diff options
Diffstat (limited to 'data/maps/Route110_TrickHouseEntrance/scripts.inc')
-rw-r--r-- | data/maps/Route110_TrickHouseEntrance/scripts.inc | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/data/maps/Route110_TrickHouseEntrance/scripts.inc b/data/maps/Route110_TrickHouseEntrance/scripts.inc index 4df752dc1..9375f2046 100644 --- a/data/maps/Route110_TrickHouseEntrance/scripts.inc +++ b/data/maps/Route110_TrickHouseEntrance/scripts.inc @@ -1,6 +1,6 @@ .set LOCALID_TRICK_MASTER, 1 -Route110_TrickHouseEntrance_MapScripts:: @ 8269A50 +Route110_TrickHouseEntrance_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp @@ -15,7 +15,7 @@ Route110_TrickHouseEntrance_MapScripts:: @ 8269A50 @ 5: Completed previous challenge @ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full) -Route110_TrickHouseEntrance_OnTransition: @ 8269A60 +Route110_TrickHouseEntrance_OnTransition: setflag FLAG_LANDMARK_TRICK_HOUSE compare VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1 goto_if_eq Route110_TrickHouseEntrance_EventScript_EnterFromCorridor @@ -36,24 +36,24 @@ Route110_TrickHouseEntrance_OnTransition: @ 8269A60 case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3 end -Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward:: @ 8269AD7 +Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward:: setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 compare VAR_TRICK_HOUSE_LEVEL, 8 goto_if_eq Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2 end -Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward:: @ 8269AED +Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward:: setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6 end -Route110_TrickHouseEntrance_EventScript_EnterFromCorridor:: @ 8269AF3 +Route110_TrickHouseEntrance_EventScript_EnterFromCorridor:: setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0 setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5 setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 end -Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle:: @ 8269B03 +Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle:: setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0 compare VAR_TRICK_HOUSE_LEVEL, 1 call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2 @@ -73,63 +73,63 @@ Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle:: @ 8269B03 call_if_eq Route110_TrickHouseEntrance_EventScript_FinishedPuzzles return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2:: @ 8269B61 +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2:: call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3:: @ 8269B6B +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3:: call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4:: @ 8269B75 +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4:: call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5:: @ 8269B7F +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5:: call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6:: @ 8269B89 +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6:: call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7:: @ 8269B93 +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7:: call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8:: @ 8269B9D +Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8:: call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle return -Route110_TrickHouseEntrance_EventScript_FinishedPuzzles:: @ 8269BA7 +Route110_TrickHouseEntrance_EventScript_FinishedPuzzles:: setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4 return -Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle:: @ 8269BAD +Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle:: setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3 return -Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor:: @ 8269BB3 +Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor:: setobjectxyperm LOCALID_TRICK_MASTER, 5, 2 end -Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger:: @ 8269BBB +Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger:: setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0 end -Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1:: @ 8269BC1 +Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1:: setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 end -Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2:: @ 8269BC7 +Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2:: setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 end -Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3:: @ 8269BCD +Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3:: setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 end -Route110_TrickHouseEntrance_OnWarp: @ 8269BD3 +Route110_TrickHouseEntrance_OnWarp: map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster @@ -140,14 +140,14 @@ Route110_TrickHouseEntrance_OnWarp: @ 8269BD3 map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor .2byte 0 -Route110_TrickHouseEntrance_EventScript_TrickMasterFound:: @ 8269C15 +Route110_TrickHouseEntrance_EventScript_TrickMasterFound:: addobject LOCALID_TRICK_MASTER showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE turnobject LOCALID_TRICK_MASTER, DIR_EAST turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST end -Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26 +Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: addobject LOCALID_TRICK_MASTER hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE switch VAR_TRICK_HOUSE_LEVEL @@ -161,59 +161,59 @@ Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26 case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1:: @ 8269C8C +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1:: setobjectxy LOCALID_TRICK_MASTER, 6, 3 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2:: @ 8269C94 +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2:: setobjectxy LOCALID_TRICK_MASTER, 11, 5 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3:: @ 8269C9C +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3:: setobjectxy LOCALID_TRICK_MASTER, 9, 1 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4:: @ 8269CA4 +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4:: setobjectxy LOCALID_TRICK_MASTER, 3, 1 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5:: @ 8269CAC +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5:: setobjectxy LOCALID_TRICK_MASTER, 0, 5 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6:: @ 8269CB4 +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6:: setobjectxy LOCALID_TRICK_MASTER, 11, 1 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7:: @ 8269CBC +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7:: setobjectxy LOCALID_TRICK_MASTER, 8, 1 end -Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8:: @ 8269CC4 +Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8:: setobjectxy LOCALID_TRICK_MASTER, 4, 4 end -Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster:: @ 8269CCC +Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster:: removeobject LOCALID_TRICK_MASTER end -Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor:: @ 8269CD0 +Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor:: addobject LOCALID_TRICK_MASTER setobjectxy LOCALID_TRICK_MASTER, 5, 2 turnobject LOCALID_TRICK_MASTER, DIR_NORTH end -Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor:: @ 8269CDF +Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor:: addobject LOCALID_TRICK_MASTER setobjectxy LOCALID_TRICK_MASTER, 5, 2 turnobject LOCALID_TRICK_MASTER, DIR_SOUTH end -Route110_TrickHouseEntrance_OnFrame: @ 8269CEE +Route110_TrickHouseEntrance_OnFrame: map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge .2byte 0 -Route110_TrickHouseEntrance_EventScript_BeginChallenge:: @ 8269CF8 +Route110_TrickHouseEntrance_EventScript_BeginChallenge:: lockall delay 20 compare VAR_TRICK_HOUSE_LEVEL, 0 @@ -232,11 +232,11 @@ Route110_TrickHouseEntrance_EventScript_BeginChallenge:: @ 8269CF8 releaseall end -Route110_TrickHouseEntrance_EventScript_UnusedRelease:: @ 8269D39 +Route110_TrickHouseEntrance_EventScript_UnusedRelease:: releaseall end -Route110_TrickHouseEntrance_EventScript_TrickMaster:: @ 8269D3B +Route110_TrickHouseEntrance_EventScript_TrickMaster:: lockall switch VAR_TRICK_HOUSE_ENTRANCE_STATE case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster @@ -245,7 +245,7 @@ Route110_TrickHouseEntrance_EventScript_TrickMaster:: @ 8269D3B case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward end -Route110_TrickHouseEntrance_EventScript_FoundTrickMaster:: @ 8269D6E +Route110_TrickHouseEntrance_EventScript_FoundTrickMaster:: playse SE_PIN applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark waitmovement 0 @@ -274,39 +274,39 @@ Route110_TrickHouseEntrance_EventScript_FoundTrickMaster:: @ 8269D6E releaseall end -Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk:: @ 8269DEE +Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk:: msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundBehindTree:: @ 8269DF7 +Route110_TrickHouseEntrance_EventScript_FoundBehindTree:: msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundInDresser:: @ 8269E00 +Route110_TrickHouseEntrance_EventScript_FoundInDresser:: msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow:: @ 8269E09 +Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow:: msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundInPlanter:: @ 8269E12 +Route110_TrickHouseEntrance_EventScript_FoundInPlanter:: msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundInCupboard:: @ 8269E1B +Route110_TrickHouseEntrance_EventScript_FoundInCupboard:: msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundBehindWindow:: @ 8269E24 +Route110_TrickHouseEntrance_EventScript_FoundBehindWindow:: msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion:: @ 8269E2D +Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion:: msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT return -Route110_TrickHouse_Movement_TrickMasterSpin: @ 8269E36 +Route110_TrickHouse_Movement_TrickMasterSpin: face_up delay_4 face_left @@ -317,7 +317,7 @@ Route110_TrickHouse_Movement_TrickMasterSpin: @ 8269E36 delay_4 step_end -Route110_TrickHouse_Movement_TrickMasterJumpAway: @ 8269E3F +Route110_TrickHouse_Movement_TrickMasterJumpAway: face_up disable_anim slide_up @@ -328,11 +328,11 @@ Route110_TrickHouse_Movement_TrickMasterJumpAway: @ 8269E3F slide_up step_end -Route110_TrickHouseEntrance_EventScript_MeetTrickMaster:: @ 8269E48 +Route110_TrickHouseEntrance_EventScript_MeetTrickMaster:: msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT return -Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: @ 8269E51 +Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT closemessage applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer @@ -348,7 +348,7 @@ Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: @ 8269E51 releaseall end -Route110_TrickHouseEntrance_EventScript_GiveReward:: @ 8269E8F +Route110_TrickHouseEntrance_EventScript_GiveReward:: applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT @@ -368,7 +368,7 @@ Route110_TrickHouseEntrance_EventScript_GiveReward:: @ 8269E8F goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward end -Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward:: @ 8269EEF +Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward:: giveitem ITEM_RARE_CANDY compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -378,7 +378,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward:: @ 8269EEF releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward:: @ 8269F1B +Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward:: giveitem ITEM_TIMER_BALL compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -388,7 +388,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward:: @ 8269F1B releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward:: @ 8269F47 +Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward:: giveitem ITEM_HARD_STONE compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -398,7 +398,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward:: @ 8269F47 releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward:: @ 8269F73 +Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward:: giveitem ITEM_SMOKE_BALL compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -408,7 +408,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward:: @ 8269F73 releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward:: @ 8269F9F +Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward:: giveitem ITEM_TM12 compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -418,7 +418,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward:: @ 8269F9F releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward:: @ 8269FCB +Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward:: giveitem ITEM_MAGNET compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -428,7 +428,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward:: @ 8269FCB releaseall end -Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: @ 8269FF7 +Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: giveitem ITEM_PP_MAX compare VAR_RESULT, TRUE goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward @@ -438,7 +438,7 @@ Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: @ 8269FF7 releaseall end -Route110_TrickHouseEntrance_EventScript_GotReward:: @ 826A023 +Route110_TrickHouseEntrance_EventScript_GotReward:: setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3 applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFastestUp @@ -446,7 +446,7 @@ Route110_TrickHouseEntrance_EventScript_GotReward:: @ 826A023 releaseall end -Route110_TrickHouseEntrance_EventScript_MechadollReward:: @ 826A039 +Route110_TrickHouseEntrance_EventScript_MechadollReward:: applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT @@ -459,21 +459,21 @@ Route110_TrickHouseEntrance_EventScript_MechadollReward:: @ 826A039 releaseall end -Route110_TrickHouseEntrance_EventScript_ChooseTent:: @ 826A070 +Route110_TrickHouseEntrance_EventScript_ChooseTent:: multichoice 0, 0, MULTI_TENT, TRUE switch VAR_RESULT case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent -Route110_TrickHouseEntrance_EventScript_GiveRedTent:: @ 826A08A +Route110_TrickHouseEntrance_EventScript_GiveRedTent:: givedecoration DECOR_RED_TENT return -Route110_TrickHouseEntrance_EventScript_GiveBlueTent:: @ 826A092 +Route110_TrickHouseEntrance_EventScript_GiveBlueTent:: givedecoration DECOR_BLUE_TENT return -Route110_TrickHouseEntrance_EventScript_ReceivedTent:: @ 826A09A +Route110_TrickHouseEntrance_EventScript_ReceivedTent:: msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT closemessage applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake @@ -489,7 +489,7 @@ Route110_TrickHouseEntrance_EventScript_ReceivedTent:: @ 826A09A releaseall end -Route110_TrickHouseEntrance_EventScript_Door:: @ 826A0D3 +Route110_TrickHouseEntrance_EventScript_Door:: lockall switch VAR_TRICK_HOUSE_ENTRANCE_STATE case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll @@ -498,12 +498,12 @@ Route110_TrickHouseEntrance_EventScript_Door:: @ 826A0D3 case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage end -Route110_TrickHouseEntrance_EventScript_ItsAScroll:: @ 826A106 +Route110_TrickHouseEntrance_EventScript_ItsAScroll:: msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT releaseall end -Route110_TrickHouseEntrance_EventScript_GoInHolePrompt:: @ 826A110 +Route110_TrickHouseEntrance_EventScript_GoInHolePrompt:: msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO closemessage compare VAR_RESULT, YES @@ -511,7 +511,7 @@ Route110_TrickHouseEntrance_EventScript_GoInHolePrompt:: @ 826A110 releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom:: @ 826A126 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom:: setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, 0 special DrawWholeMapView delay 20 @@ -530,76 +530,76 @@ Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom:: @ 826A126 case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8 end -Route110_TrickHouseEntrance_Movement_EnterRoom: @ 826A1A7 +Route110_TrickHouseEntrance_Movement_EnterRoom: set_invisible step_end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1:: @ 826A1A9 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2:: @ 826A1B4 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3:: @ 826A1BF +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4:: @ 826A1CA +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5:: @ 826A1D5 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6:: @ 826A1E0 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7:: @ 826A1EB +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8:: @ 826A1F6 +Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8:: warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 255, 0, 21 waitstate releaseall end -Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote:: @ 826A201 +Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote:: msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT releaseall end -Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage:: @ 826A20B +Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage:: compare VAR_TRICK_HOUSE_LEVEL, 8 goto_if_eq Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2 msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT releaseall end -Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2:: @ 826A220 +Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2:: msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT releaseall end -Route110_TrickHousePuzzle_EventScript_Door:: @ 826A22A +Route110_TrickHousePuzzle_EventScript_Door:: lockall switch VAR_TRICK_HOUSE_LEVEL case 0, Route110_TrickHousePuzzle1_EventScript_Door @@ -612,7 +612,7 @@ Route110_TrickHousePuzzle_EventScript_Door:: @ 826A22A case 7, Route110_TrickHousePuzzle8_EventScript_Door end -Route110_TrickHousePuzzle1_EventScript_Door:: @ 826A289 +Route110_TrickHousePuzzle1_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -623,7 +623,7 @@ Route110_TrickHousePuzzle1_EventScript_Door:: @ 826A289 releaseall end -Route110_TrickHousePuzzle2_EventScript_Door:: @ 826A2B2 +Route110_TrickHousePuzzle2_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -634,7 +634,7 @@ Route110_TrickHousePuzzle2_EventScript_Door:: @ 826A2B2 releaseall end -Route110_TrickHousePuzzle3_EventScript_Door:: @ 826A2DB +Route110_TrickHousePuzzle3_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -645,7 +645,7 @@ Route110_TrickHousePuzzle3_EventScript_Door:: @ 826A2DB releaseall end -Route110_TrickHousePuzzle4_EventScript_Door:: @ 826A304 +Route110_TrickHousePuzzle4_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -656,7 +656,7 @@ Route110_TrickHousePuzzle4_EventScript_Door:: @ 826A304 releaseall end -Route110_TrickHousePuzzle5_EventScript_Door:: @ 826A32D +Route110_TrickHousePuzzle5_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -667,7 +667,7 @@ Route110_TrickHousePuzzle5_EventScript_Door:: @ 826A32D releaseall end -Route110_TrickHousePuzzle6_EventScript_Door:: @ 826A356 +Route110_TrickHousePuzzle6_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -678,7 +678,7 @@ Route110_TrickHousePuzzle6_EventScript_Door:: @ 826A356 releaseall end -Route110_TrickHousePuzzle7_EventScript_Door:: @ 826A37F +Route110_TrickHousePuzzle7_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -689,7 +689,7 @@ Route110_TrickHousePuzzle7_EventScript_Door:: @ 826A37F releaseall end -Route110_TrickHousePuzzle8_EventScript_Door:: @ 826A3A8 +Route110_TrickHousePuzzle8_EventScript_Door:: compare VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0 goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT @@ -700,17 +700,17 @@ Route110_TrickHousePuzzle8_EventScript_Door:: @ 826A3A8 releaseall end -Route110_TrickHousePuzzle_EventScript_DoorLocked:: @ 826A3D1 +Route110_TrickHousePuzzle_EventScript_DoorLocked:: msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT releaseall end -Route110_TrickHousePuzzle_EventScript_ReadScrollAgain:: @ 826A3DB +Route110_TrickHousePuzzle_EventScript_ReadScrollAgain:: msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT releaseall end -Route110_TrickHousePuzzle_EventScript_FoundScroll:: @ 826A3E5 +Route110_TrickHousePuzzle_EventScript_FoundScroll:: playfanfare MUS_OBTAIN_ITEM message Route110_TrickHousePuzzle_Text_FoundAScroll waitfanfare @@ -718,7 +718,7 @@ Route110_TrickHousePuzzle_EventScript_FoundScroll:: @ 826A3E5 releaseall end -Route110_TrickHouseEntrance_EventScript_TrickMasterHiding:: @ 826A3F8 +Route110_TrickHouseEntrance_EventScript_TrickMasterHiding:: lockall msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT releaseall @@ -731,75 +731,75 @@ Route110_TrickHouseEntrance_EventScript_TrickMasterHiding:: @ 826A3F8 setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1 end -Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1:: @ 826A429 +Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1:: setvar VAR_0x8004, 6 @ x setvar VAR_0x8005, 3 @ y call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle return -Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2:: @ 826A439 +Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2:: setvar VAR_0x8004, 11 @ x setvar VAR_0x8005, 5 @ y call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle return -Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3:: @ 826A449 +Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3:: setvar VAR_0x8004, 9 @ x setvar VAR_0x8005, 2 @ y call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle return -Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle:: @ 826A459 +Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle:: setvar VAR_0x8006, 0 dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006 waitfieldeffect FLDEFF_SPARKLE delay 10 return -Route110_TrickHouseEntrance_Text_YoureBeingWatched: @ 826A474 +Route110_TrickHouseEntrance_Text_YoureBeingWatched: .string "You're being watched…$" -Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk: @ 826A48A +Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "beneath this desk? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedBehindTree: @ 826A4DA +Route110_TrickHouseEntrance_Text_ConcealedBehindTree: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "behind this tree? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedInDresser: @ 826A529 +Route110_TrickHouseEntrance_Text_ConcealedInDresser: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "in this dresser? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConealedBeyondWindow: @ 826A577 +Route110_TrickHouseEntrance_Text_ConealedBeyondWindow: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "beyond this window? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedInPlanter: @ 826A5C8 +Route110_TrickHouseEntrance_Text_ConcealedInPlanter: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "in this planter? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedInCupboard: @ 826A616 +Route110_TrickHouseEntrance_Text_ConcealedInCupboard: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "in this cupboard? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedBehindWindow: @ 826A665 +Route110_TrickHouseEntrance_Text_ConcealedBehindWindow: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "behind this window? You're sharp!$" -Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion: @ 826A6B6 +Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion: .string "Hah? Grrr…\p" .string "How did you know I concealed myself\n" .string "beneath this cushion? You're sharp!$" -Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster: @ 826A709 +Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster: .string "Behold!\p" .string "For I am the greatest living mystery\n" .string "of a man in all of HOENN!\l" @@ -807,7 +807,7 @@ Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster: @ 826A709 .string "The TRICK MASTER!\n" .string "Wahahaha! Glad to meet you!$" -Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse: @ 826A78C +Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse: .string "You, you've come to challenge\n" .string "my TRICK HOUSE, haven't you?\p" .string "That's why you're here, isn't it?\n" @@ -817,25 +817,25 @@ Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse: @ 826A78C .string "and let your challenge commence!\p" .string "I shall be waiting in the back!$" -Route110_TrickHouseEntrance_Text_ItsAScroll: @ 826A878 +Route110_TrickHouseEntrance_Text_ItsAScroll: .string "It's a scroll.$" -Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll: @ 826A887 +Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll: .string "There is a big hole behind the scroll!\p" .string "Want to go in?$" -Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote: @ 826A8BD +Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote: .string "There is a note affixed to the scroll…\p" .string "“I am leaving on a journey.\n" .string "Don't look for me. TRICK MASTER”$" -Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick: @ 826A921 +Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick: .string "For the next time, I'll use this trick,\n" .string "and that scheme, and those ruses…\p" .string "Mufufufu… If I may say so, it's\n" .string "brilliantly difficult, even for me!$" -Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges: @ 826A9AF +Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges: .string "Hah? What?!\n" .string "Oh, it's you!\p" .string "I'm in the midst of devising new tricky\n" @@ -845,42 +845,42 @@ Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges: @ 826A9AF .string "You wouldn't begrudge me that?\l" .string "Come back in a little while!$" -Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward: @ 826AA82 +Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward: .string "Ah, it's you! You're here to accept the\n" .string "reward from before, isn't that right?\l" .string "Yes, right I am!\p" .string "Here!\n" .string "I'll give it to you now!$" -Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward: @ 826AB00 +Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward: .string "Hah?\n" .string "Did you not come to claim your reward?$" -Route110_TrickHouseEntrance_Text_MechadollWhichTent: @ 826AB2C +Route110_TrickHouseEntrance_Text_MechadollWhichTent: .string "MECHADOLL 5 I AM!\n" .string "IF REWARD IS NOT TAKEN BY YOU,\l" .string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p" .string "RED TENT OR BLUE TENT,\n" .string "WHICH DO YOU PREFER?$" -Route110_TrickHouseEntrance_Text_ThenFarewell: @ 826ABAE +Route110_TrickHouseEntrance_Text_ThenFarewell: .string "THEN FAREWELL.$" -Route110_TrickHouseEntrance_Text_PCFullAgain: @ 826ABBD +Route110_TrickHouseEntrance_Text_PCFullAgain: .string "YOUR PC STATUS: FULL AGAIN.\n" .string "MEAN, YOU ARE.$" -Route110_TrickHousePuzzle_Text_FoundAScroll: @ 826ABE8 +Route110_TrickHousePuzzle_Text_FoundAScroll: .string "{PLAYER} found a scroll.$" -Route110_TrickHousePuzzle_Text_MemorizedSecretCode: @ 826ABFB +Route110_TrickHousePuzzle_Text_MemorizedSecretCode: .string "{PLAYER} memorized the secret code\n" .string "written on the scroll.$" -Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt: @ 826AC2F +Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt: .string "A secret code is written on it.$" -Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere: @ 826AC4F +Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere: .string "The door is locked.\p" .string "…On closer inspection, this is written\n" .string "on it: “Write the secret code here.”$" |