diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc | 729 |
1 files changed, 0 insertions, 729 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc b/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc deleted file mode 100644 index a5cb11081..000000000 --- a/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc +++ /dev/null @@ -1,729 +0,0 @@ -BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E - map_script 2, BattleFrontier_BattlePalaceLobby_MapScript2_24D79D - map_script 4, BattleFrontier_BattlePalaceLobby_MapScript2_24D789 - .byte 0 - -BattleFrontier_BattlePalaceLobby_MapScript2_24D789: @ 824D789 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D793 - .2byte 0 - -BattleFrontier_BattlePalaceLobby_EventScript_24D793:: @ 824D793 - setvar VAR_TEMP_1, 1 - turnobject 255, 2 - end - -BattleFrontier_BattlePalaceLobby_MapScript2_24D79D: @ 824D79D - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D7C7 - map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattlePalaceLobby_EventScript_24D7D0 - map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattlePalaceLobby_EventScript_24D908 - map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattlePalaceLobby_EventScript_24D817 - map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattlePalaceLobby_EventScript_24D873 - .2byte 0 - -BattleFrontier_BattlePalaceLobby_EventScript_24D7C7:: @ 824D7C7 - setvar VAR_0x8004, 0 - special sub_81A1780 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D7D0:: @ 824D7D0 - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_24E636, 4 - closemessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 1 - setvar VAR_0x8006, 0 - special sub_8195960 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 0 - special sub_8195960 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 0 - special sub_81A1780 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D817:: @ 824D817 - lockall - setvar VAR_0x8004, 10 - special sub_81A1780 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D838 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E497, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24D840 - -BattleFrontier_BattlePalaceLobby_EventScript_24D838:: @ 824D838 - msgbox BattleFrontier_BattlePalaceLobby_Text_24EE81, 4 - -BattleFrontier_BattlePalaceLobby_EventScript_24D840:: @ 824D840 - msgbox BattleFrontier_BattlePalaceLobby_Text_24EEB9, 4 - setvar VAR_0x8004, 11 - special sub_81A1780 - msgbox BattleFrontier_BattlePalaceLobby_Text_241520, 9 - message BattleFrontier_BattlePalaceLobby_Text_24E4F7 - waitmessage - call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4 - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D873:: @ 824D873 - lockall - message BattleFrontier_BattlePalaceLobby_Text_24E41E - waitmessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 0 - special sub_8195960 - call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4 - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D8A1:: @ 824D8A1 - setvar VAR_0x8004, 8 - special sub_81A1780 - special LoadPlayerParty - special HealPlayerParty - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 0 - special sub_8195960 - playse SE_SAVE - waitse - call BattleFrontier_BattlePalaceLobby_EventScript_23E8E0 - compare VAR_RESULT, 1 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D907 - message BattleFrontier_BattlePalaceLobby_Text_24EF16 - waitmessage - multichoicedefault 20, 8, 94, 1, 0 - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceLobby_EventScript_24D907 - case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D902 - case 127, BattleFrontier_BattlePalaceLobby_EventScript_24D907 - -BattleFrontier_BattlePalaceLobby_EventScript_24D902:: @ 824D902 - call BattleFrontier_BattlePalaceLobby_EventScript_23E8B4 - -BattleFrontier_BattlePalaceLobby_EventScript_24D907:: @ 824D907 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24D908:: @ 824D908 - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_24E5D8, 4 - message BattleFrontier_BattlePalaceLobby_Text_24E5F6 - waitmessage - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 1 - special sub_8195960 - playse SE_SAVE - waitse - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - setvar VAR_0x8006, 0 - special sub_81A1780 - setvar VAR_TEMP_0, 255 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DAF3 - -BattleFrontier_BattlePalaceLobby_EventScript_24D944:: @ 824D944 - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, 2 - setvar VAR_0x40CE, 0 - goto BattleFrontier_BattlePalaceLobby_EventScript_24D968 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D956:: @ 824D956 - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, 2 - setvar VAR_0x40CE, 1 - goto BattleFrontier_BattlePalaceLobby_EventScript_24D968 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24D968:: @ 824D968 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 0 - special sub_8195960 - compare VAR_RESULT, 0 - goto_if 5, BattleFrontier_BattlePalaceLobby_EventScript_24D817 - special SavePlayerParty - compare VAR_0x40CE, 0 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB9E - compare VAR_0x40CE, 1 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBA7 - -BattleFrontier_BattlePalaceLobby_EventScript_24D999:: @ 824D999 - compare VAR_0x40CE, 0 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB0 - compare VAR_0x40CE, 1 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB6 - waitmessage - multichoice 17, 6, 23, 0 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D9E6 - case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB20 - case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94 - case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94 - -BattleFrontier_BattlePalaceLobby_EventScript_24D9E6:: @ 824D9E6 - message BattleFrontier_BattlePalaceLobby_Text_24E119 - waitmessage - multichoice 17, 6, 24, 0 - switch VAR_RESULT - case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94 - case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94 - setvar VAR_0x8004, 15 - special sub_81A1780 - compare VAR_0x8004, 1 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB45 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 1 - copyvar VAR_0x8006, VAR_RESULT - special sub_81A1780 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E399, 4 - fadescreen 1 - call BattleFrontier_BattlePalaceLobby_EventScript_23F2B7 - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, 3 - special sub_80F9490 - waitstate - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB91 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E3C8, 5 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB91 - case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DA87 - case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB91 - -BattleFrontier_BattlePalaceLobby_EventScript_24DA87:: @ 824DA87 - setvar VAR_TEMP_0, 0 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 4 - special sub_81A1780 - setvar VAR_0x8004, 0 - special sub_8195960 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 1 - special sub_8195960 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 1 - special sub_81A1780 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - setvar VAR_0x8006, 0 - special sub_81A1780 - special LoadPlayerParty - closemessage - delay 2 - call BattleFrontier_BattlePalaceLobby_EventScript_27134F - setvar VAR_TEMP_0, 255 - compare VAR_RESULT, 0 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB7A - -BattleFrontier_BattlePalaceLobby_EventScript_24DAF3:: @ 824DAF3 - special SavePlayerParty - setvar VAR_0x8004, 3 - setvar VAR_0x8005, 3 - special sub_81A1780 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E408, 4 - closemessage - call BattleFrontier_BattlePalaceLobby_EventScript_24DBBC - warp BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DB20:: @ 824DB20 - compare VAR_0x40CE, 1 - goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB38 - msgbox BattleFrontier_BattlePalaceLobby_Text_24DE17, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24D999 - -BattleFrontier_BattlePalaceLobby_EventScript_24DB38:: @ 824DB38 - msgbox BattleFrontier_BattlePalaceLobby_Text_24EBC2, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24D999 - -BattleFrontier_BattlePalaceLobby_EventScript_24DB45:: @ 824DB45 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB60 - case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB6D - -BattleFrontier_BattlePalaceLobby_EventScript_24DB60:: @ 824DB60 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E173, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C - -BattleFrontier_BattlePalaceLobby_EventScript_24DB6D:: @ 824DB6D - msgbox BattleFrontier_BattlePalaceLobby_Text_24E29E, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C - -BattleFrontier_BattlePalaceLobby_EventScript_24DB7A:: @ 824DB7A - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 0 - special sub_81A1780 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DB94 - -BattleFrontier_BattlePalaceLobby_EventScript_24DB91:: @ 824DB91 - special LoadPlayerParty - -BattleFrontier_BattlePalaceLobby_EventScript_24DB94:: @ 824DB94 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4 - -BattleFrontier_BattlePalaceLobby_EventScript_24DB9C:: @ 824DB9C - release - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DB9E:: @ 824DB9E - msgbox BattleFrontier_BattlePalaceLobby_Text_24DD5B, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DBA7:: @ 824DBA7 - msgbox BattleFrontier_BattlePalaceLobby_Text_24EB06, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DBB0:: @ 824DBB0 - message BattleFrontier_BattlePalaceLobby_Text_24DDE1 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DBB6:: @ 824DBB6 - message BattleFrontier_BattlePalaceLobby_Text_24EB8C - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DBBC:: @ 824DBBC - compare VAR_0x40CE, 0 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC23 - compare VAR_0x40CE, 1 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC29 - applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC47 - applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC47 - waitmovement 0 - compare VAR_0x40CE, 0 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC2F - compare VAR_0x40CE, 1 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC35 - waitdooranim - applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC49 - applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC4C - waitmovement 0 - compare VAR_0x40CE, 0 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC3B - compare VAR_0x40CE, 1 - call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC41 - waitdooranim - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC23:: @ 824DC23 - setvar VAR_LAST_TALKED, 1 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC29:: @ 824DC29 - setvar VAR_LAST_TALKED, 6 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC2F:: @ 824DC2F - opendoor 5, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC35:: @ 824DC35 - opendoor 19, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC3B:: @ 824DC3B - closedoor 5, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_24DC41:: @ 824DC41 - closedoor 19, 4 - return - -BattleFrontier_BattlePalaceLobby_Movement_24DC47: @ 824DC47 - walk_up - step_end - -BattleFrontier_BattlePalaceLobby_Movement_24DC49: @ 824DC49 - walk_up - set_invisible - step_end - -BattleFrontier_BattlePalaceLobby_Movement_24DC4C: @ 824DC4C - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC50:: @ 824DC50 - lockall - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 0 - special sub_81A1780 - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC69:: @ 824DC69 - lockall - setvar VAR_0x8004, 7 - setvar VAR_0x8005, 2 - setvar VAR_0x8006, 1 - special sub_81A1780 - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC82:: @ 824DC82 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E6E3, 2 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC8B:: @ 824DC8B - msgbox BattleFrontier_BattlePalaceLobby_Text_24E851, 2 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC94:: @ 824DC94 - msgbox BattleFrontier_BattlePalaceLobby_Text_24E992, 2 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DC9D:: @ 824DC9D - msgbox BattleFrontier_BattlePalaceLobby_Text_24EA4B, 2 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DCA6:: @ 824DCA6 - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_24EF66, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DCB5:: @ 824DCB5 - message BattleFrontier_BattlePalaceLobby_Text_24EF88 - waitmessage - multichoice 16, 0, 100, 0 - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DD13 - case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DD21 - case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DD2F - case 3, BattleFrontier_BattlePalaceLobby_EventScript_24DD3D - case 4, BattleFrontier_BattlePalaceLobby_EventScript_24DD4B - case 5, BattleFrontier_BattlePalaceLobby_EventScript_24DD59 - case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DD59 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD13:: @ 824DD13 - msgbox BattleFrontier_BattlePalaceLobby_Text_24EFAB, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD21:: @ 824DD21 - msgbox BattleFrontier_BattlePalaceLobby_Text_24F049, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD2F:: @ 824DD2F - msgbox BattleFrontier_BattlePalaceLobby_Text_24F190, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD3D:: @ 824DD3D - msgbox BattleFrontier_BattlePalaceLobby_Text_24F2E8, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD4B:: @ 824DD4B - msgbox BattleFrontier_BattlePalaceLobby_Text_24F3F4, 4 - goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5 - end - -BattleFrontier_BattlePalaceLobby_EventScript_24DD59:: @ 824DD59 - releaseall - end - -BattleFrontier_BattlePalaceLobby_Text_24DD5B: @ 824DD5B - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the SINGLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_24DDE1: @ 824DDE1 - .string "Do you wish to take\n" - .string "the SINGLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_24DE17: @ 824DE17 - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for SINGLE BATTLES\l" - .string "that are named SINGLE BATTLE HALLS.\p" - .string "The SINGLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must save the game.\p" - .string "If you don’t save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_24E0D8: @ 824E0D8 - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" - -BattleFrontier_BattlePalaceLobby_Text_24E119: @ 824E119 - .string "There are two BATTLE HALLS,\n" - .string "Level 50 and Open Level.\l" - .string "Which is your choice of a challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_24E173: @ 824E173 - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "These POKéMON must all be of\n" - .string "Level 50 or lower.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_24E29E: @ 824E29E - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_24E399: @ 824E399 - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_24E3C8: @ 824E3C8 - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_24E408: @ 824E408 - .string "Good.\n" - .string "Now, follow me.$" - -BattleFrontier_BattlePalaceLobby_Text_24E41E: @ 824E41E - .string "I feel privileged for having seen\n" - .string "your POKéMON’s exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" - -BattleFrontier_BattlePalaceLobby_Text_24E497: @ 824E497 - .string "To achieve a 7-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" - -BattleFrontier_BattlePalaceLobby_Text_24E4F7: @ 824E4F7 - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" - -BattleFrontier_BattlePalaceLobby_Text_24E533: @ 824E5333 - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -VerdanturfTown_BattleTentLobby_Text_24E57B: @ 824E57B - .string "You seem to have no space for\n" - .string "our prize.\p" - .string "You should return when you have\n" - .string "organized your BAG.$" - -BattleFrontier_BattlePalaceLobby_Text_24E5D8: @ 824E5D8 -VerdanturfTown_BattleTentLobby_Text_24E5D8: @ 824E5D8 - .string "We have been waiting for you…$" - -BattleFrontier_BattlePalaceLobby_Text_24E5F6: @ 824E5F6 -VerdanturfTown_BattleTentLobby_Text_24E5F6: @ 824E5F6 - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_24E636: @ 824E636 -VerdanturfTown_BattleTentLobby_Text_24E636: @ 824E636 - .string "Sigh…\p" - .string "You failed to save before you ended\n" - .string "your challenge the last time.\p" - .string "As a result, your challenge has been\n" - .string "disqualified. It is most unfortunate.$" - -BattleFrontier_BattlePalaceLobby_Text_24E6C9: @ 824E6C9 - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_24E6E3: @ 824E6E3 - .string "For a hardy fellow like me,\n" - .string "hardy POKéMON are the best.\p" - .string "Offense is the best defense!\n" - .string "A relentless attack is the ultimate!\p" - .string "But that’s not what I wanted to chat\n" - .string "about.\p" - .string "Every so often a really cute lady\n" - .string "swings by here.\p" - .string "She says that she can tell what\n" - .string "POKéMON are thinking.\p" - .string "I don’t know about that part,\n" - .string "but she is really cute.\p" - .string "Huh?\n" - .string "Why are you looking at me like that?$" - -BattleFrontier_BattlePalaceLobby_Text_24E851: @ 824E851 - .string "Hmm…\p" - .string "It appears that the nature of POKéMON\n" - .string "and the moves that they have been\l" - .string "taught are the keys to battle here.\p" - .string "To be more precise, it’s how well\n" - .string "the moves match the nature of\l" - .string "the POKéMON.\p" - .string "If your POKéMON is in trouble and\n" - .string "unable to live up to its potential,\l" - .string "you may need to examine how well\l" - .string "its moves match its nature.$" - -BattleFrontier_BattlePalaceLobby_Text_24E992: @ 824E992 - .string "My POKéMON is usually very docile.\p" - .string "But when it’s in a BATTLE HALL,\n" - .string "it sometimes seems to become\l" - .string "transformed into something wicked!\p" - .string "It becomes totally intimidating.\n" - .string "It’s shocking, even.$" - -BattleFrontier_BattlePalaceLobby_Text_24EA4B: @ 824EA4B - .string "I wonder what sort of nature a POKéMON\n" - .string "would have if it favored enfeebling its\l" - .string "opponents and chipping away slowly.\p" - .string "I’d be surprised if it was a LAX nature.\p" - .string "But, nah, that can’t be right.$" - -BattleFrontier_BattlePalaceLobby_Text_24EB06: @ 824EB06 - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the DOUBLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_24EB8C: @ 824EB8C - .string "Do you wish to take\n" - .string "the DOUBLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_24EBC2: @ 824EBC2 - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for DOUBLE BATTLES\l" - .string "that are named DOUBLE BATTLE HALLS.\p" - .string "The DOUBLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don’t save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_24EE81: @ 824EE81 - .string "To defeat the PALACE MAVEN\n" - .string "and seven TRAINERS in a row…$" - -BattleFrontier_BattlePalaceLobby_Text_24EEB9: @ 824EEB9 - .string "In honor of the bond you share with\n" - .string "your POKéMON, we present you with\l" - .string "these Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_24EF16: @ 824EF16 - .string "Would you like to record your latest\n" - .string "BATTLE PALACE match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattlePalaceLobby_Text_24EF66: @ 824EF66 - .string "The BATTLE HALL rules are listed.$" - -BattleFrontier_BattlePalaceLobby_Text_24EF88: @ 824EF88 -VerdanturfTown_BattleTentLobby_Text_24EF88: @ 824EF88 - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePalaceLobby_Text_24EFAB: @ 824EFAB -VerdanturfTown_BattleTentLobby_Text_24EFAB: @ 824EFAB - .string "Here, POKéMON are required to think\n" - .string "and battle by themselves.\p" - .string "Unlike in the wild, POKéMON that live\n" - .string "with people behave differently\l" - .string "depending on their nature.$" - -BattleFrontier_BattlePalaceLobby_Text_24F049: @ 824F049 -VerdanturfTown_BattleTentLobby_Text_24F049: @ 824F049 - .string "Depending on its nature, a POKéMON\n" - .string "may prefer to attack no matter what.\p" - .string "Another POKéMON may prefer to protect\n" - .string "itself from any harm.\p" - .string "Yet another may enjoy vexing or\n" - .string "confounding its foes.\p" - .string "Due to its nature, a POKéMON\n" - .string "will have favorite moves that it is good\l" - .string "at using.\p" - .string "It may also dislike certain moves that\n" - .string "it has trouble using.$" - -BattleFrontier_BattlePalaceLobby_Text_24F190: @ 824F190 -VerdanturfTown_BattleTentLobby_Text_24F190: @ 824F190 - .string "There are offensive moves that inflict\n" - .string "direct damage on the foe.\p" - .string "There are defensive moves that are\n" - .string "used to prepare for enemy attacks or\l" - .string "used to heal HP and so on.\p" - .string "There are also other somewhat-odd\n" - .string "moves that may enfeeble the foes with\l" - .string "stat problems including poison and \l" - .string "paralysis.\p" - .string "POKéMON will consider using moves in\n" - .string "these three categories.$" - -BattleFrontier_BattlePalaceLobby_Text_24F2E8: @ 824F2E8 -VerdanturfTown_BattleTentLobby_Text_24F2E8: @ 824F2E8 - .string "When not under command by its TRAINER,\n" - .string "a POKéMON may be unable to effectively\l" - .string "use certain moves.\p" - .string "A POKéMON is not good at using any\n" - .string "move that it dislikes.\p" - .string "If a POKéMON only knows moves that\n" - .string "do not match its nature, it will often\l" - .string "be unable to live up to its potential.$" - -BattleFrontier_BattlePalaceLobby_Text_24F3F4: @ 824F3F4 -VerdanturfTown_BattleTentLobby_Text_24F3F4: @ 824F3F4 - .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don’t match its\l" - .string "nature when it is in trouble.\p" - .string "If a POKéMON begins behaving oddly\n" - .string "in a pinch, watch it carefully.$" - |