diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc index 4499bda92..ca441cf1f 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -1,24 +1,24 @@ .set LOCALID_ATTENDANT, 1 -BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 +BattleFrontier_BattleDomePreBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204 +BattleFrontier_BattleDomePreBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth .2byte 0 -BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E +BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218 +BattleFrontier_BattleDomePreBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222 +BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE @@ -26,7 +26,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter waitmovement 0 lockall -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage waitmessage switch VAR_RESULT @ No case? @@ -43,7 +43,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: @ 824B2C1 +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo @@ -53,7 +53,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord: case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -62,18 +62,18 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: @ 824B33F +BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: @ 824B349 +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B377 +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -82,11 +82,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B37 case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: @ 824B3A9 +BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: dome_resolvewinners DOME_PLAYER_RETIRED goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB +BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait waitmessage dome_save CHALLENGE_STATUS_PAUSED @@ -96,21 +96,21 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB frontier_reset end -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: @ 824B3DD +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK dome_showopponentinfo waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: @ 824B3F5 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage fadescreen FADE_TO_BLACK dome_showtourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 @@ -119,23 +119,23 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: @ 824B449 +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: @ 824B452 +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: @ 824B45B +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: @ 824B464 +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D +BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons waitmessage waitbuttonpress @@ -168,7 +168,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D waitstate end -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ 824B4FB +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 @@ -177,19 +177,19 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: @ 824B53A +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: @ 824B540 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: @ 824B546 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: frontier_getbrainstatus switch VAR_RESULT case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver @@ -199,27 +199,27 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: @ 824B58B +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: @ 824B5A0 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: @ 824B5B5 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: @ 824B5BE +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: setvar VAR_TEMP_0, 1 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT special LoadPlayerParty @@ -233,7 +233,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7 waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B600 +BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete @@ -241,136 +241,136 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete return -BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: @ 824B634 +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: @ 824B63D +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: @ 824B646 +BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: @ 824B64F +BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: walk_right face_left step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: @ 824B652 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: @ 824B657 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: walk_up step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: @ 824B659 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: walk_up set_invisible step_end -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: @ 824B65C +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: .string "Your 1st-round match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: @ 824B689 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: .string "Your 2nd-round match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: @ 824B6B6 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: .string "Your semifinal match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: @ 824B6E3 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: .string "Your final match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: @ 824B70C +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: .string "Please choose the two POKéMON\n" .string "that are to appear in battle.$" -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: @ 824B748 +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: .string "Right this way, please.$" -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: @ 824B760 +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: .string "Thank you for competing!\p" .string "I'll restore your POKéMON to\n" .string "full health.$" -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: @ 824B7A3 +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: .string "All 1st-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: @ 824B7F1 +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: .string "All 2nd-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: @ 824B83F +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: .string "All semifinal matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" @ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @ 824B88D +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: .string "Congratulations for getting through\n" .string "the 1st round.\p" .string "The 2nd round is next.\n" .string "Are you ready?$" @ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: @ 824B8E6 +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: .string "Congratulations for advancing\n" .string "to the semifinals.\p" .string "The best four teams meet in this round.\n" .string "Are you ready?$" @ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: @ 824B94E +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: .string "Congratulations for advancing\n" .string "to the final match.\p" .string "You're one win from the championship.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: @ 824B9B5 +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: .string "{PLAYER}'s next opponent\n" .string "is this TRAINER.$" -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: @ 824B9D9 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: .string "The tournament is in the 1st round.$" -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: @ 824B9FD +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: .string "The tournament is in the 2nd round.$" -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: @ 824BA21 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: .string "The tournament is in the semifinals.$" -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: @ 824BA46 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: .string "The tournament is up to the final.$" -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: @ 824BA69 +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: .string "Would you like to save and\n" .string "quit the game?$" -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: @ 824BA93 +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: .string "Would you like to retire from your\n" .string "Battle Tournament challenge?$" -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: @ 824BAD3 +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: .string "I am saving your data.\n" .string "Please wait.$" -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: @ 824BAF7 +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: .string "Should I record your last match\n" .string "on your FRONTIER PASS?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" @@ -378,19 +378,19 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E .string "Are you ready?$" @ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: @ 824BBAC +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: @ 824BC2A +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" @ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: @ 824BC63 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" |