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-rw-r--r--data/battle_anim_scripts.s180
1 files changed, 90 insertions, 90 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index b3feb4f43..fd1ded459 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1657,9 +1657,9 @@ Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
- createvisualtask sub_815B338, 5
+ createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
- createsprite gUnknown_085CE338, ANIM_ATTACKER, 2, 0, 6, 0, 1
+ createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
waitforvisualfinish
@@ -2086,7 +2086,7 @@ Move_MEAN_LOOK:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 0x55
- createsprite gUnknown_085CE104, ANIM_ATTACKER, 2
+ createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
delay 30
@@ -2264,23 +2264,23 @@ Move_SMOKESCREEN:
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE050, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
+ createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
- createvisualtask sub_815A160, 2
+ createvisualtask AnimTask_SmokescreenImpact, 2
delay 2
playsewithpan SE_W028, SOUND_PAN_TARGET
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -12, 104, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -12, 72, 1, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -6, 56, 1, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -6, 88, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 0, 56, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 0, 88, 1, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 6, 72, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 6, 104, 1, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 12, 72, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 12, 56, 1, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 18, 80, 0, 75
- createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 18, 72, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75
+ createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
@@ -3340,8 +3340,8 @@ Move_RAPID_SPIN:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_ATTACKER
- createsprite gUnknown_085CE288, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
- createvisualtask sub_815ADB0, 2, 0, 2, 0
+ createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
+ createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
@@ -3349,7 +3349,7 @@ Move_RAPID_SPIN:
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
- createvisualtask sub_815ADB0, 2, 0, 2, 1
+ createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_ATTACKER
@@ -3493,7 +3493,7 @@ Move_HAIL:
Move_TORMENT:
loadspritegfx ANIM_TAG_ANGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
- createvisualtask sub_815AFF0, 2
+ createvisualtask AnimTask_TormentAttacker, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
@@ -3906,7 +3906,7 @@ Move_LUSTER_PURGE:
loadspritegfx ANIM_TAG_IMPACT
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A5C8, 5
+ createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
@@ -4623,8 +4623,8 @@ Move_MIND_READER:
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg ANIM_DEF_PARTNER
playsewithpan SE_W109, SOUND_PAN_TARGET
- createsprite gUnknown_085CE07C, ANIM_ATTACKER, 5, 0, 0, 1, 0
- createsprite gUnknown_085CE094, ANIM_ATTACKER, 5
+ createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
+ createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK
@@ -4634,26 +4634,26 @@ Move_MIND_READER:
end
MindReaderEffect:
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 70, 0, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 40, 40, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 10, -60, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -50, -40, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -40, 40, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -50, 6
- delay 2
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -30, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 60, 10, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 0, 60, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 0, -40, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, 20, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, -30, 6
- delay 2
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -50, 50, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, 20, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -40, -40, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 20, -60, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -50, 6
- createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 35, 40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
+ delay 2
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6
+ delay 2
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
+ createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6
delay 2
return
@@ -4912,7 +4912,7 @@ Move_SCRATCH:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_085CE020, ANIM_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -6086,14 +6086,14 @@ Move_SPIKES:
monbg ANIM_DEF_PARTNER
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, 0, 24, 30
+ createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, -24, 24, 30
+ createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, 24, 24, 30
+ createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -6986,7 +6986,7 @@ Move_LEER:
monbgprio_28 ANIM_ATTACKER
setalpha 8, 8
playsewithpan SE_W043, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE150, ANIM_ATTACKER, 2, 24, -12
+ createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
waitforvisualfinish
delay 10
@@ -7915,7 +7915,7 @@ Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
- createsprite gUnknown_085CE370, ANIM_ATTACKER, 2
+ createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
end
Move_PERISH_SONG:
@@ -7958,26 +7958,26 @@ Move_SLEEP_TALK:
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
delay 20
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 20
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 20
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
delay 6
- createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3
+ createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
@@ -7993,7 +7993,7 @@ Move_HYPER_FANG:
goto HyperFangOnPlayer
HyperFangContinue:
waitbgfadeout
- createsprite gUnknown_085CE1DC, ANIM_TARGET, 2
+ createsprite gFangSpriteTemplate, ANIM_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
@@ -8013,8 +8013,8 @@ HyperFangInContest:
goto HyperFangContinue
Move_TRI_ATTACK:
- loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
- createsprite gUnknown_085CE2F8, ANIM_TARGET, 2, 16, 0
+ loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
+ createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_W161, SOUND_PAN_ATTACKER
@@ -8095,21 +8095,21 @@ Move_WILL_O_WISP:
Move_ENCORE:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
- createvisualtask sub_815ABEC, 2
+ createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gUnknown_085CE22C, ANIM_TARGET, 2, 0, -8
- createsprite gUnknown_085CE244, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE244, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
- createsprite gUnknown_085CE25C, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE25C, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
+ createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
+ createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
+ createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
+ createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
+ createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
waitforvisualfinish
- createvisualtask sub_815AC8C, 2
+ createvisualtask AnimTask_RemoveSpotlight, 2
end
Move_TRICK:
@@ -8146,7 +8146,7 @@ Move_WISH:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
- createsprite gUnknown_085CE388, ANIM_ATTACKER, 40
+ createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
@@ -8160,7 +8160,7 @@ Move_STOCKPILE:
loadspritegfx ANIM_TAG_GRAY_ORB
playsewithpan SE_W025, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE
- createvisualtask sub_815B65C, 5
+ createvisualtask AnimTask_StockpileDeformMon, 5
call Stockpile1
call Stockpile1
waitforvisualfinish
@@ -8189,7 +8189,7 @@ Move_SPIT_UP:
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask sub_815B6B4, 5
+ createvisualtask AnimTask_SpitUpDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_W255, SOUND_PAN_ATTACKER
@@ -8236,7 +8236,7 @@ Move_SWALLOW:
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask sub_815B778, 5
+ createvisualtask AnimTask_SwallowDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_W255, SOUND_PAN_ATTACKER
@@ -8249,15 +8249,15 @@ SwallowContinue:
call HealingEffect
end
SwallowEffect:
- createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 0, -8
+ createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
delay 1
- createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, -24, -8
+ createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 1
- createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 16, -8
+ createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8
delay 1
- createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, -16, -8
+ createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8
delay 1
- createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 24, -8
+ createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 1
return
SwallowGood:
@@ -8272,7 +8272,7 @@ Move_TRANSFORM:
monbg ANIM_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
- createvisualtask sub_815B7D0, 2, 0
+ createvisualtask AnimTask_TransformMon, 2, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@@ -8280,7 +8280,7 @@ Move_TRANSFORM:
Move_MORNING_SUN:
loadspritegfx ANIM_TAG_GREEN_STAR
loadspritegfx ANIM_TAG_BLUE_STAR
- createvisualtask sub_815BB84, 5
+ createvisualtask AnimTask_MorningSunLightBeam, 5
delay 8
createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
delay 14
@@ -8305,7 +8305,7 @@ Move_MORNING_SUN:
call HealingEffect
end
MorningSun1:
- createsprite gUnknown_085CE48C, ANIM_ATTACKER, 2, 30, 640
+ createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
@@ -8401,7 +8401,7 @@ Move_FLATTER:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET
- createvisualtask sub_815ABEC, 2
+ createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
@@ -8435,7 +8435,7 @@ Move_FLATTER:
waitforvisualfinish
createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
waitforvisualfinish
- createvisualtask sub_815AC8C, 2
+ createvisualtask AnimTask_RemoveSpotlight, 2
end
CreateFlatterConfetti:
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
@@ -8768,7 +8768,7 @@ Move_POISON_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_085CE1DC, ANIM_TARGET, 2
+ createsprite gFangSpriteTemplate, ANIM_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
waitforvisualfinish
@@ -9523,7 +9523,7 @@ Move_PSYCHO_BOOST:
monbg ANIM_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A5C8, 5
+ createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
delay 6
createvisualtask sub_8115A04, 2, 1, 2, 8, 0, 10, RGB_BLACK
@@ -10154,7 +10154,7 @@ ConfusionEffect:
SetPsychicBackground:
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A504, 5
+ createvisualtask AnimTask_SetPsychicBackground, 5
waitbgfadein
return
@@ -10292,19 +10292,19 @@ Status_Nightmare:
end
General_CastformChange:
- createvisualtask sub_815BB18, 2
+ createvisualtask AnimTask_IsMonInvisible, 2
jumpreteq 1, AnimScript_82D7ECA
goto AnimScript_82D7EB2
AnimScript_82D7EB2:
monbg ANIM_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
- createvisualtask sub_815B7D0, 2, 1
+ createvisualtask AnimTask_TransformMon, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
AnimScript_82D7ECA:
- createvisualtask sub_815BB58, 2, 1
+ createvisualtask AnimTask_CastformGfxChange, 2, 1
end
General_StatsChange:
@@ -10589,7 +10589,7 @@ General_DoomDesireHit:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
- createvisualtask sub_815C0A4, 5
+ createvisualtask AnimTask_DoomDesireLightBeam, 5
delay 9
playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 9