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Diffstat (limited to 'data/maps/Route110_TrickHouseEnd/scripts.inc')
-rw-r--r--data/maps/Route110_TrickHouseEnd/scripts.inc94
1 files changed, 47 insertions, 47 deletions
diff --git a/data/maps/Route110_TrickHouseEnd/scripts.inc b/data/maps/Route110_TrickHouseEnd/scripts.inc
index 8e1ffdeb2..9167cbd34 100644
--- a/data/maps/Route110_TrickHouseEnd/scripts.inc
+++ b/data/maps/Route110_TrickHouseEnd/scripts.inc
@@ -1,48 +1,48 @@
.set LOCALID_TRICK_MASTER, 1
-Route110_TrickHouseEnd_MapScripts:: @ 826ACAF
+Route110_TrickHouseEnd_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp
.byte 0
-Route110_TrickHouseEnd_OnResume: @ 826ACC4
+Route110_TrickHouseEnd_OnResume:
compare VAR_TEMP_1, 1
call_if_eq Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
end
-Route110_TrickHouseEnd_OnTransition: @ 826ACD0
+Route110_TrickHouseEnd_OnTransition:
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
special SetTrickHouseNuggetFlag
end
-Route110_TrickHouseEnd_OnWarp: @ 826ACDE
+Route110_TrickHouseEnd_OnWarp:
map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos
.2byte 0
-Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: @ 826ACE8
+Route110_TrickHouseEnd_EventScript_SetTrickMasterPos::
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END
turnobject LOCALID_TRICK_MASTER, DIR_EAST
end
-Route110_TrickHouseEnd_OnFrame: @ 826ACF5
+Route110_TrickHouseEnd_OnFrame:
map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor
.2byte 0
-Route110_TrickHouseEnd_EventScript_CloseDoor:: @ 826ACFF
+Route110_TrickHouseEnd_EventScript_CloseDoor::
setvar VAR_TEMP_1, 1
call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
special DrawWholeMapView
end
-Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile:: @ 826AD0D
+Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile::
setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, 1
return
-Route110_TrickHouseEnd_EventScript_TrickMaster:: @ 826AD17
+Route110_TrickHouseEnd_EventScript_TrickMaster::
lock
faceplayer
msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT
@@ -58,7 +58,7 @@ Route110_TrickHouseEnd_EventScript_TrickMaster:: @ 826AD17
case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: @ 826AD84
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle1::
msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -71,7 +71,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: @ 826AD84
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: @ 826ADC0
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle2::
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -84,7 +84,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: @ 826ADC0
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: @ 826ADFC
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle3::
msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -97,7 +97,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: @ 826ADFC
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: @ 826AE38
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle4::
msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -110,7 +110,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: @ 826AE38
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: @ 826AE74
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle5::
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -123,7 +123,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: @ 826AE74
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: @ 826AEB0
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle6::
msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -136,7 +136,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: @ 826AEB0
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: @ 826AEEC
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle7::
msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
@@ -149,7 +149,7 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: @ 826AEEC
release
end
-Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: @ 826AF28
+Route110_TrickHouseEnd_EventScript_CompletedPuzzle8::
msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT
closemessage
compare VAR_FACING, DIR_SOUTH
@@ -177,21 +177,21 @@ Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: @ 826AF28
release
end
-Route110_TrickHouseEnd_EventScript_ChooseTent:: @ 826AFA5
+Route110_TrickHouseEnd_EventScript_ChooseTent::
multichoice 0, 0, MULTI_TENT, TRUE
switch VAR_RESULT
case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent
goto Route110_TrickHouseEnd_EventScript_GiveBlueTent
-Route110_TrickHouseEnd_EventScript_GiveRedTent:: @ 826AFBF
+Route110_TrickHouseEnd_EventScript_GiveRedTent::
givedecoration DECOR_RED_TENT
return
-Route110_TrickHouseEnd_EventScript_GiveBlueTent:: @ 826AFC7
+Route110_TrickHouseEnd_EventScript_GiveBlueTent::
givedecoration DECOR_BLUE_TENT
return
-Route110_TrickHouseEnd_EventScript_TrickMasterExit:: @ 826AFCF
+Route110_TrickHouseEnd_EventScript_TrickMasterExit::
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
@@ -201,39 +201,39 @@ Route110_TrickHouseEnd_EventScript_TrickMasterExit:: @ 826AFCF
addvar VAR_TRICK_HOUSE_LEVEL, 1
return
-Route110_TrickHouseEnd_EventScript_BagFull:: @ 826AFEF
+Route110_TrickHouseEnd_EventScript_BagFull::
call Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
return
-Route110_TrickHouseEnd_EventScript_NoRoomForTent:: @ 826B002
+Route110_TrickHouseEnd_EventScript_NoRoomForTent::
call Common_EventScript_NoRoomForDecor
msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
return
-Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: @ 826B015
+Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
return
-Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: @ 826B020
+Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
return
-Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: @ 826B02B
+Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
return
-Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: @ 826B036
+Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast::
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
return
-Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: @ 826B041
+Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger::
lockall
turnobject LOCALID_TRICK_MASTER, DIR_WEST
playse SE_PIN
@@ -254,70 +254,70 @@ Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: @ 826B041
releaseall
end
-Route110_TrickHouseEnd_Movement_KeepPlayerInRoom: @ 826B089
+Route110_TrickHouseEnd_Movement_KeepPlayerInRoom:
walk_down
step_end
-Route110_TrickHouseEnd_Movement_TrickMasterSurprise: @ 826B08B
+Route110_TrickHouseEnd_Movement_TrickMasterSurprise:
jump_in_place_left
step_end
-Route110_TrickHouseEnd_Text_YouveMadeItToMe: @ 826B08D
+Route110_TrickHouseEnd_Text_YouveMadeItToMe:
.string "Aak!\n"
.string "You've made it to me?\l"
.string "Hmmm… You're sharp!$"
-Route110_TrickHouseEnd_Text_AllNightToPlantTrees: @ 826B0BC
+Route110_TrickHouseEnd_Text_AllNightToPlantTrees:
.string "It took me all night to plant all those\n"
.string "trees…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four, five, six places!$"
-Route110_TrickHouseEnd_Text_AllNightToMakeMaze: @ 826B13B
+Route110_TrickHouseEnd_Text_AllNightToMakeMaze:
.string "It took me all night to make the maze…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four, five places!$"
-Route110_TrickHouseEnd_Text_AllNightToPreparePanels: @ 826B1AD
+Route110_TrickHouseEnd_Text_AllNightToPreparePanels:
.string "It took me all night to prepare\n"
.string "the wall panels…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three, four places!$"
-Route110_TrickHouseEnd_Text_AllNightToShoveBoulders: @ 826B223
+Route110_TrickHouseEnd_Text_AllNightToShoveBoulders:
.string "It took me all night to shove in those\n"
.string "boulders…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two, three places!$"
-Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls: @ 826B293
+Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls:
.string "It took me all night to make MECHADOLLS\n"
.string "and another to think up the quiz…\p"
.string "You're almost my equal in greatness by\n"
.string "one, two places!$"
-Route110_TrickHouseEnd_Text_AllNightToInstallDoors: @ 826B315
+Route110_TrickHouseEnd_Text_AllNightToInstallDoors:
.string "It took me all night to install\n"
.string "the doors…\p"
.string "You're almost my equal in greatness!$"
-Route110_TrickHouseEnd_Text_AllNightSettingUpArrows: @ 826B365
+Route110_TrickHouseEnd_Text_AllNightSettingUpArrows:
.string "It took me all night setting up arrows…\p"
.string "You're my equal in greatness!$"
-Route110_TrickHouseEnd_Text_AllNightPolishingFloors: @ 826B3AB
+Route110_TrickHouseEnd_Text_AllNightPolishingFloors:
.string "It took me all night polishing floors…\p"
.string "You're above me in greatness!\n"
.string "Possibly…$"
-Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry: @ 826B3FA
+Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry:
.string "Wh-what should I do?\n"
.string "My fountain of ideas for tricks has\l"
.string "run dry…\p"
.string "Perhaps it is time I toured the country\n"
.string "on a quest to devise new tricks…$"
-Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent: @ 826B485
+Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent:
.string "I hate to admit defeat, but you have\n"
.string "bested me!\p"
.string "Still, you must have been reeled in by\n"
@@ -333,13 +333,13 @@ Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent: @ 826B485
.string "a RED TENT and a BLUE TENT.\l"
.string "Which do you prefer?$"
-Route110_TrickHouseEnd_Text_NoRoomInPC: @ 826B615
+Route110_TrickHouseEnd_Text_NoRoomInPC:
.string "What? No room in your PC?\n"
.string "What am I to make of that?\p"
.string "I wish I could say that, but I am much\n"
.string "too kind and caring, so come back later!$"
-Route110_TrickHouseEnd_Text_LeavingOnJourney: @ 826B69A
+Route110_TrickHouseEnd_Text_LeavingOnJourney:
.string "… … … … … …\p"
.string "I am leaving on a journey of discovery.\n"
.string "A quest in search of new tricks.\p"
@@ -347,17 +347,17 @@ Route110_TrickHouseEnd_Text_LeavingOnJourney: @ 826B69A
.string "entertain me again.\p"
.string "And now, farewell!$"
-Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward: @ 826B73D
+Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward:
.string "Fine!\n"
.string "You have earned this reward!$"
-Route110_TrickHouseEnd_Text_NoRoomForThis: @ 826B760
+Route110_TrickHouseEnd_Text_NoRoomForThis:
.string "What? Have you no room for this?\n"
.string "What manner of items do you carry?\p"
.string "But fine, since you've reached me,\n"
.string "your reward will be with me till later.$"
-Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou: @ 826B7EF
+Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou:
.string "Scrub that smug smirk from your face!\n"
.string "It's much too early to think you've won!\p"
.string "I'll make new tricks to stump you, I will.\n"
@@ -365,7 +365,7 @@ Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou: @ 826B7EF
.string "Come back for the next exciting\n"
.string "installment!$"
-Route110_TrickHouseEnd_Text_YoureIgnoringMe: @ 826B8BD
+Route110_TrickHouseEnd_Text_YoureIgnoringMe:
.string "Now, now! You're ignoring me now?\n"
.string "Now that, I consider heartbreaking!$"