diff options
Diffstat (limited to 'data/battle_anim_scripts.s')
-rw-r--r-- | data/battle_anim_scripts.s | 1388 |
1 files changed, 694 insertions, 694 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index d68f93e00..d66dcaeb1 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -284,7 +284,7 @@ gBattleAnims_Moves:: .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALT .4byte Move_FOLLOW_ME - .4byte Move_NATURE_POWER @ doesnt have an actual animation + .4byte Move_NATURE_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND @@ -627,34 +627,34 @@ Move_SUPERSONIC: monbgprio_2A ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 - call Supersonic1 - call Supersonic1 - call Supersonic1 - call Supersonic1 - call Supersonic1 - call Supersonic1 + call SupersonicRing + call SupersonicRing + call SupersonicRing + call SupersonicRing + call SupersonicRing + call SupersonicRing waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end -Supersonic1: +SupersonicRing: playsewithpan SE_W048, SOUND_PAN_ATTACKER - createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 + createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 - call Screech1 - call Screech1 + call ScreechRing + call ScreechRing delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET waitforvisualfinish end -Screech1: +ScreechRing: playsewithpan SE_W103, SOUND_PAN_ATTACKER - createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 + createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -861,7 +861,7 @@ Move_FIRE_BLAST: call FireBlastRing call FireBlastRing delay 24 - createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 0, 8, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 8, RGB_BLACK waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1 @@ -883,7 +883,7 @@ Move_FIRE_BLAST: delay 3 call FireBlastCross waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 1, 2, 8, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 2, 8, 0, RGB_BLACK waitforvisualfinish end FireBlastRing: @@ -946,12 +946,12 @@ Move_MEGA_PUNCH: setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 50 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish @@ -989,13 +989,13 @@ Move_MEGA_KICK: setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_W025B, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_TARGET @@ -1055,21 +1055,21 @@ SonicBoom2: Move_THUNDER_SHOCK: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 0, -44, 0 playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 - createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 0, 13, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 13, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end @@ -1077,7 +1077,7 @@ Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 24, -52, 0 @@ -1089,9 +1089,9 @@ Move_THUNDERBOLT: createvisualtask sub_810A7DC, 5, 0, -60, 1 playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 - createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 0, 13, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 13, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 createsprite gBattleAnimSpriteTemplate_85957E0, ANIM_TARGET, 3, 44, 0, 0, 3 @@ -1105,20 +1105,20 @@ Move_THUNDERBOLT: createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 2, 2, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK delay 6 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK delay 6 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 2, 2, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK delay 6 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end @@ -1126,7 +1126,7 @@ Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 0, -48, 0 @@ -1139,7 +1139,7 @@ Move_THUNDER_WAVE: delay 4 createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 16 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 6, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end @@ -1251,7 +1251,7 @@ Move_REVERSAL: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0 waitforvisualfinish delay 30 - createvisualtask AnimTask_BlendCycleMonColor, 2, 31, 3, 2, 0, 10, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE delay 10 playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 @@ -1343,13 +1343,13 @@ Move_PSYCH_UP: createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0 setalpha 12, 8 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 - createsprite gUnknown_08596548, ANIM_ATTACKER, 2, 0, 0, 0, 0 + createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 - createvisualtask AnimTask_BlendMonColor, 9, 2, 2, 10, 0, RGB_YELLOW + createvisualtask AnimTask_BlendBattleAnimPal, 9, 2, 2, 10, 0, RGB_YELLOW delay 30 clearmonbg ANIM_ATK_PARTNER blendoff @@ -1404,17 +1404,17 @@ Move_FIRE_SPIN: end FireSpinEffect: - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET delay 2 return @@ -1458,18 +1458,18 @@ FuryCutterStrongest: Move_SELF_DESTRUCT: loadspritegfx ANIM_TAG_EXPLOSION - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 9, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1 - call SelfDestruct1 - call SelfDestruct1 + call SelfDestructExplode + call SelfDestructExplode waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 9, 0, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 9, 0, RGB_RED end -SelfDestruct1: +SelfDestructExplode: playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 @@ -1633,9 +1633,9 @@ Move_EXPLOSION: call Explosion1 call Explosion1 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 1, 1, 16, 16, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 16, RGB_WHITE delay 50 - createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 16, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 16, 0, RGB_WHITE end Explosion1: playsewithpan SE_W153, SOUND_PAN_ATTACKER @@ -1672,7 +1672,7 @@ Move_PROTECT: monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 - createsprite gUnknown_08592ADC, ANIM_ATTACKER, 2, 24, 0, 90 + createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @@ -1681,14 +1681,14 @@ Move_DETECT: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 9, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK - createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 9, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 9, 0, RGB_WHITE waitforvisualfinish end @@ -1710,7 +1710,7 @@ Frustration_Continue: Frustration_Strongest: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 - createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 0, 9, 31 + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER @@ -1741,12 +1741,12 @@ Frustration_Strongest: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 9, 0, 31 + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Strong: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 - createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 0, 9, 31 + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER @@ -1767,7 +1767,7 @@ Frustration_Strong: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 2, 3, 9, 0, 31 + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Medium: playsewithpan SE_W207B, SOUND_PAN_ATTACKER @@ -1809,7 +1809,7 @@ Move_SAFEGUARD: createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendCycleMonColor, 2, 10, 0, 2, 0, 10, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -1865,7 +1865,7 @@ Move_GUILLOTINE: playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 16, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_BLACK delay 9 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1 delay 46 @@ -1901,71 +1901,71 @@ Move_PAY_DAY: Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 - createvisualtask AnimTask_BlendCycleMonColor, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0) + createvisualtask AnimTask_BlendColorCycle, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 - call Outrage1 - call Outrage1 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 + call OutrageFlames + call OutrageFlames waitforvisualfinish end -Outrage1: +OutrageFlames: delay 3 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 + createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 @@ -1977,14 +1977,14 @@ Move_SPARK: createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish - createvisualtask AnimTask_BlendCycleMonColor, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22) + createvisualtask AnimTask_BlendColorCycle, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end @@ -2015,7 +2015,7 @@ Move_ATTRACT: createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90 delay 75 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27) end Move_GROWTH: @@ -2025,7 +2025,7 @@ Move_GROWTH: waitforvisualfinish end GrowthEffect: - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return @@ -2045,7 +2045,7 @@ Move_WHIRLWIND: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_W081, SOUND_PAN_TARGET - createvisualtask sub_80D5DB0, 5, 1, 8 + createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8 waitforvisualfinish end @@ -2075,9 +2075,9 @@ Move_LOCK_ON: createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 - createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 + createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target delay 120 - setarg 7, -1 + setarg 7, -1 @ Signal target to flash/disappear waitforvisualfinish end @@ -2087,7 +2087,7 @@ Move_MEAN_LOOK: playsewithpan SE_W060, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 - waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 0x55 + waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK @@ -2099,20 +2099,20 @@ Move_MEAN_LOOK: Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_TARGET, 2, 6, 1, 15, 1 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 0, 1, 0, 0 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 19, 1, 10, 0 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -23, 2, -10, 0 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -15, 1, -10, 0 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 23, 2, 10, 0 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end @@ -2121,49 +2121,49 @@ Move_ROCK_SLIDE: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 7, 1, 11, 1 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -5, 1, -5, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 5, 0, 6, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 19, 1, 10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -23, 2, -10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 - call RockSlide1 - call RockSlide1 + call RockSlideRocks + call RockSlideRocks waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end -RockSlide1: - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -20, 0, -10, 1 +RockSlideRocks: + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 28, 1, 10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -10, 1, -5, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 10, 0, 6, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 24, 1, 10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -32, 2, -10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, -20, 0, -10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gUnknown_08596B04, ANIM_TARGET, 2, 30, 2, 10, 1 + createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return @@ -2230,27 +2230,27 @@ Move_ICY_WIND: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER - createvisualtask AnimTask_BlendMonColor, 10, 11, 4, 0, 4, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 - call IcyWind1 + call IcyWindSwirlingSnowballs delay 5 - call IcyWind1 + call IcyWindSwirlingSnowballs playsewithpan SE_W016B, SOUND_PAN_TARGET delay 55 - call IcyWindEffect2 + call IceSpikesEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout - createvisualtask AnimTask_BlendMonColor, 10, 11, 4, 4, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 4, 0, RGB_BLACK waitbgfadein end -IcyWind1: +IcyWindSwirlingSnowballs: createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1 @@ -2394,7 +2394,7 @@ Move_ROLLING_KICK: playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 - createsprite gUnknown_08595EE0, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 + createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 @@ -2588,7 +2588,7 @@ Move_LOW_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 - createsprite gUnknown_08595EE0, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 + createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 createvisualtask AminTask_DipMonSpriteToSide, 2, 6, 384, 1, 2 @@ -2700,7 +2700,7 @@ DigThrowDirt: Move_MEDITATE: call SetPsychicBackground - createvisualtask sub_810F7D4, 2 + createvisualtask AnimTask_MeditateStretchAttacker, 2 playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_W036, SOUND_PAN_ATTACKER @@ -2828,11 +2828,11 @@ Move_SKULL_BASH: SkullBashEnd: end SkullBashSetUp: - call SkullBashSetUp1 - call SkullBashSetUp1 + call SkullBashSetUpHeadDown + call SkullBashSetUpHeadDown waitforvisualfinish goto SkullBashEnd -SkullBashSetUp1: +SkullBashSetUpHeadDown: createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish @@ -2873,7 +2873,7 @@ Move_KINESIS: loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground - createsprite gUnknown_085966DC, ANIM_ATTACKER, 20 + createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 @@ -2893,7 +2893,7 @@ Move_GLARE: createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 5, 1, 0, 0, 16, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 @@ -2902,7 +2902,7 @@ Move_GLARE: delay 2 createvisualtask sub_810A094, 3, 20, 1, 0 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 5, 1, 0, 16, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 16, 0, RGB_BLACK end Move_BARRAGE: @@ -2927,17 +2927,17 @@ SkyAttackSetUp: jumpretfalse SkyAttackSetUpAgainstOpponent goto SkyAttackSetUpAgainstPartner SkyAttackSetUpAgainstOpponent: - createvisualtask AnimTask_BlendMonColor, 10, 27, 1, 0, 12, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 27, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 8, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 15, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE delay 20 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 15, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 25, 1, 8, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 25, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -2946,13 +2946,13 @@ SkyAttackSetUpAgainstPartner: createvisualtask sub_8116664, 10, 1, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 8, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_W287, SOUND_PAN_ATTACKER delay 8 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 0, 15, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE delay 20 - createvisualtask AnimTask_BlendMonColor, 10, 2, 1, 15, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK waitforvisualfinish @@ -2964,19 +2964,19 @@ SkyAttackUnleash: loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER - createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 16, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W327, SOUND_PAN_ATTACKER - createsprite gUnknown_08596514, ANIM_TARGET, 2 + createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 - createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 15, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg @@ -3064,7 +3064,7 @@ Move_STRUGGLE: Move_SKETCH: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET - createvisualtask sub_8104E74, 2 + createvisualtask AnimTask_SketchDrawMon, 2 createsprite gPencilSpriteTemplate, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET @@ -3077,7 +3077,7 @@ Move_NIGHTMARE: waitbgfadein jumpifcontest NightmareInContest monbg ANIM_DEF_PARTNER - createvisualtask sub_8111C50, 2 + createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish @@ -3114,7 +3114,7 @@ Move_SPITE: playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 6, 0, 8, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE createvisualtask sub_8111E50, 2 loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish @@ -3136,7 +3136,7 @@ MachPunchContinue: waitbgfadein delay 0 setalpha 9, 8 - createvisualtask sub_80A8BC4, 2, 28968, 10 + createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 @@ -3199,7 +3199,7 @@ Move_ENDURE: playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 @@ -3240,7 +3240,7 @@ Move_ROLLOUT: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - createvisualtask sub_8110F74, 2 + createvisualtask AnimTask_Rollout, 2 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 @@ -3466,30 +3466,30 @@ Move_HEAT_WAVE: delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 end Move_HAIL: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS - createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 0, 6, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_HailStart, 5 loopsewithpan SE_W258, 0, 8, 10 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 1, 3, 6, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK end Move_TORMENT: @@ -3508,9 +3508,9 @@ Move_TORMENT: Move_MEMENTO: setalpha 0, 16 delay 1 - createvisualtask sub_81143C0, 2 + createvisualtask AnimTask_InitMementoShadow, 2 delay 1 - createvisualtask sub_8113BAC, 5 + createvisualtask AnimTask_MoveAttackerMementoShadow, 5 playsewithpan SE_W060, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_W060B, SOUND_PAN_ATTACKER @@ -3520,7 +3520,7 @@ Move_MEMENTO: setalpha 0, 16 delay 1 monbg_22 ANIM_TARGET - createvisualtask sub_8113E78, 5 + createvisualtask AnimTask_MoveTargetMementoShadow, 5 playsewithpan SE_W060, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_23 ANIM_TARGET @@ -3575,7 +3575,7 @@ Move_CHARGE: playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W268, SOUND_PAN_ATTACKER - createsprite gGrowingElectricOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 + createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 @@ -3824,11 +3824,11 @@ Move_ERUPTION: Move_SKILL_SWAP: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground - createvisualtask sub_810FBF0, 3, 1 + createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 delay 16 - createvisualtask sub_810FBF0, 3, 0 + createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 waitforvisualfinish call UnsetPsychicBackground @@ -3844,7 +3844,7 @@ Move_IMPRISON: loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 - createsprite gUnknown_085967AC, ANIM_ATTACKER, 5, 0, 40 + createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER @@ -3913,7 +3913,7 @@ Move_LUSTER_PURGE: monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_W076, SOUND_PAN_ATTACKER - createsprite gUnknown_08596898, ANIM_ATTACKER, 41, 0, 0, 0, 0 + createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA @@ -3951,7 +3951,7 @@ Move_MIST_BALL: loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_W081, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C70, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 + createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 @@ -3959,11 +3959,11 @@ Move_MIST_BALL: delay 0 playsewithpan SE_W114, 0 createvisualtask AnimTask_LoadMistTiles, 5 - createvisualtask AnimTask_BlendMonColor, 10, 4, 3, 0, 16, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 delay 70 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 16, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE end Move_FEATHER_DANCE: @@ -4012,46 +4012,46 @@ Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -3, -12 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 5, -14 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -5, -18 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 3, -14 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 220, 60 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 60, 100 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_W145B, 0, 25 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 140, 55 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_W145B, 0, 14 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 180, 50 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_W145B, 0, 10 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 20, 90 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 90, 90 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 160, 60 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 30, 90 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 120, 60 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 200, 40 + createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_W145B, 0, 10 end @@ -4306,7 +4306,7 @@ Move_SHADOW_PUNCH: waitbgfadein monbg ANIM_ATK_PARTNER setalpha 9, 8 - createvisualtask sub_80A8BC4, 2, 0, 13 + createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 @@ -4414,7 +4414,7 @@ Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 0, 8, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gUnknown_085959A4, ANIM_ATTACKER, 1 playsewithpan SE_W268, SOUND_PAN_ATTACKER @@ -4451,7 +4451,7 @@ Move_VOLT_TACKLE: delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 8, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 8, 0, RGB_BLACK waitforvisualfinish end @@ -4524,7 +4524,7 @@ Move_DRAGON_DANCE: createvisualtask sub_81133E8, 5 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 - createvisualtask sub_80A7CB4, 5, 10249, 19456, 14, 0, 3 + createvisualtask sub_80A7CB4, 5, ANIM_TAG_HOLLOW_ORB, 19456, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 @@ -4552,19 +4552,19 @@ Move_SHOCK_WAVE: createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 - createsprite gUnknown_08595A18, ANIM_ATTACKER, 2 + createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 - createvisualtask sub_810B29C, 5 + createvisualtask AnimTask_ShockWaveProgressingBolt, 5 delay 12 waitforvisualfinish - createvisualtask sub_810B55C, 5 + createvisualtask AnimTask_ShockWaveLightning, 5 playsewithpan SE_W161B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 - createvisualtask AnimTask_BlendMonColor, 5, 1, 3, 16, 0, RGB_WHITE - createvisualtask AnimTask_BlendMonColor, 5, 4, 0, 16, 16, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 3, 16, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK delay 4 - createvisualtask AnimTask_BlendMonColor, 5, 4, 0, 0, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff @@ -4629,13 +4629,13 @@ Move_MIND_READER: createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_W043, SOUND_PAN_TARGET - createvisualtask AnimTask_BlendCycleMonColor, 2, 1, 1, 2, 0, 10, RGB_BLACK - call MindReaderEffect + createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK + call MindReaderEyeSpikeEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end -MindReaderEffect: +MindReaderEyeSpikeEffect: createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6 @@ -4666,18 +4666,18 @@ Move_ICE_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 9, RGB(12, 26, 31) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_W081, SOUND_PAN_TARGET - createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 0 - createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 64 - createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 128 - createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 192 + createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 + createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 + createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 + createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 - createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 32 - createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 96 - createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 160 - createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 224 + createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 + createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 + createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 + createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 @@ -4688,7 +4688,7 @@ Move_ICE_PUNCH: delay 15 call IceCrystalEffectShort delay 5 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 9, 0, RGB(12, 26, 31) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish @@ -4712,7 +4712,7 @@ Move_CONFUSION: call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_W048, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 @@ -4729,7 +4729,7 @@ Move_PSYCHIC: call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0) + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 @@ -4754,7 +4754,7 @@ FutureSight: call SetPsychicBackground setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 8, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -4772,38 +4772,38 @@ Move_THUNDER: createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, -36 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, -20 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, 12 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 - createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, -32 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, -16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, 16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, -32 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, -16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, 16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 30 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -32 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, 16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 @@ -4833,11 +4833,11 @@ Move_THUNDER_PUNCH: delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 - createsprite gUnknown_085956C0, ANIM_ATTACKER, 2, 0, -16 + createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 - createsprite gUnknown_085956C0, ANIM_ATTACKER, 2, 0, 16 + createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 @@ -4877,13 +4877,13 @@ Move_SACRED_FIRE: delay 1 waitforvisualfinish playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gUnknown_085953F8, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 + createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gUnknown_085953F8, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 + createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gUnknown_085953F8, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 + createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 @@ -4891,21 +4891,21 @@ Move_SACRED_FIRE: createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end @@ -4931,7 +4931,7 @@ Move_DRAGON_BREATH: delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 0, 9, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 @@ -4951,7 +4951,7 @@ Move_DRAGON_BREATH: delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 9, 0, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end @@ -4965,7 +4965,7 @@ Move_ROAR: createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 20 - createvisualtask sub_80D5DB0, 5, 1, 2 + createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff @@ -5022,36 +5022,36 @@ Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gUnknown_08596560, ANIM_ATTACKER, 1, 40, 0, 10166 + createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL delay 10 - call SpecialScreenEffect + call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end -SpecialScreenEffect: - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 23, 0, 0, 1 +SpecialScreenSparkle: + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, 1 delay 6 - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 31, -8, 0, 1 + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, 1 delay 5 - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 30, 20, 0, 1 + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, 1 delay 7 - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 10, -15, 0, 1 + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, 1 delay 6 - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 20, 10, 0, 1 + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, 1 delay 6 - createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 10, 18, 0, 1 + createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, 1 return Move_MIRROR_COAT: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 - createsprite gUnknown_08596590, ANIM_ATTACKER, 1, 40, 0, 10168 + createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL delay 10 playsewithpan SE_W115, SOUND_PAN_ATTACKER - call SpecialScreenEffect + call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff @@ -5062,13 +5062,13 @@ Move_REFLECT: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gUnknown_08596578, ANIM_ATTACKER, 1, 40, 0, 10167 + createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL delay 20 - createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 30, 0, 0, 1 + createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1 delay 7 - createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 19, -12, 0, 1 + createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, 1 delay 7 - createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 10, 20, 0, 1 + createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, 1 waitforvisualfinish delay 1 blendoff @@ -5078,7 +5078,7 @@ Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169 + createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL waitforvisualfinish delay 1 blendoff @@ -5135,7 +5135,7 @@ Move_SMOG: call Smog1 delay 120 loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish @@ -5192,22 +5192,22 @@ Move_SAND_ATTACK: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 - call SandAttack1 - call SandAttack1 - call SandAttack1 - call SandAttack1 - call SandAttack1 - call SandAttack1 + call SandAttackDirt + call SandAttackDirt + call SandAttackDirt + call SandAttackDirt + call SandAttackDirt + call SandAttackDirt waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end -SandAttack1: - createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 0, 0 - createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 10, 10 - createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, -10, -10 - createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 20, 5 - createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, -20, -5 +SandAttackDirt: + createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5 + createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return @@ -5217,20 +5217,20 @@ Move_MUD_SLAP: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 - call MudSlap1 - call MudSlap1 - call MudSlap1 - call MudSlap1 - call MudSlap1 - call MudSlap1 + call MudSlapMud + call MudSlapMud + call MudSlapMud + call MudSlapMud + call MudSlapMud + call MudSlapMud waitforvisualfinish end -MudSlap1: - createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 0, 0 - createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 10, 5 - createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, -10, -5 - createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 20, 10 - createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, -20, -10 +MudSlapMud: + createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5 + createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5 + createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10 + createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return @@ -5269,14 +5269,14 @@ Move_DRAGON_RAGE: Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 0, 4, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 4, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK waitforvisualfinish end @@ -5350,25 +5350,25 @@ Move_ICE_BEAM: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 - createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 - createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 - call IceBeam1 - call IceBeam1 - call IceBeam1 + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - call IceBeam1 - createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 - delay 1 - createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + call IceBeamCreateCrystals + createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 + delay 1 + createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call IceCrystalEffectShort @@ -5379,10 +5379,10 @@ Move_ICE_BEAM: clearmonbg ANIM_TARGET blendoff end -IceBeam1: - createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 - createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 - createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 +IceBeamCreateCrystals: + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 + createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return @@ -5437,7 +5437,7 @@ SolarBeamEnd: SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11) + createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11) playsewithpan SE_W025, SOUND_PAN_ATTACKER call SolarBeamSetUp1 waitforvisualfinish @@ -5482,7 +5482,7 @@ SolarBeamUnleash: delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 - createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 0, 10, RGB(25, 31, 0) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(25, 31, 0) createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 @@ -5497,7 +5497,7 @@ SolarBeamUnleash: call SolarBeamUnleash1 call SolarBeamUnleash1 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 4, 1, 10, 0, RGB(25, 31, 0) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(25, 31, 0) call UnsetSolarbeamBg goto SolarBeamEnd SolarBeamUnleash1: @@ -5575,8 +5575,8 @@ Move_POWDER_SNOW: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 - call PowderSnow1 - call PowderSnow1 + call PowderSnowSnowballs + call PowderSnowSnowballs playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish waitsound @@ -5586,20 +5586,20 @@ Move_POWDER_SNOW: delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, RGB_BLACK end -PowderSnow1: - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 +PowderSnowSnowballs: + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 - createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 + createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return @@ -5658,36 +5658,36 @@ Move_SIGNAL_BEAM: delay 6 panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - call SignalBeam1 - waitforvisualfinish - end -SignalBeam1: - createsprite gUnknown_08595114, ANIM_TARGET, 3, 10, 10, 0, 16 - createsprite gUnknown_0859512C, ANIM_TARGET, 3, 10, 10, 0, -16 + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + call SignalBeamOrbs + waitforvisualfinish + end +SignalBeamOrbs: + createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 + createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16 delay 1 return @@ -5759,7 +5759,7 @@ Move_MEGA_DRAIN: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 - call MegaDrainEffect + call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect @@ -5770,7 +5770,7 @@ Move_MEGA_DRAIN: blendoff end -MegaDrainEffect: +MegaDrainAbsorbEffect: playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 @@ -5884,7 +5884,7 @@ Move_LEECH_LIFE: monbgprio_2A ANIM_TARGET setalpha 12, 8 delay 1 - createsprite gUnknown_085969C8, ANIM_ATTACKER, 2, -20, 15, 12 + createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_W071, SOUND_PAN_TARGET @@ -5906,7 +5906,7 @@ Move_LEECH_LIFE: Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_W025, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish @@ -5948,7 +5948,7 @@ Move_SLUDGE: createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) call PoisonBubblesEffect waitforvisualfinish end @@ -5966,7 +5966,7 @@ Move_SLUDGE_BOMB: call SludgeBomb1 call SludgeBomb1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 27, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -27, 44, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 39, -28, 20 @@ -6010,7 +6010,7 @@ Move_ACID: delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31) + createvisualtask AnimTask_BlendColorCycle, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 @@ -6117,7 +6117,7 @@ MegahornContinue: delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 - createsprite gUnknown_08596974, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 + createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 @@ -6340,19 +6340,19 @@ Move_SANDSTORM: playsewithpan SE_W201, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: @@ -6374,17 +6374,17 @@ Move_WHIRLPOOL: end WhirlpoolEffect: - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET delay 2 - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET delay 2 - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET delay 2 - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET delay 2 - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET delay 2 - createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET delay 2 return @@ -6448,7 +6448,7 @@ Move_KARATE_CHOP: monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET - createsprite gUnknown_08595E68, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 + createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 @@ -6668,14 +6668,14 @@ Move_ROCK_SMASH: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 - createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6719,7 +6719,7 @@ Move_SUNNY_DAY: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 1, 0, 6, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE waitforvisualfinish panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDay1 @@ -6727,7 +6727,7 @@ Move_SUNNY_DAY: call SunnyDay1 call SunnyDay1 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 1, 6, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 6, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -6919,22 +6919,22 @@ Move_MIST: monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 - call Mist1 - call Mist1 - call Mist1 - call Mist1 - call Mist1 - call Mist1 - call Mist1 + call MistCloud + call MistCloud + call MistCloud + call MistCloud + call MistCloud + call MistCloud + call MistCloud delay 32 - createvisualtask AnimTask_BlendCycleMonColor, 2, 10, 8, 2, 0, 14, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 10, 8, 2, 0, 14, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end -Mist1: - createsprite gUnknown_08595C2C, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 +MistCloud: + createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return @@ -6943,9 +6943,9 @@ Move_HAZE: playsewithpan SE_W114, 0 createvisualtask AnimTask_HazeScrollingFog, 5 delay 30 - createvisualtask AnimTask_BlendMonColor, 10, 0x780, 2, 0, 16, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK delay 90 - createvisualtask AnimTask_BlendMonColor, 10, 0x780, 1, 16, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 1, 16, 0, RGB_BLACK end Move_FIRE_PUNCH: @@ -6954,7 +6954,7 @@ Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 9, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 @@ -6968,7 +6968,7 @@ Move_FIRE_PUNCH: delay 4 playsewithpan SE_W007, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 4, 0, 9, 0, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -7079,25 +7079,25 @@ Move_POISON_GAS: setalpha 12, 8 delay 0 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26) waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER @@ -7128,24 +7128,24 @@ Move_PSYBEAM: playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask sub_8158C58, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 - call Psybeam1 - call Psybeam1 + call PsybeamRings + call PsybeamRings createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 - call Psybeam1 + createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings + call PsybeamRings waitforvisualfinish delay 1 call UnsetPsychicBackground end -Psybeam1: +PsybeamRings: createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return @@ -7156,7 +7156,7 @@ Move_HYPNOSIS: call HypnosisRings call HypnosisRings call HypnosisRings - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) waitforvisualfinish delay 1 call UnsetPsychicBackground @@ -7174,21 +7174,21 @@ Move_PSYWAVE: call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 - call Psywave1 - call Psywave1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31) - call Psywave1 - call Psywave1 - call Psywave1 - call Psywave1 + call PsywaveRings + call PsywaveRings + createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31) + call PsywaveRings + call PsywaveRings + call PsywaveRings + call PsywaveRings waitforvisualfinish delay 1 call UnsetPsychicBackground end -Psywave1: - createsprite gUnknown_08595170, ANIM_TARGET, 3, 10, 10, 0, 16 +PsywaveRings: + createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 - createsprite gUnknown_08595170, ANIM_TARGET, 3, 10, 10, 0, 16 + createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 return @@ -7309,10 +7309,10 @@ Move_NIGHT_SHADE: waitbgfadein delay 10 playsewithpan SE_W043, SOUND_PAN_ATTACKER - createvisualtask sub_811188C, 5, 85 + createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 0, 2, 0, 13, RGB_BLACK + createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 @@ -7364,7 +7364,7 @@ Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_W122, SOUND_PAN_TARGET - createsprite gUnknown_08596D8C, ANIM_TARGET, 2, 0, 0 + createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish end @@ -7374,7 +7374,7 @@ Move_FOCUS_ENERGY: playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 @@ -7387,7 +7387,7 @@ Move_BIDE: end BideSetUp: loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end @@ -7397,7 +7397,7 @@ BideUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 - createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 0, 11, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4 @@ -7416,7 +7416,7 @@ BideUnleash: delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 2, 2, 11, 0, RGB_RED + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 11, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -7506,7 +7506,7 @@ SpiderWeb1: Move_RAZOR_WIND: choosetwoturnanim RazorWindSetUp, RazorWindUnleash -RazorWindContinue: +RazorWindEnd: waitforvisualfinish end @@ -7518,7 +7518,7 @@ RazorWindSetUp: createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_ATTACKER - goto RazorWindContinue + goto RazorWindEnd RazorWindUnleash: loadspritegfx ANIM_TAG_AIR_WAVE_2 @@ -7540,7 +7540,7 @@ RazorWindUnleash: waitforvisualfinish clearmonbg ANIM_TARGET blendoff - goto RazorWindContinue + goto RazorWindEnd Move_DISABLE: loadspritegfx ANIM_TAG_SPARKLE_4 @@ -7564,10 +7564,10 @@ Move_RECOVER: monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) - call Recover1 - call Recover1 - call Recover1 + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) + call RecoverAbsorbEffect + call RecoverAbsorbEffect + call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -7576,7 +7576,7 @@ Move_RECOVER: waitforvisualfinish end -Recover1: +RecoverAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 @@ -7599,14 +7599,14 @@ Move_MIMIC: monbg_22 ANIM_DEF_PARTNER monbgprio_29 panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 - createvisualtask sub_80FF458, 5, 128, 24 + createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, -1 waitforvisualfinish playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 2, 0, 11, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_23 ANIM_DEF_PARTNER blendoff @@ -7671,7 +7671,7 @@ CurseStats: CurseStats1: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5 - createvisualtask AnimTask_BlendCycleMonColor, 5, 2, 4, 2, 0, 10, RGB_RED + createvisualtask AnimTask_BlendColorCycle, 5, 2, 4, 2, 0, 10, RGB_RED return Move_SOFT_BOILED: @@ -7701,7 +7701,7 @@ Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING - createvisualtask AnimTask_BlendMonColor, 10, 10, 0, 0, 10, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_LoadMusicNotesPal, 5 createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1 @@ -7739,12 +7739,12 @@ Move_HEAL_BELL: loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30) - createvisualtask AnimTask_BlendMonColor, 10, 10, 3, 10, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 end HealBellRing: createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30) - createvisualtask AnimTask_BlendMonColor, 10, 10, 3, 2, 10, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_W215, SOUND_PAN_ATTACKER return @@ -7918,7 +7918,7 @@ PresentHeal: Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_W226, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendCycleMonColor, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30) + createvisualtask AnimTask_BlendColorCycle, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end @@ -8028,32 +8028,32 @@ Move_TRI_ATTACK: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask sub_810A094, 2, 20, 3, 1, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 playsewithpan SE_W161B, SOUND_PAN_TARGET - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 - createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, 16 + createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 20 createvisualtask sub_810A094, 2, 20, 3, 1, 0 delay 2 @@ -8163,7 +8163,7 @@ Move_WISH: Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_W025, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 8, 1, 0, 12, RGB_WHITE + createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call Stockpile1 call Stockpile1 @@ -8286,29 +8286,29 @@ Move_MORNING_SUN: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_MorningSunLightBeam, 5 delay 8 - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 8, 0, 12, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 8, 0, 12, RGB_WHITE delay 14 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - call MorningSun1 - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 3, 12, 0, RGB_WHITE + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + call MorningSunStar + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 3, 12, 0, RGB_WHITE waitforvisualfinish waitsound call HealingEffect end -MorningSun1: +MorningSunStar: createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640 delay 5 return @@ -8322,7 +8322,7 @@ Move_SWEET_SCENT: call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET - createvisualtask AnimTask_BlendCycleMonColor, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21) + createvisualtask AnimTask_BlendColorCycle, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish end @@ -8369,7 +8369,7 @@ Move_HYPER_BEAM: call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 11, RGB(25, 25, 25) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 11, RGB(25, 25, 25) call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs @@ -8391,7 +8391,7 @@ Move_HYPER_BEAM: call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 11, 0, RGB(25, 25, 25) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 11, 0, RGB(25, 25, 25) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK end @@ -8448,7 +8448,7 @@ CreateFlatterConfetti: Move_ROLE_PLAY: monbg ANIM_ATK_PARTNER - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 16, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_W161, SOUND_PAN_ATTACKER @@ -8456,7 +8456,7 @@ Move_ROLE_PLAY: createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 16, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK end @@ -8483,12 +8483,12 @@ Move_BLAZE_KICK: setalpha 12, 8 playsewithpan SE_W172, SOUND_PAN_TARGET createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 7, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 30 playsewithpan SE_W007, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 - createvisualtask AnimTask_BlendMonColor, 10, 4, 2, 0, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 call FireSpreadEffect waitforvisualfinish @@ -8512,7 +8512,7 @@ HyperVoiceEffect: createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 - createvisualtask sub_81162A4, 2, 1, 0, 6, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 5 return @@ -8521,26 +8521,26 @@ Move_SAND_TOMB: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_W328, SOUND_PAN_TARGET - call SandTombEffect - call SandTombEffect - call SandTombEffect + call SandTombSwirlingDirt + call SandTombSwirlingDirt + call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish end -SandTombEffect: - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 +SandTombSwirlingDirt: + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 - createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 + createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET delay 2 return @@ -8553,7 +8553,7 @@ Move_SHEER_COLD: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - createvisualtask sub_80A9EF4, 2 + createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -8624,58 +8624,58 @@ Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_W221B, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendMonColor, 10, 2, 4, 0, 8, RGB(31, 19, 0) + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawFireSpiral call DragonClawFireSpiral createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 - createvisualtask AnimTask_BlendMonColor, 10, 2, 4, 8, 0, RGB(31, 19, 0) + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 8, 0, RGB(31, 19, 0) waitforvisualfinish end DragonClawFireSpiral: - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return end @@ -8689,26 +8689,26 @@ Move_MUD_SHOT: delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 - call MudShot1 - call MudShot1 - call MudShot1 + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 - call MudShot1 - call MudShot1 - call MudShot1 - call MudShot1 - call MudShot1 - call MudShot1 - call MudShot1 - call MudShot1 + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs + call MudShotOrbs waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end -MudShot1: - createsprite gUnknown_085950FC, ANIM_ATTACKER, 3, 10, 10, 0, 16 +MudShotOrbs: + createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 - createsprite gUnknown_085950FC, ANIM_ATTACKER, 3, 10, 10, 0, 16 + createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @@ -8742,24 +8742,24 @@ Move_REVENGE: monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createsprite gUnknown_08596088, ANIM_ATTACKER, 2, 10, -10 + createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 0, 4, 2, 8, RGB_RED + createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 4, 2, 8, RGB_RED waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gUnknown_085960D0, ANIM_TARGET, 2, 10, -10 + createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 - createsprite gUnknown_08597400, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 + createsprite gRevengeHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gUnknown_08597400, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 + createsprite gRevengeHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET @@ -8774,7 +8774,7 @@ Move_POISON_FANG: delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish - createvisualtask AnimTask_BlendCycleMonColor, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26) + createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26) call PoisonBubblesEffect waitforvisualfinish end @@ -8849,16 +8849,16 @@ Move_METAL_SOUND: monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 - call MetalSound1 - call MetalSound1 - call MetalSound1 - call MetalSound1 + call MetalSoundRings + call MetalSoundRings + call MetalSoundRings + call MetalSoundRings waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0 waitforvisualfinish end -MetalSound1: +MetalSoundRings: panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 @@ -9020,10 +9020,10 @@ ReturnStrongest: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish - call ReturnStrongest1 - call ReturnStrongest1 - call ReturnStrongest1 - call ReturnStrongest1 + call ReturnStrongestHit + call ReturnStrongestHit + call ReturnStrongestHit + call ReturnStrongestHit createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 @@ -9039,7 +9039,7 @@ ReturnStrongest: waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK goto ReturnContinue -ReturnStrongest1: +ReturnStrongestHit: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 @@ -9108,7 +9108,7 @@ Move_BLAST_BURN: createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 - createvisualtask sub_81162A4, 2, 2, 0, 10, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 @@ -9122,32 +9122,32 @@ Move_BLAST_BURN: Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS - createvisualtask sub_81162A4, 2, 2, 0, 10, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish - createsprite gUnknown_08596C58, ANIM_TARGET, 2, 20, 12, 64, 114, 0 + createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 - createvisualtask sub_81162A4, 2, 0, 2, 3, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gUnknown_08596C58, ANIM_TARGET, 2, -20, 12, 64, 98, 0 + createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 - createvisualtask sub_81162A4, 2, 0, 2, 3, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gUnknown_08596C58, ANIM_TARGET, 66, 3, 6, 64, 82, 0 + createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 - createvisualtask sub_81162A4, 2, 0, 2, 3, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gUnknown_08596C58, ANIM_TARGET, 2, -3, 13, 64, 66, 0 + createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 - createvisualtask sub_81162A4, 2, 0, 2, 3, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 playsewithpan SE_W063, SOUND_PAN_TARGET - createsprite gUnknown_085967AC, ANIM_TARGET, 5, 1, 50 + createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 - createvisualtask sub_81162A4, 2, 2, 0, 10, 1 + createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish end @@ -9167,7 +9167,7 @@ Move_SILVER_WIND: createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1 SilverWindContinue: delay 0 - createvisualtask AnimTask_BlendMonColor, 10, 1, 0, 4, 4, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 @@ -9264,15 +9264,15 @@ Move_ROCK_BLAST: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER - createsprite gUnknown_08596C98, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 + createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 - createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 - createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 - createsprite gUnknown_08596B1C, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end @@ -9296,32 +9296,32 @@ Move_OVERHEAT: createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 - createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 + createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0 @@ -9440,50 +9440,50 @@ SeismicTossContinue: blendoff end SeismicTossWeak: - call SeismicToss1 + call SeismicTossRockScatter1 delay 16 - call SeismicToss2 + call SeismicTossRockScatter2 goto SeismicTossContinue SeismicTossMedium: - call SeismicToss1 + call SeismicTossRockScatter1 delay 14 - call SeismicToss2 + call SeismicTossRockScatter2 delay 14 - call SeismicToss1 + call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossStrong: - call SeismicToss2 + call SeismicTossRockScatter2 delay 10 - call SeismicToss1 + call SeismicTossRockScatter1 delay 10 - call SeismicToss2 + call SeismicTossRockScatter2 delay 10 - call SeismicToss1 + call SeismicTossRockScatter1 goto SeismicTossContinue -SeismicToss1: +SeismicTossRockScatter1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1 playsewithpan SE_W070, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 27, 2, 3 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 28, 3, 4 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 30, 2, 3 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 25, 4, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return -SeismicToss2: +SeismicTossRockScatter2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 32, 3, 4 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 31, 2, 2 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 28, 2, 3 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 30, 4, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gUnknown_085965C0, ANIM_ATTACKER, 3, 40, 0, 10170 + createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL waitforvisualfinish delay 1 blendoff @@ -9528,14 +9528,14 @@ Move_PSYCHO_BOOST: createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 6 - createvisualtask AnimTask_BlendCycleMonColor, 2, 1, 2, 8, 0, 10, RGB_BLACK + createvisualtask AnimTask_BlendColorCycle, 2, 1, 2, 8, 0, 10, RGB_BLACK delay 0 monbgprio_28 ANIM_ATTACKER setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 - createsprite gUnknown_08596920, ANIM_ATTACKER, 2 + createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish @@ -9594,7 +9594,7 @@ Move_SKY_UPPERCUT: fadetobg BG_IN_AIR waitbgfadeout playsewithpan SE_W327, SOUND_PAN_ATTACKER - createvisualtask sub_810DABC, 5, 55 + createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 delay 38 @@ -9633,15 +9633,15 @@ Move_SKY_UPPERCUT: Move_SECRET_POWER: createvisualtask AnimTask_GetBattleTerrain, 5 - jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM + jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF - jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT + jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL - jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF - jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM - jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW - jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH + jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF + jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM + jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW + jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE + jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM Move_TWISTER: @@ -9698,7 +9698,7 @@ Move_MAGICAL_LEAF: setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 - createvisualtask sub_81007C4, 5 + createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 @@ -9737,21 +9737,21 @@ Move_MAGICAL_LEAF: Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS - createvisualtask AnimTask_GetRolloutCounter, 5, 0 + createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: playsewithpan SE_W196, SOUND_PAN_ATTACKER - createsprite gUnknown_08595DE4, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 + createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_W280, SOUND_PAN_TARGET - createvisualtask AnimTask_GetRolloutCounter, 5, 0 + createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak jumpargeq 0, 2, IceBallMediun jumpargeq 0, 3, IceBallStrong jumpargeq 0, 4, IceBallStrongest IceBallContinue2: - createvisualtask AnimTask_GetRolloutCounter, 5, 0 + createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallUnsetIceBg IceBallEnd: end @@ -9766,62 +9766,62 @@ IceBallUnsetIceBg: goto IceBallEnd IceBallWeakest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard goto IceBallContinue2 IceBallWeak: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard goto IceBallContinue2 IceBallMediun: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard goto IceBallContinue2 IceBallStrong: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard goto IceBallContinue2 IceBallStrongest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 - call IceBall1 + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard + call IceBallImpactShard goto IceBallContinue2 -IceBall1: - createsprite gUnknown_08595DFC, ANIM_TARGET, 4, -12, -16 +IceBallImpactShard: + createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16 return Move_WEATHER_BALL: @@ -9893,10 +9893,10 @@ WeatherBallSandstorm: playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W070, SOUND_PAN_TARGET - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 27, 2, 3 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 28, 3, 4 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 30, 2, 3 - createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 25, 4, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish end @@ -9988,44 +9988,44 @@ IceCrystalEffectLong: playsewithpan SE_W196, SOUND_PAN_TARGET return -IcyWindEffect1: @ Unused +IceSpikesEffectShort: @ Unused loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 0, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 8, 24, 0 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -8, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 16, 24, 0 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -16, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 24, 24, 0 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -24, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 32, 24, 0 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -32, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0 return -IcyWindEffect2: +IceSpikesEffectLong: loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 0, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 8, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -8, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 16, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -16, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 24, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -24, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 32, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -32, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 40, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -40, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1 delay 4 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, 48, 24, 1 - createsprite gUnknown_08595C04, ANIM_TARGET, 2, -48, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1 + createsprite gIceGroundSpikesSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1 return GrantingStarsEffect: @@ -10215,7 +10215,7 @@ UnsetSolarbeamBg: Status_Poison: loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31) + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31) end Status_Confusion: @@ -10268,7 +10268,7 @@ Status_Freeze: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 - createvisualtask sub_80A9EF4, 2 + createvisualtask AnimTask_FrozenIceCube, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end @@ -10287,7 +10287,7 @@ Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8596E00, ANIM_TARGET, 2 + createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -10317,13 +10317,13 @@ General_StatsChange: General_SubstituteFade: monbg ANIM_ATTACKER createvisualtask sub_8172D98, 5 - createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 16, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE waitforvisualfinish delay 1 clearmonbg ANIM_ATTACKER delay 2 blendoff - createvisualtask AnimTask_BlendMonColor, 10, 2, 0, 0, 0, RGB_WHITE + createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 0, RGB_WHITE createvisualtask sub_8172BF0, 2, 1 end @@ -10420,8 +10420,8 @@ Status_SandTomb: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_W328, SOUND_PAN_TARGET - call SandTombEffect - call SandTombEffect + call SandTombSwirlingDirt + call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish @@ -10502,13 +10502,13 @@ General_HangedOn: General_Rain: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 0, 4, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish - createvisualtask AnimTask_BlendMonColor, 10, 0x781, 2, 4, 0, RGB_BLACK + createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK waitforvisualfinish end @@ -10628,7 +10628,7 @@ General_FocusPunchSetUp: playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 - createvisualtask AnimTask_BlendCycleMonColor, 2, 2, 2, 2, 0, 11, RGB_RED + createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 |