diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc | 417 |
1 files changed, 0 insertions, 417 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc deleted file mode 100644 index d19b4b999..000000000 --- a/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc +++ /dev/null @@ -1,417 +0,0 @@ -BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 - map_script 2, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218 - map_script 4, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204 - .byte 0 - -BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E - .2byte 0 - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E - setvar VAR_TEMP_1, 1 - turnobject 255, 2 - end - -BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222 - .2byte 0 - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222 - compare VAR_0x8006, 1 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 1 - special sub_81A1780 - setvar VAR_TEMP_0, 1 - applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652 - waitmovement 0 - lockall - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB - waitmessage - switch VAR_RESULT - call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1 - multichoice 16, 0, 73, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 - case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 - case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1 - multichoice 16, 2, 107, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 - case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D - message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7 - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F - case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F - call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8B4 - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB - case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377 - message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93 - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9 - case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9 - setvar VAR_0x8004, 12 - setvar VAR_0x8005, 9 - special sub_818E9AC - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB - message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3 - waitmessage - setvar VAR_0x8004, 13 - setvar VAR_0x8005, 2 - special sub_818E9AC - playse SE_SAVE - waitse - fadescreen 1 - setvar VAR_0x8004, 4 - special sub_81A1780 - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, 4 - fadescreen 1 - setvar VAR_0x8004, 6 - special sub_818E9AC - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5 - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A - fadescreen 1 - setvar VAR_0x8004, 7 - special sub_818E9AC - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449 - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D - message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C - waitmessage - waitbuttonpress - fadescreen 1 - call BattleFrontier_BattleDomePreBattleRoom_EventScript_23F2B7 - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, 2 - special sub_80F9490 - waitstate - setvar VAR_0x8004, 21 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 8 - special sub_818E9AC - setvar VAR_0x8004, 18 - special sub_818E9AC - setvar VAR_0x8004, 9 - special sub_818E9AC - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, 4 - closemessage - applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F - waitmovement 0 - applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657 - waitmovement 0 - opendoor 5, 1 - waitdooranim - applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659 - waitmovement 0 - closedoor 5, 1 - waitdooranim - warp BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546 - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A - message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B689 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C - setvar VAR_0x8004, 9 - special sub_81A1780 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 - message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B - checkflag FLAG_0x001 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, 4 - setflag FLAG_0x001 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0 - checkflag FLAG_0x001 - goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, 4 - setflag FLAG_0x001 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7 - setvar VAR_TEMP_0, 1 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, 4 - special LoadPlayerParty - setvar VAR_0x8004, 3 - setvar VAR_0x8005, 3 - special sub_81A1780 - playfanfare MUS_ME_ASA - waitfanfare - special HealPlayerParty - call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600 - fadescreen 1 - setvar VAR_0x8004, 11 - special sub_818E9AC - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634 - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, 4 - return - -BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F - walk_right - face_left - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652 - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657 - walk_up - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659 - walk_up - set_invisible - step_end - -BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C - .string "Your 1st-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689 - .string "Your 2nd-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6 - .string "Your semifinal match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3 - .string "Your final match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C - .string "Please choose the two POKéMON\n" - .string "that are to appear in battle.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748 - .string "Right this way, please.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760 - .string "Thank you for competing!\p" - .string "I’ll restore your POKéMON to\n" - .string "full health.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3 - .string "All 1st-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1 - .string "All 2nd-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F - .string "All semifinal matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6 - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You’re one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5 - .string "{PLAYER}’s next opponent\n" - .string "is this TRAINER.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9 - .string "The tournament is in the 1st round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD - .string "The tournament is in the 2nd round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21 - .string "The tournament is in the semifinals.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46 - .string "The tournament is up to the final.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69 - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93 - .string "Would you like to retire from your\n" - .string "Battle Tournament challenge?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3 - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7 - .string "Should I record your last match\n" - .string "on your FRONTIER PASS?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63 - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - |