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Diffstat (limited to 'data/maps/Route110_TrickHousePuzzle3/scripts.inc')
-rw-r--r--data/maps/Route110_TrickHousePuzzle3/scripts.inc76
1 files changed, 38 insertions, 38 deletions
diff --git a/data/maps/Route110_TrickHousePuzzle3/scripts.inc b/data/maps/Route110_TrickHousePuzzle3/scripts.inc
index ddad0d549..4e706268c 100644
--- a/data/maps/Route110_TrickHousePuzzle3/scripts.inc
+++ b/data/maps/Route110_TrickHousePuzzle3/scripts.inc
@@ -1,9 +1,9 @@
-Route110_TrickHousePuzzle3_MapScripts:: @ 826BED8
+Route110_TrickHousePuzzle3_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle3_OnTransition
.byte 0
-Route110_TrickHousePuzzle3_OnResume: @ 826BEE3
+Route110_TrickHousePuzzle3_OnResume:
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
compare VAR_TEMP_9, 0
call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
@@ -11,7 +11,7 @@ Route110_TrickHousePuzzle3_OnResume: @ 826BEE3
call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState1
end
-Route110_TrickHousePuzzle3_OnTransition: @ 826BEFF
+Route110_TrickHousePuzzle3_OnTransition:
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
@@ -20,7 +20,7 @@ Route110_TrickHousePuzzle3_OnTransition: @ 826BEFF
setvar VAR_TEMP_9, 0
end
-Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles:: @ 826BF1E
+Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Up, 0
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Up, 0
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Up, 0
@@ -35,23 +35,23 @@ Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles:: @ 826BF1E
call_if_eq Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile
return
-Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile:: @ 826BF6F
+Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Pressed, 0
return
-Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile:: @ 826BF79
+Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile::
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Pressed, 0
return
-Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile:: @ 826BF83
+Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile::
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Pressed, 0
return
-Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile:: @ 826BF8D
+Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile::
setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Pressed, 0
return
-Route110_TrickHousePuzzle3_EventScript_SetDoorsState0:: @ 826BF97
+Route110_TrickHousePuzzle3_EventScript_SetDoorsState0::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, 0
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, 0
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, 0
@@ -128,7 +128,7 @@ Route110_TrickHousePuzzle3_EventScript_SetDoorsState0:: @ 826BF97
setmetatile 9, 5, METATILE_TrickHousePuzzle_RedDoorV_Open1, 1
return
-Route110_TrickHousePuzzle3_EventScript_SetDoorsState1:: @ 826C232
+Route110_TrickHousePuzzle3_EventScript_SetDoorsState1::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, 0
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, 0
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, 1
@@ -205,38 +205,38 @@ Route110_TrickHousePuzzle3_EventScript_SetDoorsState1:: @ 826C232
setmetatile 9, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, 0
return
-Route110_TrickHousePuzzle3_EventScript_Button1:: @ 826C4CD
+Route110_TrickHousePuzzle3_EventScript_Button1::
lockall
setvar VAR_TEMP_8, 1
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
-Route110_TrickHousePuzzle3_EventScript_Button2:: @ 826C4D9
+Route110_TrickHousePuzzle3_EventScript_Button2::
lockall
setvar VAR_TEMP_8, 2
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
-Route110_TrickHousePuzzle3_EventScript_Button3:: @ 826C4E5
+Route110_TrickHousePuzzle3_EventScript_Button3::
lockall
setvar VAR_TEMP_8, 3
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
-Route110_TrickHousePuzzle3_EventScript_Button4:: @ 826C4F1
+Route110_TrickHousePuzzle3_EventScript_Button4::
lockall
setvar VAR_TEMP_8, 4
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
-Route110_TrickHousePuzzle3_EventScript_PressButton:: @ 826C4FD
+Route110_TrickHousePuzzle3_EventScript_PressButton::
call Route110_TrickHousePuzzle3_EventScript_SetButton
playse SE_PIN
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
goto Route110_TrickHousePuzzle3_EventScript_AlternateDoors
end
-Route110_TrickHousePuzzle3_EventScript_SetButton:: @ 826C510
+Route110_TrickHousePuzzle3_EventScript_SetButton::
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
@@ -251,23 +251,23 @@ Route110_TrickHousePuzzle3_EventScript_SetButton:: @ 826C510
call_if_eq Route110_TrickHousePuzzle3_EventScript_SetButton4
return
-Route110_TrickHousePuzzle3_EventScript_SetButton1:: @ 826C551
+Route110_TrickHousePuzzle3_EventScript_SetButton1::
setvar VAR_TEMP_1, 1
return
-Route110_TrickHousePuzzle3_EventScript_SetButton2:: @ 826C557
+Route110_TrickHousePuzzle3_EventScript_SetButton2::
setvar VAR_TEMP_2, 1
return
-Route110_TrickHousePuzzle3_EventScript_SetButton3:: @ 826C55D
+Route110_TrickHousePuzzle3_EventScript_SetButton3::
setvar VAR_TEMP_3, 1
return
-Route110_TrickHousePuzzle3_EventScript_SetButton4:: @ 826C563
+Route110_TrickHousePuzzle3_EventScript_SetButton4::
setvar VAR_TEMP_4, 1
return
-Route110_TrickHousePuzzle3_EventScript_AlternateDoors:: @ 826C569
+Route110_TrickHousePuzzle3_EventScript_AlternateDoors::
compare VAR_TEMP_9, 1
call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
compare VAR_TEMP_9, 0
@@ -279,81 +279,81 @@ Route110_TrickHousePuzzle3_EventScript_AlternateDoors:: @ 826C569
goto_if_eq Route110_TrickHousePuzzle3_EventScript_SetAltDoorState
end
-Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState:: @ 826C599
+Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState::
setvar VAR_TEMP_9, 0
releaseall
end
-Route110_TrickHousePuzzle3_EventScript_SetAltDoorState:: @ 826C5A0
+Route110_TrickHousePuzzle3_EventScript_SetAltDoorState::
setvar VAR_TEMP_9, 1
releaseall
end
-Route110_TrickHousePuzzle3_EventScript_Scroll:: @ 826C5A7
+Route110_TrickHousePuzzle3_EventScript_Scroll::
lockall
compare VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0
goto_if_eq Route110_TrickHousePuzzle3_EventScript_FoundScroll
goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
end
-Route110_TrickHousePuzzle3_EventScript_FoundScroll:: @ 826C5B9
+Route110_TrickHousePuzzle3_EventScript_FoundScroll::
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 1
goto Route110_TrickHousePuzzle_EventScript_FoundScroll
end
-Route110_TrickHousePuzzle3_EventScript_Justin:: @ 826C5C4
+Route110_TrickHousePuzzle3_EventScript_Justin::
trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_JustinIntro, Route110_TrickHousePuzzle3_Text_JustinDefeat
msgbox Route110_TrickHousePuzzle3_Text_JustinPostBattle, MSGBOX_AUTOCLOSE
end
-Route110_TrickHousePuzzle3_EventScript_Martha:: @ 826C5DB
+Route110_TrickHousePuzzle3_EventScript_Martha::
trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_MarthaIntro, Route110_TrickHousePuzzle3_Text_MarthaDefeat
msgbox Route110_TrickHousePuzzle3_Text_MarthaPostBattle, MSGBOX_AUTOCLOSE
end
-Route110_TrickHousePuzzle3_EventScript_Alan:: @ 826C5F2
+Route110_TrickHousePuzzle3_EventScript_Alan::
trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_AlanIntro, Route110_TrickHousePuzzle3_Text_AlanDefeat
msgbox Route110_TrickHousePuzzle3_Text_AlanPostBattle, MSGBOX_AUTOCLOSE
end
-Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened: @ 826C609
+Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened:
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is coveted.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
-Route110_TrickHousePuzzle3_Text_JustinIntro: @ 826C676
+Route110_TrickHousePuzzle3_Text_JustinIntro:
.string "I keep coming back to this same place!$"
-Route110_TrickHousePuzzle3_Text_JustinDefeat: @ 826C69D
+Route110_TrickHousePuzzle3_Text_JustinDefeat:
.string "I'm already having trouble, and then\n"
.string "you have to beat me? It's not fair!$"
-Route110_TrickHousePuzzle3_Text_JustinPostBattle: @ 826C6E6
+Route110_TrickHousePuzzle3_Text_JustinPostBattle:
.string "It's full of doors here!\n"
.string "It's too small and dark in here! Help!$"
-Route110_TrickHousePuzzle3_Text_MarthaIntro: @ 826C726
+Route110_TrickHousePuzzle3_Text_MarthaIntro:
.string "I don't know what's going on here.\n"
.string "I'm starting to feel sad…$"
-Route110_TrickHousePuzzle3_Text_MarthaDefeat: @ 826C763
+Route110_TrickHousePuzzle3_Text_MarthaDefeat:
.string "You… You're awful!$"
-Route110_TrickHousePuzzle3_Text_MarthaPostBattle: @ 826C776
+Route110_TrickHousePuzzle3_Text_MarthaPostBattle:
.string "I know I'm weak!\n"
.string "And, I have no sense of direction!$"
-Route110_TrickHousePuzzle3_Text_AlanIntro: @ 826C7AA
+Route110_TrickHousePuzzle3_Text_AlanIntro:
.string "I don't get it. What would anyone want\n"
.string "with a house this bizarre?$"
-Route110_TrickHousePuzzle3_Text_AlanDefeat: @ 826C7EC
+Route110_TrickHousePuzzle3_Text_AlanDefeat:
.string "I don't get it.\n"
.string "How did I lose?$"
-Route110_TrickHousePuzzle3_Text_AlanPostBattle: @ 826C80C
+Route110_TrickHousePuzzle3_Text_AlanPostBattle:
.string "I don't get it.\n"
.string "How many traps are in this house?\p"
.string "You may be the one to solve that.$"