summaryrefslogtreecommitdiff
path: root/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc650
1 files changed, 650 insertions, 0 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
new file mode 100644
index 000000000..2ae154927
--- /dev/null
+++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc
@@ -0,0 +1,650 @@
+BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
+ map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
+ map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
+ map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
+ .byte 0
+
+BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
+ setvar VAR_0x8004, 5
+ special sub_81A1780
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
+ end
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
+ checkplayergender
+ compare VAR_RESULT, 0
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
+ setvar VAR_OBJ_GFX_ID_1, 100
+ setvar VAR_OBJ_GFX_ID_0, 100
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
+ setvar VAR_OBJ_GFX_ID_1, 105
+ setvar VAR_OBJ_GFX_ID_0, 105
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
+ map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
+ .2byte 0
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
+ showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 2
+ special sub_81A1780
+ compare VAR_RESULT, 0
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
+ waitmovement 0
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
+ setvar VAR_TEMP_2, 1
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 6
+ setvar VAR_0x8006, 1
+ special sub_81A1780
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
+ waitmovement 0
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
+ setvar VAR_0x8004, 3
+ special sub_8161F74
+ addobject 2
+ applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
+ waitmovement 0
+ setvar VAR_0x8004, 5
+ special sub_8195960
+ msgbox 0x2021fc4, 4
+ waitmessage
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
+ switch VAR_RESULT
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 4
+ special sub_81A1780
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 2
+ special sub_81A1780
+ addvar VAR_RESULT, 1
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 2
+ copyvar VAR_0x8006, VAR_RESULT
+ special sub_81A1780
+ switch VAR_RESULT
+ case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
+ applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
+ waitmovement 0
+ removeobject 2
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
+ waitmovement 0
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
+ special LoadPlayerParty
+ special SavePlayerParty
+ setvar VAR_0x8004, 3
+ setvar VAR_0x8005, 3
+ special sub_81A1780
+ playfanfare MUS_ME_ASA
+ waitfanfare
+ special HealPlayerParty
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
+ setvar VAR_0x8004, 9
+ special sub_81A1780
+ copyvar VAR_TEMP_F, VAR_RESULT
+ compare VAR_RESULT, 0
+ goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 2
+ special sub_81A1780
+ compare VAR_RESULT, 1
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
+ compare VAR_RESULT, 2
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
+ compare VAR_RESULT, 3
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
+ compare VAR_RESULT, 4
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
+ compare VAR_RESULT, 5
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
+ compare VAR_RESULT, 6
+ call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
+ multichoice 19, 4, 103, 1
+ switch VAR_RESULT
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
+ case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
+ case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
+ multichoice 20, 6, 104, 1
+ switch VAR_RESULT
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
+ case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
+ message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
+ waitmessage
+ multichoicedefault 20, 8, 94, 1, 0
+ switch VAR_RESULT
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
+ switch VAR_RESULT
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
+ message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
+ waitmessage
+ multichoicedefault 20, 8, 94, 1, 0
+ switch VAR_RESULT
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
+ closemessage
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 3
+ special sub_81A1780
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
+ message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
+ waitmessage
+ setvar VAR_0x8004, 7
+ setvar VAR_0x8005, 2
+ special sub_8195960
+ playse SE_SAVE
+ waitse
+ fadescreen 1
+ setvar VAR_0x8004, 4
+ special sub_81A1780
+ end
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
+ compare VAR_TEMP_2, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
+ setvar VAR_TEMP_2, 1
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
+ message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
+ waitmessage
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
+ multichoice 19, 4, 103, 1
+ switch VAR_RESULT
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
+ case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
+ case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
+ multichoice 20, 6, 104, 1
+ switch VAR_RESULT
+ case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
+ case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
+ case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
+ case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
+ closemessage
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
+ setobjectxyperm 2, 15, 1
+ addobject 2
+ hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ setobjectxy 2, 13, 1
+ setobjectxyperm 2, 13, 1
+ applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
+ applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
+ applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
+ waitmovement 0
+ switch VAR_TEMP_F
+ case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
+ case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
+ case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 7
+ special sub_81A1780
+ compare VAR_RESULT, 0
+ goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 7
+ special sub_81A1780
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
+ setvar VAR_0x8004, 6
+ special sub_8195960
+ setvar VAR_0x8004, 12
+ special sub_81A1780
+ compare VAR_RESULT, 0
+ goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
+ playfanfare MUS_ME_SYMBOLGET
+ message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
+ waitmessage
+ waitfanfare
+ setvar VAR_0x8004, 13
+ special sub_81A1780
+ applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
+ waitmovement 0
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
+ waitmovement 0
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 7
+ special sub_81A1780
+ compare VAR_RESULT, 0
+ goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 7
+ special sub_81A1780
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
+ setvar VAR_0x8004, 6
+ special sub_8195960
+ setvar VAR_0x8004, 12
+ special sub_81A1780
+ compare VAR_RESULT, 2
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
+ playfanfare MUS_ME_SYMBOLGET
+ message BattleFrontier_BattlePalaceBattleRoom_Text_250699
+ waitmessage
+ waitfanfare
+ setvar VAR_0x8004, 13
+ special sub_81A1780
+ applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
+ waitmovement 0
+ applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
+ applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
+ waitmovement 0
+ msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
+ goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
+VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
+ closemessage
+ setvar VAR_TEMP_2, 0
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 6
+ setvar VAR_0x8006, 0
+ special sub_81A1780
+ special HealPlayerParty
+ setvar VAR_0x8004, 4
+ setvar VAR_0x8005, 0
+ special sub_8163AC4
+ waitstate
+ setvar VAR_0x8004, 18
+ special sub_81A1780
+ special HealPlayerParty
+ setvar VAR_0x8004, 21
+ special sub_81A1780
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
+ map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
+ .2byte 0
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
+ hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
+ setvar VAR_TEMP_1, 1
+ applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
+ removeobject 2
+ applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
+ applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
+ end
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
+ message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
+ message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
+ message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
+ message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
+ message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
+ message BattleFrontier_BattlePalaceBattleRoom_Text_250004
+ waitmessage
+ return
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
+ set_invisible
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
+ set_visible
+ walk_up
+ walk_up
+ walk_up
+ walk_up
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
+ face_right
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
+ face_up
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
+ set_visible
+ walk_up
+ walk_up
+ walk_up
+ walk_up
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
+ walk_down
+ walk_down
+ walk_down
+ walk_down
+ face_left
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
+ walk_up
+ walk_up
+ walk_up
+ walk_up
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
+ face_down
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
+ set_visible
+ walk_slow_down
+ walk_slow_down
+ face_left
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
+ set_visible
+ walk_slow_down
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
+ walk_slow_down
+ walk_slow_down
+ walk_slow_down
+ face_left
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
+ copyvar VAR_RESULT, VAR_0x40CE
+ compare VAR_RESULT, 1
+ goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
+ warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
+ waitstate
+ end
+
+BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
+ warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
+ waitstate
+ end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
+ delay_16
+ delay_16
+ set_visible
+ walk_down
+ walk_right
+ walk_down
+ walk_in_place_fastest_left
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
+ set_visible
+ walk_fast_down
+ walk_fast_right
+ walk_fast_down
+ walk_fast_down
+ walk_fast_down
+ walk_fast_down
+ walk_fast_down
+ walk_in_place_fastest_left
+ delay_16
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
+ delay_16
+ delay_16
+ delay_16
+ delay_16
+ delay_16
+ delay_16
+ delay_16
+ set_visible
+ walk_slow_down
+ walk_slow_down
+ walk_slow_down
+ walk_slow_down
+ face_left
+ step_end
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
+VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
+ .string "Excellent…\n"
+ .string "Let me restore your POKéMON.$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
+VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
+ .string "The 2nd opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
+VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
+ .string "The 3rd opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
+ .string "The 4th opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
+ .string "The 5th opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
+ .string "The 6th opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
+ .string "The 7th opponent is next.\n"
+ .string "Are you prepared?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
+VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
+ .string "Would you like to save and quit\n"
+ .string "the game?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
+VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
+ .string "Do you wish to quit your challenge?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
+VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
+ .string "Saving the data.\n"
+ .string "Have patience…$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
+ .string "Do you wish to record your latest\n"
+ .string "match on your FRONTIER PASS?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
+ .string "And now…\p"
+ .string "By winning consistently, you have\n"
+ .string "earned the privilege of challenging\l"
+ .string "our master, the PALACE MAVEN…$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
+ .string "I shall send for the PALACE MAVEN.\n"
+ .string "Are you ready?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
+ .string "Let great fanfare announce the arrival\n"
+ .string "of the PALACE MAVEN, SPENSER!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
+ .string "SPENSER: My physical being is with\n"
+ .string "POKéMON always!\p"
+ .string "My heart beats as one with\n"
+ .string "POKéMON always!\p"
+ .string "Young one of a TRAINER!\n"
+ .string "Do you believe in your POKéMON?\p"
+ .string "Can you believe them through\n"
+ .string "and through?\p"
+ .string "If your bonds of trust are frail,\n"
+ .string "you will never beat my brethren!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
+ .string "The bond you share with your POKéMON!\n"
+ .string "Prove it to me here!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
+ .string "SPENSER: Gwahahah!\p"
+ .string "Hah, you never fell for my bluster!\n"
+ .string "Sorry for trying that stunt!\p"
+ .string "Here!\n"
+ .string "Bring me the thing!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
+ .string "My, my, if only you could maintain that\n"
+ .string "facade of distinguished authority…\p"
+ .string "Here!\n"
+ .string "Let’s see your FRONTIER PASS!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
+ .string "The Spirits Symbol was embossed on\n"
+ .string "the FRONTIER PASS!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
+ .string "SPENSER: Your POKéMON’s eyes are \n"
+ .string "truly clear and unclouded.\p"
+ .string "I will eagerly await the next\n"
+ .string "opportunity to see you.$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
+ .string "SPENSER: Gwahahah!\n"
+ .string "You’ve battled your way up again?\p"
+ .string "You must have developed a truly\n"
+ .string "formidable bond with your POKéMON.\p"
+ .string "So be it!\p"
+ .string "This time, I won’t bluster or hold back.\n"
+ .string "This time, there’s no fooling around.\p"
+ .string "Ready now?\n"
+ .string "Prepare to lose!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
+ .string "… … …Kaaah!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
+ .string "SPENSER: Well, that was some display!\n"
+ .string "Even fully unleashed, my brethren\l"
+ .string "could not overpower you.\p"
+ .string "Your team spirit is truly admirable!\p"
+ .string "Here!\n"
+ .string "Bring me that thing, will you?$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
+ .string "My, my, if only you could maintain\n"
+ .string "a certain level of decorum…\p"
+ .string "Gaaah, here!\n"
+ .string "Hurry with that FRONTIER PASS, you!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
+ .string "The Spirits Symbol took on\n"
+ .string "a golden shine!$"
+
+BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
+ .string "SPENSER: Gwahahah!\p"
+ .string "Come see me time and again!\n"
+ .string "My brethren and I will be waiting!$"