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path: root/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
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-rw-r--r--data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc62
1 files changed, 31 insertions, 31 deletions
diff --git a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
index 83b91ab48..947bbb8bb 100644
--- a/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
+++ b/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc
@@ -2,7 +2,7 @@
.set LOCALID_ATTENDANT, 2
.set LOCALID_OPPONENT, 3
-FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
+FallarborTown_BattleTentBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
@@ -12,11 +12,11 @@ FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0
-FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9
+FallarborTown_BattleTentBattleRoom_OnTransition:
call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
-FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF
+FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx::
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
@@ -24,21 +24,21 @@ FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
return
-FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 82008C7
+FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
-FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 82008D2
+FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
-FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
+FallarborTown_BattleTentBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom
.2byte 0
-FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
+FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom::
lockall
showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
@@ -46,7 +46,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
-FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
+FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
@@ -68,20 +68,20 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
waitmovement 0
fallarbortent_getopponentname
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
-FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
+FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
-FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
+FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_BANG
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
closemessage
-FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
+FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum::
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
@@ -101,7 +101,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
-FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A
+FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge::
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
@@ -113,14 +113,14 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A
case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
-FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 8200A78
+FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
switch VAR_RESULT
case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
-FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
+FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
@@ -129,7 +129,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
-FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
+FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
@@ -138,7 +138,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
waitstate
-FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3
+FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
@@ -153,17 +153,17 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3
arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
@ See above
-FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8200B43
+FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
-FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8200B4A
+FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent::
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
-FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
+FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge::
message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
waitmessage
fallarbortent_save CHALLENGE_STATUS_PAUSED
@@ -173,7 +173,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
frontier_reset
end
-FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
+FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge::
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
@@ -181,22 +181,22 @@ FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
end
-FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8200B8D
+FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter:
walk_up
walk_up
walk_up
walk_in_place_fastest_right
step_end
-FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: @ 8200B92
+FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle:
walk_in_place_fastest_right
step_end
-FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: @ 8200B94
+FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant:
walk_in_place_fastest_left
step_end
-FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96
+FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
@@ -205,41 +205,41 @@ FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96
step_end
@ Unused
-FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: @ 8200B9C
+FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward:
walk_left
step_end
-FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8200B9E
+FallarborTown_BattleTentBattleRoom_Movement_OpponentExit:
walk_up
walk_up
walk_up
walk_up
step_end
-FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: @ 8200BA3
+FallarborTown_BattleTentBattleRoom_Movement_AttendantJump:
disable_jump_landing_ground_effect
jump_in_place_down
step_end
-FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: @ 8200BA6
+FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer:
walk_down
walk_down
walk_down
walk_in_place_fastest_right
step_end
-FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: @ 8200BAB
+FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos:
walk_up
walk_up
walk_up
walk_in_place_fastest_down
step_end
-FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
+FallarborTown_BattleTentBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects
.2byte 0
-FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
+FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject LOCALID_OPPONENT