diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc index 3d3f2faee..ce3cb357c 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -1,29 +1,29 @@ .set LOCALID_ATTENDANT, 1 -BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA +BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5 +BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 compare VAR_0x8006, 1 goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth setobjectxy LOCALID_ATTENDANT, 8, 7 turnobject LOCALID_ATTENDANT, DIR_SOUTH -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF +BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle setvar VAR_TEMP_0, 1 @@ -45,7 +45,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9 factory_setswapped factory_rentmons waitstate -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage call BattleFrontier_EventScript_GetLvlMode @@ -58,7 +58,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B7 waitstate end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: factory_setopponentmons factory_resethelditems msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT @@ -84,11 +84,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent @@ -113,7 +113,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon @@ -121,7 +121,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecor case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -130,18 +130,18 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CF case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -150,7 +150,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 825 case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: factory_generateopponentmons factory_getopponentmontype setorcopyvar VAR_0x8005, VAR_RESULT @@ -164,7 +164,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98 case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: fadescreen FADE_TO_BLACK factory_swapmons waitstate @@ -174,37 +174,37 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2 msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait waitmessage factory_save CHALLENGE_STATUS_PAUSED @@ -214,14 +214,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47 frontier_reset end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: special SavePlayerParty factory_setparties 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE special CalculatePlayerPartyCount goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT compare VAR_0x8005, TYPE_NORMAL call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal @@ -261,79 +261,79 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: compare VAR_0x8006, FACTORY_STYLE_NONE call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained compare VAR_0x8006, FACTORY_STYLE_PREPARATION @@ -354,43 +354,43 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead waitmessage call BattleFrontier_EventScript_GetCantRecordBattle @@ -404,7 +404,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead @@ -412,7 +412,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO switch VAR_RESULT @@ -420,17 +420,17 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50 return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen return -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: walk_up walk_up walk_up @@ -438,7 +438,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: walk_up walk_left walk_left @@ -446,7 +446,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: walk_up walk_right walk_right @@ -454,7 +454,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: walk_up walk_up walk_up @@ -463,7 +463,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: walk_left walk_left walk_up @@ -471,7 +471,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ set_invisible step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: walk_right walk_right walk_up @@ -479,201 +479,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: set_invisible step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: walk_left walk_left walk_left step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: walk_right walk_right walk_right face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: .string "First, we will hold your POKéMON for\n" .string "safekeeping.\p" .string "You may then choose from our\n" .string "selection of POKéMON.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: .string "Thank you for competing!\n" .string "Let us restore your POKéMON!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: .string "The 2nd match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: .string "The 3rd match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: .string "The 4th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: .string "The 5th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: .string "The 6th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: .string "Finally, the 7th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350 +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: .string "Would you like to save and quit\n" .string "the game?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: .string "Would you like to retire from your\n" .string "Battle Swap challenge?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4 +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: .string "I've conducted a little investigation\n" .string "about your upcoming opponent.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the NORMAL type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the FIRE type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the WATER type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the ELECTRIC type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the GRASS type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the ICE type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the FIGHTING type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the POISON type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the GROUND type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the FLYING type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the PSYCHIC type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the BUG type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the ROCK type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the GHOST type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the DRAGON type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the DARK type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: .string "The TRAINER is apparently skilled\n" .string "in the handling of the STEEL type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: .string "The TRAINER appears to have no clear\n" .string "favorites when it comes to type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: .string "The favorite battle style appears to\n" .string "be slow and steady.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: .string "The favorite battle style appears to\n" .string "be one of endurance.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: .string "The favorite battle style appears to\n" .string "be high risk, high return.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: .string "The favorite battle style appears to\n" .string "depend on the battle's flow.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: .string "The favorite battle style appears to\n" .string "be one based on total preparation.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: .string "The favorite battle style appears\n" .string "to be weakening the foe to start.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: .string "The favorite battle style appears to\n" .string "be flexibly adaptable to the situation.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: .string "The favorite battle style appears to\n" .string "be impossible to predict.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: .string "The favorite battle style appears to\n" .string "be free-spirited and unrestrained.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: .string "Before starting the battle, would you\n" .string "like to swap a POKéMON?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: .string "Thank you!\n" .string "Your POKéMON swap is complete.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96 +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: .string "Right this way, please!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: .string "I am saving your data.\n" .string "Please wait.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2 +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: .string "Would you like to record your latest\n" .string "battle on your FRONTIER PASS?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15 +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: .string "Excuse me! Excuse me, please!\n" .string "May I get you to wait a few moments?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58 +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: .string "…Uh-huh? What?! …Whoa!\n" .string "Understood, sir! Will do!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89 +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: .string "Oh, my…\n" .string "Sorry to keep you waiting!\p" .string "I have a message from this facility's\n" @@ -681,10 +681,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 82 .string "He says, “We're going to do it!\n" .string "Come here right now!”$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20 +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: .string "The FACTORY HEAD is demanding you.\n" .string "Are you prepared to face him?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61 +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: .string "I'm terribly sorry, but I can't tell you\n" .string "anything about the FACTORY HEAD.$" |