diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc | 650 |
1 files changed, 0 insertions, 650 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc deleted file mode 100644 index 07ccbe79d..000000000 --- a/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc +++ /dev/null @@ -1,650 +0,0 @@ -BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 - map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825 - map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861 - map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34 - .byte 0 - -BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825 - setvar VAR_0x8004, 5 - special sub_81A1780 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833 - checkplayergender - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856 - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B - setvar VAR_OBJ_GFX_ID_1, 100 - setvar VAR_OBJ_GFX_ID_0, 100 - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856 - setvar VAR_OBJ_GFX_ID_1, 105 - setvar VAR_OBJ_GFX_ID_0, 105 - return - -BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B - .2byte 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B - showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B - waitmovement 0 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - setvar VAR_TEMP_2, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 1 - special sub_81A1780 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92 - waitmovement 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF - setvar VAR_0x8004, 3 - special sub_8161F74 - addobject 2 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1 - waitmovement 0 - setvar VAR_0x8004, 5 - special sub_8195960 - msgbox 0x2021fc4, 4 - waitmessage - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 4 - special sub_81A1780 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - copyvar VAR_0x8006, VAR_RESULT - special sub_81A1780 - switch VAR_RESULT - case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7 - waitmovement 0 - removeobject 2 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4 - special LoadPlayerParty - special SavePlayerParty - setvar VAR_0x8004, 3 - setvar VAR_0x8005, 3 - special sub_81A1780 - playfanfare MUS_ME_ASA - waitfanfare - special HealPlayerParty - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A - setvar VAR_0x8004, 9 - special sub_81A1780 - copyvar VAR_TEMP_F, VAR_RESULT - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special sub_81A1780 - compare VAR_RESULT, 1 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66 - compare VAR_RESULT, 2 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D - compare VAR_RESULT, 3 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74 - compare VAR_RESULT, 4 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B - compare VAR_RESULT, 5 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82 - compare VAR_RESULT, 6 - call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42 - multichoice 19, 4, 103, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42 - multichoice 20, 6, 104, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78 - message BattleFrontier_BattlePalaceBattleRoom_Text_25009E - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA - call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2 - message BattleFrontier_BattlePalaceBattleRoom_Text_25005A - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - closemessage - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 3 - special sub_81A1780 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F - message BattleFrontier_BattlePalaceBattleRoom_Text_25007E - waitmessage - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 2 - special sub_8195960 - playse SE_SAVE - waitse - fadescreen 1 - setvar VAR_0x8004, 4 - special sub_81A1780 - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61 - compare VAR_TEMP_2, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4 - setvar VAR_TEMP_2, 1 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79 - message BattleFrontier_BattlePalaceBattleRoom_Text_25014A - waitmessage - call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0 - multichoice 19, 4, 103, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0 - multichoice 20, 6, 104, 1 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 - case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4 - closemessage - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 - setobjectxyperm 2, 15, 1 - addobject 2 - hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - setobjectxy 2, 13, 1 - setobjectxyperm 2, 13, 1 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2 - waitmovement 0 - switch VAR_TEMP_F - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA - case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 - setvar VAR_0x8004, 6 - special sub_8195960 - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 - waitmovement 0 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special sub_81A1780 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special sub_81A1780 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4 - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 - setvar VAR_0x8004, 6 - special sub_8195960 - setvar VAR_0x8004, 12 - special sub_81A1780 - compare VAR_RESULT, 2 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4 - playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattlePalaceBattleRoom_Text_250699 - waitmessage - waitfanfare - setvar VAR_0x8004, 13 - special sub_81A1780 - applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 - waitmovement 0 - applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 - applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4 - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7 -VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 - closemessage - setvar VAR_TEMP_2, 0 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special sub_81A1780 - special HealPlayerParty - setvar VAR_0x8004, 4 - setvar VAR_0x8005, 0 - special sub_8163AC4 - waitstate - setvar VAR_0x8004, 18 - special sub_81A1780 - special HealPlayerParty - setvar VAR_0x8004, 21 - special sub_81A1780 - return - -BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E - .2byte 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E - hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 - setvar VAR_TEMP_1, 1 - applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 - removeobject 2 - applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 - applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28 - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54 - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80 - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B - message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82 - message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8 - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89 - message BattleFrontier_BattlePalaceBattleRoom_Text_250004 - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90 - set_invisible - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92 - set_visible - walk_up - walk_up - walk_up - walk_up - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97 - face_right - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99 - face_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B - set_visible - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7 - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC - face_down - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE - set_visible - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3 - set_visible - walk_slow_down - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6 - walk_slow_down - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB - copyvar VAR_RESULT, VAR_0x40CE - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5 - warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 - waitstate - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5 - warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 - waitstate - end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF - delay_16 - delay_16 - set_visible - walk_down - walk_right - walk_down - walk_in_place_fastest_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 - set_visible - walk_fast_down - walk_fast_right - walk_fast_down - walk_fast_down - walk_fast_down - walk_fast_down - walk_fast_down - walk_in_place_fastest_left - delay_16 - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - set_visible - walk_slow_down - walk_slow_down - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00 -VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00 - .string "Excellent…\n" - .string "Let me restore your POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28 -VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28 - .string "The 2nd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54 -VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54 - .string "The 3rd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80 - .string "The 4th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC - .string "The 5th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8 - .string "The 6th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004 - .string "The 7th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030 -VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030 - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A -VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A - .string "Do you wish to quit your challenge?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E -VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E - .string "Saving the data.\n" - .string "Have patience…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E - .string "Do you wish to record your latest\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD - .string "And now…\p" - .string "By winning consistently, you have\n" - .string "earned the privilege of challenging\l" - .string "our master, the PALACE MAVEN…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A - .string "I shall send for the PALACE MAVEN.\n" - .string "Are you ready?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C - .string "Let great fanfare announce the arrival\n" - .string "of the PALACE MAVEN, SPENSER!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 - .string "SPENSER: My physical being is with\n" - .string "POKéMON always!\p" - .string "My heart beats as one with\n" - .string "POKéMON always!\p" - .string "Young one of a TRAINER!\n" - .string "Do you believe in your POKéMON?\p" - .string "Can you believe them through\n" - .string "and through?\p" - .string "If your bonds of trust are frail,\n" - .string "you will never beat my brethren!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4 - .string "The bond you share with your POKéMON!\n" - .string "Prove it to me here!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF - .string "SPENSER: Gwahahah!\p" - .string "Hah, you never fell for my bluster!\n" - .string "Sorry for trying that stunt!\p" - .string "Here!\n" - .string "Bring me the thing!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D - .string "My, my, if only you could maintain that\n" - .string "facade of distinguished authority…\p" - .string "Here!\n" - .string "Let’s see your FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC - .string "The Spirits Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412 - .string "SPENSER: Your POKéMON’s eyes are \n" - .string "truly clear and unclouded.\p" - .string "I will eagerly await the next\n" - .string "opportunity to see you.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 - .string "SPENSER: Gwahahah!\n" - .string "You’ve battled your way up again?\p" - .string "You must have developed a truly\n" - .string "formidable bond with your POKéMON.\p" - .string "So be it!\p" - .string "This time, I won’t bluster or hold back.\n" - .string "This time, there’s no fooling around.\p" - .string "Ready now?\n" - .string "Prepare to lose!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572 - .string "… … …Kaaah!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E - .string "SPENSER: Well, that was some display!\n" - .string "Even fully unleashed, my brethren\l" - .string "could not overpower you.\p" - .string "Your team spirit is truly admirable!\p" - .string "Here!\n" - .string "Bring me that thing, will you?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629 - .string "My, my, if only you could maintain\n" - .string "a certain level of decorum…\p" - .string "Gaaah, here!\n" - .string "Hurry with that FRONTIER PASS, you!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699 - .string "The Spirits Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4 - .string "SPENSER: Gwahahah!\p" - .string "Come see me time and again!\n" - .string "My brethren and I will be waiting!$" |