diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index f15f6542e..367756054 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -7,7 +7,7 @@ .set LOCALID_SCIENTIST_6, 7 .set LOCALID_PLAYER, 8 -BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB +BattleFrontier_BattleFactoryBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame @@ -16,7 +16,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F -BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB +BattleFrontier_BattleFactoryBattleRoom_OnTransition: frontier_settrainers checkplayergender compare VAR_RESULT, MALE @@ -29,37 +29,37 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj end -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm LOCALID_OPPONENT, 7, 9 end -BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00 +BattleFrontier_BattleFactoryBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A +BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: setvar VAR_TEMP_1, 1 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM -BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24 +BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: end -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31 +BattleFrontier_BattleFactoryBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT closemessage applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle @@ -70,7 +70,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent end -BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67 +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom @@ -83,7 +83,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67 addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter waitmovement 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7 +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland palace_getopponentintro @@ -99,20 +99,20 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7 waitstate switch VAR_RESULT case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above -BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: call BattleFrontier_EventScript_IncrementWinStreak -BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43 +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT @@ -121,11 +121,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF4 setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 waitstate -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver @@ -135,14 +135,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland @@ -158,20 +158,20 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland -BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051 +BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland @@ -187,7 +187,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland -BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: closemessage frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty @@ -197,7 +197,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0 waitstate return -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105 +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak @@ -214,7 +214,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon end -BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: walk_up walk_up walk_up @@ -223,11 +223,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B face_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182 +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: walk_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184 +BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down @@ -236,14 +236,14 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184 face_left step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B +BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: walk_up walk_up walk_up face_left step_end -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles @@ -251,12 +251,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190 waitstate end -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 waitstate end -BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4 +BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight @@ -266,11 +266,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B waitmovement 0 return -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2 +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: .string "Hey, hey!\n" .string "Get a move on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: .string "Hey, my name's NOLAND!\n" .string "I'm basically in charge of this place,\l" .string "which is why I'm the FACTORY HEAD!\p" @@ -287,26 +287,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB .string "conditions as you.\p" .string "I'll be using rental POKéMON, too!$" -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1 +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: .string "NOLAND: Smart going!\n" .string "Let's see your FRONTIER PASS.$" -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460 +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498 +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: .string "Heh…\n" .string "You're a pretty bright spark…\p" .string "Next time, I'll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517 +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: .string "NOLAND: Hey, hey! How's it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" @@ -315,21 +315,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517 .string "Now, this should be fun!\n" .string "I'm getting excited, hey!$" -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: .string "All right!\n" .string "Bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7 +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: .string "NOLAND: What the…\n" .string "You're getting out of my league!\p" .string "Sheesh!\n" .string "Let's see that FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640 +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: .string "The Knowledge Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: .string "Pfft, man!\p" .string "That's absolutely the last time\n" .string "I lose to you!\p" |