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-rw-r--r--data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc130
1 files changed, 65 insertions, 65 deletions
diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
index 4499bda92..ca441cf1f 100644
--- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
@@ -1,24 +1,24 @@
.set LOCALID_ATTENDANT, 1
-BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
+BattleFrontier_BattleDomePreBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
.byte 0
-BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204
+BattleFrontier_BattleDomePreBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth
.2byte 0
-BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E
+BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
-BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218
+BattleFrontier_BattleDomePreBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222
+BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
@@ -26,7 +26,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
waitmovement 0
lockall
-BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F
+BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage
waitmessage
switch VAR_RESULT @ No case?
@@ -43,7 +43,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B
case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: @ 824B2C1
+BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord::
multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo
@@ -53,7 +53,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D
+BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle::
message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -62,18 +62,18 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: @ 824B33F
+BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle::
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: @ 824B349
+BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B377
+BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -82,11 +82,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B37
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: @ 824B3A9
+BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge::
dome_resolvewinners DOME_PLAYER_RETIRED
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost
-BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB
+BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait
waitmessage
dome_save CHALLENGE_STATUS_PAUSED
@@ -96,21 +96,21 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB
frontier_reset
end
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: @ 824B3DD
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
dome_showopponentinfo
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: @ 824B3F5
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree::
call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage
fadescreen FADE_TO_BLACK
dome_showtourneytree
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage::
frontier_get FRONTIER_DATA_BATTLE_NUM
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1
@@ -119,23 +119,23 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: @ 824B449
+BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: @ 824B452
+BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: @ 824B45B
+BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: @ 824B464
+BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons
waitmessage
waitbuttonpress
@@ -168,7 +168,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
waitstate
end
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ 824B4FB
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage::
frontier_get FRONTIER_DATA_BATTLE_NUM
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1
@@ -177,19 +177,19 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: @ 824B53A
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1::
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: @ 824B540
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2::
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: @ 824B546
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals::
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals::
frontier_getbrainstatus
switch VAR_RESULT
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver
@@ -199,27 +199,27 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: @ 824B58B
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver::
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT
setflag FLAG_TEMP_1
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: @ 824B5A0
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold::
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT
setflag FLAG_TEMP_1
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: @ 824B5B5
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: @ 824B5BE
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
+BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle::
setvar VAR_TEMP_0, 1
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -233,7 +233,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
-BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B600
+BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage::
frontier_get FRONTIER_DATA_BATTLE_NUM
switch VAR_RESULT
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete
@@ -241,136 +241,136 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: @ 824B634
+BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: @ 824B63D
+BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: @ 824B646
+BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete::
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: @ 824B64F
+BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside:
walk_right
face_left
step_end
-BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: @ 824B652
+BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter:
walk_up
walk_up
walk_up
walk_up
step_end
-BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: @ 824B657
+BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor:
walk_up
step_end
-BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: @ 824B659
+BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: @ 824B65C
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: @ 824B689
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: @ 824B6B6
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: @ 824B6E3
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Your final match is next.\n"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: @ 824B70C
+BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: @ 824B748
+BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Right this way, please.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: @ 824B760
+BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Thank you for competing!\p"
.string "I'll restore your POKéMON to\n"
.string "full health.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: @ 824B7A3
+BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
-BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: @ 824B7F1
+BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
-BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: @ 824B83F
+BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
@ Unused
-BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @ 824B88D
+BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
-BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: @ 824B8E6
+BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
-BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: @ 824B94E
+BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "You're one win from the championship.\n"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: @ 824B9B5
+BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "{PLAYER}'s next opponent\n"
.string "is this TRAINER.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: @ 824B9D9
+BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "The tournament is in the 1st round.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: @ 824B9FD
+BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "The tournament is in the 2nd round.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: @ 824BA21
+BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "The tournament is in the semifinals.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: @ 824BA46
+BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "The tournament is up to the final.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: @ 824BA69
+BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: @ 824BA93
+BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: @ 824BAD3
+BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
-BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: @ 824BAF7
+BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
@@ -378,19 +378,19 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E
.string "Are you ready?$"
@ Identical to ReadyForTuckerSilver
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: @ 824BBAC
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: @ 824BC2A
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
@ Identical again
-BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: @ 824BC63
+BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"