diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc | 298 |
1 files changed, 149 insertions, 149 deletions
diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc index 4f378c4e5..8993418ee 100644 --- a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc @@ -1,16 +1,16 @@ -BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33 +BattleFrontier_BattlePyramidFloor_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition .byte 0 -BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43 +BattleFrontier_BattlePyramidFloor_OnFrame: map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName .2byte 0 -BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: lockall @ pyramid_updatelight, cant use macro because it straddles the loop setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT @@ -18,7 +18,7 @@ BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS setvar VAR_0x8007, SE_SAVE setvar VAR_RESULT, 0 -BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77 +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: special CallBattlePyramidFunction delay 2 compare VAR_RESULT, 2 @@ -27,17 +27,17 @@ BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77 releaseall end -BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F +BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end -BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98 - playbgm MUS_B_PYRAMID, 0 +BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: + playbgm MUS_B_PYRAMID, FALSE setvar VAR_TEMP_E, 1 end -BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2 +BattleFrontier_BattlePyramidFloor_OnResume: pyramid_setfloorpal frontier_getstatus switch VAR_TEMP_0 @@ -59,14 +59,14 @@ BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2 goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here setvar VAR_TEMP_D, 1 -BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39 +BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: pyramid_resetparty end -BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42 +BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 -BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66 +BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS pyramid_clearhelditems special HealPlayerParty @@ -74,7 +74,7 @@ BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66 waitstate end -BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D +BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 @@ -83,16 +83,16 @@ BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D setvar VAR_TEMP_F, 1 end -BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA +BattleFrontier_BattlePyramidFloor_OnTransition: call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius setvar VAR_TEMP_F, 1 end -BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5 +BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS return -BattlePyramid_WarpToNextFloor:: @ 8252BE8 +BattlePyramid_WarpToNextFloor:: call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number addvar VAR_RESULT, 1 @@ -106,13 +106,13 @@ BattlePyramid_WarpToNextFloor:: @ 8252BE8 waitstate end -BattlePyramid_WarpToTop:: @ 8252C45 +BattlePyramid_WarpToTop:: warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 waitstate end @ TRAINER_PHILLIP is used as a placeholder -BattlePyramid_TrainerBattle:: @ 8252C4F +BattlePyramid_TrainerBattle:: trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText pyramid_showhint waitmessage @@ -121,620 +121,620 @@ BattlePyramid_TrainerBattle:: @ 8252C4F releaseall end -BattlePyramid_FindItemBall:: @ 8252C6A +BattlePyramid_FindItemBall:: pyramid_setitem callstd STD_FIND_ITEM compare VAR_0x8007, 0 goto_if_eq BattlePyramid_FindItemBallEnd pyramid_hideitem -BattlePyramid_FindItemBallEnd:: @ 8252C87 +BattlePyramid_FindItemBallEnd:: end -BattlePyramid_Retire:: @ 8252C88 +BattlePyramid_Retire:: goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost @ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D +BattleFacility_TrainerBattle_PlaceholderText: .string "This is a sample message.$" -gText_BattlePyramidConfirmRest:: @ 8252CA7 +gText_BattlePyramidConfirmRest:: .string "Your BATTLE PYRAMID quest will be\n" .string "saved so that you may quit for now.\l" .string "Is that okay?$" -gText_BattlePyramidConfirmRetire:: @ 8252CFB +gText_BattlePyramidConfirmRetire:: .string "Are you sure you want to quit your\n" .string "PYRAMID quest?$" -BattlePyramid_Text_ExitHintUp1:: @ 8252D2D +BattlePyramid_Text_ExitHintUp1:: .string "This floor's exit is in\n" .string "that direction: {UP_ARROW}$" -BattlePyramid_Text_ExitHintLeft1:: @ 8252D57 +BattlePyramid_Text_ExitHintLeft1:: .string "This floor's exit is in\n" .string "that direction: {LEFT_ARROW}$" -BattlePyramid_Text_ExitHintRight1:: @ 8252D81 +BattlePyramid_Text_ExitHintRight1:: .string "This floor's exit is in\n" .string "that direction: {RIGHT_ARROW}$" -BattlePyramid_Text_ExitHintDown1:: @ 8252DAB +BattlePyramid_Text_ExitHintDown1:: .string "This floor's exit is in\n" .string "that direction: {DOWN_ARROW}$" -BattlePyramid_Text_ExitHintUp2:: @ 8252DD5 +BattlePyramid_Text_ExitHintUp2:: .string "The exit on this floor is in\n" .string "the {UP_ARROW} direction.$" -BattlePyramid_Text_ExitHintLeft2:: @ 8252E03 +BattlePyramid_Text_ExitHintLeft2:: .string "The exit on this floor is in\n" .string "the {LEFT_ARROW} direction.$" -BattlePyramid_Text_ExitHintRight2:: @ 8252E31 +BattlePyramid_Text_ExitHintRight2:: .string "The exit on this floor is in\n" .string "the {RIGHT_ARROW} direction.$" -BattlePyramid_Text_ExitHintDown2:: @ 8252E5F +BattlePyramid_Text_ExitHintDown2:: .string "The exit on this floor is in\n" .string "the {DOWN_ARROW} direction.$" -BattlePyramid_Text_ExitHintUp3:: @ 8252E8D +BattlePyramid_Text_ExitHintUp3:: .string "The exit is over\n" .string "that {UP_ARROW} way.$" -BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA +BattlePyramid_Text_ExitHintLeft3:: .string "The exit is over\n" .string "that {LEFT_ARROW} way.$" -BattlePyramid_Text_ExitHintRight3:: @ 8252EC7 +BattlePyramid_Text_ExitHintRight3:: .string "The exit is over\n" .string "that {RIGHT_ARROW} way.$" -BattlePyramid_Text_ExitHintDown3:: @ 8252EE4 +BattlePyramid_Text_ExitHintDown3:: .string "The exit is over\n" .string "that {DOWN_ARROW} way.$" -BattlePyramid_Text_ExitHintUp4:: @ 8252F01 +BattlePyramid_Text_ExitHintUp4:: .string "On this floor, the exit is somewhere\n" .string "in the {UP_ARROW} direction.$" -BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A +BattlePyramid_Text_ExitHintLeft4:: .string "On this floor, the exit is somewhere\n" .string "in the {LEFT_ARROW} direction.$" -BattlePyramid_Text_ExitHintRight4:: @ 8252F73 +BattlePyramid_Text_ExitHintRight4:: .string "On this floor, the exit is somewhere\n" .string "in the {RIGHT_ARROW} direction.$" -BattlePyramid_Text_ExitHintDown4:: @ 8252FAC +BattlePyramid_Text_ExitHintDown4:: .string "On this floor, the exit is somewhere\n" .string "in the {DOWN_ARROW} direction.$" -BattlePyramid_Text_ExitHintUp5:: @ 8252FE5 +BattlePyramid_Text_ExitHintUp5:: .string "The exit?\n" .string "It's that {UP_ARROW} way.$" -BattlePyramid_Text_ExitHintLeft5:: @ 8253000 +BattlePyramid_Text_ExitHintLeft5:: .string "The exit?\n" .string "It's that {LEFT_ARROW} way.$" -BattlePyramid_Text_ExitHintRight5:: @ 825301B +BattlePyramid_Text_ExitHintRight5:: .string "The exit?\n" .string "It's that {RIGHT_ARROW} way.$" -BattlePyramid_Text_ExitHintDown5:: @ 8253036 +BattlePyramid_Text_ExitHintDown5:: .string "The exit?\n" .string "It's that {DOWN_ARROW} way.$" -BattlePyramid_Text_ExitHintUp6:: @ 8253051 +BattlePyramid_Text_ExitHintUp6:: .string "The exit happens to be in\n" .string "the {UP_ARROW} direction.$" -BattlePyramid_Text_ExitHintLeft6:: @ 825307C +BattlePyramid_Text_ExitHintLeft6:: .string "The exit happens to be in\n" .string "the {LEFT_ARROW} direction.$" -BattlePyramid_Text_ExitHintRight6:: @ 82530A7 +BattlePyramid_Text_ExitHintRight6:: .string "The exit happens to be in\n" .string "the {RIGHT_ARROW} direction.$" -BattlePyramid_Text_ExitHintDown6:: @ 82530D2 +BattlePyramid_Text_ExitHintDown6:: .string "The exit happens to be in\n" .string "the {DOWN_ARROW} direction.$" -BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD +BattlePyramid_Text_EightItemsRemaining1:: .string "Are you looking for items?\p" .string "There are eight items left to\n" .string "be found.$" -BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140 +BattlePyramid_Text_SevenItemsRemaining1:: .string "Are you looking for items?\p" .string "There are seven items left to\n" .string "be found.$" -BattlePyramid_Text_SixItemsRemaining1:: @ 8253183 +BattlePyramid_Text_SixItemsRemaining1:: .string "Are you looking for items?\p" .string "There are six items left to\n" .string "be found.$" -BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4 +BattlePyramid_Text_FiveItemsRemaining1:: .string "Are you looking for items?\p" .string "There are five items left to\n" .string "be found.$" -BattlePyramid_Text_FourItemsRemaining1:: @ 8253206 +BattlePyramid_Text_FourItemsRemaining1:: .string "Are you looking for items?\p" .string "There are four items left to\n" .string "be found.$" -BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248 +BattlePyramid_Text_ThreeItemsRemaining1:: .string "Are you looking for items?\p" .string "There are three items left to\n" .string "be found.$" -BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B +BattlePyramid_Text_TwoItemsRemaining1:: .string "Are you looking for items?\p" .string "There are two items left to\n" .string "be found.$" -BattlePyramid_Text_OneItemRemaining1:: @ 82532CC +BattlePyramid_Text_OneItemRemaining1:: .string "Are you looking for items?\p" .string "There is one item left to\n" .string "be found.$" -BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B +BattlePyramid_Text_ZeroItemsRemaining1:: .string "Are you looking for items?\p" .string "There isn't anything left to\n" .string "be found!$" -BattlePyramid_Text_EightItemsRemaining2:: @ 825334D +BattlePyramid_Text_EightItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are eight items\n" .string "lying around here.$" -BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6 +BattlePyramid_Text_SevenItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are seven items left\n" .string "lying around here.$" -BattlePyramid_Text_SixItemsRemaining2:: @ 8253404 +BattlePyramid_Text_SixItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are six items left\n" .string "lying around here.$" -BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460 +BattlePyramid_Text_FiveItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are five items left\n" .string "lying around here.$" -BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD +BattlePyramid_Text_FourItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are four items left\n" .string "lying around here.$" -BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A +BattlePyramid_Text_ThreeItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are three items left\n" .string "lying around here.$" -BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578 +BattlePyramid_Text_TwoItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are two items left\n" .string "lying around here.$" -BattlePyramid_Text_OneItemRemaining2:: @ 82535D4 +BattlePyramid_Text_OneItemRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There is just one item\n" .string "lying around here.$" -BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E +BattlePyramid_Text_ZeroItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There isn't anything left\n" .string "lying around here.$" -BattlePyramid_Text_EightItemsRemaining3:: @ 825368B +BattlePyramid_Text_EightItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are eight items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8 +BattlePyramid_Text_SevenItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are seven items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_SixItemsRemaining3:: @ 8253765 +BattlePyramid_Text_SixItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are six items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0 +BattlePyramid_Text_FiveItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are five items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_FourItemsRemaining3:: @ 825383C +BattlePyramid_Text_FourItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are four items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8 +BattlePyramid_Text_ThreeItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are three items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915 +BattlePyramid_Text_TwoItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are two items left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_OneItemRemaining3:: @ 8253980 +BattlePyramid_Text_OneItemRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there's but one item left\n" .string "waiting to be found on this floor.$" -BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC +BattlePyramid_Text_ZeroItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are no more items\n" .string "waiting to be found on this floor.\l" .string "You take care now!$" -BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69 +BattlePyramid_Text_EightItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be eight more\n" .string "items on the ground.$" -BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4 +BattlePyramid_Text_SevenItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be seven more\n" .string "items on the ground.$" -BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F +BattlePyramid_Text_SixItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be six more\n" .string "items on the ground.$" -BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78 +BattlePyramid_Text_FiveItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be five more\n" .string "items on the ground.$" -BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2 +BattlePyramid_Text_FourItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be four more\n" .string "items on the ground.$" -BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C +BattlePyramid_Text_ThreeItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be three more\n" .string "items on the ground.$" -BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87 +BattlePyramid_Text_TwoItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be two more\n" .string "items on the ground.$" -BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0 +BattlePyramid_Text_OneItemRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appears to be only one more\n" .string "item on the ground.$" -BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E +BattlePyramid_Text_ZeroItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be no more\n" .string "items on the ground.$" -BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96 +BattlePyramid_Text_EightItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are eight items…$" -BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2 +BattlePyramid_Text_SevenItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are seven items…$" -BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E +BattlePyramid_Text_SixItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are six items…$" -BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48 +BattlePyramid_Text_FiveItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are five items…$" -BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83 +BattlePyramid_Text_FourItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are four items…$" -BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE +BattlePyramid_Text_ThreeItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are three items…$" -BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA +BattlePyramid_Text_TwoItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are two items…$" -BattlePyramid_Text_OneItemRemaining5:: @ 8253F34 +BattlePyramid_Text_OneItemRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there is one item…$" -BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C +BattlePyramid_Text_ZeroItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are no items…$" -BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5 +BattlePyramid_Text_EightItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are eight more\n" .string "items on this floor.$" -BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7 +BattlePyramid_Text_SevenItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are seven more\n" .string "items on this floor.$" -BattlePyramid_Text_SixItemsRemaining6:: @ 8254049 +BattlePyramid_Text_SixItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are six more\n" .string "items on this floor.$" -BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099 +BattlePyramid_Text_FiveItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are five more\n" .string "items on this floor.$" -BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA +BattlePyramid_Text_FourItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are four more\n" .string "items on this floor.$" -BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B +BattlePyramid_Text_ThreeItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are three more\n" .string "items on this floor.$" -BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D +BattlePyramid_Text_TwoItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are two more\n" .string "items on this floor.$" -BattlePyramid_Text_OneItemRemaining6:: @ 82541DD +BattlePyramid_Text_OneItemRemaining6:: .string "Have you collected any items?\p" .string "I believe there is one more\n" .string "item on this floor.$" -BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B +BattlePyramid_Text_ZeroItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are no more\n" .string "items on this floor.$" -BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A +BattlePyramid_Text_SevenTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still seven tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB +BattlePyramid_Text_SixTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still six tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A +BattlePyramid_Text_FiveTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still five tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A +BattlePyramid_Text_FourTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still four tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA +BattlePyramid_Text_ThreeTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still three tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B +BattlePyramid_Text_TwoTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still two tough\n" .string "TRAINERS other than me!$" -BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A +BattlePyramid_Text_OneTrainersRemaining1:: .string "You were really awesome!\p" .string "But there's still one tough\n" .string "TRAINER other than me!$" -BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6 +BattlePyramid_Text_ZeroTrainersRemaining1:: .string "You were really awesome!\p" .string "There's no one left that\n" .string "can beat you!$" -BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6 +BattlePyramid_Text_SevenTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are seven TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538 +BattlePyramid_Text_SixTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are six TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588 +BattlePyramid_Text_FiveTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are five TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9 +BattlePyramid_Text_FourTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are four TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A +BattlePyramid_Text_ThreeTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are three TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C +BattlePyramid_Text_TwoTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are two TRAINERS left!\n" .string "Someone will humble you!$" -BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC +BattlePyramid_Text_OneTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there's one TRAINER left!\n" .string "I'm sure you will be humbled!$" -BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E +BattlePyramid_Text_ZeroTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are no more TRAINERS\n" .string "who can engage you!$" -BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767 +BattlePyramid_Text_SevenTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are seven more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9 +BattlePyramid_Text_SixTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are six more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829 +BattlePyramid_Text_FiveTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are five more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A +BattlePyramid_Text_FourTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are four more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB +BattlePyramid_Text_ThreeTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are three more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D +BattlePyramid_Text_TwoTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are two more TRAINERS\n" .string "on this floor. Can you beat them both?$" -BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE +BattlePyramid_Text_OneTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there's still one more TRAINER\n" .string "on this floor. Can you prevail?$" -BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B +BattlePyramid_Text_ZeroTrainersRemaining3:: .string "That's pretty impressive!\p" .string "You've gone through all the TRAINERS\n" .string "on this floor.$" -BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59 +BattlePyramid_Text_SevenTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the seven TRAINERS left on this floor.$" -BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E +BattlePyramid_Text_SixTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the six TRAINERS left on this floor.$" -BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1 +BattlePyramid_Text_FiveTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the five TRAINERS left on this floor.$" -BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25 +BattlePyramid_Text_FourTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the four TRAINERS left on this floor.$" -BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69 +BattlePyramid_Text_ThreeTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the three TRAINERS left on this floor.$" -BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE +BattlePyramid_Text_TwoTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the two TRAINERS left on this floor.$" -BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1 +BattlePyramid_Text_OneTrainersRemaining4:: .string "Maybe you could complete your sweep\n" .string "with the one TRAINER left on this floor.$" -BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E +BattlePyramid_Text_ZeroTrainersRemaining4:: .string "There isn't a single person left who\n" .string "can defeat you now…$" -BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77 +BattlePyramid_Text_SevenTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the seven expert TRAINERS who remain.$" -BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0 +BattlePyramid_Text_SixTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the six expert TRAINERS who remain.$" -BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07 +BattlePyramid_Text_FiveTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the five expert TRAINERS who remain.$" -BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F +BattlePyramid_Text_FourTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the four expert TRAINERS who remain.$" -BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97 +BattlePyramid_Text_ThreeTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the three expert TRAINERS who remain.$" -BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0 +BattlePyramid_Text_TwoTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the two expert TRAINERS who remain.$" -BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27 +BattlePyramid_Text_OneTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the one expert TRAINER who remains.$" -BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E +BattlePyramid_Text_ZeroTrainersRemaining5:: .string "Your skills are beyond reproach.\p" .string "There are no more TRAINERS here\n" .string "who have any chance of beating you.$" -BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3 +BattlePyramid_Text_SevenTrainersRemaining6:: .string "Can you keep winning against\n" .string "the seven remaining TRAINERS?$" -BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E +BattlePyramid_Text_SixTrainersRemaining6:: .string "Can you keep winning against\n" .string "the six remaining TRAINERS?$" -BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47 +BattlePyramid_Text_FiveTrainersRemaining6:: .string "Can you keep winning against\n" .string "the five remaining TRAINERS?$" -BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81 +BattlePyramid_Text_FourTrainersRemaining6:: .string "Can you keep winning against\n" .string "the four remaining TRAINERS?$" -BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB +BattlePyramid_Text_ThreeTrainersRemaining6:: .string "Can you keep winning against\n" .string "the three remaining TRAINERS?$" -BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6 +BattlePyramid_Text_TwoTrainersRemaining6:: .string "Can you keep winning against\n" .string "the two remaining TRAINERS?$" -BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F +BattlePyramid_Text_OneTrainersRemaining6:: .string "Can you keep winning against\n" .string "the last remaining TRAINER?$" -BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068 +BattlePyramid_Text_ZeroTrainersRemaining6:: .string "There aren't any TRAINERS left that\n" .string "can take you on now…$" |