diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc | 418 |
1 files changed, 204 insertions, 214 deletions
diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc index 6bbf91708..95b408528 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -1,147 +1,145 @@ BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62 - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55 +BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55 +BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55 setvar VAR_TEMP_1, 1 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198 + applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end -BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C +BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C +BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C setvar VAR_TEMP_0, 1 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter + applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 setvar VAR_TEMP_2, 1 - frontier_set FRONTIER_DATA_6, 1 - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3 +BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3 tower_setopponent addobject 1 - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182 + applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage - call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle switch VAR_RESULT - case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F -BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03 -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03 + case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, 3 special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT - case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188 + case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit waitmovement 0 removeobject 1 frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D + call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter + applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty - -BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A + goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM - call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44 - call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A + call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent + call BattleFrontier_EventScript_GetCantRecordBattle + compare VAR_RESULT, TRUE + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40 - message BattleFrontier_BattleTowerBattleRoom_Text_2423A3 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40 + message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72 - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72 +BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72 call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO +BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C + msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F - case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22 - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA - message BattleFrontier_BattleTowerBattleRoom_Text_24244C +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA + message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC +BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC closemessage - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 + applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 + goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter -BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, 3 special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22 - message BattleFrontier_BattleTowerBattleRoom_Text_242426 +BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22 + message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait waitmessage tower_save CHALLENGE_STATUS_PAUSED playse SE_SAVE @@ -150,43 +148,43 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22 frontier_reset end -BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44 copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90 - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97 - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E - case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5 - case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC - case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3 - -BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90 - message BattleFrontier_BattleTowerBattleRoom_Text_242277 + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent + case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent + case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent + case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90 + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97 - message BattleFrontier_BattleTowerBattleRoom_Text_2422A9 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97 + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E - message BattleFrontier_BattleTowerBattleRoom_Text_2422DB +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5 - message BattleFrontier_BattleTowerBattleRoom_Text_24230D +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5 + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC - message BattleFrontier_BattleTowerBattleRoom_Text_24233F +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent waitmessage return -BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3 - message BattleFrontier_BattleTowerBattleRoom_Text_242371 +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3 + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent waitmessage return @@ -194,8 +192,8 @@ BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA frontier_incrementstreak return -BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A +BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3 + applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 applymovement 3, Common_Movement_WalkInPlaceLeft waitmovement 0 @@ -204,113 +202,111 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3 waitmovement 0 applymovement 2, Common_Movement_Delay48 waitmovement 0 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB + applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay + applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant waitmovement 0 - applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1 + applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit waitmovement 0 return -BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A +BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A compare VAR_TEMP_2, 1 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden + msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 - -BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22 - message BattleFrontier_BattleTowerBattleRoom_Text_242542 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22 + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden waitmessage - call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79 + call BattleFrontier_EventScript_GetCantRecordBattle + compare VAR_RESULT, TRUE + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden -BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden -BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF call BattleFrontier_EventScript_SetBrainObjectGfx closemessage - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 - applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 + applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 addobject 1 - applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2 + applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter waitmovement 0 switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_242085 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_242029 - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver + msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT - call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046 - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 - -BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046 +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029 + msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + compare VAR_RESULT, B_OUTCOME_WON + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046 call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleTowerBattleRoom_Text_24270E + message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 + msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085 +BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT - call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 - -BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2 + msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + compare VAR_RESULT, B_OUTCOME_WON + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleTowerBattleRoom_Text_242932 + message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 + msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon -BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E -BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E +BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E closemessage setvar VAR_TEMP_2, 0 - frontier_set FRONTIER_DATA_6, 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_TOWER setvar VAR_0x8005, 0 @@ -318,11 +314,11 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E waitstate copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle frontier_restorehelditems special HealPlayerParty frontier_resetsketch -BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A +BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return @@ -331,22 +327,22 @@ BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170 frontier_setbrainobj return -BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179 +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179 walk_up walk_up walk_up face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E face_down step_end -BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180 +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180 face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182 +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182 walk_down walk_down walk_down @@ -354,21 +350,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182 face_left step_end -BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188 +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188 walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D walk_right walk_right walk_right walk_up step_end -BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192 +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192 walk_down walk_left walk_left @@ -376,11 +372,11 @@ BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192 face_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198 +BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198 set_invisible step_end -BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A set_visible delay_16 walk_up @@ -389,21 +385,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A delay_8 step_end -BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1 +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1 walk_right walk_right walk_down set_invisible step_end -BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6 +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6 delay_16 delay_16 delay_16 delay_16 step_end -BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB face_right delay_16 delay_16 @@ -412,7 +408,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB walk_in_place_right step_end -BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2 +BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2 walk_slow_down walk_slow_down walk_slow_down @@ -420,113 +416,107 @@ BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2 face_left step_end -BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8 -BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8 + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles compare VAR_RESULT, FRONTIER_MODE_MULTIS - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2 + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS - goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC + goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2 +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC - setvar VAR_0x8004, BATTLE_TOWER_FUNC_13 - special CallBattleTowerFunc +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC + tower_unklink warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6 waitstate end -BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E +BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE - goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end -BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217 -BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217 +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217 .string "We will restore your POKéMON to\n" .string "full health.$" -BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244 +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244 .string "You will be facing opponent no. {STR_VAR_1}.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277 .string "You will be facing opponent no. 2.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9 .string "You will be facing opponent no. 3.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB .string "You will be facing opponent no. 4.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D .string "You will be facing opponent no. 5.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F .string "You will be facing opponent no. 6.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371 .string "You will be facing opponent no. 7.\n" .string "Are you ready?$" -BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3 -BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3 +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3 .string "Record your battle on your\n" .string "FRONTIER PASS?$" -BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD .string "{PLAYER}'s battle was recorded\n" .string "on the FRONTIER PASS.$" -BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC -BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC .string "Would you like to save and\n" .string "quit the game?$" -BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426 -BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426 +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426 .string "Saving your battle data.\n" .string "Please wait.$" -BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C -BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C .string "Would you like to cancel your BATTLE\n" .string "ROOM challenge?$" -gText_BattleRecordCouldntBeSaved:: @ 8242481 +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481 .string "There was an error of some sort.\n" .string "Your record could not be saved.$" -BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2 +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2 .string "Excuse me, but…\p" .string "Our leader, the SALON MAIDEN, is on\n" .string "her way here in hopes of battling you.\p" .string "She should be arriving very shortly.$" -BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542 +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542 .string "You will be facing the SALON MAIDEN.\n" .string "Are you prepared?$" -BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579 +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579 .string "Greetings…\n" .string "My name is ANABEL.\p" .string "I am the SALON MAIDEN, and I am in\n" @@ -538,20 +528,20 @@ BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579 .string "The reason I've come to see you…\n" .string "Well, there is but one reason…$" -BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C .string "Let me see your talent in\n" .string "its entirety…$" -BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4 .string "ANABEL: Fufufu, nicely done…\p" .string "Your FRONTIER PASS, please…\n" .string "Your talent shall be recognized.$" -BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E .string "The Ability Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744 +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744 .string "… … … … … …\p" .string "You have confidence in your POKéMON\n" .string "battling talent, don't you?\p" @@ -560,7 +550,7 @@ BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744 .string "I will be waiting for you.\n" .string "Until the next time we meet…$" -BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9 .string "ANABEL: You really did come back to\n" .string "see me…\p" .string "… … … … … …\p" @@ -570,18 +560,18 @@ BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9 .string "Too long since I've been able to battle\n" .string "without thinking about anything…$" -BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0 +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0 .string "Let's begin, shall we?$" -BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7 +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7 .string "ANABEL: Fufu, congratulations…\n" .string "Your FRONTIER PASS, please…$" -BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932 +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932 .string "The Ability Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D .string "That was fun…\p" .string "I have never had a POKéMON battle\n" .string "so enjoyable before…\p" |