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path: root/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc
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-rw-r--r--data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc726
1 files changed, 0 insertions, 726 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc
deleted file mode 100644
index e05c49885..000000000
--- a/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc
+++ /dev/null
@@ -1,726 +0,0 @@
-BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
- map_script 2, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
- map_script 4, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
- .byte 0
-
-BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
- .2byte 0
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
- setvar VAR_TEMP_1, 1
- compare VAR_0x8006, 1
- goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
- setobjectxy 1, 8, 7
- turnobject 1, 1
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
- turnobject 255, 2
- end
-
-BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
- .2byte 0
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
- compare VAR_0x8006, 1
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
- setvar VAR_TEMP_0, 1
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
- applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
- waitmovement 0
- compare VAR_0x8006, 2
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
- setvar VAR_0x8004, 13
- special sub_81A5E74
- setvar VAR_0x8004, 12
- special sub_81A5E74
- setvar VAR_0x8004, 14
- special sub_81A5E74
- setorcopyvar VAR_0x8005, VAR_RESULT
- setvar VAR_0x8004, 15
- special sub_81A5E74
- setorcopyvar VAR_0x8006, VAR_RESULT
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, 4
- fadescreen 1
- setvar VAR_0x8004, 8
- special sub_81A5E74
- setvar VAR_0x8004, 6
- special sub_81A5E74
- waitstate
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, 4
- closemessage
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23F2B7
- compare VAR_RESULT, 0
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
- waitmovement 0
- warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
- waitstate
- end
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
- setvar VAR_0x8004, 9
- special sub_81A5E74
- setvar VAR_0x8004, 16
- special sub_81A5E74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, 4
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
- setvar VAR_0x8004, 9
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
- playse 263
- waitse
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, 4
- closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
- waitmovement 0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, 4
- closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
- waitmovement 0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, 4
- closemessage
- delay 16
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
- end
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
- setvar VAR_0x8004, 9
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
- compare VAR_RESULT, 2
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
- compare VAR_RESULT, 3
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
- compare VAR_RESULT, 4
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
- compare VAR_RESULT, 5
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
- compare VAR_RESULT, 6
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
- multichoice 19, 4, 103, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
- multichoice 20, 6, 104, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8B4
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
- setvar VAR_0x8004, 12
- special sub_81A5E74
- setvar VAR_0x8004, 14
- special sub_81A5E74
- setorcopyvar VAR_0x8005, VAR_RESULT
- setvar VAR_0x8004, 15
- special sub_81A5E74
- setorcopyvar VAR_0x8006, VAR_RESULT
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
- fadescreen 1
- setvar VAR_0x8004, 7
- special sub_81A5E74
- waitstate
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
- setvar VAR_0x8004, 8
- special sub_81A5E74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, 4
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
- waitmessage
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
- waitmessage
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 2
- special sub_81A5E74
- playse SE_SAVE
- waitse
- fadescreen 1
- setvar VAR_0x8004, 4
- special sub_81A1780
- end
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
- special SavePlayerParty
- setvar VAR_0x8004, 10
- setvar VAR_0x8005, 0
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 1
- special sub_81A1780
- special CalculatePlayerPartyCount
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, 4
- compare VAR_0x8005, 0
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
- compare VAR_0x8005, 1
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
- compare VAR_0x8005, 2
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
- compare VAR_0x8005, 3
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
- compare VAR_0x8005, 4
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
- compare VAR_0x8005, 5
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
- compare VAR_0x8005, 6
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
- compare VAR_0x8005, 7
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
- compare VAR_0x8005, 8
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
- compare VAR_0x8005, 10
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
- compare VAR_0x8005, 11
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
- compare VAR_0x8005, 12
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
- compare VAR_0x8005, 13
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
- compare VAR_0x8005, 14
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
- compare VAR_0x8005, 15
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
- compare VAR_0x8005, 16
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
- compare VAR_0x8005, 17
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
- compare VAR_0x8005, 18
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
- compare VAR_0x8006, 0
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
- compare VAR_0x8006, 1
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
- compare VAR_0x8006, 2
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
- compare VAR_0x8006, 3
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
- compare VAR_0x8006, 4
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
- compare VAR_0x8006, 5
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
- compare VAR_0x8006, 6
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
- compare VAR_0x8006, 7
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
- compare VAR_0x8006, 8
- call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A, 4
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
- waitmessage
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
- multichoice 19, 4, 103, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
- multichoice 20, 6, 104, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, 4
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
- case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
- applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
- applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
- return
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
- walk_up
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
- walk_up
- walk_left
- walk_left
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
- walk_up
- walk_right
- walk_right
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
- walk_up
- walk_up
- walk_up
- walk_up
- walk_up
- face_down
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
- walk_left
- walk_left
- walk_up
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
- walk_right
- walk_right
- walk_up
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
- walk_left
- walk_left
- walk_left
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
- walk_right
- walk_right
- walk_right
- face_down
- step_end
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
-SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
- .string "First, we will hold your POKéMON for\n"
- .string "safekeeping.\p"
- .string "You may then choose from our\n"
- .string "selection of POKéMON.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
-SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
- .string "Thank you for competing!\n"
- .string "Let us restore your POKéMON!$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
-SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
- .string "The 2nd match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
-SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
- .string "The 3rd match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
- .string "The 4th match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
- .string "The 5th match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
- .string "The 6th match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
- .string "Finally, the 7th match is next!\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
-SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
- .string "Would you like to save and quit\n"
- .string "the game?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
-SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
- .string "Would you like to retire from your\n"
- .string "Battle Swap challenge?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
- .string "I’ve conducted a little investigation\n"
- .string "about your upcoming opponent.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the NORMAL type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the FIRE type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the WATER type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the ELECTRIC type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the GRASS type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the ICE type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the FIGHTING type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the POISON type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the GROUND type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the FLYING type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the PSYCHIC type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the BUG type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the ROCK type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the GHOST type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the DRAGON type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the DARK type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
- .string "The TRAINER is apparently skilled\n"
- .string "in the handling of the STEEL type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
- .string "The TRAINER appears to have no clear\n"
- .string "favorites when it comes to type.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9
- .string "The favorite battle style appears to\n"
- .string "be slow and steady.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912
- .string "The favorite battle style appears to\n"
- .string "be one of endurance.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C
- .string "The favorite battle style appears to\n"
- .string "be high risk, high return.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C
- .string "The favorite battle style appears to\n"
- .string "depend on the battle’s flow.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE
- .string "The favorite battle style appears to\n"
- .string "be one based on total preparation.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16
- .string "The favorite battle style appears\n"
- .string "to be weakening the foe to start.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A
- .string "The favorite battle style appears to\n"
- .string "be flexibly adaptable to the situation.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7
- .string "The favorite battle style appears to\n"
- .string "be impossible to predict.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6
- .string "The favorite battle style appears to\n"
- .string "be free-spirited and unrestrained.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
-SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
- .string "Before starting the battle, would you\n"
- .string "like to swap a POKéMON?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
-SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
- .string "Thank you!\n"
- .string "Your POKéMON swap is complete.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
-SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
- .string "Right this way, please!$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
-SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
- .string "I am saving your data.\n"
- .string "Please wait.$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
- .string "Would you like to record your latest\n"
- .string "battle on your FRONTIER PASS?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
- .string "Excuse me! Excuse me, please!\n"
- .string "May I get you to wait a few moments?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
- .string "…Uh-huh? What?! …Whoa!\n"
- .string "Understood, sir! Will do!$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
- .string "Oh, my…\n"
- .string "Sorry to keep you waiting!\p"
- .string "I have a message from this facility’s\n"
- .string "boss, the FACTORY HEAD.\p"
- .string "He says, “We’re going to do it!\n"
- .string "Come here right now!”$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
- .string "The FACTORY HEAD is demanding you.\n"
- .string "Are you prepared to face him?$"
-
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
- .string "I’m terribly sorry, but I can’t tell you\n"
- .string "anything about the FACTORY HEAD.$"