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path: root/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc160
1 files changed, 80 insertions, 80 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
index 0ad0a9377..a838c7ead 100644
--- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
@@ -4,7 +4,7 @@
.set LOCALID_DUSCLOPS, 4
.set LOCALID_AZURILL, 5
-BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
+BattleFrontier_BattlePalaceBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
@@ -14,12 +14,12 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
-BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
+BattleFrontier_BattlePalaceBattleRoom_OnTransition:
frontier_settrainers
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
end
-BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833
+BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx::
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
@@ -28,21 +28,21 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833
return
@ The opponent's gfx are set to the players by default
-BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B
+BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856
+BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
-BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
+BattleFrontier_BattlePalaceBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
+BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
@@ -54,10 +54,10 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
+BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
-BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
+BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
@@ -68,11 +68,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA
+BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
+BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
@@ -92,7 +92,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
@@ -121,7 +121,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
@@ -129,7 +129,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle::
message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -138,18 +138,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA
+BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle::
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -158,17 +158,17 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
-BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28
+BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F
+BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
waitmessage
palace_save CHALLENGE_STATUS_PAUSED
@@ -178,12 +178,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F
frontier_reset
end
-BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61
+BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext::
compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven::
message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
@@ -197,7 +197,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
-BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0
+BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
@@ -205,7 +205,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 8
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
-BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
+BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
call BattleFrontier_EventScript_SetBrainObjectGfx
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
closemessage
@@ -229,14 +229,14 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA
+BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver::
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
-BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7
+BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
palace_incrementstreak
frontier_getsymbols
compare VAR_RESULT, 0
@@ -258,20 +258,20 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A
+BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67
+BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold::
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
-BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84
+BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
palace_incrementstreak
frontier_getsymbols
compare VAR_RESULT, 2
@@ -293,7 +293,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7
+BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle::
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
@@ -307,11 +307,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7
frontier_resetsketch
return
-BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
+BattleFrontier_BattlePalaceBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
.2byte 0
-BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
+BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
@@ -321,55 +321,55 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
end
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89
+BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent::
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
waitmessage
return
-BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90
+BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible:
set_invisible
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92
+BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom:
set_visible
walk_up
walk_up
walk_up
walk_up
-BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97
+BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight:
face_right
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99
+BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp:
face_up
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B
+BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge:
set_visible
walk_up
walk_up
@@ -377,7 +377,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9
walk_up
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1
+BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
@@ -385,37 +385,37 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1
face_left
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7
+BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit:
walk_up
walk_up
walk_up
walk_up
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC
+BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown:
face_down
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE
+BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1:
set_visible
walk_slow_down
walk_slow_down
face_left
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3
+BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2:
set_visible
walk_slow_down
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6
+BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3:
walk_slow_down
walk_slow_down
walk_slow_down
face_left
step_end
-BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB
+BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
@@ -423,12 +423,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB
waitstate
end
-BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5
+BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
waitstate
end
-BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF
+BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter:
delay_16
delay_16
set_visible
@@ -438,7 +438,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF
walk_in_place_fastest_left
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7
+BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter:
set_visible
walk_fast_down
walk_fast_right
@@ -451,7 +451,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7
delay_16
step_end
-BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2
+BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
delay_16
delay_16
delay_16
@@ -467,64 +467,64 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2
face_left
step_end
-BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00
+BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004
+BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030
+BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A
+BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E
+BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience…$"
-BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E
+BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD
+BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
-BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A
+BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C
+BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
@@ -536,34 +536,34 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4
+BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D
+BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC
+BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
@@ -574,10 +574,10 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 825048
.string "Ready now?\n"
.string "Prepare to lose!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572
+BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …Kaaah!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
@@ -585,17 +585,17 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E
.string "Here!\n"
.string "Bring me that thing, will you?$"
-BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629
+BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699
+BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
-BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4
+BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"