diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc | 784 |
1 files changed, 784 insertions, 0 deletions
diff --git a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc new file mode 100644 index 000000000..eacee4cf3 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc @@ -0,0 +1,784 @@ +BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33 + map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2 + map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43 + map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA + .byte 0 + +BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43 + map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D + map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98 + map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F + .2byte 0 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D + lockall + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 4 + setvar VAR_0x8006, 1 + setvar VAR_0x8007, 55 + setvar VAR_RESULT, 0 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77 + special sub_81A8E7C + delay 2 + compare VAR_RESULT, 2 + goto_if 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77 + setvar VAR_TEMP_D, 0 + releaseall + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F + special ShowMapNamePopup + setvar VAR_TEMP_F, 0 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98 + playbgm MUS_PYRAMID, 0 + setvar VAR_TEMP_E, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2 + setvar VAR_0x8004, 15 + special sub_81A8E7C + setvar VAR_0x8004, 0 + special sub_81A1780 + switch VAR_TEMP_0 + case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D + case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66 + case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 5 + special sub_81A1780 + compare VAR_RESULT, 4 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare VAR_RESULT, 5 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare VAR_RESULT, 0 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare VAR_RESULT, 2 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + compare VAR_RESULT, 3 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + compare VAR_RESULT, 9 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 8 + special sub_81A1780 + setvar VAR_TEMP_D, 1 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39 + setvar VAR_0x8004, 17 + special sub_81A8E7C + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42 +BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 4 + special sub_81A1780 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + setvar VAR_0x8006, 255 + special sub_81A8E7C + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66 +BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66 + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A8E7C + setvar VAR_0x8004, 14 + special sub_81A8E7C + special HealPlayerParty + warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 1 + special sub_81A8E7C + special SavePlayerParty + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A1780 + setvar VAR_0x8004, 9 + special sub_81A8E7C + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 3 + special sub_81A1780 + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA + call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5 + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5 + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 32 + setvar VAR_0x8006, 0 + special sub_81A8E7C + return + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + addvar VAR_RESULT, 1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 2 + copyvar VAR_0x8006, VAR_RESULT + special sub_81A1780 + compare VAR_RESULT, 7 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45 + setvar VAR_0x8004, 6 + special sub_81A8E7C + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A1780 + setvar VAR_RESULT, 0 + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45 + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F + trainerbattle 9, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D + setvar VAR_0x8004, 10 + special sub_81A8E7C + waitmessage + waitbuttonpress + closemessage + releaseall + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A + setvar VAR_0x8004, 7 + special sub_81A8E7C + callstd 1 + compare VAR_0x8007, 0 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87 + setvar VAR_0x8004, 8 + special sub_81A8E7C + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88 + goto BattleFrontier_BattlePyramidTop_EventScript_252B42 + +BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D + .string "This is a sample message.$" + +gText_BattlePyramidConfirmRest:: @ 8252CA7 + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +gText_BattlePyramidConfirmRetire:: @ 8252CFB + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252D2D:: @ 8252D2D + .string "This floor’s exit is in\n" + .string "that direction: {UP_ARROW}$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252D57:: @ 8252D57 + .string "This floor’s exit is in\n" + .string "that direction: {LEFT_ARROW}$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252D81:: @ 8252D81 + .string "This floor’s exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252DAB:: @ 8252DAB + .string "This floor’s exit is in\n" + .string "that direction: {DOWN_ARROW}$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252DD5:: @ 8252DD5 + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252E03:: @ 8252E03 + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252E31:: @ 8252E31 + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252E5F:: @ 8252E5F + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252E8D:: @ 8252E8D + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252EAA:: @ 8252EAA + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252EC7:: @ 8252EC7 + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252EE4:: @ 8252EE4 + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252F01:: @ 8252F01 + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252F3A:: @ 8252F3A + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252F73:: @ 8252F73 + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252FAC:: @ 8252FAC + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252FE5:: @ 8252FE5 + .string "The exit?\n" + .string "It’s that {UP_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253000:: @ 8253000 + .string "The exit?\n" + .string "It’s that {LEFT_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25301B:: @ 825301B + .string "The exit?\n" + .string "It’s that {RIGHT_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253036:: @ 8253036 + .string "The exit?\n" + .string "It’s that {DOWN_ARROW} way.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253051:: @ 8253051 + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25307C:: @ 825307C + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2530A7:: @ 82530A7 + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2530D2:: @ 82530D2 + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2530FD:: @ 82530FD + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253140:: @ 8253140 + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253183:: @ 8253183 + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2531C4:: @ 82531C4 + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253206:: @ 8253206 + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253248:: @ 8253248 + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25328B:: @ 825328B + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2532CC:: @ 82532CC + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25330B:: @ 825330B + .string "Are you looking for items?\p" + .string "There isn’t anything left to\n" + .string "be found!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25334D:: @ 825334D + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2533A6:: @ 82533A6 + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253404:: @ 8253404 + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253460:: @ 8253460 + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2534BD:: @ 82534BD + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25351A:: @ 825351A + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253578:: @ 8253578 + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2535D4:: @ 82535D4 + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25362E:: @ 825362E + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There isn’t anything left\n" + .string "lying around here.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25368B:: @ 825368B + .string "How’s your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2536F8:: @ 82536F8 + .string "How’s your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253765:: @ 8253765 + .string "How’s your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2537D0:: @ 82537D0 + .string "How’s your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25383C:: @ 825383C + .string "How’s your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2538A8:: @ 82538A8 + .string "How’s your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253915:: @ 8253915 + .string "How’s your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253980:: @ 8253980 + .string "How’s your stock of items holding up?\p" + .string "I reckon there’s but one item left\n" + .string "waiting to be found on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2539EC:: @ 82539EC + .string "How’s your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253A69:: @ 8253A69 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253AC4:: @ 8253AC4 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253B1F:: @ 8253B1F + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253B78:: @ 8253B78 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253BD2:: @ 8253BD2 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253C2C:: @ 8253C2C + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253C87:: @ 8253C87 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253CE0:: @ 8253CE0 + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253D3E:: @ 8253D3E + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253D96:: @ 8253D96 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253DD2:: @ 8253DD2 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253E0E:: @ 8253E0E + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253E48:: @ 8253E48 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253E83:: @ 8253E83 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253EBE:: @ 8253EBE + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253EFA:: @ 8253EFA + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253F34:: @ 8253F34 + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253F6C:: @ 8253F6C + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253FA5:: @ 8253FA5 + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_253FF7:: @ 8253FF7 + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254049:: @ 8254049 + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254099:: @ 8254099 + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2540EA:: @ 82540EA + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25413B:: @ 825413B + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25418D:: @ 825418D + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2541DD:: @ 82541DD + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25422B:: @ 825422B + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25427A:: @ 825427A + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2542CB:: @ 82542CB + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25431A:: @ 825431A + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25436A:: @ 825436A + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2543BA:: @ 82543BA + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25440B:: @ 825440B + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25445A:: @ 825445A + .string "You were really awesome!\p" + .string "But there’s still one tough\n" + .string "TRAINER other than me!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2544A6:: @ 82544A6 + .string "You were really awesome!\p" + .string "There’s no one left that\n" + .string "can beat you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2544E6:: @ 82544E6 + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254538:: @ 8254538 + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254588:: @ 8254588 + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2545D9:: @ 82545D9 + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25462A:: @ 825462A + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25467C:: @ 825467C + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2546CC:: @ 82546CC + .string "This is so upsetting!\p" + .string "But there’s one TRAINER left!\n" + .string "I’m sure you will be humbled!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25471E:: @ 825471E + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254767:: @ 8254767 + .string "That’s pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2547C9:: @ 82547C9 + .string "That’s pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254829:: @ 8254829 + .string "That’s pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25488A:: @ 825488A + .string "That’s pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2548EB:: @ 82548EB + .string "That’s pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25494D:: @ 825494D + .string "That’s pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_2549AE:: @ 82549AE + .string "That’s pretty impressive!\p" + .string "But there’s still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254A0B:: @ 8254A0B + .string "That’s pretty impressive!\p" + .string "You’ve gone through all the TRAINERS\n" + .string "on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254A59:: @ 8254A59 + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254A9E:: @ 8254A9E + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254AE1:: @ 8254AE1 + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254B25:: @ 8254B25 + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254B69:: @ 8254B69 + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254BAE:: @ 8254BAE + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254BF1:: @ 8254BF1 + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254C3E:: @ 8254C3E + .string "There isn’t a single person left who\n" + .string "can defeat you now…$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254C77:: @ 8254C77 + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254CC0:: @ 8254CC0 + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254D07:: @ 8254D07 + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254D4F:: @ 8254D4F + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254D97:: @ 8254D97 + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254DE0:: @ 8254DE0 + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254E27:: @ 8254E27 + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254E6E:: @ 8254E6E + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254ED3:: @ 8254ED3 + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254F0E:: @ 8254F0E + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254F47:: @ 8254F47 + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254F81:: @ 8254F81 + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254FBB:: @ 8254FBB + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_254FF6:: @ 8254FF6 + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_25502F:: @ 825502F + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_255068:: @ 8255068 + .string "There aren’t any TRAINERS left that\n" + .string "can take you on now…$" + |