diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc index 0ad0a9377..a838c7ead 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -4,7 +4,7 @@ .set LOCALID_DUSCLOPS, 4 .set LOCALID_AZURILL, 5 -BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 +BattleFrontier_BattlePalaceBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp @@ -14,12 +14,12 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0 @ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1 -BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825 +BattleFrontier_BattlePalaceBattleRoom_OnTransition: frontier_settrainers call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx end -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833 +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: checkplayergender compare VAR_RESULT, MALE goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale @@ -28,21 +28,21 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833 return @ The opponent's gfx are set to the players by default -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856 +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861 +BattleFrontier_BattlePalaceBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B +BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 @@ -54,10 +54,10 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom waitmovement 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF +BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter @@ -68,11 +68,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 @@ -92,7 +92,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911 playfanfare MUS_HEAL waitfanfare special HealPlayerParty -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY @@ -121,7 +121,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge @@ -129,7 +129,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -138,18 +138,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78 case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA +BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -158,17 +158,17 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2 case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight closemessage goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28 +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F +BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData waitmessage palace_save CHALLENGE_STATUS_PAUSED @@ -178,12 +178,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F frontier_reset end -BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61 +BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven waitmessage call BattleFrontier_EventScript_GetCantRecordBattle @@ -197,7 +197,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser @@ -205,7 +205,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 8 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: call BattleFrontier_EventScript_SetBrainObjectGfx msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT closemessage @@ -229,14 +229,14 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 0 @@ -258,20 +258,20 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A +BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67 +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 2 @@ -293,7 +293,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7 +BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE @@ -307,11 +307,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7 frontier_resetsketch return -BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34 +BattleFrontier_BattlePalaceBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects .2byte 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 @@ -321,55 +321,55 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible end -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89 +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent waitmessage return -BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90 +BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: set_invisible step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92 +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: set_visible walk_up walk_up walk_up walk_up -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97 +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: face_right step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99 +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: face_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: set_visible walk_up walk_up @@ -377,7 +377,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9 walk_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1 +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down @@ -385,37 +385,37 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1 face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7 +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: face_down step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: set_visible walk_slow_down walk_slow_down face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3 +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: set_visible walk_slow_down step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6 +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: walk_slow_down walk_slow_down walk_slow_down face_left step_end -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles @@ -423,12 +423,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB waitstate end -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5 +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 waitstate end -BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF +BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: delay_16 delay_16 set_visible @@ -438,7 +438,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF walk_in_place_fastest_left step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7 +BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: set_visible walk_fast_down walk_fast_right @@ -451,7 +451,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7 delay_16 step_end -BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2 +BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: delay_16 delay_16 delay_16 @@ -467,64 +467,64 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2 face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00 +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: .string "Excellent…\n" .string "Let me restore your POKéMON.$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: .string "The 2nd opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: .string "The 3rd opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: .string "The 4th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: .string "The 5th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: .string "The 6th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004 +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: .string "The 7th opponent is next.\n" .string "Are you prepared?$" -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030 +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: .string "Would you like to save and quit\n" .string "the game?$" -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: .string "Do you wish to quit your challenge?$" -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: .string "Saving the data.\n" .string "Have patience…$" -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: .string "Do you wish to record your latest\n" .string "match on your FRONTIER PASS?$" -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: .string "And now…\p" .string "By winning consistently, you have\n" .string "earned the privilege of challenging\l" .string "our master, the PALACE MAVEN…$" -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: .string "I shall send for the PALACE MAVEN.\n" .string "Are you ready?$" -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: .string "Let great fanfare announce the arrival\n" .string "of the PALACE MAVEN, SPENSER!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: .string "SPENSER: My physical being is with\n" .string "POKéMON always!\p" .string "My heart beats as one with\n" @@ -536,34 +536,34 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1 .string "If your bonds of trust are frail,\n" .string "you will never beat my brethren!$" -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4 +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: .string "The bond you share with your POKéMON!\n" .string "Prove it to me here!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: .string "SPENSER: Gwahahah!\p" .string "Hah, you never fell for my bluster!\n" .string "Sorry for trying that stunt!\p" .string "Here!\n" .string "Bring me the thing!$" -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: .string "My, my, if only you could maintain that\n" .string "facade of distinguished authority…\p" .string "Here!\n" .string "Let's see your FRONTIER PASS!$" -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: .string "The Spirits Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: .string "SPENSER: Your POKéMON's eyes are \n" .string "truly clear and unclouded.\p" .string "I will eagerly await the next\n" .string "opportunity to see you.$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: .string "SPENSER: Gwahahah!\n" .string "You've battled your way up again?\p" .string "You must have developed a truly\n" @@ -574,10 +574,10 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 825048 .string "Ready now?\n" .string "Prepare to lose!$" -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572 +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: .string "… … …Kaaah!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: .string "SPENSER: Well, that was some display!\n" .string "Even fully unleashed, my brethren\l" .string "could not overpower you.\p" @@ -585,17 +585,17 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E .string "Here!\n" .string "Bring me that thing, will you?$" -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629 +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: .string "My, my, if only you could maintain\n" .string "a certain level of decorum…\p" .string "Gaaah, here!\n" .string "Hurry with that FRONTIER PASS, you!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699 +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: .string "The Spirits Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4 +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: .string "SPENSER: Gwahahah!\p" .string "Come see me time and again!\n" .string "My brethren and I will be waiting!$" |