diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc | 1277 |
1 files changed, 1277 insertions, 0 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc new file mode 100644 index 000000000..963e8e6c2 --- /dev/null +++ b/data/scripts/maps/BattleFrontier_BattleDomeBattleRoom.inc @@ -0,0 +1,1277 @@ +BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C + map_script 3, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1 + map_script 2, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00 + map_script 4, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481 + map_script 5, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0 + .byte 0 + +BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1 + setvar VAR_0x8004, 10 + special sub_818E9AC + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + copyvar VAR_0x400F, VAR_RESULT + compare_var_to_value VAR_RESULT, 0 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C919 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC + end + +BattleFrontier_BattleArenaBattleRoom_EventScript_24BCDC:: @ 824BCDC +BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC:: @ 824BCDC + checkplayergender + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4 + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4:: @ 824BCF4 + setvar VAR_0x4011, 100 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA:: @ 824BCFA + setvar VAR_0x4011, 105 + return + +BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00 + map_script_2 VAR_0x4000, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A + .2byte 0 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A + lockall + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + compare_var_to_value VAR_RESULT, 0 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C938 + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 + waitmovement 0 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, 4 + closemessage + showobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + compare_var_to_value VAR_0x400F, 3 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E + compare_var_to_value VAR_0x400E, 0 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61 + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitmovement 0 + compare_var_to_value VAR_0x400F, 3 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82 + compare_var_to_value VAR_0x400E, 0 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82 + setvar VAR_0x8004, 4 + special sub_818E9AC + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, 4 + closemessage + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789 + waitmovement 0 + setvar VAR_0x8004, 7 + setvar VAR_0x8005, 0 + special sub_8161F74 + msgbox 0x2021fc4, 4 + closemessage + setvar VAR_0x8004, 5 + special sub_818E9AC + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 + setvar VAR_0x4002, 0 + switch VAR_RESULT + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F + case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F + setvar VAR_0x4002, 1 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, 4 + closemessage + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + delay 60 + applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964 + waitmovement 0 + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969 + waitmovement 0 + delay 180 + applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B + waitmovement 0 + compare_var_to_value VAR_0x4002, 2 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F + setvar VAR_0x8004, 19 + special sub_818E9AC + switch VAR_RESULT + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 + waitmovement 0 + setvar VAR_0x8004, 4 + special sub_818E9AC + compare_var_to_value VAR_0x4002, 0 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1 + compare_var_to_value VAR_0x4002, 1 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5 + compare_var_to_value VAR_0x4002, 2 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9 + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + delay 60 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D + setvar VAR_0x8004, 12 + setvar VAR_0x8005, 2 + special sub_818E9AC + +BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 4 + special sub_81A1780 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 +@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1 + setvar VAR_0x8004, 20 + setvar VAR_0x8005, 1 + special sub_81A1780 + message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5 + setvar VAR_0x8004, 20 + setvar VAR_0x8005, 0 + special sub_81A1780 + message BattleFrontier_BattleDomeBattleRoom_Text_24CB34 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9 + message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0 + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4 + waitmovement 0 + compare_var_to_value VAR_0x4002, 0 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3 + compare_var_to_value VAR_0x4002, 1 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + delay 60 + setvar VAR_0x8004, 3 + special sub_818E9AC + setvar VAR_0x8004, 12 + setvar VAR_0x8005, 1 + special sub_818E9AC + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + addvar VAR_RESULT, 1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 2 + copyvar VAR_0x8006, VAR_RESULT + special sub_81A1780 + switch VAR_RESULT + case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + setvar VAR_0x8006, 1 + warp BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3 + waitstate + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62 + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D + waitmovement 0 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 1 + special sub_81A1780 + switch VAR_RESULT + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, 4 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, 4 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E + special sub_8175280 + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + delay 60 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 3 + special sub_81A1780 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, 4 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, 4 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 6 + special sub_818E9AC + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 7 + special sub_818E9AC + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 1 + special sub_818E9AC + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A + message BattleFrontier_BattleDomeBattleRoom_Text_24CC06 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061 + message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068 + message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F + message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD + message BattleFrontier_BattleDomeBattleRoom_Text_24CC99 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4 + message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB + message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2 + message BattleFrontier_BattleDomeBattleRoom_Text_24CD33 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9 + compare_var_to_value VAR_0x400F, 3 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C105 + switch VAR_0x400E + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 + case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C + message BattleFrontier_BattleDomeBattleRoom_Text_24CD72 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143 + message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A + message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151 + message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, 4 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, 4 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1 + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8 + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1 + message BattleFrontier_BattleDomeBattleRoom_Text_24CE10 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8 + message BattleFrontier_BattleDomeBattleRoom_Text_24CE33 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF + message BattleFrontier_BattleDomeBattleRoom_Text_24CE57 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6 + message BattleFrontier_BattleDomeBattleRoom_Text_24CE94 + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB + switch VAR_0x400E + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC + case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, 4 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, 4 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211 + closemessage + applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9 + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + waitmovement 0 + message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A + waitmessage + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + switch VAR_0x400E + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 + case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 7 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, 4 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + special sub_81A1780 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, 4 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 + switch VAR_RESULT + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 + case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4 + setvar VAR_0x8004, 12 + setvar VAR_0x8005, 1 + special sub_818E9AC + setvar VAR_0x8004, 12 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + closemessage + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B + waitmovement 0 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, 4 + playfanfare BGM_ME_BATTLE_SYMBOL + message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA + waitmessage + waitfanfare + setvar VAR_0x8004, 13 + special sub_81A1780 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, 4 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 7 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, 4 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + special sub_81A1780 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, 4 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 + switch VAR_RESULT + case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 + case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 + case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4 + setvar VAR_0x8004, 12 + setvar VAR_0x8005, 1 + special sub_818E9AC + setvar VAR_0x8004, 12 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 2 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + closemessage + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B + waitmovement 0 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, 4 + playfanfare BGM_ME_BATTLE_SYMBOL + message BattleFrontier_BattleDomeBattleRoom_Text_24D522 + waitmessage + waitfanfare + setvar VAR_0x8004, 13 + special sub_81A1780 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, 4 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, 4 + closemessage + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787 + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829 + waitmovement 0 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, 4 + playse SE_W227B + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + waitse + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436 + setvar VAR_0x4002, 2 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 6 + setvar VAR_0x8006, 0 + special sub_81A1780 + special sp000_heal_pokemon + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 0 + setvar VAR_0x4009, 1 + special sub_8163AC4 + waitstate + setvar VAR_0x4009, 0 + setvar VAR_0x8004, 17 + special sub_818E9AC + special sp000_heal_pokemon + setvar VAR_0x8004, 16 + special sub_818E9AC + return + +BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481 + map_script_2 VAR_0x4001, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B + .2byte 0 + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B + hideobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 + call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC + setvar VAR_0x4001, 1 + applymovement 255, BattleFrontier_BattleDomeBattleRoom_Movement_24C773 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 3 + goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF + setvar VAR_0x8004, 9 + special sub_81A1780 + copyvar VAR_0x400E, VAR_RESULT + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF + call BattleFrontier_BattleDomeBattleRoom_EventScript_242170 + setobjectxyperm 15, 13, 9 + removeobject 15 + addobject 15 + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF + end + +BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0 + compare_var_to_value VAR_0x4009, 1 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC + end + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC + call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502 + compare_var_to_value VAR_0x400F, 0 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F + compare_var_to_value VAR_0x400F, 1 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C530 + compare_var_to_value VAR_0x400F, 2 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C594 + compare_var_to_value VAR_0x400F, 3 + call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C652 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530 + createvobject 46, 1, 3, 0, 3, 1 + createvobject 22, 4, 6, 0, 3, 1 + createvobject 5, 6, 8, 0, 3, 1 + createvobject 12, 9, 11, 0, 3, 1 + createvobject 46, 11, 13, 0, 3, 1 + createvobject 66, 13, 15, 0, 3, 1 + createvobject 45, 19, 7, 1, 3, 1 + createvobject 34, 22, 11, 1, 3, 1 + createvobject 11, 25, 15, 1, 3, 1 + createvobject 35, 26, 2, 2, 3, 1 + createvobject 38, 29, 5, 1, 3, 1 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594 + createvobject 46, 1, 3, 0, 3, 1 + createvobject 22, 4, 6, 0, 3, 1 + createvobject 5, 6, 8, 0, 3, 1 + createvobject 20, 7, 9, 0, 3, 1 + createvobject 12, 9, 11, 0, 3, 1 + createvobject 47, 10, 12, 0, 3, 1 + createvobject 46, 11, 13, 0, 3, 1 + createvobject 66, 13, 15, 0, 3, 1 + createvobject 48, 15, 2, 1, 3, 1 + createvobject 5, 16, 3, 1, 3, 1 + createvobject 20, 17, 4, 1, 3, 1 + createvobject 45, 19, 7, 1, 3, 1 + createvobject 22, 20, 9, 1, 3, 1 + createvobject 34, 22, 11, 1, 3, 1 + createvobject 46, 23, 13, 1, 3, 1 + createvobject 11, 25, 15, 1, 3, 1 + createvobject 35, 26, 2, 2, 3, 1 + createvobject 40, 28, 5, 2, 3, 1 + createvobject 38, 29, 5, 1, 3, 1 + createvobject 83, 30, 6, 2, 3, 1 + createvobject 34, 31, 8, 2, 3, 1 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652 + createvobject 5, 0, 2, 0, 3, 1 + createvobject 46, 1, 3, 0, 3, 1 + createvobject 45, 2, 15, 0, 3, 1 + createvobject 66, 3, 5, 0, 3, 1 + createvobject 22, 4, 6, 0, 3, 1 + createvobject 46, 5, 7, 0, 3, 1 + createvobject 5, 6, 8, 0, 3, 1 + createvobject 20, 7, 9, 0, 3, 1 + createvobject 24, 8, 10, 0, 3, 1 + createvobject 12, 9, 11, 0, 3, 1 + createvobject 47, 10, 12, 0, 3, 1 + createvobject 46, 11, 13, 0, 3, 1 + createvobject 45, 12, 14, 0, 3, 1 + createvobject 66, 13, 15, 2, 3, 1 + createvobject 55, 14, 12, 2, 3, 1 + createvobject 48, 15, 2, 1, 3, 1 + createvobject 5, 16, 3, 1, 3, 1 + createvobject 20, 17, 4, 1, 3, 1 + createvobject 24, 18, 6, 1, 3, 1 + createvobject 45, 19, 7, 1, 3, 1 + createvobject 22, 20, 9, 1, 3, 1 + createvobject 23, 21, 10, 1, 3, 1 + createvobject 34, 22, 11, 1, 3, 1 + createvobject 46, 23, 13, 1, 3, 1 + createvobject 48, 24, 14, 1, 3, 1 + createvobject 11, 25, 15, 1, 3, 1 + createvobject 35, 26, 2, 2, 3, 1 + createvobject 17, 27, 3, 2, 3, 1 + createvobject 40, 28, 5, 2, 3, 1 + createvobject 38, 29, 5, 1, 3, 1 + createvobject 83, 30, 6, 2, 3, 1 + createvobject 34, 31, 8, 2, 3, 1 + return + +BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773 +BattleFrontier_BattleDomeBattleRoom_Movement_24C773: @ 824C773 + step_54 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775 + step_55 + step_14 + step_up + step_up + step_up + step_right + +BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B + step_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D + step_up + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F + step_55 + step_14 + step_up + step_up + step_up + step_right + step_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787 + step_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789 + step_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B + step_01 + step_54 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E + step_55 + step_up + step_up + step_up + step_02 + step_13 + step_12 + step_00 + step_13 + step_12 + step_03 + step_13 + step_12 + step_01 + step_13 + step_12 + step_02 + step_14 + step_16 + step_16 + step_02 + step_13 + step_12 + step_00 + step_13 + step_12 + step_03 + step_13 + step_12 + step_01 + step_13 + step_12 + step_02 + fast_step_left + step_41 + step_01 + step_40 + fast_step_left + fast_step_left + step_41 + step_03 + step_40 + fast_step_left + step_41 + step_00 + step_11 + step_02 + step_13 + step_12 + step_01 + step_13 + step_12 + step_03 + step_13 + step_12 + step_00 + step_13 + step_12 + step_02 + step_12 + step_01 + step_12 + step_03 + step_12 + step_00 + step_12 + step_02 + step_11 + step_01 + step_11 + step_03 + step_11 + step_00 + step_11 + step_02 + step_40 + step_right + slow_step_right + step_right + slow_step_right + step_41 + step_01 + step_14 + step_47 + step_47 + step_14 + step_right + step_right + step_right + step_47 + step_14 + step_right + step_down + step_down + step_02 + step_11 + step_01 + step_11 + step_03 + step_11 + step_00 + step_11 + step_02 + step_12 + step_left + step_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9 + step_14 + step_14 + step_left + step_left + step_28 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_right + step_right + step_25 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829 + step_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B + step_left + step_left + step_end + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E + turnvobject 0, 4 + turnvobject 2, 4 + turnvobject 4, 4 + turnvobject 6, 4 + turnvobject 8, 4 + turnvobject 10, 3 + turnvobject 12, 3 + turnvobject 14, 3 + turnvobject 16, 3 + turnvobject 18, 3 + turnvobject 20, 4 + turnvobject 22, 4 + turnvobject 24, 4 + turnvobject 26, 4 + turnvobject 28, 4 + turnvobject 30, 4 + delay 20 + turnvobject 0, 1 + turnvobject 2, 1 + turnvobject 4, 1 + turnvobject 6, 1 + turnvobject 8, 1 + turnvobject 10, 1 + turnvobject 12, 1 + turnvobject 14, 1 + turnvobject 16, 1 + turnvobject 18, 1 + turnvobject 20, 1 + turnvobject 22, 1 + turnvobject 24, 1 + turnvobject 26, 1 + turnvobject 28, 1 + turnvobject 30, 1 + delay 20 + turnvobject 1, 4 + turnvobject 3, 4 + turnvobject 5, 4 + turnvobject 7, 4 + turnvobject 9, 4 + turnvobject 11, 3 + turnvobject 13, 3 + turnvobject 15, 3 + turnvobject 17, 3 + turnvobject 19, 3 + turnvobject 21, 4 + turnvobject 23, 4 + turnvobject 25, 4 + turnvobject 27, 3 + turnvobject 31, 3 + delay 20 + turnvobject 1, 1 + turnvobject 3, 1 + turnvobject 5, 1 + turnvobject 7, 1 + turnvobject 9, 1 + turnvobject 11, 1 + turnvobject 13, 1 + turnvobject 15, 1 + turnvobject 17, 1 + turnvobject 19, 1 + turnvobject 21, 1 + turnvobject 23, 1 + turnvobject 25, 1 + turnvobject 27, 1 + turnvobject 31, 1 + delay 20 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5 +BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5 + copyvar VAR_RESULT, VAR_0x40CE + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F + warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11 + waitstate + end + +BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F + warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11 + waitstate + end + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919 + random 2 + copyvar VAR_0x400D, VAR_RESULT + compare_var_to_value VAR_0x400D, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E + setobjectxyperm 6, 2, 0 + setobjectmovementtype 6, 10 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938 + compare_var_to_value VAR_0x400D, 0 + goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E + applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E + return + +BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_13 + step_51 + step_46 + step_12 + step_46 + step_50 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E + step_down + step_down + step_right + step_right + step_25 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964 + step_right + step_right + step_right + step_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969 + step_27 + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B + step_left + step_left + step_left + step_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970 + .string "{PLAYER} has entered the BATTLE DOME!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990 + .string "{STR_VAR_1}\n" + .string "match!\p" + .string "{PLAYER} versus {STR_VAR_2}!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE + .string "{PLAYER} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1 + .string "{STR_VAR_2} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04 + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44 + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86 + .string "What an unbelievable finish!\n" + .string "We have a double knockout!\p" + .string "In this event, the Battle Tournament\n" + .string "rules call for a REFEREE’S decision.\p" + .string "Please wait while the judging\n" + .string "is under way.$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34 + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {STR_VAR_1}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {PLAYER}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06 + .string "The bright new hope!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C + .string "The rising star!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E + .string "Will this TRAINER race to\n" + .string "the championship?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B + .string "Can the feat of a championship\n" + .string "on the first try be achieved?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99 + .string "Can the loss of the last match\n" + .string "be avenged?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5 + .string "The TRAINER is on fire for\n" + .string "the first championship try!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD + .string "A win here means this TRAINER\n" + .string "advances to the final!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33 + .string "Will the long-held dream of\n" + .string "a championship finally come true?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72 + .string "The invincible champion!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C + .string "Can anyone hope to beat this\n" + .string "TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3 + .string "Do battles exist solely for\n" + .string "this TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE + .string "The current champion aiming to\n" + .string "retain the title!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10 + .string "The former champion has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33 + .string "The former toughness has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57 + .string "Will this TRAINER do as expected\n" + .string "and advance to the finals?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94 + .string "Will the former champ regain\n" + .string "lost glory?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE + .string "Feel the glow of a true master!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE + .string "And now… The TRAINER standing in\n" + .string "{PLAYER}’s record-setting path…\p" + .string "Yes! The one and only!\n" + .string "The BATTLE DOME COMMISSIONER!\l" + .string "Our very own DOME ACE!\l" + .string "Make way for TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A + .string "Spectators: TUCKER! TUCKER!\n" + .string "TUCKER! TUCKER! TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE + .string "TUCKER: Ahahah!\p" + .string "Do you hear it? This crowd!\n" + .string "They’re all itching to see our match!\p" + .string "Ahahah!\p" + .string "I bet you’re twitching all over from\n" + .string "the tension of getting to battle me!\p" + .string "But don’t you worry about a thing!\p" + .string "I’m the no. 1 star of the BATTLE DOME!\n" + .string "I, TUCKER the DOME ACE, will bathe you\l" + .string "in my brilliant glow!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9 + .string "Your strategy!\n" + .string "Let’s see it!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6 + .string "Unbelievable! It’s incredible!\n" + .string "The victor is {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127 + .string "The winner is TUCKER!\n" + .string "The DOME ACE has prevailed!\p" + .string "Congratulations, TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172 + .string "TUCKER: Rules are rules!\n" + .string "Let me see your FRONTIER PASS.$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA + .string "The Tactics Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0 + .string "… … … … … …\p" + .string "I sorely underestimated you. I won’t\n" + .string "make the same mistake next time…$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232 + .string "Can the win streak be stretched?\n" + .string "The confidence is there!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C + .string "Ladies and gentlemen!\n" + .string "Boys, girls, and POKéMON!\p" + .string "Finally!\n" + .string "Finally, the legend has returned!\p" + .string "Yes, the name of that legend!\n" + .string "Our very own DOME ACE!\l" + .string "It’s none other than TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319 + .string "TUCKER: Ah…\n" + .string "The pummeling roar of the crowd…\l" + .string "Their furnace-like heat of excitement…\l" + .string "This is a wonderful place…\p" + .string "To the crowd, I am the DOME ACE…\n" + .string "I represent their hopes and dreams…\l" + .string "I must never fade from their sight…\p" + .string "I must burn!\n" + .string "Brighter and more brilliant!\l" + .string "I must light all that gather here!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E + .string "I will unleash all the power that\n" + .string "I possess! Right here and now!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F + .string "TUCKER: You’re genuinely fantastic!\p" + .string "Never before! I haven’t ever lost in the\n" + .string "times I’ve had to unleash my power.\p" + .string "Yes, quite fantastic!\n" + .string "Your FRONTIER PASS, please?$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522 + .string "The Tactics Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D + .string "You’re strong, but above all,\n" + .string "you have a unique charm!\p" + .string "In you, I see a definite potential for\n" + .string "a superstar like me.\p" + .string "I will very much look forward to\n" + .string "our next encounter!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5 + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635 + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677 + .string "The final match!\p" + .string "{PLAYER} versus the DOME ACE, TUCKER!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is our very own DOME ACE!\l" + .string "It’s TUCKER!\p" + .string "Congratulations! And thank you!\n" + .string "Let’s hear it for the DOME ACE, TUCKER!$" |