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path: root/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc
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Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc')
-rw-r--r--data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc650
1 files changed, 0 insertions, 650 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc
deleted file mode 100644
index 07ccbe79d..000000000
--- a/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc
+++ /dev/null
@@ -1,650 +0,0 @@
-BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
- map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
- map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
- map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
- .byte 0
-
-BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
- setvar VAR_0x8004, 5
- special sub_81A1780
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
- end
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
- checkplayergender
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
- setvar VAR_OBJ_GFX_ID_1, 100
- setvar VAR_OBJ_GFX_ID_0, 100
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
- setvar VAR_OBJ_GFX_ID_1, 105
- setvar VAR_OBJ_GFX_ID_0, 105
- return
-
-BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
- .2byte 0
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
- showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
- waitmovement 0
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
- setvar VAR_TEMP_2, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 1
- special sub_81A1780
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
- waitmovement 0
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
- setvar VAR_0x8004, 3
- special sub_8161F74
- addobject 2
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
- waitmovement 0
- setvar VAR_0x8004, 5
- special sub_8195960
- msgbox 0x2021fc4, 4
- waitmessage
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 4
- special sub_81A1780
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- switch VAR_RESULT
- case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
- waitmovement 0
- removeobject 2
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
- waitmovement 0
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
- special LoadPlayerParty
- special SavePlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 3
- special sub_81A1780
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
- setvar VAR_0x8004, 9
- special sub_81A1780
- copyvar VAR_TEMP_F, VAR_RESULT
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
- compare VAR_RESULT, 2
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
- compare VAR_RESULT, 3
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
- compare VAR_RESULT, 4
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
- compare VAR_RESULT, 5
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
- compare VAR_RESULT, 6
- call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
- multichoice 19, 4, 103, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
- case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
- case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
- multichoice 20, 6, 104, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
- case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
- message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
- message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
- closemessage
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 3
- special sub_81A1780
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
- message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
- waitmessage
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 2
- special sub_8195960
- playse SE_SAVE
- waitse
- fadescreen 1
- setvar VAR_0x8004, 4
- special sub_81A1780
- end
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
- compare VAR_TEMP_2, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
- setvar VAR_TEMP_2, 1
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
- message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
- waitmessage
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
- multichoice 19, 4, 103, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
- case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
- case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
- multichoice 20, 6, 104, 1
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
- case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
- case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
- case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
- closemessage
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
- setobjectxyperm 2, 15, 1
- addobject 2
- hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
- setobjectxy 2, 13, 1
- setobjectxyperm 2, 13, 1
- applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
- applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
- waitmovement 0
- switch VAR_TEMP_F
- case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
- case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
- case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
- setvar VAR_0x8004, 6
- special sub_8195960
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
- waitmovement 0
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
- setvar VAR_0x8004, 6
- special sub_8195960
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePalaceBattleRoom_Text_250699
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
- applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
- waitmovement 0
- msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
- goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
-VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
- closemessage
- setvar VAR_TEMP_2, 0
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 6
- setvar VAR_0x8006, 0
- special sub_81A1780
- special HealPlayerParty
- setvar VAR_0x8004, 4
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- setvar VAR_0x8004, 18
- special sub_81A1780
- special HealPlayerParty
- setvar VAR_0x8004, 21
- special sub_81A1780
- return
-
-BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
- .2byte 0
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
- hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
- call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
- setvar VAR_TEMP_1, 1
- applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
- removeobject 2
- applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
- applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
- end
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
- message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
- message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
- message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
- message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
- message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
- message BattleFrontier_BattlePalaceBattleRoom_Text_250004
- waitmessage
- return
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
- set_invisible
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
- set_visible
- walk_up
- walk_up
- walk_up
- walk_up
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
- face_right
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
- face_up
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
- set_visible
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
- walk_down
- walk_down
- walk_down
- walk_down
- face_left
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
- face_down
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
- set_visible
- walk_slow_down
- walk_slow_down
- face_left
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
- set_visible
- walk_slow_down
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
- walk_slow_down
- walk_slow_down
- walk_slow_down
- face_left
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
- copyvar VAR_RESULT, VAR_0x40CE
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
- warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
- waitstate
- end
-
-BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
- warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
- waitstate
- end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
- delay_16
- delay_16
- set_visible
- walk_down
- walk_right
- walk_down
- walk_in_place_fastest_left
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
- set_visible
- walk_fast_down
- walk_fast_right
- walk_fast_down
- walk_fast_down
- walk_fast_down
- walk_fast_down
- walk_fast_down
- walk_in_place_fastest_left
- delay_16
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
- delay_16
- delay_16
- delay_16
- delay_16
- delay_16
- delay_16
- delay_16
- set_visible
- walk_slow_down
- walk_slow_down
- walk_slow_down
- walk_slow_down
- face_left
- step_end
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
-VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
- .string "Excellent…\n"
- .string "Let me restore your POKéMON.$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
-VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
- .string "The 2nd opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
-VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
- .string "The 3rd opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
- .string "The 4th opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
- .string "The 5th opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
- .string "The 6th opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
- .string "The 7th opponent is next.\n"
- .string "Are you prepared?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
-VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
- .string "Would you like to save and quit\n"
- .string "the game?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
-VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
- .string "Do you wish to quit your challenge?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
-VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
- .string "Saving the data.\n"
- .string "Have patience…$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
- .string "Do you wish to record your latest\n"
- .string "match on your FRONTIER PASS?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
- .string "And now…\p"
- .string "By winning consistently, you have\n"
- .string "earned the privilege of challenging\l"
- .string "our master, the PALACE MAVEN…$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
- .string "I shall send for the PALACE MAVEN.\n"
- .string "Are you ready?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
- .string "Let great fanfare announce the arrival\n"
- .string "of the PALACE MAVEN, SPENSER!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
- .string "SPENSER: My physical being is with\n"
- .string "POKéMON always!\p"
- .string "My heart beats as one with\n"
- .string "POKéMON always!\p"
- .string "Young one of a TRAINER!\n"
- .string "Do you believe in your POKéMON?\p"
- .string "Can you believe them through\n"
- .string "and through?\p"
- .string "If your bonds of trust are frail,\n"
- .string "you will never beat my brethren!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
- .string "The bond you share with your POKéMON!\n"
- .string "Prove it to me here!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
- .string "SPENSER: Gwahahah!\p"
- .string "Hah, you never fell for my bluster!\n"
- .string "Sorry for trying that stunt!\p"
- .string "Here!\n"
- .string "Bring me the thing!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
- .string "My, my, if only you could maintain that\n"
- .string "facade of distinguished authority…\p"
- .string "Here!\n"
- .string "Let’s see your FRONTIER PASS!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
- .string "The Spirits Symbol was embossed on\n"
- .string "the FRONTIER PASS!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
- .string "SPENSER: Your POKéMON’s eyes are \n"
- .string "truly clear and unclouded.\p"
- .string "I will eagerly await the next\n"
- .string "opportunity to see you.$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
- .string "SPENSER: Gwahahah!\n"
- .string "You’ve battled your way up again?\p"
- .string "You must have developed a truly\n"
- .string "formidable bond with your POKéMON.\p"
- .string "So be it!\p"
- .string "This time, I won’t bluster or hold back.\n"
- .string "This time, there’s no fooling around.\p"
- .string "Ready now?\n"
- .string "Prepare to lose!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
- .string "… … …Kaaah!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
- .string "SPENSER: Well, that was some display!\n"
- .string "Even fully unleashed, my brethren\l"
- .string "could not overpower you.\p"
- .string "Your team spirit is truly admirable!\p"
- .string "Here!\n"
- .string "Bring me that thing, will you?$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
- .string "My, my, if only you could maintain\n"
- .string "a certain level of decorum…\p"
- .string "Gaaah, here!\n"
- .string "Hurry with that FRONTIER PASS, you!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
- .string "The Spirits Symbol took on\n"
- .string "a golden shine!$"
-
-BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
- .string "SPENSER: Gwahahah!\p"
- .string "Come see me time and again!\n"
- .string "My brethren and I will be waiting!$"