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path: root/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc164
1 files changed, 82 insertions, 82 deletions
diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
index bfe26edb5..c909239be 100644
--- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
@@ -2,25 +2,25 @@
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
-BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
+BattleFrontier_BattleTowerBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
.byte 0
-BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B
+BattleFrontier_BattleTowerBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects
.2byte 0
-BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55
+BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
end
-BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62
+BattleFrontier_BattleTowerBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
+BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
waitmovement 0
@@ -35,7 +35,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
+BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
@@ -46,14 +46,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent
-BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03
+BattleFrontier_BattleTower_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
call BattleFrontier_EventScript_IncrementWinStreak
tower_setbattlewon
switch VAR_RESULT
@@ -72,7 +72,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
@@ -90,7 +90,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
@@ -98,7 +98,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle::
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -107,18 +107,18 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72
+BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle::
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -127,7 +127,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
+BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
@@ -135,14 +135,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
-BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
+BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
waitmessage
tower_save CHALLENGE_STATUS_PAUSED
@@ -152,7 +152,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
frontier_reset
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent::
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent
@@ -162,41 +162,41 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44
case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent
case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
-BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
+BattleFrontier_EventScript_IncrementWinStreak::
frontier_incrementstreak
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3
+BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter::
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
waitmovement 0
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
@@ -213,12 +213,12 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC
waitmovement 0
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A
+BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext::
compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden::
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
@@ -232,7 +232,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
-BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord::
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
@@ -240,7 +240,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
-BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
@@ -259,14 +259,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver::
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
-BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver::
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 0
@@ -280,20 +280,20 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 824204
msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085
+BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold::
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
-BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold::
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 2
@@ -307,7 +307,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E
+BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle::
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
@@ -322,31 +322,31 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E
frontier_restorehelditems
special HealPlayerParty
frontier_resetsketch
-BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A
+BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle::
tower_setinterviewdata
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
return
-BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170
+BattleFrontier_EventScript_SetBrainObjectGfx::
frontier_setbrainobj
return
-BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter:
walk_up
walk_up
walk_up
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant:
face_down
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle:
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182
+BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
@@ -354,21 +354,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182
face_left
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188
+BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit:
walk_up
walk_up
walk_up
walk_up
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer:
walk_right
walk_right
walk_right
walk_up
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos:
walk_down
walk_left
walk_left
@@ -376,11 +376,11 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198
+BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible:
set_invisible
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter:
set_visible
delay_16
walk_up
@@ -389,21 +389,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A
delay_8
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit:
walk_right
walk_right
walk_down
set_invisible
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay:
delay_16
delay_16
delay_16
delay_16
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant:
face_right
delay_16
delay_16
@@ -412,7 +412,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82
walk_in_place_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2
+BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter:
walk_slow_down
walk_slow_down
walk_slow_down
@@ -420,7 +420,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2
face_left
step_end
-BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles
@@ -432,95 +432,95 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis::
tower_closelink
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E
+BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
end
-BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217
+BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3
+BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
-BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD
+BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
-BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC
+BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
-BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426
+BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Saving your battle data.\n"
.string "Please wait.$"
-BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C
+BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
-BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481
+BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
-BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2
+BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
-BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579
+BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
@@ -532,20 +532,20 @@ BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
-BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C
+BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Let me see your talent in\n"
.string "its entirety…$"
-BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
-BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E
+BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
-BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744
+BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
@@ -554,7 +554,7 @@ BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
-BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
@@ -564,18 +564,18 @@ BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
-BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0
+BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Let's begin, shall we?$"
-BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
-BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932
+BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
-BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D
+BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"