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-rw-r--r--data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc384
1 files changed, 0 insertions, 384 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc
deleted file mode 100644
index 5b6a674fb..000000000
--- a/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc
+++ /dev/null
@@ -1,384 +0,0 @@
-BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
- map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
- map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
- map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
- .byte 0
-
-BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
- setvar VAR_0x8004, 5
- special sub_81A1780
- checkplayergender
- compare VAR_RESULT, 0
- call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
- setvar VAR_0x8004, 9
- special sub_81A1780
- copyvar VAR_TEMP_F, VAR_RESULT
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
- end
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170
- setobjectxyperm 2, 7, 9
- end
-
-BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
- .2byte 0
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
- setvar VAR_TEMP_1, 1
- hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
- compare VAR_TEMP_F, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
- hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
- end
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
- setvar VAR_OBJ_GFX_ID_F, 100
- return
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
- setvar VAR_OBJ_GFX_ID_F, 105
- return
-
-BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
- .2byte 0
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, 4
- closemessage
- applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
- applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
- applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
- waitmovement 0
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
- end
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
- compare VAR_TEMP_F, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
- applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
- applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
- waitmovement 0
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
- setvar VAR_0x8004, 11
- special sub_81A5E74
- removeobject 2
- setobjectxyperm 2, 7, 1
- addobject 2
- applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
- waitmovement 0
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
- compare VAR_TEMP_F, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
- setvar VAR_0x8004, 5
- special sub_8195960
- lockall
- msgbox 0x2021fc4, 4
- waitmessage
- closemessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 0
- special sub_81A1780
- special HealPlayerParty
- setvar VAR_0x8004, 6
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 4
- special sub_81A1780
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
-@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 3
- special sub_81A5E74
- compare VAR_RESULT, 9999
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
- addvar VAR_RESULT, 1
- setorcopyvar VAR_0x8006, VAR_RESULT
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- special sub_81A5E74
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- switch VAR_RESULT
- case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
- setvar VAR_0x8006, 1
- warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
- waitstate
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 3
- special sub_81A1780
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
- switch VAR_TEMP_F
- case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
- case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
- case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, 4
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, 4
- closemessage
- applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
- waitmovement 0
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, 4
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, 4
- call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, 4
- waitmessage
- applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
- waitmovement 0
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, 4
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
- closemessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 0
- special sub_81A1780
- special HealPlayerParty
- setvar VAR_0x8004, 6
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- return
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 3
- special sub_81A5E74
- compare VAR_RESULT, 9999
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
- addvar VAR_RESULT, 1
- setorcopyvar VAR_0x8006, VAR_RESULT
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- special sub_81A5E74
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 1
- special sub_81A5E74
- compare VAR_RESULT, 9999
- goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A5E74
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- addvar VAR_RESULT, 1
- goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
- end
-
-BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
- walk_up
- walk_up
- walk_up
- walk_up
- walk_up
- face_right
- step_end
-
-BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
- walk_right
- step_end
-
-BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
- walk_down
- walk_down
- walk_down
- walk_down
- walk_down
- face_left
- step_end
-
-BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
- walk_up
- walk_up
- walk_up
- face_left
- step_end
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
- copyvar VAR_RESULT, VAR_0x40CE
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
- warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
- waitstate
- end
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
- warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
- waitstate
- end
-
-BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
- applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
- applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
- applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
- applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
- applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
- applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
- waitmovement 0
- return
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
- .string "Hey, hey!\n"
- .string "Get a move on!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
- .string "Hey, my name’s NOLAND!\n"
- .string "I’m basically in charge of this place,\l"
- .string "which is why I’m the FACTORY HEAD!\p"
- .string "I had a look at your Battle Swap data.\p"
- .string "You seem to have the right idea,\n"
- .string "but you’re still square in your head!\p"
- .string "Listen up, okay? Knowledge isn’t only\n"
- .string "about reading books or doing desk work.\p"
- .string "Just doing that sort of thing…\n"
- .string "It may as well be useless!\p"
- .string "You have to experience things with\n"
- .string "your heart and your body, understand?\p"
- .string "I’ll take you on under the same\n"
- .string "conditions as you.\p"
- .string "I’ll be using rental POKéMON, too!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
- .string "Shake out every last bit of your\n"
- .string "knowledge and bring it on!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
- .string "NOLAND: Smart going!\n"
- .string "Let’s see your FRONTIER PASS.$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
- .string "The Knowledge Symbol was embossed\n"
- .string "on the FRONTIER PASS!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
- .string "Heh…\n"
- .string "You’re a pretty bright spark…\p"
- .string "Next time, I’ll come after you hard.\n"
- .string "No holds barred, understand?\p"
- .string "You keep up your studies!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
- .string "NOLAND: Hey, hey! How’s it going?\n"
- .string "You keeping up with your studies?\p"
- .string "…Oh?\p"
- .string "You’ve taken on a harder look than\n"
- .string "the last time I saw you.\p"
- .string "Now, this should be fun!\n"
- .string "I’m getting excited, hey!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
- .string "All right!\n"
- .string "Bring it on!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
- .string "NOLAND: What the…\n"
- .string "You’re getting out of my league!\p"
- .string "Sheesh!\n"
- .string "Let’s see that FRONTIER PASS!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
- .string "The Knowledge Symbol took on\n"
- .string "a golden shine!$"
-
-BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
- .string "Pfft, man!\p"
- .string "That’s absolutely the last time\n"
- .string "I lose to you!\p"
- .string "We have to do this again, hey?$"
-