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-rw-r--r--data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc784
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diff --git a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc
new file mode 100644
index 000000000..eacee4cf3
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+++ b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc
@@ -0,0 +1,784 @@
+BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
+ map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
+ map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
+ map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
+ .byte 0
+
+BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
+ map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
+ map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
+ map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
+ .2byte 0
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
+ lockall
+ setvar VAR_0x8004, 13
+ setvar VAR_0x8005, 4
+ setvar VAR_0x8006, 1
+ setvar VAR_0x8007, 55
+ setvar VAR_RESULT, 0
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
+ special sub_81A8E7C
+ delay 2
+ compare VAR_RESULT, 2
+ goto_if 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
+ setvar VAR_TEMP_D, 0
+ releaseall
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
+ special ShowMapNamePopup
+ setvar VAR_TEMP_F, 0
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
+ playbgm MUS_PYRAMID, 0
+ setvar VAR_TEMP_E, 1
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
+ setvar VAR_0x8004, 15
+ special sub_81A8E7C
+ setvar VAR_0x8004, 0
+ special sub_81A1780
+ switch VAR_TEMP_0
+ case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
+ case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
+ case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 5
+ special sub_81A1780
+ compare VAR_RESULT, 4
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
+ compare VAR_RESULT, 5
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
+ compare VAR_RESULT, 0
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
+ compare VAR_RESULT, 2
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
+ compare VAR_RESULT, 3
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
+ compare VAR_RESULT, 9
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
+ setvar VAR_0x8004, 14
+ setvar VAR_0x8005, 8
+ special sub_81A1780
+ setvar VAR_TEMP_D, 1
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
+ setvar VAR_0x8004, 17
+ special sub_81A8E7C
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
+BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 4
+ special sub_81A1780
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 7
+ setvar VAR_0x8006, 255
+ special sub_81A8E7C
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
+BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
+ setvar VAR_0x8004, 13
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 0
+ special sub_81A8E7C
+ setvar VAR_0x8004, 14
+ special sub_81A8E7C
+ special HealPlayerParty
+ warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
+ waitstate
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
+ setvar VAR_0x8004, 3
+ setvar VAR_0x8005, 1
+ special sub_81A8E7C
+ special SavePlayerParty
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 0
+ special sub_81A1780
+ setvar VAR_0x8004, 9
+ special sub_81A8E7C
+ setvar VAR_0x8004, 3
+ setvar VAR_0x8005, 3
+ special sub_81A1780
+ setvar VAR_TEMP_F, 1
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
+ call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
+ setvar VAR_TEMP_F, 1
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
+ setvar VAR_0x8004, 13
+ setvar VAR_0x8005, 32
+ setvar VAR_0x8006, 0
+ special sub_81A8E7C
+ return
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
+ call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
+ setvar VAR_0x8004, 1
+ setvar VAR_0x8005, 2
+ special sub_81A1780
+ addvar VAR_RESULT, 1
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 2
+ copyvar VAR_0x8006, VAR_RESULT
+ special sub_81A1780
+ compare VAR_RESULT, 7
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
+ setvar VAR_0x8004, 6
+ special sub_81A8E7C
+ setvar VAR_0x8004, 2
+ setvar VAR_0x8005, 0
+ setvar VAR_0x8006, 0
+ special sub_81A1780
+ setvar VAR_RESULT, 0
+ warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
+ waitstate
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
+ warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
+ waitstate
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F
+ trainerbattle 9, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D
+ setvar VAR_0x8004, 10
+ special sub_81A8E7C
+ waitmessage
+ waitbuttonpress
+ closemessage
+ releaseall
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A
+ setvar VAR_0x8004, 7
+ special sub_81A8E7C
+ callstd 1
+ compare VAR_0x8007, 0
+ goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87
+ setvar VAR_0x8004, 8
+ special sub_81A8E7C
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87
+ end
+
+BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
+ goto BattleFrontier_BattlePyramidTop_EventScript_252B42
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
+ .string "This is a sample message.$"
+
+gText_BattlePyramidConfirmRest:: @ 8252CA7
+ .string "Your BATTLE PYRAMID quest will be\n"
+ .string "saved so that you may quit for now.\l"
+ .string "Is that okay?$"
+
+gText_BattlePyramidConfirmRetire:: @ 8252CFB
+ .string "Are you sure you want to quit your\n"
+ .string "PYRAMID quest?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252D2D:: @ 8252D2D
+ .string "This floor’s exit is in\n"
+ .string "that direction: {UP_ARROW}$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252D57:: @ 8252D57
+ .string "This floor’s exit is in\n"
+ .string "that direction: {LEFT_ARROW}$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252D81:: @ 8252D81
+ .string "This floor’s exit is in\n"
+ .string "that direction: {RIGHT_ARROW}$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252DAB:: @ 8252DAB
+ .string "This floor’s exit is in\n"
+ .string "that direction: {DOWN_ARROW}$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252DD5:: @ 8252DD5
+ .string "The exit on this floor is in\n"
+ .string "the {UP_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252E03:: @ 8252E03
+ .string "The exit on this floor is in\n"
+ .string "the {LEFT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252E31:: @ 8252E31
+ .string "The exit on this floor is in\n"
+ .string "the {RIGHT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252E5F:: @ 8252E5F
+ .string "The exit on this floor is in\n"
+ .string "the {DOWN_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252E8D:: @ 8252E8D
+ .string "The exit is over\n"
+ .string "that {UP_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252EAA:: @ 8252EAA
+ .string "The exit is over\n"
+ .string "that {LEFT_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252EC7:: @ 8252EC7
+ .string "The exit is over\n"
+ .string "that {RIGHT_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252EE4:: @ 8252EE4
+ .string "The exit is over\n"
+ .string "that {DOWN_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252F01:: @ 8252F01
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {UP_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252F3A:: @ 8252F3A
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {LEFT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252F73:: @ 8252F73
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {RIGHT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252FAC:: @ 8252FAC
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {DOWN_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_252FE5:: @ 8252FE5
+ .string "The exit?\n"
+ .string "It’s that {UP_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253000:: @ 8253000
+ .string "The exit?\n"
+ .string "It’s that {LEFT_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25301B:: @ 825301B
+ .string "The exit?\n"
+ .string "It’s that {RIGHT_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253036:: @ 8253036
+ .string "The exit?\n"
+ .string "It’s that {DOWN_ARROW} way.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253051:: @ 8253051
+ .string "The exit happens to be in\n"
+ .string "the {UP_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25307C:: @ 825307C
+ .string "The exit happens to be in\n"
+ .string "the {LEFT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2530A7:: @ 82530A7
+ .string "The exit happens to be in\n"
+ .string "the {RIGHT_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2530D2:: @ 82530D2
+ .string "The exit happens to be in\n"
+ .string "the {DOWN_ARROW} direction.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2530FD:: @ 82530FD
+ .string "Are you looking for items?\p"
+ .string "There are eight items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253140:: @ 8253140
+ .string "Are you looking for items?\p"
+ .string "There are seven items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253183:: @ 8253183
+ .string "Are you looking for items?\p"
+ .string "There are six items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2531C4:: @ 82531C4
+ .string "Are you looking for items?\p"
+ .string "There are five items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253206:: @ 8253206
+ .string "Are you looking for items?\p"
+ .string "There are four items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253248:: @ 8253248
+ .string "Are you looking for items?\p"
+ .string "There are three items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25328B:: @ 825328B
+ .string "Are you looking for items?\p"
+ .string "There are two items left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2532CC:: @ 82532CC
+ .string "Are you looking for items?\p"
+ .string "There is one item left to\n"
+ .string "be found.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25330B:: @ 825330B
+ .string "Are you looking for items?\p"
+ .string "There isn’t anything left to\n"
+ .string "be found!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25334D:: @ 825334D
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are eight items\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2533A6:: @ 82533A6
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are seven items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253404:: @ 8253404
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are six items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253460:: @ 8253460
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are five items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2534BD:: @ 82534BD
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are four items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25351A:: @ 825351A
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are three items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253578:: @ 8253578
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There are two items left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2535D4:: @ 82535D4
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There is just one item\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25362E:: @ 825362E
+ .string "Because you won, I’ll tell you\n"
+ .string "a little secret!\p"
+ .string "There isn’t anything left\n"
+ .string "lying around here.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25368B:: @ 825368B
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are eight items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2536F8:: @ 82536F8
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are seven items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253765:: @ 8253765
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are six items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2537D0:: @ 82537D0
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are five items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25383C:: @ 825383C
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are four items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2538A8:: @ 82538A8
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are three items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253915:: @ 8253915
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are two items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253980:: @ 8253980
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there’s but one item left\n"
+ .string "waiting to be found on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2539EC:: @ 82539EC
+ .string "How’s your stock of items holding up?\p"
+ .string "I reckon there are no more items\n"
+ .string "waiting to be found on this floor.\l"
+ .string "You take care now!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253A69:: @ 8253A69
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be eight more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253AC4:: @ 8253AC4
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be seven more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253B1F:: @ 8253B1F
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be six more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253B78:: @ 8253B78
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be five more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253BD2:: @ 8253BD2
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be four more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253C2C:: @ 8253C2C
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be three more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253C87:: @ 8253C87
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be two more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253CE0:: @ 8253CE0
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appears to be only one more\n"
+ .string "item on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253D3E:: @ 8253D3E
+ .string "You’re strong, so you’ve earned\n"
+ .string "a hint!\p"
+ .string "There appear to be no more\n"
+ .string "items on the ground.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253D96:: @ 8253D96
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are eight items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253DD2:: @ 8253DD2
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are seven items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253E0E:: @ 8253E0E
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are six items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253E48:: @ 8253E48
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are five items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253E83:: @ 8253E83
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are four items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253EBE:: @ 8253EBE
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are three items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253EFA:: @ 8253EFA
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are two items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253F34:: @ 8253F34
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there is one item…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253F6C:: @ 8253F6C
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are no items…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253FA5:: @ 8253FA5
+ .string "Have you collected any items?\p"
+ .string "I believe there are eight more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_253FF7:: @ 8253FF7
+ .string "Have you collected any items?\p"
+ .string "I believe there are seven more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254049:: @ 8254049
+ .string "Have you collected any items?\p"
+ .string "I believe there are six more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254099:: @ 8254099
+ .string "Have you collected any items?\p"
+ .string "I believe there are five more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2540EA:: @ 82540EA
+ .string "Have you collected any items?\p"
+ .string "I believe there are four more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25413B:: @ 825413B
+ .string "Have you collected any items?\p"
+ .string "I believe there are three more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25418D:: @ 825418D
+ .string "Have you collected any items?\p"
+ .string "I believe there are two more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2541DD:: @ 82541DD
+ .string "Have you collected any items?\p"
+ .string "I believe there is one more\n"
+ .string "item on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25422B:: @ 825422B
+ .string "Have you collected any items?\p"
+ .string "I believe there are no more\n"
+ .string "items on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25427A:: @ 825427A
+ .string "You were really awesome!\p"
+ .string "But there are still seven tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2542CB:: @ 82542CB
+ .string "You were really awesome!\p"
+ .string "But there are still six tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25431A:: @ 825431A
+ .string "You were really awesome!\p"
+ .string "But there are still five tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25436A:: @ 825436A
+ .string "You were really awesome!\p"
+ .string "But there are still four tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2543BA:: @ 82543BA
+ .string "You were really awesome!\p"
+ .string "But there are still three tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25440B:: @ 825440B
+ .string "You were really awesome!\p"
+ .string "But there are still two tough\n"
+ .string "TRAINERS other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25445A:: @ 825445A
+ .string "You were really awesome!\p"
+ .string "But there’s still one tough\n"
+ .string "TRAINER other than me!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2544A6:: @ 82544A6
+ .string "You were really awesome!\p"
+ .string "There’s no one left that\n"
+ .string "can beat you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2544E6:: @ 82544E6
+ .string "This is so upsetting!\p"
+ .string "But there are seven TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254538:: @ 8254538
+ .string "This is so upsetting!\p"
+ .string "But there are six TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254588:: @ 8254588
+ .string "This is so upsetting!\p"
+ .string "But there are five TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2545D9:: @ 82545D9
+ .string "This is so upsetting!\p"
+ .string "But there are four TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25462A:: @ 825462A
+ .string "This is so upsetting!\p"
+ .string "But there are three TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25467C:: @ 825467C
+ .string "This is so upsetting!\p"
+ .string "But there are two TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2546CC:: @ 82546CC
+ .string "This is so upsetting!\p"
+ .string "But there’s one TRAINER left!\n"
+ .string "I’m sure you will be humbled!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25471E:: @ 825471E
+ .string "This is so upsetting!\p"
+ .string "But there are no more TRAINERS\n"
+ .string "who can engage you!$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254767:: @ 8254767
+ .string "That’s pretty impressive!\p"
+ .string "But there are seven more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2547C9:: @ 82547C9
+ .string "That’s pretty impressive!\p"
+ .string "But there are six more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254829:: @ 8254829
+ .string "That’s pretty impressive!\p"
+ .string "But there are five more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25488A:: @ 825488A
+ .string "That’s pretty impressive!\p"
+ .string "But there are four more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2548EB:: @ 82548EB
+ .string "That’s pretty impressive!\p"
+ .string "But there are three more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25494D:: @ 825494D
+ .string "That’s pretty impressive!\p"
+ .string "But there are two more TRAINERS\n"
+ .string "on this floor. Can you beat them both?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_2549AE:: @ 82549AE
+ .string "That’s pretty impressive!\p"
+ .string "But there’s still one more TRAINER\n"
+ .string "on this floor. Can you prevail?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254A0B:: @ 8254A0B
+ .string "That’s pretty impressive!\p"
+ .string "You’ve gone through all the TRAINERS\n"
+ .string "on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254A59:: @ 8254A59
+ .string "Maybe you could sweep through\n"
+ .string "the seven TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254A9E:: @ 8254A9E
+ .string "Maybe you could sweep through\n"
+ .string "the six TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254AE1:: @ 8254AE1
+ .string "Maybe you could sweep through\n"
+ .string "the five TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254B25:: @ 8254B25
+ .string "Maybe you could sweep through\n"
+ .string "the four TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254B69:: @ 8254B69
+ .string "Maybe you could sweep through\n"
+ .string "the three TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254BAE:: @ 8254BAE
+ .string "Maybe you could sweep through\n"
+ .string "the two TRAINERS left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254BF1:: @ 8254BF1
+ .string "Maybe you could complete your sweep\n"
+ .string "with the one TRAINER left on this floor.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254C3E:: @ 8254C3E
+ .string "There isn’t a single person left who\n"
+ .string "can defeat you now…$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254C77:: @ 8254C77
+ .string "You may have what it takes to beat\n"
+ .string "the seven expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254CC0:: @ 8254CC0
+ .string "You may have what it takes to beat\n"
+ .string "the six expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254D07:: @ 8254D07
+ .string "You may have what it takes to beat\n"
+ .string "the five expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254D4F:: @ 8254D4F
+ .string "You may have what it takes to beat\n"
+ .string "the four expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254D97:: @ 8254D97
+ .string "You may have what it takes to beat\n"
+ .string "the three expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254DE0:: @ 8254DE0
+ .string "You may have what it takes to beat\n"
+ .string "the two expert TRAINERS who remain.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254E27:: @ 8254E27
+ .string "You may have what it takes to beat\n"
+ .string "the one expert TRAINER who remains.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254E6E:: @ 8254E6E
+ .string "Your skills are beyond reproach.\p"
+ .string "There are no more TRAINERS here\n"
+ .string "who have any chance of beating you.$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254ED3:: @ 8254ED3
+ .string "Can you keep winning against\n"
+ .string "the seven remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254F0E:: @ 8254F0E
+ .string "Can you keep winning against\n"
+ .string "the six remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254F47:: @ 8254F47
+ .string "Can you keep winning against\n"
+ .string "the five remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254F81:: @ 8254F81
+ .string "Can you keep winning against\n"
+ .string "the four remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254FBB:: @ 8254FBB
+ .string "Can you keep winning against\n"
+ .string "the three remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_254FF6:: @ 8254FF6
+ .string "Can you keep winning against\n"
+ .string "the two remaining TRAINERS?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_25502F:: @ 825502F
+ .string "Can you keep winning against\n"
+ .string "the last remaining TRAINER?$"
+
+BattleFrontier_BattlePyramidEmptySquare_Text_255068:: @ 8255068
+ .string "There aren’t any TRAINERS left that\n"
+ .string "can take you on now…$"
+