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Diffstat (limited to 'data/event_scripts.s')
-rw-r--r--data/event_scripts.s1522
1 files changed, 1091 insertions, 431 deletions
diff --git a/data/event_scripts.s b/data/event_scripts.s
index d05eb1965..d0f286848 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -474,7 +474,7 @@ EventScript_23B531:: @ 823B531
EventScript_23B568:: @ 823B568
msgbox Text_2766AA, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_23B4D3
closemessage
special sub_80E9AC0
@@ -520,13 +520,13 @@ gUnknown_0823B5E9:: @ 823B5E9
EventScript_23B5F0:: @ 823B5F0
special sub_80E9BDC
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_23B62F
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq EventScript_23B652
special sub_80E980C
msgbox Text_276707, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_23B5A1
msgbox Text_2767D1, 3
special sub_80E9C2C
@@ -536,7 +536,7 @@ EventScript_23B5F0:: @ 823B5F0
EventScript_23B62F:: @ 823B62F
msgbox Text_276731, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_23B5A1
msgbox Text_2767E9, 3
special sub_80E9C2C
@@ -586,13 +586,13 @@ gUnknown_0823B684:: @ 823B684
gUnknown_0823B68C:: @ 823B68C
special sub_80FAC78
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_23B6BC
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_23B6C5
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq EventScript_23B6CE
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
goto_eq EventScript_23B6D7
end
@@ -805,7 +805,7 @@ Std_5: @ 8271332
Std_9: @ 827133C
message 0x0
- playfanfare BGM_ME_BATTLE_POINTS
+ playfanfare MUS_ME_POINTGET
waitfanfare
waitmessage
return
@@ -844,103 +844,103 @@ EventScript_271354:: @ 8271354
EventScript_271356:: @ 8271356
special SetUpTrainerEncounterMusic
- special sub_80B45AC
+ special EndTrainerApproach
waitstate
- goto EventScript_27143C
+ goto EventScript_ShowTrainerIntroMsg
EventScript_271362:: @ 8271362
lock
faceplayer
- applymovement 0x800F, Movement_27143A
+ applymovement VAR_LAST_TALKED, Movement_27143A
waitmovement 0
- specialvar VAR_RESULT, check_trainer_flag
- compare_var_to_value VAR_RESULT, 0
+ specialvar VAR_RESULT, GetTrainerFlag
+ compare VAR_RESULT, 0
goto_if 5, EventScript_271389
special SetUpTrainerEncounterMusic
special sub_80B16D8
- goto EventScript_27143C
+ goto EventScript_ShowTrainerIntroMsg
EventScript_271389:: @ 8271389
- ontrainerbattleend
+ gotopostbattlescript
-EventScript_27138A:: @ 827138A
+EventScript_TryDoDoubleTrainerBattle:: @ 827138A
lock
faceplayer
call EventScript_27142F
- specialvar VAR_RESULT, check_trainer_flag
- compare_var_to_value VAR_RESULT, 0
+ specialvar VAR_RESULT, GetTrainerFlag
+ compare VAR_RESULT, 0
goto_if 5, EventScript_2713C1
- special sub_80F92F8
- compare_var_to_value VAR_RESULT, 0
- goto_if 5, EventScript_2713BA
+ special HasEnoughMonsForDoubleBattle
+ compare VAR_RESULT, 0
+ goto_if 5, EventScript_NotEnoughMonsForDoubleBattle
special SetUpTrainerEncounterMusic
special sub_80B16D8
- goto EventScript_27143C
+ goto EventScript_ShowTrainerIntroMsg
-EventScript_2713BA:: @ 82713BA
- special special_trainer_unable_to_battle
+EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA
+ special ShowTrainerCantBattleSpeech
waitmessage
waitbuttonpress
release
end
EventScript_2713C1:: @ 82713C1
- ontrainerbattleend
+ gotopostbattlescript
EventScript_2713C2:: @ 82713C2
- applymovement 0x800F, Movement_27143A
+ applymovement VAR_LAST_TALKED, Movement_27143A
waitmovement 0
special SetUpTrainerEncounterMusic
trainerbattlebegin
- ontrainerbattleend
+ gotopostbattlescript
EventScript_2713D1:: @ 82713D1
call EventScript_27142F
- specialvar VAR_RESULT, sub_80B22A0
- compare_var_to_value VAR_RESULT, 0
+ specialvar VAR_RESULT, IsTrainerReadyForRematch
+ compare VAR_RESULT, 0
goto_eq EventScript_2713F7
special SetUpTrainerEncounterMusic
special sub_80B16D8
- special sub_80B1A14
+ special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
- special sub_80B19EC
+ special BattleSetup_StartRematchBattle
waitstate
releaseall
end
EventScript_2713F7:: @ 82713F7
- ontrainerbattleend
+ gotopostbattlescript
-EventScript_2713F8:: @ 82713F8
- specialvar VAR_RESULT, sub_80B22A0
- compare_var_to_value VAR_RESULT, 0
+EventScript_TryDoDoubleRematchBattle:: @ 82713F8
+ specialvar VAR_RESULT, IsTrainerReadyForRematch
+ compare VAR_RESULT, 0
goto_eq EventScript_271427
- special sub_80F92F8
- compare_var_to_value VAR_RESULT, 0
- goto_if 5, EventScript_271428
+ special HasEnoughMonsForDoubleBattle
+ compare VAR_RESULT, 0
+ goto_if 5, EventScript_NotEnoughMonsForDoubleRematchBattle
special SetUpTrainerEncounterMusic
special sub_80B16D8
- special sub_80B1A14
+ special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
- special sub_80B19EC
+ special BattleSetup_StartRematchBattle
waitstate
releaseall
end
EventScript_271427:: @ 8271427
- ontrainerbattleend
+ gotopostbattlescript
-EventScript_271428:: @ 8271428
- special special_trainer_unable_to_battle
+EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428
+ special ShowTrainerCantBattleSpeech
waitmessage
waitbuttonpress
release
end
EventScript_27142F:: @ 827142F
- applymovement 0x800F, Movement_27143A
+ applymovement VAR_LAST_TALKED, Movement_27143A
waitmovement 0
return
@@ -948,31 +948,31 @@ Movement_27143A: @ 827143A
step_59
step_end
-EventScript_27143C:: @ 827143C
- special sub_80B1A14
+EventScript_ShowTrainerIntroMsg:: @ 827143C
+ special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
special sub_80B45D0
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271356
- goto EventScript_271454
+ goto EventScript_DoTrainerBattle
-EventScript_271454:: @ 8271454
+EventScript_DoTrainerBattle:: @ 8271454
trainerbattlebegin
- specialvar VAR_RESULT, sub_80B170C
- compare_var_to_value VAR_RESULT, 0
+ specialvar VAR_RESULT, GetTrainerBattleMode
+ compare VAR_RESULT, 0
goto_eq EventScript_271491
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq EventScript_271491
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271491
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_271491
- compare_var_to_value VAR_RESULT, 8
+ compare VAR_RESULT, 8
goto_eq EventScript_271491
EventScript_271491:: @ 8271491
- ontrainerbattleendgoto
+ gotobeatenscript
releaseall
end
@@ -1233,7 +1233,7 @@ EverGrandeCity_HallOfFame_EventScript_2717C1:: @ 82717C1
special sub_81AFDD0
setflag FLAG_0x87F
call EverGrandeCity_HallOfFame_EventScript_271829
- compare_var_to_value VAR_0x40CC, 0
+ compare VAR_0x40CC, 0
call_if 1, EverGrandeCity_HallOfFame_EventScript_271839
clearflag FLAG_0x39D
call EverGrandeCity_HallOfFame_EventScript_2718CC
@@ -1255,7 +1255,7 @@ EverGrandeCity_HallOfFame_EventScript_2717C1:: @ 82717C1
call_if 0, EverGrandeCity_HallOfFame_EventScript_27183F
setflag FLAG_0x2F8
setflag FLAG_0x2D2
- compare_var_to_value VAR_0x40D3, 0
+ compare VAR_0x40D3, 0
call_if 1, EverGrandeCity_HallOfFame_EventScript_271851
return
@@ -1291,11 +1291,11 @@ EverGrandeCity_HallOfFame_EventScript_271857:: @ 8271857
end
EverGrandeCity_HallOfFame_EventScript_271862:: @ 8271862
- compare_var_to_value VAR_0x4096, 1
+ compare VAR_0x4096, 1
goto_eq EverGrandeCity_HallOfFame_EventScript_271884
- compare_var_to_value VAR_0x4096, 2
+ compare VAR_0x4096, 2
goto_eq EverGrandeCity_HallOfFame_EventScript_27189A
- compare_var_to_value VAR_0x4096, 3
+ compare VAR_0x4096, 3
goto_eq EverGrandeCity_HallOfFame_EventScript_2718B3
end
@@ -1394,12 +1394,12 @@ VerdanturfTown_PokemonCenter_1F_EventScript_27191E:: @ 827191E
faceplayer
setvar VAR_0x8004, 0
specialvar VAR_RESULT, sub_80C2E40
- compare_var_to_value VAR_RESULT, 4
+ compare VAR_RESULT, 4
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A68
msgbox gUnknown_082726EB, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_27195A
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271954
end
@@ -1409,9 +1409,9 @@ OldaleTown_PokemonCenter_1F_EventScript_271954:: @ 8271954
OldaleTown_PokemonCenter_1F_EventScript_27195A:: @ 827195A
incrementgamestat 15
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
call_if 1, OldaleTown_PokemonCenter_1F_EventScript_271987
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
call_if 1, OldaleTown_PokemonCenter_1F_EventScript_27198D
waitmessage
call OldaleTown_PokemonCenter_1F_EventScript_271993
@@ -1435,23 +1435,23 @@ OldaleTown_PokemonCenter_1F_EventScript_271993:: @ 8271993
waitfieldeffect 25
applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_2725AA
waitmovement 0
- special sp000_heal_pokemon
+ special HealPlayerParty
return
OldaleTown_PokemonCenter_1F_EventScript_2719B1:: @ 82719B1
specialvar VAR_RESULT, sub_8139ED0
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719E2
specialvar VAR_RESULT, sp182_move_string
copyvar VAR_0x8008, VAR_RESULT
- compare_var_to_value VAR_0x8008, 0
+ compare VAR_0x8008, 0
goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719E2
- compare_var_to_value VAR_0x8008, 1
+ compare VAR_0x8008, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A19
end
OldaleTown_PokemonCenter_1F_EventScript_2719E2:: @ 82719E2
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A03
message gUnknown_08272798
waitmessage
@@ -1481,10 +1481,10 @@ OldaleTown_PokemonCenter_1F_EventScript_271A19:: @ 8271A19
return
OldaleTown_PokemonCenter_1F_EventScript_271A43:: @ 8271A43
- specialvar VAR_RESULT, sub_8139540
- compare_var_to_value VAR_RESULT, 1
+ specialvar VAR_RESULT, IsPokerusInParty
+ compare VAR_RESULT, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271A5F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq OldaleTown_PokemonCenter_1F_EventScript_2719B1
end
@@ -1504,14 +1504,14 @@ OldaleTown_PokemonCenter_1F_EventScript_271A68:: @ 8271A68
applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_27259A
waitmovement 0
msgbox gUnknown_08272860, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271AC5
message gUnknown_08272A07
return
OldaleTown_PokemonCenter_1F_EventScript_271AAC:: @ 8271AAC
msgbox gUnknown_08272982, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq OldaleTown_PokemonCenter_1F_EventScript_271AC5
message gUnknown_08272A07
return
@@ -1536,9 +1536,9 @@ EventScript_271AE3:: @ 8271AE3
bufferitemnameplural 1, VAR_0x8000, 32769
checkitemtype VAR_0x8000
call EventScript_271B08
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271B95
- compare_var_to_value VAR_0x8007, 0
+ compare VAR_0x8007, 0
call_if 1, EventScript_271BA9
return
@@ -1553,31 +1553,31 @@ EventScript_271B08:: @ 8271B08
EventScript_271B45:: @ 8271B45
bufferstdstring 2, 14
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BAF
return
EventScript_271B55:: @ 8271B55
bufferstdstring 2, 15
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BAF
return
EventScript_271B65:: @ 8271B65
bufferstdstring 2, 16
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BAF
return
EventScript_271B75:: @ 8271B75
bufferstdstring 2, 17
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BB3
return
EventScript_271B85:: @ 8271B85
bufferstdstring 2, 18
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BAF
return
@@ -1593,11 +1593,11 @@ EventScript_271BA9:: @ 8271BA9
return
EventScript_271BAF:: @ 8271BAF
- playfanfare BGM_FANFA4
+ playfanfare MUS_FANFA4
return
EventScript_271BB3:: @ 8271BB3
- playfanfare BGM_ME_WAZA
+ playfanfare MUS_ME_WAZA
return
Std_ObtainDecoration:: @ 8271BB7
@@ -1608,14 +1608,14 @@ Std_ObtainDecoration:: @ 8271BB7
EventScript_271BC5:: @ 8271BC5
bufferdecorationname 1, VAR_0x8000
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271BE0
- compare_var_to_value VAR_0x8007, 0
+ compare VAR_0x8007, 0
call_if 1, EventScript_271BF7
return
EventScript_271BE0:: @ 8271BE0
- playfanfare BGM_FANFA4
+ playfanfare MUS_FANFA4
message gUnknown_08272B09
waitfanfare
msgbox gUnknown_08272B48, 4
@@ -1637,9 +1637,9 @@ Std_FindItem:: @ 8271BFD
bufferitemnameplural 1, VAR_0x8000, 32769
checkitemtype VAR_0x8000
call EventScript_271B08
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
call_if 1, EventScript_271C3A
- compare_var_to_value VAR_0x8007, 0
+ compare VAR_0x8007, 0
call_if 1, EventScript_271CA1
release
return
@@ -1649,16 +1649,16 @@ EventScript_271C3A:: @ 8271C3A
giveitem VAR_0x8004, 32773
specialvar VAR_RESULT, sub_81398C0
copyvar VAR_0x8008, VAR_RESULT
- compare_var_to_value VAR_0x8008, 1
+ compare VAR_0x8008, 1
call_if 1, EventScript_271C8F
- compare_var_to_value VAR_0x8008, 0
+ compare VAR_0x8008, 0
call_if 1, EventScript_271C9B
waitfanfare
waitmessage
bufferitemnameplural 1, VAR_0x8004, 32773
setvar VAR_0x8004, 12
special sub_81A8E7C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271C86
msgbox gUnknown_08272A9A, 4
return
@@ -1690,9 +1690,9 @@ EventScript_271CB7:: @ 8271CB7
bufferitemnameplural 1, VAR_0x8005, 1
checkitemtype VAR_0x8005
call EventScript_271B08
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
goto_eq EventScript_271CE8
- compare_var_to_value VAR_0x8007, 0
+ compare VAR_0x8007, 0
goto_eq EventScript_271D47
end
@@ -1700,9 +1700,9 @@ EventScript_271CE8:: @ 8271CE8
copyvar VAR_0x8008, VAR_0x8004
copyvar VAR_0x8004, VAR_0x8005
specialvar VAR_RESULT, sub_81398C0
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271D0E
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_271D1F
end
@@ -1724,7 +1724,7 @@ EventScript_271D2A:: @ 8271D2A
copyvar VAR_0x8004, VAR_0x8008
msgbox gUnknown_08272A9A, 4
special sub_80EDCE8
- special sub_8138BC8
+ special SetFlagInVar
releaseall
end
@@ -1739,9 +1739,9 @@ EventScript_271D5E:: @ 8271D5E
lock
faceplayer
msgbox Text_27260D, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271D83
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_271D89
goto EventScript_271D89
@@ -1761,7 +1761,7 @@ EventScript_271D89:: @ 8271D89
EventScript_271D92:: @ 8271D92
lockall
setvar VAR_0x8004, 0
- special sp0D9_ComputerRelated
+ special DoPCTurnOnEffect
playse SE_PC_ON
msgbox Text_27265A, 4
goto EventScript_271DAC
@@ -1785,7 +1785,7 @@ EventScript_271DBC:: @ 8271DBC
end
EventScript_271DF9:: @ 8271DF9
- playse SE_PC_LOGON
+ playse SE_PC_LOGIN
msgbox gUnknown_082726C2, 4
special sub_816AE98
waitstate
@@ -1793,7 +1793,7 @@ EventScript_271DF9:: @ 8271DF9
end
EventScript_271E0E:: @ 8271E0E
- playse SE_PC_LOGON
+ playse SE_PC_LOGIN
checkflag FLAG_SYS_PC_LANETTE
call_if 0, EventScript_271E35
checkflag FLAG_SYS_PC_LANETTE
@@ -1815,15 +1815,15 @@ EventScript_271E3E:: @ 8271E3E
EventScript_271E47:: @ 8271E47
setvar VAR_0x8004, 0
playse SE_PC_OFF
- special sub_8138E20
+ special DoPCTurnOffEffect
releaseall
end
EventScript_271E54:: @ 8271E54
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, EventScript_271E47
- playse SE_PC_LOGON
- special sub_8137C28
+ playse SE_PC_LOGIN
+ special AccessHallOfFamePC
waitstate
goto EventScript_271DBC
end
@@ -1901,13 +1901,13 @@ Route109_EventScript_271E95:: @ 8271E95
EventScript_271EA0:: @ 8271EA0
checkpartymove MOVE_SURF
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_271ED6
bufferpartymonnick 0, VAR_RESULT
setfieldeffectargument 0, VAR_RESULT
lockall
msgbox gUnknown_08272FD6, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_271ED5
msgbox gUnknown_0827300D, 4
dofieldeffect 9
@@ -1930,9 +1930,9 @@ Route110_EventScript_271ED7:: @ 8271ED7
Route119_EventScript_271ED7:: @ 8271ED7
RustboroCity_EventScript_271ED7:: @ 8271ED7
checkplayergender
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq RustboroCity_EventScript_271EEF
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq RustboroCity_EventScript_271EF5
end
@@ -1948,9 +1948,9 @@ LavaridgeTown_EventScript_271EFB:: @ 8271EFB
Route110_EventScript_271EFB:: @ 8271EFB
Route119_EventScript_271EFB:: @ 8271EFB
checkplayergender
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LavaridgeTown_EventScript_271F13
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LavaridgeTown_EventScript_271F19
end
@@ -1964,9 +1964,9 @@ LavaridgeTown_EventScript_271F19:: @ 8271F19
EventScript_271F1F:: @ 8271F1F
checkplayergender
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_271F37
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_271F3D
end
@@ -2182,7 +2182,7 @@ MossdeepCity_Gym_EventScript_27207E:: @ 827207E
PetalburgCity_Gym_EventScript_27207E:: @ 827207E
RustboroCity_Gym_EventScript_27207E:: @ 827207E
SootopolisCity_Gym_1F_EventScript_27207E:: @ 827207E
- playfanfare BGM_ME_BACHI
+ playfanfare MUS_ME_BACHI
waitfanfare
return
@@ -2192,9 +2192,9 @@ Route119_WeatherInstitute_1F_EventScript_272083:: @ 8272083
RustboroCity_DevonCorp_3F_EventScript_272083:: @ 8272083
SSTidalRooms_EventScript_272083:: @ 8272083
fadescreen 1
- playfanfare BGM_ME_ASA
+ playfanfare MUS_ME_ASA
waitfanfare
- special sp000_heal_pokemon
+ special HealPlayerParty
fadescreen 0
return
@@ -2202,7 +2202,7 @@ EventScript_27208F:: @ 827208F
lockall
msgbox LittlerootTown_BrendansHouse_2F_Text_1F8820, 4
fadescreen 1
- special sub_8138C94
+ special FieldShowRegionMap
waitstate
releaseall
end
@@ -2211,7 +2211,7 @@ DewfordTown_EventScript_2720A0:: @ 82720A0
Route104_EventScript_2720A0:: @ 82720A0
Route109_EventScript_2720A0:: @ 82720A0
setflag FLAG_SPECIAL_FLAG_0x4001
- playbgm BGM_M_BOAT, 0
+ playbgm MUS_M_BOAT, 0
return
DewfordTown_EventScript_2720A8:: @ 82720A8
@@ -2224,25 +2224,25 @@ Route109_EventScript_2720A8:: @ 82720A8
LittlerootTown_ProfessorBirchsLab_EventScript_2720AD:: @ 82720AD
Route101_EventScript_2720AD:: @ 82720AD
Route103_EventScript_2720AD:: @ 82720AD
- compare_var_to_value VAR_0x4085, 0
+ compare VAR_0x4085, 0
goto_eq Route101_EventScript_27374E
checkflag FLAG_SYS_GAME_CLEAR
goto_eq Route101_EventScript_27211A
- compare_var_to_value VAR_BIRCH_STATE, 0
+ compare VAR_BIRCH_STATE, 0
call_if 1, Route101_EventScript_27211A
- compare_var_to_value VAR_BIRCH_STATE, 1
+ compare VAR_BIRCH_STATE, 1
call_if 1, Route101_EventScript_27211A
- compare_var_to_value VAR_BIRCH_STATE, 2
+ compare VAR_BIRCH_STATE, 2
call_if 1, Route101_EventScript_272127
- compare_var_to_value VAR_BIRCH_STATE, 3
+ compare VAR_BIRCH_STATE, 3
call_if 1, Route101_EventScript_272127
- compare_var_to_value VAR_BIRCH_STATE, 4
+ compare VAR_BIRCH_STATE, 4
call_if 1, Route101_EventScript_272134
- compare_var_to_value VAR_BIRCH_STATE, 5
+ compare VAR_BIRCH_STATE, 5
call_if 1, Route101_EventScript_272134
- compare_var_to_value VAR_BIRCH_STATE, 6
+ compare VAR_BIRCH_STATE, 6
call_if 1, Route101_EventScript_27211A
- compare_var_to_value VAR_BIRCH_STATE, 7
+ compare VAR_BIRCH_STATE, 7
call_if 1, Route101_EventScript_27211A
return
@@ -2272,14 +2272,14 @@ Route101_EventScript_272141:: @ 8272141
Route103_EventScript_272141:: @ 8272141
lock
faceplayer
- checkflag FLAG_0x12F
+ checkflag FLAG_HAS_MATCH_CALL
goto_if 0, Route101_EventScript_272155
checkflag FLAG_0x119
goto_if 0, Route101_EventScript_1FA2D2
Route101_EventScript_272155:: @ 8272155
msgbox gUnknown_082A5C9C, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq Route101_EventScript_27216F
call Route101_EventScript_272184
release
@@ -2292,7 +2292,7 @@ Route101_EventScript_27216F:: @ 827216F
Route101_EventScript_272179:: @ 8272179
copyvar VAR_0x8004, VAR_0x8009
- special sub_8137C10
+ special ShowPokedexRatingMessage
waitmessage
waitbuttonpress
return
@@ -2300,7 +2300,7 @@ Route101_EventScript_272179:: @ 8272179
EverGrandeCity_ChampionsRoom_EventScript_272184:: @ 8272184
Route101_EventScript_272184:: @ 8272184
setvar VAR_0x8004, 0
- specialvar VAR_RESULT, sub_8137A4C
+ specialvar VAR_RESULT, ScriptGetPokedexInfo
copyvar VAR_0x8008, VAR_0x8005
copyvar VAR_0x8009, VAR_0x8006
copyvar VAR_0x800A, VAR_RESULT
@@ -2308,10 +2308,10 @@ Route101_EventScript_272184:: @ 8272184
buffernumberstring 1, VAR_0x8009
msgbox gUnknown_082A5D2C, 4
call Route101_EventScript_272179
- compare_var_to_value VAR_0x800A, 0
+ compare VAR_0x800A, 0
goto_eq Route101_EventScript_27374E
setvar VAR_0x8004, 1
- specialvar VAR_RESULT, sub_8137A4C
+ specialvar VAR_RESULT, ScriptGetPokedexInfo
copyvar VAR_0x8008, VAR_0x8005
copyvar VAR_0x8009, VAR_0x8006
buffernumberstring 0, VAR_0x8008
@@ -2378,9 +2378,9 @@ BirthIsland_Harbor_EventScript_272250:: @ 8272250
FarawayIsland_Entrance_EventScript_272250:: @ 8272250
NavelRock_Harbor_EventScript_272250:: @ 8272250
SouthernIsland_Exterior_EventScript_272250:: @ 8272250
- compare_var_to_value VAR_FACING, 1
+ compare VAR_FACING, 1
call_if 1, BattleFrontier_OutsideWest_EventScript_242A21
- compare_var_to_value VAR_FACING, 3
+ compare VAR_FACING, 3
call_if 1, BattleFrontier_OutsideWest_EventScript_242A2C
delay 30
hideobjectat 255, PETALBURG_CITY
@@ -2487,7 +2487,7 @@ Route119_EventScript_272329:: @ 8272329
Route119_EventScript_272336:: @ 8272336
Route120_EventScript_272336:: @ 8272336
checkitem ITEM_DEVON_SCOPE, 1
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq Route119_EventScript_272350
msgbox Route119_Text_1F5D00, 4
release
@@ -2495,7 +2495,7 @@ Route120_EventScript_272336:: @ 8272336
Route119_EventScript_272350:: @ 8272350
msgbox Route119_Text_1F5D23, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq Route119_EventScript_272365
release
end
@@ -2516,11 +2516,11 @@ Route119_EventScript_272365:: @ 8272365
dowildbattle
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, sub_8138B80
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq Route119_EventScript_2723C1
- compare_var_to_value VAR_RESULT, 4
+ compare VAR_RESULT, 4
goto_eq Route119_EventScript_2723C1
- compare_var_to_value VAR_RESULT, 5
+ compare VAR_RESULT, 5
goto_eq Route119_EventScript_2723C1
release
end
@@ -2569,7 +2569,7 @@ FallarborTown_House1_EventScript_2723E4:: @ 82723E4
GraniteCave_StevensRoom_EventScript_2723E4:: @ 82723E4
SlateportCity_OceanicMuseum_2F_EventScript_2723E4:: @ 82723E4
bufferitemname 0, VAR_0x8004
- playfanfare BGM_ME_WAZA
+ playfanfare MUS_ME_WAZA
message gUnknown_08273161
waitmessage
waitfanfare
@@ -3323,9 +3323,9 @@ EventScript_2736BC:: @ 82736BC
lockall
special sub_80F972C
waitstate
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_2736D9
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq EventScript_2736F8
releaseall
end
@@ -3353,17 +3353,17 @@ EventScript_2736F8:: @ 82736F8
waitbuttonpress
setvar VAR_0x8004, 16
special sub_81A703C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4222
setvar VAR_0x8004, 12
special sub_81A8E7C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
setvar VAR_0x8004, 10
special sp194_trainer_tower
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq TrainerHill_1F_EventScript_2C83C9
special sub_80B05B4
waitstate
@@ -3530,7 +3530,7 @@ RustboroCity_DevonCorp_2F_EventScript_2737A0:: @ 82737A0
LittlerootTown_ProfessorBirchsLab_EventScript_2737BB:: @ 82737BB
specialvar VAR_RESULT, sub_813B21C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LittlerootTown_ProfessorBirchsLab_EventScript_2737D4
msgbox gText_PkmnTransferredSomeonesPC, 4
return
@@ -3543,7 +3543,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_2737D4:: @ 82737D4
LittlerootTown_ProfessorBirchsLab_EventScript_2737E6:: @ 82737E6
specialvar VAR_RESULT, sub_813B21C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LittlerootTown_ProfessorBirchsLab_EventScript_2737FF
msgbox gText_PkmnTransferredLanettesPC, 4
return
@@ -3565,20 +3565,20 @@ RustboroCity_DevonCorp_2F_EventScript_273811:: @ 8273811
EventScript_27381B:: @ 827381B
lockall
msgbox gUnknown_0827339F, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_2738FD
setvar VAR_0x8004, 20
call MauvilleCity_PokemonCenter_1F_EventScript_271E7C
lock
faceplayer
specialvar VAR_0x8008, sub_813B490
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
goto_eq EventScript_27386D
- compare_var_to_value VAR_0x8004, 2
+ compare VAR_0x8004, 2
goto_eq EventScript_2738B5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_2738FD
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_2738FF
end
@@ -3818,7 +3818,7 @@ gUnknown_08273D1F:: @ 8273D1F
gUnknown_08273D1F:: @ 8273D1F
lockall
- compare_var_to_value VAR_0x4037, 9
+ compare VAR_0x4037, 9
goto_if 4, Route105_EventScript_273D51
goto Route105_EventScript_273D5F
end
@@ -4079,22 +4079,22 @@ Std_8:: @ 82742C9
buffertrainername 1, VAR_0x8000
closemessage
delay 30
- playfanfare BGM_ME_MATCH_CALL
+ playfanfare MUS_ME_TORE_EYE
msgbox gUnknown_08272E0F, 4
waitfanfare
closemessage
delay 30
return
-LavaridgeTown_Gym_1F_EventScript_2742E6:: @ 82742E6
- special CheckIfMultipleTrainersWantBattle
- compare_var_to_value VAR_RESULT, 1
- goto_eq LavaridgeTown_Gym_1F_EventScript_2742F6
+EventScript_TryGetTrainerScript:: @ 82742E6
+ special ShouldTryGetTrainerScript
+ compare VAR_RESULT, 1
+ goto_eq EventScript_GotoTrainerScript
releaseall
end
-LavaridgeTown_Gym_1F_EventScript_2742F6:: @ 82742F6
- ontrainerbattleendgoto
+EventScript_GotoTrainerScript:: @ 82742F6
+ gotobeatenscript
releaseall
end
@@ -4414,32 +4414,32 @@ SecretBase_RedCave1_Text_275944: @ 8275944
EventScript_2759F1:: @ 82759F1
special sub_80E8C98
special sub_80E8BC8
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_275BE8
checkpartymove MOVE_SECRET_POWER
setfieldeffectargument 0, VAR_RESULT
buffermovename 1, MOVE_SECRET_POWER
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
goto_eq EventScript_275A50
- compare_var_to_value VAR_0x8007, 2
+ compare VAR_0x8007, 2
goto_eq EventScript_275A50
- compare_var_to_value VAR_0x8007, 3
+ compare VAR_0x8007, 3
goto_eq EventScript_275A50
- compare_var_to_value VAR_0x8007, 4
+ compare VAR_0x8007, 4
goto_eq EventScript_275A50
- compare_var_to_value VAR_0x8007, 5
+ compare VAR_0x8007, 5
goto_eq EventScript_275AA9
- compare_var_to_value VAR_0x8007, 6
+ compare VAR_0x8007, 6
goto_eq EventScript_275B02
end
EventScript_275A50:: @ 8275A50
lockall
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_275A91
bufferpartymonnick 0, VAR_RESULT
msgbox gText_23B704, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
msgbox Route103_Text_290771, 4
closemessage
@@ -4467,11 +4467,11 @@ EventScript_275A9B:: @ 8275A9B
EventScript_275AA9:: @ 8275AA9
lockall
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_275AEA
bufferpartymonnick 0, VAR_RESULT
msgbox Text_274779, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
msgbox Route103_Text_290771, 4
closemessage
@@ -4499,11 +4499,11 @@ EventScript_275AF4:: @ 8275AF4
EventScript_275B02:: @ 8275B02
lockall
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_275B43
bufferpartymonnick 0, VAR_RESULT
msgbox Text_274825, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
msgbox Route103_Text_290771, 4
closemessage
@@ -4548,7 +4548,7 @@ SecretBase_RedCave1_EventScript_275B81:: @ 8275B81
waitmovement 0
setvar VAR_0x4097, 1
msgbox SecretBase_RedCave1_Text_23B759, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_275BAB
closemessage
playse SE_KAIDAN
@@ -4572,7 +4572,7 @@ EventScript_275BB7:: @ 8275BB7
setvar VAR_0x4097, 1
playse SE_KAIDAN
special sub_80E9744
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275BDB
clearflag FLAG_0x0AD
special sub_80E9068
@@ -4589,58 +4589,58 @@ EventScript_275BDB:: @ 8275BDB
EventScript_275BE8:: @ 8275BE8
checkpartymove MOVE_SECRET_POWER
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq EventScript_275C9A
setfieldeffectargument 0, VAR_RESULT
setorcopyvar VAR_0x8004, VAR_RESULT
lockall
- special sub_8139200
+ special GetSecretBaseNearbyMapName
msgbox Text_276A3D, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
msgbox Text_2766AA, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
fadescreenswapbuffers 1
special sub_80E9B70
closemessage
fadescreenswapbuffers 0
msgbox Text_276A95, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq EventScript_275CDE
bufferpartymonnick 0, VAR_0x8004
buffermovename 1, MOVE_SECRET_POWER
msgbox Route103_Text_290771, 4
closemessage
closemessage
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
goto_eq EventScript_275A86
- compare_var_to_value VAR_0x8007, 2
+ compare VAR_0x8007, 2
goto_eq EventScript_275A86
- compare_var_to_value VAR_0x8007, 3
+ compare VAR_0x8007, 3
goto_eq EventScript_275A86
- compare_var_to_value VAR_0x8007, 4
+ compare VAR_0x8007, 4
goto_eq EventScript_275A86
- compare_var_to_value VAR_0x8007, 5
+ compare VAR_0x8007, 5
goto_eq EventScript_275ADF
- compare_var_to_value VAR_0x8007, 6
+ compare VAR_0x8007, 6
goto_eq EventScript_275B38
releaseall
end
EventScript_275C9A:: @ 8275C9A
lockall
- compare_var_to_value VAR_0x8007, 1
+ compare VAR_0x8007, 1
goto_eq EventScript_275A91
- compare_var_to_value VAR_0x8007, 2
+ compare VAR_0x8007, 2
goto_eq EventScript_275A91
- compare_var_to_value VAR_0x8007, 3
+ compare VAR_0x8007, 3
goto_eq EventScript_275A91
- compare_var_to_value VAR_0x8007, 4
+ compare VAR_0x8007, 4
goto_eq EventScript_275A91
- compare_var_to_value VAR_0x8007, 5
+ compare VAR_0x8007, 5
goto_eq EventScript_275AEA
- compare_var_to_value VAR_0x8007, 6
+ compare VAR_0x8007, 6
goto_eq EventScript_275B43
end
@@ -4691,10 +4691,10 @@ EventScript_275D2E:: @ 8275D2E
EventScript_275D39:: @ 8275D39
special sub_8129708
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq EventScript_275D63
addvar VAR_0x8004, 1
- compare_var_to_value VAR_0x8005, 0
+ compare VAR_0x8005, 0
goto_eq EventScript_275D39
removeobject VAR_0x8006
setflag 0x8005
@@ -4729,25 +4729,25 @@ SecretBase_YellowCave2_EventScript_275D64:: @ 8275D64
SecretBase_YellowCave3_EventScript_275D64:: @ 8275D64
SecretBase_YellowCave4_EventScript_275D64:: @ 8275D64
special sub_80EA354
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq SecretBase_RedCave1_EventScript_275DD6
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
goto_eq SecretBase_RedCave1_EventScript_275E4E
- compare_var_to_value VAR_0x8004, 2
+ compare VAR_0x8004, 2
goto_eq SecretBase_RedCave1_EventScript_275EC6
- compare_var_to_value VAR_0x8004, 3
+ compare VAR_0x8004, 3
goto_eq SecretBase_RedCave1_EventScript_275F3E
- compare_var_to_value VAR_0x8004, 4
+ compare VAR_0x8004, 4
goto_eq SecretBase_RedCave1_EventScript_275FB6
- compare_var_to_value VAR_0x8004, 5
+ compare VAR_0x8004, 5
goto_eq SecretBase_RedCave1_EventScript_27602E
- compare_var_to_value VAR_0x8004, 6
+ compare VAR_0x8004, 6
goto_eq SecretBase_RedCave1_EventScript_2760A6
- compare_var_to_value VAR_0x8004, 7
+ compare VAR_0x8004, 7
goto_eq SecretBase_RedCave1_EventScript_27611E
- compare_var_to_value VAR_0x8004, 8
+ compare VAR_0x8004, 8
goto_eq SecretBase_RedCave1_EventScript_276196
- compare_var_to_value VAR_0x8004, 9
+ compare VAR_0x8004, 9
goto_eq SecretBase_RedCave1_EventScript_27620E
end
@@ -4756,15 +4756,15 @@ SecretBase_RedCave1_EventScript_275DD6:: @ 8275DD6
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_275E25
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_275E44
msgbox SecretBase_RedCave1_Text_2748A0, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275E2F
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275E2F
msgbox SecretBase_RedCave1_Text_274939, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4793,15 +4793,15 @@ SecretBase_RedCave1_EventScript_275E4E:: @ 8275E4E
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_275E9D
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_275EBC
msgbox SecretBase_RedCave1_Text_274C13, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275EA7
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275EA7
msgbox SecretBase_RedCave1_Text_274CB0, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4830,15 +4830,15 @@ SecretBase_RedCave1_EventScript_275EC6:: @ 8275EC6
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_275F15
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_275F34
msgbox SecretBase_RedCave1_Text_274F39, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275F1F
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275F1F
msgbox SecretBase_RedCave1_Text_274FCA, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4867,15 +4867,15 @@ SecretBase_RedCave1_EventScript_275F3E:: @ 8275F3E
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_275F8D
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_275FAC
msgbox SecretBase_RedCave1_Text_275287, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275F97
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_275F97
msgbox SecretBase_RedCave1_Text_275315, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4904,15 +4904,15 @@ SecretBase_RedCave1_EventScript_275FB6:: @ 8275FB6
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_276005
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_276024
msgbox SecretBase_RedCave1_Text_2755D2, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_27600F
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_27600F
msgbox SecretBase_RedCave1_Text_275679, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4941,15 +4941,15 @@ SecretBase_RedCave1_EventScript_27602E:: @ 827602E
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_27607D
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_27609C
msgbox SecretBase_RedCave1_Text_274A64, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276087
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276087
msgbox SecretBase_RedCave1_Text_274AFA, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -4978,15 +4978,15 @@ SecretBase_RedCave1_EventScript_2760A6:: @ 82760A6
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_2760F5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_276114
msgbox SecretBase_RedCave1_Text_274DD2, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_2760FF
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_2760FF
msgbox SecretBase_RedCave1_Text_274E41, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -5015,15 +5015,15 @@ SecretBase_RedCave1_EventScript_27611E:: @ 827611E
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_27616D
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_27618C
msgbox SecretBase_RedCave1_Text_275114, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276177
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276177
msgbox SecretBase_RedCave1_Text_2751AF, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -5052,15 +5052,15 @@ SecretBase_RedCave1_EventScript_276196:: @ 8276196
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_2761E5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_276204
msgbox SecretBase_RedCave1_Text_275405, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_2761EF
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_2761EF
msgbox SecretBase_RedCave1_Text_2754B2, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -5089,15 +5089,15 @@ SecretBase_RedCave1_EventScript_27620E:: @ 827620E
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, SecretBase_RedCave1_EventScript_27625D
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SecretBase_RedCave1_EventScript_27627C
msgbox SecretBase_RedCave1_Text_2757B5, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276267
setvar VAR_RESULT, 1
special sub_80EA30C
call SecretBase_RedCave1_EventScript_27134F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SecretBase_RedCave1_EventScript_276267
msgbox SecretBase_RedCave1_Text_275884, 4
goto SecretBase_RedCave1_EventScript_276286
@@ -5127,13 +5127,13 @@ SecretBase_RedCave1_EventScript_276286:: @ 8276286
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
call_if 1, SecretBase_RedCave1_EventScript_2762BD
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, SecretBase_RedCave1_EventScript_2762C1
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
call_if 1, SecretBase_RedCave1_EventScript_2762C5
- special sp000_heal_pokemon
+ special HealPlayerParty
release
end
@@ -5264,67 +5264,92 @@ gUnknown_0827EA0C:: @ 827EA0C
gUnknown_0827EA17:: @ 827EA17
.string "CONTEST$"
+gContestRankNormal::
.string "NORMAL RANK$"
+gContestRankSuper::
.string "SUPER RANK$"
+gContestRankHyper::
.string "HYPER RANK$"
+gContestRankMaster::
.string "MASTER RANK$"
+gContestLink::
.string "LINK$"
+gContestCoolness::
.string "COOLNESS$"
+gContestBeauty::
.string "BEAUTY$"
+gContestCuteness::
.string "CUTENESS$"
+gContestSmartness::
.string "SMARTNESS$"
+gContestToughness::
.string "TOUGHNESS$"
+gContestPaintingCool1::
.string "Nonstop supercool--\n"
.string "the inestimable {STR_VAR_1}$"
+gContestPaintingCool2::
.string "Hey, there!\n"
.string "The good-looking POKéMON {STR_VAR_1}$"
+gContestPaintingCool3::
.string "The marvelous, wonderful, and\n"
.string "very great {STR_VAR_1}$"
+gContestPaintingBeauty1::
.string "This century’s last Venus--\n"
.string "the beautiful {STR_VAR_1}$"
+gContestPaintingBeauty2::
.string "{STR_VAR_1}’s dazzling,\n"
.string "glittering smile$"
+gContestPaintingBeauty3::
.string "POKéMON CENTER’s super idol--\n"
.string "the incomparable {STR_VAR_1}$"
+gContestPaintingCute1::
.string "The lovely and sweet {STR_VAR_1}$"
+gContestPaintingCute2::
.string "The pretty {STR_VAR_1}’s\n"
.string "winning portrait$"
+gContestPaintingCute3::
.string "Give us a wink!\n"
.string "The cutie POKéMON {STR_VAR_1}$"
+gContestPaintingSmart1::
.string "The smartness maestro--\n"
.string "the wise POKéMON {STR_VAR_1}$"
+gContestPaintingSmart2::
.string "{STR_VAR_1}--the one chosen\n"
.string "above all POKéMON$"
+gContestPaintingSmart3::
.string "The excellent {STR_VAR_1}’s\n"
.string "moment of elegance$"
+gContestPaintingTough1::
.string "The powerfully muscular\n"
.string "speedster {STR_VAR_1}$"
+gContestPaintingTough2::
.string "The strong, stronger, and\n"
.string "strongest {STR_VAR_1}$"
+gContestPaintingTough3::
.string "The mighty tough\n"
.string "hyper POKéMON {STR_VAR_1}$"
@@ -5478,13 +5503,13 @@ SlateportCity_PokemonFanClub_EventScript_28C7E9:: @ 828C7E9
SlateportCity_PokemonFanClub_EventScript_28C7F0:: @ 828C7F0
setvar VAR_0x8005, 1
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_PokemonFanClub_EventScript_28C879
copyvar VAR_0x8009, VAR_0x8006
msgbox SlateportCity_PokemonFanClub_Text_280674, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_PokemonFanClub_EventScript_28C827
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28C85C
end
@@ -5496,9 +5521,9 @@ SlateportCity_PokemonFanClub_EventScript_28C827:: @ 828C827
call SlateportCity_PokemonFanClub_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_PokemonFanClub_EventScript_28C866
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28C85C
end
@@ -5523,24 +5548,24 @@ SlateportCity_OceanicMuseum_1F_EventScript_28C883:: @ 828C883
faceplayer
setvar VAR_0x8005, 2
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C939
copyvar VAR_0x8009, VAR_0x8006
checkflag FLAG_0x069
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8C8
setflag FLAG_0x069
msgbox SlateportCity_OceanicMuseum_1F_Text_2811A0, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8E7
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C
end
SlateportCity_OceanicMuseum_1F_EventScript_28C8C8:: @ 828C8C8
msgbox SlateportCity_OceanicMuseum_1F_Text_28126D, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C8E7
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C
end
@@ -5552,9 +5577,9 @@ SlateportCity_OceanicMuseum_1F_EventScript_28C8E7:: @ 828C8E7
call SlateportCity_OceanicMuseum_1F_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C926
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_OceanicMuseum_1F_EventScript_28C91C
end
@@ -5578,17 +5603,17 @@ SlateportCity_PokemonFanClub_EventScript_28C943:: @ 828C943
lock
faceplayer
specialvar VAR_RESULT, sub_80EF8F8
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28C7F0
setvar VAR_0x8005, 3
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_PokemonFanClub_EventScript_28CA4F
copyvar VAR_0x8009, VAR_0x8006
msgbox SlateportCity_PokemonFanClub_Text_280270, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq SlateportCity_PokemonFanClub_EventScript_28C98C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45
end
@@ -5624,14 +5649,14 @@ SlateportCity_PokemonFanClub_EventScript_28C9ED:: @ 828C9ED
call SlateportCity_PokemonFanClub_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45
msgbox SlateportCity_PokemonFanClub_Text_2804AC, 4
setvar VAR_0x8006, 1
call SlateportCity_PokemonFanClub_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_28CA45
msgbox SlateportCity_PokemonFanClub_Text_280523, 4
copyvar VAR_0x8007, VAR_0x800A
@@ -5656,13 +5681,13 @@ LilycoveCity_ContestLobby_EventScript_28CA59:: @ 828CA59
goto_eq LilycoveCity_ContestLobby_EventScript_28CB21
setvar VAR_0x8005, 6
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_ContestLobby_EventScript_28CB21
copyvar VAR_0x8009, VAR_0x8006
msgbox LilycoveCity_ContestLobby_Text_27EF15, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_ContestLobby_EventScript_28CA9B
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0
end
@@ -5674,9 +5699,9 @@ LilycoveCity_ContestLobby_EventScript_28CA9B:: @ 828CA9B
call LilycoveCity_ContestLobby_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_ContestLobby_EventScript_28CADA
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0
end
@@ -5695,7 +5720,7 @@ LilycoveCity_ContestLobby_EventScript_28CADA:: @ 828CADA
call LilycoveCity_ContestLobby_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_ContestLobby_EventScript_28CAD0
msgbox LilycoveCity_ContestLobby_Text_27F0EC, 4
setflag FLAG_0x002
@@ -5709,11 +5734,11 @@ LilycoveCity_ContestLobby_EventScript_28CB21:: @ 828CB21
end
LilycoveCity_ContestLobby_EventScript_28CB2B:: @ 828CB2B
- compare_var_to_value VAR_0x4086, 2
+ compare VAR_0x4086, 2
goto_if 5, LilycoveCity_ContestLobby_EventScript_28CB95
setvar VAR_0x8005, 6
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_ContestLobby_EventScript_28CB95
switch VAR_0x4088
case 0, LilycoveCity_ContestLobby_EventScript_28CB95
@@ -5738,13 +5763,13 @@ BattleFrontier_BattleTowerLobby_EventScript_28CB96:: @ 828CB96
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC7A
setvar VAR_0x8005, 7
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC7A
copyvar VAR_0x8009, VAR_0x8006
msgbox BattleFrontier_BattleTowerLobby_Text_27F704, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CBD8
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC2E
end
@@ -5753,9 +5778,9 @@ BattleFrontier_BattleTowerLobby_EventScript_28CBD8:: @ 828CBD8
waitmessage
multichoice 20, 8, 45, 1
copyvar VAR_0x8008, VAR_RESULT
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_28CC38
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_28CC41
msgbox BattleFrontier_BattleTowerLobby_Text_27F97A, 4
setvar VAR_0x8004, 12
@@ -5763,9 +5788,9 @@ BattleFrontier_BattleTowerLobby_EventScript_28CBD8:: @ 828CBD8
call BattleFrontier_BattleTowerLobby_EventScript_271E7C
lock
faceplayer
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC4A
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC70
end
@@ -5783,7 +5808,7 @@ BattleFrontier_BattleTowerLobby_EventScript_28CC41:: @ 828CC41
return
BattleFrontier_BattleTowerLobby_EventScript_28CC4A:: @ 828CC4A
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CC70
msgbox BattleFrontier_BattleTowerLobby_Text_27F9FD, 4
setflag FLAG_0x002
@@ -5803,11 +5828,11 @@ BattleFrontier_BattleTowerLobby_EventScript_28CC7A:: @ 828CC7A
end
BattleFrontier_BattleTowerLobby_EventScript_28CC84:: @ 828CC84
- compare_var_to_value VAR_0x40BC, 0
+ compare VAR_0x40BC, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CCA6
setvar VAR_0x8005, 7
special InterviewBefore
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_28CCA6
clearflag FLAG_0x396
return
@@ -5837,28 +5862,28 @@ EventScript_292DE5:: @ 8292DE5
.include "data/scripts/pokeblocks.inc"
-Text_294295: @ 8294295
+gText_SoPretty:: @ 8294295
.string " so pretty!$"
-Text_2942A1: @ 82942A1
+gText_SoDarling:: @ 82942A1
.string " so darling!$"
-Text_2942AE: @ 82942AE
+gText_SoRelaxed:: @ 82942AE
.string " so relaxed!$"
-Text_2942BB: @ 82942BB
+gText_SoSunny:: @ 82942BB
.string " so sunny!$"
-Text_2942C6: @ 82942C6
+gText_SoDesirable:: @ 82942C6
.string " so desirable!$"
-Text_2942D5: @ 82942D5
+gText_SoExciting:: @ 82942D5
.string " so exciting!$"
-Text_2942E3: @ 82942E3
+gText_SoAmusing:: @ 82942E3
.string " so amusing!$"
-Text_2942F0: @ 82942F0
+gText_SoMagical:: @ 82942F0
.string " so magical!$"
gUnknown_082942FD:: @ 82942FD
@@ -5913,11 +5938,11 @@ Text_RepelWoreOff: @ 82A4B33
MauvilleCity_GameCorner_EventScript_2A5AB1:: @ 82A5AB1
checkitem ITEM_COIN_CASE, 1
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 0
getpricereduction 2
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_GameCorner_EventScript_2A5B0D
addvar VAR_0x8004, 128
goto MauvilleCity_GameCorner_EventScript_2A5B0D
@@ -5925,11 +5950,11 @@ MauvilleCity_GameCorner_EventScript_2A5AB1:: @ 82A5AB1
MauvilleCity_GameCorner_EventScript_2A5ADF:: @ 82A5ADF
checkitem ITEM_COIN_CASE, 1
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_GameCorner_EventScript_210456
setvar VAR_0x8004, 1
getpricereduction 2
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_GameCorner_EventScript_2A5B0D
addvar VAR_0x8004, 128
goto MauvilleCity_GameCorner_EventScript_2A5B0D
@@ -6031,11 +6056,11 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8395:: @ 82A8395
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A69, 4
specialvar VAR_RESULT, sub_818DBE8
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83D0
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83C6
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8510
end
@@ -6048,9 +6073,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83D0:: @ 82A83D0
special sub_818DC2C
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A7D, 4
specialvar VAR_RESULT, sub_818DC60
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8435
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83F7
end
@@ -6058,9 +6083,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83F7:: @ 82A83F7
special sub_818DCC8
special sub_818DD14
specialvar VAR_RESULT, sub_818DD54
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8419
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8427
end
@@ -6076,9 +6101,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8427:: @ 82A8427
LilycoveCity_PokemonCenter_1F_EventScript_2A8435:: @ 82A8435
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8B69, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8454
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A845E
end
@@ -6097,25 +6122,25 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A846C:: @ 82A846C
setvar VAR_RESULT, 0
special sub_818DD78
waitstate
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A848E
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84AD
end
LilycoveCity_PokemonCenter_1F_EventScript_2A848E:: @ 82A848E
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8BEE, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8454
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A846C
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84AD:: @ 82A84AD
specialvar VAR_RESULT, sub_818DE44
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84C9
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84D6
end
@@ -6127,9 +6152,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A84C9:: @ 82A84C9
LilycoveCity_PokemonCenter_1F_EventScript_2A84D6:: @ 82A84D6
specialvar VAR_RESULT, sub_818DE5C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84F2
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84FF
end
@@ -6150,9 +6175,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8510:: @ 82A8510
specialvar VAR_0x8004, sub_818DEA0
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8D5D, 4
giveitem_std VAR_0x8004
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8545
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A854F
end
@@ -6171,29 +6196,29 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8554:: @ 82A8554
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8E2B, 4
specialvar VAR_RESULT, sub_818E038
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8585
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85AC
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86EC
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8585:: @ 82A8585
specialvar VAR_RESULT, sub_818E06C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85C8
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85D2
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85E0
end
LilycoveCity_PokemonCenter_1F_EventScript_2A85AC:: @ 82A85AC
specialvar VAR_RESULT, sub_818E2D8
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8759
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85C8
end
@@ -6215,9 +6240,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A85E0:: @ 82A85E0
LilycoveCity_PokemonCenter_1F_EventScript_2A85EE:: @ 82A85EE
setvar VAR_0x8004, 0
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8EEC, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A861C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8612
end
@@ -6228,15 +6253,15 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8612:: @ 82A8612
LilycoveCity_PokemonCenter_1F_EventScript_2A861C:: @ 82A861C
special sub_818E3BC
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A864C
- compare_var_to_value VAR_0x8004, 15
+ compare VAR_0x8004, 15
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8656
LilycoveCity_PokemonCenter_1F_EventScript_2A8635:: @ 82A8635
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8660
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8689
end
@@ -6254,9 +6279,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8656:: @ 82A8656
LilycoveCity_PokemonCenter_1F_EventScript_2A8660:: @ 82A8660
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8F7E, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A867F
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A861C
end
@@ -6269,9 +6294,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8689:: @ 82A8689
special sub_818E37C
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8F4D, 4
specialvar VAR_RESULT, sub_818E308
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86C7
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86B0
end
@@ -6296,9 +6321,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A86C7:: @ 82A86C7
LilycoveCity_PokemonCenter_1F_EventScript_2A86EC:: @ 82A86EC
specialvar VAR_RESULT, sub_818E298
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8708
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8716
end
@@ -6317,7 +6342,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8724:: @ 82A8724
special sub_818E358
special sub_818E37C
giveitem_std VAR_0x8005
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A874C
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8759
end
@@ -6330,9 +6355,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A874C:: @ 82A874C
LilycoveCity_PokemonCenter_1F_EventScript_2A8759:: @ 82A8759
msgbox LilycoveCity_PokemonCenter_1F_Text_2A90FB, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8785
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778
end
@@ -6350,17 +6375,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A878D:: @ 82A878D
setvar VAR_RESULT, 0
special sub_818E3E0
waitstate
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87AF
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87CE
end
LilycoveCity_PokemonCenter_1F_EventScript_2A87AF:: @ 82A87AF
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9212, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A878D
end
@@ -6374,16 +6399,16 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A87E1:: @ 82A87E1
fadescreen 1
special sub_818E47C
waitstate
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87F8
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8817
end
LilycoveCity_PokemonCenter_1F_EventScript_2A87F8:: @ 82A87F8
msgbox LilycoveCity_PokemonCenter_1F_Text_2A92D3, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8778
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87E1
end
@@ -6400,17 +6425,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A882A:: @ 82A882A
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A93A7, 4
specialvar VAR_RESULT, sub_818E8B4
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8850
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A886C
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8850:: @ 82A8850
specialvar VAR_RESULT, sub_818E8E0
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8876
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A886C
end
@@ -6423,12 +6448,12 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8876:: @ 82A8876
special sub_818E914
msgbox LilycoveCity_PokemonCenter_1F_Text_2A93F4, 4
checkitem ITEM_POKEBLOCK_CASE, 1
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A89AE
msgbox LilycoveCity_PokemonCenter_1F_Text_2A94E8, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88B0
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88BA
end
@@ -6441,17 +6466,17 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A88BA:: @ 82A88BA
fadescreen 1
special sub_818E92C
waitstate
- compare_var_to_value VAR_RESULT, 65535
+ compare VAR_RESULT, 65535
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88D7
- compare_var_to_value VAR_RESULT, 65535
+ compare VAR_RESULT, 65535
goto_if 5, LilycoveCity_PokemonCenter_1F_EventScript_2A88F6
end
LilycoveCity_PokemonCenter_1F_EventScript_2A88D7:: @ 82A88D7
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9537, 5
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88B0
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88BA
end
@@ -6473,7 +6498,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A890A:: @ 82A890A
playmoncry VAR_0x8005, 0
delay 120
waitmoncry
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A893F
goto LilycoveCity_PokemonCenter_1F_EventScript_2A894C
end
@@ -6487,9 +6512,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A894C:: @ 82A894C
applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_2A89C0
waitmovement 0
delay 60
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8970
- compare_var_to_value VAR_0x8004, 1
+ compare VAR_0x8004, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A897E
end
@@ -6506,7 +6531,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A897E:: @ 82A897E
LilycoveCity_PokemonCenter_1F_EventScript_2A898F:: @ 82A898F
specialvar VAR_RESULT, sub_818E8E0
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A89A1
release
end
@@ -6551,15 +6576,15 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A89C7:: @ 82A89C7
specialvar VAR_RESULT, sub_818E990
special sub_818E914
special sub_818E960
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A0A
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A1D
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A30
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A43
- compare_var_to_value VAR_RESULT, 4
+ compare VAR_RESULT, 4
goto_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A56
end
@@ -6871,6 +6896,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A9703: @ 82A9703
LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "{STR_VAR_1}: Umyaaaan!$"
+BattleFrontier_PokeNav_2A971C:: @ 82A971C
.string "Hi! {PLAYER}{STRING 5}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "I saw this {STR_VAR_2} a while back\n"
@@ -6878,6 +6904,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It was so close, too!\n"
.string "Well, see you again!$"
+BattleFrontier_PokeNav_2A9798:: @ 82A9798
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s {STR_VAR_1}.\p"
.string "I tried to catch a nice {STR_VAR_2}\n"
@@ -6886,6 +6913,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I was sure disappointed!\p"
.string "Okay, bye!$"
+BattleFrontier_PokeNav_2A9813:: @ 82A9813
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I just took a shot at catching\n"
@@ -6894,6 +6922,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It spoiled my day…\n"
.string "All right, see you!$"
+BattleFrontier_PokeNav_2A98A8:: @ 82A98A8
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "You know the POKéMON {STR_VAR_2}?\n"
@@ -6904,6 +6933,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "sure, though.\p"
.string "Okay, catch you later.$"
+BattleFrontier_PokeNav_2A9977:: @ 82A9977
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\l"
.string "Catching any POKéMON lately?\p"
@@ -6911,6 +6941,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "nabbing one, but it got loose.\p"
.string "Right, take care!$"
+BattleFrontier_PokeNav_2A99FD:: @ 82A99FD
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\l"
.string "Caught any POKéMON lately?\p"
@@ -6918,6 +6949,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "But it evaded me somehow.\p"
.string "You take care.$"
+BattleFrontier_PokeNav_2A9A78:: @ 82A9A78
.string "…Uh, {PLAYER}{STRING 5}?\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "Oh, wait! Wait!\n"
@@ -6925,6 +6957,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Aaarrrgh! It bolted loose!\n"
.string "That wasn’t just close!$"
+BattleFrontier_PokeNav_2A9AE8:: @ 82A9AE8
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "Have you had success catching\n"
@@ -6934,6 +6967,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I need to try harder!\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2A9BA7:: @ 82A9BA7
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "So? Are you getting more POKéMON\n"
@@ -6942,6 +6976,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "They all get away from me!\p"
.string "See you!$"
+BattleFrontier_PokeNav_2A9C36:: @ 82A9C36
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "Listen, I came within a whisker of\n"
@@ -6950,6 +6985,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I need to try harder.\n"
.string "See you around.$"
+BattleFrontier_PokeNav_2A9CC8:: @ 82A9CC8
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "How are things with you?\p"
@@ -6957,6 +6993,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "earlier, but it managed to flee.\p"
.string "I feel defeated…$"
+BattleFrontier_PokeNav_2A9D44:: @ 82A9D44
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you still catching POKéMON?\p"
@@ -6964,6 +7001,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "myself, but it’s not so easy.\p"
.string "The way of POKéMON is deep!$"
+BattleFrontier_PokeNav_2A9DD7:: @ 82A9DD7
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "Have you been catching POKéMON?\p"
@@ -6971,6 +7009,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "myself, but with little success.\p"
.string "The way of POKéMON is deep!$"
+BattleFrontier_PokeNav_2A9E70:: @ 82A9E70
.string "Oh, hi, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1}.\p"
.string "Just now, I tried to catch a cute\n"
@@ -6979,6 +7018,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, you bet I was disappointed!\p"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2A9EFD:: @ 82A9EFD
.string "Hey, {PLAYER}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I’ve been thinking about trying\n"
@@ -6988,6 +7028,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m at my wit’s end!\n"
.string "See you around!$"
+BattleFrontier_PokeNav_2A9FAB:: @ 82A9FAB
.string "Hi! {PLAYER}{STRING 5}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "I tried battling another TRAINER,\n"
@@ -6995,6 +7036,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It was really disappointing.\n"
.string "Well, see you again!$"
+BattleFrontier_PokeNav_2AA028:: @ 82AA028
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s {STR_VAR_1}.\p"
.string "I challenged someone else after\n"
@@ -7002,12 +7044,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I came close, but I ended up\n"
.string "losing. Oh, well!$"
+BattleFrontier_PokeNav_2AA099:: @ 82AA099
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I just got cleaned in a battle.\p"
.string "I guess I need to raise my team\n"
.string "some more!$"
+BattleFrontier_PokeNav_2AA100:: @ 82AA100
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "I tried another battle yesterday,\n"
@@ -7015,6 +7059,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "My team needs more raising.\n"
.string "Okay, catch you later.$"
+BattleFrontier_PokeNav_2AA188:: @ 82AA188
.string "Hiya, {PLAYER}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "How are things with you?\p"
@@ -7023,6 +7068,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I can’t get it together.\n"
.string "Right, take care!$"
+BattleFrontier_PokeNav_2AA214:: @ 82AA214
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "How’s it going for you?\p"
@@ -7031,6 +7077,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I can’t get into the groove.\n"
.string "You take care.$"
+BattleFrontier_PokeNav_2AA2A1:: @ 82AA2A1
.string "{STR_VAR_1} here.\n"
.string "How’s it going lately?\p"
.string "I lost a battle yesterday,\n"
@@ -7038,6 +7085,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I have to devise a plan…\n"
.string "See you.$"
+BattleFrontier_PokeNav_2AA31B:: @ 82AA31B
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "How are your POKéMON doing?\n"
@@ -7045,6 +7093,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I need to try harder!\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2AA3A8:: @ 82AA3A8
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "Listen, listen, you have to hear\n"
@@ -7053,6 +7102,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "but I lost at the last second.\p"
.string "Oh, it burns me up!$"
+BattleFrontier_PokeNav_2AA442:: @ 82AA442
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "A little earlier, I was in a battle.\n"
@@ -7060,12 +7110,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I need to raise my POKéMON more.\n"
.string "See you around.$"
+BattleFrontier_PokeNav_2AA4C5:: @ 82AA4C5
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "How are your POKéMON?\p"
.string "I just lost yet another battle.\p"
.string "Well, see you!$"
+BattleFrontier_PokeNav_2AA520:: @ 82AA520
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you still battling hard?\p"
@@ -7073,6 +7125,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "been training my team all over.\p"
.string "Let’s meet again.$"
+BattleFrontier_PokeNav_2AA5AD:: @ 82AA5AD
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you’ve been keeping well.\p"
@@ -7081,6 +7134,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "{PLAYER}{STRING 5}, try to be active like me.\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2AA64D:: @ 82AA64D
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Are you doing good?\p"
@@ -7088,6 +7142,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "though.\p"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2AA6AF:: @ 82AA6AF
.string "Hi! {PLAYER}{STRING 5}, hello!\n"
.string "This is {STR_VAR_1}!\p"
.string "I battled another TRAINER earlier.\n"
@@ -7095,11 +7150,13 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "My {STR_VAR_2} really worked hard\n"
.string "for me. This is so great!$"
+BattleFrontier_PokeNav_2AA730:: @ 82AA730
.string "Hello, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}!\p"
.string "I had a battle yesterday and\n"
.string "I won! It’s fantastic!$"
+BattleFrontier_PokeNav_2AA77A:: @ 82AA77A
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}!\l"
.string "How’s your battling?\p"
@@ -7108,6 +7165,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "The next time I battle you,\n"
.string "{PLAYER}, it won’t be me losing!$"
+BattleFrontier_PokeNav_2AA81C:: @ 82AA81C
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "I had a match earlier.\n"
@@ -7115,6 +7173,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "My {STR_VAR_2} put on one\n"
.string "inspired showing.$"
+BattleFrontier_PokeNav_2AA88C:: @ 82AA88C
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "How are things with you?\n"
@@ -7124,6 +7183,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You wait. I’m going to beat you\n"
.string "next time! Right, take care!$"
+BattleFrontier_PokeNav_2AA934:: @ 82AA934
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "How’s it going for you?\p"
@@ -7132,6 +7192,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "When we have our next battle,\n"
.string "I’m sure not going to lose!$"
+BattleFrontier_PokeNav_2AA9D3:: @ 82AA9D3
.string "{PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here.\p"
.string "My {STR_VAR_2} is a force!\n"
@@ -7139,6 +7200,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I can’t wait to have a rematch\n"
.string "with you.$"
+BattleFrontier_PokeNav_2AAA40:: @ 82AAA40
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you’ve been well.\n"
@@ -7147,6 +7209,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "hard to get the win.\p"
.string "See you again!$"
+BattleFrontier_PokeNav_2AAAE4:: @ 82AAAE4
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "How are your POKéMON holding up?\n"
@@ -7156,6 +7219,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I wish I could’ve shown you!\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2AAB8C:: @ 82AAB8C
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "How has life been treating you?\p"
@@ -7164,6 +7228,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I just won a battle with them.\n"
.string "See you around.$"
+BattleFrontier_PokeNav_2AAC25:: @ 82AAC25
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Been in any battles lately?\n"
@@ -7171,6 +7236,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m on a roll! Gahahaha!\n"
.string "Well, see you!$"
+BattleFrontier_PokeNav_2AAC9D:: @ 82AAC9D
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I trust you’ve been well?\n"
@@ -7179,6 +7245,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m not stepping aside to you\l"
.string "youngsters yet!$"
+BattleFrontier_PokeNav_2AAD41:: @ 82AAD41
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you’ve been keeping well.\n"
@@ -7188,6 +7255,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "quite yet!\p"
.string "See you again!$"
+BattleFrontier_PokeNav_2AAE00:: @ 82AAE00
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I was in a battle recently, and my\n"
@@ -7195,6 +7263,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I wish you could have seen it,\n"
.string "{PLAYER}{STRING 5}. Bye-bye!$"
+BattleFrontier_PokeNav_2AAE7F:: @ 82AAE7F
.string "Hi! {PLAYER}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "Huh? Wait, you’re near\n"
@@ -7202,6 +7271,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, wow, we have to battle, then!\n"
.string "I’ll be waiting! See you!$"
+BattleFrontier_PokeNav_2AAEF1:: @ 82AAEF1
.string "Hello, {PLAYER}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "Oh? You happen to be around\n"
@@ -7209,6 +7279,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Would you like to battle now?\n"
.string "I’ll wait for you! See you!$"
+BattleFrontier_PokeNav_2AAF69:: @ 82AAF69
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "Oh, hey, are you near\n"
@@ -7218,6 +7289,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m not losing again!\n"
.string "I’ll be waiting! Catch you soon!$"
+BattleFrontier_PokeNav_2AB010:: @ 82AB010
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "Whereabouts are you now?\n"
@@ -7225,6 +7297,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Want to battle now?\n"
.string "I’ll wait for you. See you!$"
+BattleFrontier_PokeNav_2AB076:: @ 82AB076
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\l"
.string "How are things with you?\p"
@@ -7235,6 +7308,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll keep an eye out for you.\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2AB11A:: @ 82AB11A
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\l"
.string "How are your POKéMON keeping?\p"
@@ -7245,6 +7319,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I can wait, sure.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AB1B4:: @ 82AB1B4
.string "…Er, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, you happen to be around\n"
@@ -7254,6 +7329,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll show you my POKéMON.\n"
.string "I’ll wait for you.$"
+BattleFrontier_PokeNav_2AB23D:: @ 82AB23D
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you’re doing well.\n"
@@ -7263,6 +7339,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll wait for you.\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2AB2E9:: @ 82AB2E9
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "Are you keeping up?\n"
@@ -7271,6 +7348,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "should battle?\p"
.string "Don’t keep me waiting too long!$"
+BattleFrontier_PokeNav_2AB382:: @ 82AB382
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "How are things with you?\n"
@@ -7279,6 +7357,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m ready and waiting.\n"
.string "Be quick!$"
+BattleFrontier_PokeNav_2AB410:: @ 82AB410
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Ah, so where you are now is\n"
@@ -7288,6 +7367,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll wait around for you!\n"
.string "See you real quick!$"
+BattleFrontier_PokeNav_2AB4B0:: @ 82AB4B0
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Where might you be now?\p"
@@ -7298,6 +7378,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I can wait.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AB538:: @ 82AB538
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you’ve been keeping well.\n"
@@ -7307,6 +7388,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll wait for you.\n"
.string "Bye for now.$"
+BattleFrontier_PokeNav_2AB5E4:: @ 82AB5E4
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "You’re what? …{STR_VAR_2}?\n"
@@ -7316,12 +7398,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll be looking for you!\n"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2AB670:: @ 82AB670
.string "Hi! {PLAYER}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "Want to have a battle with me?\p"
.string "I’ll be waiting for you around\n"
.string "{STR_VAR_2}!$"
+BattleFrontier_PokeNav_2AB6CD:: @ 82AB6CD
.string "Hello, {PLAYER}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "Would you like to have a battle\n"
@@ -7329,6 +7413,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You can find me around\n"
.string "{STR_VAR_2}. I’ll be waiting!$"
+BattleFrontier_PokeNav_2AB73C:: @ 82AB73C
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "My POKéMON have grown a lot\n"
@@ -7339,6 +7424,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll be waiting for you around\n"
.string "{STR_VAR_2}.$"
+BattleFrontier_PokeNav_2AB808:: @ 82AB808
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\l"
.string "How are things with you?\p"
@@ -7349,6 +7435,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Let’s meet up around\n"
.string "{STR_VAR_2}, okay?$"
+BattleFrontier_PokeNav_2AB8B7:: @ 82AB8B7
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "My POKéMON are growing up in\n"
@@ -7358,6 +7445,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll keep an eye out for you around\n"
.string "{STR_VAR_2}. See you soon!$"
+BattleFrontier_PokeNav_2AB95D:: @ 82AB95D
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\l"
.string "I hope you’re on top of things.\p"
@@ -7367,6 +7455,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "come to {STR_VAR_2}.\p"
.string "See you!$"
+BattleFrontier_PokeNav_2ABA03:: @ 82ABA03
.string "…Er, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here…\l"
.string "So? Are your POKéMON growing?\p"
@@ -7376,6 +7465,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Come see me for a match.\p"
.string "See you around.$"
+BattleFrontier_PokeNav_2ABA9F:: @ 82ABA9F
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you’re doing well.\n"
@@ -7385,6 +7475,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll be around {STR_VAR_2}.\n"
.string "Until then, good-bye!$"
+BattleFrontier_PokeNav_2ABB62:: @ 82ABB62
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\l"
.string "How are your POKéMON doing?\p"
@@ -7394,6 +7485,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "so let’s battle if you’re close by.\p"
.string "Hope I see you soon!$"
+BattleFrontier_PokeNav_2ABC26:: @ 82ABC26
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\l"
.string "So, how are things with you?\p"
@@ -7404,6 +7496,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll be around {STR_VAR_2}.\n"
.string "Come see me if you’re close.$"
+BattleFrontier_PokeNav_2ABCE9:: @ 82ABCE9
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "Where might you be now?\p"
@@ -7413,6 +7506,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m around {STR_VAR_2} now.\n"
.string "I hope you’ll seek us out.$"
+BattleFrontier_PokeNav_2ABDA2:: @ 82ABDA2
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I should tell you, my POKéMON have\n"
@@ -7422,6 +7516,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "We’ll be around {STR_VAR_2}.\n"
.string "Come see us anytime!$"
+BattleFrontier_PokeNav_2ABE5E:: @ 82ABE5E
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "Are your POKéMON keeping well?\p"
@@ -7432,6 +7527,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "If you’re near {STR_VAR_2},\n"
.string "do come see us.$"
+BattleFrontier_PokeNav_2ABF36:: @ 82ABF36
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "Keeping well, I hope.\p"
@@ -7443,6 +7539,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "{STR_VAR_2}.\p"
.string "Come see us anytime, okay?$"
+BattleFrontier_PokeNav_2AC009:: @ 82AC009
.string "It’s me, the mountain-loving\n"
.string "{STR_VAR_1}!\p"
.string "Well, since we met, have you grown\n"
@@ -7451,6 +7548,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Next time, we’ll meet somewhere\n"
.string "around {STR_VAR_2}.$"
+BattleFrontier_PokeNav_2AC0BD:: @ 82AC0BD
.string "This is {STR_VAR_1}.\n"
.string "Hello.\p"
.string "I was just telling a new TRAINER\n"
@@ -7461,6 +7559,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "that everyone will admire.\p"
.string "I hope we meet again!$"
+BattleFrontier_PokeNav_2AC18C:: @ 82AC18C
.string "Hello! It’s {STR_VAR_1}.\p"
.string "I love where I am now.\n"
.string "It’s pleasant with sweet aromas!\p"
@@ -7468,6 +7567,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "and they burst into bloom.\p"
.string "See you again sometime!$"
+BattleFrontier_PokeNav_2AC228:: @ 82AC228
.string "Hello! Thirty years of exploration,\n"
.string "{STR_VAR_1} at your service!\p"
.string "It seems that you’re energetically\n"
@@ -7477,6 +7577,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Now, if you’ll excuse me,\n"
.string "I have ruins to explore.$"
+BattleFrontier_PokeNav_2AC30C:: @ 82AC30C
.string "It’s {STR_VAR_1}!\p"
.string "Know what I’m doing today?\n"
.string "Looking at waves from the beach!\p"
@@ -7484,6 +7585,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "The sea is the prettiest from here.\l"
.string "I’m getting hungry, so bye-bye!$"
+BattleFrontier_PokeNav_2AC3B6:: @ 82AC3B6
.string "Munch-chew…\n"
.string "Oh, hi, it’s {STR_VAR_1}.\l"
.string "I love eating on the beach.\p"
@@ -7491,6 +7593,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "great. We’re fully fueled!\l"
.string "I’m going for a swim. Bye!$"
+BattleFrontier_PokeNav_2AC446:: @ 82AC446
.string "Hello, this is {STR_VAR_1}…\p"
.string "I’ve grown a little jaded with this\n"
.string "whole COOLTRAINER thing…\p"
@@ -7506,6 +7609,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "But when I see you next,\n"
.string "don’t worry, I won’t whine!$"
+BattleFrontier_PokeNav_2AC5C7:: @ 82AC5C7
.string "Yahoo, it’s {STR_VAR_1}!\n"
.string "How do you do?\p"
.string "I’ve been raising my POKéMON with\n"
@@ -7515,6 +7619,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Isn’t it great to have TRAINER\n"
.string "friends? Let’s meet again!$"
+BattleFrontier_PokeNav_2AC682:: @ 82AC682
.string "It’s {STR_VAR_1}…\n"
.string "Right now, behind you…\l"
.string "Wasn’t there something…?\p"
@@ -7526,6 +7631,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Giggle…\n"
.string "Farewell…$"
+BattleFrontier_PokeNav_2AC755:: @ 82AC755
.string "This is {STR_VAR_1}.\n"
.string "How do you do?\p"
.string "Isn’t it convenient that we can\n"
@@ -7536,6 +7642,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I should be going now.\n"
.string "I’m glad we had this chat.$"
+BattleFrontier_PokeNav_2AC82C:: @ 82AC82C
.string "It’s {STR_VAR_1}!\n"
.string "Will you listen to this?\p"
.string "I like the SAFARI ZONE a lot,\n"
@@ -7547,6 +7654,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m off to the SAFARI ZONE again!\n"
.string "Catch you!$"
+BattleFrontier_PokeNav_2AC914:: @ 82AC914
.string "Hello, {STR_VAR_1} here.\n"
.string "Yes, correct, I am rich, yes.\p"
.string "I should tell you, my wealth has\n"
@@ -7560,6 +7668,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, you must excuse me, I have this\n"
.string "formal dinner to attend.$"
+BattleFrontier_PokeNav_2ACA59:: @ 82ACA59
.string "Ufufufufu…\n"
.string "It’s me, {STR_VAR_1}…\p"
.string "Can you guess what I’m seeing?\n"
@@ -7569,6 +7678,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I… I’m kind of busy now.\n"
.string "I have to go.$"
+BattleFrontier_PokeNav_2ACB02:: @ 82ACB02
.string "Oh, it’s {STR_VAR_1}!\p"
.string "I was just thinking I’m getting\n"
.string "bored of the ABANDONED SHIP.\p"
@@ -7582,6 +7692,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "door to a match.\p"
.string "Be seeing you!$"
+BattleFrontier_PokeNav_2ACC3F:: @ 82ACC3F
.string "I’m {STR_VAR_1}!\n"
.string "The man of the sea!\p"
.string "You know what I think?\p"
@@ -7593,6 +7704,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It’s a great training opportunity!\n"
.string "Sorry, but I have to go!$"
+BattleFrontier_PokeNav_2ACD2F:: @ 82ACD2F
.string "It’s {STR_VAR_1}! Listen, I’ve been\n"
.string "teaching karate to my POKéMON.\p"
.string "But now they’re better than me!\n"
@@ -7603,6 +7715,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "We have to battle again!\n"
.string "Ugwaah!$"
+BattleFrontier_PokeNav_2ACE1E:: @ 82ACE1E
.string "It’s me, {STR_VAR_1}.\n"
.string "How’re your travels unwinding?\p"
.string "…Whoa, is that right?\n"
@@ -7614,6 +7727,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get this tune properly\n"
.string "written, so I’ve got to fly! Later!$"
+BattleFrontier_PokeNav_2ACF32:: @ 82ACF32
.string "This is {STR_VAR_1}…\n"
.string "Hear my new song.\p"
.string "Lalala, {STR_VAR_2}, {STR_VAR_2}!\n"
@@ -7623,6 +7737,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "{STR_VAR_1} and {STR_VAR_2}…\p"
.string "Repeat chorus, fade…$"
+BattleFrontier_PokeNav_2ACFBE:: @ 82ACFBE
.string "I’m {STR_VAR_1}, you know,\n"
.string "the camping expert!\p"
.string "When we battled, I couldn’t help\n"
@@ -7634,6 +7749,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Battle with us again, okay?\n"
.string "Oh, and let’s go camping, too!$"
+BattleFrontier_PokeNav_2AD0AC:: @ 82AD0AC
.string "It’s me, me, {STR_VAR_1}!\p"
.string "I’d like to climb other mountains\n"
.string "than this one, to be honest.\p"
@@ -7643,6 +7759,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "with ladies around, let me know!\p"
.string "Ehehehe, see you around!$"
+BattleFrontier_PokeNav_2AD194:: @ 82AD194
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "It’s {STR_VAR_1}…\p"
@@ -7650,6 +7767,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "… … … … … …\l"
.string "That’s all today…$"
+BattleFrontier_PokeNav_2AD1DF:: @ 82AD1DF
.string "This is {STR_VAR_1}. Today, I had\n"
.string "this feeling I would chat with you.\p"
.string "My desire to defeat you builds\n"
@@ -7659,6 +7777,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m glad you heard me out.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AD2A8:: @ 82AD2A8
.string "It’s {STR_VAR_1}.\p"
.string "When there’s a strong TRAINER\n"
.string "nearby, I can sometimes sense that\l"
@@ -7668,6 +7787,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’ll be waiting for your visit.\n"
.string "Bye!$"
+BattleFrontier_PokeNav_2AD34F:: @ 82AD34F
.string "Hello, this is {STR_VAR_1}.\n"
.string "You sound well, {PLAYER}{STRING 5}.\p"
.string "I’ve traveled around the world,\n"
@@ -7679,6 +7799,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "techniques.\p"
.string "I do hope for a rematch.$"
+BattleFrontier_PokeNav_2AD44E:: @ 82AD44E
.string "Snivel… It’s… {STR_VAR_1}…\n"
.string "…Sob…\p"
.string "ROXANNE chewed me out in class\n"
@@ -7690,6 +7811,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "the TRAINER’S SCHOOL tomorrow!\p"
.string "See you later!$"
+BattleFrontier_PokeNav_2AD53A:: @ 82AD53A
.string "It’s {STR_VAR_1}!\p"
.string "ROXANNE let me battle with her\n"
.string "yesterday.\p"
@@ -7702,6 +7824,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m going to really focus and work!\n"
.string "I’d better go!$"
+BattleFrontier_PokeNav_2AD642:: @ 82AD642
.string "Hi, it’s ANNA! I’m with my junior\n"
.string "partner MEG again today.\p"
.string "I really love caring for MEG and\n"
@@ -7719,6 +7842,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I have to go now.\n"
.string "It’s time for our snack!$"
+BattleFrontier_PokeNav_2AD801:: @ 82AD801
.string "I love POKéMON!\n"
.string "It’s {STR_VAR_1} from the FAN CLUB!\p"
.string "You have to hear this!\n"
@@ -7732,6 +7856,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Sorry, but I can’t talk now!\n"
.string "You’ll have to hear this next time!$"
+BattleFrontier_PokeNav_2AD92E:: @ 82AD92E
.string "Ohoho!\p"
.string "This is {STR_VAR_1}! I can’t wait to\n"
.string "tell you about my darling POKéMON!\p"
@@ -7747,6 +7872,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Well, I must be going.\n"
.string "Bye, now!$"
+BattleFrontier_PokeNav_2ADA8F:: @ 82ADA8F
.string "I am… {STR_VAR_1}.\n"
.string "People call me an EXPERT.\p"
.string "But there is one thing I know.\n"
@@ -7758,6 +7884,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "something deep and profound!\p"
.string "I shall leave you in good spirits!$"
+BattleFrontier_PokeNav_2ADB9B:: @ 82ADB9B
.string "It’s {STR_VAR_1}.\n"
.string "I’m glad to chat with you!\p"
.string "I am feeling alive and refreshed\n"
@@ -7768,6 +7895,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I imagine you’ll become an EXPERT\n"
.string "in your old age! Ohohoho…$"
+BattleFrontier_PokeNav_2ADC92:: @ 82ADC92
.string "Yay! This is {STR_VAR_1}!\n"
.string "What’s up?\p"
.string "I might be imagining this, but when\n"
@@ -7783,6 +7911,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You didn’t really believe that?\l"
.string "Ehehehe, that’s all! Bye now!$"
+BattleFrontier_PokeNav_2ADE08:: @ 82ADE08
.string "Ahoy!\n"
.string "{STR_VAR_1} here!\p"
.string "As always, I’m fishing with wild\n"
@@ -7796,6 +7925,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Gotta go!\n"
.string "Find me some new fishing spots!$"
+BattleFrontier_PokeNav_2ADF07:: @ 82ADF07
.string "Hey, there! It’s {STR_VAR_1}.\n"
.string "Are you taking it casually?\p"
.string "Ever since I was a kid, you know,\n"
@@ -7813,6 +7943,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "But, hey, be cool. Take it casual.\n"
.string "See you around.$"
+BattleFrontier_PokeNav_2AE0D9:: @ 82AE0D9
.string "This is {STR_VAR_1}!\n"
.string "I’m cycling right now.\p"
.string "I love swimming and running,\n"
@@ -7826,6 +7957,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You should make the challenge, too!\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AE1FD:: @ 82AE1FD
.string "Yo, this is {STR_VAR_1}! I’m smack\n"
.string "in the middle of a triathlon!\p"
.string "But, hey, I’ve always got time to\n"
@@ -7839,6 +7971,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m getting run down…\l"
.string "Gasp… Have…to…go…$"
+BattleFrontier_PokeNav_2AE327:: @ 82AE327
.string "Hi, it’s {STR_VAR_1}.\n"
.string "If you want to improve endurance,\l"
.string "high-altitude training is it!\p"
@@ -7847,6 +7980,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m getting oxygen starved, too!\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AE3DA:: @ 82AE3DA
.string "Oh, it’s {STR_VAR_1}, hello.\p"
.string "I’ve been swimming a lot but I still\n"
.string "can’t seem to reach EVERGRANDE.\p"
@@ -7855,6 +7989,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Wahahaha.\l"
.string "Take care!$"
+BattleFrontier_PokeNav_2AE489:: @ 82AE489
.string "Hey, it’s {STR_VAR_1}…\n"
.string "Whoops!\p"
.string "Splash!\p"
@@ -7870,6 +8005,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Anyways, I’m busy sunbathing,\n"
.string "so let’s chat another time.$"
+BattleFrontier_PokeNav_2AE5CD:: @ 82AE5CD
.string "Hello, this is {STR_VAR_1}.\p"
.string "Out of the three triathlon events,\n"
.string "I like swimming best.\p"
@@ -7878,12 +8014,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Ooh, triathlon is such a grueling\n"
.string "test of human endurance! Bye!$"
+BattleFrontier_PokeNav_2AE698:: @ 82AE698
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "How are your POKéMON doing?\p"
.string "My DRAGON POKéMON appear to be\n"
.string "in peak form. Bye for now.$"
+BattleFrontier_PokeNav_2AE704:: @ 82AE704
.string "{STR_VAR_1} here.\p"
.string "My {STR_VAR_2} has grown even more\n"
.string "tough than that last time.\p"
@@ -7891,6 +8029,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You wait till next time!\p"
.string "See you around!$"
+BattleFrontier_PokeNav_2AE78F:: @ 82AE78F
.string "It is {STR_VAR_1} here.\p"
.string "I have continued with my studies\n"
.string "in the art of concealment.\p"
@@ -7900,6 +8039,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Like smoke I disappear!\n"
.string "Farewell!$"
+BattleFrontier_PokeNav_2AE859:: @ 82AE859
.string "This is {STR_VAR_1}.\n"
.string "I kept up my training since we met.\p"
.string "My {STR_VAR_2} is getting pretty\n"
@@ -7907,6 +8047,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Training on a beach is effective,\n"
.string "just as I thought. Bye now!$"
+BattleFrontier_PokeNav_2AE8E6:: @ 82AE8E6
.string "How do you do?\n"
.string "This is {STR_VAR_1}.\p"
.string "I wonder when this yucky volcanic\n"
@@ -7915,6 +8056,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "up the pattern on my parasol…\p"
.string "Let’s promise to meet again!$"
+BattleFrontier_PokeNav_2AE998:: @ 82AE998
.string "Hi, {STR_VAR_1} here.\p"
.string "Did you know that it’s easier to\n"
.string "float in the sea than a pool?\p"
@@ -7926,6 +8068,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "…Where am I, anyway?\n"
.string "I’d better go!$"
+BattleFrontier_PokeNav_2AEA8F:: @ 82AEA8F
.string "Oh, {PLAYER}{STRING 5}, hello!\n"
.string "This is {STR_VAR_1}.\l"
.string "I’m up in the mountains now.\p"
@@ -7937,12 +8080,14 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’m going to try that!\n"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2AEB77:: @ 82AEB77
.string "Oh, hi, hi, this is {STR_VAR_1}!\p"
.string "I’m raising POKéMON with LIV!\n"
.string "We’re trying very hard!\p"
.string "If we try harder, can we become\n"
.string "number one? Bye-bye!$"
+BattleFrontier_PokeNav_2AEBFA:: @ 82AEBFA
.string "{STR_VAR_1} here!\p"
.string "I’m a SAILOR, but I’m not on a boat\n"
.string "now.\p"
@@ -7952,6 +8097,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "while staring out across the waves.\p"
.string "All right, next time!$"
+BattleFrontier_PokeNav_2AECC1:: @ 82AECC1
.string "It’s {STR_VAR_1}.\n"
.string "So? Get any more POKéMON?\p"
.string "If you catch a new POKéMON,\n"
@@ -7959,6 +8105,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I won’t whine for it, honest.\n"
.string "I’ll be waiting. See you.$"
+BattleFrontier_PokeNav_2AED52:: @ 82AED52
.string "This is {STR_VAR_1}.\p"
.string "Are you raising your POKéMON\n"
.string "in the optimal way?\p"
@@ -7969,6 +8116,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "POKéMON, you should come out to\l"
.string "{STR_VAR_2}. Take care now.$"
+BattleFrontier_PokeNav_2AEE35:: @ 82AEE35
.string "Hi, this is {STR_VAR_1}.\p"
.string "I gave a {POKEBLOCK} to my {STR_VAR_2}.\n"
.string "It seemed to enjoy it very much.\p"
@@ -7977,6 +8125,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I find that quite fascinating.\n"
.string "Please do take care.$"
+BattleFrontier_PokeNav_2AEEF4:: @ 82AEEF4
.string "{STR_VAR_1} here.\p"
.string "If you cooperate with POKéMON,\n"
.string "one can be comfortable in the wild.\p"
@@ -7987,6 +8136,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I think you’re on the right track!\n"
.string "Catch you later!$"
+BattleFrontier_PokeNav_2AEFDA:: @ 82AEFDA
.string "Hi, it’s {STR_VAR_1}. You know,\n"
.string "the TRAINER who’s always prepared!\p"
.string "{PLAYER}{STRING 5}, do you have enough items?\n"
@@ -7997,6 +8147,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better go check my own\n"
.string "supplies! Be vigilant!$"
+BattleFrontier_PokeNav_2AF0E7:: @ 82AF0E7
.string "It’s {STR_VAR_1}!\n"
.string "It’s {STR_VAR_1}!\p"
.string "{STR_VAR_2} is a very busy\n"
@@ -8007,6 +8158,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "How did you do today?\n"
.string "Tell me about it next time, okay?$"
+BattleFrontier_PokeNav_2AF1B8:: @ 82AF1B8
.string "It’s me, {STR_VAR_1}.\p"
.string "I’m popular because I have lots\n"
.string "of BUG POKéMON, right?\p"
@@ -8019,6 +8171,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Snivel…\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AF2C4:: @ 82AF2C4
.string "Hah! Hah! Hah! Hah!\p"
.string "Hi! It’s {STR_VAR_1}! Hah! Hah!\p"
.string "Trying to chat…\n"
@@ -8029,6 +8182,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "We’ll chat…another time…\l"
.string "Hah! Hah! Hah!$"
+BattleFrontier_PokeNav_2AF371:: @ 82AF371
.string "Oh, hi!\p"
.string "I’m still searching for treasures\n"
.string "with KIRA!\p"
@@ -8042,6 +8196,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re my one and only!\p"
.string "…{PLAYER}, I have to go, bye!$"
+BattleFrontier_PokeNav_2AF480:: @ 82AF480
.string "This is {STR_VAR_1}!\p"
.string "I went to DEWFORD’s GYM again\n"
.string "for training.\p"
@@ -8062,6 +8217,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Forget this chat ever happened,\n"
.string "how about it? So long!$"
+BattleFrontier_PokeNav_2AF671:: @ 82AF671
.string "It’s a pleasure to chat with\n"
.string "a young TRAINER like you.\p"
.string "I imagine that you will continue to\n"
@@ -8076,6 +8232,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Hahaha!\n"
.string "Never be discouraged!$"
+BattleFrontier_PokeNav_2AF7D8:: @ 82AF7D8
.string "Hi, this is {STR_VAR_1}!\n"
.string "We just won a battle!\p"
.string "We don’t win often, but it was this\n"
@@ -8089,6 +8246,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "to her next time?\p"
.string "Okay, see you!$"
+BattleFrontier_PokeNav_2AF8F7:: @ 82AF8F7
.string "{STR_VAR_1} here, yes.\n"
.string "I headed out to sea yesterday.\p"
.string "I had been hoping to find a new\n"
@@ -8103,6 +8261,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s all I have to say!\n"
.string "Farewell for now!$"
+BattleFrontier_PokeNav_2AFA39:: @ 82AFA39
.string "Ahoy there!\n"
.string "It’s me, {STR_VAR_1}!\l"
.string "I’m out on ROUTE 108 now!\l"
@@ -8114,6 +8273,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s all from ROUTE 108!\n"
.string "Brought to you by {STR_VAR_1}!$"
+BattleFrontier_PokeNav_2AFB26:: @ 82AFB26
.string "It’s {STR_VAR_1}!\p"
.string "I’m kind of busy, but I figured\n"
.string "I should let you know that I’ve\l"
@@ -8123,6 +8283,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I think we’ll be good rivals,\n"
.string "you and I. Good-bye for now!$"
+BattleFrontier_PokeNav_2AFC07:: @ 82AFC07
.string "Hi! This is {STR_VAR_1}.\n"
.string "I heard the news!\p"
.string "They say you did excellent at\n"
@@ -8130,6 +8291,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It’s awesome, {STR_VAR_3} straight wins?\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AFC78:: @ 82AFC78
.string "Hello, it’s {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} straight\n"
@@ -8137,6 +8299,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s special! I should try\n"
.string "harder, too! See you!$"
+BattleFrontier_PokeNav_2AFCFF:: @ 82AFCFF
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I heard you went on a tear at\n"
@@ -8146,6 +8309,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get it together, too!\n"
.string "Catch you soon!$"
+BattleFrontier_PokeNav_2AFDA7:: @ 82AFDA7
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here. What’s up?\p"
.string "There’s a rumor going around that\n"
@@ -8154,6 +8318,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better step it up, too.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2AFE3D:: @ 82AFE3D
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "You were at the {STR_VAR_2}\n"
@@ -8162,6 +8327,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better work on my POKéMON more.\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2AFECA:: @ 82AFECA
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you pulled off\n"
@@ -8170,6 +8336,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That inspires me to focus on\n"
.string "raising my team.$"
+BattleFrontier_PokeNav_2AFF64:: @ 82AFF64
.string "…Er, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, yeah, you were over at\n"
@@ -8178,6 +8345,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, there goes a rare POKéMON!\n"
.string "I have to go!$"
+BattleFrontier_PokeNav_2AFFF0:: @ 82AFFF0
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you’re doing well.\p"
@@ -8187,6 +8355,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s very impressive!\n"
.string "I hope you stay successful.$"
+BattleFrontier_PokeNav_2B00B5:: @ 82B00B5
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! Your {STR_VAR_3}-win streak at\n"
@@ -8194,6 +8363,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That is so cool!\n"
.string "I’d better try harder, too!$"
+BattleFrontier_PokeNav_2B0129:: @ 82B0129
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight battles at\n"
@@ -8201,6 +8371,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the accomplishment.\n"
.string "I need to work harder.$"
+BattleFrontier_PokeNav_2B01A5:: @ 82B01A5
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you’re the terror of\n"
@@ -8210,6 +8381,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re good, you.\n"
.string "I wonder how many I can win?$"
+BattleFrontier_PokeNav_2B0232:: @ 82B0232
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
@@ -8219,6 +8391,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the tale.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B02D9:: @ 82B02D9
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you’ve been keeping well.\p"
@@ -8227,6 +8400,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I admire your energy!\n"
.string "Bye now.$"
+BattleFrontier_PokeNav_2B0366:: @ 82B0366
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I heard about you!\n"
@@ -8235,6 +8409,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re an inspiration!\n"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2B03E6:: @ 82B03E6
.string "Hi! This is {STR_VAR_1}.\n"
.string "I heard the news!\p"
.string "They say you did excellent at\n"
@@ -8242,6 +8417,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It’s awesome--{STR_VAR_3} straight wins?\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B0457:: @ 82B0457
.string "Hello, it’s {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} straight\n"
@@ -8249,6 +8425,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s special! I should try\n"
.string "harder, too! See you!$"
+BattleFrontier_PokeNav_2B04DE:: @ 82B04DE
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\p"
.string "I heard you went on a tear at\n"
@@ -8258,6 +8435,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get it together, too!\n"
.string "Catch you soon!$"
+BattleFrontier_PokeNav_2B0586:: @ 82B0586
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here. What’s up?\p"
.string "There’s a rumor going around that\n"
@@ -8266,6 +8444,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better step it up, too.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B061C:: @ 82B061C
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "You were at the {STR_VAR_2}\n"
@@ -8274,6 +8453,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Me? I’d say I’m coming along.\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2B06A3:: @ 82B06A3
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you pulled off\n"
@@ -8282,6 +8462,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better try harder myself!\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2B073B:: @ 82B073B
.string "…Er, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, yeah, you were over at\n"
@@ -8290,6 +8471,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, there goes a rare POKéMON!\n"
.string "I have to go!$"
+BattleFrontier_PokeNav_2B07C7:: @ 82B07C7
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you’re doing well.\p"
@@ -8299,6 +8481,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s very impressive!\n"
.string "I’d better work on my POKéMON, too!$"
+BattleFrontier_PokeNav_2B0894:: @ 82B0894
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! Your {STR_VAR_3}-win streak at\n"
@@ -8306,6 +8489,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That is so cool!\n"
.string "I’d better try harder, too!$"
+BattleFrontier_PokeNav_2B0908:: @ 82B0908
.string "Oh, {PLAYER}{STRING 5}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight battles at\n"
@@ -8313,6 +8497,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the accomplishment.\n"
.string "I need to work harder.$"
+BattleFrontier_PokeNav_2B0984:: @ 82B0984
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you’re the terror of\n"
@@ -8322,6 +8507,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re good, you.\n"
.string "I wonder how many I can win?$"
+BattleFrontier_PokeNav_2B0A11:: @ 82B0A11
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
@@ -8331,6 +8517,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the tale.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B0AB8:: @ 82B0AB8
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you’ve been keeping well.\p"
@@ -8339,6 +8526,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I admire your energy!\n"
.string "Bye now.$"
+BattleFrontier_PokeNav_2B0B45:: @ 82B0B45
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
@@ -8347,6 +8535,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re an inspiration!\n"
.string "Bye-bye!$"
+BattleFrontier_PokeNav_2B0BC5:: @ 82B0BC5
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
@@ -8355,6 +8544,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "It’s awesome! I have to do better!\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B0C4A:: @ 82B0C4A
.string "Hello, it’s {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} titles\n"
@@ -8362,6 +8552,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s super! I wonder if I can\n"
.string "become a champion?$"
+BattleFrontier_PokeNav_2B0CC7:: @ 82B0CC7
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "How’s it going?\p"
@@ -8370,6 +8561,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Make it one more next time!\n"
.string "Catch you soon!$"
+BattleFrontier_PokeNav_2B0D4A:: @ 82B0D4A
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you became the champion\n"
@@ -8377,6 +8569,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Sounds like you’re working hard.\n"
.string "I’ll try to keep up!$"
+BattleFrontier_PokeNav_2B0DC8:: @ 82B0DC8
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "I heard you won {STR_VAR_3} times\n"
@@ -8384,6 +8577,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get with it, too!\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2B0E35:: @ 82B0E35
.string "Hey, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you became\n"
@@ -8392,6 +8586,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better raise my POKéMON before\n"
.string "you pull farther ahead.$"
+BattleFrontier_PokeNav_2B0ED1:: @ 82B0ED1
.string "{PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
@@ -8401,6 +8596,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, is that right.\n"
.string "Okay, bye.$"
+BattleFrontier_PokeNav_2B0F72:: @ 82B0F72
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you’re doing well.\l"
@@ -8410,6 +8606,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I must raise my POKéMON like you.\n"
.string "See you again.$"
+BattleFrontier_PokeNav_2B102A:: @ 82B102A
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You took the title\n"
@@ -8417,6 +8614,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That is so cool!\n"
.string "I’d better try harder, too!$"
+BattleFrontier_PokeNav_2B10A7:: @ 82B10A7
.string "Oh, {PLAYER}{STRING 5}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight times at\n"
@@ -8424,6 +8622,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the accomplishment.\n"
.string "I need to work harder.$"
+BattleFrontier_PokeNav_2B1121:: @ 82B1121
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you’re the terror of\n"
@@ -8435,6 +8634,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
+BattleFrontier_PokeNav_2B11D3:: @ 82B11D3
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
@@ -8443,6 +8643,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the tale.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B124D:: @ 82B124D
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you’ve been keeping well.\p"
@@ -8451,6 +8652,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I admire your energy!\n"
.string "Bye now.$"
+BattleFrontier_PokeNav_2B12D0:: @ 82B12D0
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
@@ -8459,6 +8661,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re an inspiration!\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2B1347:: @ 82B1347
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
@@ -8467,6 +8670,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s awesome!\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B13B1:: @ 82B13B1
.string "Hello, it’s {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won your way through\n"
@@ -8474,6 +8678,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I have to try much harder!\n"
.string "Bye!$"
+BattleFrontier_PokeNav_2B142B:: @ 82B142B
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "How’s it going?\p"
@@ -8482,6 +8687,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Try to do even better next time!\n"
.string "Catch you soon!$"
+BattleFrontier_PokeNav_2B14B4:: @ 82B14B4
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you blew through {STR_VAR_3} rooms\n"
@@ -8489,6 +8695,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better train my POKéMON and\n"
.string "try to keep up!$"
+BattleFrontier_PokeNav_2B1525:: @ 82B1525
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "I heard you got past {STR_VAR_3} rooms\n"
@@ -8496,6 +8703,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get with it, too!\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2B158E:: @ 82B158E
.string "Hey, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you got through\n"
@@ -8503,6 +8711,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better raise my POKéMON before\n"
.string "you pull further ahead.$"
+BattleFrontier_PokeNav_2B1622:: @ 82B1622
.string "{PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
@@ -8511,6 +8720,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Oh, there goes a rare POKéMON!\n"
.string "Okay, bye.$"
+BattleFrontier_PokeNav_2B169D:: @ 82B169D
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you’re doing well.\l"
@@ -8521,6 +8731,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I must raise my POKéMON like you.\l"
.string "See you again.$"
+BattleFrontier_PokeNav_2B1775:: @ 82B1775
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You won your way through\n"
@@ -8528,6 +8739,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That is so cool!\n"
.string "I’d better try harder, too!$"
+BattleFrontier_PokeNav_2B17F8:: @ 82B17F8
.string "Oh, {PLAYER}{STRING 5}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You won your way past {STR_VAR_3} rooms\n"
@@ -8535,6 +8747,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the accomplishment.\n"
.string "I need to work harder.$"
+BattleFrontier_PokeNav_2B1877:: @ 82B1877
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you’re the terror of\n"
@@ -8546,6 +8759,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
+BattleFrontier_PokeNav_2B1946:: @ 82B1946
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
@@ -8554,6 +8768,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the tale.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B19C7:: @ 82B19C7
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you’ve been keeping well.\p"
@@ -8562,6 +8777,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I admire your energy!\n"
.string "Bye now.$"
+BattleFrontier_PokeNav_2B1A4C:: @ 82B1A4C
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
@@ -8570,6 +8786,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "You’re an inspiration!\n"
.string "See you again!$"
+BattleFrontier_PokeNav_2B1ACA:: @ 82B1ACA
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
@@ -8578,6 +8795,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s awesome!\n"
.string "I should try that challenge.$"
+BattleFrontier_PokeNav_2B1B50:: @ 82B1B50
.string "Hello, it’s {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won your way through\n"
@@ -8585,6 +8803,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Wow, that’s fantastic!\n"
.string "I’d better raise my POKéMON, too!$"
+BattleFrontier_PokeNav_2B1BE4:: @ 82B1BE4
.string "Hey there, {PLAYER}!\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "How’s it going?\p"
@@ -8593,6 +8812,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "Try to do even better next time!\n"
.string "Catch you soon!$"
+BattleFrontier_PokeNav_2B1C6A:: @ 82B1C6A
.string "Hey, {PLAYER}{STRING 5}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you scaled {STR_VAR_3} floors\n"
@@ -8600,6 +8820,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better work hard and try\n"
.string "to keep up!$"
+BattleFrontier_PokeNav_2B1CCF:: @ 82B1CCF
.string "Hiya, {PLAYER}{STRING 5}!\n"
.string "It’s {STR_VAR_1}.\p"
.string "I heard you climbed {STR_VAR_3} floors\n"
@@ -8607,6 +8828,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better get with it, too!\n"
.string "See you soon!$"
+BattleFrontier_PokeNav_2B1D38:: @ 82B1D38
.string "Hey, {PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you got through\n"
@@ -8614,6 +8836,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I’d better raise my POKéMON before\n"
.string "you pull further ahead.$"
+BattleFrontier_PokeNav_2B1DCD:: @ 82B1DCD
.string "{PLAYER}{STRING 5}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
@@ -8623,6 +8846,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "No, huh?\n"
.string "Okay, bye.$"
+BattleFrontier_PokeNav_2B1E4B:: @ 82B1E4B
.string "Oh, {PLAYER}{STRING 5}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you’re doing well.\l"
@@ -8633,6 +8857,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I must raise my POKéMON like you.\l"
.string "See you again.$"
+BattleFrontier_PokeNav_2B1F24:: @ 82B1F24
.string "Oh, {PLAYER}{STRING 5}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You won your way through\n"
@@ -8640,6 +8865,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That is so cool!\n"
.string "I’d better try harder, too!$"
+BattleFrontier_PokeNav_2B1FA8:: @ 82B1FA8
.string "Oh, {PLAYER}{STRING 5}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You climbed {STR_VAR_3} floors inside\n"
@@ -8647,6 +8873,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the accomplishment.\n"
.string "I need to work harder.$"
+BattleFrontier_PokeNav_2B2022:: @ 82B2022
.string "Ah, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you’re the terror of\n"
@@ -8658,6 +8885,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
+BattleFrontier_PokeNav_2B20F3:: @ 82B20F3
.string "Hello, {PLAYER}{STRING 5}.\n"
.string "It’s me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
@@ -8666,6 +8894,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "That’s quite the tale.\n"
.string "See you!$"
+BattleFrontier_PokeNav_2B2175:: @ 82B2175
.string "Ah, hello, {PLAYER}{STRING 5}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you’ve been keeping well.\p"
@@ -8674,6 +8903,7 @@ LilycoveCity_PokemonCenter_1F_Text_2A970E: @ 82A970E
.string "I admire your energy!\n"
.string "Bye now.$"
+BattleFrontier_PokeNav_2B21FC:: @ 82B21FC
.string "Oh, hi, {PLAYER}{STRING 5}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
@@ -9518,11 +9748,11 @@ BattleFrontier_BattleTowerLobby_EventScript_2B688D:: @ 82B688D
faceplayer
setvar VAR_0x8004, 0
special sub_81A085C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6900
setvar VAR_0x8004, 10
special sub_81A085C
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE
checkflag FLAG_0x934
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E90
@@ -9530,15 +9760,15 @@ BattleFrontier_BattleTowerLobby_EventScript_2B688D:: @ 82B688D
BattleFrontier_BattleTowerLobby_EventScript_2B68BE:: @ 82B68BE
setvar VAR_0x8004, 11
special sub_81A085C
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3
- compare_var_to_value VAR_RESULT, 4
+ compare VAR_RESULT, 4
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C
- compare_var_to_value VAR_RESULT, 5
+ compare VAR_RESULT, 5
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4
release
releaseall
@@ -9560,7 +9790,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6925:: @ 82B6925
setvar VAR_0x8005, 6
special sub_81A085C
waitstate
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B69BB
setvar VAR_0x8004, 8
setvar VAR_0x8005, 0
@@ -9624,9 +9854,9 @@ BattleFrontier_BattleTowerLobby_EventScript_2B69D3:: @ 82B69D3
special sub_81A085C
waitstate
copyvar VAR_0x8005, VAR_RESULT
- compare_var_to_value VAR_0x8005, 0
+ compare VAR_0x8005, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6ABA
- compare_var_to_value VAR_0x8005, 1
+ compare VAR_0x8005, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC0
setvar VAR_0x8004, 12
special sub_81A085C
@@ -9637,7 +9867,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B69D3:: @ 82B69D3
special sub_81A085C
setvar VAR_0x8004, 12
special sub_81A085C
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6AC6
setvar VAR_0x8004, 16
setvar VAR_0x8005, 0
@@ -9693,11 +9923,11 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6B09:: @ 82B6B09
setvar VAR_0x8004, 19
special sub_81A085C
waitstate
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81
setvar VAR_0x8004, 20
special sub_81A085C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C
setvar VAR_0x8004, 16
setvar VAR_0x8005, 0
@@ -9737,7 +9967,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6B81:: @ 82B6B81
waitstate
setvar VAR_0x8004, 15
special sub_81A085C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09
BattleFrontier_BattleTowerLobby_EventScript_2B6BD4:: @ 82B6BD4
@@ -9779,7 +10009,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6C0C:: @ 82B6C0C
waitstate
setvar VAR_0x8004, 15
special sub_81A085C
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09
goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4
end
@@ -9810,9 +10040,9 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6C77:: @ 82B6C77
special sub_81A085C
waitstate
copyvar VAR_0x8005, VAR_RESULT
- compare_var_to_value VAR_0x8005, 0
+ compare VAR_0x8005, 0
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D50
- compare_var_to_value VAR_0x8005, 1
+ compare VAR_0x8005, 1
call_if 1, BattleFrontier_BattleTowerLobby_EventScript_2B6D56
setvar VAR_0x8004, 17
special sub_81A085C
@@ -9918,7 +10148,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6E4D:: @ 82B6E4D
BattleFrontier_BattleTowerLobby_EventScript_2B6E54:: @ 82B6E54
setvar VAR_0x8004, 24
special sub_81A085C
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93
applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94
waitmovement 0
@@ -9927,7 +10157,7 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6E54:: @ 82B6E54
BattleFrontier_BattleTowerLobby_EventScript_2B6E72:: @ 82B6E72
setvar VAR_0x8004, 24
special sub_81A085C
- compare_var_to_value VAR_0x8004, 0
+ compare VAR_0x8004, 0
goto_eq BattleFrontier_BattleTowerLobby_EventScript_2B6E93
applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95
waitmovement 0
@@ -9962,54 +10192,71 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
step_31
step_end
+gText_082B6EA5:: @ 82B6EA5
.string "Um, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n"
.string "Snivel… This tension is getting to me…$"
+gText_082B6EEC:: @ 82B6EEC
.string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n"
.string "Here we come!$"
+gText_082B6F16:: @ 82B6F16
.string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n"
.string "Accept my challenge!$"
+gText_082B6F4C:: @ 82B6F4C
.string "Um… I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice…\n"
.string "Do you think someone like me can win?$"
+gText_082B6F92:: @ 82B6F92
.string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n"
.string "I’ll let you challenge me!$"
+gText_082B6FC9:: @ 82B6FC9
.string "I’m horribly busy, but I also happen\n"
.string "to be {STR_VAR_1}’s no. {STR_VAR_2} apprentice.$"
+gText_082B700C:: @ 82B700C
.string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n"
.string "Glad to meet you!$"
+gText_082B703A:: @ 82B703A
.string "I serve as {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n"
.string "May I begin?$"
+gText_082B706A:: @ 82B706A
.string "Eek! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n"
.string "I’ll do my best!$"
+gText_082B709C:: @ 82B709C
.string "Yeehaw! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n"
.string "Put ’em up!$"
+gText_082B70CC:: @ 82B70CC
.string "I’m {STR_VAR_1}’s 1,000th apprentice!\n"
.string "Actually, I’m no. {STR_VAR_2}! Here goes!$"
+gText_082B710A:: @ 82B710A
.string "Yeah, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n"
.string "Let’s get rockin’ and a-rollin’!$"
+gText_082B714D:: @ 82B714D
.string "Yippee-yahoo! I’m what you call\n"
.string "{STR_VAR_1}’s no. {STR_VAR_2} apprentice!$"
+gText_082B7185:: @ 82B7185
.string "Cough! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n"
.string "Good to meet you! Cough!$"
+gText_082B71C1:: @ 82B71C1
.string "This is nerve-racking…\n"
.string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$"
+gText_082B71F9:: @ 82B71F9
.string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice,\n"
.string "and that’s no lie.$"
+gText_082B7229:: @ 82B7229
.string "Are you… {PLAYER}?\n"
.string "Oh! Sniff…sob…\p"
.string "Oh! S-sorry…\n"
@@ -10021,11 +10268,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please, please, {PLAYER}!\n"
.string "Please teach me about POKéMON!$"
+gText_082B731C:: @ 82B731C
.string "Oh… B-but…\n"
.string "Snivel… Waaaaaaah!\p"
.string "Please!\n"
.string "I’m begging you, please!$"
+gText_082B735B:: @ 82B735B
.string "Oh, really? You will?\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Oh… I’m sorry…\n"
@@ -10035,6 +10284,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which would be better for me: Level 50\n"
.string "or the Open Level?$"
+gText_082B7423:: @ 82B7423
.string "{STR_VAR_1}?\n"
.string "Waaaaah!\p"
.string "Oh! I’m so sorry!\n"
@@ -10044,6 +10294,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thank you so much!\l"
.string "Please talk with me again!$"
+gText_082B74C1:: @ 82B74C1
.string "Wowee! You’re {PLAYER}, aren’t you?\n"
.string "You’re awesomely strong, aren’t you?\p"
.string "I’m {STR_VAR_1}!\n"
@@ -10052,21 +10303,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Can you be my teacher and tell me\l"
.string "lots about being a TRAINER?$"
+gText_082B756F:: @ 82B756F
.string "Aww, why?\n"
.string "Oh, please? Pretty please?\l"
.string "Please be my teacher, please!$"
+gText_082B75B2:: @ 82B75B2
.string "Yay! Great!\p"
.string "The first thing I wanted to ask you is\n"
.string "about the BATTLE TOWER!\p"
.string "The Level 50 and Open Level Rooms…\n"
.string "Which would be perfect for me?$"
+gText_082B763F:: @ 82B763F
.string "{STR_VAR_1}, huh? That’s true!\n"
.string "I’ll do my best there!\p"
.string "If we meet here again, please teach\n"
.string "me something else, teacher!$"
+gText_082B76AC:: @ 82B76AC
.string "Um… Are you {PLAYER}?\n"
.string "My name is {STR_VAR_1}.\p"
.string "I want to become a POKéMON TRAINER,\n"
@@ -10075,11 +10330,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "advice because you’re so famous.\p"
.string "{PLAYER}, could you give me advice?$"
+gText_082B7772:: @ 82B7772
.string "Oh, but…\p"
.string "I sincerely want to become a POKéMON\n"
.string "TRAINER!\p"
.string "Please, can you answer my questions?$"
+gText_082B77CE:: @ 82B77CE
.string "Thank you!\n"
.string "Here’s my first question right away!\p"
.string "The BATTLE TOWER has two levels,\n"
@@ -10087,11 +10344,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which level do you think is more\n"
.string "suitable for me?$"
+gText_082B7871:: @ 82B7871
.string "Oh, the {STR_VAR_1} challenge?\n"
.string "Understood!\p"
.string "If I have another question, I’ll come\n"
.string "back here for your advice!$"
+gText_082B78D4:: @ 82B78D4
.string "Oh? Huh? You’re…\n"
.string "No, that can’t be true.\p"
.string "There isn’t any way that someone\n"
@@ -10115,6 +10374,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "…Or will you be so kind as to give\n"
.string "me advice?$"
+gText_082B7B1A:: @ 82B7B1A
.string "I knew it…\p"
.string "It had to happen because I’m such\n"
.string "a really boring nobody…\p"
@@ -10125,6 +10385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please, will you be so kind as to give\n"
.string "me advice?$"
+gText_082B7C13:: @ 82B7C13
.string "Really? I can’t believe it!\n"
.string "I can’t believe you’ll advise me!\l"
.string "I… I’m so happy…\p"
@@ -10135,6 +10396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which course do you think even I may\n"
.string "have a chance at?$"
+gText_082B7D18:: @ 82B7D18
.string "{STR_VAR_1}? Okay!\n"
.string "But do you really think someone like\l"
.string "me would have a chance?\p"
@@ -10143,6 +10405,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thank you very much for spending\n"
.string "time with someone like me.$"
+gText_082B7DD4:: @ 82B7DD4
.string "Oh! You’re {PLAYER}{STRING 5}, aren’t you?\p"
.string "I’ve heard that you’re tough at\n"
.string "POKéMON!\p"
@@ -10155,10 +10418,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I’m willing to listen to your advice.\n"
.string "You’ll agree, of course?$"
+gText_082B7EE5:: @ 82B7EE5
.string "Huh? Why are you refusing me?\n"
.string "It’s me who’s asking you!\l"
.string "You have to reconsider!$"
+gText_082B7F35:: @ 82B7F35
.string "Okay, so there is this something.\n"
.string "I want you to decide it for me.\p"
.string "You know that the BATTLE TOWER has\n"
@@ -10166,6 +10431,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which do you think would be good\n"
.string "for me, {PLAYER}{STRING 5}?$"
+gText_082B7FE8:: @ 82B7FE8
.string "Okay, {STR_VAR_1} is suitable for me?\n"
.string "Thank you!\p"
.string "Knowing that you made the decision,\n"
@@ -10174,6 +10440,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082B8087:: @ 82B8087
.string "Oh, hi, there! {PLAYER}{STRING 5}!\n"
.string "I know you because you’re famous!\l"
.string "Call me {STR_VAR_1}! Glad to meet you!\p"
@@ -10188,11 +10455,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, {PLAYER}{STRING 5}, how about sharing your\l"
.string "wisdom with me every so often?$"
+gText_082B822B:: @ 82B822B
.string "Oh, but, please?\n"
.string "A guy like me needs someone like\l"
.string "you, {PLAYER}{STRING 5}!\p"
.string "Honestly, I need your advice!$"
+gText_082B8286:: @ 82B8286
.string "Thank you! That’s more like it!\n"
.string "So, let’s start with an easy one!\p"
.string "You know about the BATTLE TOWER’s\n"
@@ -10201,11 +10470,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Me being a busy guy, which one should\n"
.string "I gear up for?$"
+gText_082B8356:: @ 82B8356
.string "{STR_VAR_1}, huh? Okay, gotcha.\n"
.string "I’ll find time somehow and give it a go!\p"
.string "…Whoops, I’d better go to work!\n"
.string "Thanks! See you around!$"
+gText_082B83CE:: @ 82B83CE
.string "No way! Uh-uh!\n"
.string "Are you maybe the real {PLAYER}?\p"
.string "A-hah! Awesome! I’m {STR_VAR_1},\n"
@@ -10219,10 +10490,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Isn’t it a great idea?\n"
.string "Please, I want your advice!$"
+gText_082B84FC:: @ 82B84FC
.string "Ahahaha, you can pretend to be mean,\n"
.string "but you can’t fool me!\l"
.string "You really mean okay, don’t you?$"
+gText_082B8559:: @ 82B8559
.string "Yay! I knew you’d have a big heart,\n"
.string "{PLAYER}!\p"
.string "What should I ask you first?\n"
@@ -10234,6 +10507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Level 50 or Open Level?\n"
.string "Which suits me more?$"
+gText_082B8656:: @ 82B8656
.string "Oh-oh-oh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thank you for a totally cool reply!\p"
@@ -10242,6 +10516,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082B86EA:: @ 82B86EA
.string "I beg your pardon, but…\n"
.string "Are you {PLAYER}?\p"
.string "I’m {STR_VAR_1}, and I am delighted to\n"
@@ -10254,6 +10529,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "May I become your apprentice,\n"
.string "{PLAYER}?$"
+gText_082B87DA:: @ 82B87DA
.string "Oh…!\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
@@ -10262,6 +10538,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please! Please say that you will\n"
.string "accept me as your apprentice!$"
+gText_082B887C:: @ 82B887C
.string "Oh… I’m delighted!\p"
.string "I don’t wish to waste your time,\n"
.string "so please advise me on this.\p"
@@ -10271,12 +10548,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which would be most suitable for me?\n"
.string "Level 50 or Open Level?$"
+gText_082B8957:: @ 82B8957
.string "{STR_VAR_1} is your choice!\n"
.string "I see. I will do my best!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082B89C6:: @ 82B89C6
.string "Eek! Eek! {PLAYER}!\n"
.string "You spoke to me!\l"
.string "I… I’m overjoyed!\p"
@@ -10289,6 +10568,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please take me in as your apprentice!\n"
.string "I want to learn from you!$"
+gText_082B8ACF:: @ 82B8ACF
.string "Waaaah!\n"
.string "{PLAYER} turned me down…\l"
.string "It… It’s an invaluable experience!\p"
@@ -10296,6 +10576,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "an affirmative answer this time!\p"
.string "I beg you for your guidance!$"
+gText_082B8B66:: @ 82B8B66
.string "Hieeeeh! {PLAYER} said yes!\n"
.string "{PLAYER} said yes!\p"
.string "I won’t be able to sleep tonight…\n"
@@ -10304,12 +10585,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "At the BATTLE TOWER, what is right\n"
.string "for me, Level 50 or Open Level?$"
+gText_082B8C20:: @ 82B8C20
.string "{STR_VAR_1}! Perfectly understood!\n"
.string "I understand perfectly!\l"
.string "I’m deliriously delighted!\p"
.string "I hope you’ll be willing to teach me\n"
.string "some more another time.$"
+gText_082B8CAA:: @ 82B8CAA
.string "Whoa! Could you be…\n"
.string "Might you be… {PLAYER}{STRING 5}?!\l"
.string "That strong and famous TRAINER?\l"
@@ -10322,11 +10605,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, there you have it, {PLAYER}{STRING 5}!\n"
.string "Let me apprentice under you!$"
+gText_082B8DD3:: @ 82B8DD3
.string "Gwaaaah!\n"
.string "You’re quite cool and tough…\p"
.string "Don’t be that way, please.\n"
.string "I’m asking you!$"
+gText_082B8E24:: @ 82B8E24
.string "Oh, yeah! That’s a solid reply!\n"
.string "Excellent, I might add!\p"
.string "So how about a first piece of advice\n"
@@ -10334,12 +10619,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If I were to go, what would be better?\n"
.string "Level 50 or Open Level?$"
+gText_082B8ED5:: @ 82B8ED5
.string "Uh-huh, {STR_VAR_1} it is!\n"
.string "OK, A-OK!\l"
.string "I’ll go show my mettle, like, jam!\p"
.string "All right, I’ll look to you as my mentor!\n"
.string "Adios!$"
+gText_082B8F45:: @ 82B8F45
.string "Oh, hey, {PLAYER}{STRING 5}, right?\n"
.string "The police were looking for you!\p"
.string "… … …\n"
@@ -10352,6 +10639,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, how about you becoming my master\n"
.string "about all things POKéMON?$"
+gText_082B905F:: @ 82B905F
.string "If you’re going to act cold like that,\n"
.string "I’ll show you what I’ll do!\p"
.string "Waaah! Waaah! Waaah!\n"
@@ -10360,6 +10648,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Come on, will you please be\n"
.string "my POKéMON master?$"
+gText_082B910E:: @ 82B910E
.string "Yippee!\n"
.string "I’ll buy you a boat for that!\p"
.string "Of course I’m lying again!\n"
@@ -10370,6 +10659,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "level I should challenge…\p"
.string "Can you decide for me, master?$"
+gText_082B9204:: @ 82B9204
.string "Okay, so {STR_VAR_1} is better!\n"
.string "I’ll go to the other level, then!\p"
.string "Just kidding!\n"
@@ -10377,6 +10667,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082B929C:: @ 82B929C
.string "A-H-O-Y!\n"
.string "And that spells ahoy, and it means hi!\p"
.string "I’m {STR_VAR_1}, the rappin’ SAILOR\n"
@@ -10394,11 +10685,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s make that a celebration!\n"
.string "Become my mentor for commemoration!$"
+gText_082B9438:: @ 82B9438
.string "But!\n"
.string "You have to work with me!\p"
.string "Don’t be such a tease!\n"
.string "Become my mentor, please!$"
+gText_082B9488:: @ 82B9488
.string "That’s it!\n"
.string "{PLAYER}, you’ve got the spirit!\p"
.string "So here’s my first question\n"
@@ -10408,11 +10701,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Level 50 and Open Level there be,\n"
.string "which is the one that’s good for me?$"
+gText_082B9564:: @ 82B9564
.string "Okay, {STR_VAR_1} it is, you say!\n"
.string "I’ll go and take it on my way!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082B95D8:: @ 82B95D8
.string "Say, hey, aren’t you {PLAYER}?\n"
.string "What should I do? Talk to you?\l"
.string "Why not? I’m already talking to you!\p"
@@ -10428,11 +10723,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}, let me be your underling!\n"
.string "I want you to teach me everything!$"
+gText_082B9763:: @ 82B9763
.string "You’re turning me down, then?\n"
.string "I’ll just have to ask you again!\p"
.string "{PLAYER}, I beg to be your underling!\n"
.string "I need you to teach me everything!$"
+gText_082B97E5:: @ 82B97E5
.string "Lucky, yeah, woohoo!\n"
.string "Should I pop a question to you?\p"
.string "Since we’re near the BATTLE TOWER,\n"
@@ -10440,12 +10737,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Of the choices you see,\n"
.string "which is the right one for me?$"
+gText_082B989A:: @ 82B989A
.string "If {STR_VAR_1} is what you suggest,\n"
.string "it must be the very best!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082B992D:: @ 82B992D
.string "Oh, hi! You there!\n"
.string "Can I get you to massage my shoulder?\p"
.string "…Yes, there! That’s it!\n"
@@ -10460,10 +10759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Listen, can I get you to give me\n"
.string "advice?$"
+gText_082B9A84:: @ 82B9A84
.string "Oh, why?\p"
.string "I won’t be a big bother, I promise!\n"
.string "Please?$"
+gText_082B9AB9:: @ 82B9AB9
.string "Thank you. Mighty good of you!\n"
.string "…Cough! Cough!\p"
.string "Oogh, I have to toughen up quick…\p"
@@ -10471,11 +10772,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "right away, but what would be better\l"
.string "for me? Level 50 or Open Level?$"
+gText_082B9B76:: @ 82B9B76
.string "Hm, all right. That’s {STR_VAR_1}.\n"
.string "I’ll go there right away.\p"
.string "I hope I can keep hitting you up for\n"
.string "help--after all, you’re my mentor!$"
+gText_082B9BF2:: @ 82B9BF2
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "Please, don’t look at me that way.\n"
@@ -10492,11 +10795,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Could you become my teacher and\n"
.string "give me advice?$"
+gText_082B9D83:: @ 82B9D83
.string "Please don’t brush me off like this!\n"
.string "I can’t live with the humiliation.\p"
.string "Please become my teacher!\n"
.string "I need your advice!$"
+gText_082B9DF9:: @ 82B9DF9
.string "Th-thank you…\p"
.string "But please don’t look at me like that.\n"
.string "It makes me all flustered.\p"
@@ -10505,6 +10810,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "At the BATTLE TOWER…\n"
.string "Which level should I attempt?$"
+gText_082B9EAA:: @ 82B9EAA
.string "Oh… Okay!\n"
.string "I’ll try my hand at that.\p"
.string "I hope I can make a valiant challenge\n"
@@ -10513,6 +10819,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082B9F55:: @ 82B9F55
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really real?\p"
.string "You may call me {STR_VAR_1}.\p"
@@ -10524,6 +10831,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I merely want you to recognize me\l"
.string "as your apprentice.$"
+gText_082BA084:: @ 82BA084
.string "Oh?\n"
.string "But what would compel you to refuse?\p"
.string "I apologize for being skeptical about\n"
@@ -10531,6 +10839,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please accept my apology and\n"
.string "accept me as your apprentice.$"
+gText_082BA11D:: @ 82BA11D
.string "You really are accepting me?\n"
.string "I don’t wish to celebrate prematurely.\p"
.string "If it is true, I apologize.\n"
@@ -10539,6 +10848,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "what would be worthy of me?\l"
.string "Level 50 or Open Level?$"
+gText_082BA1F3:: @ 82BA1F3
.string "{STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that’s the case, that’s fine.\n"
@@ -10547,6 +10857,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "me that you have accepted me.\p"
.string "Let us meet again!$"
+gText_082BA2A3:: @ 82BA2A3
.string "Sigh… Sob…\n"
.string "Oh, {PLAYER}!\p"
.string "I’m all tangled up in a dilemma\n"
@@ -10556,25 +10867,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please tell me, {PLAYER}.\n"
.string "What item should I make it hold?$"
+gText_082BA34E:: @ 82BA34E
.string "Oh, really? I shouldn’t make\n"
.string "my {STR_VAR_1} hold anything?$"
+gText_082BA380:: @ 82BA380
.string "Oh, okay! I’m delighted it’s settled!\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Thank you so much!$"
+gText_082BA3D2:: @ 82BA3D2
.string "Oh, I’m so glad…\n"
.string "I think I have that {STR_VAR_1}, too.\p"
.string "I’m delighted it’s settled!\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Thank you so much!$"
+gText_082BA448:: @ 82BA448
.string "Waaaah! Please don’t be mean!\p"
.string "That item {STR_VAR_1} was already\n"
.string "recommended to me before, sob…\p"
.string "Or do you mean I shouldn’t make\n"
.string "my {STR_VAR_2} hold anything?$"
+gText_082BA4D3:: @ 82BA4D3
.string "Yay! It’s {PLAYER}!\n"
.string "Great! I wanted to ask you something!\p"
.string "Do you make your POKéMON hold items?\n"
@@ -10583,38 +10899,47 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_1} to hold?\p"
.string "What do you think?$"
+gText_082BA58C:: @ 82BA58C
.string "Huh? You mean my {STR_VAR_1} doesn’t\n"
.string "have to hold anything?$"
+gText_082BA5BF:: @ 82BA5BF
.string "Oh, I get it! I’ll do that!\n"
.string "Thanks for teaching me!$"
+gText_082BA5F3:: @ 82BA5F3
.string "Oh, wow! One {STR_VAR_1}, huh?\n"
.string "Okay, I’ll do that!\p"
.string "Thanks for teaching me!$"
+gText_082BA635:: @ 82BA635
.string "Oh, uh, no, that’s not what I meant.\n"
.string "I want to know about a different item\l"
.string "than the ones I already know.\p"
.string "Or do you mean that my POKéMON doesn’t\n"
.string "have to hold anything this time?$"
+gText_082BA6E6:: @ 82BA6E6
.string "{PLAYER}, hello!\n"
.string "It’s about my {STR_VAR_1}…\p"
.string "I want to make it hold a good item.\n"
.string "What would be good for it?$"
+gText_082BA742:: @ 82BA742
.string "Oh, then my {STR_VAR_1} doesn’t have\n"
.string "to hold anything?$"
+gText_082BA770:: @ 82BA770
.string "Okay, I got it!\n"
.string "See you again!$"
+gText_082BA78F:: @ 82BA78F
.string "Oh, the item {STR_VAR_1}?\n"
.string "Understood!\p"
.string "I’ll do my best to find one!\n"
.string "See you again!$"
+gText_082BA7D8:: @ 82BA7D8
.string "Somebody taught me about\n"
.string "the {STR_VAR_1} already.\p"
.string "I want my POKéMON to hold a different\n"
@@ -10622,6 +10947,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Or do you think {STR_VAR_2} doesn’t\n"
.string "have to hold anything?$"
+gText_082BA867:: @ 82BA867
.string "Hello, {PLAYER}…\n"
.string "I’m sorry to disturb you, but I have\l"
.string "something else I wanted to ask you.\p"
@@ -10632,19 +10958,23 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}, please, could you decide\n"
.string "for me?$"
+gText_082BA96B:: @ 82BA96B
.string "A POKéMON belonging to someone like me\n"
.string "would be better off without an item?$"
+gText_082BA9B7:: @ 82BA9B7
.string "I understand…\n"
.string "You’re saying I shouldn’t rely on items.\l"
.string "I’ll do my best not to!\p"
.string "Thank you very much!$"
+gText_082BAA1B:: @ 82BAA1B
.string "The item {STR_VAR_1}, okay.\n"
.string "I’m not sure if I can get one…\l"
.string "No! I’ll do my best to get it.\p"
.string "Thank you very much!$"
+gText_082BAA81:: @ 82BAA81
.string "Oh, but…\n"
.string "I think I’ve heard about that before…\p"
.string "Is it maybe because I haven’t handled\n"
@@ -10652,6 +10982,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Or do you mean I shouldn’t make\n"
.string "my {STR_VAR_2} hold anything?$"
+gText_082BAB22:: @ 82BAB22
.string "Oh, {PLAYER}{STRING 5}.\n"
.string "There’s something I wanted to ask you.\p"
.string "You know how you decided which\n"
@@ -10663,9 +10994,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "What would be good? I want to make\n"
.string "my {STR_VAR_1} hold something.$"
+gText_082BAC43:: @ 82BAC43
.string "Oh! So my {STR_VAR_1} should do\n"
.string "the best it can empty-handed?$"
+gText_082BAC78:: @ 82BAC78
.string "If you think that’s best, I’ll do that.\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won’t be so upset if\l"
@@ -10673,6 +11006,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082BAD17:: @ 82BAD17
.string "The item {STR_VAR_1}, huh?\n"
.string "Not bad. I’ll use it!\p"
.string "Knowing that you made the decision,\n"
@@ -10681,12 +11015,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082BADB6:: @ 82BADB6
.string "Huh? What are you saying?\n"
.string "You told me about the {STR_VAR_1}\l"
.string "already before.\p"
.string "Or do you mean my {STR_VAR_2} should\n"
.string "do the best it can empty-handed?$"
+gText_082BAE36:: @ 82BAE36
.string "Yo, {PLAYER}{STRING 5}!\p"
.string "We’re both busy, but we seem to run\n"
.string "into each other often anyway!\p"
@@ -10698,26 +11034,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "giving me advice on what I should make\l"
.string "my {STR_VAR_1} hold?$"
+gText_082BAF4E:: @ 82BAF4E
.string "Oh, so me being a busy guy, you say\n"
.string "my {STR_VAR_1} doesn’t need anything?$"
+gText_082BAF8F:: @ 82BAF8F
.string "Okay, gotcha.\n"
.string "I won’t need any time for that.\p"
.string "Thanks today!\n"
.string "See you around!$"
+gText_082BAFDB:: @ 82BAFDB
.string "Okay, gotcha.\n"
.string "I’ll find time somehow and find\l"
.string "that {STR_VAR_1} you recommended.\p"
.string "I’m glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
+gText_082BB05F:: @ 82BB05F
.string "Huh? I already know about\n"
.string "that {STR_VAR_1}.\p"
.string "Oh, right, I get it.\n"
.string "So me being a busy guy, you say\l"
.string "my {STR_VAR_2} doesn’t need anything?$"
+gText_082BB0D4:: @ 82BB0D4
.string "Hiya, {PLAYER}! It’s me!\n"
.string "I need to tap your mind again today.\l"
.string "Please, I need your advice!\p"
@@ -10726,15 +11067,18 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If I want to make my {STR_VAR_1} hold\n"
.string "an item, what should it be?$"
+gText_082BB18C:: @ 82BB18C
.string "Is that right? My {STR_VAR_1} doesn’t\n"
.string "need to hold an item, you’re saying.$"
+gText_082BB1CE:: @ 82BB1CE
.string "Okay, that’s what I’ll do!\p"
.string "I guess that’s about all I wanted\n"
.string "to ask you today.\p"
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082BB242:: @ 82BB242
.string "Uh-huh! One {STR_VAR_1}.\n"
.string "What a cool choice!\l"
.string "I’ll definitely try that!\p"
@@ -10743,6 +11087,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082BB2D9:: @ 82BB2D9
.string "Ahahah! That’s silly!\n"
.string "You already told me about that\l"
.string "{STR_VAR_1} before!\p"
@@ -10750,6 +11095,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Oh, wait! My {STR_VAR_2} doesn’t\n"
.string "need to hold an item, you’re saying.$"
+gText_082BB370:: @ 82BB370
.string "Hello, {PLAYER}. I hope you’ve been\n"
.string "keeping well.\p"
.string "May I approach you for advice?\p"
@@ -10763,26 +11109,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "It would please me if you could decide\n"
.string "what would be right for my POKéMON…$"
+gText_082BB4C3:: @ 82BB4C3
.string "In other words… My POKéMON has\n"
.string "no need to hold an item?$"
+gText_082BB4FB:: @ 82BB4FB
.string "I understand clearly now!\n"
.string "I will keep trying like this.\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082BB575:: @ 82BB575
.string "One {STR_VAR_1} it is!\n"
.string "I will order it right away.\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082BB5E1:: @ 82BB5E1
.string "You’ve already told me about that,\n"
.string "and I already have it.\p"
.string "Or are you saying… My POKéMON has\n"
.string "no need to hold an item?$"
+gText_082BB656:: @ 82BB656
.string "Eek! {PLAYER}!\n"
.string "I… I’m overjoyed to see you again!\p"
.string "Oh-oh-oh! There’s something I just\n"
@@ -10790,14 +11141,17 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please decide what my {STR_VAR_1}\n"
.string "should be holding!$"
+gText_082BB6E5:: @ 82BB6E5
.string "Oh, wow! I didn’t expect that answer!\n"
.string "So, a hold item isn’t necessary?$"
+gText_082BB72C:: @ 82BB72C
.string "Perfectly understood!\n"
.string "I’ll keep at this without an item!\p"
.string "I hope you’ll be willing to teach me\n"
.string "some more another time.$"
+gText_082BB7A2:: @ 82BB7A2
.string "{STR_VAR_1}! I’ll use that!\p"
.string "Um… Could it be, {PLAYER}, you also\n"
.string "make your POKéMON hold that item?\p"
@@ -10805,12 +11159,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I hope you’ll be willing to teach me\l"
.string "some more another time.$"
+gText_082BB84A:: @ 82BB84A
.string "Oh? You recommended that\n"
.string "{STR_VAR_1} before, too.\p"
.string "Or is it the best thing to hold?\n"
.string "Or do you mean that my {STR_VAR_2}\l"
.string "doesn’t need anything to hold?$"
+gText_082BB8CD:: @ 82BB8CD
.string "Hola!\n"
.string "My maestro, {PLAYER}{STRING 5}!\p"
.string "I want to hit you up for advice on\n"
@@ -10820,26 +11176,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Don’t be shy now.\n"
.string "Let’s blurt it out!$"
+gText_082BB970:: @ 82BB970
.string "Oh? So, you’re saying my {STR_VAR_1}\n"
.string "can win without holding any item?$"
+gText_082BB9AE:: @ 82BB9AE
.string "Si, bueno!\n"
.string "I’ll give it my best shot, like, slam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
+gText_082BBA05:: @ 82BBA05
.string "Uh-huh, that’s one {STR_VAR_1}?\n"
.string "Si, bueno!\l"
.string "I’ll go find me one, like, bam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
+gText_082BBA6C:: @ 82BBA6C
.string "No, no! You already told me about\n"
.string "that {STR_VAR_1} thing before.\p"
.string "Oh, now wait just one minute here…\n"
.string "So, you’re saying my {STR_VAR_2}\l"
.string "can win without holding any item?$"
+gText_082BBB01:: @ 82BBB01
.string "{PLAYER}{STRING 5}, something unbelievable\n"
.string "has happened!\p"
.string "I woke up this morning, and my POKéMON\n"
@@ -10852,9 +11213,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, how about deciding for me what\n"
.string "my {STR_VAR_1} should hold, master?$"
+gText_082BBC1C:: @ 82BBC1C
.string "What’s that mean?\n"
.string "Don’t make it hold anything?$"
+gText_082BBC4B:: @ 82BBC4B
.string "Okay, so it shouldn’t hold anything.\n"
.string "Then, I’d better get something for it!\p"
.string "Just kidding!\n"
@@ -10862,6 +11225,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082BBCF6:: @ 82BBCF6
.string "Okay, so it’s one {STR_VAR_1}!\n"
.string "I’ll make it hold anything but that!\p"
.string "Just kidding!\n"
@@ -10869,12 +11233,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082BBD90:: @ 82BBD90
.string "Um, you told me about that before,\n"
.string "didn’t you?\p"
.string "Isn’t there something else?\p"
.string "Or do you mean, don’t make\n"
.string "my {STR_VAR_2} hold anything?$"
+gText_082BBE0B:: @ 82BBE0B
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin’ SAILOR am I!\n"
@@ -10885,21 +11251,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "My {STR_VAR_1} needs an item to hold,\n"
.string "What should it be, if I may be bold?$"
+gText_082BBEE5:: @ 82BBEE5
.string "Is that right?\n"
.string "My {STR_VAR_1} doesn’t need to be\l"
.string "holding anything tight?$"
+gText_082BBF25:: @ 82BBF25
.string "Okay, I hear you, sure I do!\n"
.string "My POKéMON will go empty-handed, too!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082BBFA4:: @ 82BBFA4
.string "Okay, one {STR_VAR_1},\n"
.string "that’s what I’ll use.\l"
.string "I was right to make you choose!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082BC024:: @ 82BC024
.string "Okay, one {STR_VAR_1}, you say?\n"
.string "You told me that the other day.\l"
.string "I need a new idea, a brand new way.\p"
@@ -10907,6 +11277,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "My POKéMON doesn’t need to hold\l"
.string "anything tight?$"
+gText_082BC0C8:: @ 82BC0C8
.string "Say, hey, {PLAYER}!\n"
.string "I found you again today!\p"
.string "What should I do? Get your advice?\n"
@@ -10920,21 +11291,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my {STR_VAR_1} that’d be good.\l"
.string "My indecision is making me brood.$"
+gText_082BC213:: @ 82BC213
.string "My {STR_VAR_1} needs nothing?\n"
.string "Doesn’t need to hold anything?$"
+gText_082BC247:: @ 82BC247
.string "If holding nothing is the best,\n"
.string "I’ll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082BC2DD:: @ 82BC2DD
.string "If holding that {STR_VAR_1} is\n"
.string "the best, I’ll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082BC373:: @ 82BC373
.string "Haven’t I heard about that\n"
.string "{STR_VAR_1} before?\l"
.string "I’m certain I have, that’s for sure!\p"
@@ -10942,6 +11317,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Or, my {STR_VAR_2} needs nothing?\l"
.string "Doesn’t need to hold anything?$"
+gText_082BC40E:: @ 82BC40E
.string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm’s broken!\n"
.string "Don’t touch it, please!\p"
.string "I must’ve broken it while I was trying\n"
@@ -10952,21 +11328,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}{STRING 5}, what do you think would be\n"
.string "good for my {STR_VAR_1} to hold?$"
+gText_082BC514:: @ 82BC514
.string "Ouch…\p"
.string "So your suggestion is my {STR_VAR_1}\n"
.string "doesn’t have to hold anything?$"
+gText_082BC555:: @ 82BC555
.string "Hm, all right. That would be easier\n"
.string "for me, the way things are now.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
+gText_082BC5CE:: @ 82BC5CE
.string "Hm, all right. That’s one {STR_VAR_1}.\n"
.string "My POKéMON’s arm is fine, so I’ll make\l"
.string "it hold that item right away.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
+gText_082BC666:: @ 82BC666
.string "No, no, you told me about that\n"
.string "{STR_VAR_1} before, remember?\p"
.string "How about telling me something\n"
@@ -10975,6 +11355,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So your suggestion is my {STR_VAR_2}\l"
.string "doesn’t have to hold anything?$"
+gText_082BC714:: @ 82BC714
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…\p"
.string "Please, don’t look at me that way.\n"
@@ -10986,9 +11367,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}{STRING 5}, what do you think would\n"
.string "be good?$"
+gText_082BC808:: @ 82BC808
.string "Oh… Then, you think it would be better\n"
.string "if my {STR_VAR_1} didn’t have an item?$"
+gText_082BC84D:: @ 82BC84D
.string "Oh… Okay!\n"
.string "I’ll go without an item.\p"
.string "This is nerve-racking, though.\n"
@@ -10997,6 +11380,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082BC8EA:: @ 82BC8EA
.string "Oh… Okay!\n"
.string "I’ll go with that {STR_VAR_1}.\p"
.string "This is nerve-racking, though.\n"
@@ -11005,6 +11389,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082BC984:: @ 82BC984
.string "B-but I already heard about that.\p"
.string "Please don’t brush me off like this!\n"
.string "I can’t live with the humiliation.\p"
@@ -11012,6 +11397,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Do you think it would be better if\l"
.string "my {STR_VAR_2} didn’t have an item?$"
+gText_082BCA4D:: @ 82BCA4D
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really?\l"
.string "Perhaps you’re a twin?\p"
@@ -11024,13 +11410,16 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "to make hold a convenient item.\p"
.string "What would be worthy of it?$"
+gText_082BCB75:: @ 82BCB75
.string "It’s better if it held nothing?\n"
.string "Are you certain?$"
+gText_082BCBA6:: @ 82BCBA6
.string "I see. If that’s the case, that’s fine.\n"
.string "I thank you for your time.\p"
.string "Let us meet again!$"
+gText_082BCBFC:: @ 82BCBFC
.string "One {STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that’s the case, that’s fine.\n"
@@ -11039,6 +11428,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "put it to good use.\p"
.string "Let us meet again!$"
+gText_082BCCA4:: @ 82BCCA4
.string "No, no, wait a minute.\n"
.string "I believe you taught me that before.\p"
.string "I would like you to recommend\n"
@@ -11047,6 +11437,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my {STR_VAR_2} should hold nothing?\l"
.string "Are you certain?$"
+gText_082BCD68:: @ 82BCD68
.string "Waah, {PLAYER}!\n"
.string "I have a dilemma, sob…\p"
.string "I want to begin battling other people,\n"
@@ -11057,6 +11448,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If you were me, which of these POKéMON\l"
.string "would you send out first?$"
+gText_082BCE64:: @ 82BCE64
.string "My {STR_VAR_1} should go first?\n"
.string "Waaaaah!\p"
.string "Oh! I’m so sorry!\n"
@@ -11064,25 +11456,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my first POKéMON, and it’s made me cry…\p"
.string "Thank you so much!$"
+gText_082BCEF2:: @ 82BCEF2
.string "Yay! It’s {PLAYER}!\n"
.string "Great! I wanted to ask you something!\p"
.string "Um, of my POKéMON, which do you\n"
.string "think should go out first?$"
+gText_082BCF61:: @ 82BCF61
.string "My {STR_VAR_1}? That’s true.\n"
.string "Okay, I’ll do that!\p"
.string "Thanks for teaching me!$"
+gText_082BCFA1:: @ 82BCFA1
.string "{PLAYER}, hello!\p"
.string "I think, in a battle, it’s very important\n"
.string "which POKéMON comes out first.\p"
.string "Out of the POKéMON that I have,\n"
.string "which would be good to send out first?$"
+gText_082BD03C:: @ 82BD03C
.string "My {STR_VAR_1} goes first?\n"
.string "Okay, I got it!\p"
.string "See you again!$"
+gText_082BD06D:: @ 82BD06D
.string "Hello, {PLAYER}…\n"
.string "I’m sorry to disturb you again with\l"
.string "another question.\p"
@@ -11094,6 +11491,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which of my POKéMON should I send\n"
.string "out first in a battle?$"
+gText_082BD18A:: @ 82BD18A
.string "My {STR_VAR_1}?\n"
.string "Understood!\p"
.string "I can’t believe that you would bother\n"
@@ -11101,6 +11499,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I’m so grateful that you would even\n"
.string "speak with me… Thank you!$"
+gText_082BD222:: @ 82BD222
.string "Oh, {PLAYER}{STRING 5}! It’s me!\n"
.string "I’m so glad to see you because I have\l"
.string "this little problem.\p"
@@ -11111,6 +11510,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "How about deciding just the first\n"
.string "POKéMON for me?$"
+gText_082BD325:: @ 82BD325
.string "My {STR_VAR_1}? That’s great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won’t be so upset if\l"
@@ -11118,6 +11518,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082BD3B1:: @ 82BD3B1
.string "Hi, my teacher {PLAYER}{STRING 5}!\n"
.string "I’m busy again today!\p"
.string "I have to do some cycling, shopping,\n"
@@ -11127,12 +11528,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, how about checking out my team?\n"
.string "Which one should go first?$"
+gText_082BD493:: @ 82BD493
.string "Okay, gotcha.\n"
.string "I have enough time at least to put\l"
.string "my {STR_VAR_1} at the head of the line!\p"
.string "Whoops, my girlfriend’s waiting!\n"
.string "Thanks! See you around!$"
+gText_082BD51C:: @ 82BD51C
.string "Yoohoo! Hiya, {PLAYER}!\n"
.string "You always walk around looking tough!\p"
.string "Listen, I need something from you\n"
@@ -11142,6 +11545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which POKéMON of mine should be first\n"
.string "to go out in a battle?$"
+gText_082BD609:: @ 82BD609
.string "Hmhm!\n"
.string "My {STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
@@ -11150,6 +11554,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082BD697:: @ 82BD697
.string "Thank you so much for stopping to\n"
.string "chat with me, {PLAYER}.\p"
.string "I know I’m taking advantage of your\n"
@@ -11159,12 +11564,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "It would please me if you could decide\n"
.string "which POKéMON should come first.$"
+gText_082BD797:: @ 82BD797
.string "My {STR_VAR_1} it is!\n"
.string "I will put it first right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082BD806:: @ 82BD806
.string "Eek! {PLAYER}!\n"
.string "I… I’m overjoyed to see you again!\p"
.string "My POKéMON have become much\n"
@@ -11175,6 +11582,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please decide which of my POKéMON\n"
.string "should go out first!$"
+gText_082BD8F5:: @ 82BD8F5
.string "Sigh… I’m overwhelmed with happiness…\p"
.string "It’s like a dream having you decide\n"
.string "for me, {PLAYER}.\p"
@@ -11183,6 +11591,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I hope you’ll be willing to teach me\n"
.string "some more another time.$"
+gText_082BD9BE:: @ 82BD9BE
.string "Hello, hello!\n"
.string "My mentor, {PLAYER}{STRING 5}!\l"
.string "Hit me with your sage advice today!\p"
@@ -11195,12 +11604,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Don’t be shy now.\n"
.string "Let’s blurt it out!$"
+gText_082BDAE1:: @ 82BDAE1
.string "Uh-huh, my {STR_VAR_1} leads off!\n"
.string "OK, A-OK!\l"
.string "I’ll reorder the lineup, like, wham!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
+gText_082BDB4E:: @ 82BDB4E
.string "{PLAYER}{STRING 5}, listen!\n"
.string "It’s a crisis!\p"
.string "My POKéMON, all three of them, go into\n"
@@ -11213,6 +11624,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So, how about deciding for me which\n"
.string "POKéMON should go first, master?$"
+gText_082BDC6B:: @ 82BDC6B
.string "Okay, so it’s my {STR_VAR_1} you chose?\n"
.string "I’ll let any but that one go first!\p"
.string "Just kidding!\n"
@@ -11220,6 +11632,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082BDD0D:: @ 82BDD0D
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin’ SAILOR am I!\n"
@@ -11230,11 +11643,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Out of this lot, which should go first\n"
.string "as the first on the spot?$"
+gText_082BDDEC:: @ 82BDDEC
.string "Okay, I hear you, sure I do!\n"
.string "I’ll switch them up, that I’ll do!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082BDE68:: @ 82BDE68
.string "Yahoo, {PLAYER}!\n"
.string "How do you do?\p"
.string "What should I do? Go ahead and ask?\n"
@@ -11245,12 +11660,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "POKéMON is the first to ride!\l"
.string "Into battle, I mean to say.$"
+gText_082BDF4D:: @ 82BDF4D
.string "My {STR_VAR_1}? Yes!\n"
.string "That’ll do, there’s no distress!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082BDFD8:: @ 82BDFD8
.string "…Oof…ooch… {PLAYER}{STRING 5}…\n"
.string "My stomach’s hurting all of a sudden…\p"
.string "…It’s getting better now…\p"
@@ -11262,6 +11679,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}{STRING 5}, which of my POKéMON should\n"
.string "go first? So I’d win, I mean.$"
+gText_082BE0FD:: @ 82BE0FD
.string "Hm, all right.\n"
.string "My {STR_VAR_1} goes first.\p"
.string "I’ll fix the lineup like that after\n"
@@ -11269,6 +11687,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
+gText_082BE189:: @ 82BE189
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}?\p"
.string "Please, don’t look at me that way.\n"
@@ -11281,6 +11700,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which POKéMON should I send out first\n"
.string "so I at least look capable?$"
+gText_082BE2A5:: @ 82BE2A5
.string "Oh… Okay!\n"
.string "I’ll lead with my {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
@@ -11289,6 +11709,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082BE33E:: @ 82BE33E
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really?\l"
.string "Perhaps you’re a clever look-alike?\p"
@@ -11300,6 +11721,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I would like you to tell me which one\l"
.string "should go first in a battle.$"
+gText_082BE46C:: @ 82BE46C
.string "My {STR_VAR_1}…\n"
.string "You aren’t pulling my leg?\p"
.string "I see. If that’s the case, that’s fine.\n"
@@ -11308,6 +11730,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my best.\p"
.string "Let us meet again!$"
+gText_082BE50D:: @ 82BE50D
.string "Snivel…\n"
.string "Oh, {PLAYER}!\p"
.string "What perfect timing!\n"
@@ -11319,6 +11742,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}, which do you think will give\n"
.string "even me a chance at winning?$"
+gText_082BE5F5:: @ 82BE5F5
.string "Snivel… I… I understand!\n"
.string "Oh! I’m so sorry!\l"
.string "You’ve made me so happy, I’m crying…\p"
@@ -11326,6 +11750,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_1}!\p"
.string "Thank you so much!$"
+gText_082BE679:: @ 82BE679
.string "Yay! It’s {PLAYER}!\n"
.string "Yay, you came at the right time, too!\l"
.string "I need your advice again!\p"
@@ -11334,10 +11759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which do you think I should raise,\n"
.string "{PLAYER}?$"
+gText_082BE71E:: @ 82BE71E
.string "Oh, so my {STR_VAR_1} is better!\n"
.string "Okay, I’ll do that!\p"
.string "Thanks for teaching me!$"
+gText_082BE762:: @ 82BE762
.string "{PLAYER}, hello!\n"
.string "I have a question I wanted to ask.\p"
.string "I’m in a dilemma over whether I should\n"
@@ -11345,12 +11772,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which POKéMON do you think will\n"
.string "be stronger?$"
+gText_082BE7F8:: @ 82BE7F8
.string "{STR_VAR_1} is your choice?\n"
.string "Okay, I got it!\p"
.string "I’ll go catch a strong {STR_VAR_1}\n"
.string "right away!\p"
.string "See you again!$"
+gText_082BE850:: @ 82BE850
.string "Hello, {PLAYER}…\p"
.string "Um, you’ve probably already forgotten\n"
.string "about someone like me…\p"
@@ -11364,6 +11793,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}, you probably don’t want to\n"
.string "bother, but please decide for me.$"
+gText_082BE99C:: @ 82BE99C
.string "But will a wild {STR_VAR_1} even pay\n"
.string "attention to me?\p"
.string "I will try!\p"
@@ -11371,6 +11801,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "No! I’ll do my best!\p"
.string "Thank you!$"
+gText_082BEA1B:: @ 82BEA1B
.string "Oh, {PLAYER}{STRING 5}! I’m so glad to see you!\n"
.string "I was about to go looking for you!\p"
.string "Can you decide what kind of POKéMON\n"
@@ -11381,6 +11812,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which one do you think would be\n"
.string "better?$"
+gText_082BEAE9:: @ 82BEAE9
.string "{STR_VAR_1}? That’s great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won’t be so upset if\l"
@@ -11388,6 +11820,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082BEB72:: @ 82BEB72
.string "If it isn’t {PLAYER}{STRING 5}! How’s it going?\n"
.string "I’m busy again as always!\p"
.string "I want to do good with POKéMON, too,\n"
@@ -11398,12 +11831,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}{STRING 5}, give me some of your good\n"
.string "advice! Which one’d be good for me?$"
+gText_082BEC8E:: @ 82BEC8E
.string "Okay, gotcha.\n"
.string "I’ll find time somehow and catch me\l"
.string "that {STR_VAR_1} you recommended.\p"
.string "I’m glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
+gText_082BED16:: @ 82BED16
.string "Oh!\n"
.string "Yay, it’s {PLAYER}!\p"
.string "I didn’t waste any time boasting to\n"
@@ -11416,6 +11851,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "and the choices were one {STR_VAR_1}\l"
.string "or {STR_VAR_2}, which should it be?$"
+gText_082BEE29:: @ 82BEE29
.string "Ahhh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
@@ -11424,6 +11860,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082BEEB4:: @ 82BEEB4
.string "Oh, is it you, {PLAYER}?\n"
.string "I’m delighted to see you again!\p"
.string "Ever since I became your apprentice,\n"
@@ -11436,12 +11873,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_1} or {STR_VAR_2}…\l"
.string "Which POKéMON is right for me?$"
+gText_082BEFE2:: @ 82BEFE2
.string "One {STR_VAR_1} it is!\n"
.string "I will find one right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082BF04E:: @ 82BF04E
.string "Eek! {PLAYER}! I met you again!\n"
.string "I… I’m overjoyed!\p"
.string "Oh-oh-oh, I know!\n"
@@ -11451,12 +11890,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please decide which would be better,\n"
.string "{STR_VAR_1} or {STR_VAR_2}!$"
+gText_082BF11D:: @ 82BF11D
.string "Wow! You decided for me!\n"
.string "One {STR_VAR_1} is what I’ll raise to\l"
.string "the best of my ability.\p"
.string "I hope you’ll be willing to teach me\n"
.string "some more another time.$"
+gText_082BF1A8:: @ 82BF1A8
.string "Hey, hey!\n"
.string "My mentor, {PLAYER}{STRING 5}!\p"
.string "Hello, I’ve been looking for you\n"
@@ -11466,12 +11907,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Don’t be shy now.\n"
.string "Let’s blurt it out!$"
+gText_082BF268:: @ 82BF268
.string "Uh-huh, one {STR_VAR_1} it is!\n"
.string "OK, A-OK!\l"
.string "I’ll get one in a BALL, like, cram!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
+gText_082BF2D1:: @ 82BF2D1
.string "{PLAYER}{STRING 5}, listen! Big news!\n"
.string "I caught a mirage POKéMON!\p"
.string "Of course I’m lying!\n"
@@ -11485,6 +11928,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which would be better?\n"
.string "{STR_VAR_1} or {STR_VAR_2}?$"
+gText_082BF3CF:: @ 82BF3CF
.string "Okay, so it’s {STR_VAR_1} you chose?\n"
.string "I’ll grab the other kind, then!\p"
.string "Just kidding!\n"
@@ -11492,6 +11936,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082BF46A:: @ 82BF46A
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin’ SAILOR am I!\n"
@@ -11502,11 +11947,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_1} and {STR_VAR_2}, you see.\l"
.string "Which is the one to catch for me?$"
+gText_082BF551:: @ 82BF551
.string "{STR_VAR_1}, you say, hey, hey!\n"
.string "I’ll go get me one right away!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082BF5C3:: @ 82BF5C3
.string "Oh, wow, if it isn’t {PLAYER}!\p"
.string "What should I do? Get your advice?\n"
.string "Why not? I’m already talking to you!\p"
@@ -11518,12 +11965,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "It’s either {STR_VAR_1} or {STR_VAR_2}.\l"
.string "Which do you choose?$"
+gText_082BF6E5:: @ 82BF6E5
.string "If that {STR_VAR_1} is the best,\n"
.string "I’ll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082BF773:: @ 82BF773
.string "Oh, hi, {PLAYER}{STRING 5}…\n"
.string "I have this horrible headache…\p"
.string "I must’ve worried too much about\n"
@@ -11534,11 +11983,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "the POKéMON {STR_VAR_1} and\l"
.string "{STR_VAR_2}, which should it be?$"
+gText_082BF869:: @ 82BF869
.string "Hm, one {STR_VAR_1}, all right.\n"
.string "I’ll go look for one when I get better.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
+gText_082BF8DD:: @ 82BF8DD
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "Please, don’t look at me that way.\n"
@@ -11549,6 +12000,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If the choices were {STR_VAR_1} or\n"
.string "{STR_VAR_2}, which would be better?$"
+gText_082BF9BA:: @ 82BF9BA
.string "Oh… Okay!\n"
.string "I’ll do my best with one {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
@@ -11557,6 +12009,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082BFA5A:: @ 82BFA5A
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really real?\p"
.string "No, no, if you are real, it’s fine.\n"
@@ -11567,6 +12020,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_1} and {STR_VAR_2}, which is\l"
.string "more worthy of me?$"
+gText_082BFB4E:: @ 82BFB4E
.string "{STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that’s the case, that’s fine.\n"
@@ -11575,6 +12029,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "handle with aplomb.\p"
.string "Let us meet again!$"
+gText_082BFBF2:: @ 82BFBF2
.string "Waaah! Oh, {PLAYER}!\n"
.string "Snivel… Hiccup…\p"
.string "I have a dilemma!\n"
@@ -11586,6 +12041,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "be the better choice: {STR_VAR_2}\l"
.string "or {STR_VAR_3}?$"
+gText_082BFCAE:: @ 82BFCAE
.string "{STR_VAR_1}?\n"
.string "Waaaaah!\p"
.string "Oh! I’m so sorry, {PLAYER}!\n"
@@ -11594,6 +12050,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Snivel…\n"
.string "Thank you so much!$"
+gText_082BFD26:: @ 82BFD26
.string "Yay! Hi, {PLAYER}!\n"
.string "I need your advice again!\p"
.string "I want to teach my {STR_VAR_1}\n"
@@ -11602,11 +12059,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_2} or {STR_VAR_3}.\l"
.string "What’s your recommendation?$"
+gText_082BFDB1:: @ 82BFDB1
.string "{STR_VAR_1} is better? I guess so!\n"
.string "Okay, I’ll go with that!\p"
.string "If we meet here again, please teach\n"
.string "me something else, teacher!$"
+gText_082BFE24:: @ 82BFE24
.string "{PLAYER}, hello!\n"
.string "It’s about my {STR_VAR_1}, but I’m\l"
.string "worried about its moves.\p"
@@ -11615,12 +12074,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which is stronger and better for\n"
.string "my {STR_VAR_1}?$"
+gText_082BFEAD:: @ 82BFEAD
.string "{STR_VAR_1} is your choice?\n"
.string "Okay, I got it!\p"
.string "I’ll go teach {STR_VAR_1} to\n"
.string "my POKéMON right away!\p"
.string "See you again!$"
+gText_082BFF0A:: @ 82BFF0A
.string "Ohhh, {PLAYER}…\n"
.string "I’m hopeless, no, really!\p"
.string "I’ve decided to raise a POKéMON,\n"
@@ -11634,12 +12095,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If you could even choose between\n"
.string "{STR_VAR_2} and {STR_VAR_3}…$"
+gText_082C0032:: @ 82C0032
.string "I understand!\p"
.string "But will it even be willing to learn\n"
.string "{STR_VAR_1} for me…\l"
.string "No! I’ll do my best!\p"
.string "Thank you!$"
+gText_082C0090:: @ 82C0090
.string "Oh, {PLAYER}{STRING 5}!\n"
.string "I was just hoping to see you, too!\p"
.string "I was wondering what move would\n"
@@ -11650,6 +12113,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_2} and {STR_VAR_3}?\l"
.string "Which one would be better?$"
+gText_082C016E:: @ 82C016E
.string "{STR_VAR_1}? That’s great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won’t be so upset if\l"
@@ -11657,6 +12121,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Okay, I’ll look to you for advice again.\n"
.string "Bye!$"
+gText_082C01F7:: @ 82C01F7
.string "How could things be this busy?\n"
.string "Hey, if it isn’t {PLAYER}{STRING 5}!\l"
.string "How’s it going?\p"
@@ -11670,12 +12135,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}{STRING 5}, give me some of your good\n"
.string "advice! Which move’d be good for me?$"
+gText_082C034C:: @ 82C034C
.string "Okay, gotcha.\n"
.string "I’ll make room in my schedule and\l"
.string "teach that move.\p"
.string "I’m glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
+gText_082C03CA:: @ 82C03CA
.string "Oh! Lucky!\n"
.string "I met you again, {PLAYER}!\l"
.string "I need to tap your mind again today.\p"
@@ -11685,6 +12152,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "best suited, {STR_VAR_2} or\l"
.string "{STR_VAR_3}?$"
+gText_082C046E:: @ 82C046E
.string "Ahhh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
@@ -11693,6 +12161,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Let’s meet here again, okay?\n"
.string "Thanks!$"
+gText_082C04F9:: @ 82C04F9
.string "Oh, hello, {PLAYER}.\n"
.string "I trust you’ve been well?\p"
.string "I have to seek your advice again.\n"
@@ -11701,12 +12170,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my lovable {STR_VAR_1}?\l"
.string "{STR_VAR_2} or {STR_VAR_3}?$"
+gText_082C0598:: @ 82C0598
.string "{STR_VAR_1} it is!\n"
.string "I will teach that right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
+gText_082C0602:: @ 82C0602
.string "Eek! {PLAYER}! I met you again!\n"
.string "I… I’m overjoyed!\p"
.string "Whenever I’m in need, you’re always\n"
@@ -11718,12 +12189,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which move would be better,\n"
.string "{STR_VAR_2} or {STR_VAR_3}?$"
+gText_082C06D8:: @ 82C06D8
.string "Oh-oh-oh! Thank you!\n"
.string "{STR_VAR_1} is it!\l"
.string "Perfectly understood!\p"
.string "I hope you’ll be willing to teach me\n"
.string "some more another time.$"
+gText_082C074A:: @ 82C074A
.string "Hola, {PLAYER}{STRING 5}, bueno!\n"
.string "I’m hoping for some more of\l"
.string "your sage advice today!\p"
@@ -11734,12 +12207,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Would it be {STR_VAR_2}?\n"
.string "Or {STR_VAR_3}?$"
+gText_082C0809:: @ 82C0809
.string "Uh-huh, {STR_VAR_1} it is!\n"
.string "Si, bueno!\l"
.string "I’ll get it taught, like, ka-blam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
+gText_082C086E:: @ 82C086E
.string "{PLAYER}{STRING 5}, it’s completely wild!\p"
.string "My POKéMON!\n"
.string "It learned six moves!\p"
@@ -11753,6 +12228,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_2} or {STR_VAR_3}--which\n"
.string "would go with my {STR_VAR_1} best?$"
+gText_082C0982:: @ 82C0982
.string "Okay, so it’s {STR_VAR_1} you chose?\n"
.string "I’ll choose another move, then!\p"
.string "Just kidding!\n"
@@ -11760,6 +12236,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks, master!\n"
.string "I hope you’ll keep teaching me!$"
+gText_082C0A1D:: @ 82C0A1D
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin’ SAILOR am I!\n"
@@ -11770,11 +12247,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "the moves. What would be the best\l"
.string "for my {STR_VAR_1} so it grooves?$"
+gText_082C0AFD:: @ 82C0AFD
.string "{STR_VAR_1}, you say, hey, hey!\n"
.string "I’ll go teach that right away!\p"
.string "If it’s advice I ever need,\n"
.string "{PLAYER}, your word I’ll always heed!$"
+gText_082C0B6F:: @ 82C0B6F
.string "Oh, yeahah, if it isn’t {PLAYER}!\p"
.string "What should I do? Get your advice?\n"
.string "Why not? I’m already talking to you!\p"
@@ -11786,12 +12265,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "It’s {STR_VAR_2} or {STR_VAR_3},\l"
.string "what do you choose?$"
+gText_082C0C7D:: @ 82C0C7D
.string "If that {STR_VAR_1} is the best,\n"
.string "I’ll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don’t you forget about me.\p"
.string "See you again, my smart friend!$"
+gText_082C0D0B:: @ 82C0D0B
.string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n"
.string "I have this lousy cold, I do…\p"
.string "I want to pick a move for my POKéMON,\n"
@@ -11802,11 +12283,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{STR_VAR_2} and {STR_VAR_3} for\l"
.string "my {STR_VAR_1}, which would it be?$"
+gText_082C0DFE:: @ 82C0DFE
.string "Hm, {STR_VAR_1}, all right. Cough!\n"
.string "I’ll go teach it when I get better.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
+gText_082C0E71:: @ 82C0E71
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "Please, don’t look at me that way.\n"
@@ -11819,6 +12302,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If the choices were {STR_VAR_2} or\l"
.string "{STR_VAR_3}, which would be better?$"
+gText_082C0F6D:: @ 82C0F6D
.string "Oh… Okay!\n"
.string "I’ll try that {STR_VAR_1}.\p"
.string "I hope I can teach that move…\n"
@@ -11827,6 +12311,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
+gText_082C1003:: @ 82C1003
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really real?\p"
.string "Perhaps you’re one of those popular\n"
@@ -11839,6 +12324,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Which move would be better for it to\n"
.string "use, {STR_VAR_2} or {STR_VAR_3}?$"
+gText_082C1122:: @ 82C1122
.string "{STR_VAR_1}?\n"
.string "There’s no question about that?\p"
.string "I see. If that’s the case, that’s fine.\n"
@@ -11847,6 +12333,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "my POKéMON can learn.\p"
.string "Let us meet again!$"
+gText_082C11D1:: @ 82C11D1
.string "Oh… {PLAYER}?\n"
.string "It is {PLAYER}!\l"
.string "Oh! Sniff…sob… Please, listen!\p"
@@ -11858,6 +12345,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Could you maybe teach me something\l"
.string "cool to say when I win so I don’t cry?$"
+gText_082C12D5:: @ 82C12D5
.string "{STR_VAR_1}\p"
.string "Awesome! Wicked! Awoooh!\n"
.string "It’s really cool!\p"
@@ -11870,6 +12358,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "{PLAYER}…\n"
.string "Next time… We should battle!$"
+gText_082C13AB:: @ 82C13AB
.string "Yay! It’s {PLAYER}! Hello!\n"
.string "I wanted to ask you something!\p"
.string "I want to say something cool when\n"
@@ -11877,6 +12366,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Do you have a cool saying that\n"
.string "you could recommend?$"
+gText_082C1444:: @ 82C1444
.string "{STR_VAR_1}\p"
.string "Oh, wow! That is so cool!\n"
.string "Okay, I’ll say that!\p"
@@ -11886,6 +12376,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "When we meet again, it’ll be for\n"
.string "a battle!$"
+gText_082C1501:: @ 82C1501
.string "{PLAYER}, hello!\p"
.string "My POKéMON and I are ready for\n"
.string "anything, except for one thing.\p"
@@ -11894,6 +12385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Could you think up something good\n"
.string "to say?$"
+gText_082C15B6:: @ 82C15B6
.string "{STR_VAR_1}\p"
.string "…Cool!\n"
.string "I will use that!\p"
@@ -11904,6 +12396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Next time, let’s meet at a place\n"
.string "of battle!$"
+gText_082C165E:: @ 82C165E
.string "Hello, {PLAYER}…\n"
.string "I’m sorry to bug you, but I’m hopeless…\p"
.string "Even when…\n"
@@ -11915,6 +12408,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please, {PLAYER}, what should I say\n"
.string "if I win a battle?$"
+gText_082C174F:: @ 82C174F
.string "{STR_VAR_1}\p"
.string "That’s inspired…\p"
.string "Uh… Is it okay for someone like me\n"
@@ -11927,6 +12421,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "someone like me, but let’s meet\l"
.string "somewhere again!$"
+gText_082C1862:: @ 82C1862
.string "Oh, {PLAYER}{STRING 5}.\n"
.string "There’s something I want you to hear.\p"
.string "I know that I don’t always sound\n"
@@ -11939,6 +12434,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "But I can’t think of anything good!\n"
.string "Could you think something up for me?$"
+gText_082C19A0:: @ 82C19A0
.string "{STR_VAR_1}\p"
.string "Not bad!\n"
.string "Yup, that’s what I’ll go with!\p"
@@ -11950,6 +12446,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Next time, we battle, okay?\n"
.string "See you!$"
+gText_082C1A76:: @ 82C1A76
.string "Oh, I can’t get over how busy I am!\n"
.string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p"
.string "Are you well as usual?\n"
@@ -11963,6 +12460,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "underline my coolness when I’m done\l"
.string "and walking away? {PLAYER}{STRING 5}, help me!$"
+gText_082C1C16:: @ 82C1C16
.string "{STR_VAR_1}\p"
.string "Okay, gotcha.\n"
.string "I can find time to say that!\p"
@@ -11973,6 +12471,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thanks for everything, {PLAYER}{STRING 5}!\n"
.string "We have to battle, you and me, one day!$"
+gText_082C1CF5:: @ 82C1CF5
.string "I lucked out again!\n"
.string "{PLAYER}! Am I glad to see you!\l"
.string "Like usual, I need your advice!\p"
@@ -11982,6 +12481,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "it with a cool flourish, what\l"
.string "should I say?$"
+gText_082C1DC1:: @ 82C1DC1
.string "{STR_VAR_1}\p"
.string "That… That’s fabulous!\n"
.string "It’s dignified and cool! I claim it!\p"
@@ -11994,6 +12494,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "we battle!\p"
.string "Thank you for everything!$"
+gText_082C1EDC:: @ 82C1EDC
.string "Oh, {PLAYER}.\n"
.string "I’m so glad I met you!\p"
.string "I no longer have any concerns with\n"
@@ -12006,6 +12507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Please, what should I say when\n"
.string "I win a battle?$"
+gText_082C1FEC:: @ 82C1FEC
.string "{STR_VAR_1}\p"
.string "Ah! That saying! It refreshes me\n"
.string "and makes me feel reborn!\p"
@@ -12017,6 +12519,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Perhaps one day…\n"
.string "Farewell!$"
+gText_082C20D1:: @ 82C20D1
.string "Eek! I spotted {PLAYER}!\n"
.string "I… I’m overjoyed to see you!\p"
.string "Oh-oh-oh! There’s something I just\n"
@@ -12028,6 +12531,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "So now, {PLAYER}, please, I want you to\n"
.string "think up an exit line for when I win!$"
+gText_082C21FF:: @ 82C21FF
.string "{STR_VAR_1}\p"
.string "Waaaaah!\n"
.string "I’m going to say that?!\l"
@@ -12041,6 +12545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I’ve got to go now, but let’s meet\n"
.string "in battle one day!$"
+gText_082C231C:: @ 82C231C
.string "Hola, bueno!\n"
.string "{PLAYER}{STRING 5}!\p"
.string "You know, I’m getting the itch to roam\n"
@@ -12051,6 +12556,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "be a good boast I could say to my\l"
.string "fallen TRAINER opponent?$"
+gText_082C2407:: @ 82C2407
.string "{STR_VAR_1}\p"
.string "Uh-huh, that’s sweet!\n"
.string "Si, bueno!\l"
@@ -12060,6 +12566,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Give me a battle one day, OK?\n"
.string "Adios!$"
+gText_082C24B5:: @ 82C24B5
.string "{PLAYER}{STRING 5}, there’s big trouble!\p"
.string "When I win a battle, I brag about it\n"
.string "for an hour at least!\p"
@@ -12071,6 +12578,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I should say after winning a battle,\l"
.string "master?$"
+gText_082C25B1:: @ 82C25B1
.string "{STR_VAR_1}\p"
.string "That’s what I should say, huh?\n"
.string "Then, I’ll stay away from that!\p"
@@ -12086,6 +12594,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "That’s all!\n"
.string "Farewell, my master!$"
+gText_082C2707:: @ 82C2707
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin’ SAILOR am I!\n"
@@ -12096,6 +12605,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "If I win a match, what can I say\n"
.string "in a real cool way?$"
+gText_082C27D4:: @ 82C27D4
.string "{STR_VAR_1}\p"
.string "Perfect! That’s what I’ll use.\n"
.string "I was right to make you choose!\p"
@@ -12107,6 +12617,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "And that spells bon voyage,\l"
.string "to you this is my homage!$"
+gText_082C28D6:: @ 82C28D6
.string "Oh, yeah, {PLAYER}!\n"
.string "I found you again today!\p"
.string "What should I do? Ask you again?\n"
@@ -12120,6 +12631,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "a battle ends well.\p"
.string "Come on, I wanna hear you say it!$"
+gText_082C2A0B:: @ 82C2A0B
.string "{STR_VAR_1}\p"
.string "All right, all right!\n"
.string "I’ll use that because it’s so tight!\p"
@@ -12133,6 +12645,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Take care, {PLAYER}!\n"
.string "Love ya!$"
+gText_082C2B50:: @ 82C2B50
.string "{PLAYER}{STRING 5}, I’m finished…\n"
.string "My nose won’t stop dripping…\p"
.string "I was trying to think up something\n"
@@ -12144,6 +12657,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "When I win a battle,\n"
.string "what should I say?$"
+gText_082C2C77:: @ 82C2C77
.string "{STR_VAR_1}\p"
.string "… … …That’s good.\n"
.string "No, it’s awe inspiring!\l"
@@ -12155,6 +12669,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "From now on, we’re rivals!\n"
.string "Thanks for everything!$"
+gText_082C2D67:: @ 82C2D67
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…\p"
.string "Please, don’t look at me that way.\n"
@@ -12165,6 +12680,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "but what if I win a battle?\l"
.string "What should I say?$"
+gText_082C2E41:: @ 82C2E41
.string "{STR_VAR_1}\p"
.string "Oh… Okay!\n"
.string "I’ll try to say that!\l"
@@ -12174,6 +12690,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "I’ll obey all that you’ve taught me,\n"
.string "{PLAYER}{STRING 5}, and do the best I can.$"
+gText_082C2EF5:: @ 82C2EF5
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "But are you really?\l"
.string "Perhaps a clever {PLAYER} DOLL?\p"
@@ -12186,6 +12703,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "More precisely, what should I say\n"
.string "if I win a battle?$"
+gText_082C3023:: @ 82C3023
.string "{STR_VAR_1}\p"
.string "… … … … … …\n"
.string "When I win a match…\p"
@@ -12202,232 +12720,346 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
.string "Thank you, my mentor!\n"
.string "I apologize for my skepticism!$"
+gBattleDomeOpponentPotential1::
.string "The best candidate to be a champ!$"
+gBattleDomeOpponentPotential2::
.string "A sure-finalist team.$"
+gBattleDomeOpponentPotential3::
.string "A likely top-three finisher.$"
-
+
+gBattleDomeOpponentPotential4::
.string "A candidate to finish first.$"
+gBattleDomeOpponentPotential5::
.string "A team with top-class potential.$"
+gBattleDomeOpponentPotential6::
.string "The dark horse team this tournament.$"
+gBattleDomeOpponentPotential7::
.string "A better-than-average team.$"
+gBattleDomeOpponentPotential8::
.string "This tournament’s average team.$"
+gBattleDomeOpponentPotential9::
.string "A team with average potential.$"
+gBattleDomeOpponentPotential10::
.string "A weaker-than-average team.$"
+gBattleDomeOpponentPotential11::
.string "A team looking for its first win.$"
+gBattleDomeOpponentPotential12::
.string "One win will make this team proud.$"
+gBattleDomeOpponentPotential13::
.string "Overall, a weak team.$"
+gBattleDomeOpponentPotential14::
.string "A team with very low potential.$"
+gBattleDomeOpponentPotential15::
.string "A team unlikely to win the tournament.$"
+gBattleDomeOpponentPotential16::
.string "The team most unlikely to win.$"
+gBattleDomeOpponentPotential17::
.string "The perfect, invincible superstar!$"
+gBattleDomeOpponentStyle1::
.string "Willing to risk total disaster at times.$"
+gBattleDomeOpponentStyle2::
.string "Skilled at enduring long battles.$"
+gBattleDomeOpponentStyle3::
.string "Varies tactics to suit the opponent.$"
+gBattleDomeOpponentStyle4::
.string "Has a tough winning pattern.$"
+gBattleDomeOpponentStyle5::
.string "Occasionally uses a very rare move.$"
+gBattleDomeOpponentStyle6::
.string "Uses startling and disruptive moves.$"
+gBattleDomeOpponentStyle7::
.string "Constantly watches HP in battle.$"
+gBattleDomeOpponentStyle8::
.string "Good at storing then loosing power.$"
+gBattleDomeOpponentStyle9::
.string "Skilled at enfeebling foes.$"
+gBattleDomeOpponentStyle10::
.string "Prefers tactics that rely on luck.$"
+gBattleDomeOpponentStyle11::
.string "Attacks with a regal atmosphere.$"
+gBattleDomeOpponentStyle12::
.string "Attacks with powerful, low-PP moves.$"
+gBattleDomeOpponentStyle13::
.string "Skilled at enfeebling, then attacking.$"
+gBattleDomeOpponentStyle14::
.string "Battles while enduring all attacks.$"
+gBattleDomeOpponentStyle15::
.string "Skilled at upsetting foes emotionally.$"
+gBattleDomeOpponentStyle16::
.string "Uses strong and straightforward moves.$"
+gBattleDomeOpponentStyle17::
.string "Aggressively uses strong moves.$"
+gBattleDomeOpponentStyle18::
.string "Battles while cleverly dodging attacks.$"
+gBattleDomeOpponentStyle19::
.string "Skilled at using upsetting attacks.$"
+gBattleDomeOpponentStyle20::
.string "Uses many popular moves.$"
+gBattleDomeOpponentStyle21::
.string "Has moves for powerful combinations.$"
+gBattleDomeOpponentStyle22::
.string "Uses high-probability attacks.$"
+gBattleDomeOpponentStyle23::
.string "Aggressively uses spectacular moves.$"
+gBattleDomeOpponentStyle24::
.string "Emphasizes offense over defense.$"
+gBattleDomeOpponentStyle25::
.string "Emphasizes defense over offense.$"
+gBattleDomeOpponentStyle26::
.string "Attacks quickly with strong moves.$"
+gBattleDomeOpponentStyle27::
.string "Often uses moves with added effects.$"
+gBattleDomeOpponentStyle28::
.string "Uses a well-balanced mix of moves.$"
+gBattleDomeOpponentStyleUnused1::
.string "This is sample message 1.$"
+gBattleDomeOpponentStyleUnused2::
.string "This is sample message 2.$"
+gBattleDomeOpponentStyleUnused3::
.string "This is sample message 3.$"
+gBattleDomeOpponentStyleUnused4::
.string "This is sample message 4.$"
+gBattleDomeOpponentStats1::
.string "Emphasizes HP and ATTACK.$"
+gBattleDomeOpponentStats2::
.string "Emphasizes HP and DEFENSE.$"
+gBattleDomeOpponentStats3::
.string "Emphasizes HP and SPEED.$"
+gBattleDomeOpponentStats4::
.string "Emphasizes HP and SP. ATTACK.$"
+gBattleDomeOpponentStats5::
.string "Emphasizes HP and SP. DEFENSE.$"
+gBattleDomeOpponentStats6::
.string "Emphasizes ATTACK and DEFENSE.$"
+gBattleDomeOpponentStats7::
.string "Emphasizes ATTACK and SPEED.$"
+gBattleDomeOpponentStats8::
.string "Emphasizes ATTACK and SP. ATTACK.$"
+gBattleDomeOpponentStats9::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
+gBattleDomeOpponentStats10::
.string "Emphasizes DEFENSE and SPEED.$"
+gBattleDomeOpponentStats11::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
+gBattleDomeOpponentStats12::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
+gBattleDomeOpponentStats13::
.string "Emphasizes SPEED and SP. ATTACK.$"
+gBattleDomeOpponentStats14::
.string "Emphasizes SPEED and SP. DEFENSE.$"
+gBattleDomeOpponentStats15::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
+gBattleDomeOpponentStats16::
.string "Emphasizes HP.$"
+gBattleDomeOpponentStats17::
.string "Emphasizes ATTACK.$"
+gBattleDomeOpponentStats18::
.string "Emphasizes DEFENSE.$"
+gBattleDomeOpponentStats19::
.string "Emphasizes SPEED.$"
+gBattleDomeOpponentStats20::
.string "Emphasizes SP. ATTACK.$"
+gBattleDomeOpponentStats21::
.string "Emphasizes SP. DEFENSE.$"
+gBattleDomeOpponentStats22::
.string "Neglects HP and ATTACK.$"
+gBattleDomeOpponentStats23::
.string "Neglects HP and DEFENSE.$"
+gBattleDomeOpponentStats24::
.string "Neglects HP and SPEED.$"
+gBattleDomeOpponentStats25::
.string "Neglects HP and SP. ATTACK.$"
+gBattleDomeOpponentStats26::
.string "Neglects HP and SP. DEFENSE.$"
+gBattleDomeOpponentStats27::
.string "Neglects ATTACK and DEFENSE.$"
+gBattleDomeOpponentStats28::
.string "Neglects ATTACK and SPEED.$"
+gBattleDomeOpponentStats29::
.string "Neglects ATTACK and SP. ATTACK.$"
+gBattleDomeOpponentStats30::
.string "Neglects ATTACK and SP. DEFENSE.$"
+gBattleDomeOpponentStats31::
.string "Neglects DEFENSE and SPEED.$"
+gBattleDomeOpponentStats32::
.string "Neglects DEFENSE and SP. ATTACK.$"
+gBattleDomeOpponentStats33::
.string "Neglects DEFENSE and SP. DEFENSE.$"
+gBattleDomeOpponentStats34::
.string "Neglects SPEED and SP. ATTACK.$"
+gBattleDomeOpponentStats35::
.string "Neglects SPEED and SP. DEFENSE.$"
+gBattleDomeOpponentStats36::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
+gBattleDomeOpponentStats37::
.string "Neglects HP.$"
+gBattleDomeOpponentStats38::
.string "Neglects ATTACK.$"
+gBattleDomeOpponentStats39::
.string "Neglects DEFENSE.$"
+gBattleDomeOpponentStats40::
.string "Neglects SPEED.$"
+gBattleDomeOpponentStats41::
.string "Neglects SP. ATTACK.$"
+gBattleDomeOpponentStats42::
.string "Neglects SP. DEFENSE.$"
+gBattleDomeOpponentStats43::
.string "Raises POKéMON in a well-balanced way.$"
+gBattleDomeWinStrings1::
.string "Let the battle begin!$"
+gBattleDomeWinStrings2::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
+gBattleDomeWinStrings3::
.string "{STR_VAR_1} became the champ!$"
+gBattleDomeWinStrings4::
.string "{STR_VAR_1} won by default!$"
+gBattleDomeWinStrings5::
.string "{STR_VAR_1} won outright by default!$"
+gBattleDomeWinStrings6::
.string "{STR_VAR_1} won without using a move!$"
+gBattleDomeWinStrings7::
.string "{STR_VAR_1} won outright with no moves!$"
+gBattleDomeMatchNumber1::
.string "Round 1, Match 1$"
+gBattleDomeMatchNumber2::
.string "Round 1, Match 2$"
+gBattleDomeMatchNumber3::
.string "Round 1, Match 3$"
+gBattleDomeMatchNumber4::
.string "Round 1, Match 4$"
+gBattleDomeMatchNumber5::
.string "Round 1, Match 5$"
+gBattleDomeMatchNumber6::
.string "Round 1, Match 6$"
+gBattleDomeMatchNumber7::
.string "Round 1, Match 7$"
+gBattleDomeMatchNumber8::
.string "Round 1, Match 8$"
+gBattleDomeMatchNumber9::
.string "Round 2, Match 1$"
+gBattleDomeMatchNumber10::
.string "Round 2, Match 2$"
+gBattleDomeMatchNumber11::
.string "Round 2, Match 3$"
+gBattleDomeMatchNumber12::
.string "Round 2, Match 4$"
+gBattleDomeMatchNumber13::
.string "Semifinal Match 1$"
+gBattleDomeMatchNumber14::
.string "Semifinal Match 2$"
+gBattleDomeMatchNumber15::
.string "Final Match$"
BattleFrontier_BattlePikeRandomRoom1_MapScripts_2C3E1B: @ 82C3E1B
@@ -12484,13 +13116,13 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3EE8:: @ 82C3EE8
setvar VAR_0x4010, 28
setvar VAR_0x8004, 5
special sub_81A703C
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
- compare_var_to_value VAR_RESULT, 6
+ compare VAR_RESULT, 6
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
- compare_var_to_value VAR_RESULT, 7
+ compare VAR_RESULT, 7
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F35
- compare_var_to_value VAR_RESULT, 8
+ compare VAR_RESULT, 8
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_2C3F3F
hideobjectat 2, BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1
setvar VAR_0x4004, 1
@@ -12601,9 +13233,9 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D:: @ 82C408D
BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2:: @ 82C40A2
setvar VAR_0x8004, 25
special sub_81A703C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4128
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4136
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
@@ -12623,9 +13255,9 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2:: @ 82C40A2
special sub_81A1780
setvar VAR_0x8004, 3
special sub_81A703C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C415C
waitstate
end
@@ -12665,9 +13297,9 @@ BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174:: @ 82C4174
special sub_81A703C
setvar VAR_0x8004, 25
special sub_81A703C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4128
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 5, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4136
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
@@ -12687,9 +13319,9 @@ BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174:: @ 82C4174
special sub_81A1780
setvar VAR_0x8004, 3
special sub_81A703C
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4144
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C415C
waitstate
end
@@ -12722,9 +13354,9 @@ BattleFrontier_BattlePikeThreePathRoom_MapScript1_2C423E: @ 82C423E
setvar VAR_0x8004, 1
setvar VAR_0x8005, 0
special sub_81A1780
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePikeThreePathRoom_EventScript_2C426B
call BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4271
@@ -13564,15 +14196,15 @@ SlateportCity_PokemonFanClub_EventScript_2C7F16:: @ 82C7F16
checkflag FLAG_0x1B1
goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F74
msgbox SlateportCity_PokemonFanClub_Text_2C6E37, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
call SlateportCity_PokemonFanClub_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
msgbox SlateportCity_PokemonFanClub_Text_2C6F66, 4
setvar VAR_0x8005, 23
call SlateportCity_PokemonFanClub_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SlateportCity_PokemonFanClub_EventScript_2C7F6A
setflag FLAG_0x1B1
goto SlateportCity_PokemonFanClub_EventScript_2C7F74
@@ -13594,15 +14226,15 @@ MauvilleCity_EventScript_2C7F7E:: @ 82C7F7E
checkflag FLAG_0x1B2
goto_eq MauvilleCity_EventScript_2C7FDC
msgbox MauvilleCity_Text_2C6FDB, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_EventScript_2C7FD2
call MauvilleCity_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_EventScript_2C7FD2
msgbox MauvilleCity_Text_2C70F3, 4
setvar VAR_0x8005, 16
call MauvilleCity_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MauvilleCity_EventScript_2C7FD2
setflag FLAG_0x1B2
goto MauvilleCity_EventScript_2C7FDC
@@ -13624,15 +14256,15 @@ VerdanturfTown_PokemonCenter_1F_EventScript_2C7FE6:: @ 82C7FE6
checkflag FLAG_0x1B3
goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C8044
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7174, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
call VerdanturfTown_PokemonCenter_1F_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
msgbox VerdanturfTown_PokemonCenter_1F_Text_2C7243, 4
setvar VAR_0x8005, 29
call VerdanturfTown_PokemonCenter_1F_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq VerdanturfTown_PokemonCenter_1F_EventScript_2C803A
setflag FLAG_0x1B3
goto VerdanturfTown_PokemonCenter_1F_EventScript_2C8044
@@ -13654,15 +14286,15 @@ LavaridgeTown_House_EventScript_2C804E:: @ 82C804E
checkflag FLAG_0x1B4
goto_eq LavaridgeTown_House_EventScript_2C80AC
msgbox LavaridgeTown_House_Text_2C72B6, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LavaridgeTown_House_EventScript_2C80A2
call LavaridgeTown_House_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LavaridgeTown_House_EventScript_2C80A2
msgbox LavaridgeTown_House_Text_2C73B1, 4
setvar VAR_0x8005, 7
call LavaridgeTown_House_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LavaridgeTown_House_EventScript_2C80A2
setflag FLAG_0x1B4
goto LavaridgeTown_House_EventScript_2C80AC
@@ -13684,15 +14316,15 @@ FallarborTown_Mart_EventScript_2C80B6:: @ 82C80B6
checkflag FLAG_0x1B5
goto_eq FallarborTown_Mart_EventScript_2C8114
msgbox FallarborTown_Mart_Text_2C7449, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FallarborTown_Mart_EventScript_2C810A
call FallarborTown_Mart_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FallarborTown_Mart_EventScript_2C810A
msgbox FallarborTown_Mart_Text_2C7582, 4
setvar VAR_0x8005, 8
call FallarborTown_Mart_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FallarborTown_Mart_EventScript_2C810A
setflag FLAG_0x1B5
goto FallarborTown_Mart_EventScript_2C8114
@@ -13714,15 +14346,15 @@ FortreeCity_House2_EventScript_2C811E:: @ 82C811E
checkflag FLAG_0x1B6
goto_eq FortreeCity_House2_EventScript_2C817C
msgbox FortreeCity_House2_Text_2C7637, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FortreeCity_House2_EventScript_2C8172
call FortreeCity_House2_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FortreeCity_House2_EventScript_2C8172
msgbox FortreeCity_House2_Text_2C7721, 4
setvar VAR_0x8005, 24
call FortreeCity_House2_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq FortreeCity_House2_EventScript_2C8172
setflag FLAG_0x1B6
goto FortreeCity_House2_EventScript_2C817C
@@ -13744,15 +14376,15 @@ LilycoveCity_DepartmentStoreRooftop_EventScript_2C8186:: @ 82C8186
checkflag FLAG_0x1B7
goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C77C6, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
call LilycoveCity_DepartmentStoreRooftop_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2C7911, 4
setvar VAR_0x8005, 14
call LilycoveCity_DepartmentStoreRooftop_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq LilycoveCity_DepartmentStoreRooftop_EventScript_2C81DA
setflag FLAG_0x1B7
goto LilycoveCity_DepartmentStoreRooftop_EventScript_2C81E4
@@ -13774,15 +14406,15 @@ MossdeepCity_EventScript_2C81EE:: @ 82C81EE
checkflag FLAG_0x1B8
goto_eq MossdeepCity_EventScript_2C824C
msgbox MossdeepCity_Text_2C79A6, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MossdeepCity_EventScript_2C8242
call MossdeepCity_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MossdeepCity_EventScript_2C8242
msgbox MossdeepCity_Text_2C7B0D, 4
setvar VAR_0x8005, 15
call MossdeepCity_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq MossdeepCity_EventScript_2C8242
setflag FLAG_0x1B8
goto MossdeepCity_EventScript_2C824C
@@ -13804,15 +14436,15 @@ SootopolisCity_PokemonCenter_1F_EventScript_2C8256:: @ 82C8256
checkflag FLAG_0x1B9
goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82B4
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7B8E, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
call SootopolisCity_PokemonCenter_1F_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
msgbox SootopolisCity_PokemonCenter_1F_Text_2C7C98, 4
setvar VAR_0x8005, 4
call SootopolisCity_PokemonCenter_1F_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq SootopolisCity_PokemonCenter_1F_EventScript_2C82AA
setflag FLAG_0x1B9
goto SootopolisCity_PokemonCenter_1F_EventScript_2C82B4
@@ -13834,15 +14466,15 @@ PacifidlogTown_PokemonCenter_1F_EventScript_2C82BE:: @ 82C82BE
checkflag FLAG_0x1BA
goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C831C
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7CFA, 5
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
call PacifidlogTown_PokemonCenter_1F_EventScript_2C832D
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
msgbox PacifidlogTown_PokemonCenter_1F_Text_2C7E40, 4
setvar VAR_0x8005, 12
call PacifidlogTown_PokemonCenter_1F_EventScript_2C8326
- compare_var_to_value VAR_RESULT, 0
+ compare VAR_RESULT, 0
goto_eq PacifidlogTown_PokemonCenter_1F_EventScript_2C8312
setflag FLAG_0x1BA
goto PacifidlogTown_PokemonCenter_1F_EventScript_2C831C
@@ -13898,11 +14530,11 @@ TrainerHill_Roof_MapScript1_2C8336: @ 82C8336
setvar VAR_0x8004, 1
setvar VAR_0x8005, 5
special sub_81A1780
- compare_var_to_value VAR_RESULT, 2
+ compare VAR_RESULT, 2
goto_eq TrainerHill_1F_EventScript_2C83C9
- compare_var_to_value VAR_RESULT, 3
+ compare VAR_RESULT, 3
goto_eq TrainerHill_1F_EventScript_2C83C9
- compare_var_to_value VAR_RESULT, 9
+ compare VAR_RESULT, 9
goto_eq TrainerHill_1F_EventScript_2C83C9
end
@@ -13936,7 +14568,7 @@ TrainerHill_1F_EventScript_2C83A6:: @ 82C83A6
setvar VAR_0x4002, 1
setvar VAR_0x8004, 9
special sp194_trainer_tower
- compare_var_to_value VAR_RESULT, 1
+ compare VAR_RESULT, 1
goto_eq TrainerHill_1F_EventScript_2C83BF
end
@@ -13973,85 +14605,113 @@ EventScript_2C83F0:: @ 82C83F0
closemessage
end
-Text_2C840A:: @ 82C840A
+Text_ThisIsATestSignpostMsg:: @ 82C840A
.string "This is a test message.\n"
.string "This is a signpost.$"
-EventScript_2C8436:: @ 82C8436
- msgbox Text_2C840A, 3
+EventScript_TestSignpostMsg:: @ 82C8436
+ msgbox Text_ThisIsATestSignpostMsg, 3
end
+gText_082C843F:: @ 82C843F
.string "It’s very disappointing…$"
+gText_082C8458:: @ 82C8458
.string "Okay, I understand…$"
+gText_082C846C:: @ 82C846C
.string "I’m terribly sorry…$"
+gText_082C8480:: @ 82C8480
.string "Thank you…$"
+gText_082C848B:: @ 82C848B
.string "Ahahaha! Aren’t you embarrassed?\n"
.string "Everyone’s watching!$"
+gText_082C84C1:: @ 82C84C1
.string "Grr…\n"
.string "What the…$"
+gText_082C84D0:: @ 82C84D0
.string "My DOME ACE title isn’t just for show!$"
+gText_082C84F7:: @ 82C84F7
.string "Ahahaha!\n"
.string "You’re inspiring!$"
+gText_082C8512:: @ 82C8512
.string "Way to work!\n"
.string "That was a good lesson, eh?$"
+gText_082C853B:: @ 82C853B
.string "Good job!\n"
.string "You know what you’re doing!$"
+gText_082C8561:: @ 82C8561
.string "Hey, hey, hey!\n"
.string "You’re finished already?$"
+gText_082C8589:: @ 82C8589
.string "What happened here?$"
+gText_082C859D:: @ 82C859D
.string "Humph…$"
+gText_082C85A4:: @ 82C85A4
.string "Urk…$"
+gText_082C85A9:: @ 82C85A9
.string "Hah!$"
+gText_082C85AE:: @ 82C85AE
.string "Darn!$"
+gText_082C85B4:: @ 82C85B4
.string "Oh, come on!\n"
.string "You have to try harder than that!$"
+gText_082C85E3:: @ 82C85E3
.string "No way!\n"
.string "Good job!$"
+gText_082C85F5:: @ 82C85F5
.string "Heheh!\n"
.string "What did you expect?$"
+gText_082C8611:: @ 82C8611
.string "Huh?\n"
.string "Are you serious?!$"
+gText_082C8628:: @ 82C8628
.string "Your POKéMON are wimpy because\n"
.string "you’re wimpy as a TRAINER!$"
+gText_082C8662:: @ 82C8662
.string "Ah…\n"
.string "Now this is something else…$"
+gText_082C8682:: @ 82C8682
.string "Gwahahaha!\n"
.string "My brethren, we have nothing to fear!$"
+gText_082C86B3:: @ 82C86B3
.string "Gwah!\n"
.string "Hahahaha!$"
+gText_082C86C3:: @ 82C86C3
.string "Hey! What’s wrong with you!\n"
.string "Let’s see some effort! Get up!$"
+gText_082C86FE:: @ 82C86FE
.string "That’s it! You’ve done great!\n"
.string "You’ve worked hard for this!$"
+gText_082C8739:: @ 82C8739
.string "Hey! Don’t you give up now!\n"
.string "Get up! Don’t lose faith in yourself!$"
+gText_082C877B:: @ 82C877B
.string "That’s it! You’ve done it!\n"
.string "You kept working for this!$"