diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc | 384 |
1 files changed, 0 insertions, 384 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc deleted file mode 100644 index 5b6a674fb..000000000 --- a/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc +++ /dev/null @@ -1,384 +0,0 @@ -BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB - map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB - map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00 - map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31 - .byte 0 - -BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB - setvar VAR_0x8004, 5 - special sub_81A1780 - checkplayergender - compare VAR_RESULT, 0 - call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25 - compare VAR_RESULT, 1 - call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B - setvar VAR_0x8004, 9 - special sub_81A1780 - copyvar VAR_TEMP_F, VAR_RESULT - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3 - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170 - setobjectxyperm 2, 7, 9 - end - -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A - .2byte 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A - setvar VAR_TEMP_1, 1 - hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - compare VAR_TEMP_F, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24 - hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24 - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25 - setvar VAR_OBJ_GFX_ID_F, 100 - return - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B - setvar VAR_OBJ_GFX_ID_F, 105 - return - -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67 - .2byte 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, 4 - closemessage - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7 - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67 - compare VAR_TEMP_F, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 - setvar VAR_0x8004, 11 - special sub_81A5E74 - removeobject 2 - setobjectxyperm 2, 7, 1 - addobject 2 - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184 - waitmovement 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 - compare VAR_TEMP_F, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C - setvar VAR_0x8004, 5 - special sub_8195960 - lockall - msgbox 0x2021fc4, 4 - waitmessage - closemessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special sub_81A1780 - special HealPlayerParty - setvar VAR_0x8004, 6 - setvar VAR_0x8005, 0 - special sub_8163AC4 - waitstate - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 4 - special sub_81A1780 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 -@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 3 - special sub_81A5E74 - compare VAR_RESULT, 9999 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E - addvar VAR_RESULT, 1 - setorcopyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - special sub_81A5E74 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E - call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - copyvar VAR_0x8006, VAR_RESULT - special sub_81A1780 - switch VAR_RESULT - case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 - setvar VAR_0x8006, 1 - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 - waitstate - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 3 - special sub_81A1780 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C - switch VAR_TEMP_F - case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051 - case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, 4 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, 4 - closemessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 - waitmovement 0 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B460 - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, 4 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, 4 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 2 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, 4 - waitmessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 - waitmovement 0 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B640 - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, 4 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 - closemessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special sub_81A1780 - special HealPlayerParty - setvar VAR_0x8004, 6 - setvar VAR_0x8005, 0 - special sub_8163AC4 - waitstate - return - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 3 - special sub_81A5E74 - compare VAR_RESULT, 9999 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E - addvar VAR_RESULT, 1 - setorcopyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - special sub_81A5E74 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 1 - special sub_81A5E74 - compare VAR_RESULT, 9999 - goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43 - addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 1 - copyvar VAR_0x8006, VAR_RESULT - special sub_81A5E74 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - addvar VAR_RESULT, 1 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 - end - -BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B - walk_up - walk_up - walk_up - walk_up - walk_up - face_right - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182 - walk_right - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 - walk_down - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B - walk_up - walk_up - walk_up - face_left - step_end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190 - copyvar VAR_RESULT, VAR_0x40CE - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8 - waitstate - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 - waitstate - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 - applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 - applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 - applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 - applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 - applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 - applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 - waitmovement 0 - return - -BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2 - .string "Hey, hey!\n" - .string "Get a move on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB - .string "Hey, my name’s NOLAND!\n" - .string "I’m basically in charge of this place,\l" - .string "which is why I’m the FACTORY HEAD!\p" - .string "I had a look at your Battle Swap data.\p" - .string "You seem to have the right idea,\n" - .string "but you’re still square in your head!\p" - .string "Listen up, okay? Knowledge isn’t only\n" - .string "about reading books or doing desk work.\p" - .string "Just doing that sort of thing…\n" - .string "It may as well be useless!\p" - .string "You have to experience things with\n" - .string "your heart and your body, understand?\p" - .string "I’ll take you on under the same\n" - .string "conditions as you.\p" - .string "I’ll be using rental POKéMON, too!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1 - .string "Shake out every last bit of your\n" - .string "knowledge and bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D - .string "NOLAND: Smart going!\n" - .string "Let’s see your FRONTIER PASS.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460 - .string "The Knowledge Symbol was embossed\n" - .string "on the FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498 - .string "Heh…\n" - .string "You’re a pretty bright spark…\p" - .string "Next time, I’ll come after you hard.\n" - .string "No holds barred, understand?\p" - .string "You keep up your studies!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 - .string "NOLAND: Hey, hey! How’s it going?\n" - .string "You keeping up with your studies?\p" - .string "…Oh?\p" - .string "You’ve taken on a harder look than\n" - .string "the last time I saw you.\p" - .string "Now, this should be fun!\n" - .string "I’m getting excited, hey!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF - .string "All right!\n" - .string "Bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7 - .string "NOLAND: What the…\n" - .string "You’re getting out of my league!\p" - .string "Sheesh!\n" - .string "Let’s see that FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640 - .string "The Knowledge Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D - .string "Pfft, man!\p" - .string "That’s absolutely the last time\n" - .string "I lose to you!\p" - .string "We have to do this again, hey?$" - |