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path: root/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
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-rw-r--r--data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc82
1 files changed, 44 insertions, 38 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
index 55a8dcbb7..f1ea064d6 100644
--- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
@@ -1,3 +1,9 @@
+.set LOCALID_PLAYER, 1
+.set LOCALID_OPPONENT, 2
+.set LOCALID_ATTENDANT, 3
+.set LOCALID_DUSCLOPS, 4
+.set LOCALID_AZURILL, 5
+
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
@@ -5,8 +11,8 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
- @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0
- @ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1
+ @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
+ @ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
frontier_settrainers
@@ -37,24 +43,24 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
- showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
waitmovement 0
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
tower_setopponent
- addobject 2
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
+ addobject LOCALID_OPPONENT
+ applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
waitmovement 0
palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -73,11 +79,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
+ applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
waitmovement 0
- removeobject 2
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
+ removeobject LOCALID_OPPONENT
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -153,8 +159,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
@@ -203,16 +209,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
call BattleFrontier_EventScript_SetBrainObjectGfx
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
closemessage
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
- setobjectxyperm 2, 15, 1
- addobject 2
- hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
- setobjectxy 2, 13, 1
- setobjectxyperm 2, 13, 1
- applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
- applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
+ setobjectxyperm LOCALID_OPPONENT, 15, 1
+ addobject LOCALID_OPPONENT
+ hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ setobjectxy LOCALID_OPPONENT, 13, 1
+ setobjectxyperm LOCALID_OPPONENT, 13, 1
+ applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
+ applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
+ applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
@@ -236,18 +242,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
waitmessage
waitfanfare
frontier_givesymbol
- applymovement 2, Common_Movement_WalkInPlaceLeft
+ applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
waitmovement 0
- applymovement 1, Common_Movement_WalkInPlaceFastestRight
- applymovement 3, Common_Movement_WalkInPlaceFastestRight
+ applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
+ applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
@@ -271,18 +277,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
+ applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
- applymovement 2, Common_Movement_WalkInPlaceLeft
+ applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
waitmovement 0
- applymovement 1, Common_Movement_WalkInPlaceFastestRight
- applymovement 3, Common_Movement_WalkInPlaceFastestRight
+ applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
+ applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
@@ -306,13 +312,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
- hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
- removeobject 2
- applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
- applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
+ removeobject LOCALID_OPPONENT
+ applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
+ applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66