diff options
Diffstat (limited to 'data/battle_ai_scripts.s')
-rw-r--r-- | data/battle_ai_scripts.s | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 2b9b6864b..afe365231 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -218,7 +218,7 @@ BattleAIScript_82DC2D4: get_ability AI_TARGET if_equal ABILITY_INSOMNIA, Score_Minus10 if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 - if_status AI_TARGET, STATUS_ANY, Score_Minus10 + if_status AI_TARGET, STATUS1_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end @@ -237,11 +237,11 @@ BattleAIScript_82DC31A: BattleAIScript_82DC31B: if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10 - if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 + if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8 end BattleAIScript_82DC330: - if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 + if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 end @@ -350,7 +350,7 @@ BattleAIScript_82DC48C: if_equal TYPE_POISON, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_IMMUNITY, Score_Minus10 - if_status AI_TARGET, STATUS_ANY, Score_Minus10 + if_status AI_TARGET, STATUS1_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end @@ -402,7 +402,7 @@ BattleAIScript_82DC545: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_LIMBER, Score_Minus10 - if_status AI_TARGET, STATUS_ANY, Score_Minus10 + if_status AI_TARGET, STATUS1_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end @@ -428,7 +428,7 @@ BattleAIScript_82DC59D: end BattleAIScript_82DC5A5: - if_not_status AI_USER, STATUS_SLEEP, Score_Minus8 + if_not_status AI_USER, STATUS1_SLEEP, Score_Minus8 end BattleAIScript_82DC5B0: @@ -536,7 +536,7 @@ BattleAIScript_82DC6A9: BattleAIScript_82DC6B4: get_ability AI_TARGET if_equal ABILITY_WATER_VEIL, Score_Minus10 - if_status AI_TARGET, STATUS_ANY, Score_Minus10 + if_status AI_TARGET, STATUS1_ANY, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10 @@ -566,7 +566,7 @@ BattleAIScript_82DC708: end BattleAIScript_82DC713: - if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10 + if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, Score_Minus10 end BattleAIScript_82DC71E: @@ -1076,7 +1076,7 @@ BattleAIScript_82DCD3D: score -1 BattleAIScript_82DCD4D: - if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C + if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCD6C if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64 if_random_less_than 80, BattleAIScript_82DCD6C @@ -1263,7 +1263,7 @@ BattleAIScript_82DCF22: score -2 BattleAIScript_82DCF32: - if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44 + if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCF44 if_random_less_than 70, BattleAIScript_82DCF44 score +2 @@ -1520,7 +1520,7 @@ BattleAIScript_82DD228: end BattleAIScript_82DD229: - if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256 + if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD256 if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256 if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256 @@ -1673,7 +1673,7 @@ BattleAIScript_82DD381: goto BattleAIScript_82DD3E9 BattleAIScript_82DD3B9: - if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1 + if_not_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD3E1 goto BattleAIScript_82DD3E9 BattleAIScript_82DD3C8: @@ -1722,7 +1722,7 @@ BattleAIScript_82DD430: end BattleAIScript_82DD431: - if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6 + if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD4D6 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6 if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6 if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E @@ -1901,7 +1901,7 @@ BattleAIScript_82DD582: end BattleAIScript_82DD583: - if_status AI_USER, STATUS_SLEEP, Score_Plus10 + if_status AI_USER, STATUS1_SLEEP, Score_Plus10 score -5 end @@ -1952,8 +1952,8 @@ BattleAIScript_82DD60A: end BattleAIScript_82DD60B: - if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 - if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 + if_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621 + if_status_in_party AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621 score -5 BattleAIScript_82DD621: @@ -2012,7 +2012,7 @@ BattleAIScript_82DD693: BattleAIScript_82DD694: get_protect_count AI_USER if_more_than 1, BattleAIScript_82DD75A - if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751 + if_status AI_USER, STATUS1_TOXIC_POISON, BattleAIScript_82DD751 if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751 if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751 if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751 @@ -2020,7 +2020,7 @@ BattleAIScript_82DD694: if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751 if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751 if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751 - if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730 + if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD730 if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730 if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730 @@ -2238,7 +2238,7 @@ BattleAIScript_82DD959: end BattleAIScript_82DD95A: - if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF + if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD9FF if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF if_hp_more_than AI_USER, 30, BattleAIScript_82DD987 @@ -2323,7 +2323,7 @@ BattleAIScript_82DDA2F: goto BattleAIScript_82DDAB4 BattleAIScript_82DDA3D: - if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC + if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DDAAC if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC get_weather @@ -2396,7 +2396,7 @@ BattleAIScript_82DDAF5: end BattleAIScript_82DDAF6: - if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02 + if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleAIScript_82DDB02 score +1 BattleAIScript_82DDB02: @@ -2405,7 +2405,7 @@ BattleAIScript_82DDB02: BattleAIScript_82DDB03: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42 if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42 - if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59 + if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDB59 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49 if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49 is_first_turn_for AI_USER @@ -2429,7 +2429,7 @@ BattleAIScript_82DDB5B: end BattleAIScript_82DDB5C: - if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B + if_status AI_TARGET, STATUS1_PARALYSIS, BattleAIScript_82DDB6B goto BattleAIScript_82DDB6D BattleAIScript_82DDB6B: @@ -2571,7 +2571,7 @@ sItemsTable_82DDC6E: .byte -1 BattleAIScript_82DDC72: - if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D + if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDC9D if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D if_random_less_than 180, BattleAIScript_82DDC9D @@ -2960,7 +2960,7 @@ BattleAIScript_82DDFED: end BattleAIScript_82DDFF5: - if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000 + if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000 end BattleAIScript_82DE000: @@ -3060,7 +3060,7 @@ BattleAIScript_82DE14A: BattleAIScript_82DE14F: get_ability AI_TARGET if_not_equal ABILITY_GUTS, Score_Minus30_ - if_status AI_TARGET, STATUS_ANY, Score_Minus30_ + if_status AI_TARGET, STATUS1_ANY, Score_Minus30_ if_hp_less_than AI_USER, 91, Score_Minus30_ goto Score_Plus5 |