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-rw-r--r--data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc417
1 files changed, 0 insertions, 417 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc
deleted file mode 100644
index d19b4b999..000000000
--- a/data/scripts/maps/BattleFrontier_BattleDomePreBattleRoom.inc
+++ /dev/null
@@ -1,417 +0,0 @@
-BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
- map_script 2, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218
- map_script 4, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204
- .byte 0
-
-BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E
- .2byte 0
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E
- setvar VAR_TEMP_1, 1
- turnobject 255, 2
- end
-
-BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222
- .2byte 0
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222
- compare VAR_0x8006, 1
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 1
- special sub_81A1780
- setvar VAR_TEMP_0, 1
- applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652
- waitmovement 0
- lockall
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB
- waitmessage
- switch VAR_RESULT
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1
- multichoice 16, 0, 73, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D
- case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
- case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
- case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1
- multichoice 16, 2, 107, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
- case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
- case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D
- message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F
- case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8B4
- goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB
- case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377
- message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9
- case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9
- setvar VAR_0x8004, 12
- setvar VAR_0x8005, 9
- special sub_818E9AC
- goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
- message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3
- waitmessage
- setvar VAR_0x8004, 13
- setvar VAR_0x8005, 2
- special sub_818E9AC
- playse SE_SAVE
- waitse
- fadescreen 1
- setvar VAR_0x8004, 4
- special sub_81A1780
- end
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, 4
- fadescreen 1
- setvar VAR_0x8004, 6
- special sub_818E9AC
- waitstate
- goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A
- fadescreen 1
- setvar VAR_0x8004, 7
- special sub_818E9AC
- waitstate
- goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
- message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C
- waitmessage
- waitbuttonpress
- fadescreen 1
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_23F2B7
- copyvar VAR_0x8004, VAR_RESULT
- setvar VAR_0x8005, 2
- special sub_80F9490
- waitstate
- setvar VAR_0x8004, 21
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 8
- special sub_818E9AC
- setvar VAR_0x8004, 18
- special sub_818E9AC
- setvar VAR_0x8004, 9
- special sub_818E9AC
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, 4
- closemessage
- applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F
- waitmovement 0
- applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657
- waitmovement 0
- opendoor 5, 1
- waitdooranim
- applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659
- waitmovement 0
- closedoor 5, 1
- waitdooranim
- warp BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
- setvar VAR_TEMP_0, 0
- waitstate
- end
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- switch VAR_RESULT
- case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A
- message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540
- message BattleFrontier_BattleDomePreBattleRoom_Text_24B689
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546
- message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C
- setvar VAR_0x8004, 9
- special sub_81A1780
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
- case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
- message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B
- checkflag FLAG_0x001
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, 4
- setflag FLAG_0x001
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0
- checkflag FLAG_0x001
- goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, 4
- setflag FLAG_0x001
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7
- setvar VAR_TEMP_0, 1
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, 4
- special LoadPlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 3
- special sub_81A1780
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
- call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600
- fadescreen 1
- setvar VAR_0x8004, 11
- special sub_818E9AC
- waitstate
- goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- switch VAR_RESULT
- case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634
- case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D
- case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646
- msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, 4
- return
-
-BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F
- walk_right
- face_left
- step_end
-
-BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657
- walk_up
- step_end
-
-BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C
- .string "Your 1st-round match is next.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689
- .string "Your 2nd-round match is next.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6
- .string "Your semifinal match is next.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3
- .string "Your final match is next.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C
- .string "Please choose the two POKéMON\n"
- .string "that are to appear in battle.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748
- .string "Right this way, please.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760
- .string "Thank you for competing!\p"
- .string "I’ll restore your POKéMON to\n"
- .string "full health.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3
- .string "All 1st-round matches have been\n"
- .string "completed.\p"
- .string "These are the teams that advanced!$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1
- .string "All 2nd-round matches have been\n"
- .string "completed.\p"
- .string "These are the teams that advanced!$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F
- .string "All semifinal matches have been\n"
- .string "completed.\p"
- .string "These are the teams that advanced!$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D
- .string "Congratulations for getting through\n"
- .string "the 1st round.\p"
- .string "The 2nd round is next.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6
- .string "Congratulations for advancing\n"
- .string "to the semifinals.\p"
- .string "The best four teams meet in this round.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E
- .string "Congratulations for advancing\n"
- .string "to the final match.\p"
- .string "You’re one win from the championship.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5
- .string "{PLAYER}’s next opponent\n"
- .string "is this TRAINER.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9
- .string "The tournament is in the 1st round.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD
- .string "The tournament is in the 2nd round.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21
- .string "The tournament is in the semifinals.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46
- .string "The tournament is up to the final.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69
- .string "Would you like to save and\n"
- .string "quit the game?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93
- .string "Would you like to retire from your\n"
- .string "Battle Tournament challenge?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3
- .string "I am saving your data.\n"
- .string "Please wait.$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7
- .string "Should I record your last match\n"
- .string "on your FRONTIER PASS?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E
- .string "Congratulations for advancing\n"
- .string "to the final match.\p"
- .string "For the final match, you will challenge\n"
- .string "the DOME ACE TUCKER.\p"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC
- .string "Congratulations for advancing\n"
- .string "to the final match.\p"
- .string "For the final match, you will challenge\n"
- .string "the DOME ACE TUCKER.\p"
- .string "Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A
- .string "Your final battle against TUCKER is\n"
- .string "next. Are you ready?$"
-
-BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63
- .string "Your final battle against TUCKER is\n"
- .string "next. Are you ready?$"
-