diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc | 1277 |
1 files changed, 0 insertions, 1277 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc deleted file mode 100644 index fce85e7d3..000000000 --- a/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc +++ /dev/null @@ -1,1277 +0,0 @@ -BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C - map_script 3, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1 - map_script 2, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00 - map_script 4, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481 - map_script 5, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0 - .byte 0 - -BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1 - setvar VAR_0x8004, 10 - special sub_818E9AC - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - copyvar VAR_0x400F, VAR_RESULT - compare VAR_RESULT, 0 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C919 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC - end - -BattleFrontier_BattleArenaBattleRoom_EventScript_24BCDC:: @ 824BCDC -BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC:: @ 824BCDC - checkplayergender - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4:: @ 824BCF4 - setvar VAR_0x4011, 100 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA:: @ 824BCFA - setvar VAR_0x4011, 105 - return - -BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00 - map_script_2 VAR_0x4000, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A - .2byte 0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A - lockall - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - compare VAR_RESULT, 0 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C938 - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 - waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, 4 - closemessage - showobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - compare VAR_0x400F, 3 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E - compare VAR_0x400E, 0 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61 - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitmovement 0 - compare VAR_0x400F, 3 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82 - compare VAR_0x400E, 0 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82 - setvar VAR_0x8004, 4 - special sub_818E9AC - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, 4 - closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789 - waitmovement 0 - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 0 - special sub_8161F74 - msgbox 0x2021fc4, 4 - closemessage - setvar VAR_0x8004, 5 - special sub_818E9AC - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 - setvar VAR_0x4002, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F - setvar VAR_0x4002, 1 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, 4 - closemessage - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - delay 60 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964 - waitmovement 0 - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969 - waitmovement 0 - delay 180 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B - waitmovement 0 - compare VAR_0x4002, 2 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F - setvar VAR_0x8004, 19 - special sub_818E9AC - switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 - waitmovement 0 - setvar VAR_0x8004, 4 - special sub_818E9AC - compare VAR_0x4002, 0 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1 - compare VAR_0x4002, 1 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5 - compare VAR_0x4002, 2 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9 - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - delay 60 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D - setvar VAR_0x8004, 12 - setvar VAR_0x8005, 2 - special sub_818E9AC - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 4 - special sub_81A1780 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 -@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1 - setvar VAR_0x8004, 20 - setvar VAR_0x8005, 1 - special sub_81A1780 - message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5 - setvar VAR_0x8004, 20 - setvar VAR_0x8005, 0 - special sub_81A1780 - message BattleFrontier_BattleDomeBattleRoom_Text_24CB34 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9 - message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0 - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 - waitmovement 0 - compare VAR_0x4002, 0 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3 - compare VAR_0x4002, 1 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - delay 60 - setvar VAR_0x8004, 3 - special sub_818E9AC - setvar VAR_0x8004, 12 - setvar VAR_0x8005, 1 - special sub_818E9AC - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - copyvar VAR_0x8006, VAR_RESULT - special sub_81A1780 - switch VAR_RESULT - case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 - setvar VAR_0x8006, 1 - warp BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3 - waitstate - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62 - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D - waitmovement 0 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 1 - special sub_81A1780 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, 4 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, 4 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E - special sub_8175280 - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - delay 60 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 3 - special sub_81A1780 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, 4 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, 4 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 6 - special sub_818E9AC - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_818E9AC - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 1 - special sub_818E9AC - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A - message BattleFrontier_BattleDomeBattleRoom_Text_24CC06 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061 - message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068 - message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F - message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD - message BattleFrontier_BattleDomeBattleRoom_Text_24CC99 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4 - message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB - message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2 - message BattleFrontier_BattleDomeBattleRoom_Text_24CD33 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9 - compare VAR_0x400F, 3 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C105 - switch VAR_0x400E - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 - case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C - message BattleFrontier_BattleDomeBattleRoom_Text_24CD72 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143 - message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A - message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151 - message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, 4 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, 4 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1 - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE10 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE33 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF - message BattleFrontier_BattleDomeBattleRoom_Text_24CE57 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE94 - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB - switch VAR_0x400E - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC - case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, 4 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, 4 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211 - closemessage - applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - waitmovement 0 - message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A - waitmessage - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - switch VAR_0x400E - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 - case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, 4 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 - switch VAR_RESULT - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4 - setvar VAR_0x8004, 12 - setvar VAR_0x8005, 1 - special sub_818E9AC - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 - closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B - waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, 4 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, 4 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, 4 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 - switch VAR_RESULT - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4 - setvar VAR_0x8004, 12 - setvar VAR_0x8005, 1 - special sub_818E9AC - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 2 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 - closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B - waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, 4 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleDomeBattleRoom_Text_24D522 - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, 4 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, 4 - closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829 - waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, 4 - playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E - waitse - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436 - setvar VAR_0x4002, 2 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special sub_81A1780 - special HealPlayerParty - setvar VAR_0x8004, 3 - setvar VAR_0x8005, 0 - setvar VAR_0x4009, 1 - special sub_8163AC4 - waitstate - setvar VAR_0x4009, 0 - setvar VAR_0x8004, 17 - special sub_818E9AC - special HealPlayerParty - setvar VAR_0x8004, 16 - special sub_818E9AC - return - -BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481 - map_script_2 VAR_0x4001, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B - .2byte 0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B - hideobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC - setvar VAR_0x4001, 1 - applymovement 255, BattleFrontier_BattleDomeBattleRoom_Movement_24C773 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - compare VAR_RESULT, 3 - goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF - setvar VAR_0x8004, 9 - special sub_81A1780 - copyvar VAR_0x400E, VAR_RESULT - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF - call BattleFrontier_BattleDomeBattleRoom_EventScript_242170 - setobjectxyperm 15, 13, 9 - removeobject 15 - addobject 15 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF - end - -BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0 - compare VAR_0x4009, 1 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC - end - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502 - compare VAR_0x400F, 0 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F - compare VAR_0x400F, 1 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C530 - compare VAR_0x400F, 2 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C594 - compare VAR_0x400F, 3 - call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C652 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530 - createvobject 46, 1, 3, 0, 3, 1 - createvobject 22, 4, 6, 0, 3, 1 - createvobject 5, 6, 8, 0, 3, 1 - createvobject 12, 9, 11, 0, 3, 1 - createvobject 46, 11, 13, 0, 3, 1 - createvobject 66, 13, 15, 0, 3, 1 - createvobject 45, 19, 7, 1, 3, 1 - createvobject 34, 22, 11, 1, 3, 1 - createvobject 11, 25, 15, 1, 3, 1 - createvobject 35, 26, 2, 2, 3, 1 - createvobject 38, 29, 5, 1, 3, 1 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594 - createvobject 46, 1, 3, 0, 3, 1 - createvobject 22, 4, 6, 0, 3, 1 - createvobject 5, 6, 8, 0, 3, 1 - createvobject 20, 7, 9, 0, 3, 1 - createvobject 12, 9, 11, 0, 3, 1 - createvobject 47, 10, 12, 0, 3, 1 - createvobject 46, 11, 13, 0, 3, 1 - createvobject 66, 13, 15, 0, 3, 1 - createvobject 48, 15, 2, 1, 3, 1 - createvobject 5, 16, 3, 1, 3, 1 - createvobject 20, 17, 4, 1, 3, 1 - createvobject 45, 19, 7, 1, 3, 1 - createvobject 22, 20, 9, 1, 3, 1 - createvobject 34, 22, 11, 1, 3, 1 - createvobject 46, 23, 13, 1, 3, 1 - createvobject 11, 25, 15, 1, 3, 1 - createvobject 35, 26, 2, 2, 3, 1 - createvobject 40, 28, 5, 2, 3, 1 - createvobject 38, 29, 5, 1, 3, 1 - createvobject 83, 30, 6, 2, 3, 1 - createvobject 34, 31, 8, 2, 3, 1 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652 - createvobject 5, 0, 2, 0, 3, 1 - createvobject 46, 1, 3, 0, 3, 1 - createvobject 45, 2, 15, 0, 3, 1 - createvobject 66, 3, 5, 0, 3, 1 - createvobject 22, 4, 6, 0, 3, 1 - createvobject 46, 5, 7, 0, 3, 1 - createvobject 5, 6, 8, 0, 3, 1 - createvobject 20, 7, 9, 0, 3, 1 - createvobject 24, 8, 10, 0, 3, 1 - createvobject 12, 9, 11, 0, 3, 1 - createvobject 47, 10, 12, 0, 3, 1 - createvobject 46, 11, 13, 0, 3, 1 - createvobject 45, 12, 14, 0, 3, 1 - createvobject 66, 13, 15, 2, 3, 1 - createvobject 55, 14, 12, 2, 3, 1 - createvobject 48, 15, 2, 1, 3, 1 - createvobject 5, 16, 3, 1, 3, 1 - createvobject 20, 17, 4, 1, 3, 1 - createvobject 24, 18, 6, 1, 3, 1 - createvobject 45, 19, 7, 1, 3, 1 - createvobject 22, 20, 9, 1, 3, 1 - createvobject 23, 21, 10, 1, 3, 1 - createvobject 34, 22, 11, 1, 3, 1 - createvobject 46, 23, 13, 1, 3, 1 - createvobject 48, 24, 14, 1, 3, 1 - createvobject 11, 25, 15, 1, 3, 1 - createvobject 35, 26, 2, 2, 3, 1 - createvobject 17, 27, 3, 2, 3, 1 - createvobject 40, 28, 5, 2, 3, 1 - createvobject 38, 29, 5, 1, 3, 1 - createvobject 83, 30, 6, 2, 3, 1 - createvobject 34, 31, 8, 2, 3, 1 - return - -BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773 -BattleFrontier_BattleDomeBattleRoom_Movement_24C773: @ 824C773 - step_54 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775 - step_55 - step_14 - step_up - step_up - step_up - step_right - -BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B - step_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D - step_up - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F - step_55 - step_14 - step_up - step_up - step_up - step_right - step_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787 - step_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789 - step_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B - step_01 - step_54 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E - step_55 - step_up - step_up - step_up - step_02 - step_13 - step_12 - step_00 - step_13 - step_12 - step_03 - step_13 - step_12 - step_01 - step_13 - step_12 - step_02 - step_14 - step_16 - step_16 - step_02 - step_13 - step_12 - step_00 - step_13 - step_12 - step_03 - step_13 - step_12 - step_01 - step_13 - step_12 - step_02 - fast_step_left - step_41 - step_01 - step_40 - fast_step_left - fast_step_left - step_41 - step_03 - step_40 - fast_step_left - step_41 - step_00 - step_11 - step_02 - step_13 - step_12 - step_01 - step_13 - step_12 - step_03 - step_13 - step_12 - step_00 - step_13 - step_12 - step_02 - step_12 - step_01 - step_12 - step_03 - step_12 - step_00 - step_12 - step_02 - step_11 - step_01 - step_11 - step_03 - step_11 - step_00 - step_11 - step_02 - step_40 - step_right - slow_step_right - step_right - slow_step_right - step_41 - step_01 - step_14 - step_47 - step_47 - step_14 - step_right - step_right - step_right - step_47 - step_14 - step_right - step_down - step_down - step_02 - step_11 - step_01 - step_11 - step_03 - step_11 - step_00 - step_11 - step_02 - step_12 - step_left - step_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9 - step_14 - step_14 - step_left - step_left - step_28 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_right - step_right - step_25 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829 - step_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B - step_left - step_left - step_end - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E - turnvobject 0, 4 - turnvobject 2, 4 - turnvobject 4, 4 - turnvobject 6, 4 - turnvobject 8, 4 - turnvobject 10, 3 - turnvobject 12, 3 - turnvobject 14, 3 - turnvobject 16, 3 - turnvobject 18, 3 - turnvobject 20, 4 - turnvobject 22, 4 - turnvobject 24, 4 - turnvobject 26, 4 - turnvobject 28, 4 - turnvobject 30, 4 - delay 20 - turnvobject 0, 1 - turnvobject 2, 1 - turnvobject 4, 1 - turnvobject 6, 1 - turnvobject 8, 1 - turnvobject 10, 1 - turnvobject 12, 1 - turnvobject 14, 1 - turnvobject 16, 1 - turnvobject 18, 1 - turnvobject 20, 1 - turnvobject 22, 1 - turnvobject 24, 1 - turnvobject 26, 1 - turnvobject 28, 1 - turnvobject 30, 1 - delay 20 - turnvobject 1, 4 - turnvobject 3, 4 - turnvobject 5, 4 - turnvobject 7, 4 - turnvobject 9, 4 - turnvobject 11, 3 - turnvobject 13, 3 - turnvobject 15, 3 - turnvobject 17, 3 - turnvobject 19, 3 - turnvobject 21, 4 - turnvobject 23, 4 - turnvobject 25, 4 - turnvobject 27, 3 - turnvobject 31, 3 - delay 20 - turnvobject 1, 1 - turnvobject 3, 1 - turnvobject 5, 1 - turnvobject 7, 1 - turnvobject 9, 1 - turnvobject 11, 1 - turnvobject 13, 1 - turnvobject 15, 1 - turnvobject 17, 1 - turnvobject 19, 1 - turnvobject 21, 1 - turnvobject 23, 1 - turnvobject 25, 1 - turnvobject 27, 1 - turnvobject 31, 1 - delay 20 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5 -BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5 - copyvar VAR_RESULT, VAR_0x40CE - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F - warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11 - waitstate - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F - warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11 - waitstate - end - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919 - random 2 - copyvar VAR_0x400D, VAR_RESULT - compare VAR_0x400D, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E - setobjectxyperm 6, 2, 0 - setobjectmovementtype 6, 10 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938 - compare VAR_0x400D, 0 - goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E - applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E - return - -BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_14 - step_13 - step_51 - step_46 - step_12 - step_46 - step_50 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E - step_down - step_down - step_right - step_right - step_25 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964 - step_right - step_right - step_right - step_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969 - step_27 - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B - step_left - step_left - step_left - step_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970 - .string "{PLAYER} has entered the BATTLE DOME!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990 - .string "{STR_VAR_1}\n" - .string "match!\p" - .string "{PLAYER} versus {STR_VAR_2}!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE - .string "{PLAYER} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1 - .string "{STR_VAR_2} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04 - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44 - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86 - .string "What an unbelievable finish!\n" - .string "We have a double knockout!\p" - .string "In this event, the Battle Tournament\n" - .string "rules call for a REFEREE’S decision.\p" - .string "Please wait while the judging\n" - .string "is under way.$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34 - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {STR_VAR_1}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {PLAYER}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06 - .string "The bright new hope!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C - .string "The rising star!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E - .string "Will this TRAINER race to\n" - .string "the championship?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B - .string "Can the feat of a championship\n" - .string "on the first try be achieved?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99 - .string "Can the loss of the last match\n" - .string "be avenged?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5 - .string "The TRAINER is on fire for\n" - .string "the first championship try!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD - .string "A win here means this TRAINER\n" - .string "advances to the final!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33 - .string "Will the long-held dream of\n" - .string "a championship finally come true?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72 - .string "The invincible champion!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C - .string "Can anyone hope to beat this\n" - .string "TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3 - .string "Do battles exist solely for\n" - .string "this TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE - .string "The current champion aiming to\n" - .string "retain the title!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10 - .string "The former champion has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33 - .string "The former toughness has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57 - .string "Will this TRAINER do as expected\n" - .string "and advance to the finals?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94 - .string "Will the former champ regain\n" - .string "lost glory?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE - .string "Feel the glow of a true master!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE - .string "And now… The TRAINER standing in\n" - .string "{PLAYER}’s record-setting path…\p" - .string "Yes! The one and only!\n" - .string "The BATTLE DOME COMMISSIONER!\l" - .string "Our very own DOME ACE!\l" - .string "Make way for TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A - .string "Spectators: TUCKER! TUCKER!\n" - .string "TUCKER! TUCKER! TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE - .string "TUCKER: Ahahah!\p" - .string "Do you hear it? This crowd!\n" - .string "They’re all itching to see our match!\p" - .string "Ahahah!\p" - .string "I bet you’re twitching all over from\n" - .string "the tension of getting to battle me!\p" - .string "But don’t you worry about a thing!\p" - .string "I’m the no. 1 star of the BATTLE DOME!\n" - .string "I, TUCKER the DOME ACE, will bathe you\l" - .string "in my brilliant glow!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9 - .string "Your strategy!\n" - .string "Let’s see it!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6 - .string "Unbelievable! It’s incredible!\n" - .string "The victor is {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127 - .string "The winner is TUCKER!\n" - .string "The DOME ACE has prevailed!\p" - .string "Congratulations, TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172 - .string "TUCKER: Rules are rules!\n" - .string "Let me see your FRONTIER PASS.$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA - .string "The Tactics Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0 - .string "… … … … … …\p" - .string "I sorely underestimated you. I won’t\n" - .string "make the same mistake next time…$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232 - .string "Can the win streak be stretched?\n" - .string "The confidence is there!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C - .string "Ladies and gentlemen!\n" - .string "Boys, girls, and POKéMON!\p" - .string "Finally!\n" - .string "Finally, the legend has returned!\p" - .string "Yes, the name of that legend!\n" - .string "Our very own DOME ACE!\l" - .string "It’s none other than TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319 - .string "TUCKER: Ah…\n" - .string "The pummeling roar of the crowd…\l" - .string "Their furnace-like heat of excitement…\l" - .string "This is a wonderful place…\p" - .string "To the crowd, I am the DOME ACE…\n" - .string "I represent their hopes and dreams…\l" - .string "I must never fade from their sight…\p" - .string "I must burn!\n" - .string "Brighter and more brilliant!\l" - .string "I must light all that gather here!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E - .string "I will unleash all the power that\n" - .string "I possess! Right here and now!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F - .string "TUCKER: You’re genuinely fantastic!\p" - .string "Never before! I haven’t ever lost in the\n" - .string "times I’ve had to unleash my power.\p" - .string "Yes, quite fantastic!\n" - .string "Your FRONTIER PASS, please?$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522 - .string "The Tactics Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D - .string "You’re strong, but above all,\n" - .string "you have a unique charm!\p" - .string "In you, I see a definite potential for\n" - .string "a superstar like me.\p" - .string "I will very much look forward to\n" - .string "our next encounter!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5 - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635 - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677 - .string "The final match!\p" - .string "{PLAYER} versus the DOME ACE, TUCKER!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is our very own DOME ACE!\l" - .string "It’s TUCKER!\p" - .string "Congratulations! And thank you!\n" - .string "Let’s hear it for the DOME ACE, TUCKER!$" |