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path: root/data/battle_ai_scripts.s
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Diffstat (limited to 'data/battle_ai_scripts.s')
-rw-r--r--data/battle_ai_scripts.s52
1 files changed, 26 insertions, 26 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 2b9b6864b..afe365231 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -218,7 +218,7 @@ BattleAIScript_82DC2D4:
get_ability AI_TARGET
if_equal ABILITY_INSOMNIA, Score_Minus10
if_equal ABILITY_VITAL_SPIRIT, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -237,11 +237,11 @@ BattleAIScript_82DC31A:
BattleAIScript_82DC31B:
if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10
- if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
end
BattleAIScript_82DC330:
- if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
end
@@ -350,7 +350,7 @@ BattleAIScript_82DC48C:
if_equal TYPE_POISON, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_IMMUNITY, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -402,7 +402,7 @@ BattleAIScript_82DC545:
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_LIMBER, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
@@ -428,7 +428,7 @@ BattleAIScript_82DC59D:
end
BattleAIScript_82DC5A5:
- if_not_status AI_USER, STATUS_SLEEP, Score_Minus8
+ if_not_status AI_USER, STATUS1_SLEEP, Score_Minus8
end
BattleAIScript_82DC5B0:
@@ -536,7 +536,7 @@ BattleAIScript_82DC6A9:
BattleAIScript_82DC6B4:
get_ability AI_TARGET
if_equal ABILITY_WATER_VEIL, Score_Minus10
- if_status AI_TARGET, STATUS_ANY, Score_Minus10
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10
if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10
@@ -566,7 +566,7 @@ BattleAIScript_82DC708:
end
BattleAIScript_82DC713:
- if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10
+ if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, Score_Minus10
end
BattleAIScript_82DC71E:
@@ -1076,7 +1076,7 @@ BattleAIScript_82DCD3D:
score -1
BattleAIScript_82DCD4D:
- if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCD6C
if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64
if_random_less_than 80, BattleAIScript_82DCD6C
@@ -1263,7 +1263,7 @@ BattleAIScript_82DCF22:
score -2
BattleAIScript_82DCF32:
- if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCF44
if_random_less_than 70, BattleAIScript_82DCF44
score +2
@@ -1520,7 +1520,7 @@ BattleAIScript_82DD228:
end
BattleAIScript_82DD229:
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256
@@ -1673,7 +1673,7 @@ BattleAIScript_82DD381:
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3B9:
- if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1
+ if_not_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD3E1
goto BattleAIScript_82DD3E9
BattleAIScript_82DD3C8:
@@ -1722,7 +1722,7 @@ BattleAIScript_82DD430:
end
BattleAIScript_82DD431:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6
if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E
@@ -1901,7 +1901,7 @@ BattleAIScript_82DD582:
end
BattleAIScript_82DD583:
- if_status AI_USER, STATUS_SLEEP, Score_Plus10
+ if_status AI_USER, STATUS1_SLEEP, Score_Plus10
score -5
end
@@ -1952,8 +1952,8 @@ BattleAIScript_82DD60A:
end
BattleAIScript_82DD60B:
- if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
- if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621
+ if_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
+ if_status_in_party AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
score -5
BattleAIScript_82DD621:
@@ -2012,7 +2012,7 @@ BattleAIScript_82DD693:
BattleAIScript_82DD694:
get_protect_count AI_USER
if_more_than 1, BattleAIScript_82DD75A
- if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751
+ if_status AI_USER, STATUS1_TOXIC_POISON, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751
if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751
if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751
@@ -2020,7 +2020,7 @@ BattleAIScript_82DD694:
if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751
if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730
if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730
@@ -2238,7 +2238,7 @@ BattleAIScript_82DD959:
end
BattleAIScript_82DD95A:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF
if_hp_more_than AI_USER, 30, BattleAIScript_82DD987
@@ -2323,7 +2323,7 @@ BattleAIScript_82DDA2F:
goto BattleAIScript_82DDAB4
BattleAIScript_82DDA3D:
- if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DDAAC
if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC
if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC
get_weather
@@ -2396,7 +2396,7 @@ BattleAIScript_82DDAF5:
end
BattleAIScript_82DDAF6:
- if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02
+ if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleAIScript_82DDB02
score +1
BattleAIScript_82DDB02:
@@ -2405,7 +2405,7 @@ BattleAIScript_82DDB02:
BattleAIScript_82DDB03:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDB59
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49
is_first_turn_for AI_USER
@@ -2429,7 +2429,7 @@ BattleAIScript_82DDB5B:
end
BattleAIScript_82DDB5C:
- if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B
+ if_status AI_TARGET, STATUS1_PARALYSIS, BattleAIScript_82DDB6B
goto BattleAIScript_82DDB6D
BattleAIScript_82DDB6B:
@@ -2571,7 +2571,7 @@ sItemsTable_82DDC6E:
.byte -1
BattleAIScript_82DDC72:
- if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D
+ if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D
if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D
if_random_less_than 180, BattleAIScript_82DDC9D
@@ -2960,7 +2960,7 @@ BattleAIScript_82DDFED:
end
BattleAIScript_82DDFF5:
- if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000
+ if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000
end
BattleAIScript_82DE000:
@@ -3060,7 +3060,7 @@ BattleAIScript_82DE14A:
BattleAIScript_82DE14F:
get_ability AI_TARGET
if_not_equal ABILITY_GUTS, Score_Minus30_
- if_status AI_TARGET, STATUS_ANY, Score_Minus30_
+ if_status AI_TARGET, STATUS1_ANY, Score_Minus30_
if_hp_less_than AI_USER, 91, Score_Minus30_
goto Score_Plus5