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-rw-r--r--data/maps/Route111/scripts.inc51
1 files changed, 29 insertions, 22 deletions
diff --git a/data/maps/Route111/scripts.inc b/data/maps/Route111/scripts.inc
index 89002883c..281dddf0c 100644
--- a/data/maps/Route111/scripts.inc
+++ b/data/maps/Route111/scripts.inc
@@ -1,3 +1,10 @@
+.set LOCALID_VICTOR, 1
+.set LOCALID_VICTORIA, 2
+.set LOCALID_VIVI, 3
+.set LOCALID_VICKY, 4
+.set LOCALID_PLAYER_FALLING, 45
+.set LOCALID_ROCK_SMASH_MAN, 46
+
Route111_MapScripts:: @ 81F0CA7
map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition
@@ -120,11 +127,11 @@ Route111_EventScript_MirageTowerDisappear:: @ 81F0E60
waitstate
delay 24
playse SE_RU_HYUU
- addobject 45
+ addobject LOCALID_PLAYER_FALLING
special StartPlayerDescendMirageTower
waitstate
showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
- removeobject 45
+ removeobject LOCALID_PLAYER_FALLING
delay 16
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
delay 16
@@ -286,68 +293,68 @@ Route111_EventScript_Victor:: @ 81F0FC5
Route111_EventScript_BattleWinstrates:: @ 81F0FE7
msgbox Route111_Text_VictorIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_VICTOR, Route111_Text_VictorDefeat
- applymovement 1, Common_Movement_WalkInPlaceFastestUp
+ applymovement LOCALID_VICTOR, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
msgbox Route111_Text_VictorPostBattle, MSGBOX_DEFAULT
closemessage
- applymovement 1, Route111_Movement_WinstrateEnterHouse
+ applymovement LOCALID_VICTOR, Route111_Movement_WinstrateEnterHouse
waitmovement 0
- removeobject 1
+ removeobject LOCALID_VICTOR
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
- addobject 2
- applymovement 2, Route111_Movement_WinstrateExitHouse
+ addobject LOCALID_VICTORIA
+ applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateExitHouse
waitmovement 0
call Route111_EventScript_CloseWinstrateDoor
msgbox Route111_Text_VictoriaIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_VICTORIA, Route111_Text_VictoriaDefeat
- applymovement 2, Common_Movement_WalkInPlaceFastestUp
+ applymovement LOCALID_VICTORIA, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
msgbox Route111_Text_VictoriaPostBattle, MSGBOX_DEFAULT
closemessage
- applymovement 2, Route111_Movement_WinstrateEnterHouse
+ applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateEnterHouse
waitmovement 0
- removeobject 2
+ removeobject LOCALID_VICTORIA
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
- addobject 3
- applymovement 3, Route111_Movement_WinstrateExitHouse
+ addobject LOCALID_VIVI
+ applymovement LOCALID_VIVI, Route111_Movement_WinstrateExitHouse
waitmovement 0
call Route111_EventScript_CloseWinstrateDoor
msgbox Route111_Text_ViviIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_VIVI, Route111_Text_ViviDefeat
- applymovement 3, Common_Movement_WalkInPlaceFastestUp
+ applymovement LOCALID_VIVI, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
msgbox Route111_Text_ViviPostBattle, MSGBOX_DEFAULT
closemessage
- applymovement 3, Route111_Movement_WinstrateEnterHouse
+ applymovement LOCALID_VIVI, Route111_Movement_WinstrateEnterHouse
waitmovement 0
- removeobject 3
+ removeobject LOCALID_VIVI
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
- addobject 4
- applymovement 4, Route111_Movement_WinstrateExitHouse
+ addobject LOCALID_VICKY
+ applymovement LOCALID_VICKY, Route111_Movement_WinstrateExitHouse
waitmovement 0
call Route111_EventScript_CloseWinstrateDoor
msgbox Route111_Text_VickyIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_VICKY, Route111_Text_VickyDefeat
msgbox Route111_Text_VickyPostBattle, MSGBOX_DEFAULT
closemessage
- applymovement 4, Common_Movement_WalkInPlaceFastestUp
+ applymovement LOCALID_VICKY, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
- applymovement 4, Route111_Movement_WinstrateEnterHouse
+ applymovement LOCALID_VICKY, Route111_Movement_WinstrateEnterHouse
waitmovement 0
- removeobject 4
+ removeobject LOCALID_VICKY
call Route111_EventScript_CloseWinstrateDoor
release
end
@@ -438,11 +445,11 @@ Route111_EventScript_HikerMirageTowerVisible:: @ 81F11DA
Route111_EventScript_RockSmashTipFatMan:: @ 81F11E4
lockall
- applymovement 46, Common_Movement_FacePlayer
+ applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FacePlayer
waitmovement 0
msgbox Route111_Text_MauvilleUncleToldMeToTakeRockSmash, MSGBOX_DEFAULT
closemessage
- applymovement 46, Common_Movement_FaceOriginalDirection
+ applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection
waitmovement 0
releaseall
end