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path: root/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc230
1 files changed, 115 insertions, 115 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
index 3d3f2faee..ce3cb357c 100644
--- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
@@ -1,29 +1,29 @@
.set LOCALID_ATTENDANT, 1
-BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
+BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
.byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
+BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
.2byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy LOCALID_ATTENDANT, 8, 7
turnobject LOCALID_ATTENDANT, DIR_SOUTH
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
-BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
+BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
@@ -45,7 +45,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
factory_setswapped
factory_rentmons
waitstate
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_GetLvlMode
@@ -58,7 +58,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B7
waitstate
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
@@ -84,11 +84,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent::
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
@@ -113,7 +113,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
@@ -121,7 +121,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecor
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -130,18 +130,18 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CF
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle::
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -150,7 +150,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 825
case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon::
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
@@ -164,7 +164,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons::
fadescreen FADE_TO_BLACK
factory_swapmons
waitstate
@@ -174,37 +174,37 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
factory_save CHALLENGE_STATUS_PAUSED
@@ -214,14 +214,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
frontier_reset
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge::
special SavePlayerParty
factory_setparties 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
special CalculatePlayerPartyCount
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
compare VAR_0x8005, TYPE_NORMAL
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
@@ -261,79 +261,79 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle::
compare VAR_0x8006, FACTORY_STYLE_NONE
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
@@ -354,43 +354,43 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead::
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
@@ -404,7 +404,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
@@ -412,7 +412,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord::
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
@@ -420,17 +420,17 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:
walk_up
walk_up
walk_up
@@ -438,7 +438,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50:
walk_up
walk_left
walk_left
@@ -446,7 +446,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen:
walk_up
walk_right
walk_right
@@ -454,7 +454,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen:
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom:
walk_up
walk_up
walk_up
@@ -463,7 +463,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
face_down
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50:
walk_left
walk_left
walk_up
@@ -471,7 +471,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @
set_invisible
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen:
walk_right
walk_right
walk_up
@@ -479,201 +479,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen:
set_invisible
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall:
walk_left
walk_left
walk_left
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
walk_right
walk_right
walk_right
face_down
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
+BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "The 2nd match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "The 3rd match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "The 4th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "The 5th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "The 6th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
+BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
+BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Right this way, please!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
+BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
+BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
+BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
+BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
@@ -681,10 +681,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 82
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
+BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
+BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"