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path: root/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc418
1 files changed, 204 insertions, 214 deletions
diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
index 6bbf91708..95b408528 100644
--- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
@@ -1,147 +1,145 @@
BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
- map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62
- map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
+ map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
.byte 0
-BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55
+BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B
+ map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects
.2byte 0
-BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55
+BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55
setvar VAR_TEMP_1, 1
- applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198
+ applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
end
-BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C
+BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62
+ map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C
+BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
setvar VAR_TEMP_0, 1
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
- applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
+ applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
setvar VAR_TEMP_2, 1
- frontier_set FRONTIER_DATA_6, 1
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
+BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
tower_setopponent
addobject 1
- applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182
+ applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
- call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
+ call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
switch VAR_RESULT
- case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F
-BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03
-BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03
+ case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent
+BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
call BattleFrontier_EventScript_IncrementWinStreak
tower_setbattlewon
switch VAR_RESULT
- case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
- applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188
+ case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
+ applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 1
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
- call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
- applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
+ call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
+ applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
-
-BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
- goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A
+ goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext
frontier_get FRONTIER_DATA_BATTLE_NUM
- call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44
- call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A
+ call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent
+ call BattleFrontier_EventScript_GetCantRecordBattle
+ compare VAR_RESULT, TRUE
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
- case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
- case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
+ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
+ case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
- case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
+ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40
- message BattleFrontier_BattleTowerBattleRoom_Text_2423A3
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40
+ message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72
+BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72
call BattleFrontier_EventScript_SaveBattle
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
- case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
- case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
+ case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA
- message BattleFrontier_BattleTowerBattleRoom_Text_24244C
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA
+ message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC
+BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
closemessage
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
- applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
+ applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
-BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
- message BattleFrontier_BattleTowerBattleRoom_Text_242426
+BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
+ message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
waitmessage
tower_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
@@ -150,43 +148,43 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
frontier_reset
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90
- case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97
- case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E
- case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5
- case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC
- case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3
-
-BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90
- message BattleFrontier_BattleTowerBattleRoom_Text_242277
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent
+ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent
+ case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent
+ case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent
+ case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent
+ case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent
+
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97
- message BattleFrontier_BattleTowerBattleRoom_Text_2422A9
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E
- message BattleFrontier_BattleTowerBattleRoom_Text_2422DB
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5
- message BattleFrontier_BattleTowerBattleRoom_Text_24230D
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC
- message BattleFrontier_BattleTowerBattleRoom_Text_24233F
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3
- message BattleFrontier_BattleTowerBattleRoom_Text_242371
+BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
@@ -194,8 +192,8 @@ BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
frontier_incrementstreak
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
- applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A
+BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3
+ applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
waitmovement 0
applymovement 3, Common_Movement_WalkInPlaceLeft
waitmovement 0
@@ -204,113 +202,111 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
waitmovement 0
applymovement 2, Common_Movement_Delay48
waitmovement 0
- applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6
- applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB
+ applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
+ applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
waitmovement 0
- applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1
+ applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
waitmovement 0
return
-BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A
+BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A
compare VAR_TEMP_2, 1
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
-
-BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22
- message BattleFrontier_BattleTowerBattleRoom_Text_242542
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden
waitmessage
- call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79
+ call BattleFrontier_EventScript_GetCantRecordBattle
+ compare VAR_RESULT, TRUE
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
- case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
- case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
+ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
+ case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
-BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79
+BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
- case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
- case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
- case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
+ case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
+ case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
+ case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
-BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
- applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
+ applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
addobject 1
- applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2
+ applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
waitmovement 0
switch VAR_TEMP_F
- case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_242085
- case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
- case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
+ case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
+ case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
+ case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
- goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT
+ goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT
- call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
- compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
-
-BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT
+ call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
+ compare VAR_RESULT, B_OUTCOME_WON
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver
+ goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
+
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 0
- goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT
+ goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleTowerBattleRoom_Text_24270E
+ message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol
waitmessage
waitfanfare
frontier_givesymbol
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085
+BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
- goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT
+ goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT
- call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
- compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
-
-BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF
+BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT
+ call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
+ compare VAR_RESULT, B_OUTCOME_WON
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold
+ goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
+
+BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 2
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleTowerBattleRoom_Text_242932
+ message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
- msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
+ msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
-BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E
-BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
+BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E
closemessage
setvar VAR_TEMP_2, 0
- frontier_set FRONTIER_DATA_6, 0
+ frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
setvar VAR_0x8005, 0
@@ -318,11 +314,11 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
waitstate
copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle
frontier_restorehelditems
special HealPlayerParty
frontier_resetsketch
-BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A
+BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A
tower_setinterviewdata
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
return
@@ -331,22 +327,22 @@ BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170
frontier_setbrainobj
return
-BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179
walk_up
walk_up
walk_up
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E
face_down
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180
+BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
+BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182
walk_down
walk_down
walk_down
@@ -354,21 +350,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
face_left
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188
+BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188
walk_up
walk_up
walk_up
walk_up
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D
walk_right
walk_right
walk_right
walk_up
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192
walk_down
walk_left
walk_left
@@ -376,11 +372,11 @@ BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
face_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198
+BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198
set_invisible
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A
set_visible
delay_16
walk_up
@@ -389,21 +385,21 @@ BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
delay_8
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1
walk_right
walk_right
walk_down
set_invisible
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6
+BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6
delay_16
delay_16
delay_16
delay_16
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
+BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB
face_right
delay_16
delay_16
@@ -412,7 +408,7 @@ BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
walk_in_place_right
step_end
-BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
+BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2
walk_slow_down
walk_slow_down
walk_slow_down
@@ -420,113 +416,107 @@ BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
face_left
step_end
-BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
-BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles
compare VAR_RESULT, FRONTIER_MODE_MULTIS
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
- goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
+ goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
- setvar VAR_0x8004, BATTLE_TOWER_FUNC_13
- special CallBattleTowerFunc
+BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC
+ tower_unklink
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
waitstate
end
-BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
+BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
- goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
+ goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
end
-BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
-BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
+BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217
.string "We will restore your POKéMON to\n"
.string "full health.$"
-BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
+@ Unused
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
-BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
-BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
+BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
-BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
+BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
-BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
-BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
+BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC
.string "Would you like to save and\n"
.string "quit the game?$"
-BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
-BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
+BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426
.string "Saving your battle data.\n"
.string "Please wait.$"
-BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
-BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
+BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
-gText_BattleRecordCouldntBeSaved:: @ 8242481
+BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
-BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
+BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
-BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
+BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
-BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
+BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
@@ -538,20 +528,20 @@ BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
-BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
+BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C
.string "Let me see your talent in\n"
.string "its entirety…$"
-BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
-BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
+BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
-BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
+BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
@@ -560,7 +550,7 @@ BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
-BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
@@ -570,18 +560,18 @@ BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
-BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
+BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0
.string "Let's begin, shall we?$"
-BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
+BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
-BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
+BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
-BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
+BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"