diff options
Diffstat (limited to 'data/event_scripts.s')
-rw-r--r-- | data/event_scripts.s | 1522 |
1 files changed, 1091 insertions, 431 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s index d05eb1965..d0f286848 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -474,7 +474,7 @@ EventScript_23B531:: @ 823B531 EventScript_23B568:: @ 823B568 msgbox Text_2766AA, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_23B4D3 closemessage special sub_80E9AC0 @@ -520,13 +520,13 @@ gUnknown_0823B5E9:: @ 823B5E9 EventScript_23B5F0:: @ 823B5F0 special sub_80E9BDC - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_23B62F - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq EventScript_23B652 special sub_80E980C msgbox Text_276707, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_23B5A1 msgbox Text_2767D1, 3 special sub_80E9C2C @@ -536,7 +536,7 @@ EventScript_23B5F0:: @ 823B5F0 EventScript_23B62F:: @ 823B62F msgbox Text_276731, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_23B5A1 msgbox Text_2767E9, 3 special sub_80E9C2C @@ -586,13 +586,13 @@ gUnknown_0823B684:: @ 823B684 gUnknown_0823B68C:: @ 823B68C special sub_80FAC78 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_23B6BC - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_23B6C5 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq EventScript_23B6CE - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 goto_eq EventScript_23B6D7 end @@ -805,7 +805,7 @@ Std_5: @ 8271332 Std_9: @ 827133C message 0x0 - playfanfare BGM_ME_BATTLE_POINTS + playfanfare MUS_ME_POINTGET waitfanfare waitmessage return @@ -844,103 +844,103 @@ EventScript_271354:: @ 8271354 EventScript_271356:: @ 8271356 special SetUpTrainerEncounterMusic - special sub_80B45AC + special EndTrainerApproach waitstate - goto EventScript_27143C + goto EventScript_ShowTrainerIntroMsg EventScript_271362:: @ 8271362 lock faceplayer - applymovement 0x800F, Movement_27143A + applymovement VAR_LAST_TALKED, Movement_27143A waitmovement 0 - specialvar VAR_RESULT, check_trainer_flag - compare_var_to_value VAR_RESULT, 0 + specialvar VAR_RESULT, GetTrainerFlag + compare VAR_RESULT, 0 goto_if 5, EventScript_271389 special SetUpTrainerEncounterMusic special sub_80B16D8 - goto EventScript_27143C + goto EventScript_ShowTrainerIntroMsg EventScript_271389:: @ 8271389 - ontrainerbattleend + gotopostbattlescript -EventScript_27138A:: @ 827138A +EventScript_TryDoDoubleTrainerBattle:: @ 827138A lock faceplayer call EventScript_27142F - specialvar VAR_RESULT, check_trainer_flag - compare_var_to_value VAR_RESULT, 0 + specialvar VAR_RESULT, GetTrainerFlag + compare VAR_RESULT, 0 goto_if 5, EventScript_2713C1 - special sub_80F92F8 - compare_var_to_value VAR_RESULT, 0 - goto_if 5, EventScript_2713BA + special HasEnoughMonsForDoubleBattle + compare VAR_RESULT, 0 + goto_if 5, EventScript_NotEnoughMonsForDoubleBattle special SetUpTrainerEncounterMusic special sub_80B16D8 - goto EventScript_27143C + goto EventScript_ShowTrainerIntroMsg -EventScript_2713BA:: @ 82713BA - special special_trainer_unable_to_battle +EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA + special ShowTrainerCantBattleSpeech waitmessage waitbuttonpress release end EventScript_2713C1:: @ 82713C1 - ontrainerbattleend + gotopostbattlescript EventScript_2713C2:: @ 82713C2 - applymovement 0x800F, Movement_27143A + applymovement VAR_LAST_TALKED, Movement_27143A waitmovement 0 special SetUpTrainerEncounterMusic trainerbattlebegin - ontrainerbattleend + gotopostbattlescript EventScript_2713D1:: @ 82713D1 call EventScript_27142F - specialvar VAR_RESULT, sub_80B22A0 - compare_var_to_value VAR_RESULT, 0 + specialvar VAR_RESULT, IsTrainerReadyForRematch + compare VAR_RESULT, 0 goto_eq EventScript_2713F7 special SetUpTrainerEncounterMusic special sub_80B16D8 - special sub_80B1A14 + special ShowTrainerIntroSpeech waitmessage waitbuttonpress - special sub_80B19EC + special BattleSetup_StartRematchBattle waitstate releaseall end EventScript_2713F7:: @ 82713F7 - ontrainerbattleend + gotopostbattlescript -EventScript_2713F8:: @ 82713F8 - specialvar VAR_RESULT, sub_80B22A0 - compare_var_to_value VAR_RESULT, 0 +EventScript_TryDoDoubleRematchBattle:: @ 82713F8 + specialvar VAR_RESULT, IsTrainerReadyForRematch + compare VAR_RESULT, 0 goto_eq EventScript_271427 - special sub_80F92F8 - compare_var_to_value VAR_RESULT, 0 - goto_if 5, EventScript_271428 + special HasEnoughMonsForDoubleBattle + compare VAR_RESULT, 0 + goto_if 5, EventScript_NotEnoughMonsForDoubleRematchBattle special SetUpTrainerEncounterMusic special sub_80B16D8 - special sub_80B1A14 + special ShowTrainerIntroSpeech waitmessage waitbuttonpress - special sub_80B19EC + special BattleSetup_StartRematchBattle waitstate releaseall end EventScript_271427:: @ 8271427 - ontrainerbattleend + gotopostbattlescript -EventScript_271428:: @ 8271428 - special special_trainer_unable_to_battle +EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428 + special ShowTrainerCantBattleSpeech waitmessage waitbuttonpress release end EventScript_27142F:: @ 827142F - applymovement 0x800F, Movement_27143A + applymovement VAR_LAST_TALKED, Movement_27143A waitmovement 0 return @@ -948,31 +948,31 @@ Movement_27143A: @ 827143A step_59 step_end -EventScript_27143C:: @ 827143C - special sub_80B1A14 +EventScript_ShowTrainerIntroMsg:: @ 827143C + special ShowTrainerIntroSpeech waitmessage waitbuttonpress special sub_80B45D0 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271356 - goto EventScript_271454 + goto EventScript_DoTrainerBattle -EventScript_271454:: @ 8271454 +EventScript_DoTrainerBattle:: @ 8271454 trainerbattlebegin - specialvar VAR_RESULT, sub_80B170C - compare_var_to_value VAR_RESULT, 0 + specialvar VAR_RESULT, GetTrainerBattleMode + compare VAR_RESULT, 0 goto_eq EventScript_271491 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq EventScript_271491 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271491 - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_271491 - compare_var_to_value VAR_RESULT, 8 + compare VAR_RESULT, 8 goto_eq EventScript_271491 EventScript_271491:: @ 8271491 - ontrainerbattleendgoto + gotobeatenscript releaseall end @@ -1233,7 +1233,7 @@ EverGrandeCity_HallOfFame_EventScript_2717C1:: @ 82717C1 special sub_81AFDD0 setflag FLAG_0x87F call EverGrandeCity_HallOfFame_EventScript_271829 - compare_var_to_value VAR_0x40CC, 0 + compare VAR_0x40CC, 0 call_if 1, EverGrandeCity_HallOfFame_EventScript_271839 clearflag FLAG_0x39D call EverGrandeCity_HallOfFame_EventScript_2718CC @@ -1255,7 +1255,7 @@ EverGrandeCity_HallOfFame_EventScript_2717C1:: @ 82717C1 call_if 0, EverGrandeCity_HallOfFame_EventScript_27183F setflag FLAG_0x2F8 setflag FLAG_0x2D2 - compare_var_to_value VAR_0x40D3, 0 + compare VAR_0x40D3, 0 call_if 1, EverGrandeCity_HallOfFame_EventScript_271851 return @@ -1291,11 +1291,11 @@ EverGrandeCity_HallOfFame_EventScript_271857:: @ 8271857 end EverGrandeCity_HallOfFame_EventScript_271862:: @ 8271862 - compare_var_to_value VAR_0x4096, 1 + compare VAR_0x4096, 1 goto_eq EverGrandeCity_HallOfFame_EventScript_271884 - compare_var_to_value VAR_0x4096, 2 + compare VAR_0x4096, 2 goto_eq EverGrandeCity_HallOfFame_EventScript_27189A - compare_var_to_value VAR_0x4096, 3 + compare VAR_0x4096, 3 goto_eq EverGrandeCity_HallOfFame_EventScript_2718B3 end @@ -1394,12 +1394,12 @@ VerdanturfTown_PokemonCenter_1F_EventScript_27191E:: @ 827191E faceplayer setvar VAR_0x8004, 0 specialvar VAR_RESULT, sub_80C2E40 - compare_var_to_value VAR_RESULT, 4 + compare VAR_RESULT, 4 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A68 msgbox gUnknown_082726EB, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_27195A - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271954 end @@ -1409,9 +1409,9 @@ OldaleTown_PokemonCenter_1F_EventScript_271954:: @ 8271954 OldaleTown_PokemonCenter_1F_EventScript_27195A:: @ 827195A incrementgamestat 15 - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 call_if 1, OldaleTown_PokemonCenter_1F_EventScript_271987 - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 call_if 1, OldaleTown_PokemonCenter_1F_EventScript_27198D waitmessage call OldaleTown_PokemonCenter_1F_EventScript_271993 @@ -1435,23 +1435,23 @@ OldaleTown_PokemonCenter_1F_EventScript_271993:: @ 8271993 waitfieldeffect 25 applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_2725AA waitmovement 0 - special sp000_heal_pokemon + special HealPlayerParty return OldaleTown_PokemonCenter_1F_EventScript_2719B1:: @ 82719B1 specialvar VAR_RESULT, sub_8139ED0 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719E2 specialvar VAR_RESULT, sp182_move_string copyvar VAR_0x8008, VAR_RESULT - compare_var_to_value VAR_0x8008, 0 + compare VAR_0x8008, 0 goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719E2 - compare_var_to_value VAR_0x8008, 1 + compare VAR_0x8008, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A19 end OldaleTown_PokemonCenter_1F_EventScript_2719E2:: @ 82719E2 - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A03 message gUnknown_08272798 waitmessage @@ -1481,10 +1481,10 @@ OldaleTown_PokemonCenter_1F_EventScript_271A19:: @ 8271A19 return OldaleTown_PokemonCenter_1F_EventScript_271A43:: @ 8271A43 - specialvar VAR_RESULT, sub_8139540 - compare_var_to_value VAR_RESULT, 1 + specialvar VAR_RESULT, IsPokerusInParty + compare VAR_RESULT, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A5F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719B1 end @@ -1504,14 +1504,14 @@ OldaleTown_PokemonCenter_1F_EventScript_271A68:: @ 8271A68 applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_27259A waitmovement 0 msgbox gUnknown_08272860, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271AC5 message gUnknown_08272A07 return OldaleTown_PokemonCenter_1F_EventScript_271AAC:: @ 8271AAC msgbox gUnknown_08272982, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq OldaleTown_PokemonCenter_1F_EventScript_271AC5 message gUnknown_08272A07 return @@ -1536,9 +1536,9 @@ EventScript_271AE3:: @ 8271AE3 bufferitemnameplural 1, VAR_0x8000, 32769 checkitemtype VAR_0x8000 call EventScript_271B08 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271B95 - compare_var_to_value VAR_0x8007, 0 + compare VAR_0x8007, 0 call_if 1, EventScript_271BA9 return @@ -1553,31 +1553,31 @@ EventScript_271B08:: @ 8271B08 EventScript_271B45:: @ 8271B45 bufferstdstring 2, 14 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BAF return EventScript_271B55:: @ 8271B55 bufferstdstring 2, 15 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BAF return EventScript_271B65:: @ 8271B65 bufferstdstring 2, 16 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BAF return EventScript_271B75:: @ 8271B75 bufferstdstring 2, 17 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BB3 return EventScript_271B85:: @ 8271B85 bufferstdstring 2, 18 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BAF return @@ -1593,11 +1593,11 @@ EventScript_271BA9:: @ 8271BA9 return EventScript_271BAF:: @ 8271BAF - playfanfare BGM_FANFA4 + playfanfare MUS_FANFA4 return EventScript_271BB3:: @ 8271BB3 - playfanfare BGM_ME_WAZA + playfanfare MUS_ME_WAZA return Std_ObtainDecoration:: @ 8271BB7 @@ -1608,14 +1608,14 @@ Std_ObtainDecoration:: @ 8271BB7 EventScript_271BC5:: @ 8271BC5 bufferdecorationname 1, VAR_0x8000 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271BE0 - compare_var_to_value VAR_0x8007, 0 + compare VAR_0x8007, 0 call_if 1, EventScript_271BF7 return EventScript_271BE0:: @ 8271BE0 - playfanfare BGM_FANFA4 + playfanfare MUS_FANFA4 message gUnknown_08272B09 waitfanfare msgbox gUnknown_08272B48, 4 @@ -1637,9 +1637,9 @@ Std_FindItem:: @ 8271BFD bufferitemnameplural 1, VAR_0x8000, 32769 checkitemtype VAR_0x8000 call EventScript_271B08 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 call_if 1, EventScript_271C3A - compare_var_to_value VAR_0x8007, 0 + compare VAR_0x8007, 0 call_if 1, EventScript_271CA1 release return @@ -1649,16 +1649,16 @@ EventScript_271C3A:: @ 8271C3A giveitem VAR_0x8004, 32773 specialvar VAR_RESULT, sub_81398C0 copyvar VAR_0x8008, VAR_RESULT - compare_var_to_value VAR_0x8008, 1 + compare VAR_0x8008, 1 call_if 1, EventScript_271C8F - compare_var_to_value VAR_0x8008, 0 + compare VAR_0x8008, 0 call_if 1, EventScript_271C9B waitfanfare waitmessage bufferitemnameplural 1, VAR_0x8004, 32773 setvar VAR_0x8004, 12 special sub_81A8E7C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271C86 msgbox gUnknown_08272A9A, 4 return @@ -1690,9 +1690,9 @@ EventScript_271CB7:: @ 8271CB7 bufferitemnameplural 1, VAR_0x8005, 1 checkitemtype VAR_0x8005 call EventScript_271B08 - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 goto_eq EventScript_271CE8 - compare_var_to_value VAR_0x8007, 0 + compare VAR_0x8007, 0 goto_eq EventScript_271D47 end @@ -1700,9 +1700,9 @@ EventScript_271CE8:: @ 8271CE8 copyvar VAR_0x8008, VAR_0x8004 copyvar VAR_0x8004, VAR_0x8005 specialvar VAR_RESULT, sub_81398C0 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271D0E - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_271D1F end @@ -1724,7 +1724,7 @@ EventScript_271D2A:: @ 8271D2A copyvar VAR_0x8004, VAR_0x8008 msgbox gUnknown_08272A9A, 4 special sub_80EDCE8 - special sub_8138BC8 + special SetFlagInVar releaseall end @@ -1739,9 +1739,9 @@ EventScript_271D5E:: @ 8271D5E lock faceplayer msgbox Text_27260D, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271D83 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_271D89 goto EventScript_271D89 @@ -1761,7 +1761,7 @@ EventScript_271D89:: @ 8271D89 EventScript_271D92:: @ 8271D92 lockall setvar VAR_0x8004, 0 - special sp0D9_ComputerRelated + special DoPCTurnOnEffect playse SE_PC_ON msgbox Text_27265A, 4 goto EventScript_271DAC @@ -1785,7 +1785,7 @@ EventScript_271DBC:: @ 8271DBC end EventScript_271DF9:: @ 8271DF9 - playse SE_PC_LOGON + playse SE_PC_LOGIN msgbox gUnknown_082726C2, 4 special sub_816AE98 waitstate @@ -1793,7 +1793,7 @@ EventScript_271DF9:: @ 8271DF9 end EventScript_271E0E:: @ 8271E0E - playse SE_PC_LOGON + playse SE_PC_LOGIN checkflag FLAG_SYS_PC_LANETTE call_if 0, EventScript_271E35 checkflag FLAG_SYS_PC_LANETTE @@ -1815,15 +1815,15 @@ EventScript_271E3E:: @ 8271E3E EventScript_271E47:: @ 8271E47 setvar VAR_0x8004, 0 playse SE_PC_OFF - special sub_8138E20 + special DoPCTurnOffEffect releaseall end EventScript_271E54:: @ 8271E54 checkflag FLAG_SYS_GAME_CLEAR goto_if 0, EventScript_271E47 - playse SE_PC_LOGON - special sub_8137C28 + playse SE_PC_LOGIN + special AccessHallOfFamePC waitstate goto EventScript_271DBC end @@ -1901,13 +1901,13 @@ Route109_EventScript_271E95:: @ 8271E95 EventScript_271EA0:: @ 8271EA0 checkpartymove MOVE_SURF - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_271ED6 bufferpartymonnick 0, VAR_RESULT setfieldeffectargument 0, VAR_RESULT lockall msgbox gUnknown_08272FD6, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_271ED5 msgbox gUnknown_0827300D, 4 dofieldeffect 9 @@ -1930,9 +1930,9 @@ Route110_EventScript_271ED7:: @ 8271ED7 Route119_EventScript_271ED7:: @ 8271ED7 RustboroCity_EventScript_271ED7:: @ 8271ED7 checkplayergender - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq RustboroCity_EventScript_271EEF - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq RustboroCity_EventScript_271EF5 end @@ -1948,9 +1948,9 @@ LavaridgeTown_EventScript_271EFB:: @ 8271EFB Route110_EventScript_271EFB:: @ 8271EFB Route119_EventScript_271EFB:: @ 8271EFB checkplayergender - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LavaridgeTown_EventScript_271F13 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LavaridgeTown_EventScript_271F19 end @@ -1964,9 +1964,9 @@ LavaridgeTown_EventScript_271F19:: @ 8271F19 EventScript_271F1F:: @ 8271F1F checkplayergender - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_271F37 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_271F3D end @@ -2182,7 +2182,7 @@ MossdeepCity_Gym_EventScript_27207E:: @ 827207E PetalburgCity_Gym_EventScript_27207E:: @ 827207E RustboroCity_Gym_EventScript_27207E:: @ 827207E SootopolisCity_Gym_1F_EventScript_27207E:: @ 827207E - playfanfare BGM_ME_BACHI + playfanfare MUS_ME_BACHI waitfanfare return @@ -2192,9 +2192,9 @@ Route119_WeatherInstitute_1F_EventScript_272083:: @ 8272083 RustboroCity_DevonCorp_3F_EventScript_272083:: @ 8272083 SSTidalRooms_EventScript_272083:: @ 8272083 fadescreen 1 - playfanfare BGM_ME_ASA + playfanfare MUS_ME_ASA waitfanfare - special sp000_heal_pokemon + special HealPlayerParty fadescreen 0 return @@ -2202,7 +2202,7 @@ EventScript_27208F:: @ 827208F lockall msgbox LittlerootTown_BrendansHouse_2F_Text_1F8820, 4 fadescreen 1 - special sub_8138C94 + special FieldShowRegionMap waitstate releaseall end @@ -2211,7 +2211,7 @@ DewfordTown_EventScript_2720A0:: @ 82720A0 Route104_EventScript_2720A0:: @ 82720A0 Route109_EventScript_2720A0:: @ 82720A0 setflag FLAG_SPECIAL_FLAG_0x4001 - playbgm BGM_M_BOAT, 0 + playbgm MUS_M_BOAT, 0 return DewfordTown_EventScript_2720A8:: @ 82720A8 @@ -2224,25 +2224,25 @@ Route109_EventScript_2720A8:: @ 82720A8 LittlerootTown_ProfessorBirchsLab_EventScript_2720AD:: @ 82720AD Route101_EventScript_2720AD:: @ 82720AD Route103_EventScript_2720AD:: @ 82720AD - compare_var_to_value VAR_0x4085, 0 + compare VAR_0x4085, 0 goto_eq Route101_EventScript_27374E checkflag FLAG_SYS_GAME_CLEAR goto_eq Route101_EventScript_27211A - compare_var_to_value VAR_BIRCH_STATE, 0 + compare VAR_BIRCH_STATE, 0 call_if 1, Route101_EventScript_27211A - compare_var_to_value VAR_BIRCH_STATE, 1 + compare VAR_BIRCH_STATE, 1 call_if 1, Route101_EventScript_27211A - compare_var_to_value VAR_BIRCH_STATE, 2 + compare VAR_BIRCH_STATE, 2 call_if 1, Route101_EventScript_272127 - compare_var_to_value VAR_BIRCH_STATE, 3 + compare VAR_BIRCH_STATE, 3 call_if 1, Route101_EventScript_272127 - compare_var_to_value VAR_BIRCH_STATE, 4 + compare VAR_BIRCH_STATE, 4 call_if 1, Route101_EventScript_272134 - compare_var_to_value VAR_BIRCH_STATE, 5 + compare VAR_BIRCH_STATE, 5 call_if 1, Route101_EventScript_272134 - compare_var_to_value VAR_BIRCH_STATE, 6 + compare VAR_BIRCH_STATE, 6 call_if 1, Route101_EventScript_27211A - compare_var_to_value VAR_BIRCH_STATE, 7 + compare VAR_BIRCH_STATE, 7 call_if 1, Route101_EventScript_27211A return @@ -2272,14 +2272,14 @@ Route101_EventScript_272141:: @ 8272141 Route103_EventScript_272141:: @ 8272141 lock faceplayer - checkflag FLAG_0x12F + checkflag FLAG_HAS_MATCH_CALL goto_if 0, Route101_EventScript_272155 checkflag FLAG_0x119 goto_if 0, Route101_EventScript_1FA2D2 Route101_EventScript_272155:: @ 8272155 msgbox gUnknown_082A5C9C, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq Route101_EventScript_27216F call Route101_EventScript_272184 release @@ -2292,7 +2292,7 @@ Route101_EventScript_27216F:: @ 827216F Route101_EventScript_272179:: @ 8272179 copyvar VAR_0x8004, VAR_0x8009 - special sub_8137C10 + special ShowPokedexRatingMessage waitmessage waitbuttonpress return @@ -2300,7 +2300,7 @@ Route101_EventScript_272179:: @ 8272179 EverGrandeCity_ChampionsRoom_EventScript_272184:: @ 8272184 Route101_EventScript_272184:: @ 8272184 setvar VAR_0x8004, 0 - specialvar VAR_RESULT, sub_8137A4C + specialvar VAR_RESULT, ScriptGetPokedexInfo copyvar VAR_0x8008, VAR_0x8005 copyvar VAR_0x8009, VAR_0x8006 copyvar VAR_0x800A, VAR_RESULT @@ -2308,10 +2308,10 @@ Route101_EventScript_272184:: @ 8272184 buffernumberstring 1, VAR_0x8009 msgbox gUnknown_082A5D2C, 4 call Route101_EventScript_272179 - compare_var_to_value VAR_0x800A, 0 + compare VAR_0x800A, 0 goto_eq Route101_EventScript_27374E setvar VAR_0x8004, 1 - specialvar VAR_RESULT, sub_8137A4C + specialvar VAR_RESULT, ScriptGetPokedexInfo copyvar VAR_0x8008, VAR_0x8005 copyvar VAR_0x8009, VAR_0x8006 buffernumberstring 0, VAR_0x8008 @@ -2378,9 +2378,9 @@ BirthIsland_Harbor_EventScript_272250:: @ 8272250 FarawayIsland_Entrance_EventScript_272250:: @ 8272250 NavelRock_Harbor_EventScript_272250:: @ 8272250 SouthernIsland_Exterior_EventScript_272250:: @ 8272250 - compare_var_to_value VAR_FACING, 1 + compare VAR_FACING, 1 call_if 1, BattleFrontier_OutsideWest_EventScript_242A21 - compare_var_to_value VAR_FACING, 3 + compare VAR_FACING, 3 call_if 1, BattleFrontier_OutsideWest_EventScript_242A2C delay 30 hideobjectat 255, PETALBURG_CITY @@ -2487,7 +2487,7 @@ Route119_EventScript_272329:: @ 8272329 Route119_EventScript_272336:: @ 8272336 Route120_EventScript_272336:: @ 8272336 checkitem ITEM_DEVON_SCOPE, 1 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq Route119_EventScript_272350 msgbox Route119_Text_1F5D00, 4 release @@ -2495,7 +2495,7 @@ Route120_EventScript_272336:: @ 8272336 Route119_EventScript_272350:: @ 8272350 msgbox Route119_Text_1F5D23, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq Route119_EventScript_272365 release end @@ -2516,11 +2516,11 @@ Route119_EventScript_272365:: @ 8272365 dowildbattle clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, sub_8138B80 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq Route119_EventScript_2723C1 - compare_var_to_value VAR_RESULT, 4 + compare VAR_RESULT, 4 goto_eq Route119_EventScript_2723C1 - compare_var_to_value VAR_RESULT, 5 + compare VAR_RESULT, 5 goto_eq Route119_EventScript_2723C1 release end @@ -2569,7 +2569,7 @@ FallarborTown_House1_EventScript_2723E4:: @ 82723E4 GraniteCave_StevensRoom_EventScript_2723E4:: @ 82723E4 SlateportCity_OceanicMuseum_2F_EventScript_2723E4:: @ 82723E4 bufferitemname 0, VAR_0x8004 - playfanfare BGM_ME_WAZA + playfanfare MUS_ME_WAZA message gUnknown_08273161 waitmessage waitfanfare @@ -3323,9 +3323,9 @@ EventScript_2736BC:: @ 82736BC lockall special sub_80F972C waitstate - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_2736D9 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq EventScript_2736F8 releaseall end @@ -3353,17 +3353,17 @@ EventScript_2736F8:: @ 82736F8 waitbuttonpress setvar VAR_0x8004, 16 special sub_81A703C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4222 setvar VAR_0x8004, 12 special sub_81A8E7C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42 setvar VAR_0x8004, 10 special sp194_trainer_tower - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq TrainerHill_1F_EventScript_2C83C9 special sub_80B05B4 waitstate @@ -3530,7 +3530,7 @@ RustboroCity_DevonCorp_2F_EventScript_2737A0:: @ 82737A0 LittlerootTown_ProfessorBirchsLab_EventScript_2737BB:: @ 82737BB specialvar VAR_RESULT, sub_813B21C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LittlerootTown_ProfessorBirchsLab_EventScript_2737D4 msgbox gText_PkmnTransferredSomeonesPC, 4 return @@ -3543,7 +3543,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_2737D4:: @ 82737D4 LittlerootTown_ProfessorBirchsLab_EventScript_2737E6:: @ 82737E6 specialvar VAR_RESULT, sub_813B21C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LittlerootTown_ProfessorBirchsLab_EventScript_2737FF msgbox gText_PkmnTransferredLanettesPC, 4 return @@ -3565,20 +3565,20 @@ RustboroCity_DevonCorp_2F_EventScript_273811:: @ 8273811 EventScript_27381B:: @ 827381B lockall msgbox gUnknown_0827339F, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_2738FD setvar VAR_0x8004, 20 call MauvilleCity_PokemonCenter_1F_EventScript_271E7C lock faceplayer specialvar VAR_0x8008, sub_813B490 - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 goto_eq EventScript_27386D - compare_var_to_value VAR_0x8004, 2 + compare VAR_0x8004, 2 goto_eq EventScript_2738B5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_2738FD - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_2738FF end @@ -3818,7 +3818,7 @@ gUnknown_08273D1F:: @ 8273D1F gUnknown_08273D1F:: @ 8273D1F lockall - compare_var_to_value VAR_0x4037, 9 + compare VAR_0x4037, 9 goto_if 4, Route105_EventScript_273D51 goto Route105_EventScript_273D5F end @@ -4079,22 +4079,22 @@ Std_8:: @ 82742C9 buffertrainername 1, VAR_0x8000 closemessage delay 30 - playfanfare BGM_ME_MATCH_CALL + playfanfare MUS_ME_TORE_EYE msgbox gUnknown_08272E0F, 4 waitfanfare closemessage delay 30 return -LavaridgeTown_Gym_1F_EventScript_2742E6:: @ 82742E6 - special CheckIfMultipleTrainersWantBattle - compare_var_to_value VAR_RESULT, 1 - goto_eq LavaridgeTown_Gym_1F_EventScript_2742F6 +EventScript_TryGetTrainerScript:: @ 82742E6 + special ShouldTryGetTrainerScript + compare VAR_RESULT, 1 + goto_eq EventScript_GotoTrainerScript releaseall end -LavaridgeTown_Gym_1F_EventScript_2742F6:: @ 82742F6 - ontrainerbattleendgoto +EventScript_GotoTrainerScript:: @ 82742F6 + gotobeatenscript releaseall end @@ -4414,32 +4414,32 @@ SecretBase_RedCave1_Text_275944: @ 8275944 EventScript_2759F1:: @ 82759F1 special sub_80E8C98 special sub_80E8BC8 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_275BE8 checkpartymove MOVE_SECRET_POWER setfieldeffectargument 0, VAR_RESULT buffermovename 1, MOVE_SECRET_POWER - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 goto_eq EventScript_275A50 - compare_var_to_value VAR_0x8007, 2 + compare VAR_0x8007, 2 goto_eq EventScript_275A50 - compare_var_to_value VAR_0x8007, 3 + compare VAR_0x8007, 3 goto_eq EventScript_275A50 - compare_var_to_value VAR_0x8007, 4 + compare VAR_0x8007, 4 goto_eq EventScript_275A50 - compare_var_to_value VAR_0x8007, 5 + compare VAR_0x8007, 5 goto_eq EventScript_275AA9 - compare_var_to_value VAR_0x8007, 6 + compare VAR_0x8007, 6 goto_eq EventScript_275B02 end EventScript_275A50:: @ 8275A50 lockall - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_275A91 bufferpartymonnick 0, VAR_RESULT msgbox gText_23B704, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE msgbox Route103_Text_290771, 4 closemessage @@ -4467,11 +4467,11 @@ EventScript_275A9B:: @ 8275A9B EventScript_275AA9:: @ 8275AA9 lockall - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_275AEA bufferpartymonnick 0, VAR_RESULT msgbox Text_274779, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE msgbox Route103_Text_290771, 4 closemessage @@ -4499,11 +4499,11 @@ EventScript_275AF4:: @ 8275AF4 EventScript_275B02:: @ 8275B02 lockall - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_275B43 bufferpartymonnick 0, VAR_RESULT msgbox Text_274825, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE msgbox Route103_Text_290771, 4 closemessage @@ -4548,7 +4548,7 @@ SecretBase_RedCave1_EventScript_275B81:: @ 8275B81 waitmovement 0 setvar VAR_0x4097, 1 msgbox SecretBase_RedCave1_Text_23B759, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_275BAB closemessage playse SE_KAIDAN @@ -4572,7 +4572,7 @@ EventScript_275BB7:: @ 8275BB7 setvar VAR_0x4097, 1 playse SE_KAIDAN special sub_80E9744 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275BDB clearflag FLAG_0x0AD special sub_80E9068 @@ -4589,58 +4589,58 @@ EventScript_275BDB:: @ 8275BDB EventScript_275BE8:: @ 8275BE8 checkpartymove MOVE_SECRET_POWER - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq EventScript_275C9A setfieldeffectargument 0, VAR_RESULT setorcopyvar VAR_0x8004, VAR_RESULT lockall - special sub_8139200 + special GetSecretBaseNearbyMapName msgbox Text_276A3D, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE msgbox Text_2766AA, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE fadescreenswapbuffers 1 special sub_80E9B70 closemessage fadescreenswapbuffers 0 msgbox Text_276A95, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq EventScript_275CDE bufferpartymonnick 0, VAR_0x8004 buffermovename 1, MOVE_SECRET_POWER msgbox Route103_Text_290771, 4 closemessage closemessage - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 goto_eq EventScript_275A86 - compare_var_to_value VAR_0x8007, 2 + compare VAR_0x8007, 2 goto_eq EventScript_275A86 - compare_var_to_value VAR_0x8007, 3 + compare VAR_0x8007, 3 goto_eq EventScript_275A86 - compare_var_to_value VAR_0x8007, 4 + compare VAR_0x8007, 4 goto_eq EventScript_275A86 - compare_var_to_value VAR_0x8007, 5 + compare VAR_0x8007, 5 goto_eq EventScript_275ADF - compare_var_to_value VAR_0x8007, 6 + compare VAR_0x8007, 6 goto_eq EventScript_275B38 releaseall end EventScript_275C9A:: @ 8275C9A lockall - compare_var_to_value VAR_0x8007, 1 + compare VAR_0x8007, 1 goto_eq EventScript_275A91 - compare_var_to_value VAR_0x8007, 2 + compare VAR_0x8007, 2 goto_eq EventScript_275A91 - compare_var_to_value VAR_0x8007, 3 + compare VAR_0x8007, 3 goto_eq EventScript_275A91 - compare_var_to_value VAR_0x8007, 4 + compare VAR_0x8007, 4 goto_eq EventScript_275A91 - compare_var_to_value VAR_0x8007, 5 + compare VAR_0x8007, 5 goto_eq EventScript_275AEA - compare_var_to_value VAR_0x8007, 6 + compare VAR_0x8007, 6 goto_eq EventScript_275B43 end @@ -4691,10 +4691,10 @@ EventScript_275D2E:: @ 8275D2E EventScript_275D39:: @ 8275D39 special sub_8129708 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq EventScript_275D63 addvar VAR_0x8004, 1 - compare_var_to_value VAR_0x8005, 0 + compare VAR_0x8005, 0 goto_eq EventScript_275D39 removeobject VAR_0x8006 setflag 0x8005 @@ -4729,25 +4729,25 @@ SecretBase_YellowCave2_EventScript_275D64:: @ 8275D64 SecretBase_YellowCave3_EventScript_275D64:: @ 8275D64 SecretBase_YellowCave4_EventScript_275D64:: @ 8275D64 special sub_80EA354 - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq SecretBase_RedCave1_EventScript_275DD6 - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 goto_eq SecretBase_RedCave1_EventScript_275E4E - compare_var_to_value VAR_0x8004, 2 + compare VAR_0x8004, 2 goto_eq SecretBase_RedCave1_EventScript_275EC6 - compare_var_to_value VAR_0x8004, 3 + compare VAR_0x8004, 3 goto_eq SecretBase_RedCave1_EventScript_275F3E - compare_var_to_value VAR_0x8004, 4 + compare VAR_0x8004, 4 goto_eq SecretBase_RedCave1_EventScript_275FB6 - compare_var_to_value VAR_0x8004, 5 + compare VAR_0x8004, 5 goto_eq SecretBase_RedCave1_EventScript_27602E - compare_var_to_value VAR_0x8004, 6 + compare VAR_0x8004, 6 goto_eq SecretBase_RedCave1_EventScript_2760A6 - compare_var_to_value VAR_0x8004, 7 + compare VAR_0x8004, 7 goto_eq SecretBase_RedCave1_EventScript_27611E - compare_var_to_value VAR_0x8004, 8 + compare VAR_0x8004, 8 goto_eq SecretBase_RedCave1_EventScript_276196 - compare_var_to_value VAR_0x8004, 9 + compare VAR_0x8004, 9 goto_eq SecretBase_RedCave1_EventScript_27620E end @@ -4756,15 +4756,15 @@ SecretBase_RedCave1_EventScript_275DD6:: @ 8275DD6 faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_275E25 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_275E44 msgbox SecretBase_RedCave1_Text_2748A0, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275E2F setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275E2F msgbox SecretBase_RedCave1_Text_274939, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4793,15 +4793,15 @@ SecretBase_RedCave1_EventScript_275E4E:: @ 8275E4E faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_275E9D - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_275EBC msgbox SecretBase_RedCave1_Text_274C13, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275EA7 setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275EA7 msgbox SecretBase_RedCave1_Text_274CB0, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4830,15 +4830,15 @@ SecretBase_RedCave1_EventScript_275EC6:: @ 8275EC6 faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_275F15 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_275F34 msgbox SecretBase_RedCave1_Text_274F39, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275F1F setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275F1F msgbox SecretBase_RedCave1_Text_274FCA, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4867,15 +4867,15 @@ SecretBase_RedCave1_EventScript_275F3E:: @ 8275F3E faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_275F8D - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_275FAC msgbox SecretBase_RedCave1_Text_275287, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275F97 setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_275F97 msgbox SecretBase_RedCave1_Text_275315, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4904,15 +4904,15 @@ SecretBase_RedCave1_EventScript_275FB6:: @ 8275FB6 faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_276005 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_276024 msgbox SecretBase_RedCave1_Text_2755D2, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_27600F setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_27600F msgbox SecretBase_RedCave1_Text_275679, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4941,15 +4941,15 @@ SecretBase_RedCave1_EventScript_27602E:: @ 827602E faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_27607D - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_27609C msgbox SecretBase_RedCave1_Text_274A64, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276087 setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276087 msgbox SecretBase_RedCave1_Text_274AFA, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -4978,15 +4978,15 @@ SecretBase_RedCave1_EventScript_2760A6:: @ 82760A6 faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_2760F5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_276114 msgbox SecretBase_RedCave1_Text_274DD2, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_2760FF setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_2760FF msgbox SecretBase_RedCave1_Text_274E41, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -5015,15 +5015,15 @@ SecretBase_RedCave1_EventScript_27611E:: @ 827611E faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_27616D - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_27618C msgbox SecretBase_RedCave1_Text_275114, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276177 setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276177 msgbox SecretBase_RedCave1_Text_2751AF, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -5052,15 +5052,15 @@ SecretBase_RedCave1_EventScript_276196:: @ 8276196 faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_2761E5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_276204 msgbox SecretBase_RedCave1_Text_275405, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_2761EF setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_2761EF msgbox SecretBase_RedCave1_Text_2754B2, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -5089,15 +5089,15 @@ SecretBase_RedCave1_EventScript_27620E:: @ 827620E faceplayer checkflag FLAG_SYS_GAME_CLEAR goto_if 0, SecretBase_RedCave1_EventScript_27625D - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SecretBase_RedCave1_EventScript_27627C msgbox SecretBase_RedCave1_Text_2757B5, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276267 setvar VAR_RESULT, 1 special sub_80EA30C call SecretBase_RedCave1_EventScript_27134F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SecretBase_RedCave1_EventScript_276267 msgbox SecretBase_RedCave1_Text_275884, 4 goto SecretBase_RedCave1_EventScript_276286 @@ -5127,13 +5127,13 @@ SecretBase_RedCave1_EventScript_276286:: @ 8276286 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 call_if 1, SecretBase_RedCave1_EventScript_2762BD - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, SecretBase_RedCave1_EventScript_2762C1 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 call_if 1, SecretBase_RedCave1_EventScript_2762C5 - special sp000_heal_pokemon + special HealPlayerParty release end @@ -5264,67 +5264,92 @@ gUnknown_0827EA0C:: @ 827EA0C gUnknown_0827EA17:: @ 827EA17 .string "CONTEST$" +gContestRankNormal:: .string "NORMAL RANK$" +gContestRankSuper:: .string "SUPER RANK$" +gContestRankHyper:: .string "HYPER RANK$" +gContestRankMaster:: .string "MASTER RANK$" +gContestLink:: .string "LINK$" +gContestCoolness:: .string "COOLNESS$" +gContestBeauty:: .string "BEAUTY$" +gContestCuteness:: .string "CUTENESS$" +gContestSmartness:: .string "SMARTNESS$" +gContestToughness:: .string "TOUGHNESS$" +gContestPaintingCool1:: .string "Nonstop supercool--\n" .string "the inestimable {STR_VAR_1}$" +gContestPaintingCool2:: .string "Hey, there!\n" .string "The good-looking POKéMON {STR_VAR_1}$" +gContestPaintingCool3:: .string "The marvelous, wonderful, and\n" .string "very great {STR_VAR_1}$" +gContestPaintingBeauty1:: .string "This century’s last Venus--\n" .string "the beautiful {STR_VAR_1}$" +gContestPaintingBeauty2:: .string "{STR_VAR_1}’s dazzling,\n" .string "glittering smile$" +gContestPaintingBeauty3:: .string "POKéMON CENTER’s super idol--\n" .string "the incomparable {STR_VAR_1}$" +gContestPaintingCute1:: .string "The lovely and sweet {STR_VAR_1}$" +gContestPaintingCute2:: .string "The pretty {STR_VAR_1}’s\n" .string "winning portrait$" +gContestPaintingCute3:: .string "Give us a wink!\n" .string "The cutie POKéMON {STR_VAR_1}$" +gContestPaintingSmart1:: .string "The smartness maestro--\n" .string "the wise POKéMON {STR_VAR_1}$" +gContestPaintingSmart2:: .string "{STR_VAR_1}--the one chosen\n" .string "above all POKéMON$" +gContestPaintingSmart3:: .string "The excellent {STR_VAR_1}’s\n" .string "moment of elegance$" +gContestPaintingTough1:: .string "The powerfully muscular\n" .string "speedster {STR_VAR_1}$" +gContestPaintingTough2:: .string "The strong, stronger, and\n" .string "strongest {STR_VAR_1}$" +gContestPaintingTough3:: .string "The mighty tough\n" .string "hyper POKéMON {STR_VAR_1}$" @@ -5478,13 +5503,13 @@ SlateportCity_PokemonFanClub_EventScript_28C7E9:: @ 828C7E9 SlateportCity_PokemonFanClub_EventScript_28C7F0:: @ 828C7F0 setvar VAR_0x8005, 1 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_PokemonFanClub_EventScript_28C879 copyvar VAR_0x8009, VAR_0x8006 msgbox SlateportCity_PokemonFanClub_Text_280674, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_PokemonFanClub_EventScript_28C827 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28C85C end @@ -5496,9 +5521,9 @@ SlateportCity_PokemonFanClub_EventScript_28C827:: @ 828C827 call SlateportCity_PokemonFanClub_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_PokemonFanClub_EventScript_28C866 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28C85C end @@ -5523,24 +5548,24 @@ SlateportCity_OceanicMuseum_1F_EventScript_28C883:: @ 828C883 faceplayer setvar VAR_0x8005, 2 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C939 copyvar VAR_0x8009, VAR_0x8006 checkflag FLAG_0x069 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8C8 setflag FLAG_0x069 msgbox SlateportCity_OceanicMuseum_1F_Text_2811A0, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8E7 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C end SlateportCity_OceanicMuseum_1F_EventScript_28C8C8:: @ 828C8C8 msgbox SlateportCity_OceanicMuseum_1F_Text_28126D, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8E7 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C end @@ -5552,9 +5577,9 @@ SlateportCity_OceanicMuseum_1F_EventScript_28C8E7:: @ 828C8E7 call SlateportCity_OceanicMuseum_1F_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C926 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C end @@ -5578,17 +5603,17 @@ SlateportCity_PokemonFanClub_EventScript_28C943:: @ 828C943 lock faceplayer specialvar VAR_RESULT, sub_80EF8F8 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28C7F0 setvar VAR_0x8005, 3 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_PokemonFanClub_EventScript_28CA4F copyvar VAR_0x8009, VAR_0x8006 msgbox SlateportCity_PokemonFanClub_Text_280270, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq SlateportCity_PokemonFanClub_EventScript_28C98C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45 end @@ -5624,14 +5649,14 @@ SlateportCity_PokemonFanClub_EventScript_28C9ED:: @ 828C9ED call SlateportCity_PokemonFanClub_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45 msgbox SlateportCity_PokemonFanClub_Text_2804AC, 4 setvar VAR_0x8006, 1 call SlateportCity_PokemonFanClub_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45 msgbox SlateportCity_PokemonFanClub_Text_280523, 4 copyvar VAR_0x8007, VAR_0x800A @@ -5656,13 +5681,13 @@ LilycoveCity_ContestLobby_EventScript_28CA59:: @ 828CA59 goto_eq LilycoveCity_ContestLobby_EventScript_28CB21 setvar VAR_0x8005, 6 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_ContestLobby_EventScript_28CB21 copyvar VAR_0x8009, VAR_0x8006 msgbox LilycoveCity_ContestLobby_Text_27EF15, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_ContestLobby_EventScript_28CA9B - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0 end @@ -5674,9 +5699,9 @@ LilycoveCity_ContestLobby_EventScript_28CA9B:: @ 828CA9B call LilycoveCity_ContestLobby_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_ContestLobby_EventScript_28CADA - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0 end @@ -5695,7 +5720,7 @@ LilycoveCity_ContestLobby_EventScript_28CADA:: @ 828CADA call LilycoveCity_ContestLobby_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0 msgbox LilycoveCity_ContestLobby_Text_27F0EC, 4 setflag FLAG_0x002 @@ -5709,11 +5734,11 @@ LilycoveCity_ContestLobby_EventScript_28CB21:: @ 828CB21 end LilycoveCity_ContestLobby_EventScript_28CB2B:: @ 828CB2B - compare_var_to_value VAR_0x4086, 2 + compare VAR_0x4086, 2 goto_if 5, LilycoveCity_ContestLobby_EventScript_28CB95 setvar VAR_0x8005, 6 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_ContestLobby_EventScript_28CB95 switch VAR_0x4088 case 0, LilycoveCity_ContestLobby_EventScript_28CB95 @@ -5738,13 +5763,13 @@ BattleFrontier_BattleTowerLobby_EventScript_28CB96:: @ 828CB96 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC7A setvar VAR_0x8005, 7 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC7A copyvar VAR_0x8009, VAR_0x8006 msgbox BattleFrontier_BattleTowerLobby_Text_27F704, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CBD8 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC2E end @@ -5753,9 +5778,9 @@ BattleFrontier_BattleTowerLobby_EventScript_28CBD8:: @ 828CBD8 waitmessage multichoice 20, 8, 45, 1 copyvar VAR_0x8008, VAR_RESULT - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_28CC38 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_28CC41 msgbox BattleFrontier_BattleTowerLobby_Text_27F97A, 4 setvar VAR_0x8004, 12 @@ -5763,9 +5788,9 @@ BattleFrontier_BattleTowerLobby_EventScript_28CBD8:: @ 828CBD8 call BattleFrontier_BattleTowerLobby_EventScript_271E7C lock faceplayer - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC4A - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC70 end @@ -5783,7 +5808,7 @@ BattleFrontier_BattleTowerLobby_EventScript_28CC41:: @ 828CC41 return BattleFrontier_BattleTowerLobby_EventScript_28CC4A:: @ 828CC4A - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC70 msgbox BattleFrontier_BattleTowerLobby_Text_27F9FD, 4 setflag FLAG_0x002 @@ -5803,11 +5828,11 @@ BattleFrontier_BattleTowerLobby_EventScript_28CC7A:: @ 828CC7A end BattleFrontier_BattleTowerLobby_EventScript_28CC84:: @ 828CC84 - compare_var_to_value VAR_0x40BC, 0 + compare VAR_0x40BC, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CCA6 setvar VAR_0x8005, 7 special InterviewBefore - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CCA6 clearflag FLAG_0x396 return @@ -5837,28 +5862,28 @@ EventScript_292DE5:: @ 8292DE5 .include "data/scripts/pokeblocks.inc" -Text_294295: @ 8294295 +gText_SoPretty:: @ 8294295 .string " so pretty!$" -Text_2942A1: @ 82942A1 +gText_SoDarling:: @ 82942A1 .string " so darling!$" -Text_2942AE: @ 82942AE +gText_SoRelaxed:: @ 82942AE .string " so relaxed!$" -Text_2942BB: @ 82942BB +gText_SoSunny:: @ 82942BB .string " so sunny!$" -Text_2942C6: @ 82942C6 +gText_SoDesirable:: @ 82942C6 .string " so desirable!$" -Text_2942D5: @ 82942D5 +gText_SoExciting:: @ 82942D5 .string " so exciting!$" -Text_2942E3: @ 82942E3 +gText_SoAmusing:: @ 82942E3 .string " so amusing!$" -Text_2942F0: @ 82942F0 +gText_SoMagical:: @ 82942F0 .string " so magical!$" gUnknown_082942FD:: @ 82942FD @@ -5913,11 +5938,11 @@ Text_RepelWoreOff: @ 82A4B33 MauvilleCity_GameCorner_EventScript_2A5AB1:: @ 82A5AB1 checkitem ITEM_COIN_CASE, 1 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 0 getpricereduction 2 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_2A5B0D addvar VAR_0x8004, 128 goto MauvilleCity_GameCorner_EventScript_2A5B0D @@ -5925,11 +5950,11 @@ MauvilleCity_GameCorner_EventScript_2A5AB1:: @ 82A5AB1 MauvilleCity_GameCorner_EventScript_2A5ADF:: @ 82A5ADF checkitem ITEM_COIN_CASE, 1 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 1 getpricereduction 2 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_2A5B0D addvar VAR_0x8004, 128 goto MauvilleCity_GameCorner_EventScript_2A5B0D @@ -6031,11 +6056,11 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8395:: @ 82A8395 faceplayer msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A69, 4 specialvar VAR_RESULT, sub_818DBE8 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83D0 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83C6 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8510 end @@ -6048,9 +6073,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83D0:: @ 82A83D0 special sub_818DC2C msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A7D, 4 specialvar VAR_RESULT, sub_818DC60 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8435 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83F7 end @@ -6058,9 +6083,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83F7:: @ 82A83F7 special sub_818DCC8 special sub_818DD14 specialvar VAR_RESULT, sub_818DD54 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8419 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8427 end @@ -6076,9 +6101,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8427:: @ 82A8427 LilycoveCity_PokemonCenter_1F_EventScript_2A8435:: @ 82A8435 msgbox LilycoveCity_PokemonCenter_1F_Text_2A8B69, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8454 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A845E end @@ -6097,25 +6122,25 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A846C:: @ 82A846C setvar VAR_RESULT, 0 special sub_818DD78 waitstate - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A848E - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84AD end LilycoveCity_PokemonCenter_1F_EventScript_2A848E:: @ 82A848E msgbox LilycoveCity_PokemonCenter_1F_Text_2A8BEE, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8454 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A846C end LilycoveCity_PokemonCenter_1F_EventScript_2A84AD:: @ 82A84AD specialvar VAR_RESULT, sub_818DE44 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84C9 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84D6 end @@ -6127,9 +6152,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A84C9:: @ 82A84C9 LilycoveCity_PokemonCenter_1F_EventScript_2A84D6:: @ 82A84D6 specialvar VAR_RESULT, sub_818DE5C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84F2 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84FF end @@ -6150,9 +6175,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8510:: @ 82A8510 specialvar VAR_0x8004, sub_818DEA0 msgbox LilycoveCity_PokemonCenter_1F_Text_2A8D5D, 4 giveitem_std VAR_0x8004 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8545 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A854F end @@ -6171,29 +6196,29 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8554:: @ 82A8554 faceplayer msgbox LilycoveCity_PokemonCenter_1F_Text_2A8E2B, 4 specialvar VAR_RESULT, sub_818E038 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8585 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85AC - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86EC end LilycoveCity_PokemonCenter_1F_EventScript_2A8585:: @ 82A8585 specialvar VAR_RESULT, sub_818E06C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85C8 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85D2 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85E0 end LilycoveCity_PokemonCenter_1F_EventScript_2A85AC:: @ 82A85AC specialvar VAR_RESULT, sub_818E2D8 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8759 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85C8 end @@ -6215,9 +6240,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A85E0:: @ 82A85E0 LilycoveCity_PokemonCenter_1F_EventScript_2A85EE:: @ 82A85EE setvar VAR_0x8004, 0 msgbox LilycoveCity_PokemonCenter_1F_Text_2A8EEC, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A861C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8612 end @@ -6228,15 +6253,15 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8612:: @ 82A8612 LilycoveCity_PokemonCenter_1F_EventScript_2A861C:: @ 82A861C special sub_818E3BC - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A864C - compare_var_to_value VAR_0x8004, 15 + compare VAR_0x8004, 15 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8656 LilycoveCity_PokemonCenter_1F_EventScript_2A8635:: @ 82A8635 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8660 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8689 end @@ -6254,9 +6279,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8656:: @ 82A8656 LilycoveCity_PokemonCenter_1F_EventScript_2A8660:: @ 82A8660 msgbox LilycoveCity_PokemonCenter_1F_Text_2A8F7E, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A867F - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A861C end @@ -6269,9 +6294,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8689:: @ 82A8689 special sub_818E37C msgbox LilycoveCity_PokemonCenter_1F_Text_2A8F4D, 4 specialvar VAR_RESULT, sub_818E308 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86C7 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86B0 end @@ -6296,9 +6321,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A86C7:: @ 82A86C7 LilycoveCity_PokemonCenter_1F_EventScript_2A86EC:: @ 82A86EC specialvar VAR_RESULT, sub_818E298 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8708 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8716 end @@ -6317,7 +6342,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8724:: @ 82A8724 special sub_818E358 special sub_818E37C giveitem_std VAR_0x8005 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A874C goto LilycoveCity_PokemonCenter_1F_EventScript_2A8759 end @@ -6330,9 +6355,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A874C:: @ 82A874C LilycoveCity_PokemonCenter_1F_EventScript_2A8759:: @ 82A8759 msgbox LilycoveCity_PokemonCenter_1F_Text_2A90FB, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8785 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778 end @@ -6350,17 +6375,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A878D:: @ 82A878D setvar VAR_RESULT, 0 special sub_818E3E0 waitstate - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87AF - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87CE end LilycoveCity_PokemonCenter_1F_EventScript_2A87AF:: @ 82A87AF msgbox LilycoveCity_PokemonCenter_1F_Text_2A9212, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A878D end @@ -6374,16 +6399,16 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A87E1:: @ 82A87E1 fadescreen 1 special sub_818E47C waitstate - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87F8 goto LilycoveCity_PokemonCenter_1F_EventScript_2A8817 end LilycoveCity_PokemonCenter_1F_EventScript_2A87F8:: @ 82A87F8 msgbox LilycoveCity_PokemonCenter_1F_Text_2A92D3, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87E1 end @@ -6400,17 +6425,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A882A:: @ 82A882A faceplayer msgbox LilycoveCity_PokemonCenter_1F_Text_2A93A7, 4 specialvar VAR_RESULT, sub_818E8B4 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8850 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A886C end LilycoveCity_PokemonCenter_1F_EventScript_2A8850:: @ 82A8850 specialvar VAR_RESULT, sub_818E8E0 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8876 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A886C end @@ -6423,12 +6448,12 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8876:: @ 82A8876 special sub_818E914 msgbox LilycoveCity_PokemonCenter_1F_Text_2A93F4, 4 checkitem ITEM_POKEBLOCK_CASE, 1 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A89AE msgbox LilycoveCity_PokemonCenter_1F_Text_2A94E8, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88B0 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88BA end @@ -6441,17 +6466,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A88BA:: @ 82A88BA fadescreen 1 special sub_818E92C waitstate - compare_var_to_value VAR_RESULT, 65535 + compare VAR_RESULT, 65535 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88D7 - compare_var_to_value VAR_RESULT, 65535 + compare VAR_RESULT, 65535 goto_if 5, LilycoveCity_PokemonCenter_1F_EventScript_2A88F6 end LilycoveCity_PokemonCenter_1F_EventScript_2A88D7:: @ 82A88D7 msgbox LilycoveCity_PokemonCenter_1F_Text_2A9537, 5 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88B0 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88BA end @@ -6473,7 +6498,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A890A:: @ 82A890A playmoncry VAR_0x8005, 0 delay 120 waitmoncry - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A893F goto LilycoveCity_PokemonCenter_1F_EventScript_2A894C end @@ -6487,9 +6512,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A894C:: @ 82A894C applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_2A89C0 waitmovement 0 delay 60 - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8970 - compare_var_to_value VAR_0x8004, 1 + compare VAR_0x8004, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A897E end @@ -6506,7 +6531,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A897E:: @ 82A897E LilycoveCity_PokemonCenter_1F_EventScript_2A898F:: @ 82A898F specialvar VAR_RESULT, sub_818E8E0 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A89A1 release end @@ -6551,15 +6576,15 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A89C7:: @ 82A89C7 specialvar VAR_RESULT, sub_818E990 special sub_818E914 special sub_818E960 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A0A - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A1D - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A30 - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A43 - compare_var_to_value VAR_RESULT, 4 + compare VAR_RESULT, 4 goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A56 end @@ -6871,6 +6896,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A9703: @ 82A9703 LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "{STR_VAR_1}: Umyaaaan!$" +BattleFrontier_PokeNav_2A971C:: @ 82A971C .string "Hi! {PLAYER}{STRING 5}, hello!\n" .string "This is {STR_VAR_1}.\p" .string "I saw this {STR_VAR_2} a while back\n" @@ -6878,6 +6904,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It was so close, too!\n" .string "Well, see you again!$" +BattleFrontier_PokeNav_2A9798:: @ 82A9798 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s {STR_VAR_1}.\p" .string "I tried to catch a nice {STR_VAR_2}\n" @@ -6886,6 +6913,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I was sure disappointed!\p" .string "Okay, bye!$" +BattleFrontier_PokeNav_2A9813:: @ 82A9813 .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "I just took a shot at catching\n" @@ -6894,6 +6922,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It spoiled my day…\n" .string "All right, see you!$" +BattleFrontier_PokeNav_2A98A8:: @ 82A98A8 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "You know the POKéMON {STR_VAR_2}?\n" @@ -6904,6 +6933,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "sure, though.\p" .string "Okay, catch you later.$" +BattleFrontier_PokeNav_2A9977:: @ 82A9977 .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\l" .string "Catching any POKéMON lately?\p" @@ -6911,6 +6941,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "nabbing one, but it got loose.\p" .string "Right, take care!$" +BattleFrontier_PokeNav_2A99FD:: @ 82A99FD .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\l" .string "Caught any POKéMON lately?\p" @@ -6918,6 +6949,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "But it evaded me somehow.\p" .string "You take care.$" +BattleFrontier_PokeNav_2A9A78:: @ 82A9A78 .string "…Uh, {PLAYER}{STRING 5}?\n" .string "It’s me, {STR_VAR_1}.\p" .string "Oh, wait! Wait!\n" @@ -6925,6 +6957,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Aaarrrgh! It bolted loose!\n" .string "That wasn’t just close!$" +BattleFrontier_PokeNav_2A9AE8:: @ 82A9AE8 .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\p" .string "Have you had success catching\n" @@ -6934,6 +6967,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I need to try harder!\n" .string "See you again!$" +BattleFrontier_PokeNav_2A9BA7:: @ 82A9BA7 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "So? Are you getting more POKéMON\n" @@ -6942,6 +6976,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "They all get away from me!\p" .string "See you!$" +BattleFrontier_PokeNav_2A9C36:: @ 82A9C36 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "Listen, I came within a whisker of\n" @@ -6950,6 +6985,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I need to try harder.\n" .string "See you around.$" +BattleFrontier_PokeNav_2A9CC8:: @ 82A9CC8 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "How are things with you?\p" @@ -6957,6 +6993,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "earlier, but it managed to flee.\p" .string "I feel defeated…$" +BattleFrontier_PokeNav_2A9D44:: @ 82A9D44 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you still catching POKéMON?\p" @@ -6964,6 +7001,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "myself, but it’s not so easy.\p" .string "The way of POKéMON is deep!$" +BattleFrontier_PokeNav_2A9DD7:: @ 82A9DD7 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "Have you been catching POKéMON?\p" @@ -6971,6 +7009,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "myself, but with little success.\p" .string "The way of POKéMON is deep!$" +BattleFrontier_PokeNav_2A9E70:: @ 82A9E70 .string "Oh, hi, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1}.\p" .string "Just now, I tried to catch a cute\n" @@ -6979,6 +7018,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, you bet I was disappointed!\p" .string "Bye-bye!$" +BattleFrontier_PokeNav_2A9EFD:: @ 82A9EFD .string "Hey, {PLAYER}!\n" .string "This is {STR_VAR_1}!\p" .string "I’ve been thinking about trying\n" @@ -6988,6 +7028,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m at my wit’s end!\n" .string "See you around!$" +BattleFrontier_PokeNav_2A9FAB:: @ 82A9FAB .string "Hi! {PLAYER}{STRING 5}, hello!\n" .string "This is {STR_VAR_1}.\p" .string "I tried battling another TRAINER,\n" @@ -6995,6 +7036,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It was really disappointing.\n" .string "Well, see you again!$" +BattleFrontier_PokeNav_2AA028:: @ 82AA028 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s {STR_VAR_1}.\p" .string "I challenged someone else after\n" @@ -7002,12 +7044,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I came close, but I ended up\n" .string "losing. Oh, well!$" +BattleFrontier_PokeNav_2AA099:: @ 82AA099 .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "I just got cleaned in a battle.\p" .string "I guess I need to raise my team\n" .string "some more!$" +BattleFrontier_PokeNav_2AA100:: @ 82AA100 .string "Hey, {PLAYER}.\n" .string "{STR_VAR_1} here.\p" .string "I tried another battle yesterday,\n" @@ -7015,6 +7059,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "My team needs more raising.\n" .string "Okay, catch you later.$" +BattleFrontier_PokeNav_2AA188:: @ 82AA188 .string "Hiya, {PLAYER}!\n" .string "It’s {STR_VAR_1}.\p" .string "How are things with you?\p" @@ -7023,6 +7068,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I can’t get it together.\n" .string "Right, take care!$" +BattleFrontier_PokeNav_2AA214:: @ 82AA214 .string "Hey, {PLAYER}.\n" .string "{STR_VAR_1} here.\p" .string "How’s it going for you?\p" @@ -7031,6 +7077,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I can’t get into the groove.\n" .string "You take care.$" +BattleFrontier_PokeNav_2AA2A1:: @ 82AA2A1 .string "{STR_VAR_1} here.\n" .string "How’s it going lately?\p" .string "I lost a battle yesterday,\n" @@ -7038,6 +7085,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I have to devise a plan…\n" .string "See you.$" +BattleFrontier_PokeNav_2AA31B:: @ 82AA31B .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\p" .string "How are your POKéMON doing?\n" @@ -7045,6 +7093,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I need to try harder!\n" .string "See you again!$" +BattleFrontier_PokeNav_2AA3A8:: @ 82AA3A8 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "Listen, listen, you have to hear\n" @@ -7053,6 +7102,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "but I lost at the last second.\p" .string "Oh, it burns me up!$" +BattleFrontier_PokeNav_2AA442:: @ 82AA442 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "A little earlier, I was in a battle.\n" @@ -7060,12 +7110,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I need to raise my POKéMON more.\n" .string "See you around.$" +BattleFrontier_PokeNav_2AA4C5:: @ 82AA4C5 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "How are your POKéMON?\p" .string "I just lost yet another battle.\p" .string "Well, see you!$" +BattleFrontier_PokeNav_2AA520:: @ 82AA520 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you still battling hard?\p" @@ -7073,6 +7125,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "been training my team all over.\p" .string "Let’s meet again.$" +BattleFrontier_PokeNav_2AA5AD:: @ 82AA5AD .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\p" .string "I hope you’ve been keeping well.\p" @@ -7081,6 +7134,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "{PLAYER}{STRING 5}, try to be active like me.\n" .string "See you again!$" +BattleFrontier_PokeNav_2AA64D:: @ 82AA64D .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "Are you doing good?\p" @@ -7088,6 +7142,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "though.\p" .string "Bye-bye!$" +BattleFrontier_PokeNav_2AA6AF:: @ 82AA6AF .string "Hi! {PLAYER}{STRING 5}, hello!\n" .string "This is {STR_VAR_1}!\p" .string "I battled another TRAINER earlier.\n" @@ -7095,11 +7150,13 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "My {STR_VAR_2} really worked hard\n" .string "for me. This is so great!$" +BattleFrontier_PokeNav_2AA730:: @ 82AA730 .string "Hello, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}!\p" .string "I had a battle yesterday and\n" .string "I won! It’s fantastic!$" +BattleFrontier_PokeNav_2AA77A:: @ 82AA77A .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}!\l" .string "How’s your battling?\p" @@ -7108,6 +7165,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "The next time I battle you,\n" .string "{PLAYER}, it won’t be me losing!$" +BattleFrontier_PokeNav_2AA81C:: @ 82AA81C .string "Hey, {PLAYER}.\n" .string "{STR_VAR_1} here.\p" .string "I had a match earlier.\n" @@ -7115,6 +7173,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "My {STR_VAR_2} put on one\n" .string "inspired showing.$" +BattleFrontier_PokeNav_2AA88C:: @ 82AA88C .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "How are things with you?\n" @@ -7124,6 +7183,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You wait. I’m going to beat you\n" .string "next time! Right, take care!$" +BattleFrontier_PokeNav_2AA934:: @ 82AA934 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "How’s it going for you?\p" @@ -7132,6 +7192,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "When we have our next battle,\n" .string "I’m sure not going to lose!$" +BattleFrontier_PokeNav_2AA9D3:: @ 82AA9D3 .string "{PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here.\p" .string "My {STR_VAR_2} is a force!\n" @@ -7139,6 +7200,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I can’t wait to have a rematch\n" .string "with you.$" +BattleFrontier_PokeNav_2AAA40:: @ 82AAA40 .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\p" .string "I hope you’ve been well.\n" @@ -7147,6 +7209,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "hard to get the win.\p" .string "See you again!$" +BattleFrontier_PokeNav_2AAAE4:: @ 82AAAE4 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "How are your POKéMON holding up?\n" @@ -7156,6 +7219,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I wish I could’ve shown you!\n" .string "See you again!$" +BattleFrontier_PokeNav_2AAB8C:: @ 82AAB8C .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "How has life been treating you?\p" @@ -7164,6 +7228,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I just won a battle with them.\n" .string "See you around.$" +BattleFrontier_PokeNav_2AAC25:: @ 82AAC25 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "Been in any battles lately?\n" @@ -7171,6 +7236,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m on a roll! Gahahaha!\n" .string "Well, see you!$" +BattleFrontier_PokeNav_2AAC9D:: @ 82AAC9D .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\p" .string "I trust you’ve been well?\n" @@ -7179,6 +7245,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m not stepping aside to you\l" .string "youngsters yet!$" +BattleFrontier_PokeNav_2AAD41:: @ 82AAD41 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\p" .string "I hope you’ve been keeping well.\n" @@ -7188,6 +7255,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "quite yet!\p" .string "See you again!$" +BattleFrontier_PokeNav_2AAE00:: @ 82AAE00 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I was in a battle recently, and my\n" @@ -7195,6 +7263,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I wish you could have seen it,\n" .string "{PLAYER}{STRING 5}. Bye-bye!$" +BattleFrontier_PokeNav_2AAE7F:: @ 82AAE7F .string "Hi! {PLAYER}, hello!\n" .string "This is {STR_VAR_1}.\p" .string "Huh? Wait, you’re near\n" @@ -7202,6 +7271,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, wow, we have to battle, then!\n" .string "I’ll be waiting! See you!$" +BattleFrontier_PokeNav_2AAEF1:: @ 82AAEF1 .string "Hello, {PLAYER}!\n" .string "It’s {STR_VAR_1}.\p" .string "Oh? You happen to be around\n" @@ -7209,6 +7279,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Would you like to battle now?\n" .string "I’ll wait for you! See you!$" +BattleFrontier_PokeNav_2AAF69:: @ 82AAF69 .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "Oh, hey, are you near\n" @@ -7218,6 +7289,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m not losing again!\n" .string "I’ll be waiting! Catch you soon!$" +BattleFrontier_PokeNav_2AB010:: @ 82AB010 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "Whereabouts are you now?\n" @@ -7225,6 +7297,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Want to battle now?\n" .string "I’ll wait for you. See you!$" +BattleFrontier_PokeNav_2AB076:: @ 82AB076 .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\l" .string "How are things with you?\p" @@ -7235,6 +7308,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll keep an eye out for you.\n" .string "See you soon!$" +BattleFrontier_PokeNav_2AB11A:: @ 82AB11A .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\l" .string "How are your POKéMON keeping?\p" @@ -7245,6 +7319,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I can wait, sure.\n" .string "See you!$" +BattleFrontier_PokeNav_2AB1B4:: @ 82AB1B4 .string "…Er, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here…\p" .string "Oh, you happen to be around\n" @@ -7254,6 +7329,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll show you my POKéMON.\n" .string "I’ll wait for you.$" +BattleFrontier_PokeNav_2AB23D:: @ 82AB23D .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\p" .string "I hope you’re doing well.\n" @@ -7263,6 +7339,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll wait for you.\n" .string "See you soon!$" +BattleFrontier_PokeNav_2AB2E9:: @ 82AB2E9 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "Are you keeping up?\n" @@ -7271,6 +7348,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "should battle?\p" .string "Don’t keep me waiting too long!$" +BattleFrontier_PokeNav_2AB382:: @ 82AB382 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "How are things with you?\n" @@ -7279,6 +7357,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m ready and waiting.\n" .string "Be quick!$" +BattleFrontier_PokeNav_2AB410:: @ 82AB410 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "Ah, so where you are now is\n" @@ -7288,6 +7367,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll wait around for you!\n" .string "See you real quick!$" +BattleFrontier_PokeNav_2AB4B0:: @ 82AB4B0 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Where might you be now?\p" @@ -7298,6 +7378,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I can wait.\n" .string "See you!$" +BattleFrontier_PokeNav_2AB538:: @ 82AB538 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\p" .string "I hope you’ve been keeping well.\n" @@ -7307,6 +7388,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll wait for you.\n" .string "Bye for now.$" +BattleFrontier_PokeNav_2AB5E4:: @ 82AB5E4 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "You’re what? …{STR_VAR_2}?\n" @@ -7316,12 +7398,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll be looking for you!\n" .string "Bye-bye!$" +BattleFrontier_PokeNav_2AB670:: @ 82AB670 .string "Hi! {PLAYER}, hello!\n" .string "This is {STR_VAR_1}.\p" .string "Want to have a battle with me?\p" .string "I’ll be waiting for you around\n" .string "{STR_VAR_2}!$" +BattleFrontier_PokeNav_2AB6CD:: @ 82AB6CD .string "Hello, {PLAYER}!\n" .string "It’s {STR_VAR_1}.\p" .string "Would you like to have a battle\n" @@ -7329,6 +7413,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You can find me around\n" .string "{STR_VAR_2}. I’ll be waiting!$" +BattleFrontier_PokeNav_2AB73C:: @ 82AB73C .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "My POKéMON have grown a lot\n" @@ -7339,6 +7424,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll be waiting for you around\n" .string "{STR_VAR_2}.$" +BattleFrontier_PokeNav_2AB808:: @ 82AB808 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\l" .string "How are things with you?\p" @@ -7349,6 +7435,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Let’s meet up around\n" .string "{STR_VAR_2}, okay?$" +BattleFrontier_PokeNav_2AB8B7:: @ 82AB8B7 .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "My POKéMON are growing up in\n" @@ -7358,6 +7445,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll keep an eye out for you around\n" .string "{STR_VAR_2}. See you soon!$" +BattleFrontier_PokeNav_2AB95D:: @ 82AB95D .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\l" .string "I hope you’re on top of things.\p" @@ -7367,6 +7455,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "come to {STR_VAR_2}.\p" .string "See you!$" +BattleFrontier_PokeNav_2ABA03:: @ 82ABA03 .string "…Er, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here…\l" .string "So? Are your POKéMON growing?\p" @@ -7376,6 +7465,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Come see me for a match.\p" .string "See you around.$" +BattleFrontier_PokeNav_2ABA9F:: @ 82ABA9F .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\p" .string "I hope you’re doing well.\n" @@ -7385,6 +7475,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll be around {STR_VAR_2}.\n" .string "Until then, good-bye!$" +BattleFrontier_PokeNav_2ABB62:: @ 82ABB62 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\l" .string "How are your POKéMON doing?\p" @@ -7394,6 +7485,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "so let’s battle if you’re close by.\p" .string "Hope I see you soon!$" +BattleFrontier_PokeNav_2ABC26:: @ 82ABC26 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\l" .string "So, how are things with you?\p" @@ -7404,6 +7496,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll be around {STR_VAR_2}.\n" .string "Come see me if you’re close.$" +BattleFrontier_PokeNav_2ABCE9:: @ 82ABCE9 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "Where might you be now?\p" @@ -7413,6 +7506,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m around {STR_VAR_2} now.\n" .string "I hope you’ll seek us out.$" +BattleFrontier_PokeNav_2ABDA2:: @ 82ABDA2 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\p" .string "I should tell you, my POKéMON have\n" @@ -7422,6 +7516,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "We’ll be around {STR_VAR_2}.\n" .string "Come see us anytime!$" +BattleFrontier_PokeNav_2ABE5E:: @ 82ABE5E .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "Are your POKéMON keeping well?\p" @@ -7432,6 +7527,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "If you’re near {STR_VAR_2},\n" .string "do come see us.$" +BattleFrontier_PokeNav_2ABF36:: @ 82ABF36 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "Keeping well, I hope.\p" @@ -7443,6 +7539,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "{STR_VAR_2}.\p" .string "Come see us anytime, okay?$" +BattleFrontier_PokeNav_2AC009:: @ 82AC009 .string "It’s me, the mountain-loving\n" .string "{STR_VAR_1}!\p" .string "Well, since we met, have you grown\n" @@ -7451,6 +7548,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Next time, we’ll meet somewhere\n" .string "around {STR_VAR_2}.$" +BattleFrontier_PokeNav_2AC0BD:: @ 82AC0BD .string "This is {STR_VAR_1}.\n" .string "Hello.\p" .string "I was just telling a new TRAINER\n" @@ -7461,6 +7559,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "that everyone will admire.\p" .string "I hope we meet again!$" +BattleFrontier_PokeNav_2AC18C:: @ 82AC18C .string "Hello! It’s {STR_VAR_1}.\p" .string "I love where I am now.\n" .string "It’s pleasant with sweet aromas!\p" @@ -7468,6 +7567,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "and they burst into bloom.\p" .string "See you again sometime!$" +BattleFrontier_PokeNav_2AC228:: @ 82AC228 .string "Hello! Thirty years of exploration,\n" .string "{STR_VAR_1} at your service!\p" .string "It seems that you’re energetically\n" @@ -7477,6 +7577,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Now, if you’ll excuse me,\n" .string "I have ruins to explore.$" +BattleFrontier_PokeNav_2AC30C:: @ 82AC30C .string "It’s {STR_VAR_1}!\p" .string "Know what I’m doing today?\n" .string "Looking at waves from the beach!\p" @@ -7484,6 +7585,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "The sea is the prettiest from here.\l" .string "I’m getting hungry, so bye-bye!$" +BattleFrontier_PokeNav_2AC3B6:: @ 82AC3B6 .string "Munch-chew…\n" .string "Oh, hi, it’s {STR_VAR_1}.\l" .string "I love eating on the beach.\p" @@ -7491,6 +7593,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "great. We’re fully fueled!\l" .string "I’m going for a swim. Bye!$" +BattleFrontier_PokeNav_2AC446:: @ 82AC446 .string "Hello, this is {STR_VAR_1}…\p" .string "I’ve grown a little jaded with this\n" .string "whole COOLTRAINER thing…\p" @@ -7506,6 +7609,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "But when I see you next,\n" .string "don’t worry, I won’t whine!$" +BattleFrontier_PokeNav_2AC5C7:: @ 82AC5C7 .string "Yahoo, it’s {STR_VAR_1}!\n" .string "How do you do?\p" .string "I’ve been raising my POKéMON with\n" @@ -7515,6 +7619,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Isn’t it great to have TRAINER\n" .string "friends? Let’s meet again!$" +BattleFrontier_PokeNav_2AC682:: @ 82AC682 .string "It’s {STR_VAR_1}…\n" .string "Right now, behind you…\l" .string "Wasn’t there something…?\p" @@ -7526,6 +7631,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Giggle…\n" .string "Farewell…$" +BattleFrontier_PokeNav_2AC755:: @ 82AC755 .string "This is {STR_VAR_1}.\n" .string "How do you do?\p" .string "Isn’t it convenient that we can\n" @@ -7536,6 +7642,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I should be going now.\n" .string "I’m glad we had this chat.$" +BattleFrontier_PokeNav_2AC82C:: @ 82AC82C .string "It’s {STR_VAR_1}!\n" .string "Will you listen to this?\p" .string "I like the SAFARI ZONE a lot,\n" @@ -7547,6 +7654,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m off to the SAFARI ZONE again!\n" .string "Catch you!$" +BattleFrontier_PokeNav_2AC914:: @ 82AC914 .string "Hello, {STR_VAR_1} here.\n" .string "Yes, correct, I am rich, yes.\p" .string "I should tell you, my wealth has\n" @@ -7560,6 +7668,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, you must excuse me, I have this\n" .string "formal dinner to attend.$" +BattleFrontier_PokeNav_2ACA59:: @ 82ACA59 .string "Ufufufufu…\n" .string "It’s me, {STR_VAR_1}…\p" .string "Can you guess what I’m seeing?\n" @@ -7569,6 +7678,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I… I’m kind of busy now.\n" .string "I have to go.$" +BattleFrontier_PokeNav_2ACB02:: @ 82ACB02 .string "Oh, it’s {STR_VAR_1}!\p" .string "I was just thinking I’m getting\n" .string "bored of the ABANDONED SHIP.\p" @@ -7582,6 +7692,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "door to a match.\p" .string "Be seeing you!$" +BattleFrontier_PokeNav_2ACC3F:: @ 82ACC3F .string "I’m {STR_VAR_1}!\n" .string "The man of the sea!\p" .string "You know what I think?\p" @@ -7593,6 +7704,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It’s a great training opportunity!\n" .string "Sorry, but I have to go!$" +BattleFrontier_PokeNav_2ACD2F:: @ 82ACD2F .string "It’s {STR_VAR_1}! Listen, I’ve been\n" .string "teaching karate to my POKéMON.\p" .string "But now they’re better than me!\n" @@ -7603,6 +7715,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "We have to battle again!\n" .string "Ugwaah!$" +BattleFrontier_PokeNav_2ACE1E:: @ 82ACE1E .string "It’s me, {STR_VAR_1}.\n" .string "How’re your travels unwinding?\p" .string "…Whoa, is that right?\n" @@ -7614,6 +7727,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get this tune properly\n" .string "written, so I’ve got to fly! Later!$" +BattleFrontier_PokeNav_2ACF32:: @ 82ACF32 .string "This is {STR_VAR_1}…\n" .string "Hear my new song.\p" .string "Lalala, {STR_VAR_2}, {STR_VAR_2}!\n" @@ -7623,6 +7737,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "{STR_VAR_1} and {STR_VAR_2}…\p" .string "Repeat chorus, fade…$" +BattleFrontier_PokeNav_2ACFBE:: @ 82ACFBE .string "I’m {STR_VAR_1}, you know,\n" .string "the camping expert!\p" .string "When we battled, I couldn’t help\n" @@ -7634,6 +7749,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Battle with us again, okay?\n" .string "Oh, and let’s go camping, too!$" +BattleFrontier_PokeNav_2AD0AC:: @ 82AD0AC .string "It’s me, me, {STR_VAR_1}!\p" .string "I’d like to climb other mountains\n" .string "than this one, to be honest.\p" @@ -7643,6 +7759,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "with ladies around, let me know!\p" .string "Ehehehe, see you around!$" +BattleFrontier_PokeNav_2AD194:: @ 82AD194 .string "… … … … … …\n" .string "… … … … … …\l" .string "It’s {STR_VAR_1}…\p" @@ -7650,6 +7767,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "… … … … … …\l" .string "That’s all today…$" +BattleFrontier_PokeNav_2AD1DF:: @ 82AD1DF .string "This is {STR_VAR_1}. Today, I had\n" .string "this feeling I would chat with you.\p" .string "My desire to defeat you builds\n" @@ -7659,6 +7777,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m glad you heard me out.\n" .string "See you!$" +BattleFrontier_PokeNav_2AD2A8:: @ 82AD2A8 .string "It’s {STR_VAR_1}.\p" .string "When there’s a strong TRAINER\n" .string "nearby, I can sometimes sense that\l" @@ -7668,6 +7787,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’ll be waiting for your visit.\n" .string "Bye!$" +BattleFrontier_PokeNav_2AD34F:: @ 82AD34F .string "Hello, this is {STR_VAR_1}.\n" .string "You sound well, {PLAYER}{STRING 5}.\p" .string "I’ve traveled around the world,\n" @@ -7679,6 +7799,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "techniques.\p" .string "I do hope for a rematch.$" +BattleFrontier_PokeNav_2AD44E:: @ 82AD44E .string "Snivel… It’s… {STR_VAR_1}…\n" .string "…Sob…\p" .string "ROXANNE chewed me out in class\n" @@ -7690,6 +7811,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "the TRAINER’S SCHOOL tomorrow!\p" .string "See you later!$" +BattleFrontier_PokeNav_2AD53A:: @ 82AD53A .string "It’s {STR_VAR_1}!\p" .string "ROXANNE let me battle with her\n" .string "yesterday.\p" @@ -7702,6 +7824,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m going to really focus and work!\n" .string "I’d better go!$" +BattleFrontier_PokeNav_2AD642:: @ 82AD642 .string "Hi, it’s ANNA! I’m with my junior\n" .string "partner MEG again today.\p" .string "I really love caring for MEG and\n" @@ -7719,6 +7842,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I have to go now.\n" .string "It’s time for our snack!$" +BattleFrontier_PokeNav_2AD801:: @ 82AD801 .string "I love POKéMON!\n" .string "It’s {STR_VAR_1} from the FAN CLUB!\p" .string "You have to hear this!\n" @@ -7732,6 +7856,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Sorry, but I can’t talk now!\n" .string "You’ll have to hear this next time!$" +BattleFrontier_PokeNav_2AD92E:: @ 82AD92E .string "Ohoho!\p" .string "This is {STR_VAR_1}! I can’t wait to\n" .string "tell you about my darling POKéMON!\p" @@ -7747,6 +7872,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Well, I must be going.\n" .string "Bye, now!$" +BattleFrontier_PokeNav_2ADA8F:: @ 82ADA8F .string "I am… {STR_VAR_1}.\n" .string "People call me an EXPERT.\p" .string "But there is one thing I know.\n" @@ -7758,6 +7884,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "something deep and profound!\p" .string "I shall leave you in good spirits!$" +BattleFrontier_PokeNav_2ADB9B:: @ 82ADB9B .string "It’s {STR_VAR_1}.\n" .string "I’m glad to chat with you!\p" .string "I am feeling alive and refreshed\n" @@ -7768,6 +7895,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I imagine you’ll become an EXPERT\n" .string "in your old age! Ohohoho…$" +BattleFrontier_PokeNav_2ADC92:: @ 82ADC92 .string "Yay! This is {STR_VAR_1}!\n" .string "What’s up?\p" .string "I might be imagining this, but when\n" @@ -7783,6 +7911,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You didn’t really believe that?\l" .string "Ehehehe, that’s all! Bye now!$" +BattleFrontier_PokeNav_2ADE08:: @ 82ADE08 .string "Ahoy!\n" .string "{STR_VAR_1} here!\p" .string "As always, I’m fishing with wild\n" @@ -7796,6 +7925,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Gotta go!\n" .string "Find me some new fishing spots!$" +BattleFrontier_PokeNav_2ADF07:: @ 82ADF07 .string "Hey, there! It’s {STR_VAR_1}.\n" .string "Are you taking it casually?\p" .string "Ever since I was a kid, you know,\n" @@ -7813,6 +7943,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "But, hey, be cool. Take it casual.\n" .string "See you around.$" +BattleFrontier_PokeNav_2AE0D9:: @ 82AE0D9 .string "This is {STR_VAR_1}!\n" .string "I’m cycling right now.\p" .string "I love swimming and running,\n" @@ -7826,6 +7957,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You should make the challenge, too!\n" .string "See you!$" +BattleFrontier_PokeNav_2AE1FD:: @ 82AE1FD .string "Yo, this is {STR_VAR_1}! I’m smack\n" .string "in the middle of a triathlon!\p" .string "But, hey, I’ve always got time to\n" @@ -7839,6 +7971,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m getting run down…\l" .string "Gasp… Have…to…go…$" +BattleFrontier_PokeNav_2AE327:: @ 82AE327 .string "Hi, it’s {STR_VAR_1}.\n" .string "If you want to improve endurance,\l" .string "high-altitude training is it!\p" @@ -7847,6 +7980,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m getting oxygen starved, too!\n" .string "See you!$" +BattleFrontier_PokeNav_2AE3DA:: @ 82AE3DA .string "Oh, it’s {STR_VAR_1}, hello.\p" .string "I’ve been swimming a lot but I still\n" .string "can’t seem to reach EVERGRANDE.\p" @@ -7855,6 +7989,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Wahahaha.\l" .string "Take care!$" +BattleFrontier_PokeNav_2AE489:: @ 82AE489 .string "Hey, it’s {STR_VAR_1}…\n" .string "Whoops!\p" .string "Splash!\p" @@ -7870,6 +8005,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Anyways, I’m busy sunbathing,\n" .string "so let’s chat another time.$" +BattleFrontier_PokeNav_2AE5CD:: @ 82AE5CD .string "Hello, this is {STR_VAR_1}.\p" .string "Out of the three triathlon events,\n" .string "I like swimming best.\p" @@ -7878,12 +8014,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Ooh, triathlon is such a grueling\n" .string "test of human endurance! Bye!$" +BattleFrontier_PokeNav_2AE698:: @ 82AE698 .string "Hello, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "How are your POKéMON doing?\p" .string "My DRAGON POKéMON appear to be\n" .string "in peak form. Bye for now.$" +BattleFrontier_PokeNav_2AE704:: @ 82AE704 .string "{STR_VAR_1} here.\p" .string "My {STR_VAR_2} has grown even more\n" .string "tough than that last time.\p" @@ -7891,6 +8029,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You wait till next time!\p" .string "See you around!$" +BattleFrontier_PokeNav_2AE78F:: @ 82AE78F .string "It is {STR_VAR_1} here.\p" .string "I have continued with my studies\n" .string "in the art of concealment.\p" @@ -7900,6 +8039,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Like smoke I disappear!\n" .string "Farewell!$" +BattleFrontier_PokeNav_2AE859:: @ 82AE859 .string "This is {STR_VAR_1}.\n" .string "I kept up my training since we met.\p" .string "My {STR_VAR_2} is getting pretty\n" @@ -7907,6 +8047,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Training on a beach is effective,\n" .string "just as I thought. Bye now!$" +BattleFrontier_PokeNav_2AE8E6:: @ 82AE8E6 .string "How do you do?\n" .string "This is {STR_VAR_1}.\p" .string "I wonder when this yucky volcanic\n" @@ -7915,6 +8056,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "up the pattern on my parasol…\p" .string "Let’s promise to meet again!$" +BattleFrontier_PokeNav_2AE998:: @ 82AE998 .string "Hi, {STR_VAR_1} here.\p" .string "Did you know that it’s easier to\n" .string "float in the sea than a pool?\p" @@ -7926,6 +8068,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "…Where am I, anyway?\n" .string "I’d better go!$" +BattleFrontier_PokeNav_2AEA8F:: @ 82AEA8F .string "Oh, {PLAYER}{STRING 5}, hello!\n" .string "This is {STR_VAR_1}.\l" .string "I’m up in the mountains now.\p" @@ -7937,12 +8080,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’m going to try that!\n" .string "Bye-bye!$" +BattleFrontier_PokeNav_2AEB77:: @ 82AEB77 .string "Oh, hi, hi, this is {STR_VAR_1}!\p" .string "I’m raising POKéMON with LIV!\n" .string "We’re trying very hard!\p" .string "If we try harder, can we become\n" .string "number one? Bye-bye!$" +BattleFrontier_PokeNav_2AEBFA:: @ 82AEBFA .string "{STR_VAR_1} here!\p" .string "I’m a SAILOR, but I’m not on a boat\n" .string "now.\p" @@ -7952,6 +8097,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "while staring out across the waves.\p" .string "All right, next time!$" +BattleFrontier_PokeNav_2AECC1:: @ 82AECC1 .string "It’s {STR_VAR_1}.\n" .string "So? Get any more POKéMON?\p" .string "If you catch a new POKéMON,\n" @@ -7959,6 +8105,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I won’t whine for it, honest.\n" .string "I’ll be waiting. See you.$" +BattleFrontier_PokeNav_2AED52:: @ 82AED52 .string "This is {STR_VAR_1}.\p" .string "Are you raising your POKéMON\n" .string "in the optimal way?\p" @@ -7969,6 +8116,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "POKéMON, you should come out to\l" .string "{STR_VAR_2}. Take care now.$" +BattleFrontier_PokeNav_2AEE35:: @ 82AEE35 .string "Hi, this is {STR_VAR_1}.\p" .string "I gave a {POKEBLOCK} to my {STR_VAR_2}.\n" .string "It seemed to enjoy it very much.\p" @@ -7977,6 +8125,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I find that quite fascinating.\n" .string "Please do take care.$" +BattleFrontier_PokeNav_2AEEF4:: @ 82AEEF4 .string "{STR_VAR_1} here.\p" .string "If you cooperate with POKéMON,\n" .string "one can be comfortable in the wild.\p" @@ -7987,6 +8136,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I think you’re on the right track!\n" .string "Catch you later!$" +BattleFrontier_PokeNav_2AEFDA:: @ 82AEFDA .string "Hi, it’s {STR_VAR_1}. You know,\n" .string "the TRAINER who’s always prepared!\p" .string "{PLAYER}{STRING 5}, do you have enough items?\n" @@ -7997,6 +8147,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better go check my own\n" .string "supplies! Be vigilant!$" +BattleFrontier_PokeNav_2AF0E7:: @ 82AF0E7 .string "It’s {STR_VAR_1}!\n" .string "It’s {STR_VAR_1}!\p" .string "{STR_VAR_2} is a very busy\n" @@ -8007,6 +8158,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "How did you do today?\n" .string "Tell me about it next time, okay?$" +BattleFrontier_PokeNav_2AF1B8:: @ 82AF1B8 .string "It’s me, {STR_VAR_1}.\p" .string "I’m popular because I have lots\n" .string "of BUG POKéMON, right?\p" @@ -8019,6 +8171,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Snivel…\n" .string "See you!$" +BattleFrontier_PokeNav_2AF2C4:: @ 82AF2C4 .string "Hah! Hah! Hah! Hah!\p" .string "Hi! It’s {STR_VAR_1}! Hah! Hah!\p" .string "Trying to chat…\n" @@ -8029,6 +8182,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "We’ll chat…another time…\l" .string "Hah! Hah! Hah!$" +BattleFrontier_PokeNav_2AF371:: @ 82AF371 .string "Oh, hi!\p" .string "I’m still searching for treasures\n" .string "with KIRA!\p" @@ -8042,6 +8196,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re my one and only!\p" .string "…{PLAYER}, I have to go, bye!$" +BattleFrontier_PokeNav_2AF480:: @ 82AF480 .string "This is {STR_VAR_1}!\p" .string "I went to DEWFORD’s GYM again\n" .string "for training.\p" @@ -8062,6 +8217,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Forget this chat ever happened,\n" .string "how about it? So long!$" +BattleFrontier_PokeNav_2AF671:: @ 82AF671 .string "It’s a pleasure to chat with\n" .string "a young TRAINER like you.\p" .string "I imagine that you will continue to\n" @@ -8076,6 +8232,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Hahaha!\n" .string "Never be discouraged!$" +BattleFrontier_PokeNav_2AF7D8:: @ 82AF7D8 .string "Hi, this is {STR_VAR_1}!\n" .string "We just won a battle!\p" .string "We don’t win often, but it was this\n" @@ -8089,6 +8246,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "to her next time?\p" .string "Okay, see you!$" +BattleFrontier_PokeNav_2AF8F7:: @ 82AF8F7 .string "{STR_VAR_1} here, yes.\n" .string "I headed out to sea yesterday.\p" .string "I had been hoping to find a new\n" @@ -8103,6 +8261,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s all I have to say!\n" .string "Farewell for now!$" +BattleFrontier_PokeNav_2AFA39:: @ 82AFA39 .string "Ahoy there!\n" .string "It’s me, {STR_VAR_1}!\l" .string "I’m out on ROUTE 108 now!\l" @@ -8114,6 +8273,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s all from ROUTE 108!\n" .string "Brought to you by {STR_VAR_1}!$" +BattleFrontier_PokeNav_2AFB26:: @ 82AFB26 .string "It’s {STR_VAR_1}!\p" .string "I’m kind of busy, but I figured\n" .string "I should let you know that I’ve\l" @@ -8123,6 +8283,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I think we’ll be good rivals,\n" .string "you and I. Good-bye for now!$" +BattleFrontier_PokeNav_2AFC07:: @ 82AFC07 .string "Hi! This is {STR_VAR_1}.\n" .string "I heard the news!\p" .string "They say you did excellent at\n" @@ -8130,6 +8291,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It’s awesome, {STR_VAR_3} straight wins?\n" .string "See you!$" +BattleFrontier_PokeNav_2AFC78:: @ 82AFC78 .string "Hello, it’s {STR_VAR_1}!\n" .string "I heard about you!\p" .string "They said you won {STR_VAR_3} straight\n" @@ -8137,6 +8299,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s special! I should try\n" .string "harder, too! See you!$" +BattleFrontier_PokeNav_2AFCFF:: @ 82AFCFF .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "I heard you went on a tear at\n" @@ -8146,6 +8309,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get it together, too!\n" .string "Catch you soon!$" +BattleFrontier_PokeNav_2AFDA7:: @ 82AFDA7 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here. What’s up?\p" .string "There’s a rumor going around that\n" @@ -8154,6 +8318,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better step it up, too.\n" .string "See you!$" +BattleFrontier_PokeNav_2AFE3D:: @ 82AFE3D .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "You were at the {STR_VAR_2}\n" @@ -8162,6 +8327,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better work on my POKéMON more.\n" .string "See you soon!$" +BattleFrontier_PokeNav_2AFECA:: @ 82AFECA .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here. How are you?\p" .string "By the way, I heard you pulled off\n" @@ -8170,6 +8336,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That inspires me to focus on\n" .string "raising my team.$" +BattleFrontier_PokeNav_2AFF64:: @ 82AFF64 .string "…Er, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here…\p" .string "Oh, yeah, you were over at\n" @@ -8178,6 +8345,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, there goes a rare POKéMON!\n" .string "I have to go!$" +BattleFrontier_PokeNav_2AFFF0:: @ 82AFFF0 .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\l" .string "I hope you’re doing well.\p" @@ -8187,6 +8355,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s very impressive!\n" .string "I hope you stay successful.$" +BattleFrontier_PokeNav_2B00B5:: @ 82B00B5 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "I heard! Your {STR_VAR_3}-win streak at\n" @@ -8194,6 +8363,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That is so cool!\n" .string "I’d better try harder, too!$" +BattleFrontier_PokeNav_2B0129:: @ 82B0129 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "You won {STR_VAR_3} straight battles at\n" @@ -8201,6 +8371,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the accomplishment.\n" .string "I need to work harder.$" +BattleFrontier_PokeNav_2B01A5:: @ 82B01A5 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I hear you’re the terror of\n" @@ -8210,6 +8381,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re good, you.\n" .string "I wonder how many I can win?$" +BattleFrontier_PokeNav_2B0232:: @ 82B0232 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you keeping well?\p" @@ -8219,6 +8391,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the tale.\n" .string "See you!$" +BattleFrontier_PokeNav_2B02D9:: @ 82B02D9 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "I hope you’ve been keeping well.\p" @@ -8227,6 +8400,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I admire your energy!\n" .string "Bye now.$" +BattleFrontier_PokeNav_2B0366:: @ 82B0366 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I heard about you!\n" @@ -8235,6 +8409,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re an inspiration!\n" .string "Bye-bye!$" +BattleFrontier_PokeNav_2B03E6:: @ 82B03E6 .string "Hi! This is {STR_VAR_1}.\n" .string "I heard the news!\p" .string "They say you did excellent at\n" @@ -8242,6 +8417,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It’s awesome--{STR_VAR_3} straight wins?\n" .string "See you!$" +BattleFrontier_PokeNav_2B0457:: @ 82B0457 .string "Hello, it’s {STR_VAR_1}!\n" .string "I heard about you!\p" .string "They said you won {STR_VAR_3} straight\n" @@ -8249,6 +8425,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s special! I should try\n" .string "harder, too! See you!$" +BattleFrontier_PokeNav_2B04DE:: @ 82B04DE .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\p" .string "I heard you went on a tear at\n" @@ -8258,6 +8435,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get it together, too!\n" .string "Catch you soon!$" +BattleFrontier_PokeNav_2B0586:: @ 82B0586 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here. What’s up?\p" .string "There’s a rumor going around that\n" @@ -8266,6 +8444,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better step it up, too.\n" .string "See you!$" +BattleFrontier_PokeNav_2B061C:: @ 82B061C .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "You were at the {STR_VAR_2}\n" @@ -8274,6 +8453,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Me? I’d say I’m coming along.\n" .string "See you soon!$" +BattleFrontier_PokeNav_2B06A3:: @ 82B06A3 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here. How are you?\p" .string "By the way, I heard you pulled off\n" @@ -8282,6 +8462,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better try harder myself!\n" .string "See you soon!$" +BattleFrontier_PokeNav_2B073B:: @ 82B073B .string "…Er, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here…\p" .string "Oh, yeah, you were over at\n" @@ -8290,6 +8471,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, there goes a rare POKéMON!\n" .string "I have to go!$" +BattleFrontier_PokeNav_2B07C7:: @ 82B07C7 .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\l" .string "I hope you’re doing well.\p" @@ -8299,6 +8481,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s very impressive!\n" .string "I’d better work on my POKéMON, too!$" +BattleFrontier_PokeNav_2B0894:: @ 82B0894 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "I heard! Your {STR_VAR_3}-win streak at\n" @@ -8306,6 +8489,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That is so cool!\n" .string "I’d better try harder, too!$" +BattleFrontier_PokeNav_2B0908:: @ 82B0908 .string "Oh, {PLAYER}{STRING 5}, hello…\n" .string "This is {STR_VAR_1}.\p" .string "You won {STR_VAR_3} straight battles at\n" @@ -8313,6 +8497,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the accomplishment.\n" .string "I need to work harder.$" +BattleFrontier_PokeNav_2B0984:: @ 82B0984 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I hear you’re the terror of\n" @@ -8322,6 +8507,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re good, you.\n" .string "I wonder how many I can win?$" +BattleFrontier_PokeNav_2B0A11:: @ 82B0A11 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you keeping well?\p" @@ -8331,6 +8517,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the tale.\n" .string "See you!$" +BattleFrontier_PokeNav_2B0AB8:: @ 82B0AB8 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "I hope you’ve been keeping well.\p" @@ -8339,6 +8526,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I admire your energy!\n" .string "Bye now.$" +BattleFrontier_PokeNav_2B0B45:: @ 82B0B45 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "I heard about you!\p" @@ -8347,6 +8535,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re an inspiration!\n" .string "Bye-bye!$" +BattleFrontier_PokeNav_2B0BC5:: @ 82B0BC5 .string "Hi! {PLAYER}?\n" .string "Hello, this is {STR_VAR_1}!\l" .string "I heard the news!\p" @@ -8355,6 +8544,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "It’s awesome! I have to do better!\n" .string "See you!$" +BattleFrontier_PokeNav_2B0C4A:: @ 82B0C4A .string "Hello, it’s {STR_VAR_1}!\n" .string "I heard about you!\p" .string "They said you won {STR_VAR_3} titles\n" @@ -8362,6 +8552,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s super! I wonder if I can\n" .string "become a champion?$" +BattleFrontier_PokeNav_2B0CC7:: @ 82B0CC7 .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\l" .string "How’s it going?\p" @@ -8370,6 +8561,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Make it one more next time!\n" .string "Catch you soon!$" +BattleFrontier_PokeNav_2B0D4A:: @ 82B0D4A .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "I heard you became the champion\n" @@ -8377,6 +8569,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Sounds like you’re working hard.\n" .string "I’ll try to keep up!$" +BattleFrontier_PokeNav_2B0DC8:: @ 82B0DC8 .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "I heard you won {STR_VAR_3} times\n" @@ -8384,6 +8577,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get with it, too!\n" .string "See you soon!$" +BattleFrontier_PokeNav_2B0E35:: @ 82B0E35 .string "Hey, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here. How are you?\p" .string "By the way, I heard you became\n" @@ -8392,6 +8586,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better raise my POKéMON before\n" .string "you pull farther ahead.$" +BattleFrontier_PokeNav_2B0ED1:: @ 82B0ED1 .string "{PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here.\p" .string "You were at the {STR_VAR_2}\n" @@ -8401,6 +8596,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, is that right.\n" .string "Okay, bye.$" +BattleFrontier_PokeNav_2B0F72:: @ 82B0F72 .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\l" .string "I hope you’re doing well.\l" @@ -8410,6 +8606,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I must raise my POKéMON like you.\n" .string "See you again.$" +BattleFrontier_PokeNav_2B102A:: @ 82B102A .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "I heard! You took the title\n" @@ -8417,6 +8614,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That is so cool!\n" .string "I’d better try harder, too!$" +BattleFrontier_PokeNav_2B10A7:: @ 82B10A7 .string "Oh, {PLAYER}{STRING 5}, hello.\n" .string "This is {STR_VAR_1}.\p" .string "You won {STR_VAR_3} straight times at\n" @@ -8424,6 +8622,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the accomplishment.\n" .string "I need to work harder.$" +BattleFrontier_PokeNav_2B1121:: @ 82B1121 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I hear you’re the terror of\n" @@ -8435,6 +8634,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "…Pretty well impossible?\n" .string "Well, see you!$" +BattleFrontier_PokeNav_2B11D3:: @ 82B11D3 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you keeping well?\p" @@ -8443,6 +8643,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the tale.\n" .string "See you!$" +BattleFrontier_PokeNav_2B124D:: @ 82B124D .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "I hope you’ve been keeping well.\p" @@ -8451,6 +8652,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I admire your energy!\n" .string "Bye now.$" +BattleFrontier_PokeNav_2B12D0:: @ 82B12D0 .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "I heard about you!\p" @@ -8459,6 +8661,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re an inspiration!\n" .string "See you again!$" +BattleFrontier_PokeNav_2B1347:: @ 82B1347 .string "Hi! {PLAYER}?\n" .string "Hello, this is {STR_VAR_1}!\l" .string "I heard the news!\p" @@ -8467,6 +8670,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s awesome!\n" .string "See you!$" +BattleFrontier_PokeNav_2B13B1:: @ 82B13B1 .string "Hello, it’s {STR_VAR_1}!\n" .string "I heard about you!\p" .string "They said you won your way through\n" @@ -8474,6 +8678,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I have to try much harder!\n" .string "Bye!$" +BattleFrontier_PokeNav_2B142B:: @ 82B142B .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\l" .string "How’s it going?\p" @@ -8482,6 +8687,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Try to do even better next time!\n" .string "Catch you soon!$" +BattleFrontier_PokeNav_2B14B4:: @ 82B14B4 .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "I heard you blew through {STR_VAR_3} rooms\n" @@ -8489,6 +8695,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better train my POKéMON and\n" .string "try to keep up!$" +BattleFrontier_PokeNav_2B1525:: @ 82B1525 .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "I heard you got past {STR_VAR_3} rooms\n" @@ -8496,6 +8703,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get with it, too!\n" .string "See you soon!$" +BattleFrontier_PokeNav_2B158E:: @ 82B158E .string "Hey, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here. How are you?\p" .string "By the way, I heard you got through\n" @@ -8503,6 +8711,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better raise my POKéMON before\n" .string "you pull further ahead.$" +BattleFrontier_PokeNav_2B1622:: @ 82B1622 .string "{PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here.\p" .string "You were at the {STR_VAR_2}\n" @@ -8511,6 +8720,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Oh, there goes a rare POKéMON!\n" .string "Okay, bye.$" +BattleFrontier_PokeNav_2B169D:: @ 82B169D .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\l" .string "I hope you’re doing well.\l" @@ -8521,6 +8731,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I must raise my POKéMON like you.\l" .string "See you again.$" +BattleFrontier_PokeNav_2B1775:: @ 82B1775 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "I heard! You won your way through\n" @@ -8528,6 +8739,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That is so cool!\n" .string "I’d better try harder, too!$" +BattleFrontier_PokeNav_2B17F8:: @ 82B17F8 .string "Oh, {PLAYER}{STRING 5}, hello.\n" .string "This is {STR_VAR_1}.\p" .string "You won your way past {STR_VAR_3} rooms\n" @@ -8535,6 +8747,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the accomplishment.\n" .string "I need to work harder.$" +BattleFrontier_PokeNav_2B1877:: @ 82B1877 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I hear you’re the terror of\n" @@ -8546,6 +8759,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "…Pretty well impossible?\n" .string "Well, see you!$" +BattleFrontier_PokeNav_2B1946:: @ 82B1946 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you keeping well?\p" @@ -8554,6 +8768,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the tale.\n" .string "See you!$" +BattleFrontier_PokeNav_2B19C7:: @ 82B19C7 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "I hope you’ve been keeping well.\p" @@ -8562,6 +8777,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I admire your energy!\n" .string "Bye now.$" +BattleFrontier_PokeNav_2B1A4C:: @ 82B1A4C .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "I heard about you!\p" @@ -8570,6 +8786,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "You’re an inspiration!\n" .string "See you again!$" +BattleFrontier_PokeNav_2B1ACA:: @ 82B1ACA .string "Hi! {PLAYER}?\n" .string "Hello, this is {STR_VAR_1}!\l" .string "I heard the news!\p" @@ -8578,6 +8795,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s awesome!\n" .string "I should try that challenge.$" +BattleFrontier_PokeNav_2B1B50:: @ 82B1B50 .string "Hello, it’s {STR_VAR_1}!\n" .string "I heard about you!\p" .string "They said you won your way through\n" @@ -8585,6 +8803,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Wow, that’s fantastic!\n" .string "I’d better raise my POKéMON, too!$" +BattleFrontier_PokeNav_2B1BE4:: @ 82B1BE4 .string "Hey there, {PLAYER}!\n" .string "It’s me, {STR_VAR_1}.\l" .string "How’s it going?\p" @@ -8593,6 +8812,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "Try to do even better next time!\n" .string "Catch you soon!$" +BattleFrontier_PokeNav_2B1C6A:: @ 82B1C6A .string "Hey, {PLAYER}{STRING 5}.\n" .string "{STR_VAR_1} here.\p" .string "I heard you scaled {STR_VAR_3} floors\n" @@ -8600,6 +8820,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better work hard and try\n" .string "to keep up!$" +BattleFrontier_PokeNav_2B1CCF:: @ 82B1CCF .string "Hiya, {PLAYER}{STRING 5}!\n" .string "It’s {STR_VAR_1}.\p" .string "I heard you climbed {STR_VAR_3} floors\n" @@ -8607,6 +8828,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better get with it, too!\n" .string "See you soon!$" +BattleFrontier_PokeNav_2B1D38:: @ 82B1D38 .string "Hey, {PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here. How are you?\p" .string "By the way, I heard you got through\n" @@ -8614,6 +8836,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I’d better raise my POKéMON before\n" .string "you pull further ahead.$" +BattleFrontier_PokeNav_2B1DCD:: @ 82B1DCD .string "{PLAYER}{STRING 5}?\n" .string "{STR_VAR_1} here.\p" .string "You were at the {STR_VAR_2}\n" @@ -8623,6 +8846,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "No, huh?\n" .string "Okay, bye.$" +BattleFrontier_PokeNav_2B1E4B:: @ 82B1E4B .string "Oh, {PLAYER}{STRING 5}, how do you do?\n" .string "This is {STR_VAR_1} speaking.\l" .string "I hope you’re doing well.\l" @@ -8633,6 +8857,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I must raise my POKéMON like you.\l" .string "See you again.$" +BattleFrontier_PokeNav_2B1F24:: @ 82B1F24 .string "Oh, {PLAYER}{STRING 5}, hi there!\n" .string "This is {STR_VAR_1}!\p" .string "I heard! You won your way through\n" @@ -8640,6 +8865,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That is so cool!\n" .string "I’d better try harder, too!$" +BattleFrontier_PokeNav_2B1FA8:: @ 82B1FA8 .string "Oh, {PLAYER}{STRING 5}, hello.\n" .string "This is {STR_VAR_1}.\p" .string "You climbed {STR_VAR_3} floors inside\n" @@ -8647,6 +8873,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the accomplishment.\n" .string "I need to work harder.$" +BattleFrontier_PokeNav_2B2022:: @ 82B2022 .string "Ah, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\p" .string "I hear you’re the terror of\n" @@ -8658,6 +8885,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "…Pretty well impossible?\n" .string "Well, see you!$" +BattleFrontier_PokeNav_2B20F3:: @ 82B20F3 .string "Hello, {PLAYER}{STRING 5}.\n" .string "It’s me, {STR_VAR_1}.\l" .string "Are you keeping well?\p" @@ -8666,6 +8894,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "That’s quite the tale.\n" .string "See you!$" +BattleFrontier_PokeNav_2B2175:: @ 82B2175 .string "Ah, hello, {PLAYER}{STRING 5}!\n" .string "This is {STR_VAR_1}!\l" .string "I hope you’ve been keeping well.\p" @@ -8674,6 +8903,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E .string "I admire your energy!\n" .string "Bye now.$" +BattleFrontier_PokeNav_2B21FC:: @ 82B21FC .string "Oh, hi, {PLAYER}{STRING 5}.\n" .string "This is {STR_VAR_1}.\l" .string "I heard about you!\p" @@ -9518,11 +9748,11 @@ BattleFrontier_BattleTowerLobby_EventScript_2B688D:: @ 82B688D faceplayer setvar VAR_0x8004, 0 special sub_81A085C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6900 setvar VAR_0x8004, 10 special sub_81A085C - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE checkflag FLAG_0x934 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E90 @@ -9530,15 +9760,15 @@ BattleFrontier_BattleTowerLobby_EventScript_2B688D:: @ 82B688D BattleFrontier_BattleTowerLobby_EventScript_2B68BE:: @ 82B68BE setvar VAR_0x8004, 11 special sub_81A085C - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3 - compare_var_to_value VAR_RESULT, 4 + compare VAR_RESULT, 4 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C - compare_var_to_value VAR_RESULT, 5 + compare VAR_RESULT, 5 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4 release releaseall @@ -9560,7 +9790,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6925:: @ 82B6925 setvar VAR_0x8005, 6 special sub_81A085C waitstate - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69BB setvar VAR_0x8004, 8 setvar VAR_0x8005, 0 @@ -9624,9 +9854,9 @@ BattleFrontier_BattleTowerLobby_EventScript_2B69D3:: @ 82B69D3 special sub_81A085C waitstate copyvar VAR_0x8005, VAR_RESULT - compare_var_to_value VAR_0x8005, 0 + compare VAR_0x8005, 0 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6ABA - compare_var_to_value VAR_0x8005, 1 + compare VAR_0x8005, 1 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC0 setvar VAR_0x8004, 12 special sub_81A085C @@ -9637,7 +9867,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B69D3:: @ 82B69D3 special sub_81A085C setvar VAR_0x8004, 12 special sub_81A085C - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC6 setvar VAR_0x8004, 16 setvar VAR_0x8005, 0 @@ -9693,11 +9923,11 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6B09:: @ 82B6B09 setvar VAR_0x8004, 19 special sub_81A085C waitstate - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81 setvar VAR_0x8004, 20 special sub_81A085C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C setvar VAR_0x8004, 16 setvar VAR_0x8005, 0 @@ -9737,7 +9967,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6B81:: @ 82B6B81 waitstate setvar VAR_0x8004, 15 special sub_81A085C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 BattleFrontier_BattleTowerLobby_EventScript_2B6BD4:: @ 82B6BD4 @@ -9779,7 +10009,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6C0C:: @ 82B6C0C waitstate setvar VAR_0x8004, 15 special sub_81A085C - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4 end @@ -9810,9 +10040,9 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6C77:: @ 82B6C77 special sub_81A085C waitstate copyvar VAR_0x8005, VAR_RESULT - compare_var_to_value VAR_0x8005, 0 + compare VAR_0x8005, 0 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D50 - compare_var_to_value VAR_0x8005, 1 + compare VAR_0x8005, 1 call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D56 setvar VAR_0x8004, 17 special sub_81A085C @@ -9918,7 +10148,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6E4D:: @ 82B6E4D BattleFrontier_BattleTowerLobby_EventScript_2B6E54:: @ 82B6E54 setvar VAR_0x8004, 24 special sub_81A085C - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93 applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94 waitmovement 0 @@ -9927,7 +10157,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6E54:: @ 82B6E54 BattleFrontier_BattleTowerLobby_EventScript_2B6E72:: @ 82B6E72 setvar VAR_0x8004, 24 special sub_81A085C - compare_var_to_value VAR_0x8004, 0 + compare VAR_0x8004, 0 goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93 applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95 waitmovement 0 @@ -9962,54 +10192,71 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 step_31 step_end +gText_082B6EA5:: @ 82B6EA5 .string "Um, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Snivel… This tension is getting to me…$" +gText_082B6EEC:: @ 82B6EEC .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Here we come!$" +gText_082B6F16:: @ 82B6F16 .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" .string "Accept my challenge!$" +gText_082B6F4C:: @ 82B6F4C .string "Um… I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice…\n" .string "Do you think someone like me can win?$" +gText_082B6F92:: @ 82B6F92 .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "I’ll let you challenge me!$" +gText_082B6FC9:: @ 82B6FC9 .string "I’m horribly busy, but I also happen\n" .string "to be {STR_VAR_1}’s no. {STR_VAR_2} apprentice.$" +gText_082B700C:: @ 82B700C .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Glad to meet you!$" +gText_082B703A:: @ 82B703A .string "I serve as {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "May I begin?$" +gText_082B706A:: @ 82B706A .string "Eek! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "I’ll do my best!$" +gText_082B709C:: @ 82B709C .string "Yeehaw! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Put ’em up!$" +gText_082B70CC:: @ 82B70CC .string "I’m {STR_VAR_1}’s 1,000th apprentice!\n" .string "Actually, I’m no. {STR_VAR_2}! Here goes!$" +gText_082B710A:: @ 82B710A .string "Yeah, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Let’s get rockin’ and a-rollin’!$" +gText_082B714D:: @ 82B714D .string "Yippee-yahoo! I’m what you call\n" .string "{STR_VAR_1}’s no. {STR_VAR_2} apprentice!$" +gText_082B7185:: @ 82B7185 .string "Cough! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Good to meet you! Cough!$" +gText_082B71C1:: @ 82B71C1 .string "This is nerve-racking…\n" .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" +gText_082B71F9:: @ 82B71F9 .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice,\n" .string "and that’s no lie.$" +gText_082B7229:: @ 82B7229 .string "Are you… {PLAYER}?\n" .string "Oh! Sniff…sob…\p" .string "Oh! S-sorry…\n" @@ -10021,11 +10268,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, please, {PLAYER}!\n" .string "Please teach me about POKéMON!$" +gText_082B731C:: @ 82B731C .string "Oh… B-but…\n" .string "Snivel… Waaaaaaah!\p" .string "Please!\n" .string "I’m begging you, please!$" +gText_082B735B:: @ 82B735B .string "Oh, really? You will?\n" .string "Awesome! Wicked! Awoooh!\p" .string "Oh… I’m sorry…\n" @@ -10035,6 +10284,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be better for me: Level 50\n" .string "or the Open Level?$" +gText_082B7423:: @ 82B7423 .string "{STR_VAR_1}?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry!\n" @@ -10044,6 +10294,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thank you so much!\l" .string "Please talk with me again!$" +gText_082B74C1:: @ 82B74C1 .string "Wowee! You’re {PLAYER}, aren’t you?\n" .string "You’re awesomely strong, aren’t you?\p" .string "I’m {STR_VAR_1}!\n" @@ -10052,21 +10303,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Can you be my teacher and tell me\l" .string "lots about being a TRAINER?$" +gText_082B756F:: @ 82B756F .string "Aww, why?\n" .string "Oh, please? Pretty please?\l" .string "Please be my teacher, please!$" +gText_082B75B2:: @ 82B75B2 .string "Yay! Great!\p" .string "The first thing I wanted to ask you is\n" .string "about the BATTLE TOWER!\p" .string "The Level 50 and Open Level Rooms…\n" .string "Which would be perfect for me?$" +gText_082B763F:: @ 82B763F .string "{STR_VAR_1}, huh? That’s true!\n" .string "I’ll do my best there!\p" .string "If we meet here again, please teach\n" .string "me something else, teacher!$" +gText_082B76AC:: @ 82B76AC .string "Um… Are you {PLAYER}?\n" .string "My name is {STR_VAR_1}.\p" .string "I want to become a POKéMON TRAINER,\n" @@ -10075,11 +10330,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "advice because you’re so famous.\p" .string "{PLAYER}, could you give me advice?$" +gText_082B7772:: @ 82B7772 .string "Oh, but…\p" .string "I sincerely want to become a POKéMON\n" .string "TRAINER!\p" .string "Please, can you answer my questions?$" +gText_082B77CE:: @ 82B77CE .string "Thank you!\n" .string "Here’s my first question right away!\p" .string "The BATTLE TOWER has two levels,\n" @@ -10087,11 +10344,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which level do you think is more\n" .string "suitable for me?$" +gText_082B7871:: @ 82B7871 .string "Oh, the {STR_VAR_1} challenge?\n" .string "Understood!\p" .string "If I have another question, I’ll come\n" .string "back here for your advice!$" +gText_082B78D4:: @ 82B78D4 .string "Oh? Huh? You’re…\n" .string "No, that can’t be true.\p" .string "There isn’t any way that someone\n" @@ -10115,6 +10374,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "…Or will you be so kind as to give\n" .string "me advice?$" +gText_082B7B1A:: @ 82B7B1A .string "I knew it…\p" .string "It had to happen because I’m such\n" .string "a really boring nobody…\p" @@ -10125,6 +10385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, will you be so kind as to give\n" .string "me advice?$" +gText_082B7C13:: @ 82B7C13 .string "Really? I can’t believe it!\n" .string "I can’t believe you’ll advise me!\l" .string "I… I’m so happy…\p" @@ -10135,6 +10396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which course do you think even I may\n" .string "have a chance at?$" +gText_082B7D18:: @ 82B7D18 .string "{STR_VAR_1}? Okay!\n" .string "But do you really think someone like\l" .string "me would have a chance?\p" @@ -10143,6 +10405,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thank you very much for spending\n" .string "time with someone like me.$" +gText_082B7DD4:: @ 82B7DD4 .string "Oh! You’re {PLAYER}{STRING 5}, aren’t you?\p" .string "I’ve heard that you’re tough at\n" .string "POKéMON!\p" @@ -10155,10 +10418,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’m willing to listen to your advice.\n" .string "You’ll agree, of course?$" +gText_082B7EE5:: @ 82B7EE5 .string "Huh? Why are you refusing me?\n" .string "It’s me who’s asking you!\l" .string "You have to reconsider!$" +gText_082B7F35:: @ 82B7F35 .string "Okay, so there is this something.\n" .string "I want you to decide it for me.\p" .string "You know that the BATTLE TOWER has\n" @@ -10166,6 +10431,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which do you think would be good\n" .string "for me, {PLAYER}{STRING 5}?$" +gText_082B7FE8:: @ 82B7FE8 .string "Okay, {STR_VAR_1} is suitable for me?\n" .string "Thank you!\p" .string "Knowing that you made the decision,\n" @@ -10174,6 +10440,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082B8087:: @ 82B8087 .string "Oh, hi, there! {PLAYER}{STRING 5}!\n" .string "I know you because you’re famous!\l" .string "Call me {STR_VAR_1}! Glad to meet you!\p" @@ -10188,11 +10455,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, {PLAYER}{STRING 5}, how about sharing your\l" .string "wisdom with me every so often?$" +gText_082B822B:: @ 82B822B .string "Oh, but, please?\n" .string "A guy like me needs someone like\l" .string "you, {PLAYER}{STRING 5}!\p" .string "Honestly, I need your advice!$" +gText_082B8286:: @ 82B8286 .string "Thank you! That’s more like it!\n" .string "So, let’s start with an easy one!\p" .string "You know about the BATTLE TOWER’s\n" @@ -10201,11 +10470,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Me being a busy guy, which one should\n" .string "I gear up for?$" +gText_082B8356:: @ 82B8356 .string "{STR_VAR_1}, huh? Okay, gotcha.\n" .string "I’ll find time somehow and give it a go!\p" .string "…Whoops, I’d better go to work!\n" .string "Thanks! See you around!$" +gText_082B83CE:: @ 82B83CE .string "No way! Uh-uh!\n" .string "Are you maybe the real {PLAYER}?\p" .string "A-hah! Awesome! I’m {STR_VAR_1},\n" @@ -10219,10 +10490,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Isn’t it a great idea?\n" .string "Please, I want your advice!$" +gText_082B84FC:: @ 82B84FC .string "Ahahaha, you can pretend to be mean,\n" .string "but you can’t fool me!\l" .string "You really mean okay, don’t you?$" +gText_082B8559:: @ 82B8559 .string "Yay! I knew you’d have a big heart,\n" .string "{PLAYER}!\p" .string "What should I ask you first?\n" @@ -10234,6 +10507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Level 50 or Open Level?\n" .string "Which suits me more?$" +gText_082B8656:: @ 82B8656 .string "Oh-oh-oh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thank you for a totally cool reply!\p" @@ -10242,6 +10516,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082B86EA:: @ 82B86EA .string "I beg your pardon, but…\n" .string "Are you {PLAYER}?\p" .string "I’m {STR_VAR_1}, and I am delighted to\n" @@ -10254,6 +10529,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "May I become your apprentice,\n" .string "{PLAYER}?$" +gText_082B87DA:: @ 82B87DA .string "Oh…!\p" .string "… … … … … …\n" .string "… … … … … …\p" @@ -10262,6 +10538,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please! Please say that you will\n" .string "accept me as your apprentice!$" +gText_082B887C:: @ 82B887C .string "Oh… I’m delighted!\p" .string "I don’t wish to waste your time,\n" .string "so please advise me on this.\p" @@ -10271,12 +10548,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be most suitable for me?\n" .string "Level 50 or Open Level?$" +gText_082B8957:: @ 82B8957 .string "{STR_VAR_1} is your choice!\n" .string "I see. I will do my best!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082B89C6:: @ 82B89C6 .string "Eek! Eek! {PLAYER}!\n" .string "You spoke to me!\l" .string "I… I’m overjoyed!\p" @@ -10289,6 +10568,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please take me in as your apprentice!\n" .string "I want to learn from you!$" +gText_082B8ACF:: @ 82B8ACF .string "Waaaah!\n" .string "{PLAYER} turned me down…\l" .string "It… It’s an invaluable experience!\p" @@ -10296,6 +10576,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "an affirmative answer this time!\p" .string "I beg you for your guidance!$" +gText_082B8B66:: @ 82B8B66 .string "Hieeeeh! {PLAYER} said yes!\n" .string "{PLAYER} said yes!\p" .string "I won’t be able to sleep tonight…\n" @@ -10304,12 +10585,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "At the BATTLE TOWER, what is right\n" .string "for me, Level 50 or Open Level?$" +gText_082B8C20:: @ 82B8C20 .string "{STR_VAR_1}! Perfectly understood!\n" .string "I understand perfectly!\l" .string "I’m deliriously delighted!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082B8CAA:: @ 82B8CAA .string "Whoa! Could you be…\n" .string "Might you be… {PLAYER}{STRING 5}?!\l" .string "That strong and famous TRAINER?\l" @@ -10322,11 +10605,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, there you have it, {PLAYER}{STRING 5}!\n" .string "Let me apprentice under you!$" +gText_082B8DD3:: @ 82B8DD3 .string "Gwaaaah!\n" .string "You’re quite cool and tough…\p" .string "Don’t be that way, please.\n" .string "I’m asking you!$" +gText_082B8E24:: @ 82B8E24 .string "Oh, yeah! That’s a solid reply!\n" .string "Excellent, I might add!\p" .string "So how about a first piece of advice\n" @@ -10334,12 +10619,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I were to go, what would be better?\n" .string "Level 50 or Open Level?$" +gText_082B8ED5:: @ 82B8ED5 .string "Uh-huh, {STR_VAR_1} it is!\n" .string "OK, A-OK!\l" .string "I’ll go show my mettle, like, jam!\p" .string "All right, I’ll look to you as my mentor!\n" .string "Adios!$" +gText_082B8F45:: @ 82B8F45 .string "Oh, hey, {PLAYER}{STRING 5}, right?\n" .string "The police were looking for you!\p" .string "… … …\n" @@ -10352,6 +10639,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about you becoming my master\n" .string "about all things POKéMON?$" +gText_082B905F:: @ 82B905F .string "If you’re going to act cold like that,\n" .string "I’ll show you what I’ll do!\p" .string "Waaah! Waaah! Waaah!\n" @@ -10360,6 +10648,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Come on, will you please be\n" .string "my POKéMON master?$" +gText_082B910E:: @ 82B910E .string "Yippee!\n" .string "I’ll buy you a boat for that!\p" .string "Of course I’m lying again!\n" @@ -10370,6 +10659,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "level I should challenge…\p" .string "Can you decide for me, master?$" +gText_082B9204:: @ 82B9204 .string "Okay, so {STR_VAR_1} is better!\n" .string "I’ll go to the other level, then!\p" .string "Just kidding!\n" @@ -10377,6 +10667,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082B929C:: @ 82B929C .string "A-H-O-Y!\n" .string "And that spells ahoy, and it means hi!\p" .string "I’m {STR_VAR_1}, the rappin’ SAILOR\n" @@ -10394,11 +10685,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s make that a celebration!\n" .string "Become my mentor for commemoration!$" +gText_082B9438:: @ 82B9438 .string "But!\n" .string "You have to work with me!\p" .string "Don’t be such a tease!\n" .string "Become my mentor, please!$" +gText_082B9488:: @ 82B9488 .string "That’s it!\n" .string "{PLAYER}, you’ve got the spirit!\p" .string "So here’s my first question\n" @@ -10408,11 +10701,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Level 50 and Open Level there be,\n" .string "which is the one that’s good for me?$" +gText_082B9564:: @ 82B9564 .string "Okay, {STR_VAR_1} it is, you say!\n" .string "I’ll go and take it on my way!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082B95D8:: @ 82B95D8 .string "Say, hey, aren’t you {PLAYER}?\n" .string "What should I do? Talk to you?\l" .string "Why not? I’m already talking to you!\p" @@ -10428,11 +10723,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, let me be your underling!\n" .string "I want you to teach me everything!$" +gText_082B9763:: @ 82B9763 .string "You’re turning me down, then?\n" .string "I’ll just have to ask you again!\p" .string "{PLAYER}, I beg to be your underling!\n" .string "I need you to teach me everything!$" +gText_082B97E5:: @ 82B97E5 .string "Lucky, yeah, woohoo!\n" .string "Should I pop a question to you?\p" .string "Since we’re near the BATTLE TOWER,\n" @@ -10440,12 +10737,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Of the choices you see,\n" .string "which is the right one for me?$" +gText_082B989A:: @ 82B989A .string "If {STR_VAR_1} is what you suggest,\n" .string "it must be the very best!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082B992D:: @ 82B992D .string "Oh, hi! You there!\n" .string "Can I get you to massage my shoulder?\p" .string "…Yes, there! That’s it!\n" @@ -10460,10 +10759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Listen, can I get you to give me\n" .string "advice?$" +gText_082B9A84:: @ 82B9A84 .string "Oh, why?\p" .string "I won’t be a big bother, I promise!\n" .string "Please?$" +gText_082B9AB9:: @ 82B9AB9 .string "Thank you. Mighty good of you!\n" .string "…Cough! Cough!\p" .string "Oogh, I have to toughen up quick…\p" @@ -10471,11 +10772,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "right away, but what would be better\l" .string "for me? Level 50 or Open Level?$" +gText_082B9B76:: @ 82B9B76 .string "Hm, all right. That’s {STR_VAR_1}.\n" .string "I’ll go there right away.\p" .string "I hope I can keep hitting you up for\n" .string "help--after all, you’re my mentor!$" +gText_082B9BF2:: @ 82B9BF2 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -10492,11 +10795,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you become my teacher and\n" .string "give me advice?$" +gText_082B9D83:: @ 82B9D83 .string "Please don’t brush me off like this!\n" .string "I can’t live with the humiliation.\p" .string "Please become my teacher!\n" .string "I need your advice!$" +gText_082B9DF9:: @ 82B9DF9 .string "Th-thank you…\p" .string "But please don’t look at me like that.\n" .string "It makes me all flustered.\p" @@ -10505,6 +10810,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "At the BATTLE TOWER…\n" .string "Which level should I attempt?$" +gText_082B9EAA:: @ 82B9EAA .string "Oh… Okay!\n" .string "I’ll try my hand at that.\p" .string "I hope I can make a valiant challenge\n" @@ -10513,6 +10819,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082B9F55:: @ 82B9F55 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "You may call me {STR_VAR_1}.\p" @@ -10524,6 +10831,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I merely want you to recognize me\l" .string "as your apprentice.$" +gText_082BA084:: @ 82BA084 .string "Oh?\n" .string "But what would compel you to refuse?\p" .string "I apologize for being skeptical about\n" @@ -10531,6 +10839,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please accept my apology and\n" .string "accept me as your apprentice.$" +gText_082BA11D:: @ 82BA11D .string "You really are accepting me?\n" .string "I don’t wish to celebrate prematurely.\p" .string "If it is true, I apologize.\n" @@ -10539,6 +10848,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "what would be worthy of me?\l" .string "Level 50 or Open Level?$" +gText_082BA1F3:: @ 82BA1F3 .string "{STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -10547,6 +10857,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "me that you have accepted me.\p" .string "Let us meet again!$" +gText_082BA2A3:: @ 82BA2A3 .string "Sigh… Sob…\n" .string "Oh, {PLAYER}!\p" .string "I’m all tangled up in a dilemma\n" @@ -10556,25 +10867,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please tell me, {PLAYER}.\n" .string "What item should I make it hold?$" +gText_082BA34E:: @ 82BA34E .string "Oh, really? I shouldn’t make\n" .string "my {STR_VAR_1} hold anything?$" +gText_082BA380:: @ 82BA380 .string "Oh, okay! I’m delighted it’s settled!\n" .string "Awesome! Wicked! Awoooh!\p" .string "Thank you so much!$" +gText_082BA3D2:: @ 82BA3D2 .string "Oh, I’m so glad…\n" .string "I think I have that {STR_VAR_1}, too.\p" .string "I’m delighted it’s settled!\n" .string "Awesome! Wicked! Awoooh!\p" .string "Thank you so much!$" +gText_082BA448:: @ 82BA448 .string "Waaaah! Please don’t be mean!\p" .string "That item {STR_VAR_1} was already\n" .string "recommended to me before, sob…\p" .string "Or do you mean I shouldn’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BA4D3:: @ 82BA4D3 .string "Yay! It’s {PLAYER}!\n" .string "Great! I wanted to ask you something!\p" .string "Do you make your POKéMON hold items?\n" @@ -10583,38 +10899,47 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} to hold?\p" .string "What do you think?$" +gText_082BA58C:: @ 82BA58C .string "Huh? You mean my {STR_VAR_1} doesn’t\n" .string "have to hold anything?$" +gText_082BA5BF:: @ 82BA5BF .string "Oh, I get it! I’ll do that!\n" .string "Thanks for teaching me!$" +gText_082BA5F3:: @ 82BA5F3 .string "Oh, wow! One {STR_VAR_1}, huh?\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BA635:: @ 82BA635 .string "Oh, uh, no, that’s not what I meant.\n" .string "I want to know about a different item\l" .string "than the ones I already know.\p" .string "Or do you mean that my POKéMON doesn’t\n" .string "have to hold anything this time?$" +gText_082BA6E6:: @ 82BA6E6 .string "{PLAYER}, hello!\n" .string "It’s about my {STR_VAR_1}…\p" .string "I want to make it hold a good item.\n" .string "What would be good for it?$" +gText_082BA742:: @ 82BA742 .string "Oh, then my {STR_VAR_1} doesn’t have\n" .string "to hold anything?$" +gText_082BA770:: @ 82BA770 .string "Okay, I got it!\n" .string "See you again!$" +gText_082BA78F:: @ 82BA78F .string "Oh, the item {STR_VAR_1}?\n" .string "Understood!\p" .string "I’ll do my best to find one!\n" .string "See you again!$" +gText_082BA7D8:: @ 82BA7D8 .string "Somebody taught me about\n" .string "the {STR_VAR_1} already.\p" .string "I want my POKéMON to hold a different\n" @@ -10622,6 +10947,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or do you think {STR_VAR_2} doesn’t\n" .string "have to hold anything?$" +gText_082BA867:: @ 82BA867 .string "Hello, {PLAYER}…\n" .string "I’m sorry to disturb you, but I have\l" .string "something else I wanted to ask you.\p" @@ -10632,19 +10958,23 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, please, could you decide\n" .string "for me?$" +gText_082BA96B:: @ 82BA96B .string "A POKéMON belonging to someone like me\n" .string "would be better off without an item?$" +gText_082BA9B7:: @ 82BA9B7 .string "I understand…\n" .string "You’re saying I shouldn’t rely on items.\l" .string "I’ll do my best not to!\p" .string "Thank you very much!$" +gText_082BAA1B:: @ 82BAA1B .string "The item {STR_VAR_1}, okay.\n" .string "I’m not sure if I can get one…\l" .string "No! I’ll do my best to get it.\p" .string "Thank you very much!$" +gText_082BAA81:: @ 82BAA81 .string "Oh, but…\n" .string "I think I’ve heard about that before…\p" .string "Is it maybe because I haven’t handled\n" @@ -10652,6 +10982,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or do you mean I shouldn’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BAB22:: @ 82BAB22 .string "Oh, {PLAYER}{STRING 5}.\n" .string "There’s something I wanted to ask you.\p" .string "You know how you decided which\n" @@ -10663,9 +10994,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "What would be good? I want to make\n" .string "my {STR_VAR_1} hold something.$" +gText_082BAC43:: @ 82BAC43 .string "Oh! So my {STR_VAR_1} should do\n" .string "the best it can empty-handed?$" +gText_082BAC78:: @ 82BAC78 .string "If you think that’s best, I’ll do that.\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -10673,6 +11006,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BAD17:: @ 82BAD17 .string "The item {STR_VAR_1}, huh?\n" .string "Not bad. I’ll use it!\p" .string "Knowing that you made the decision,\n" @@ -10681,12 +11015,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BADB6:: @ 82BADB6 .string "Huh? What are you saying?\n" .string "You told me about the {STR_VAR_1}\l" .string "already before.\p" .string "Or do you mean my {STR_VAR_2} should\n" .string "do the best it can empty-handed?$" +gText_082BAE36:: @ 82BAE36 .string "Yo, {PLAYER}{STRING 5}!\p" .string "We’re both busy, but we seem to run\n" .string "into each other often anyway!\p" @@ -10698,26 +11034,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "giving me advice on what I should make\l" .string "my {STR_VAR_1} hold?$" +gText_082BAF4E:: @ 82BAF4E .string "Oh, so me being a busy guy, you say\n" .string "my {STR_VAR_1} doesn’t need anything?$" +gText_082BAF8F:: @ 82BAF8F .string "Okay, gotcha.\n" .string "I won’t need any time for that.\p" .string "Thanks today!\n" .string "See you around!$" +gText_082BAFDB:: @ 82BAFDB .string "Okay, gotcha.\n" .string "I’ll find time somehow and find\l" .string "that {STR_VAR_1} you recommended.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082BB05F:: @ 82BB05F .string "Huh? I already know about\n" .string "that {STR_VAR_1}.\p" .string "Oh, right, I get it.\n" .string "So me being a busy guy, you say\l" .string "my {STR_VAR_2} doesn’t need anything?$" +gText_082BB0D4:: @ 82BB0D4 .string "Hiya, {PLAYER}! It’s me!\n" .string "I need to tap your mind again today.\l" .string "Please, I need your advice!\p" @@ -10726,15 +11067,18 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I want to make my {STR_VAR_1} hold\n" .string "an item, what should it be?$" +gText_082BB18C:: @ 82BB18C .string "Is that right? My {STR_VAR_1} doesn’t\n" .string "need to hold an item, you’re saying.$" +gText_082BB1CE:: @ 82BB1CE .string "Okay, that’s what I’ll do!\p" .string "I guess that’s about all I wanted\n" .string "to ask you today.\p" .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BB242:: @ 82BB242 .string "Uh-huh! One {STR_VAR_1}.\n" .string "What a cool choice!\l" .string "I’ll definitely try that!\p" @@ -10743,6 +11087,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BB2D9:: @ 82BB2D9 .string "Ahahah! That’s silly!\n" .string "You already told me about that\l" .string "{STR_VAR_1} before!\p" @@ -10750,6 +11095,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Oh, wait! My {STR_VAR_2} doesn’t\n" .string "need to hold an item, you’re saying.$" +gText_082BB370:: @ 82BB370 .string "Hello, {PLAYER}. I hope you’ve been\n" .string "keeping well.\p" .string "May I approach you for advice?\p" @@ -10763,26 +11109,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It would please me if you could decide\n" .string "what would be right for my POKéMON…$" +gText_082BB4C3:: @ 82BB4C3 .string "In other words… My POKéMON has\n" .string "no need to hold an item?$" +gText_082BB4FB:: @ 82BB4FB .string "I understand clearly now!\n" .string "I will keep trying like this.\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BB575:: @ 82BB575 .string "One {STR_VAR_1} it is!\n" .string "I will order it right away.\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BB5E1:: @ 82BB5E1 .string "You’ve already told me about that,\n" .string "and I already have it.\p" .string "Or are you saying… My POKéMON has\n" .string "no need to hold an item?$" +gText_082BB656:: @ 82BB656 .string "Eek! {PLAYER}!\n" .string "I… I’m overjoyed to see you again!\p" .string "Oh-oh-oh! There’s something I just\n" @@ -10790,14 +11141,17 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide what my {STR_VAR_1}\n" .string "should be holding!$" +gText_082BB6E5:: @ 82BB6E5 .string "Oh, wow! I didn’t expect that answer!\n" .string "So, a hold item isn’t necessary?$" +gText_082BB72C:: @ 82BB72C .string "Perfectly understood!\n" .string "I’ll keep at this without an item!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BB7A2:: @ 82BB7A2 .string "{STR_VAR_1}! I’ll use that!\p" .string "Um… Could it be, {PLAYER}, you also\n" .string "make your POKéMON hold that item?\p" @@ -10805,12 +11159,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope you’ll be willing to teach me\l" .string "some more another time.$" +gText_082BB84A:: @ 82BB84A .string "Oh? You recommended that\n" .string "{STR_VAR_1} before, too.\p" .string "Or is it the best thing to hold?\n" .string "Or do you mean that my {STR_VAR_2}\l" .string "doesn’t need anything to hold?$" +gText_082BB8CD:: @ 82BB8CD .string "Hola!\n" .string "My maestro, {PLAYER}{STRING 5}!\p" .string "I want to hit you up for advice on\n" @@ -10820,26 +11176,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BB970:: @ 82BB970 .string "Oh? So, you’re saying my {STR_VAR_1}\n" .string "can win without holding any item?$" +gText_082BB9AE:: @ 82BB9AE .string "Si, bueno!\n" .string "I’ll give it my best shot, like, slam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BBA05:: @ 82BBA05 .string "Uh-huh, that’s one {STR_VAR_1}?\n" .string "Si, bueno!\l" .string "I’ll go find me one, like, bam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BBA6C:: @ 82BBA6C .string "No, no! You already told me about\n" .string "that {STR_VAR_1} thing before.\p" .string "Oh, now wait just one minute here…\n" .string "So, you’re saying my {STR_VAR_2}\l" .string "can win without holding any item?$" +gText_082BBB01:: @ 82BBB01 .string "{PLAYER}{STRING 5}, something unbelievable\n" .string "has happened!\p" .string "I woke up this morning, and my POKéMON\n" @@ -10852,9 +11213,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about deciding for me what\n" .string "my {STR_VAR_1} should hold, master?$" +gText_082BBC1C:: @ 82BBC1C .string "What’s that mean?\n" .string "Don’t make it hold anything?$" +gText_082BBC4B:: @ 82BBC4B .string "Okay, so it shouldn’t hold anything.\n" .string "Then, I’d better get something for it!\p" .string "Just kidding!\n" @@ -10862,6 +11225,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BBCF6:: @ 82BBCF6 .string "Okay, so it’s one {STR_VAR_1}!\n" .string "I’ll make it hold anything but that!\p" .string "Just kidding!\n" @@ -10869,12 +11233,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BBD90:: @ 82BBD90 .string "Um, you told me about that before,\n" .string "didn’t you?\p" .string "Isn’t there something else?\p" .string "Or do you mean, don’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BBE0B:: @ 82BBE0B .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -10885,21 +11251,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "My {STR_VAR_1} needs an item to hold,\n" .string "What should it be, if I may be bold?$" +gText_082BBEE5:: @ 82BBEE5 .string "Is that right?\n" .string "My {STR_VAR_1} doesn’t need to be\l" .string "holding anything tight?$" +gText_082BBF25:: @ 82BBF25 .string "Okay, I hear you, sure I do!\n" .string "My POKéMON will go empty-handed, too!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BBFA4:: @ 82BBFA4 .string "Okay, one {STR_VAR_1},\n" .string "that’s what I’ll use.\l" .string "I was right to make you choose!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BC024:: @ 82BC024 .string "Okay, one {STR_VAR_1}, you say?\n" .string "You told me that the other day.\l" .string "I need a new idea, a brand new way.\p" @@ -10907,6 +11277,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "My POKéMON doesn’t need to hold\l" .string "anything tight?$" +gText_082BC0C8:: @ 82BC0C8 .string "Say, hey, {PLAYER}!\n" .string "I found you again today!\p" .string "What should I do? Get your advice?\n" @@ -10920,21 +11291,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my {STR_VAR_1} that’d be good.\l" .string "My indecision is making me brood.$" +gText_082BC213:: @ 82BC213 .string "My {STR_VAR_1} needs nothing?\n" .string "Doesn’t need to hold anything?$" +gText_082BC247:: @ 82BC247 .string "If holding nothing is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BC2DD:: @ 82BC2DD .string "If holding that {STR_VAR_1} is\n" .string "the best, I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BC373:: @ 82BC373 .string "Haven’t I heard about that\n" .string "{STR_VAR_1} before?\l" .string "I’m certain I have, that’s for sure!\p" @@ -10942,6 +11317,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or, my {STR_VAR_2} needs nothing?\l" .string "Doesn’t need to hold anything?$" +gText_082BC40E:: @ 82BC40E .string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm’s broken!\n" .string "Don’t touch it, please!\p" .string "I must’ve broken it while I was trying\n" @@ -10952,21 +11328,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, what do you think would be\n" .string "good for my {STR_VAR_1} to hold?$" +gText_082BC514:: @ 82BC514 .string "Ouch…\p" .string "So your suggestion is my {STR_VAR_1}\n" .string "doesn’t have to hold anything?$" +gText_082BC555:: @ 82BC555 .string "Hm, all right. That would be easier\n" .string "for me, the way things are now.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BC5CE:: @ 82BC5CE .string "Hm, all right. That’s one {STR_VAR_1}.\n" .string "My POKéMON’s arm is fine, so I’ll make\l" .string "it hold that item right away.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BC666:: @ 82BC666 .string "No, no, you told me about that\n" .string "{STR_VAR_1} before, remember?\p" .string "How about telling me something\n" @@ -10975,6 +11355,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So your suggestion is my {STR_VAR_2}\l" .string "doesn’t have to hold anything?$" +gText_082BC714:: @ 82BC714 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…\p" .string "Please, don’t look at me that way.\n" @@ -10986,9 +11367,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, what do you think would\n" .string "be good?$" +gText_082BC808:: @ 82BC808 .string "Oh… Then, you think it would be better\n" .string "if my {STR_VAR_1} didn’t have an item?$" +gText_082BC84D:: @ 82BC84D .string "Oh… Okay!\n" .string "I’ll go without an item.\p" .string "This is nerve-racking, though.\n" @@ -10997,6 +11380,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BC8EA:: @ 82BC8EA .string "Oh… Okay!\n" .string "I’ll go with that {STR_VAR_1}.\p" .string "This is nerve-racking, though.\n" @@ -11005,6 +11389,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BC984:: @ 82BC984 .string "B-but I already heard about that.\p" .string "Please don’t brush me off like this!\n" .string "I can’t live with the humiliation.\p" @@ -11012,6 +11397,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Do you think it would be better if\l" .string "my {STR_VAR_2} didn’t have an item?$" +gText_082BCA4D:: @ 82BCA4D .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps you’re a twin?\p" @@ -11024,13 +11410,16 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "to make hold a convenient item.\p" .string "What would be worthy of it?$" +gText_082BCB75:: @ 82BCB75 .string "It’s better if it held nothing?\n" .string "Are you certain?$" +gText_082BCBA6:: @ 82BCBA6 .string "I see. If that’s the case, that’s fine.\n" .string "I thank you for your time.\p" .string "Let us meet again!$" +gText_082BCBFC:: @ 82BCBFC .string "One {STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11039,6 +11428,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "put it to good use.\p" .string "Let us meet again!$" +gText_082BCCA4:: @ 82BCCA4 .string "No, no, wait a minute.\n" .string "I believe you taught me that before.\p" .string "I would like you to recommend\n" @@ -11047,6 +11437,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my {STR_VAR_2} should hold nothing?\l" .string "Are you certain?$" +gText_082BCD68:: @ 82BCD68 .string "Waah, {PLAYER}!\n" .string "I have a dilemma, sob…\p" .string "I want to begin battling other people,\n" @@ -11057,6 +11448,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If you were me, which of these POKéMON\l" .string "would you send out first?$" +gText_082BCE64:: @ 82BCE64 .string "My {STR_VAR_1} should go first?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry!\n" @@ -11064,25 +11456,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my first POKéMON, and it’s made me cry…\p" .string "Thank you so much!$" +gText_082BCEF2:: @ 82BCEF2 .string "Yay! It’s {PLAYER}!\n" .string "Great! I wanted to ask you something!\p" .string "Um, of my POKéMON, which do you\n" .string "think should go out first?$" +gText_082BCF61:: @ 82BCF61 .string "My {STR_VAR_1}? That’s true.\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BCFA1:: @ 82BCFA1 .string "{PLAYER}, hello!\p" .string "I think, in a battle, it’s very important\n" .string "which POKéMON comes out first.\p" .string "Out of the POKéMON that I have,\n" .string "which would be good to send out first?$" +gText_082BD03C:: @ 82BD03C .string "My {STR_VAR_1} goes first?\n" .string "Okay, I got it!\p" .string "See you again!$" +gText_082BD06D:: @ 82BD06D .string "Hello, {PLAYER}…\n" .string "I’m sorry to disturb you again with\l" .string "another question.\p" @@ -11094,6 +11491,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which of my POKéMON should I send\n" .string "out first in a battle?$" +gText_082BD18A:: @ 82BD18A .string "My {STR_VAR_1}?\n" .string "Understood!\p" .string "I can’t believe that you would bother\n" @@ -11101,6 +11499,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’m so grateful that you would even\n" .string "speak with me… Thank you!$" +gText_082BD222:: @ 82BD222 .string "Oh, {PLAYER}{STRING 5}! It’s me!\n" .string "I’m so glad to see you because I have\l" .string "this little problem.\p" @@ -11111,6 +11510,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "How about deciding just the first\n" .string "POKéMON for me?$" +gText_082BD325:: @ 82BD325 .string "My {STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11118,6 +11518,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BD3B1:: @ 82BD3B1 .string "Hi, my teacher {PLAYER}{STRING 5}!\n" .string "I’m busy again today!\p" .string "I have to do some cycling, shopping,\n" @@ -11127,12 +11528,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about checking out my team?\n" .string "Which one should go first?$" +gText_082BD493:: @ 82BD493 .string "Okay, gotcha.\n" .string "I have enough time at least to put\l" .string "my {STR_VAR_1} at the head of the line!\p" .string "Whoops, my girlfriend’s waiting!\n" .string "Thanks! See you around!$" +gText_082BD51C:: @ 82BD51C .string "Yoohoo! Hiya, {PLAYER}!\n" .string "You always walk around looking tough!\p" .string "Listen, I need something from you\n" @@ -11142,6 +11545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON of mine should be first\n" .string "to go out in a battle?$" +gText_082BD609:: @ 82BD609 .string "Hmhm!\n" .string "My {STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11150,6 +11554,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BD697:: @ 82BD697 .string "Thank you so much for stopping to\n" .string "chat with me, {PLAYER}.\p" .string "I know I’m taking advantage of your\n" @@ -11159,12 +11564,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It would please me if you could decide\n" .string "which POKéMON should come first.$" +gText_082BD797:: @ 82BD797 .string "My {STR_VAR_1} it is!\n" .string "I will put it first right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BD806:: @ 82BD806 .string "Eek! {PLAYER}!\n" .string "I… I’m overjoyed to see you again!\p" .string "My POKéMON have become much\n" @@ -11175,6 +11582,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide which of my POKéMON\n" .string "should go out first!$" +gText_082BD8F5:: @ 82BD8F5 .string "Sigh… I’m overwhelmed with happiness…\p" .string "It’s like a dream having you decide\n" .string "for me, {PLAYER}.\p" @@ -11183,6 +11591,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BD9BE:: @ 82BD9BE .string "Hello, hello!\n" .string "My mentor, {PLAYER}{STRING 5}!\l" .string "Hit me with your sage advice today!\p" @@ -11195,12 +11604,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BDAE1:: @ 82BDAE1 .string "Uh-huh, my {STR_VAR_1} leads off!\n" .string "OK, A-OK!\l" .string "I’ll reorder the lineup, like, wham!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BDB4E:: @ 82BDB4E .string "{PLAYER}{STRING 5}, listen!\n" .string "It’s a crisis!\p" .string "My POKéMON, all three of them, go into\n" @@ -11213,6 +11624,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about deciding for me which\n" .string "POKéMON should go first, master?$" +gText_082BDC6B:: @ 82BDC6B .string "Okay, so it’s my {STR_VAR_1} you chose?\n" .string "I’ll let any but that one go first!\p" .string "Just kidding!\n" @@ -11220,6 +11632,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BDD0D:: @ 82BDD0D .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11230,11 +11643,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Out of this lot, which should go first\n" .string "as the first on the spot?$" +gText_082BDDEC:: @ 82BDDEC .string "Okay, I hear you, sure I do!\n" .string "I’ll switch them up, that I’ll do!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BDE68:: @ 82BDE68 .string "Yahoo, {PLAYER}!\n" .string "How do you do?\p" .string "What should I do? Go ahead and ask?\n" @@ -11245,12 +11660,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "POKéMON is the first to ride!\l" .string "Into battle, I mean to say.$" +gText_082BDF4D:: @ 82BDF4D .string "My {STR_VAR_1}? Yes!\n" .string "That’ll do, there’s no distress!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BDFD8:: @ 82BDFD8 .string "…Oof…ooch… {PLAYER}{STRING 5}…\n" .string "My stomach’s hurting all of a sudden…\p" .string "…It’s getting better now…\p" @@ -11262,6 +11679,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, which of my POKéMON should\n" .string "go first? So I’d win, I mean.$" +gText_082BE0FD:: @ 82BE0FD .string "Hm, all right.\n" .string "My {STR_VAR_1} goes first.\p" .string "I’ll fix the lineup like that after\n" @@ -11269,6 +11687,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BE189:: @ 82BE189 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}?\p" .string "Please, don’t look at me that way.\n" @@ -11281,6 +11700,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON should I send out first\n" .string "so I at least look capable?$" +gText_082BE2A5:: @ 82BE2A5 .string "Oh… Okay!\n" .string "I’ll lead with my {STR_VAR_1}.\p" .string "I hope I can do my best without\n" @@ -11289,6 +11709,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BE33E:: @ 82BE33E .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps you’re a clever look-alike?\p" @@ -11300,6 +11721,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I would like you to tell me which one\l" .string "should go first in a battle.$" +gText_082BE46C:: @ 82BE46C .string "My {STR_VAR_1}…\n" .string "You aren’t pulling my leg?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11308,6 +11730,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my best.\p" .string "Let us meet again!$" +gText_082BE50D:: @ 82BE50D .string "Snivel…\n" .string "Oh, {PLAYER}!\p" .string "What perfect timing!\n" @@ -11319,6 +11742,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, which do you think will give\n" .string "even me a chance at winning?$" +gText_082BE5F5:: @ 82BE5F5 .string "Snivel… I… I understand!\n" .string "Oh! I’m so sorry!\l" .string "You’ve made me so happy, I’m crying…\p" @@ -11326,6 +11750,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1}!\p" .string "Thank you so much!$" +gText_082BE679:: @ 82BE679 .string "Yay! It’s {PLAYER}!\n" .string "Yay, you came at the right time, too!\l" .string "I need your advice again!\p" @@ -11334,10 +11759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which do you think I should raise,\n" .string "{PLAYER}?$" +gText_082BE71E:: @ 82BE71E .string "Oh, so my {STR_VAR_1} is better!\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BE762:: @ 82BE762 .string "{PLAYER}, hello!\n" .string "I have a question I wanted to ask.\p" .string "I’m in a dilemma over whether I should\n" @@ -11345,12 +11772,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON do you think will\n" .string "be stronger?$" +gText_082BE7F8:: @ 82BE7F8 .string "{STR_VAR_1} is your choice?\n" .string "Okay, I got it!\p" .string "I’ll go catch a strong {STR_VAR_1}\n" .string "right away!\p" .string "See you again!$" +gText_082BE850:: @ 82BE850 .string "Hello, {PLAYER}…\p" .string "Um, you’ve probably already forgotten\n" .string "about someone like me…\p" @@ -11364,6 +11793,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, you probably don’t want to\n" .string "bother, but please decide for me.$" +gText_082BE99C:: @ 82BE99C .string "But will a wild {STR_VAR_1} even pay\n" .string "attention to me?\p" .string "I will try!\p" @@ -11371,6 +11801,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "No! I’ll do my best!\p" .string "Thank you!$" +gText_082BEA1B:: @ 82BEA1B .string "Oh, {PLAYER}{STRING 5}! I’m so glad to see you!\n" .string "I was about to go looking for you!\p" .string "Can you decide what kind of POKéMON\n" @@ -11381,6 +11812,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which one do you think would be\n" .string "better?$" +gText_082BEAE9:: @ 82BEAE9 .string "{STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11388,6 +11820,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BEB72:: @ 82BEB72 .string "If it isn’t {PLAYER}{STRING 5}! How’s it going?\n" .string "I’m busy again as always!\p" .string "I want to do good with POKéMON, too,\n" @@ -11398,12 +11831,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, give me some of your good\n" .string "advice! Which one’d be good for me?$" +gText_082BEC8E:: @ 82BEC8E .string "Okay, gotcha.\n" .string "I’ll find time somehow and catch me\l" .string "that {STR_VAR_1} you recommended.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082BED16:: @ 82BED16 .string "Oh!\n" .string "Yay, it’s {PLAYER}!\p" .string "I didn’t waste any time boasting to\n" @@ -11416,6 +11851,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "and the choices were one {STR_VAR_1}\l" .string "or {STR_VAR_2}, which should it be?$" +gText_082BEE29:: @ 82BEE29 .string "Ahhh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11424,6 +11860,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BEEB4:: @ 82BEEB4 .string "Oh, is it you, {PLAYER}?\n" .string "I’m delighted to see you again!\p" .string "Ever since I became your apprentice,\n" @@ -11436,12 +11873,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} or {STR_VAR_2}…\l" .string "Which POKéMON is right for me?$" +gText_082BEFE2:: @ 82BEFE2 .string "One {STR_VAR_1} it is!\n" .string "I will find one right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BF04E:: @ 82BF04E .string "Eek! {PLAYER}! I met you again!\n" .string "I… I’m overjoyed!\p" .string "Oh-oh-oh, I know!\n" @@ -11451,12 +11890,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide which would be better,\n" .string "{STR_VAR_1} or {STR_VAR_2}!$" +gText_082BF11D:: @ 82BF11D .string "Wow! You decided for me!\n" .string "One {STR_VAR_1} is what I’ll raise to\l" .string "the best of my ability.\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BF1A8:: @ 82BF1A8 .string "Hey, hey!\n" .string "My mentor, {PLAYER}{STRING 5}!\p" .string "Hello, I’ve been looking for you\n" @@ -11466,12 +11907,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BF268:: @ 82BF268 .string "Uh-huh, one {STR_VAR_1} it is!\n" .string "OK, A-OK!\l" .string "I’ll get one in a BALL, like, cram!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BF2D1:: @ 82BF2D1 .string "{PLAYER}{STRING 5}, listen! Big news!\n" .string "I caught a mirage POKéMON!\p" .string "Of course I’m lying!\n" @@ -11485,6 +11928,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be better?\n" .string "{STR_VAR_1} or {STR_VAR_2}?$" +gText_082BF3CF:: @ 82BF3CF .string "Okay, so it’s {STR_VAR_1} you chose?\n" .string "I’ll grab the other kind, then!\p" .string "Just kidding!\n" @@ -11492,6 +11936,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BF46A:: @ 82BF46A .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11502,11 +11947,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" .string "Which is the one to catch for me?$" +gText_082BF551:: @ 82BF551 .string "{STR_VAR_1}, you say, hey, hey!\n" .string "I’ll go get me one right away!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BF5C3:: @ 82BF5C3 .string "Oh, wow, if it isn’t {PLAYER}!\p" .string "What should I do? Get your advice?\n" .string "Why not? I’m already talking to you!\p" @@ -11518,12 +11965,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It’s either {STR_VAR_1} or {STR_VAR_2}.\l" .string "Which do you choose?$" +gText_082BF6E5:: @ 82BF6E5 .string "If that {STR_VAR_1} is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BF773:: @ 82BF773 .string "Oh, hi, {PLAYER}{STRING 5}…\n" .string "I have this horrible headache…\p" .string "I must’ve worried too much about\n" @@ -11534,11 +11983,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "the POKéMON {STR_VAR_1} and\l" .string "{STR_VAR_2}, which should it be?$" +gText_082BF869:: @ 82BF869 .string "Hm, one {STR_VAR_1}, all right.\n" .string "I’ll go look for one when I get better.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BF8DD:: @ 82BF8DD .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -11549,6 +12000,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If the choices were {STR_VAR_1} or\n" .string "{STR_VAR_2}, which would be better?$" +gText_082BF9BA:: @ 82BF9BA .string "Oh… Okay!\n" .string "I’ll do my best with one {STR_VAR_1}.\p" .string "I hope I can do my best without\n" @@ -11557,6 +12009,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BFA5A:: @ 82BFA5A .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "No, no, if you are real, it’s fine.\n" @@ -11567,6 +12020,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" .string "more worthy of me?$" +gText_082BFB4E:: @ 82BFB4E .string "{STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11575,6 +12029,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "handle with aplomb.\p" .string "Let us meet again!$" +gText_082BFBF2:: @ 82BFBF2 .string "Waaah! Oh, {PLAYER}!\n" .string "Snivel… Hiccup…\p" .string "I have a dilemma!\n" @@ -11586,6 +12041,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "be the better choice: {STR_VAR_2}\l" .string "or {STR_VAR_3}?$" +gText_082BFCAE:: @ 82BFCAE .string "{STR_VAR_1}?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry, {PLAYER}!\n" @@ -11594,6 +12050,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Snivel…\n" .string "Thank you so much!$" +gText_082BFD26:: @ 82BFD26 .string "Yay! Hi, {PLAYER}!\n" .string "I need your advice again!\p" .string "I want to teach my {STR_VAR_1}\n" @@ -11602,11 +12059,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} or {STR_VAR_3}.\l" .string "What’s your recommendation?$" +gText_082BFDB1:: @ 82BFDB1 .string "{STR_VAR_1} is better? I guess so!\n" .string "Okay, I’ll go with that!\p" .string "If we meet here again, please teach\n" .string "me something else, teacher!$" +gText_082BFE24:: @ 82BFE24 .string "{PLAYER}, hello!\n" .string "It’s about my {STR_VAR_1}, but I’m\l" .string "worried about its moves.\p" @@ -11615,12 +12074,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which is stronger and better for\n" .string "my {STR_VAR_1}?$" +gText_082BFEAD:: @ 82BFEAD .string "{STR_VAR_1} is your choice?\n" .string "Okay, I got it!\p" .string "I’ll go teach {STR_VAR_1} to\n" .string "my POKéMON right away!\p" .string "See you again!$" +gText_082BFF0A:: @ 82BFF0A .string "Ohhh, {PLAYER}…\n" .string "I’m hopeless, no, really!\p" .string "I’ve decided to raise a POKéMON,\n" @@ -11634,12 +12095,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If you could even choose between\n" .string "{STR_VAR_2} and {STR_VAR_3}…$" +gText_082C0032:: @ 82C0032 .string "I understand!\p" .string "But will it even be willing to learn\n" .string "{STR_VAR_1} for me…\l" .string "No! I’ll do my best!\p" .string "Thank you!$" +gText_082C0090:: @ 82C0090 .string "Oh, {PLAYER}{STRING 5}!\n" .string "I was just hoping to see you, too!\p" .string "I was wondering what move would\n" @@ -11650,6 +12113,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} and {STR_VAR_3}?\l" .string "Which one would be better?$" +gText_082C016E:: @ 82C016E .string "{STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11657,6 +12121,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082C01F7:: @ 82C01F7 .string "How could things be this busy?\n" .string "Hey, if it isn’t {PLAYER}{STRING 5}!\l" .string "How’s it going?\p" @@ -11670,12 +12135,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, give me some of your good\n" .string "advice! Which move’d be good for me?$" +gText_082C034C:: @ 82C034C .string "Okay, gotcha.\n" .string "I’ll make room in my schedule and\l" .string "teach that move.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082C03CA:: @ 82C03CA .string "Oh! Lucky!\n" .string "I met you again, {PLAYER}!\l" .string "I need to tap your mind again today.\p" @@ -11685,6 +12152,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "best suited, {STR_VAR_2} or\l" .string "{STR_VAR_3}?$" +gText_082C046E:: @ 82C046E .string "Ahhh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11693,6 +12161,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082C04F9:: @ 82C04F9 .string "Oh, hello, {PLAYER}.\n" .string "I trust you’ve been well?\p" .string "I have to seek your advice again.\n" @@ -11701,12 +12170,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my lovable {STR_VAR_1}?\l" .string "{STR_VAR_2} or {STR_VAR_3}?$" +gText_082C0598:: @ 82C0598 .string "{STR_VAR_1} it is!\n" .string "I will teach that right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082C0602:: @ 82C0602 .string "Eek! {PLAYER}! I met you again!\n" .string "I… I’m overjoyed!\p" .string "Whenever I’m in need, you’re always\n" @@ -11718,12 +12189,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which move would be better,\n" .string "{STR_VAR_2} or {STR_VAR_3}?$" +gText_082C06D8:: @ 82C06D8 .string "Oh-oh-oh! Thank you!\n" .string "{STR_VAR_1} is it!\l" .string "Perfectly understood!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082C074A:: @ 82C074A .string "Hola, {PLAYER}{STRING 5}, bueno!\n" .string "I’m hoping for some more of\l" .string "your sage advice today!\p" @@ -11734,12 +12207,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Would it be {STR_VAR_2}?\n" .string "Or {STR_VAR_3}?$" +gText_082C0809:: @ 82C0809 .string "Uh-huh, {STR_VAR_1} it is!\n" .string "Si, bueno!\l" .string "I’ll get it taught, like, ka-blam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082C086E:: @ 82C086E .string "{PLAYER}{STRING 5}, it’s completely wild!\p" .string "My POKéMON!\n" .string "It learned six moves!\p" @@ -11753,6 +12228,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} or {STR_VAR_3}--which\n" .string "would go with my {STR_VAR_1} best?$" +gText_082C0982:: @ 82C0982 .string "Okay, so it’s {STR_VAR_1} you chose?\n" .string "I’ll choose another move, then!\p" .string "Just kidding!\n" @@ -11760,6 +12236,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082C0A1D:: @ 82C0A1D .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11770,11 +12247,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "the moves. What would be the best\l" .string "for my {STR_VAR_1} so it grooves?$" +gText_082C0AFD:: @ 82C0AFD .string "{STR_VAR_1}, you say, hey, hey!\n" .string "I’ll go teach that right away!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082C0B6F:: @ 82C0B6F .string "Oh, yeahah, if it isn’t {PLAYER}!\p" .string "What should I do? Get your advice?\n" .string "Why not? I’m already talking to you!\p" @@ -11786,12 +12265,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It’s {STR_VAR_2} or {STR_VAR_3},\l" .string "what do you choose?$" +gText_082C0C7D:: @ 82C0C7D .string "If that {STR_VAR_1} is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082C0D0B:: @ 82C0D0B .string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n" .string "I have this lousy cold, I do…\p" .string "I want to pick a move for my POKéMON,\n" @@ -11802,11 +12283,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} and {STR_VAR_3} for\l" .string "my {STR_VAR_1}, which would it be?$" +gText_082C0DFE:: @ 82C0DFE .string "Hm, {STR_VAR_1}, all right. Cough!\n" .string "I’ll go teach it when I get better.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082C0E71:: @ 82C0E71 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -11819,6 +12302,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If the choices were {STR_VAR_2} or\l" .string "{STR_VAR_3}, which would be better?$" +gText_082C0F6D:: @ 82C0F6D .string "Oh… Okay!\n" .string "I’ll try that {STR_VAR_1}.\p" .string "I hope I can teach that move…\n" @@ -11827,6 +12311,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082C1003:: @ 82C1003 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "Perhaps you’re one of those popular\n" @@ -11839,6 +12324,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which move would be better for it to\n" .string "use, {STR_VAR_2} or {STR_VAR_3}?$" +gText_082C1122:: @ 82C1122 .string "{STR_VAR_1}?\n" .string "There’s no question about that?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11847,6 +12333,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my POKéMON can learn.\p" .string "Let us meet again!$" +gText_082C11D1:: @ 82C11D1 .string "Oh… {PLAYER}?\n" .string "It is {PLAYER}!\l" .string "Oh! Sniff…sob… Please, listen!\p" @@ -11858,6 +12345,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you maybe teach me something\l" .string "cool to say when I win so I don’t cry?$" +gText_082C12D5:: @ 82C12D5 .string "{STR_VAR_1}\p" .string "Awesome! Wicked! Awoooh!\n" .string "It’s really cool!\p" @@ -11870,6 +12358,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}…\n" .string "Next time… We should battle!$" +gText_082C13AB:: @ 82C13AB .string "Yay! It’s {PLAYER}! Hello!\n" .string "I wanted to ask you something!\p" .string "I want to say something cool when\n" @@ -11877,6 +12366,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Do you have a cool saying that\n" .string "you could recommend?$" +gText_082C1444:: @ 82C1444 .string "{STR_VAR_1}\p" .string "Oh, wow! That is so cool!\n" .string "Okay, I’ll say that!\p" @@ -11886,6 +12376,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "When we meet again, it’ll be for\n" .string "a battle!$" +gText_082C1501:: @ 82C1501 .string "{PLAYER}, hello!\p" .string "My POKéMON and I are ready for\n" .string "anything, except for one thing.\p" @@ -11894,6 +12385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you think up something good\n" .string "to say?$" +gText_082C15B6:: @ 82C15B6 .string "{STR_VAR_1}\p" .string "…Cool!\n" .string "I will use that!\p" @@ -11904,6 +12396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Next time, let’s meet at a place\n" .string "of battle!$" +gText_082C165E:: @ 82C165E .string "Hello, {PLAYER}…\n" .string "I’m sorry to bug you, but I’m hopeless…\p" .string "Even when…\n" @@ -11915,6 +12408,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, {PLAYER}, what should I say\n" .string "if I win a battle?$" +gText_082C174F:: @ 82C174F .string "{STR_VAR_1}\p" .string "That’s inspired…\p" .string "Uh… Is it okay for someone like me\n" @@ -11927,6 +12421,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "someone like me, but let’s meet\l" .string "somewhere again!$" +gText_082C1862:: @ 82C1862 .string "Oh, {PLAYER}{STRING 5}.\n" .string "There’s something I want you to hear.\p" .string "I know that I don’t always sound\n" @@ -11939,6 +12434,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "But I can’t think of anything good!\n" .string "Could you think something up for me?$" +gText_082C19A0:: @ 82C19A0 .string "{STR_VAR_1}\p" .string "Not bad!\n" .string "Yup, that’s what I’ll go with!\p" @@ -11950,6 +12446,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Next time, we battle, okay?\n" .string "See you!$" +gText_082C1A76:: @ 82C1A76 .string "Oh, I can’t get over how busy I am!\n" .string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p" .string "Are you well as usual?\n" @@ -11963,6 +12460,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "underline my coolness when I’m done\l" .string "and walking away? {PLAYER}{STRING 5}, help me!$" +gText_082C1C16:: @ 82C1C16 .string "{STR_VAR_1}\p" .string "Okay, gotcha.\n" .string "I can find time to say that!\p" @@ -11973,6 +12471,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks for everything, {PLAYER}{STRING 5}!\n" .string "We have to battle, you and me, one day!$" +gText_082C1CF5:: @ 82C1CF5 .string "I lucked out again!\n" .string "{PLAYER}! Am I glad to see you!\l" .string "Like usual, I need your advice!\p" @@ -11982,6 +12481,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "it with a cool flourish, what\l" .string "should I say?$" +gText_082C1DC1:: @ 82C1DC1 .string "{STR_VAR_1}\p" .string "That… That’s fabulous!\n" .string "It’s dignified and cool! I claim it!\p" @@ -11994,6 +12494,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "we battle!\p" .string "Thank you for everything!$" +gText_082C1EDC:: @ 82C1EDC .string "Oh, {PLAYER}.\n" .string "I’m so glad I met you!\p" .string "I no longer have any concerns with\n" @@ -12006,6 +12507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, what should I say when\n" .string "I win a battle?$" +gText_082C1FEC:: @ 82C1FEC .string "{STR_VAR_1}\p" .string "Ah! That saying! It refreshes me\n" .string "and makes me feel reborn!\p" @@ -12017,6 +12519,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Perhaps one day…\n" .string "Farewell!$" +gText_082C20D1:: @ 82C20D1 .string "Eek! I spotted {PLAYER}!\n" .string "I… I’m overjoyed to see you!\p" .string "Oh-oh-oh! There’s something I just\n" @@ -12028,6 +12531,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So now, {PLAYER}, please, I want you to\n" .string "think up an exit line for when I win!$" +gText_082C21FF:: @ 82C21FF .string "{STR_VAR_1}\p" .string "Waaaaah!\n" .string "I’m going to say that?!\l" @@ -12041,6 +12545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’ve got to go now, but let’s meet\n" .string "in battle one day!$" +gText_082C231C:: @ 82C231C .string "Hola, bueno!\n" .string "{PLAYER}{STRING 5}!\p" .string "You know, I’m getting the itch to roam\n" @@ -12051,6 +12556,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "be a good boast I could say to my\l" .string "fallen TRAINER opponent?$" +gText_082C2407:: @ 82C2407 .string "{STR_VAR_1}\p" .string "Uh-huh, that’s sweet!\n" .string "Si, bueno!\l" @@ -12060,6 +12566,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Give me a battle one day, OK?\n" .string "Adios!$" +gText_082C24B5:: @ 82C24B5 .string "{PLAYER}{STRING 5}, there’s big trouble!\p" .string "When I win a battle, I brag about it\n" .string "for an hour at least!\p" @@ -12071,6 +12578,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I should say after winning a battle,\l" .string "master?$" +gText_082C25B1:: @ 82C25B1 .string "{STR_VAR_1}\p" .string "That’s what I should say, huh?\n" .string "Then, I’ll stay away from that!\p" @@ -12086,6 +12594,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "That’s all!\n" .string "Farewell, my master!$" +gText_082C2707:: @ 82C2707 .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -12096,6 +12605,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I win a match, what can I say\n" .string "in a real cool way?$" +gText_082C27D4:: @ 82C27D4 .string "{STR_VAR_1}\p" .string "Perfect! That’s what I’ll use.\n" .string "I was right to make you choose!\p" @@ -12107,6 +12617,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "And that spells bon voyage,\l" .string "to you this is my homage!$" +gText_082C28D6:: @ 82C28D6 .string "Oh, yeah, {PLAYER}!\n" .string "I found you again today!\p" .string "What should I do? Ask you again?\n" @@ -12120,6 +12631,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "a battle ends well.\p" .string "Come on, I wanna hear you say it!$" +gText_082C2A0B:: @ 82C2A0B .string "{STR_VAR_1}\p" .string "All right, all right!\n" .string "I’ll use that because it’s so tight!\p" @@ -12133,6 +12645,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Take care, {PLAYER}!\n" .string "Love ya!$" +gText_082C2B50:: @ 82C2B50 .string "{PLAYER}{STRING 5}, I’m finished…\n" .string "My nose won’t stop dripping…\p" .string "I was trying to think up something\n" @@ -12144,6 +12657,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "When I win a battle,\n" .string "what should I say?$" +gText_082C2C77:: @ 82C2C77 .string "{STR_VAR_1}\p" .string "… … …That’s good.\n" .string "No, it’s awe inspiring!\l" @@ -12155,6 +12669,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "From now on, we’re rivals!\n" .string "Thanks for everything!$" +gText_082C2D67:: @ 82C2D67 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…\p" .string "Please, don’t look at me that way.\n" @@ -12165,6 +12680,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "but what if I win a battle?\l" .string "What should I say?$" +gText_082C2E41:: @ 82C2E41 .string "{STR_VAR_1}\p" .string "Oh… Okay!\n" .string "I’ll try to say that!\l" @@ -12174,6 +12690,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’ll obey all that you’ve taught me,\n" .string "{PLAYER}{STRING 5}, and do the best I can.$" +gText_082C2EF5:: @ 82C2EF5 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps a clever {PLAYER} DOLL?\p" @@ -12186,6 +12703,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "More precisely, what should I say\n" .string "if I win a battle?$" +gText_082C3023:: @ 82C3023 .string "{STR_VAR_1}\p" .string "… … … … … …\n" .string "When I win a match…\p" @@ -12202,232 +12720,346 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thank you, my mentor!\n" .string "I apologize for my skepticism!$" +gBattleDomeOpponentPotential1:: .string "The best candidate to be a champ!$" +gBattleDomeOpponentPotential2:: .string "A sure-finalist team.$" +gBattleDomeOpponentPotential3:: .string "A likely top-three finisher.$" - + +gBattleDomeOpponentPotential4:: .string "A candidate to finish first.$" +gBattleDomeOpponentPotential5:: .string "A team with top-class potential.$" +gBattleDomeOpponentPotential6:: .string "The dark horse team this tournament.$" +gBattleDomeOpponentPotential7:: .string "A better-than-average team.$" +gBattleDomeOpponentPotential8:: .string "This tournament’s average team.$" +gBattleDomeOpponentPotential9:: .string "A team with average potential.$" +gBattleDomeOpponentPotential10:: .string "A weaker-than-average team.$" +gBattleDomeOpponentPotential11:: .string "A team looking for its first win.$" +gBattleDomeOpponentPotential12:: .string "One win will make this team proud.$" +gBattleDomeOpponentPotential13:: .string "Overall, a weak team.$" +gBattleDomeOpponentPotential14:: .string "A team with very low potential.$" +gBattleDomeOpponentPotential15:: .string "A team unlikely to win the tournament.$" +gBattleDomeOpponentPotential16:: .string "The team most unlikely to win.$" +gBattleDomeOpponentPotential17:: .string "The perfect, invincible superstar!$" +gBattleDomeOpponentStyle1:: .string "Willing to risk total disaster at times.$" +gBattleDomeOpponentStyle2:: .string "Skilled at enduring long battles.$" +gBattleDomeOpponentStyle3:: .string "Varies tactics to suit the opponent.$" +gBattleDomeOpponentStyle4:: .string "Has a tough winning pattern.$" +gBattleDomeOpponentStyle5:: .string "Occasionally uses a very rare move.$" +gBattleDomeOpponentStyle6:: .string "Uses startling and disruptive moves.$" +gBattleDomeOpponentStyle7:: .string "Constantly watches HP in battle.$" +gBattleDomeOpponentStyle8:: .string "Good at storing then loosing power.$" +gBattleDomeOpponentStyle9:: .string "Skilled at enfeebling foes.$" +gBattleDomeOpponentStyle10:: .string "Prefers tactics that rely on luck.$" +gBattleDomeOpponentStyle11:: .string "Attacks with a regal atmosphere.$" +gBattleDomeOpponentStyle12:: .string "Attacks with powerful, low-PP moves.$" +gBattleDomeOpponentStyle13:: .string "Skilled at enfeebling, then attacking.$" +gBattleDomeOpponentStyle14:: .string "Battles while enduring all attacks.$" +gBattleDomeOpponentStyle15:: .string "Skilled at upsetting foes emotionally.$" +gBattleDomeOpponentStyle16:: .string "Uses strong and straightforward moves.$" +gBattleDomeOpponentStyle17:: .string "Aggressively uses strong moves.$" +gBattleDomeOpponentStyle18:: .string "Battles while cleverly dodging attacks.$" +gBattleDomeOpponentStyle19:: .string "Skilled at using upsetting attacks.$" +gBattleDomeOpponentStyle20:: .string "Uses many popular moves.$" +gBattleDomeOpponentStyle21:: .string "Has moves for powerful combinations.$" +gBattleDomeOpponentStyle22:: .string "Uses high-probability attacks.$" +gBattleDomeOpponentStyle23:: .string "Aggressively uses spectacular moves.$" +gBattleDomeOpponentStyle24:: .string "Emphasizes offense over defense.$" +gBattleDomeOpponentStyle25:: .string "Emphasizes defense over offense.$" +gBattleDomeOpponentStyle26:: .string "Attacks quickly with strong moves.$" +gBattleDomeOpponentStyle27:: .string "Often uses moves with added effects.$" +gBattleDomeOpponentStyle28:: .string "Uses a well-balanced mix of moves.$" +gBattleDomeOpponentStyleUnused1:: .string "This is sample message 1.$" +gBattleDomeOpponentStyleUnused2:: .string "This is sample message 2.$" +gBattleDomeOpponentStyleUnused3:: .string "This is sample message 3.$" +gBattleDomeOpponentStyleUnused4:: .string "This is sample message 4.$" +gBattleDomeOpponentStats1:: .string "Emphasizes HP and ATTACK.$" +gBattleDomeOpponentStats2:: .string "Emphasizes HP and DEFENSE.$" +gBattleDomeOpponentStats3:: .string "Emphasizes HP and SPEED.$" +gBattleDomeOpponentStats4:: .string "Emphasizes HP and SP. ATTACK.$" +gBattleDomeOpponentStats5:: .string "Emphasizes HP and SP. DEFENSE.$" +gBattleDomeOpponentStats6:: .string "Emphasizes ATTACK and DEFENSE.$" +gBattleDomeOpponentStats7:: .string "Emphasizes ATTACK and SPEED.$" +gBattleDomeOpponentStats8:: .string "Emphasizes ATTACK and SP. ATTACK.$" +gBattleDomeOpponentStats9:: .string "Emphasizes ATTACK and SP. DEFENSE.$" +gBattleDomeOpponentStats10:: .string "Emphasizes DEFENSE and SPEED.$" +gBattleDomeOpponentStats11:: .string "Emphasizes DEFENSE and SP. ATTACK.$" +gBattleDomeOpponentStats12:: .string "Emphasizes DEFENSE and SP. DEFENSE.$" +gBattleDomeOpponentStats13:: .string "Emphasizes SPEED and SP. ATTACK.$" +gBattleDomeOpponentStats14:: .string "Emphasizes SPEED and SP. DEFENSE.$" +gBattleDomeOpponentStats15:: .string "Emphasizes SP. ATTACK and SP. DEFENSE.$" +gBattleDomeOpponentStats16:: .string "Emphasizes HP.$" +gBattleDomeOpponentStats17:: .string "Emphasizes ATTACK.$" +gBattleDomeOpponentStats18:: .string "Emphasizes DEFENSE.$" +gBattleDomeOpponentStats19:: .string "Emphasizes SPEED.$" +gBattleDomeOpponentStats20:: .string "Emphasizes SP. ATTACK.$" +gBattleDomeOpponentStats21:: .string "Emphasizes SP. DEFENSE.$" +gBattleDomeOpponentStats22:: .string "Neglects HP and ATTACK.$" +gBattleDomeOpponentStats23:: .string "Neglects HP and DEFENSE.$" +gBattleDomeOpponentStats24:: .string "Neglects HP and SPEED.$" +gBattleDomeOpponentStats25:: .string "Neglects HP and SP. ATTACK.$" +gBattleDomeOpponentStats26:: .string "Neglects HP and SP. DEFENSE.$" +gBattleDomeOpponentStats27:: .string "Neglects ATTACK and DEFENSE.$" +gBattleDomeOpponentStats28:: .string "Neglects ATTACK and SPEED.$" +gBattleDomeOpponentStats29:: .string "Neglects ATTACK and SP. ATTACK.$" +gBattleDomeOpponentStats30:: .string "Neglects ATTACK and SP. DEFENSE.$" +gBattleDomeOpponentStats31:: .string "Neglects DEFENSE and SPEED.$" +gBattleDomeOpponentStats32:: .string "Neglects DEFENSE and SP. ATTACK.$" +gBattleDomeOpponentStats33:: .string "Neglects DEFENSE and SP. DEFENSE.$" +gBattleDomeOpponentStats34:: .string "Neglects SPEED and SP. ATTACK.$" +gBattleDomeOpponentStats35:: .string "Neglects SPEED and SP. DEFENSE.$" +gBattleDomeOpponentStats36:: .string "Neglects SP. ATTACK and SP. DEFENSE.$" +gBattleDomeOpponentStats37:: .string "Neglects HP.$" +gBattleDomeOpponentStats38:: .string "Neglects ATTACK.$" +gBattleDomeOpponentStats39:: .string "Neglects DEFENSE.$" +gBattleDomeOpponentStats40:: .string "Neglects SPEED.$" +gBattleDomeOpponentStats41:: .string "Neglects SP. ATTACK.$" +gBattleDomeOpponentStats42:: .string "Neglects SP. DEFENSE.$" +gBattleDomeOpponentStats43:: .string "Raises POKéMON in a well-balanced way.$" +gBattleDomeWinStrings1:: .string "Let the battle begin!$" +gBattleDomeWinStrings2:: .string "{STR_VAR_1} won using {STR_VAR_2}!$" +gBattleDomeWinStrings3:: .string "{STR_VAR_1} became the champ!$" +gBattleDomeWinStrings4:: .string "{STR_VAR_1} won by default!$" +gBattleDomeWinStrings5:: .string "{STR_VAR_1} won outright by default!$" +gBattleDomeWinStrings6:: .string "{STR_VAR_1} won without using a move!$" +gBattleDomeWinStrings7:: .string "{STR_VAR_1} won outright with no moves!$" +gBattleDomeMatchNumber1:: .string "Round 1, Match 1$" +gBattleDomeMatchNumber2:: .string "Round 1, Match 2$" +gBattleDomeMatchNumber3:: .string "Round 1, Match 3$" +gBattleDomeMatchNumber4:: .string "Round 1, Match 4$" +gBattleDomeMatchNumber5:: .string "Round 1, Match 5$" +gBattleDomeMatchNumber6:: .string "Round 1, Match 6$" +gBattleDomeMatchNumber7:: .string "Round 1, Match 7$" +gBattleDomeMatchNumber8:: .string "Round 1, Match 8$" +gBattleDomeMatchNumber9:: .string "Round 2, Match 1$" +gBattleDomeMatchNumber10:: .string "Round 2, Match 2$" +gBattleDomeMatchNumber11:: .string "Round 2, Match 3$" +gBattleDomeMatchNumber12:: .string "Round 2, Match 4$" +gBattleDomeMatchNumber13:: .string "Semifinal Match 1$" +gBattleDomeMatchNumber14:: .string "Semifinal Match 2$" +gBattleDomeMatchNumber15:: .string "Final Match$" BattleFrontier_BattlePikeRandomRoom1_MapScripts_2C3E1B: @ 82C3E1B @@ -12484,13 +13116,13 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EE8:: @ 82C3EE8 setvar VAR_0x4010, 28 setvar VAR_0x8004, 5 special sub_81A703C - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35 - compare_var_to_value VAR_RESULT, 6 + compare VAR_RESULT, 6 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35 - compare_var_to_value VAR_RESULT, 7 + compare VAR_RESULT, 7 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35 - compare_var_to_value VAR_RESULT, 8 + compare VAR_RESULT, 8 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F3F hideobjectat 2, BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1 setvar VAR_0x4004, 1 @@ -12601,9 +13233,9 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D:: @ 82C408D BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2:: @ 82C40A2 setvar VAR_0x8004, 25 special sub_81A703C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4128 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4136 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 @@ -12623,9 +13255,9 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2:: @ 82C40A2 special sub_81A1780 setvar VAR_0x8004, 3 special sub_81A703C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C415C waitstate end @@ -12665,9 +13297,9 @@ BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174:: @ 82C4174 special sub_81A703C setvar VAR_0x8004, 25 special sub_81A703C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4128 - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 5, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4136 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 @@ -12687,9 +13319,9 @@ BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174:: @ 82C4174 special sub_81A1780 setvar VAR_0x8004, 3 special sub_81A703C - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4144 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C415C waitstate end @@ -12722,9 +13354,9 @@ BattleFrontier_BattlePikeThreePathRoom_MapScript1_2C423E: @ 82C423E setvar VAR_0x8004, 1 setvar VAR_0x8005, 0 special sub_81A1780 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B call BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4271 @@ -13564,15 +14196,15 @@ SlateportCity_PokemonFanClub_EventScript_2C7F16:: @ 82C7F16 checkflag FLAG_0x1B1 goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F74 msgbox SlateportCity_PokemonFanClub_Text_2C6E37, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A call SlateportCity_PokemonFanClub_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A msgbox SlateportCity_PokemonFanClub_Text_2C6F66, 4 setvar VAR_0x8005, 23 call SlateportCity_PokemonFanClub_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A setflag FLAG_0x1B1 goto SlateportCity_PokemonFanClub_EventScript_2C7F74 @@ -13594,15 +14226,15 @@ MauvilleCity_EventScript_2C7F7E:: @ 82C7F7E checkflag FLAG_0x1B2 goto_eq MauvilleCity_EventScript_2C7FDC msgbox MauvilleCity_Text_2C6FDB, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_EventScript_2C7FD2 call MauvilleCity_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_EventScript_2C7FD2 msgbox MauvilleCity_Text_2C70F3, 4 setvar VAR_0x8005, 16 call MauvilleCity_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MauvilleCity_EventScript_2C7FD2 setflag FLAG_0x1B2 goto MauvilleCity_EventScript_2C7FDC @@ -13624,15 +14256,15 @@ VerdanturfTown_PokemonCenter_1F_EventScript_2C7FE6:: @ 82C7FE6 checkflag FLAG_0x1B3 goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C8044 msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7174, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A call VerdanturfTown_PokemonCenter_1F_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7243, 4 setvar VAR_0x8005, 29 call VerdanturfTown_PokemonCenter_1F_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A setflag FLAG_0x1B3 goto VerdanturfTown_PokemonCenter_1F_EventScript_2C8044 @@ -13654,15 +14286,15 @@ LavaridgeTown_House_EventScript_2C804E:: @ 82C804E checkflag FLAG_0x1B4 goto_eq LavaridgeTown_House_EventScript_2C80AC msgbox LavaridgeTown_House_Text_2C72B6, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LavaridgeTown_House_EventScript_2C80A2 call LavaridgeTown_House_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LavaridgeTown_House_EventScript_2C80A2 msgbox LavaridgeTown_House_Text_2C73B1, 4 setvar VAR_0x8005, 7 call LavaridgeTown_House_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LavaridgeTown_House_EventScript_2C80A2 setflag FLAG_0x1B4 goto LavaridgeTown_House_EventScript_2C80AC @@ -13684,15 +14316,15 @@ FallarborTown_Mart_EventScript_2C80B6:: @ 82C80B6 checkflag FLAG_0x1B5 goto_eq FallarborTown_Mart_EventScript_2C8114 msgbox FallarborTown_Mart_Text_2C7449, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FallarborTown_Mart_EventScript_2C810A call FallarborTown_Mart_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FallarborTown_Mart_EventScript_2C810A msgbox FallarborTown_Mart_Text_2C7582, 4 setvar VAR_0x8005, 8 call FallarborTown_Mart_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FallarborTown_Mart_EventScript_2C810A setflag FLAG_0x1B5 goto FallarborTown_Mart_EventScript_2C8114 @@ -13714,15 +14346,15 @@ FortreeCity_House2_EventScript_2C811E:: @ 82C811E checkflag FLAG_0x1B6 goto_eq FortreeCity_House2_EventScript_2C817C msgbox FortreeCity_House2_Text_2C7637, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FortreeCity_House2_EventScript_2C8172 call FortreeCity_House2_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FortreeCity_House2_EventScript_2C8172 msgbox FortreeCity_House2_Text_2C7721, 4 setvar VAR_0x8005, 24 call FortreeCity_House2_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq FortreeCity_House2_EventScript_2C8172 setflag FLAG_0x1B6 goto FortreeCity_House2_EventScript_2C817C @@ -13744,15 +14376,15 @@ LilycoveCity_DepartmentStoreRooftop_EventScript_2C8186:: @ 82C8186 checkflag FLAG_0x1B7 goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4 msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C77C6, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA call LilycoveCity_DepartmentStoreRooftop_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C7911, 4 setvar VAR_0x8005, 14 call LilycoveCity_DepartmentStoreRooftop_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA setflag FLAG_0x1B7 goto LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4 @@ -13774,15 +14406,15 @@ MossdeepCity_EventScript_2C81EE:: @ 82C81EE checkflag FLAG_0x1B8 goto_eq MossdeepCity_EventScript_2C824C msgbox MossdeepCity_Text_2C79A6, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MossdeepCity_EventScript_2C8242 call MossdeepCity_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MossdeepCity_EventScript_2C8242 msgbox MossdeepCity_Text_2C7B0D, 4 setvar VAR_0x8005, 15 call MossdeepCity_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq MossdeepCity_EventScript_2C8242 setflag FLAG_0x1B8 goto MossdeepCity_EventScript_2C824C @@ -13804,15 +14436,15 @@ SootopolisCity_PokemonCenter_1F_EventScript_2C8256:: @ 82C8256 checkflag FLAG_0x1B9 goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82B4 msgbox SootopolisCity_PokemonCenter_1F_Text_2C7B8E, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA call SootopolisCity_PokemonCenter_1F_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA msgbox SootopolisCity_PokemonCenter_1F_Text_2C7C98, 4 setvar VAR_0x8005, 4 call SootopolisCity_PokemonCenter_1F_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA setflag FLAG_0x1B9 goto SootopolisCity_PokemonCenter_1F_EventScript_2C82B4 @@ -13834,15 +14466,15 @@ PacifidlogTown_PokemonCenter_1F_EventScript_2C82BE:: @ 82C82BE checkflag FLAG_0x1BA goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C831C msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7CFA, 5 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312 call PacifidlogTown_PokemonCenter_1F_EventScript_2C832D - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312 msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7E40, 4 setvar VAR_0x8005, 12 call PacifidlogTown_PokemonCenter_1F_EventScript_2C8326 - compare_var_to_value VAR_RESULT, 0 + compare VAR_RESULT, 0 goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312 setflag FLAG_0x1BA goto PacifidlogTown_PokemonCenter_1F_EventScript_2C831C @@ -13898,11 +14530,11 @@ TrainerHill_Roof_MapScript1_2C8336: @ 82C8336 setvar VAR_0x8004, 1 setvar VAR_0x8005, 5 special sub_81A1780 - compare_var_to_value VAR_RESULT, 2 + compare VAR_RESULT, 2 goto_eq TrainerHill_1F_EventScript_2C83C9 - compare_var_to_value VAR_RESULT, 3 + compare VAR_RESULT, 3 goto_eq TrainerHill_1F_EventScript_2C83C9 - compare_var_to_value VAR_RESULT, 9 + compare VAR_RESULT, 9 goto_eq TrainerHill_1F_EventScript_2C83C9 end @@ -13936,7 +14568,7 @@ TrainerHill_1F_EventScript_2C83A6:: @ 82C83A6 setvar VAR_0x4002, 1 setvar VAR_0x8004, 9 special sp194_trainer_tower - compare_var_to_value VAR_RESULT, 1 + compare VAR_RESULT, 1 goto_eq TrainerHill_1F_EventScript_2C83BF end @@ -13973,85 +14605,113 @@ EventScript_2C83F0:: @ 82C83F0 closemessage end -Text_2C840A:: @ 82C840A +Text_ThisIsATestSignpostMsg:: @ 82C840A .string "This is a test message.\n" .string "This is a signpost.$" -EventScript_2C8436:: @ 82C8436 - msgbox Text_2C840A, 3 +EventScript_TestSignpostMsg:: @ 82C8436 + msgbox Text_ThisIsATestSignpostMsg, 3 end +gText_082C843F:: @ 82C843F .string "It’s very disappointing…$" +gText_082C8458:: @ 82C8458 .string "Okay, I understand…$" +gText_082C846C:: @ 82C846C .string "I’m terribly sorry…$" +gText_082C8480:: @ 82C8480 .string "Thank you…$" +gText_082C848B:: @ 82C848B .string "Ahahaha! Aren’t you embarrassed?\n" .string "Everyone’s watching!$" +gText_082C84C1:: @ 82C84C1 .string "Grr…\n" .string "What the…$" +gText_082C84D0:: @ 82C84D0 .string "My DOME ACE title isn’t just for show!$" +gText_082C84F7:: @ 82C84F7 .string "Ahahaha!\n" .string "You’re inspiring!$" +gText_082C8512:: @ 82C8512 .string "Way to work!\n" .string "That was a good lesson, eh?$" +gText_082C853B:: @ 82C853B .string "Good job!\n" .string "You know what you’re doing!$" +gText_082C8561:: @ 82C8561 .string "Hey, hey, hey!\n" .string "You’re finished already?$" +gText_082C8589:: @ 82C8589 .string "What happened here?$" +gText_082C859D:: @ 82C859D .string "Humph…$" +gText_082C85A4:: @ 82C85A4 .string "Urk…$" +gText_082C85A9:: @ 82C85A9 .string "Hah!$" +gText_082C85AE:: @ 82C85AE .string "Darn!$" +gText_082C85B4:: @ 82C85B4 .string "Oh, come on!\n" .string "You have to try harder than that!$" +gText_082C85E3:: @ 82C85E3 .string "No way!\n" .string "Good job!$" +gText_082C85F5:: @ 82C85F5 .string "Heheh!\n" .string "What did you expect?$" +gText_082C8611:: @ 82C8611 .string "Huh?\n" .string "Are you serious?!$" +gText_082C8628:: @ 82C8628 .string "Your POKéMON are wimpy because\n" .string "you’re wimpy as a TRAINER!$" +gText_082C8662:: @ 82C8662 .string "Ah…\n" .string "Now this is something else…$" +gText_082C8682:: @ 82C8682 .string "Gwahahaha!\n" .string "My brethren, we have nothing to fear!$" +gText_082C86B3:: @ 82C86B3 .string "Gwah!\n" .string "Hahahaha!$" +gText_082C86C3:: @ 82C86C3 .string "Hey! What’s wrong with you!\n" .string "Let’s see some effort! Get up!$" +gText_082C86FE:: @ 82C86FE .string "That’s it! You’ve done great!\n" .string "You’ve worked hard for this!$" +gText_082C8739:: @ 82C8739 .string "Hey! Don’t you give up now!\n" .string "Get up! Don’t lose faith in yourself!$" +gText_082C877B:: @ 82C877B .string "That’s it! You’ve done it!\n" .string "You kept working for this!$" |