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path: root/data/maps/MauvilleCity_GameCorner/scripts.inc
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-rw-r--r--data/maps/MauvilleCity_GameCorner/scripts.inc821
1 files changed, 821 insertions, 0 deletions
diff --git a/data/maps/MauvilleCity_GameCorner/scripts.inc b/data/maps/MauvilleCity_GameCorner/scripts.inc
new file mode 100644
index 000000000..400a24c24
--- /dev/null
+++ b/data/maps/MauvilleCity_GameCorner/scripts.inc
@@ -0,0 +1,821 @@
+MauvilleCity_GameCorner_MapScripts:: @ 820FBB8
+ .byte 0
+
+MauvilleCity_GameCorner_EventScript_20FBB9:: @ 820FBB9
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_210460, 4
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FCB7
+ message MauvilleCity_GameCorner_Text_2104DF
+ waitmessage
+ showmoneybox 0, 0, 0
+ showcoinsbox 1, 6
+ goto MauvilleCity_GameCorner_EventScript_20FBE5
+
+MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5
+ multichoicedefault 15, 0, 49, 0, 0
+ switch VAR_RESULT
+ case 0, MauvilleCity_GameCorner_EventScript_20FC33
+ case 1, MauvilleCity_GameCorner_EventScript_20FC75
+ goto MauvilleCity_GameCorner_EventScript_20FCD1
+ end
+
+MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C
+ multichoicedefault 15, 0, 49, 1, 0
+ switch VAR_RESULT
+ case 0, MauvilleCity_GameCorner_EventScript_20FC33
+ case 1, MauvilleCity_GameCorner_EventScript_20FC75
+ goto MauvilleCity_GameCorner_EventScript_20FCD1
+ end
+
+MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33
+ checkcoins VAR_TEMP_1
+ compare VAR_TEMP_1, 9950
+ goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1
+ checkmoney 0x3e8, 0
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FCC1
+ givecoins 50
+ takemoney 0x3e8, 0
+ updatemoneybox 0, 0
+ nop
+ updatecoinsbox 1, 6
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_210529, 4
+ hidemoneybox
+ nop
+ nop
+ hidecoinsbox 0, 5
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75
+ checkcoins VAR_TEMP_1
+ compare VAR_TEMP_1, 9500
+ goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1
+ checkmoney 0x2710, 0
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FCC1
+ givecoins 500
+ takemoney 0x2710, 0
+ updatemoneybox 0, 0
+ nop
+ updatecoinsbox 1, 6
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_210529, 4
+ hidemoneybox
+ nop
+ nop
+ hidecoinsbox 0, 5
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FCB7:: @ 820FCB7
+ msgbox MauvilleCity_GameCorner_Text_21047E, 4
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FCC1:: @ 820FCC1
+ msgbox MauvilleCity_GameCorner_Text_210553, 4
+ hidemoneybox
+ nop
+ nop
+ hidecoinsbox 0, 5
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FCD1:: @ 820FCD1
+ msgbox MauvilleCity_GameCorner_Text_21059A, 4
+ hidemoneybox
+ nop
+ nop
+ hidecoinsbox 0, 5
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FCE1:: @ 820FCE1
+ msgbox MauvilleCity_GameCorner_Text_21057E, 4
+ hidemoneybox
+ nop
+ nop
+ hidecoinsbox 0, 5
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FCF1:: @ 820FCF1
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_2105D7, 4
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 1
+ goto_eq MauvilleCity_GameCorner_EventScript_20FD0D
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FD0D:: @ 820FD0D
+ message MauvilleCity_GameCorner_Text_21060D
+ waitmessage
+ setvar VAR_TEMP_1, 0
+ showcoinsbox 1, 1
+ goto MauvilleCity_GameCorner_EventScript_20FD2B
+
+MauvilleCity_GameCorner_EventScript_20FD20:: @ 820FD20
+ message MauvilleCity_GameCorner_Text_21060D
+ waitmessage
+ goto MauvilleCity_GameCorner_EventScript_20FD2B
+
+MauvilleCity_GameCorner_EventScript_20FD2B:: @ 820FD2B
+ multichoice 12, 0, 48, 0
+ switch VAR_RESULT
+ case 0, MauvilleCity_GameCorner_EventScript_20FD67
+ case 1, MauvilleCity_GameCorner_EventScript_20FD75
+ case 2, MauvilleCity_GameCorner_EventScript_20FD83
+ case 3, MauvilleCity_GameCorner_EventScript_20FE92
+ goto MauvilleCity_GameCorner_EventScript_20FE92
+ end
+
+MauvilleCity_GameCorner_EventScript_20FD67:: @ 820FD67
+ setvar VAR_TEMP_1, 1
+ bufferdecorationname 0, 88
+ goto MauvilleCity_GameCorner_EventScript_20FD91
+
+MauvilleCity_GameCorner_EventScript_20FD75:: @ 820FD75
+ setvar VAR_TEMP_1, 2
+ bufferdecorationname 0, 89
+ goto MauvilleCity_GameCorner_EventScript_20FD91
+
+MauvilleCity_GameCorner_EventScript_20FD83:: @ 820FD83
+ setvar VAR_TEMP_1, 3
+ bufferdecorationname 0, 90
+ goto MauvilleCity_GameCorner_EventScript_20FD91
+
+MauvilleCity_GameCorner_EventScript_20FD91:: @ 820FD91
+ msgbox MauvilleCity_GameCorner_Text_210705, 5
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FE92
+ switch VAR_TEMP_1
+ case 1, MauvilleCity_GameCorner_EventScript_20FDCB
+ case 2, MauvilleCity_GameCorner_EventScript_20FE05
+ case 3, MauvilleCity_GameCorner_EventScript_20FE3F
+ end
+
+MauvilleCity_GameCorner_EventScript_20FDCB:: @ 820FDCB
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 1000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79
+ bufferdecorationname 1, 88
+ checkdecorspace 88
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FE87
+ takecoins 1000
+ givedecoration 88
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_210646, 4
+ goto MauvilleCity_GameCorner_EventScript_20FD20
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE05:: @ 820FE05
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 1000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79
+ bufferdecorationname 1, 89
+ checkdecorspace 89
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FE87
+ takecoins 1000
+ givedecoration 89
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_210646, 4
+ goto MauvilleCity_GameCorner_EventScript_20FD20
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE3F:: @ 820FE3F
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 1000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79
+ bufferdecorationname 1, 90
+ checkdecorspace 90
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_20FE87
+ takecoins 1000
+ givedecoration 90
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_210646, 4
+ goto MauvilleCity_GameCorner_EventScript_20FD20
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE79:: @ 820FE79
+ msgbox MauvilleCity_GameCorner_Text_210673, 4
+ goto MauvilleCity_GameCorner_EventScript_20FD20
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE87:: @ 820FE87
+ call MauvilleCity_GameCorner_EventScript_272071
+ goto MauvilleCity_GameCorner_EventScript_20FD20
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE92:: @ 820FE92
+ msgbox MauvilleCity_GameCorner_Text_2106BF, 4
+ hidecoinsbox 0, 0
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FE9F:: @ 820FE9F
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_2105D7, 4
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 1
+ goto_eq MauvilleCity_GameCorner_EventScript_20FEBB
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_20FEBB:: @ 820FEBB
+ message MauvilleCity_GameCorner_Text_21060D
+ waitmessage
+ setvar VAR_TEMP_1, 0
+ showcoinsbox 1, 1
+ goto MauvilleCity_GameCorner_EventScript_20FED9
+
+MauvilleCity_GameCorner_EventScript_20FECE:: @ 820FECE
+ message MauvilleCity_GameCorner_Text_21060D
+ waitmessage
+ goto MauvilleCity_GameCorner_EventScript_20FED9
+
+MauvilleCity_GameCorner_EventScript_20FED9:: @ 820FED9
+ multichoice 12, 0, 55, 0
+ switch VAR_RESULT
+ case 0, MauvilleCity_GameCorner_EventScript_20FF2B
+ case 1, MauvilleCity_GameCorner_EventScript_20FF3E
+ case 2, MauvilleCity_GameCorner_EventScript_20FF51
+ case 3, MauvilleCity_GameCorner_EventScript_20FF64
+ case 4, MauvilleCity_GameCorner_EventScript_20FF77
+ case 5, MauvilleCity_GameCorner_EventScript_210118
+ goto MauvilleCity_GameCorner_EventScript_210118
+ end
+
+MauvilleCity_GameCorner_EventScript_20FF2B:: @ 820FF2B
+ setvar VAR_TEMP_1, 1
+ bufferitemname 0, ITEM_TM32
+ setvar VAR_0x8004, 320
+ goto MauvilleCity_GameCorner_EventScript_20FF8A
+
+MauvilleCity_GameCorner_EventScript_20FF3E:: @ 820FF3E
+ setvar VAR_TEMP_1, 2
+ bufferitemname 0, ITEM_TM29
+ setvar VAR_0x8004, 317
+ goto MauvilleCity_GameCorner_EventScript_20FF8A
+
+MauvilleCity_GameCorner_EventScript_20FF51:: @ 820FF51
+ setvar VAR_TEMP_1, 3
+ bufferitemname 0, ITEM_TM35
+ setvar VAR_0x8004, 323
+ goto MauvilleCity_GameCorner_EventScript_20FF8A
+
+MauvilleCity_GameCorner_EventScript_20FF64:: @ 820FF64
+ setvar VAR_TEMP_1, 4
+ bufferitemname 0, ITEM_TM24
+ setvar VAR_0x8004, 312
+ goto MauvilleCity_GameCorner_EventScript_20FF8A
+
+MauvilleCity_GameCorner_EventScript_20FF77:: @ 820FF77
+ setvar VAR_TEMP_1, 5
+ bufferitemname 0, ITEM_TM13
+ setvar VAR_0x8004, 301
+ goto MauvilleCity_GameCorner_EventScript_20FF8A
+
+MauvilleCity_GameCorner_EventScript_20FF8A:: @ 820FF8A
+ special sub_81398C0
+ msgbox MauvilleCity_GameCorner_Text_210629, 5
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210118
+ switch VAR_TEMP_1
+ case 1, MauvilleCity_GameCorner_EventScript_20FFDD
+ case 2, MauvilleCity_GameCorner_EventScript_210017
+ case 3, MauvilleCity_GameCorner_EventScript_210051
+ case 4, MauvilleCity_GameCorner_EventScript_21008B
+ case 5, MauvilleCity_GameCorner_EventScript_2100C5
+ end
+
+MauvilleCity_GameCorner_EventScript_20FFDD:: @ 820FFDD
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 1500
+ goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF
+ checkitemspace ITEM_TM32, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_21010D
+ takecoins 1500
+ giveitem ITEM_TM32, 1
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_21071B, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_210017:: @ 8210017
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 3500
+ goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF
+ checkitemspace ITEM_TM29, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_21010D
+ takecoins 3500
+ giveitem ITEM_TM29, 1
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_21071B, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_210051:: @ 8210051
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 4000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF
+ checkitemspace ITEM_TM35, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_21010D
+ takecoins 4000
+ giveitem ITEM_TM35, 1
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_21071B, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_21008B:: @ 821008B
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 4000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF
+ checkitemspace ITEM_TM24, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_21010D
+ takecoins 4000
+ giveitem ITEM_TM24, 1
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_21071B, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_2100C5:: @ 82100C5
+ checkcoins VAR_TEMP_2
+ compare VAR_TEMP_2, 4000
+ goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF
+ checkitemspace ITEM_TM13, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_21010D
+ takecoins 4000
+ giveitem ITEM_TM13, 1
+ updatecoinsbox 1, 1
+ playse SE_REGI
+ msgbox MauvilleCity_GameCorner_Text_21071B, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_2100FF:: @ 82100FF
+ msgbox MauvilleCity_GameCorner_Text_210673, 4
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_21010D:: @ 821010D
+ call MauvilleCity_GameCorner_EventScript_27205E
+ goto MauvilleCity_GameCorner_EventScript_20FECE
+ end
+
+MauvilleCity_GameCorner_EventScript_210118:: @ 8210118
+ msgbox MauvilleCity_GameCorner_Text_2106BF, 4
+ hidecoinsbox 0, 0
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_210125:: @ 8210125
+ msgbox MauvilleCity_GameCorner_Text_2109D3, 2
+ end
+
+MauvilleCity_GameCorner_EventScript_21012E:: @ 821012E
+ msgbox MauvilleCity_GameCorner_Text_210A05, 2
+ end
+
+MauvilleCity_GameCorner_EventScript_210137:: @ 8210137
+ lock
+ faceplayer
+ checkflag FLAG_0x0E2
+ goto_eq MauvilleCity_GameCorner_EventScript_210213
+ msgbox MauvilleCity_GameCorner_Text_210750, 5
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210209
+ switch VAR_FIRST_POKE
+ case 0, MauvilleCity_GameCorner_EventScript_21017C
+ case 1, MauvilleCity_GameCorner_EventScript_2101A6
+ case 2, MauvilleCity_GameCorner_EventScript_2101D0
+ end
+
+MauvilleCity_GameCorner_EventScript_21017C:: @ 821017C
+ bufferdecorationname 1, 88
+ checkdecorspace 88
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_2101FA
+ msgbox MauvilleCity_GameCorner_Text_21079C, 4
+ givedecoration_std 88
+ setflag FLAG_0x0E2
+ goto MauvilleCity_GameCorner_EventScript_210213
+ end
+
+MauvilleCity_GameCorner_EventScript_2101A6:: @ 82101A6
+ bufferdecorationname 1, 89
+ checkdecorspace 89
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_2101FA
+ msgbox MauvilleCity_GameCorner_Text_21079C, 4
+ givedecoration_std 89
+ setflag FLAG_0x0E2
+ goto MauvilleCity_GameCorner_EventScript_210213
+ end
+
+MauvilleCity_GameCorner_EventScript_2101D0:: @ 82101D0
+ bufferdecorationname 1, 90
+ checkdecorspace 90
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_2101FA
+ msgbox MauvilleCity_GameCorner_Text_21079C, 4
+ givedecoration_std 90
+ setflag FLAG_0x0E2
+ goto MauvilleCity_GameCorner_EventScript_210213
+ end
+
+MauvilleCity_GameCorner_EventScript_2101FA:: @ 82101FA
+ call MauvilleCity_GameCorner_EventScript_272071
+ msgbox MauvilleCity_GameCorner_Text_2107A9, 4
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_210209:: @ 8210209
+ msgbox MauvilleCity_GameCorner_Text_2107CE, 4
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_210213:: @ 8210213
+ msgbox MauvilleCity_GameCorner_Text_2107FB, 4
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_21021D:: @ 821021D
+ lock
+ faceplayer
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 1
+ goto_eq MauvilleCity_GameCorner_EventScript_21023D
+ msgbox MauvilleCity_GameCorner_Text_210830, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_21023D:: @ 821023D
+ checkflag FLAG_0x0E1
+ goto_eq MauvilleCity_GameCorner_EventScript_21026B
+ checkcoins VAR_TEMP_1
+ compare VAR_TEMP_1, 1
+ goto_if 4, MauvilleCity_GameCorner_EventScript_21026B
+ setflag FLAG_0x0E1
+ givecoins 20
+ msgbox MauvilleCity_GameCorner_Text_2108A0, 4
+ playse SE_REGI
+ goto MauvilleCity_GameCorner_EventScript_21026B
+ end
+
+MauvilleCity_GameCorner_EventScript_21026B:: @ 821026B
+ msgbox MauvilleCity_GameCorner_Text_2108EF, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_210279:: @ 8210279
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_210932, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_210289:: @ 8210289
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_21098E, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_210299:: @ 8210299
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_210A51, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_2102A9:: @ 82102A9
+ closemessage
+ applymovement VAR_LAST_TALKED, MauvilleCity_GameCorner_Movement_2725A2
+ waitmovement 0
+ release
+ end
+
+MauvilleCity_GameCorner_EventScript_2102B6:: @ 82102B6
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_210A82, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_2102C6:: @ 82102C6
+ lock
+ faceplayer
+ msgbox MauvilleCity_GameCorner_Text_210B04, 4
+ goto MauvilleCity_GameCorner_EventScript_2102A9
+ end
+
+MauvilleCity_GameCorner_EventScript_2102D6:: @ 82102D6
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 0
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_2102F6:: @ 82102F6
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 1
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210316:: @ 8210316
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 2
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210336:: @ 8210336
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 3
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210356:: @ 8210356
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 4
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210376:: @ 8210376
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 5
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210396:: @ 8210396
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 6
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_2103B6:: @ 82103B6
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 7
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_2103D6:: @ 82103D6
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 8
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_2103F6:: @ 82103F6
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 9
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210416:: @ 8210416
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 10
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210436:: @ 8210436
+ lockall
+ checkitem ITEM_COIN_CASE, 1
+ compare VAR_RESULT, 0
+ goto_eq MauvilleCity_GameCorner_EventScript_210456
+ setvar VAR_0x8004, 11
+ specialvar VAR_RESULT, sub_8139248
+ playslotmachine VAR_RESULT
+ releaseall
+ end
+
+MauvilleCity_GameCorner_EventScript_210456:: @ 8210456
+ msgbox MauvilleCity_GameCorner_Text_210C2E, 4
+ releaseall
+ end
+
+MauvilleCity_GameCorner_Text_210460: @ 8210460
+ .string "This is MAUVILLE GAME CORNER.$"
+
+MauvilleCity_GameCorner_Text_21047E: @ 821047E
+ .string "Okay, you wanted some COINS for\n"
+ .string "the games?\p"
+ .string "But you don’t have a COIN CASE for\n"
+ .string "stowing the COINS.$"
+
+MauvilleCity_GameCorner_Text_2104DF: @ 82104DF
+ .string "Were you looking for COINS?\p"
+ .string "It’s ¥1000 for 50 COINS.\n"
+ .string "Would you like some?$"
+
+MauvilleCity_GameCorner_Text_210529: @ 8210529
+ .string "Thank you very much!\n"
+ .string "Here are your COINS!$"
+
+MauvilleCity_GameCorner_Text_210553: @ 8210553
+ .string "Um… You don’t appear to have\n"
+ .string "enough money…$"
+
+MauvilleCity_GameCorner_Text_21057E: @ 821057E
+ .string "Oh?\n"
+ .string "Your COIN CASE is full.$"
+
+MauvilleCity_GameCorner_Text_21059A: @ 821059A
+ .string "Oh… You don’t need COINS, then?\n"
+ .string "Good luck on your adventure!$"
+
+MauvilleCity_GameCorner_Text_2105D7: @ 82105D7
+ .string "Welcome.\p"
+ .string "You can exchange your COINS for\n"
+ .string "prizes here.$"
+
+MauvilleCity_GameCorner_Text_21060D: @ 821060D
+ .string "Which prize would you like?$"
+
+MauvilleCity_GameCorner_Text_210629: @ 8210629
+ .string "So your choice is\n"
+ .string "the {STR_VAR_1} {STR_VAR_2}?$"
+
+MauvilleCity_GameCorner_Text_210646: @ 8210646
+ .string "Thank you!\n"
+ .string "We’ll send it to your PC at home.$"
+
+MauvilleCity_GameCorner_Text_210673: @ 8210673
+ .string "You don’t have enough COINS.$"
+
+MauvilleCity_GameCorner_Text_210690: @ 8210690
+ .string "There isn’t any room available for\n"
+ .string "placing {STR_VAR_1}.$"
+
+MauvilleCity_GameCorner_Text_2106BF: @ 82106BF
+ .string "Oh, is that so? \n"
+ .string "You need to save some COINS before\l"
+ .string "coming back here.$"
+
+MauvilleCity_GameCorner_Text_210705: @ 8210705
+ .string "So your choice is {STR_VAR_1}?$"
+
+MauvilleCity_GameCorner_Text_21071B: @ 821071B
+ .string "Here you go!$"
+
+MauvilleCity_GameCorner_Text_210728: @ 8210728
+ .string "Oh, you can’t carry any more than that.$"
+
+MauvilleCity_GameCorner_Text_210750: @ 8210750
+ .string "I made a mistake and got two of\n"
+ .string "the same DOLLS.\p"
+ .string "Would you like one of them?$"
+
+MauvilleCity_GameCorner_Text_21079C: @ 821079C
+ .string "Here you go!$"
+
+MauvilleCity_GameCorner_Text_2107A9: @ 82107A9
+ .string "Huh?\n"
+ .string "You want it, but not right now?$"
+
+MauvilleCity_GameCorner_Text_2107CE: @ 82107CE
+ .string "Oh, don’t be so negative!\n"
+ .string "You can have this!$"
+
+MauvilleCity_GameCorner_Text_2107FB: @ 82107FB
+ .string "There’s a prize I want, but I can’t win\n"
+ .string "the jackpot.$"
+
+MauvilleCity_GameCorner_Text_210830: @ 8210830
+ .string "Hey, kid, if you want to play here,\n"
+ .string "you need a COIN CASE.\p"
+ .string "I think the young lady next door\n"
+ .string "had one. Go see her!$"
+
+MauvilleCity_GameCorner_Text_2108A0: @ 82108A0
+ .string "My luck can only last so long.\n"
+ .string "This is too much for me.\l"
+ .string "Here, take some COINS!$"
+
+MauvilleCity_GameCorner_Text_2108EF: @ 82108EF
+ .string "MAUVILLE has something for\n"
+ .string "everyone.\p"
+ .string "For me, it’s the GAME CORNER.$"
+
+MauvilleCity_GameCorner_Text_210932: @ 8210932
+ .string "The ROULETTE tables have different\n"
+ .string "rates.\p"
+ .string "Check your COINS if you’re going to\n"
+ .string "pick a table.$"
+
+MauvilleCity_GameCorner_Text_21098E: @ 821098E
+ .string "It’s easy to lose track of time in here. \n"
+ .string "I should get back to work.$"
+
+MauvilleCity_GameCorner_Text_2109D3: @ 82109D3
+ .string "COINS are needed to play here\n"
+ .string "in the GAME CORNER.$"
+
+MauvilleCity_GameCorner_Text_210A05: @ 8210A05
+ .string "This ROULETTE thing…\n"
+ .string "It’s rather demanding.\p"
+ .string "Win or lose, it’s only by luck.$"
+
+MauvilleCity_GameCorner_Text_210A51: @ 8210A51
+ .string "Up to three COINS can be used to play\n"
+ .string "the SLOTS.$"
+
+MauvilleCity_GameCorner_Text_210A82: @ 8210A82
+ .string "It’s very difficult to make it stop\n"
+ .string "right on “7.”\p"
+ .string "If it stops on “7” during the REEL TIME\n"
+ .string "bonus game, you’ll receive extra COINS.$"
+
+MauvilleCity_GameCorner_Text_210B04: @ 8210B04
+ .string "Here’s some information for you\n"
+ .string "about the SLOTS.\p"
+ .string "The more lightning bolts you stock,\n"
+ .string "the more REEL TIME chances you get.\p"
+ .string "In a game with the maximum five\n"
+ .string "REEL TIME chances…\p"
+ .string "It is possible to receive four regular\n"
+ .string "bonuses, then a big bonus.\p"
+ .string "That would total 660 COINS, but it’s\n"
+ .string "very difficult to get.$"
+
+MauvilleCity_GameCorner_Text_210C2E: @ 8210C2E
+ .string "You can’t play if you don’t have\n"
+ .string "a COIN CASE.$"
+