diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc | 308 |
1 files changed, 156 insertions, 152 deletions
diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc index 9dc268b4c..ffc399142 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -1,92 +1,91 @@ BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218 - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204 + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E +BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth .2byte 0 -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E +BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E setvar VAR_TEMP_1, 1 turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222 +BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222 +BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222 compare VAR_0x8006, 1 - goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7 + goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE setvar VAR_TEMP_0, 1 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter waitmovement 0 lockall - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F + call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage waitmessage - switch VAR_RESULT + switch VAR_RESULT @ No case? call BattleFrontier_EventScript_GetCantRecordBattle compare VAR_RESULT, TRUE - goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1 + goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 - case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1 + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree + case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge + case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle + case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge + case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: @ 824B2C1 multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D - message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7 + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree + case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge + case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge + case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D + message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F +BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: @ 824B33F call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, MSGBOX_YESNO +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: @ 824B349 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377 - message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93 +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B377 + message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9 - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9 - dome_resolvewinners 9 - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A +BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: @ 824B3A9 + dome_resolvewinners DOME_PLAYER_RETIRED + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB - message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3 +BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB + message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait waitmessage dome_save CHALLENGE_STATUS_PAUSED playse SE_SAVE @@ -95,70 +94,70 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB frontier_reset end -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: @ 824B3DD + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK dome_showopponentinfo waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5 - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: @ 824B3F5 + call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage fadescreen FADE_TO_BLACK dome_showtourneytree waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449 - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464 + case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: @ 824B449 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: @ 824B452 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: @ 824B45B + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: @ 824B464 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D - message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C +BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D + message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons waitmessage waitbuttonpress fadescreen FADE_TO_BLACK call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, 2 @ 2 of the 3 party mons are selected for battle + setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle special ChoosePartyForBattleFrontier waitstate frontier_resetsketch compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - dome_set DOME_DATA_8 + goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + dome_set DOME_DATA_SELECTED_MONS dome_reduceparty dome_setopponent - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F + applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside waitmovement 0 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor waitmovement 0 opendoor 5, 1 waitdooranim - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor waitmovement 0 closedoor 5, 1 waitdooranim @@ -167,224 +166,229 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D waitstate end -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ 824B4FB frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546 - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C + case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A - message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: @ 824B53A + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B689 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: @ 824B540 + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: @ 824B546 + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C frontier_getbrainstatus switch VAR_RESULT - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3 + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B - goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: @ 824B58B + goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0 - goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: @ 824B5A0 + goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: @ 824B5B5 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: @ 824B5BE + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7 +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7 setvar VAR_TEMP_0, 1 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT special LoadPlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600 + call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage fadescreen FADE_TO_BLACK dome_showstatictourneytree waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600 +BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B600 frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646 + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: @ 824B634 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: @ 824B63D + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, MSGBOX_DEFAULT +BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: @ 824B646 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT return -BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F +BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: @ 824B64F walk_right face_left step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: @ 824B652 walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: @ 824B657 walk_up step_end -BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659 +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: @ 824B659 walk_up set_invisible step_end -BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: @ 824B65C .string "Your 1st-round match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: @ 824B689 .string "Your 2nd-round match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: @ 824B6B6 .string "Your semifinal match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3 +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: @ 824B6E3 .string "Your final match is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: @ 824B70C .string "Please choose the two POKéMON\n" .string "that are to appear in battle.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748 +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: @ 824B748 .string "Right this way, please.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760 +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: @ 824B760 .string "Thank you for competing!\p" .string "I'll restore your POKéMON to\n" .string "full health.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3 +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: @ 824B7A3 .string "All 1st-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1 +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: @ 824B7F1 .string "All 2nd-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: @ 824B83F .string "All semifinal matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @ 824B88D .string "Congratulations for getting through\n" .string "the 1st round.\p" .string "The 2nd round is next.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6 +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: @ 824B8E6 .string "Congratulations for advancing\n" .string "to the semifinals.\p" .string "The best four teams meet in this round.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: @ 824B94E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "You're one win from the championship.\n" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5 +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: @ 824B9B5 .string "{PLAYER}'s next opponent\n" .string "is this TRAINER.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: @ 824B9D9 .string "The tournament is in the 1st round.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: @ 824B9FD .string "The tournament is in the 2nd round.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: @ 824BA21 .string "The tournament is in the semifinals.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46 +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: @ 824BA46 .string "The tournament is up to the final.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69 +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: @ 824BA69 .string "Would you like to save and\n" .string "quit the game?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93 +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: @ 824BA93 .string "Would you like to retire from your\n" .string "Battle Tournament challenge?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3 +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: @ 824BAD3 .string "I am saving your data.\n" .string "Please wait.$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7 +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: @ 824BAF7 .string "Should I record your last match\n" .string "on your FRONTIER PASS?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: @ 824BBAC .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: @ 824BC2A .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" -BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63 +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: @ 824BC63 .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" |