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path: root/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc')
-rw-r--r--data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc38
1 files changed, 21 insertions, 17 deletions
diff --git a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
index 439b37f8c..feb8f49e1 100644
--- a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
+++ b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
@@ -1,3 +1,7 @@
+.set LOCALID_PLAYER, 1
+.set LOCALID_ATTENDANT, 2
+.set LOCALID_OPPONENT, 3
+
FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
@@ -36,18 +40,18 @@ FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
lockall
- showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
+ showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
+ applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
tower_setopponent
- addobject 3
- applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
+ addobject LOCALID_OPPONENT
+ applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W187
waitse
waitmovement 0
@@ -58,7 +62,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_W173
waitse
waitmovement 0
@@ -71,7 +75,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_BAN
waitse
waitmovement 0
@@ -83,12 +87,12 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
- applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
+ applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
- removeobject 3
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
+ removeobject LOCALID_OPPONENT
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
+ applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -127,9 +131,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
closemessage
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
+ applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
waitstate
@@ -170,9 +174,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
end
FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
+ applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
+ applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
end
@@ -237,8 +241,8 @@ FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- removeobject 3
+ hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
+ removeobject LOCALID_OPPONENT
setvar VAR_TEMP_1, 1
end