diff options
Diffstat (limited to 'data/battle_scripts_1.s')
-rw-r--r-- | data/battle_scripts_1.s | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 3db9f28ff..873425c63 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -798,7 +798,7 @@ BattleScript_KOFail:: BattleScript_EffectRazorWind:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x0 + setbyte sTWOTURN_STRINGID, 0 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -1084,7 +1084,7 @@ BattleScript_EffectAccuracyDownHit:: BattleScript_EffectSkyAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x3 + setbyte sTWOTURN_STRINGID, 3 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -1504,9 +1504,9 @@ BattleScript_EffectCurse:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed - jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed + jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 0x1 @@ -1831,7 +1831,7 @@ BattleScript_EffectMirrorCoat:: BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x2 + setbyte sTWOTURN_STRINGID, 2 call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd @@ -1927,7 +1927,7 @@ BattleScript_EffectSolarbeam:: BattleScript_SolarbeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0x1 + setbyte sTWOTURN_STRINGID, 1 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_SolarbeamOnFirstTurn:: @@ -1996,19 +1996,19 @@ BattleScript_EffectSemiInvulnerable:: jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce - setbyte sTWOTURN_STRINGID, 0x5 + setbyte sTWOTURN_STRINGID, 5 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: - setbyte sTWOTURN_STRINGID, 0x7 + setbyte sTWOTURN_STRINGID, 7 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: - setbyte sTWOTURN_STRINGID, 0x6 + setbyte sTWOTURN_STRINGID, 6 goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: - setbyte sTWOTURN_STRINGID, 0x4 + setbyte sTWOTURN_STRINGID, 4 BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit @@ -2670,8 +2670,8 @@ BattleScript_EffectTickle:: attackcanceler attackstring ppreduce - jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim - jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats + jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim + jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation @@ -2705,8 +2705,8 @@ BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation @@ -2734,8 +2734,8 @@ BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation @@ -2759,8 +2759,8 @@ BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation @@ -2791,8 +2791,8 @@ BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation @@ -3047,13 +3047,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT - jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB + jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT -BattleScript_82DAACB: +BattleScript_TryPickUpItems: jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End pickup BattleScript_FrontierTrainerBattleWon_End: @@ -3165,7 +3165,7 @@ BattleScript_Pausex20:: return BattleScript_LevelUp:: - fanfare MUS_FANFA1 + fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV setbyte sLVLBOX_STATE, 0x0 drawlvlupbox @@ -3193,7 +3193,7 @@ BattleScript_ForgotAndLearnedNewMove:: printstring STRINGID_ANDELLIPSIS BattleScript_LearnedNewMove:: buffermovetolearn - fanfare MUS_FANFA1 + fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE waitmessage 0x40 updatechoicemoveonlvlup BS_ATTACKER @@ -3252,7 +3252,7 @@ BattleScript_SunlightFaded:: end2 BattleScript_OverworldWeatherStarts:: - printfromtable gWeatherContinuesStringIds + printfromtable gWeatherStartsStringIds waitmessage 0x40 playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 @@ -3462,11 +3462,11 @@ BattleScript_PerishSongCountGoesDown:: end2 BattleScript_AllStatsUp:: - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0 @@ -3638,18 +3638,18 @@ BattleScript_AtkDefDown:: playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE - statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144 - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144 + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef printfromtable gStatDownStringIds waitmessage 0x40 -BattleScript_82DB144:: +BattleScript_AtkDefDown_TryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE - statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167 - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167 + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End printfromtable gStatDownStringIds waitmessage 0x40 -BattleScript_82DB167:: +BattleScript_AtkDefDown_End:: return BattleScript_KnockedOff:: @@ -4017,10 +4017,10 @@ BattleScript_WeatherFormChangesLoop:: return BattleScript_CastformChange:: - call BattleScript_82DB4AF + call BattleScript_DoCastformChange end3 -BattleScript_82DB4AF:: +BattleScript_DoCastformChange:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED @@ -4459,9 +4459,9 @@ BattleScript_PalaceEndFlavorText:: BattleScript_ArenaTurnBeginning:: waitcry BS_ATTACKER volumedown - playse SE_HANTEI1 + playse SE_ARENA_TIMEUP1 pause 0x8 - playse SE_HANTEI1 + playse SE_ARENA_TIMEUP1 various14 BS_ATTACKER arenajudmengtstring 8 arenawaitmessage 8 @@ -4471,7 +4471,7 @@ BattleScript_ArenaTurnBeginning:: end2 BattleScript_82DB8E0:: @ Unused battlescript - playse SE_PINPON + playse SE_DING_DONG various14 BS_ATTACKER arenajudmengtstring BS_TARGET arenawaitmessage BS_TARGET @@ -4485,9 +4485,9 @@ BattleScript_ArenaDoJudgment:: makevisible BS_OPPONENT1 waitstate volumedown - playse SE_HANTEI1 + playse SE_ARENA_TIMEUP1 pause 0x8 - playse SE_HANTEI1 + playse SE_ARENA_TIMEUP1 pause 0x40 various14 BS_ATTACKER arenajudmengtstring 1 |