diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc index bfe26edb5..c909239be 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -2,25 +2,25 @@ .set LOCALID_ATTENDANT_1, 2 .set LOCALID_ATTENDANT_2, 3 -BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40 +BattleFrontier_BattleTowerBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B +BattleFrontier_BattleTowerBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55 +BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end -BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62 +BattleFrontier_BattleTowerBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C +BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: setvar VAR_TEMP_0, 1 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter waitmovement 0 @@ -35,7 +35,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3 +BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter @@ -46,14 +46,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3 call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03 +BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT @@ -72,7 +72,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F playfanfare MUS_HEAL waitfanfare special HealPlayerParty -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY @@ -90,7 +90,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge @@ -98,7 +98,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -107,18 +107,18 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40 case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72 +BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C +BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE @@ -127,7 +127,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC +BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 @@ -135,14 +135,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22 +BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait waitmessage tower_save CHALLENGE_STATUS_PAUSED @@ -152,7 +152,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22 frontier_reset end -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent @@ -162,41 +162,41 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44 case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent waitmessage return -BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA +BattleFrontier_EventScript_IncrementWinStreak:: frontier_incrementstreak return -BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3 +BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft @@ -213,12 +213,12 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC waitmovement 0 return -BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A +BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden waitmessage call BattleFrontier_EventScript_GetCantRecordBattle @@ -232,7 +232,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22 case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel @@ -240,7 +240,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: call BattleFrontier_EventScript_SetBrainObjectGfx closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle @@ -259,14 +259,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029 +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle compare VAR_RESULT, B_OUTCOME_WON goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046 +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 0 @@ -280,20 +280,20 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 824204 msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085 +BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2 +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle compare VAR_RESULT, B_OUTCOME_WON goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 2 @@ -307,7 +307,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E +BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE @@ -322,31 +322,31 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E frontier_restorehelditems special HealPlayerParty frontier_resetsketch -BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A +BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return -BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170 +BattleFrontier_EventScript_SetBrainObjectGfx:: frontier_setbrainobj return -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179 +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: face_down step_end -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180 +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182 +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down @@ -354,21 +354,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182 face_left step_end -BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188 +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: walk_right walk_right walk_right walk_up step_end -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192 +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: walk_down walk_left walk_left @@ -376,11 +376,11 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192 face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198 +BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: set_invisible step_end -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: set_visible delay_16 walk_up @@ -389,21 +389,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A delay_8 step_end -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1 +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: walk_right walk_right walk_down set_invisible step_end -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6 +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: delay_16 delay_16 delay_16 delay_16 step_end -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: face_right delay_16 delay_16 @@ -412,7 +412,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82 walk_in_place_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2 +BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: walk_slow_down walk_slow_down walk_slow_down @@ -420,7 +420,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2 face_left step_end -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles @@ -432,95 +432,95 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: tower_closelink warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E +BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217 +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: .string "We will restore your POKéMON to\n" .string "full health.$" @ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: .string "You will be facing opponent no. {STR_VAR_1}.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: .string "You will be facing opponent no. 2.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: .string "You will be facing opponent no. 3.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: .string "You will be facing opponent no. 4.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: .string "You will be facing opponent no. 5.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: .string "You will be facing opponent no. 6.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: .string "You will be facing opponent no. 7.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3 +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: .string "Record your battle on your\n" .string "FRONTIER PASS?$" -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: .string "{PLAYER}'s battle was recorded\n" .string "on the FRONTIER PASS.$" -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: .string "Would you like to save and\n" .string "quit the game?$" -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426 +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: .string "Saving your battle data.\n" .string "Please wait.$" -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: .string "Would you like to cancel your BATTLE\n" .string "ROOM challenge?$" -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481 +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: .string "There was an error of some sort.\n" .string "Your record could not be saved.$" -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2 +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: .string "Excuse me, but…\p" .string "Our leader, the SALON MAIDEN, is on\n" .string "her way here in hopes of battling you.\p" .string "She should be arriving very shortly.$" -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: .string "You will be facing the SALON MAIDEN.\n" .string "Are you prepared?$" -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579 +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: .string "Greetings…\n" .string "My name is ANABEL.\p" .string "I am the SALON MAIDEN, and I am in\n" @@ -532,20 +532,20 @@ BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579 .string "The reason I've come to see you…\n" .string "Well, there is but one reason…$" -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: .string "Let me see your talent in\n" .string "its entirety…$" -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: .string "ANABEL: Fufufu, nicely done…\p" .string "Your FRONTIER PASS, please…\n" .string "Your talent shall be recognized.$" -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: .string "The Ability Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744 +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: .string "… … … … … …\p" .string "You have confidence in your POKéMON\n" .string "battling talent, don't you?\p" @@ -554,7 +554,7 @@ BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744 .string "I will be waiting for you.\n" .string "Until the next time we meet…$" -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: .string "ANABEL: You really did come back to\n" .string "see me…\p" .string "… … … … … …\p" @@ -564,18 +564,18 @@ BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9 .string "Too long since I've been able to battle\n" .string "without thinking about anything…$" -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0 +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: .string "Let's begin, shall we?$" -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: .string "ANABEL: Fufu, congratulations…\n" .string "Your FRONTIER PASS, please…$" -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932 +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: .string "The Ability Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: .string "That was fun…\p" .string "I have never had a POKéMON battle\n" .string "so enjoyable before…\p" |