summaryrefslogtreecommitdiff
path: root/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc8
1 files changed, 4 insertions, 4 deletions
diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
index ffc399142..b09674268 100644
--- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
@@ -9,7 +9,7 @@ BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204
BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E
setvar VAR_TEMP_1, 1
- turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
+ turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218
@@ -21,7 +21,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
setvar VAR_TEMP_0, 1
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
waitmovement 0
lockall
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F
@@ -153,11 +153,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
closemessage
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
waitmovement 0
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 5, 1
waitdooranim
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
waitmovement 0
closedoor 5, 1
waitdooranim