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Diffstat (limited to 'berry_fix/payload/include/global.fieldmap.h')
-rw-r--r-- | berry_fix/payload/include/global.fieldmap.h | 310 |
1 files changed, 0 insertions, 310 deletions
diff --git a/berry_fix/payload/include/global.fieldmap.h b/berry_fix/payload/include/global.fieldmap.h deleted file mode 100644 index e7150b429..000000000 --- a/berry_fix/payload/include/global.fieldmap.h +++ /dev/null @@ -1,310 +0,0 @@ -#ifndef GUARD_GLOBAL_FIELDMAP_H -#define GUARD_GLOBAL_FIELDMAP_H - -enum -{ - CONNECTION_SOUTH = 1, - CONNECTION_NORTH, - CONNECTION_WEST, - CONNECTION_EAST, - CONNECTION_DIVE, - CONNECTION_EMERGE -}; - -typedef void (*TilesetCB)(void); - -struct Tileset -{ - /*0x00*/ bool8 isCompressed; - /*0x01*/ bool8 isSecondary; - /*0x04*/ void *tiles; - /*0x08*/ void *palettes; - /*0x0c*/ void *metatiles; - /*0x10*/ void *metatileAttributes; - /*0x14*/ TilesetCB callback; -}; - -struct MapLayout -{ - /*0x00*/ s32 width; - /*0x04*/ s32 height; - /*0x08*/ u16 *border; - /*0x0c*/ u16 *map; - /*0x10*/ struct Tileset *primaryTileset; - /*0x14*/ struct Tileset *secondaryTileset; -}; - -struct BackupMapLayout -{ - s32 width; - s32 height; - u16 *map; -}; - -struct EventObjectTemplate -{ - /*0x00*/ u8 localId; - /*0x01*/ u8 graphicsId; - /*0x02*/ u8 unk2; - /*0x04*/ s16 x; - /*0x06*/ s16 y; - /*0x08*/ u8 elevation; - /*0x09*/ u8 movementType; - /*0x0A*/ u8 movementRangeX:4; - u8 movementRangeY:4; - /*0x0C*/ u16 trainerType; - /*0x0E*/ u16 trainerRange_berryTreeId; - /*0x10*/ u8 *script; - /*0x14*/ u16 flagId; -}; - -struct WarpEvent -{ - s16 x, y; - u8 elevation; - u8 warpId; - u8 mapNum; - u8 mapGroup; -}; - -struct CoordEvent -{ - s16 x, y; - u8 elevation; - u16 trigger; - u16 index; - u8 filler_A[0x2]; - u8 *script; -}; - -struct BgEvent -{ - u16 x, y; - u8 elevation; - u8 kind; // The "kind" field determines how to access bgUnion union below. - union { - u8 *script; - struct { - u16 item; - u16 hiddenItemId; - } hiddenItem; - u32 secretBaseId; - } bgUnion; -}; - -struct MapEvents -{ - u8 eventObjectCount; - u8 warpCount; - u8 coordEventCount; - u8 bgEventCount; - - struct EventObjectTemplate *eventObjects; - struct WarpEvent *warps; - struct CoordEvent *coordEvents; - struct BgEvent *bgEvents; -}; - -struct MapConnection -{ - /*0x00*/ u8 direction; - /*0x01*/ u32 offset; - /*0x05*/ u8 mapGroup; - /*0x06*/ u8 mapNum; -}; - -struct MapConnections -{ - s32 count; - struct MapConnection *connections; -}; - -struct MapHeader -{ - /* 0x00 */ struct MapLayout *mapLayout; - /* 0x04 */ struct MapEvents *events; - /* 0x08 */ u8 *mapScripts; - /* 0x0C */ struct MapConnections *connections; - /* 0x10 */ u16 music; - /* 0x12 */ u16 mapLayoutId; - /* 0x14 */ u8 regionMapSectionId; - /* 0x15 */ u8 cave; - /* 0x16 */ u8 weather; - /* 0x17 */ u8 mapType; - /* 0x18 */ u8 filler_18; - /* 0x19 */ u8 escapeRope; - /* 0x1A */ u8 flags; - /* 0x1B */ u8 battleType; -}; - -struct EventObject -{ - /*0x00*/ u32 active:1; - u32 singleMovementActive:1; - u32 triggerGroundEffectsOnMove:1; - u32 triggerGroundEffectsOnStop:1; - u32 disableCoveringGroundEffects:1; // disables ground effects that cover parts of the object's sprite - u32 landingJump:1; - u32 heldMovementActive:1; - u32 heldMovementFinished:1; - /*0x01*/ u32 frozen:1; - u32 facingDirectionLocked:1; - u32 disableAnim:1; // used to disable forced movement sliding animations (like on ice) - u32 enableAnim:1; - u32 inanimate:1; - u32 invisible:1; - u32 offScreen:1; - u32 trackedByCamera:1; // only set for the player object - /*0x02*/ u32 isPlayer:1; - u32 hasReflection:1; - u32 inShortGrass:1; - u32 inShallowFlowingWater:1; - u32 inSandPile:1; - u32 inHotSprings:1; - u32 hasShadow:1; - u32 spriteAnimPausedBackup:1; - /*0x03*/ u32 spriteAffineAnimPausedBackup:1; - u32 disableJumpLandingGroundEffect:1; - u32 fixedPriority:1; - /*0x04*/ u8 spriteId; - /*0x05*/ u8 graphicsId; - /*0x06*/ u8 movementType; - /*0x07*/ u8 trainerType; - /*0x08*/ u8 localId; - /*0x09*/ u8 mapNum; - /*0x0A*/ u8 mapGroup; - /*0x0B*/ u8 currentElevation:4; - u8 previousElevation:4; - /*0x0C*/ struct Coords16 initialCoords; - /*0x10*/ struct Coords16 currentCoords; - /*0x14*/ struct Coords16 previousCoords; - /*0x18*/ u8 facingDirection:4; - /*0x18*/ u8 movementDirection:4; - /*0x19*/ union __attribute__((packed)) { - u8 as_byte; - struct __attribute__((packed)) { - u16 x:4; - u16 y:4; - } as_nybbles; - } range; - /*0x1A*/ u8 fieldEffectSpriteId; - /*0x1B*/ u8 warpArrowSpriteId; - /*0x1C*/ u8 movementActionId; - /*0x1D*/ u8 trainerRange_berryTreeId; - /*0x1E*/ u8 currentMetatileBehavior; - /*0x1F*/ u8 previousMetatileBehavior; - /*0x20*/ u8 previousMovementDirection; - /*0x21*/ u8 directionSequenceIndex; - /*0x22*/ u8 playerCopyableMovement; // used as an index to gCopyPlayerMovementFuncs for the "copy player" movement types - /*size = 0x24*/ -}; - -struct EventObjectGraphicsInfo -{ - /*0x00*/ u16 tileTag; - /*0x02*/ u16 paletteTag; - /*0x04*/ u16 bridgeReflectionPaletteTag; - /*0x06*/ u16 size; - /*0x08*/ s16 width; - /*0x0A*/ s16 height; - /*0x0C*/ u8 paletteSlot:4; - u8 shadowSize:2; - u8 inanimate:1; - u8 disableReflectionPaletteLoad:1; - /*0x0D*/ u8 tracks; - /*0x10*/ const struct OamData *oam; - /*0x14*/ const struct SubspriteTable *subspriteTables; - /*0x18*/ const union AnimCmd *const *anims; - /*0x1C*/ const struct SpriteFrameImage *images; - /*0x20*/ const union AffineAnimCmd *const *affineAnims; -}; - -#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0) -#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1) -#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) -#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) -#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4) -#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5) -#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6) -#define PLAYER_AVATAR_FLAG_DASH (1 << 7) - -enum -{ - ACRO_BIKE_NORMAL, - ACRO_BIKE_TURNING, - ACRO_BIKE_WHEELIE_STANDING, - ACRO_BIKE_BUNNY_HOP, - ACRO_BIKE_WHEELIE_MOVING, - ACRO_BIKE_STATE5, - ACRO_BIKE_STATE6, -}; - -enum -{ - DIR_NONE, - DIR_SOUTH, - DIR_NORTH, - DIR_WEST, - DIR_EAST, - DIR_SOUTHWEST, - DIR_SOUTHEAST, - DIR_NORTHWEST, - DIR_NORTHEAST, -}; - -enum -{ - COLLISION_LEDGE_JUMP = 6 -}; - -// player running states -enum -{ - NOT_MOVING, - TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles - MOVING, -}; - -// player tile transition states -enum -{ - T_NOT_MOVING, - T_TILE_TRANSITION, - T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary. -}; - -struct PlayerAvatar /* 0x202E858 */ -{ - /*0x00*/ u8 flags; - /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags - /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. - /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. - /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; - /*0x06*/ bool8 preventStep; - /*0x07*/ u8 gender; - /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie - /*0x09*/ u8 newDirBackup; // during bike movement, the new direction as opposed to player's direction is backed up here. - /*0x0A*/ u8 bikeFrameCounter; // on the mach bike, when this value is 1, the bike is moving but not accelerating yet for 1 tile. on the acro bike, this acts as a timer for acro bike. - /*0x0B*/ u8 bikeSpeed; - // acro bike only - /*0x0C*/ u32 directionHistory; // up/down/left/right history is stored in each nybble, but using the field directions and not the io inputs. - /*0x10*/ u32 abStartSelectHistory; // same as above but for A + B + start + select only - // these two are timer history arrays which [0] is the active timer for acro bike. every element is backed up to the next element upon update. - /*0x14*/ u8 dirTimerHistory[8]; - /*0x1C*/ u8 abStartSelectTimerHistory[8]; -}; - -struct Camera -{ - bool8 active:1; - s32 x; - s32 y; -}; - -extern struct EventObject gMapObjects[]; -extern u8 gSelectedEventObject; -extern struct MapHeader gMapHeader; -extern struct PlayerAvatar gPlayerAvatar; - -#endif // GUARD_GLOBAL_FIELDMAP_H |