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path: root/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc')
-rw-r--r--data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc17
1 files changed, 10 insertions, 7 deletions
diff --git a/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc b/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
index f67c6f081..e642a1386 100644
--- a/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
+++ b/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
@@ -1,3 +1,6 @@
+.set LOCALID_OPPONENT, 2
+.set LOCALID_PLAYER, 3
+
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp
@@ -5,7 +8,7 @@ SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
- @ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1
+ @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx
@@ -34,7 +37,7 @@ SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A
SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
+ hideobjectat LOCALID_OPPONENT, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
end
SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
@@ -42,13 +45,13 @@ SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE
- applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
+ applymovement LOCALID_PLAYER, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
factory_setopponentgfx
- setobjectxyperm 2, 5, 1
- removeobject 2
- addobject 2
- applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
+ setobjectxyperm LOCALID_OPPONENT, 5, 1
+ removeobject LOCALID_OPPONENT
+ addobject LOCALID_OPPONENT
+ applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
lockall