diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc | 650 |
1 files changed, 650 insertions, 0 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc b/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc new file mode 100644 index 000000000..9178ca8bd --- /dev/null +++ b/data/scripts/maps/BattleFrontier_BattlePalaceBattleRoom.inc @@ -0,0 +1,650 @@ +BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 + map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825 + map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861 + map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34 + .byte 0 + +BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825 + setvar VAR_0x8004, 5 + special sub_81A1780 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833 + checkplayergender + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856 + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B + setvar VAR_0x4011, 100 + setvar VAR_0x4010, 100 + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856 + setvar VAR_0x4011, 105 + setvar VAR_0x4010, 105 + return + +BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861 + map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B + .2byte 0 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B + showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B + waitmovement 0 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + setvar VAR_0x4002, 1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 6 + setvar VAR_0x8006, 1 + special sub_81A1780 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92 + waitmovement 0 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF + setvar VAR_0x8004, 3 + special sub_8161F74 + addobject 2 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1 + waitmovement 0 + setvar VAR_0x8004, 5 + special sub_8195960 + msgbox 0x2021fc4, 4 + waitmessage + call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 4 + special sub_81A1780 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + addvar VAR_RESULT, 1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 2 + copyvar VAR_0x8006, VAR_RESULT + special sub_81A1780 + switch VAR_RESULT + case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7 + waitmovement 0 + removeobject 2 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4 + special copy_player_party_from_sav1 + special copy_player_party_to_sav1 + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 3 + special sub_81A1780 + playfanfare BGM_ME_ASA + waitfanfare + special sp000_heal_pokemon + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A + setvar VAR_0x8004, 9 + special sub_81A1780 + copyvar VAR_0x400F, VAR_RESULT + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 1 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66 + compare_var_to_value VAR_RESULT, 2 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D + compare_var_to_value VAR_RESULT, 3 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74 + compare_var_to_value VAR_RESULT, 4 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B + compare_var_to_value VAR_RESULT, 5 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82 + compare_var_to_value VAR_RESULT, 6 + call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42 + multichoice 19, 4, 103, 1 + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42 + multichoice 20, 6, 104, 1 + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78 + message BattleFrontier_BattlePalaceBattleRoom_Text_25009E + waitmessage + multichoicedefault 20, 8, 94, 1, 0 + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA + call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5 + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2 + message BattleFrontier_BattlePalaceBattleRoom_Text_25005A + waitmessage + multichoicedefault 20, 8, 94, 1, 0 + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 + closemessage + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 3 + special sub_81A1780 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F + message BattleFrontier_BattlePalaceBattleRoom_Text_25007E + waitmessage + setvar VAR_0x8004, 7 + setvar VAR_0x8005, 2 + special sub_8195960 + playse SE_SAVE + waitse + fadescreen 1 + setvar VAR_0x8004, 4 + special sub_81A1780 + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61 + compare_var_to_value VAR_0x4002, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4 + setvar VAR_0x4002, 1 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79 + message BattleFrontier_BattlePalaceBattleRoom_Text_25014A + waitmessage + call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0 + multichoice 19, 4, 103, 1 + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0 + multichoice 20, 6, 104, 1 + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 + case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4 + closemessage + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 + setobjectxyperm 2, 15, 1 + addobject 2 + hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + setobjectxy 2, 13, 1 + setobjectxyperm 2, 13, 1 + applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF + applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2 + waitmovement 0 + switch VAR_0x400F + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA + case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 7 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + special sub_81A1780 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 + setvar VAR_0x8004, 6 + special sub_8195960 + setvar VAR_0x8004, 12 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4 + playfanfare BGM_ME_BATTLE_SYMBOL + message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC + waitmessage + waitfanfare + setvar VAR_0x8004, 13 + special sub_81A1780 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 + waitmovement 0 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 7 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 0 + goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + special sub_81A1780 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 + setvar VAR_0x8004, 6 + special sub_8195960 + setvar VAR_0x8004, 12 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 2 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4 + playfanfare BGM_ME_BATTLE_SYMBOL + message BattleFrontier_BattlePalaceBattleRoom_Text_250699 + waitmessage + waitfanfare + setvar VAR_0x8004, 13 + special sub_81A1780 + applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 + waitmovement 0 + applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 + applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4 + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7 +VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 + closemessage + setvar VAR_0x4002, 0 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 6 + setvar VAR_0x8006, 0 + special sub_81A1780 + special sp000_heal_pokemon + setvar VAR_0x8004, 4 + setvar VAR_0x8005, 0 + special sub_8163AC4 + waitstate + setvar VAR_0x8004, 18 + special sub_81A1780 + special sp000_heal_pokemon + setvar VAR_0x8004, 21 + special sub_81A1780 + return + +BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34 + map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E + .2byte 0 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E + hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 + setvar VAR_0x4001, 1 + applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 + removeobject 2 + applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 + applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66 + message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28 + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D + message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54 + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74 + message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80 + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B + message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82 + message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8 + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89 + message BattleFrontier_BattlePalaceBattleRoom_Text_250004 + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90 + step_54 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92 + step_55 + step_up + step_up + step_up + step_up + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97 + step_03 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99 + step_01 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B + step_55 + step_up + step_up + step_up + step_up + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 + step_down + step_down + step_down + step_down + step_02 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7 + step_up + step_up + step_up + step_up + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC + step_00 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE + step_55 + slow_step_down + slow_step_down + step_02 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3 + step_55 + slow_step_down + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6 + slow_step_down + slow_step_down + slow_step_down + step_02 + step_end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB + copyvar VAR_RESULT, VAR_0x40CE + compare_var_to_value VAR_RESULT, 1 + goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5 + warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 + waitstate + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5 + warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 + waitstate + end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF + step_14 + step_14 + step_55 + step_down + step_right + step_down + step_27 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 + step_55 + step_15 + step_18 + step_15 + step_15 + step_15 + step_15 + step_15 + step_27 + step_14 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_14 + step_55 + slow_step_down + slow_step_down + slow_step_down + slow_step_down + step_02 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00 +VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00 + .string "Excellent…\n" + .string "Let me restore your POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28 +VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28 + .string "The 2nd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54 +VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54 + .string "The 3rd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80 + .string "The 4th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC + .string "The 5th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8 + .string "The 6th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004 + .string "The 7th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030 +VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030 + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A +VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A + .string "Do you wish to quit your challenge?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E +VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E + .string "Saving the data.\n" + .string "Have patience…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E + .string "Do you wish to record your latest\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD + .string "And now…\p" + .string "By winning consistently, you have\n" + .string "earned the privilege of challenging\l" + .string "our master, the PALACE MAVEN…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A + .string "I shall send for the PALACE MAVEN.\n" + .string "Are you ready?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C + .string "Let great fanfare announce the arrival\n" + .string "of the PALACE MAVEN, SPENSER!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 + .string "SPENSER: My physical being is with\n" + .string "POKéMON always!\p" + .string "My heart beats as one with\n" + .string "POKéMON always!\p" + .string "Young one of a TRAINER!\n" + .string "Do you believe in your POKéMON?\p" + .string "Can you believe them through\n" + .string "and through?\p" + .string "If your bonds of trust are frail,\n" + .string "you will never beat my brethren!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4 + .string "The bond you share with your POKéMON!\n" + .string "Prove it to me here!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF + .string "SPENSER: Gwahahah!\p" + .string "Hah, you never fell for my bluster!\n" + .string "Sorry for trying that stunt!\p" + .string "Here!\n" + .string "Bring me the thing!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D + .string "My, my, if only you could maintain that\n" + .string "facade of distinguished authority…\p" + .string "Here!\n" + .string "Let’s see your FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC + .string "The Spirits Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412 + .string "SPENSER: Your POKéMON’s eyes are \n" + .string "truly clear and unclouded.\p" + .string "I will eagerly await the next\n" + .string "opportunity to see you.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 + .string "SPENSER: Gwahahah!\n" + .string "You’ve battled your way up again?\p" + .string "You must have developed a truly\n" + .string "formidable bond with your POKéMON.\p" + .string "So be it!\p" + .string "This time, I won’t bluster or hold back.\n" + .string "This time, there’s no fooling around.\p" + .string "Ready now?\n" + .string "Prepare to lose!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572 + .string "… … …Kaaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E + .string "SPENSER: Well, that was some display!\n" + .string "Even fully unleashed, my brethren\l" + .string "could not overpower you.\p" + .string "Your team spirit is truly admirable!\p" + .string "Here!\n" + .string "Bring me that thing, will you?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629 + .string "My, my, if only you could maintain\n" + .string "a certain level of decorum…\p" + .string "Gaaah, here!\n" + .string "Hurry with that FRONTIER PASS, you!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699 + .string "The Spirits Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4 + .string "SPENSER: Gwahahah!\p" + .string "Come see me time and again!\n" + .string "My brethren and I will be waiting!$" |