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diff --git a/data/maps/SlateportCity_Harbor/scripts.inc b/data/maps/SlateportCity_Harbor/scripts.inc
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+SlateportCity_Harbor_MapScripts:: @ 820C97D
+ map_script 3, SlateportCity_Harbor_MapScript1_20C983
+ .byte 0
+
+SlateportCity_Harbor_MapScript1_20C983: @ 820C983
+ setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
+ setvar VAR_TEMP_1, 0
+ compare VAR_0x40A0, 1
+ call_if 1, SlateportCity_Harbor_EventScript_20C9A9
+ checkflag FLAG_SYS_GAME_CLEAR
+ call_if 1, SlateportCity_Harbor_EventScript_20C9A5
+ end
+
+SlateportCity_Harbor_EventScript_20C9A5:: @ 820C9A5
+ clearflag FLAG_0x35C
+ return
+
+SlateportCity_Harbor_EventScript_20C9A9:: @ 820C9A9
+ savebgm MUS_AQA_0
+ setobjectxyperm 4, 12, 13
+ setobjectmovementtype 4, 9
+ setflag FLAG_0x389
+ return
+
+SlateportCity_Harbor_EventScript_20C9BB:: @ 820C9BB
+ lockall
+ setvar VAR_0x8008, 0
+ goto SlateportCity_Harbor_EventScript_20C9F5
+ end
+
+SlateportCity_Harbor_EventScript_20C9C7:: @ 820C9C7
+ lockall
+ setvar VAR_0x8008, 1
+ goto SlateportCity_Harbor_EventScript_20C9F5
+ end
+
+SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3
+ lockall
+ setvar VAR_0x8008, 2
+ goto SlateportCity_Harbor_EventScript_20C9F5
+ end
+
+SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF
+ lockall
+ setvar VAR_0x8008, 3
+ applymovement 255, SlateportCity_Harbor_Movement_20CAEF
+ waitmovement 0
+ goto SlateportCity_Harbor_EventScript_20C9F5
+ end
+
+SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
+ applymovement 7, SlateportCity_Harbor_Movement_2725AA
+ waitmovement 0
+ applymovement 6, SlateportCity_Harbor_Movement_2725AA
+ applymovement 255, SlateportCity_Harbor_Movement_2725A6
+ waitmovement 0
+ msgbox SlateportCity_Harbor_Text_20D291, 4
+ closemessage
+ applymovement 6, SlateportCity_Harbor_Movement_20CAC8
+ applymovement 7, SlateportCity_Harbor_Movement_20CAC8
+ applymovement 8, SlateportCity_Harbor_Movement_20CAD2
+ waitmovement 0
+ removeobject 6
+ removeobject 7
+ removeobject 8
+ setvar VAR_0x40A0, 2
+ setflag FLAG_0x061
+ setflag FLAG_0x313
+ compare VAR_0x8008, 0
+ call_if 1, SlateportCity_Harbor_EventScript_20CA89
+ compare VAR_0x8008, 1
+ call_if 1, SlateportCity_Harbor_EventScript_20CA9E
+ compare VAR_0x8008, 2
+ call_if 1, SlateportCity_Harbor_EventScript_20CAB3
+ compare VAR_0x8008, 3
+ call_if 1, SlateportCity_Harbor_EventScript_20CAB3
+ msgbox SlateportCity_Harbor_Text_20D35A, 4
+ closemessage
+ setflag FLAG_0x335
+ setflag FLAG_0x336
+ moveobjectoffscreen 4
+ setobjectmovementtype 4, 10
+ releaseall
+ end
+
+SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89
+ applymovement 4, SlateportCity_Harbor_Movement_20CAE0
+ waitmovement 0
+ applymovement 255, SlateportCity_Harbor_Movement_2725AA
+ waitmovement 0
+ return
+
+SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E
+ applymovement 4, SlateportCity_Harbor_Movement_20CAE6
+ waitmovement 0
+ applymovement 255, SlateportCity_Harbor_Movement_2725A8
+ waitmovement 0
+ return
+
+SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3
+ applymovement 4, SlateportCity_Harbor_Movement_20CAEB
+ waitmovement 0
+ applymovement 255, SlateportCity_Harbor_Movement_2725A8
+ waitmovement 0
+ return
+
+SlateportCity_Harbor_Movement_20CAC8: @ 820CAC8
+ delay_16
+ delay_16
+ jump_up
+ set_invisible
+ step_end
+
+SlateportCity_Harbor_Movement_20CACD: @ 820CACD
+ delay_16
+ delay_16
+ jump_up
+ set_invisible
+ step_end
+
+SlateportCity_Harbor_Movement_20CAD2: @ 820CAD2
+ delay_16
+ delay_16
+ delay_16
+ delay_16
+ walk_right
+ walk_right
+ walk_right
+ walk_fast_right
+ walk_fast_right
+ walk_fast_right
+ walk_fast_right
+ walk_fast_right
+ walk_fast_right
+ step_end
+
+SlateportCity_Harbor_Movement_20CAE0: @ 820CAE0
+ walk_left
+ walk_left
+ walk_left
+ walk_left
+ walk_up
+ step_end
+
+SlateportCity_Harbor_Movement_20CAE6: @ 820CAE6
+ walk_left
+ walk_left
+ walk_up
+ walk_left
+ step_end
+
+SlateportCity_Harbor_Movement_20CAEB: @ 820CAEB
+ walk_left
+ walk_left
+ walk_left
+ step_end
+
+SlateportCity_Harbor_Movement_20CAEF: @ 820CAEF
+ walk_up
+ step_end
+
+SlateportCity_Harbor_EventScript_20CAF1:: @ 820CAF1
+ lock
+ faceplayer
+ checkflag FLAG_SYS_GAME_CLEAR
+ goto_eq SlateportCity_Harbor_EventScript_20CB06
+ msgbox SlateportCity_Harbor_Text_20CE20, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CB06:: @ 820CB06
+ msgbox SlateportCity_Harbor_Text_20CE87, 4
+ message SlateportCity_Harbor_Text_20CF1C
+ waitmessage
+ goto SlateportCity_Harbor_EventScript_20CB1A
+ end
+
+SlateportCity_Harbor_EventScript_20CB1A:: @ 820CB1A
+ checkflag FLAG_0x1D0
+ goto_eq SlateportCity_Harbor_EventScript_20CB50
+ multichoicedefault 18, 8, 56, 2, 0
+ switch VAR_RESULT
+ case 0, SlateportCity_Harbor_EventScript_20CB92
+ case 1, SlateportCity_Harbor_EventScript_20CC2D
+ case 127, SlateportCity_Harbor_EventScript_20CC2D
+ end
+
+SlateportCity_Harbor_EventScript_20CB50:: @ 820CB50
+ multichoicedefault 17, 6, 52, 2, 0
+ switch VAR_RESULT
+ case 0, SlateportCity_Harbor_EventScript_20CB92
+ case 1, SlateportCity_Harbor_EventScript_20CBBA
+ case 2, SlateportCity_Harbor_EventScript_20CC2D
+ case 127, SlateportCity_Harbor_EventScript_20CC2D
+ end
+
+SlateportCity_Harbor_EventScript_20CB88:: @ 820CB88
+ msgbox SlateportCity_Harbor_Text_20CEC1, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92
+ msgbox SlateportCity_Harbor_Text_20CF93, 5
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_20CBDD
+ setvar VAR_PORTHOLE, 1
+ call SlateportCity_Harbor_EventScript_20CBE9
+ warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
+ waitstate
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA
+ msgbox SlateportCity_Harbor_Text_20CFAE, 5
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_20CBDD
+ call SlateportCity_Harbor_EventScript_20CBE9
+ warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
+ waitstate
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CBDD:: @ 820CBDD
+ message SlateportCity_Harbor_Text_20CFFA
+ waitmessage
+ goto SlateportCity_Harbor_EventScript_20CB1A
+ end
+
+SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9
+ msgbox SlateportCity_Harbor_Text_20CFCB, 4
+ closemessage
+ applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A6
+ waitmovement 0
+ delay 30
+ hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
+ compare VAR_FACING, 2
+ call_if 1, SlateportCity_Harbor_EventScript_20CC42
+ compare VAR_FACING, 4
+ call_if 1, SlateportCity_Harbor_EventScript_20CC37
+ delay 30
+ hideobjectat 255, MAP_PETALBURG_CITY
+ setvar VAR_0x8004, 5
+ call SlateportCity_Harbor_EventScript_2721E2
+ return
+
+SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D
+ msgbox SlateportCity_Harbor_Text_20CF71, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37
+ applymovement 255, SlateportCity_Harbor_Movement_20CC4D
+ waitmovement 0
+ return
+
+SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42
+ applymovement 255, SlateportCity_Harbor_Movement_20CC50
+ waitmovement 0
+ return
+
+SlateportCity_Harbor_Movement_20CC4D: @ 820CC4D
+ walk_right
+ walk_in_place_fastest_up
+ step_end
+
+SlateportCity_Harbor_Movement_20CC50: @ 820CC50
+ walk_up
+ step_end
+
+SlateportCity_Harbor_EventScript_20CC52:: @ 820CC52
+ lock
+ faceplayer
+ checkflag FLAG_SYS_GAME_CLEAR
+ goto_if 0, SlateportCity_Harbor_EventScript_20CC89
+ setvar VAR_0x8004, 0
+ checkflag FLAG_0x1BE
+ call_if 1, SlateportCity_Harbor_EventScript_20CC93
+ checkflag FLAG_0x1BF
+ call_if 1, SlateportCity_Harbor_EventScript_20CC93
+ compare VAR_0x8004, 2
+ goto_eq SlateportCity_Harbor_EventScript_20CC89
+ msgbox SlateportCity_Harbor_Text_20D08E, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CC89:: @ 820CC89
+ msgbox SlateportCity_Harbor_Text_20D01C, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CC93:: @ 820CC93
+ addvar VAR_0x8004, 1
+ return
+
+SlateportCity_Harbor_EventScript_20CC99:: @ 820CC99
+ msgbox SlateportCity_Harbor_Text_20D194, 2
+ end
+
+SlateportCity_Harbor_EventScript_20CCA2:: @ 820CCA2
+ lock
+ faceplayer
+ checkflag FLAG_BADGE07_GET
+ goto_eq SlateportCity_Harbor_EventScript_20CD00
+ checkflag FLAG_0x10F
+ goto_eq SlateportCity_Harbor_EventScript_20CCF6
+ checkflag FLAG_0x070
+ goto_eq SlateportCity_Harbor_EventScript_20CCE9
+ compare VAR_0x40A0, 2
+ goto_eq SlateportCity_Harbor_EventScript_20CCDF
+ msgbox SlateportCity_Harbor_Text_20D232, 4
+ closemessage
+ applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A2
+ waitmovement 0
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CCDF:: @ 820CCDF
+ msgbox SlateportCity_Harbor_Text_20D35A, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CCE9:: @ 820CCE9
+ setflag FLAG_0x10F
+ msgbox SlateportCity_Harbor_Text_20D42B, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CCF6:: @ 820CCF6
+ msgbox SlateportCity_Harbor_Text_20D58A, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CD00:: @ 820CD00
+ compare VAR_TEMP_1, 1
+ goto_eq SlateportCity_Harbor_EventScript_20CE11
+ checkitem ITEM_SCANNER, 1
+ compare VAR_RESULT, 1
+ goto_eq SlateportCity_Harbor_EventScript_20CD38
+ checkflag FLAG_SYS_GAME_CLEAR
+ goto_eq SlateportCity_Harbor_EventScript_20CD2E
+ msgbox SlateportCity_Harbor_Text_20D65C, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CD2E:: @ 820CD2E
+ msgbox SlateportCity_Harbor_Text_20D6CB, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CD38:: @ 820CD38
+ message SlateportCity_Harbor_Text_20D76C
+ waitmessage
+ goto SlateportCity_Harbor_EventScript_20CD44
+ end
+
+SlateportCity_Harbor_EventScript_20CD44:: @ 820CD44
+ multichoice 0, 0, 46, 0
+ switch VAR_RESULT
+ case 0, SlateportCity_Harbor_EventScript_20CD7B
+ case 1, SlateportCity_Harbor_EventScript_20CDBB
+ case 2, SlateportCity_Harbor_EventScript_20CDFB
+ case 127, SlateportCity_Harbor_EventScript_20CDFB
+ end
+
+SlateportCity_Harbor_EventScript_20CD7B:: @ 820CD7B
+ msgbox SlateportCity_Harbor_Text_20D8BC, 5
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_20CE05
+ giveitem_std ITEM_DEEP_SEA_TOOTH
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_272054
+ takeitem ITEM_SCANNER, 1
+ msgbox SlateportCity_Harbor_Text_20D94A, 4
+ setflag FLAG_0x126
+ goto SlateportCity_Harbor_EventScript_20CE11
+ end
+
+SlateportCity_Harbor_EventScript_20CDBB:: @ 820CDBB
+ msgbox SlateportCity_Harbor_Text_20D8F1, 5
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_20CE05
+ giveitem_std ITEM_DEEP_SEA_SCALE
+ compare VAR_RESULT, 0
+ goto_eq SlateportCity_Harbor_EventScript_272054
+ takeitem ITEM_SCANNER, 1
+ msgbox SlateportCity_Harbor_Text_20D94A, 4
+ setflag FLAG_0x126
+ goto SlateportCity_Harbor_EventScript_20CE11
+ end
+
+SlateportCity_Harbor_EventScript_20CDFB:: @ 820CDFB
+ msgbox SlateportCity_Harbor_Text_20D841, 4
+ release
+ end
+
+SlateportCity_Harbor_EventScript_20CE05:: @ 820CE05
+ message SlateportCity_Harbor_Text_20D926
+ waitmessage
+ goto SlateportCity_Harbor_EventScript_20CD44
+ end
+
+SlateportCity_Harbor_EventScript_20CE11:: @ 820CE11
+ setvar VAR_TEMP_1, 1
+ msgbox SlateportCity_Harbor_Text_20D970, 4
+ release
+ end
+
+SlateportCity_Harbor_Text_20CE20: @ 820CE20
+ .string "I beg your pardon?\n"
+ .string "You’re looking for a ship?\p"
+ .string "I’m sorry, the ferry service isn’t\n"
+ .string "available at present…$"
+
+SlateportCity_Harbor_Text_20CE87: @ 820CE87
+ .string "Hello, are you here for the ferry?\n"
+ .string "May I see your TICKET?$"
+
+
+SlateportCity_Harbor_Text_20CEC1: @ 820CEC1
+ .string "{PLAYER} doesn’t have the TICKET…\p"
+ .string "I’m terribly sorry.\p"
+ .string "You must have a TICKET to board\n"
+ .string "the ferry.$"
+
+SlateportCity_Harbor_Text_20CF1C: @ 820CF1C
+ .string "{PLAYER} flashed the TICKET.\p"
+ .string "Perfect! That’s all you need!\p"
+ .string "And where would you like to go?$"
+
+SlateportCity_Harbor_Text_20CF71: @ 820CF71
+ .string "Please sail with us another time!$"
+
+SlateportCity_Harbor_Text_20CF93: @ 820CF93
+ .string "LILYCOVE CITY it is, then!$"
+
+SlateportCity_Harbor_Text_20CFAE: @ 820CFAE
+ .string "BATTLE FRONTIER it is, then!$"
+
+SlateportCity_Harbor_Text_20CFCB: @ 820CFCB
+ .string "Please board the ferry and wait for\n"
+ .string "departure.$"
+
+SlateportCity_Harbor_Text_20CFFA: @ 820CFFA
+ .string "Then, where would you like to go?$"
+
+SlateportCity_Harbor_Text_20D01C: @ 820D01C
+ .string "A journey to the bottom of the sea…\n"
+ .string "I wonder what it’d be like?\p"
+ .string "I’d love to go deep underwater like\n"
+ .string "that someday.$"
+
+SlateportCity_Harbor_Text_20D08E: @ 820D08E
+ .string "For a ship to sail safely, we need to\n"
+ .string "know about the weather!\p"
+ .string "Speaking of weather, I heard something\n"
+ .string "from a guy at the WEATHER INSTITUTE.\p"
+ .string "He was saying abnormal weather has\n"
+ .string "been reported all over the place!\p"
+ .string "You should visit the WEATHER INSTITUTE\n"
+ .string "and ask around!$"
+
+SlateportCity_Harbor_Text_20D194: @ 820D194
+ .string "I wanted to go with CAPT. STERN on\n"
+ .string "the ocean floor exploration.\p"
+ .string "But the sub’s too small for me.\p"
+ .string "If I squeezed in, there wouldn’t be\n"
+ .string "any room for the CAPTAIN…$"
+
+SlateportCity_Harbor_Text_20D232: @ 820D232
+ .string "CAPT. STERN: Those thugs…\p"
+ .string "They’re the same lot who tried to rob\n"
+ .string "the DEVON GOODS at the MUSEUM.$"
+
+SlateportCity_Harbor_Text_20D291: @ 820D291
+ .string "ARCHIE: Oh?\n"
+ .string "Not you again…\p"
+ .string "You are tenacious to track us here,\n"
+ .string "that much I will give you.\p"
+ .string "But now…\n"
+ .string "No one can stop us! No one!\p"
+ .string "Or, will you follow us back to our\n"
+ .string "HIDEOUT in LILYCOVE CITY?\p"
+ .string "Fwahahahaha…$"
+
+SlateportCity_Harbor_Text_20D35A: @ 820D35A
+ .string "CAPT. STERN: Why…\p"
+ .string "Why would TEAM AQUA steal my\n"
+ .string "SUBMARINE EXPLORER 1?\p"
+ .string "They can’t be after the slumbering\n"
+ .string "POKéMON at the bottom of the sea…\p"
+ .string "But even if I were to chase them,\n"
+ .string "I don’t stand a chance against them…$"
+
+SlateportCity_Harbor_Text_20D42B: @ 820D42B
+ .string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
+ .string "Okay… So TEAM AQUA left before you\n"
+ .string "could stop them…\p"
+ .string "Oh, no, don’t blame yourself.\n"
+ .string "You’re not responsible for this.\p"
+ .string "Trying to catch a submarine…\n"
+ .string "It’s impossible for most people.\p"
+ .string "You would need a POKéMON that knows\n"
+ .string "how to DIVE…\p"
+ .string "Perhaps if you went out to\n"
+ .string "MOSSDEEP CITY…\p"
+ .string "A lot of divers live out there, so\n"
+ .string "someone might teach you…$"
+
+SlateportCity_Harbor_Text_20D58A: @ 820D58A
+ .string "CAPT. STERN: Trying to catch a\n"
+ .string "submarine… It’s impossible.\p"
+ .string "You would need a POKéMON that knows\n"
+ .string "how to DIVE…\p"
+ .string "Perhaps if you went out to\n"
+ .string "MOSSDEEP CITY…\p"
+ .string "A lot of divers live out there, so\n"
+ .string "someone might teach you…$"
+
+SlateportCity_Harbor_Text_20D65C: @ 820D65C
+ .string "CAPT. STERN: Oh, yes.\n"
+ .string "MR. BRINEY came to our SHIPYARD.\p"
+ .string "It won’t be long now before we finish\n"
+ .string "making the ferry!$"
+
+SlateportCity_Harbor_Text_20D6CB: @ 820D6CB
+ .string "CAPT. STERN: {PLAYER}{KUN}!\p"
+ .string "We finally finished making the ferry\n"
+ .string "S.S. TIDAL!\p"
+ .string "We couldn’t have done it without\n"
+ .string "your friend MR. BRINEY.\p"
+ .string "Please go for a short cruise on it!$"
+
+SlateportCity_Harbor_Text_20D76C: @ 820D76C
+ .string "CAPT. STERN: Oh?\n"
+ .string "{PLAYER}{KUN}, that item you have…\p"
+ .string "That’s a SCANNER! That would sure\n"
+ .string "help us on our explorations.\p"
+ .string "{PLAYER}{KUN}, would you trade your\n"
+ .string "SCANNER for something?\p"
+ .string "Like, say, a DEEPSEATOOTH or\n"
+ .string "a DEEPSEASCALE that I have?$"
+
+SlateportCity_Harbor_Text_20D841: @ 820D841
+ .string "CAPT. STERN: Are you certain?\n"
+ .string "It’s useless to you, {PLAYER}{KUN}…\p"
+ .string "Well, okay, then. If you want to trade\n"
+ .string "your SCANNER, let me know.$"
+
+SlateportCity_Harbor_Text_20D8BC: @ 820D8BC
+ .string "CAPT. STERN: So you’ll trade it for\n"
+ .string "my DEEPSEATOOTH?$"
+
+SlateportCity_Harbor_Text_20D8F1: @ 820D8F1
+ .string "CAPT. STERN: So you’ll trade it for\n"
+ .string "my DEEPSEASCALE?$"
+
+SlateportCity_Harbor_Text_20D926: @ 820D926
+ .string "CAPT. STERN: Which one do you want?$"
+
+SlateportCity_Harbor_Text_20D94A: @ 820D94A
+ .string "{PLAYER} handed the SCANNER to\n"
+ .string "CAPT. STERN.$"
+
+SlateportCity_Harbor_Text_20D970: @ 820D970
+ .string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
+ .string "This will help our research a lot!$"
+