diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc | 726 |
1 files changed, 0 insertions, 726 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc deleted file mode 100644 index e05c49885..000000000 --- a/data/scripts/maps/BattleFrontier_BattleFactoryPreBattleRoom.inc +++ /dev/null @@ -1,726 +0,0 @@ -BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA - map_script 2, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF - map_script 4, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5 - .byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF - .2byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF - setvar VAR_TEMP_1, 1 - compare VAR_0x8006, 1 - goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA - setobjectxy 1, 8, 7 - turnobject 1, 1 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA - turnobject 255, 2 - end - -BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9 - .2byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9 - compare VAR_0x8006, 1 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5 - setvar VAR_TEMP_0, 1 - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC - applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A - waitmovement 0 - compare VAR_0x8006, 2 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69 - setvar VAR_0x8004, 13 - special sub_81A5E74 - setvar VAR_0x8004, 12 - special sub_81A5E74 - setvar VAR_0x8004, 14 - special sub_81A5E74 - setorcopyvar VAR_0x8005, VAR_RESULT - setvar VAR_0x8004, 15 - special sub_81A5E74 - setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93 - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, 4 - fadescreen 1 - setvar VAR_0x8004, 8 - special sub_81A5E74 - setvar VAR_0x8004, 6 - special sub_81A5E74 - waitstate - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, 4 - closemessage - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23F2B7 - compare VAR_RESULT, 0 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C - compare VAR_RESULT, 1 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B - waitmovement 0 - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11 - waitstate - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5 - setvar VAR_0x8004, 9 - special sub_81A5E74 - setvar VAR_0x8004, 16 - special sub_81A5E74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, 4 - playfanfare MUS_ME_ASA - waitfanfare - special HealPlayerParty - setvar VAR_0x8004, 9 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26 - playse 263 - waitse - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, 4 - closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF - waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, 4 - closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3 - waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, 4 - closemessage - delay 16 - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13 - setvar VAR_0x8004, 9 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - compare VAR_RESULT, 1 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D - compare VAR_RESULT, 2 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24 - compare VAR_RESULT, 3 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B - compare VAR_RESULT, 4 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32 - compare VAR_RESULT, 5 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39 - compare VAR_RESULT, 6 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40 - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6 - multichoice 19, 4, 103, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6 - multichoice 20, 6, 104, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2 - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8B4 - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98 - setvar VAR_0x8004, 12 - special sub_81A5E74 - setvar VAR_0x8004, 14 - special sub_81A5E74 - setorcopyvar VAR_0x8005, VAR_RESULT - setvar VAR_0x8004, 15 - special sub_81A5E74 - setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93 - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2 - fadescreen 1 - setvar VAR_0x8004, 7 - special sub_81A5E74 - waitstate - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - setvar VAR_0x8004, 8 - special sub_81A5E74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, 4 - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263 - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289 - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5 - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321 - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE - waitmessage - setvar VAR_0x8004, 3 - setvar VAR_0x8005, 2 - special sub_81A5E74 - playse SE_SAVE - waitse - fadescreen 1 - setvar VAR_0x8004, 4 - special sub_81A1780 - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69 - special SavePlayerParty - setvar VAR_0x8004, 10 - setvar VAR_0x8005, 0 - special sub_81A5E74 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 1 - special sub_81A1780 - special CalculatePlayerPartyCount - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, 4 - compare VAR_0x8005, 0 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62 - compare VAR_0x8005, 1 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B - compare VAR_0x8005, 2 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74 - compare VAR_0x8005, 3 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D - compare VAR_0x8005, 4 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86 - compare VAR_0x8005, 5 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F - compare VAR_0x8005, 6 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98 - compare VAR_0x8005, 7 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1 - compare VAR_0x8005, 8 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA - compare VAR_0x8005, 10 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3 - compare VAR_0x8005, 11 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC - compare VAR_0x8005, 12 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5 - compare VAR_0x8005, 13 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE - compare VAR_0x8005, 14 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7 - compare VAR_0x8005, 15 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0 - compare VAR_0x8005, 16 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9 - compare VAR_0x8005, 17 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2 - compare VAR_0x8005, 18 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004 - compare VAR_0x8006, 0 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068 - compare VAR_0x8006, 1 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071 - compare VAR_0x8006, 2 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A - compare VAR_0x8006, 3 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083 - compare VAR_0x8006, 4 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C - compare VAR_0x8006, 5 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095 - compare VAR_0x8006, 6 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E - compare VAR_0x8006, 7 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7 - compare VAR_0x8006, 8 - call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A, 4 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20 - waitmessage - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110 - multichoice 19, 4, 103, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110 - multichoice 20, 6, 104, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, 4 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2 - case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3 - applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9 - applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6 - return - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A - walk_up - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0 - walk_up - walk_left - walk_left - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6 - walk_up - walk_right - walk_right - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC - walk_up - walk_up - walk_up - walk_up - walk_up - face_down - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3 - walk_left - walk_left - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9 - walk_right - walk_right - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF - walk_left - walk_left - walk_left - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3 - walk_right - walk_right - walk_right - face_down - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8 -SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8 - .string "First, we will hold your POKéMON for\n" - .string "safekeeping.\p" - .string "You may then choose from our\n" - .string "selection of POKéMON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D -SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D - .string "Thank you for competing!\n" - .string "Let us restore your POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263 -SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263 - .string "The 2nd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289 -SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289 - .string "The 3rd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF - .string "The 4th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5 - .string "The 5th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB - .string "The 6th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321 - .string "Finally, the 7th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350 -SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350 - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A -SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A - .string "Would you like to retire from your\n" - .string "Battle Swap challenge?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4 - .string "I’ve conducted a little investigation\n" - .string "about your upcoming opponent.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the NORMAL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIRE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the WATER type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ELECTRIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GRASS type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ICE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIGHTING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the POISON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GROUND type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FLYING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the PSYCHIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the BUG type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ROCK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GHOST type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4 - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DRAGON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DARK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the STEEL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893 - .string "The TRAINER appears to have no clear\n" - .string "favorites when it comes to type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9 - .string "The favorite battle style appears to\n" - .string "be slow and steady.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912 - .string "The favorite battle style appears to\n" - .string "be one of endurance.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C - .string "The favorite battle style appears to\n" - .string "be high risk, high return.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C - .string "The favorite battle style appears to\n" - .string "depend on the battle’s flow.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE - .string "The favorite battle style appears to\n" - .string "be one based on total preparation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16 - .string "The favorite battle style appears\n" - .string "to be weakening the foe to start.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A - .string "The favorite battle style appears to\n" - .string "be flexibly adaptable to the situation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7 - .string "The favorite battle style appears to\n" - .string "be impossible to predict.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6 - .string "The favorite battle style appears to\n" - .string "be free-spirited and unrestrained.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E -SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E - .string "Before starting the battle, would you\n" - .string "like to swap a POKéMON?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C -SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C - .string "Thank you!\n" - .string "Your POKéMON swap is complete.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96 -SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96 - .string "Right this way, please!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE -SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2 - .string "Would you like to record your latest\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15 - .string "Excuse me! Excuse me, please!\n" - .string "May I get you to wait a few moments?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58 - .string "…Uh-huh? What?! …Whoa!\n" - .string "Understood, sir! Will do!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89 - .string "Oh, my…\n" - .string "Sorry to keep you waiting!\p" - .string "I have a message from this facility’s\n" - .string "boss, the FACTORY HEAD.\p" - .string "He says, “We’re going to do it!\n" - .string "Come here right now!”$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20 - .string "The FACTORY HEAD is demanding you.\n" - .string "Are you prepared to face him?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61 - .string "I’m terribly sorry, but I can’t tell you\n" - .string "anything about the FACTORY HEAD.$" |