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path: root/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc
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-rw-r--r--data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc86
1 files changed, 43 insertions, 43 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc
index f15f6542e..367756054 100644
--- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc
@@ -7,7 +7,7 @@
.set LOCALID_SCIENTIST_6, 7
.set LOCALID_PLAYER, 8
-BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
+BattleFrontier_BattleFactoryBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
@@ -16,7 +16,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
-BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
+BattleFrontier_BattleFactoryBattleRoom_OnTransition:
frontier_settrainers
checkplayergender
compare VAR_RESULT, MALE
@@ -29,37 +29,37 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
+BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj::
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 7, 9
end
-BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
+BattleFrontier_BattleFactoryBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
.2byte 0
-BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
+BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
-BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
+BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25
+BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
-BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B
+BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
-BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
+BattleFrontier_BattleFactoryBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
+BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
@@ -70,7 +70,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
+BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
@@ -83,7 +83,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
waitmovement 0
-BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
+BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent::
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
palace_getopponentintro
@@ -99,20 +99,20 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
-BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8
+BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F
+BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent::
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
-BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E
+BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak::
call BattleFrontier_EventScript_IncrementWinStreak
-BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43
+BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum::
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
@@ -121,11 +121,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF4
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
-BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85
+BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
+BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland::
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
@@ -135,14 +135,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF
+BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver::
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
-BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C
+BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver::
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
@@ -158,20 +158,20 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
-BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051
+BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E
+BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold::
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
-BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B
+BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold::
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
@@ -187,7 +187,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
-BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
+BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle::
closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
@@ -197,7 +197,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
waitstate
return
-BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
+BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland::
factory_get FACTORY_DATA_WIN_STREAK_SWAPS
compare VAR_RESULT, MAX_STREAK
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
@@ -214,7 +214,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
end
-BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
+BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom:
walk_up
walk_up
walk_up
@@ -223,11 +223,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
face_right
step_end
-BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182
+BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland:
walk_right
step_end
-BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
+BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
@@ -236,14 +236,14 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
face_left
step_end
-BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B
+BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle:
walk_up
walk_up
walk_up
face_left
step_end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
+BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
@@ -251,12 +251,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
waitstate
end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA
+BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end
-BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
+BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight
@@ -266,11 +266,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B
waitmovement 0
return
-BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2
+BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hey, hey!\n"
.string "Get a move on!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
+BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
@@ -287,26 +287,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1
+BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D
+BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
-BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460
+BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498
+BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
+BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
@@ -315,21 +315,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF
+BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "All right!\n"
.string "Bring it on!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7
+BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640
+BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
-BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D
+BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"