diff options
Diffstat (limited to 'data/maps/AquaHideout_B2F/scripts.inc')
-rw-r--r-- | data/maps/AquaHideout_B2F/scripts.inc | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/data/maps/AquaHideout_B2F/scripts.inc b/data/maps/AquaHideout_B2F/scripts.inc index 25fc1820f..95059fb6d 100644 --- a/data/maps/AquaHideout_B2F/scripts.inc +++ b/data/maps/AquaHideout_B2F/scripts.inc @@ -1,19 +1,19 @@ .set LOCALID_MATT, 1 .set LOCALID_SUBMARINE, 4 -AquaHideout_B2F_MapScripts:: @ 8233DCF +AquaHideout_B2F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition .byte 0 -AquaHideout_B2F_OnTransition: @ 8233DD5 +AquaHideout_B2F_OnTransition: call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing end -AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF +AquaHideout_B2F_EventScript_PreventMattNoticing:: setvar VAR_TEMP_1, 1 return -AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5 +AquaHideout_B2F_EventScript_MattNoticePlayer:: lockall setvar VAR_0x8008, LOCALID_MATT playse SE_PIN @@ -25,13 +25,13 @@ AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5 releaseall end -AquaHideout_B2F_EventScript_Matt:: @ 8233E09 +AquaHideout_B2F_EventScript_Matt:: trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT release end -AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25 +AquaHideout_B2F_EventScript_SubmarineEscape:: setvar VAR_0x8008, LOCALID_MATT setvar VAR_0x8009, LOCALID_SUBMARINE applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft @@ -54,7 +54,7 @@ AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25 release end -AquaHideout_B2F_Movement_SumbarineDepartLeft: @ 8233E80 +AquaHideout_B2F_Movement_SumbarineDepartLeft: walk_left walk_left walk_left @@ -62,34 +62,34 @@ AquaHideout_B2F_Movement_SumbarineDepartLeft: @ 8233E80 step_end @ Unused -AquaHideout_B2F_Movement_SumbarineDepartRight: @ 8233E85 +AquaHideout_B2F_Movement_SumbarineDepartRight: walk_right walk_right walk_right walk_right step_end -AquaHideout_B2F_EventScript_Grunt4:: @ 8233E8A +AquaHideout_B2F_EventScript_Grunt4:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_EventScript_Grunt4Defeated:: @ 8233EA5 +AquaHideout_B2F_EventScript_Grunt4Defeated:: msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT release end -AquaHideout_B2F_EventScript_Grunt6:: @ 8233EAF +AquaHideout_B2F_EventScript_Grunt6:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_EventScript_Grunt8:: @ 8233EC6 +AquaHideout_B2F_EventScript_Grunt8:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_Text_MattIntro: @ 8233EDD +AquaHideout_B2F_Text_MattIntro: .string "Hehehe…\p" .string "Got here already, did you?\n" .string "We underestimated you!\p" @@ -99,16 +99,16 @@ AquaHideout_B2F_Text_MattIntro: @ 8233EDD .string "I'm not stalling for time.\n" .string "I'm going to pulverize you!$" -AquaHideout_B2F_Text_MattDefeat: @ 8233F8D +AquaHideout_B2F_Text_MattDefeat: .string "Hehehe…\n" .string "So, I lost, too…$" -AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: @ 8233FA6 +AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: .string "Hehehe!\p" .string "While I was toying with you, our BOSS\n" .string "got through his preparations!$" -AquaHideout_B2F_Text_MattPostBattle: @ 8233FF2 +AquaHideout_B2F_Text_MattPostBattle: .string "Hehehe!\p" .string "Our BOSS has already gone on his way to\n" .string "some cave under the sea!\p" @@ -118,19 +118,19 @@ AquaHideout_B2F_Text_MattPostBattle: @ 8233FF2 .string "But will you find it then?\n" .string "Hehehe!$" -AquaHideout_B2F_Text_Grunt4Intro: @ 82340B4 +AquaHideout_B2F_Text_Grunt4Intro: .string "Wahahah, I grew weary of waiting!\n" .string "You owe me a battle, too!$" -AquaHideout_B2F_Text_Grunt4Defeat: @ 82340F0 +AquaHideout_B2F_Text_Grunt4Defeat: .string "Tired of waiting…\n" .string "Lost and dazed…$" -AquaHideout_B2F_Text_Grunt4PostBattle: @ 8234112 +AquaHideout_B2F_Text_Grunt4PostBattle: .string "BOSS…\n" .string "Is this good enough?$" -AquaHideout_B2F_Text_Grunt6Intro: @ 823412D +AquaHideout_B2F_Text_Grunt6Intro: .string "Warp panels, the HIDEOUT's pride\n" .string "and joy!\p" .string "You're clueless about where you are,\n" @@ -138,25 +138,25 @@ AquaHideout_B2F_Text_Grunt6Intro: @ 823412D .string "Fluster and tire out the enemy, then\n" .string "lower the boom! That's our plan!$" -AquaHideout_B2F_Text_Grunt6Defeat: @ 82341CE +AquaHideout_B2F_Text_Grunt6Defeat: .string "What's wrong with you?\n" .string "You're not tired at all!$" -AquaHideout_B2F_Text_Grunt6PostBattle: @ 82341FE +AquaHideout_B2F_Text_Grunt6PostBattle: .string "That reminds me… I can't remember\n" .string "where I put the MASTER BALL.\p" .string "If I fail to guard it, our BOSS will\n" .string "chew me out…$" -AquaHideout_B2F_Text_Grunt8Intro: @ 823426F +AquaHideout_B2F_Text_Grunt8Intro: .string "When I joined TEAM AQUA, the first\n" .string "thing I had to learn was how these\l" .string "warp panels connected.$" -AquaHideout_B2F_Text_Grunt8Defeat: @ 82342CC +AquaHideout_B2F_Text_Grunt8Defeat: .string "I was too occupied thinking about\n" .string "the warp panels…$" -AquaHideout_B2F_Text_Grunt8PostBattle: @ 82342FF +AquaHideout_B2F_Text_Grunt8PostBattle: .string "I'll have to learn about how I can\n" .string "battle more effectively…$" |