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Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc')
-rw-r--r--data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc1277
1 files changed, 0 insertions, 1277 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc
deleted file mode 100644
index fce85e7d3..000000000
--- a/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc
+++ /dev/null
@@ -1,1277 +0,0 @@
-BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
- map_script 3, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1
- map_script 2, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00
- map_script 4, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481
- map_script 5, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0
- .byte 0
-
-BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1
- setvar VAR_0x8004, 10
- special sub_818E9AC
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- copyvar VAR_0x400F, VAR_RESULT
- compare VAR_RESULT, 0
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C919
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC
- end
-
-BattleFrontier_BattleArenaBattleRoom_EventScript_24BCDC:: @ 824BCDC
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC:: @ 824BCDC
- checkplayergender
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4:: @ 824BCF4
- setvar VAR_0x4011, 100
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA:: @ 824BCFA
- setvar VAR_0x4011, 105
- return
-
-BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00
- map_script_2 VAR_0x4000, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A
- .2byte 0
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A
- lockall
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- compare VAR_RESULT, 0
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C938
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
- waitmovement 0
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, 4
- closemessage
- showobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
- compare VAR_0x400F, 3
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E
- compare VAR_0x400E, 0
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitmovement 0
- compare VAR_0x400F, 3
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82
- compare VAR_0x400E, 0
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
- setvar VAR_0x8004, 4
- special sub_818E9AC
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, 4
- closemessage
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789
- waitmovement 0
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 0
- special sub_8161F74
- msgbox 0x2021fc4, 4
- closemessage
- setvar VAR_0x8004, 5
- special sub_818E9AC
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
- setvar VAR_0x4002, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
- setvar VAR_0x4002, 1
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, 4
- closemessage
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- delay 60
- applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964
- waitmovement 0
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969
- waitmovement 0
- delay 180
- applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B
- waitmovement 0
- compare VAR_0x4002, 2
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
- setvar VAR_0x8004, 19
- special sub_818E9AC
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
- waitmovement 0
- setvar VAR_0x8004, 4
- special sub_818E9AC
- compare VAR_0x4002, 0
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1
- compare VAR_0x4002, 1
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5
- compare VAR_0x4002, 2
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- delay 60
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D
- setvar VAR_0x8004, 12
- setvar VAR_0x8005, 2
- special sub_818E9AC
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 4
- special sub_81A1780
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
-@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1
- setvar VAR_0x8004, 20
- setvar VAR_0x8005, 1
- special sub_81A1780
- message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5
- setvar VAR_0x8004, 20
- setvar VAR_0x8005, 0
- special sub_81A1780
- message BattleFrontier_BattleDomeBattleRoom_Text_24CB34
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9
- message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
- waitmovement 0
- compare VAR_0x4002, 0
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3
- compare VAR_0x4002, 1
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- delay 60
- setvar VAR_0x8004, 3
- special sub_818E9AC
- setvar VAR_0x8004, 12
- setvar VAR_0x8005, 1
- special sub_818E9AC
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- switch VAR_RESULT
- case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
- setvar VAR_0x8006, 1
- warp BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
- waitstate
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D
- waitmovement 0
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 1
- special sub_81A1780
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, 4
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, 4
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E
- special sub_8175280
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- delay 60
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 3
- special sub_81A1780
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, 4
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, 4
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 6
- special sub_818E9AC
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_818E9AC
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 1
- special sub_818E9AC
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC06
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC99
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4
- message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB
- message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD33
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9
- compare VAR_0x400F, 3
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C105
- switch VAR_0x400E
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
- case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD72
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A
- message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151
- message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, 4
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, 4
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE10
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE33
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE57
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE94
- waitmessage
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB
- switch VAR_0x400E
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
- case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, 4
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, 4
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211
- closemessage
- applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- waitmovement 0
- message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A
- waitmessage
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- switch VAR_0x400E
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
- case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, 4
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
- switch VAR_RESULT
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
- setvar VAR_0x8004, 12
- setvar VAR_0x8005, 1
- special sub_818E9AC
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
- closemessage
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
- waitmovement 0
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, 4
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, 4
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
- switch VAR_RESULT
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
- setvar VAR_0x8004, 12
- setvar VAR_0x8005, 1
- special sub_818E9AC
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
- closemessage
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
- waitmovement 0
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleDomeBattleRoom_Text_24D522
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, 4
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, 4
- closemessage
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829
- waitmovement 0
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, 4
- playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
- waitse
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436
- setvar VAR_0x4002, 2
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 0
- special sub_81A1780
- special HealPlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 0
- setvar VAR_0x4009, 1
- special sub_8163AC4
- waitstate
- setvar VAR_0x4009, 0
- setvar VAR_0x8004, 17
- special sub_818E9AC
- special HealPlayerParty
- setvar VAR_0x8004, 16
- special sub_818E9AC
- return
-
-BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481
- map_script_2 VAR_0x4001, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B
- .2byte 0
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B
- hideobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC
- setvar VAR_0x4001, 1
- applymovement 255, BattleFrontier_BattleDomeBattleRoom_Movement_24C773
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 3
- goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
- setvar VAR_0x8004, 9
- special sub_81A1780
- copyvar VAR_0x400E, VAR_RESULT
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
- call BattleFrontier_BattleDomeBattleRoom_EventScript_242170
- setobjectxyperm 15, 13, 9
- removeobject 15
- addobject 15
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF
- end
-
-BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0
- compare VAR_0x4009, 1
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC
- end
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502
- compare VAR_0x400F, 0
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F
- compare VAR_0x400F, 1
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C530
- compare VAR_0x400F, 2
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C594
- compare VAR_0x400F, 3
- call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C652
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530
- createvobject 46, 1, 3, 0, 3, 1
- createvobject 22, 4, 6, 0, 3, 1
- createvobject 5, 6, 8, 0, 3, 1
- createvobject 12, 9, 11, 0, 3, 1
- createvobject 46, 11, 13, 0, 3, 1
- createvobject 66, 13, 15, 0, 3, 1
- createvobject 45, 19, 7, 1, 3, 1
- createvobject 34, 22, 11, 1, 3, 1
- createvobject 11, 25, 15, 1, 3, 1
- createvobject 35, 26, 2, 2, 3, 1
- createvobject 38, 29, 5, 1, 3, 1
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594
- createvobject 46, 1, 3, 0, 3, 1
- createvobject 22, 4, 6, 0, 3, 1
- createvobject 5, 6, 8, 0, 3, 1
- createvobject 20, 7, 9, 0, 3, 1
- createvobject 12, 9, 11, 0, 3, 1
- createvobject 47, 10, 12, 0, 3, 1
- createvobject 46, 11, 13, 0, 3, 1
- createvobject 66, 13, 15, 0, 3, 1
- createvobject 48, 15, 2, 1, 3, 1
- createvobject 5, 16, 3, 1, 3, 1
- createvobject 20, 17, 4, 1, 3, 1
- createvobject 45, 19, 7, 1, 3, 1
- createvobject 22, 20, 9, 1, 3, 1
- createvobject 34, 22, 11, 1, 3, 1
- createvobject 46, 23, 13, 1, 3, 1
- createvobject 11, 25, 15, 1, 3, 1
- createvobject 35, 26, 2, 2, 3, 1
- createvobject 40, 28, 5, 2, 3, 1
- createvobject 38, 29, 5, 1, 3, 1
- createvobject 83, 30, 6, 2, 3, 1
- createvobject 34, 31, 8, 2, 3, 1
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652
- createvobject 5, 0, 2, 0, 3, 1
- createvobject 46, 1, 3, 0, 3, 1
- createvobject 45, 2, 15, 0, 3, 1
- createvobject 66, 3, 5, 0, 3, 1
- createvobject 22, 4, 6, 0, 3, 1
- createvobject 46, 5, 7, 0, 3, 1
- createvobject 5, 6, 8, 0, 3, 1
- createvobject 20, 7, 9, 0, 3, 1
- createvobject 24, 8, 10, 0, 3, 1
- createvobject 12, 9, 11, 0, 3, 1
- createvobject 47, 10, 12, 0, 3, 1
- createvobject 46, 11, 13, 0, 3, 1
- createvobject 45, 12, 14, 0, 3, 1
- createvobject 66, 13, 15, 2, 3, 1
- createvobject 55, 14, 12, 2, 3, 1
- createvobject 48, 15, 2, 1, 3, 1
- createvobject 5, 16, 3, 1, 3, 1
- createvobject 20, 17, 4, 1, 3, 1
- createvobject 24, 18, 6, 1, 3, 1
- createvobject 45, 19, 7, 1, 3, 1
- createvobject 22, 20, 9, 1, 3, 1
- createvobject 23, 21, 10, 1, 3, 1
- createvobject 34, 22, 11, 1, 3, 1
- createvobject 46, 23, 13, 1, 3, 1
- createvobject 48, 24, 14, 1, 3, 1
- createvobject 11, 25, 15, 1, 3, 1
- createvobject 35, 26, 2, 2, 3, 1
- createvobject 17, 27, 3, 2, 3, 1
- createvobject 40, 28, 5, 2, 3, 1
- createvobject 38, 29, 5, 1, 3, 1
- createvobject 83, 30, 6, 2, 3, 1
- createvobject 34, 31, 8, 2, 3, 1
- return
-
-BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773
-BattleFrontier_BattleDomeBattleRoom_Movement_24C773: @ 824C773
- step_54
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775
- step_55
- step_14
- step_up
- step_up
- step_up
- step_right
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B
- step_right
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D
- step_up
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F
- step_55
- step_14
- step_up
- step_up
- step_up
- step_right
- step_right
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787
- step_right
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789
- step_left
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B
- step_01
- step_54
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E
- step_55
- step_up
- step_up
- step_up
- step_02
- step_13
- step_12
- step_00
- step_13
- step_12
- step_03
- step_13
- step_12
- step_01
- step_13
- step_12
- step_02
- step_14
- step_16
- step_16
- step_02
- step_13
- step_12
- step_00
- step_13
- step_12
- step_03
- step_13
- step_12
- step_01
- step_13
- step_12
- step_02
- fast_step_left
- step_41
- step_01
- step_40
- fast_step_left
- fast_step_left
- step_41
- step_03
- step_40
- fast_step_left
- step_41
- step_00
- step_11
- step_02
- step_13
- step_12
- step_01
- step_13
- step_12
- step_03
- step_13
- step_12
- step_00
- step_13
- step_12
- step_02
- step_12
- step_01
- step_12
- step_03
- step_12
- step_00
- step_12
- step_02
- step_11
- step_01
- step_11
- step_03
- step_11
- step_00
- step_11
- step_02
- step_40
- step_right
- slow_step_right
- step_right
- slow_step_right
- step_41
- step_01
- step_14
- step_47
- step_47
- step_14
- step_right
- step_right
- step_right
- step_47
- step_14
- step_right
- step_down
- step_down
- step_02
- step_11
- step_01
- step_11
- step_03
- step_11
- step_00
- step_11
- step_02
- step_12
- step_left
- step_left
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9
- step_14
- step_14
- step_left
- step_left
- step_28
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_right
- step_right
- step_25
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829
- step_left
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B
- step_left
- step_left
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
- turnvobject 0, 4
- turnvobject 2, 4
- turnvobject 4, 4
- turnvobject 6, 4
- turnvobject 8, 4
- turnvobject 10, 3
- turnvobject 12, 3
- turnvobject 14, 3
- turnvobject 16, 3
- turnvobject 18, 3
- turnvobject 20, 4
- turnvobject 22, 4
- turnvobject 24, 4
- turnvobject 26, 4
- turnvobject 28, 4
- turnvobject 30, 4
- delay 20
- turnvobject 0, 1
- turnvobject 2, 1
- turnvobject 4, 1
- turnvobject 6, 1
- turnvobject 8, 1
- turnvobject 10, 1
- turnvobject 12, 1
- turnvobject 14, 1
- turnvobject 16, 1
- turnvobject 18, 1
- turnvobject 20, 1
- turnvobject 22, 1
- turnvobject 24, 1
- turnvobject 26, 1
- turnvobject 28, 1
- turnvobject 30, 1
- delay 20
- turnvobject 1, 4
- turnvobject 3, 4
- turnvobject 5, 4
- turnvobject 7, 4
- turnvobject 9, 4
- turnvobject 11, 3
- turnvobject 13, 3
- turnvobject 15, 3
- turnvobject 17, 3
- turnvobject 19, 3
- turnvobject 21, 4
- turnvobject 23, 4
- turnvobject 25, 4
- turnvobject 27, 3
- turnvobject 31, 3
- delay 20
- turnvobject 1, 1
- turnvobject 3, 1
- turnvobject 5, 1
- turnvobject 7, 1
- turnvobject 9, 1
- turnvobject 11, 1
- turnvobject 13, 1
- turnvobject 15, 1
- turnvobject 17, 1
- turnvobject 19, 1
- turnvobject 21, 1
- turnvobject 23, 1
- turnvobject 25, 1
- turnvobject 27, 1
- turnvobject 31, 1
- delay 20
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
- copyvar VAR_RESULT, VAR_0x40CE
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
- warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
- waitstate
- end
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F
- warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
- waitstate
- end
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919
- random 2
- copyvar VAR_0x400D, VAR_RESULT
- compare VAR_0x400D, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
- setobjectxyperm 6, 2, 0
- setobjectmovementtype 6, 10
- return
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938
- compare VAR_0x400D, 0
- goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
- applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E
- return
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_14
- step_13
- step_51
- step_46
- step_12
- step_46
- step_50
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E
- step_down
- step_down
- step_right
- step_right
- step_25
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964
- step_right
- step_right
- step_right
- step_right
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969
- step_27
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B
- step_left
- step_left
- step_left
- step_left
- step_end
-
-BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970
- .string "{PLAYER} has entered the BATTLE DOME!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990
- .string "{STR_VAR_1}\n"
- .string "match!\p"
- .string "{PLAYER} versus {STR_VAR_2}!\p"
- .string "Let the battle begin!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE
- .string "{PLAYER} is the winner!\n"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1
- .string "{STR_VAR_2} is the winner!\n"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04
- .string "{PLAYER} is the Level 50\n"
- .string "Battle Tournament Champion!\p"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44
- .string "{PLAYER} is the Open Level\n"
- .string "Battle Tournament Champion!\p"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86
- .string "What an unbelievable finish!\n"
- .string "We have a double knockout!\p"
- .string "In this event, the Battle Tournament\n"
- .string "rules call for a REFEREE’S decision.\p"
- .string "Please wait while the judging\n"
- .string "is under way.$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34
- .string "The REFEREES have reached\n"
- .string "a decision!\p"
- .string "The winner is…\n"
- .string "Oh, my goodness!\l"
- .string "The winner is {STR_VAR_1}!\l"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D
- .string "The REFEREES have reached\n"
- .string "a decision!\p"
- .string "The winner is…\n"
- .string "Oh, my goodness!\l"
- .string "The winner is {PLAYER}!\l"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06
- .string "The bright new hope!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C
- .string "The rising star!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E
- .string "Will this TRAINER race to\n"
- .string "the championship?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B
- .string "Can the feat of a championship\n"
- .string "on the first try be achieved?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99
- .string "Can the loss of the last match\n"
- .string "be avenged?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5
- .string "The TRAINER is on fire for\n"
- .string "the first championship try!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD
- .string "A win here means this TRAINER\n"
- .string "advances to the final!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33
- .string "Will the long-held dream of\n"
- .string "a championship finally come true?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72
- .string "The invincible champion!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C
- .string "Can anyone hope to beat this\n"
- .string "TRAINER?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3
- .string "Do battles exist solely for\n"
- .string "this TRAINER?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE
- .string "The current champion aiming to\n"
- .string "retain the title!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10
- .string "The former champion has returned!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33
- .string "The former toughness has returned!\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57
- .string "Will this TRAINER do as expected\n"
- .string "and advance to the finals?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94
- .string "Will the former champ regain\n"
- .string "lost glory?\p"
- .string "$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE
- .string "Feel the glow of a true master!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE
- .string "And now… The TRAINER standing in\n"
- .string "{PLAYER}’s record-setting path…\p"
- .string "Yes! The one and only!\n"
- .string "The BATTLE DOME COMMISSIONER!\l"
- .string "Our very own DOME ACE!\l"
- .string "Make way for TUCKER!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A
- .string "Spectators: TUCKER! TUCKER!\n"
- .string "TUCKER! TUCKER! TUCKER!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE
- .string "TUCKER: Ahahah!\p"
- .string "Do you hear it? This crowd!\n"
- .string "They’re all itching to see our match!\p"
- .string "Ahahah!\p"
- .string "I bet you’re twitching all over from\n"
- .string "the tension of getting to battle me!\p"
- .string "But don’t you worry about a thing!\p"
- .string "I’m the no. 1 star of the BATTLE DOME!\n"
- .string "I, TUCKER the DOME ACE, will bathe you\l"
- .string "in my brilliant glow!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9
- .string "Your strategy!\n"
- .string "Let’s see it!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6
- .string "Unbelievable! It’s incredible!\n"
- .string "The victor is {PLAYER}!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127
- .string "The winner is TUCKER!\n"
- .string "The DOME ACE has prevailed!\p"
- .string "Congratulations, TUCKER!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172
- .string "TUCKER: Rules are rules!\n"
- .string "Let me see your FRONTIER PASS.$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA
- .string "The Tactics Symbol was embossed on\n"
- .string "the FRONTIER PASS!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0
- .string "… … … … … …\p"
- .string "I sorely underestimated you. I won’t\n"
- .string "make the same mistake next time…$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232
- .string "Can the win streak be stretched?\n"
- .string "The confidence is there!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C
- .string "Ladies and gentlemen!\n"
- .string "Boys, girls, and POKéMON!\p"
- .string "Finally!\n"
- .string "Finally, the legend has returned!\p"
- .string "Yes, the name of that legend!\n"
- .string "Our very own DOME ACE!\l"
- .string "It’s none other than TUCKER!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319
- .string "TUCKER: Ah…\n"
- .string "The pummeling roar of the crowd…\l"
- .string "Their furnace-like heat of excitement…\l"
- .string "This is a wonderful place…\p"
- .string "To the crowd, I am the DOME ACE…\n"
- .string "I represent their hopes and dreams…\l"
- .string "I must never fade from their sight…\p"
- .string "I must burn!\n"
- .string "Brighter and more brilliant!\l"
- .string "I must light all that gather here!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E
- .string "I will unleash all the power that\n"
- .string "I possess! Right here and now!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F
- .string "TUCKER: You’re genuinely fantastic!\p"
- .string "Never before! I haven’t ever lost in the\n"
- .string "times I’ve had to unleash my power.\p"
- .string "Yes, quite fantastic!\n"
- .string "Your FRONTIER PASS, please?$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522
- .string "The Tactics Symbol took on\n"
- .string "a golden shine!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D
- .string "You’re strong, but above all,\n"
- .string "you have a unique charm!\p"
- .string "In you, I see a definite potential for\n"
- .string "a superstar like me.\p"
- .string "I will very much look forward to\n"
- .string "our next encounter!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5
- .string "{PLAYER} is the Level 50\n"
- .string "Battle Tournament Champion!\p"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635
- .string "{PLAYER} is the Open Level\n"
- .string "Battle Tournament Champion!\p"
- .string "Congratulations!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677
- .string "The final match!\p"
- .string "{PLAYER} versus the DOME ACE, TUCKER!\p"
- .string "Let the battle begin!$"
-
-BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE
- .string "The REFEREES have reached\n"
- .string "a decision!\p"
- .string "The winner is…\n"
- .string "Oh, my goodness!\l"
- .string "The winner is our very own DOME ACE!\l"
- .string "It’s TUCKER!\p"
- .string "Congratulations! And thank you!\n"
- .string "Let’s hear it for the DOME ACE, TUCKER!$"