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Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc')
-rw-r--r--data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc729
1 files changed, 0 insertions, 729 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc b/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc
deleted file mode 100644
index a5cb11081..000000000
--- a/data/scripts/maps/BattleFrontier_BattlePalaceLobby.inc
+++ /dev/null
@@ -1,729 +0,0 @@
-BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E
- map_script 2, BattleFrontier_BattlePalaceLobby_MapScript2_24D79D
- map_script 4, BattleFrontier_BattlePalaceLobby_MapScript2_24D789
- .byte 0
-
-BattleFrontier_BattlePalaceLobby_MapScript2_24D789: @ 824D789
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D793
- .2byte 0
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D793:: @ 824D793
- setvar VAR_TEMP_1, 1
- turnobject 255, 2
- end
-
-BattleFrontier_BattlePalaceLobby_MapScript2_24D79D: @ 824D79D
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D7C7
- map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattlePalaceLobby_EventScript_24D7D0
- map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattlePalaceLobby_EventScript_24D908
- map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattlePalaceLobby_EventScript_24D817
- map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattlePalaceLobby_EventScript_24D873
- .2byte 0
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D7C7:: @ 824D7C7
- setvar VAR_0x8004, 0
- special sub_81A1780
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D7D0:: @ 824D7D0
- lockall
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E636, 4
- closemessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- setvar VAR_0x8006, 0
- special sub_8195960
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 0
- special sub_8195960
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 0
- special sub_81A1780
- setvar VAR_TEMP_0, 255
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D817:: @ 824D817
- lockall
- setvar VAR_0x8004, 10
- special sub_81A1780
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D838
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E497, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24D840
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D838:: @ 824D838
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EE81, 4
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D840:: @ 824D840
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EEB9, 4
- setvar VAR_0x8004, 11
- special sub_81A1780
- msgbox BattleFrontier_BattlePalaceLobby_Text_241520, 9
- message BattleFrontier_BattlePalaceLobby_Text_24E4F7
- waitmessage
- call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
- closemessage
- setvar VAR_TEMP_0, 255
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D873:: @ 824D873
- lockall
- message BattleFrontier_BattlePalaceLobby_Text_24E41E
- waitmessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 0
- special sub_8195960
- call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
- closemessage
- setvar VAR_TEMP_0, 255
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D8A1:: @ 824D8A1
- setvar VAR_0x8004, 8
- special sub_81A1780
- special LoadPlayerParty
- special HealPlayerParty
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 0
- special sub_8195960
- playse SE_SAVE
- waitse
- call BattleFrontier_BattlePalaceLobby_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D907
- message BattleFrontier_BattlePalaceLobby_Text_24EF16
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePalaceLobby_EventScript_24D907
- case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D902
- case 127, BattleFrontier_BattlePalaceLobby_EventScript_24D907
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D902:: @ 824D902
- call BattleFrontier_BattlePalaceLobby_EventScript_23E8B4
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D907:: @ 824D907
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D908:: @ 824D908
- lockall
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E5D8, 4
- message BattleFrontier_BattlePalaceLobby_Text_24E5F6
- waitmessage
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 1
- special sub_8195960
- playse SE_SAVE
- waitse
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- setvar VAR_0x8006, 0
- special sub_81A1780
- setvar VAR_TEMP_0, 255
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DAF3
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D944:: @ 824D944
- lock
- faceplayer
- setvar VAR_FRONTIER_FACILITY, 2
- setvar VAR_0x40CE, 0
- goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D956:: @ 824D956
- lock
- faceplayer
- setvar VAR_FRONTIER_FACILITY, 2
- setvar VAR_0x40CE, 1
- goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D968:: @ 824D968
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 0
- special sub_8195960
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePalaceLobby_EventScript_24D817
- special SavePlayerParty
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB9E
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBA7
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D999:: @ 824D999
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB0
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB6
- waitmessage
- multichoice 17, 6, 23, 0
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D9E6
- case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB20
- case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
- case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
-
-BattleFrontier_BattlePalaceLobby_EventScript_24D9E6:: @ 824D9E6
- message BattleFrontier_BattlePalaceLobby_Text_24E119
- waitmessage
- multichoice 17, 6, 24, 0
- switch VAR_RESULT
- case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
- case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
- setvar VAR_0x8004, 15
- special sub_81A1780
- compare VAR_0x8004, 1
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB45
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E399, 4
- fadescreen 1
- call BattleFrontier_BattlePalaceLobby_EventScript_23F2B7
- copyvar VAR_0x8004, VAR_RESULT
- setvar VAR_0x8005, 3
- special sub_80F9490
- waitstate
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB91
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E3C8, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB91
- case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DA87
- case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB91
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DA87:: @ 824DA87
- setvar VAR_TEMP_0, 0
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 4
- special sub_81A1780
- setvar VAR_0x8004, 0
- special sub_8195960
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 1
- special sub_8195960
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 1
- special sub_81A1780
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- setvar VAR_0x8006, 0
- special sub_81A1780
- special LoadPlayerParty
- closemessage
- delay 2
- call BattleFrontier_BattlePalaceLobby_EventScript_27134F
- setvar VAR_TEMP_0, 255
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB7A
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DAF3:: @ 824DAF3
- special SavePlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 3
- special sub_81A1780
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E408, 4
- closemessage
- call BattleFrontier_BattlePalaceLobby_EventScript_24DBBC
- warp BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
- setvar VAR_TEMP_0, 0
- waitstate
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB20:: @ 824DB20
- compare VAR_0x40CE, 1
- goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB38
- msgbox BattleFrontier_BattlePalaceLobby_Text_24DE17, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24D999
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB38:: @ 824DB38
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EBC2, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24D999
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB45:: @ 824DB45
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB60
- case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB6D
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB60:: @ 824DB60
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E173, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB6D:: @ 824DB6D
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E29E, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB7A:: @ 824DB7A
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 0
- special sub_81A1780
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DB94
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB91:: @ 824DB91
- special LoadPlayerParty
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB94:: @ 824DB94
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB9C:: @ 824DB9C
- release
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DB9E:: @ 824DB9E
- msgbox BattleFrontier_BattlePalaceLobby_Text_24DD5B, 4
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DBA7:: @ 824DBA7
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EB06, 4
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DBB0:: @ 824DBB0
- message BattleFrontier_BattlePalaceLobby_Text_24DDE1
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DBB6:: @ 824DBB6
- message BattleFrontier_BattlePalaceLobby_Text_24EB8C
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DBBC:: @ 824DBBC
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC23
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC29
- applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC47
- applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC47
- waitmovement 0
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC2F
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC35
- waitdooranim
- applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC49
- applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC4C
- waitmovement 0
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC3B
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC41
- waitdooranim
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC23:: @ 824DC23
- setvar VAR_LAST_TALKED, 1
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC29:: @ 824DC29
- setvar VAR_LAST_TALKED, 6
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC2F:: @ 824DC2F
- opendoor 5, 4
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC35:: @ 824DC35
- opendoor 19, 4
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC3B:: @ 824DC3B
- closedoor 5, 4
- return
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC41:: @ 824DC41
- closedoor 19, 4
- return
-
-BattleFrontier_BattlePalaceLobby_Movement_24DC47: @ 824DC47
- walk_up
- step_end
-
-BattleFrontier_BattlePalaceLobby_Movement_24DC49: @ 824DC49
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattlePalaceLobby_Movement_24DC4C: @ 824DC4C
- walk_up
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC50:: @ 824DC50
- lockall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 0
- special sub_81A1780
- waitbuttonpress
- special RemoveRecordsWindow
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC69:: @ 824DC69
- lockall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 1
- special sub_81A1780
- waitbuttonpress
- special RemoveRecordsWindow
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC82:: @ 824DC82
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E6E3, 2
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC8B:: @ 824DC8B
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E851, 2
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC94:: @ 824DC94
- msgbox BattleFrontier_BattlePalaceLobby_Text_24E992, 2
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DC9D:: @ 824DC9D
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EA4B, 2
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DCA6:: @ 824DCA6
- lockall
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EF66, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DCB5:: @ 824DCB5
- message BattleFrontier_BattlePalaceLobby_Text_24EF88
- waitmessage
- multichoice 16, 0, 100, 0
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DD13
- case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DD21
- case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DD2F
- case 3, BattleFrontier_BattlePalaceLobby_EventScript_24DD3D
- case 4, BattleFrontier_BattlePalaceLobby_EventScript_24DD4B
- case 5, BattleFrontier_BattlePalaceLobby_EventScript_24DD59
- case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DD59
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD13:: @ 824DD13
- msgbox BattleFrontier_BattlePalaceLobby_Text_24EFAB, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD21:: @ 824DD21
- msgbox BattleFrontier_BattlePalaceLobby_Text_24F049, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD2F:: @ 824DD2F
- msgbox BattleFrontier_BattlePalaceLobby_Text_24F190, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD3D:: @ 824DD3D
- msgbox BattleFrontier_BattlePalaceLobby_Text_24F2E8, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD4B:: @ 824DD4B
- msgbox BattleFrontier_BattlePalaceLobby_Text_24F3F4, 4
- goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
- end
-
-BattleFrontier_BattlePalaceLobby_EventScript_24DD59:: @ 824DD59
- releaseall
- end
-
-BattleFrontier_BattlePalaceLobby_Text_24DD5B: @ 824DD5B
- .string "Where the hearts of TRAINERS\n"
- .string "are put to the test.\p"
- .string "I welcome you to the BATTLE PALACE.\p"
- .string "I accept challenges to the SINGLE\n"
- .string "BATTLE HALLS.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24DDE1: @ 824DDE1
- .string "Do you wish to take\n"
- .string "the SINGLE BATTLE HALL challenge?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24DE17: @ 824DE17
- .string "In the BATTLE PALACE, there are\n"
- .string "several auditoriums for SINGLE BATTLES\l"
- .string "that are named SINGLE BATTLE HALLS.\p"
- .string "The SINGLE BATTLES are conducted in\n"
- .string "the usual way, except with one crucial\l"
- .string "rule that must be obeyed.\p"
- .string "TRAINERS are permitted only to switch\n"
- .string "their POKéMON in and out.\p"
- .string "TRAINERS are otherwise forbidden to\n"
- .string "command their POKéMON.\p"
- .string "The POKéMON are to behave according\n"
- .string "to their nature and battle on their own.\p"
- .string "You must put your trust in your\n"
- .string "POKéMON and watch over them.\p"
- .string "If you achieve the honor of beating\n"
- .string "seven TRAINERS in succession,\l"
- .string "we will present you with Battle Points.\p"
- .string "If you want to interrupt your\n"
- .string "challenge, you must save the game.\p"
- .string "If you don’t save before interrupting,\n"
- .string "you will be disqualified.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E0D8: @ 824E0D8
- .string "When you have fortified your heart\n"
- .string "and POKéMON, you must return.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E119: @ 824E119
- .string "There are two BATTLE HALLS,\n"
- .string "Level 50 and Open Level.\l"
- .string "Which is your choice of a challenge?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E173: @ 824E173
- .string "Sigh…\p"
- .string "You do not have the three POKéMON\n"
- .string "required for the challenge.\p"
- .string "To enter, you must provide three\n"
- .string "different kinds of POKéMON.\p"
- .string "These POKéMON must all be of\n"
- .string "Level 50 or lower.\p"
- .string "They also must not be holding\n"
- .string "the same kinds of items.\p"
- .string "EGGS{STR_VAR_1} ineligible.\p"
- .string "Come back when you have made\n"
- .string "your preparations.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E29E: @ 824E29E
- .string "Sigh…\p"
- .string "You do not have the three POKéMON\n"
- .string "required for the challenge.\p"
- .string "To enter, you must provide three\n"
- .string "different kinds of POKéMON.\p"
- .string "They also must not be holding\n"
- .string "the same kinds of items.\p"
- .string "EGGS{STR_VAR_1} ineligible.\p"
- .string "Come back when you have made\n"
- .string "your preparations.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E399: @ 824E399
- .string "Good. Now, you must select your\n"
- .string "three POKéMON.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E3C8: @ 824E3C8
- .string "I must save before I show you to\n"
- .string "the BATTLE HALL. Is that okay?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E408: @ 824E408
- .string "Good.\n"
- .string "Now, follow me.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E41E: @ 824E41E
- .string "I feel privileged for having seen\n"
- .string "your POKéMON’s exploits.\p"
- .string "The results will be recorded.\n"
- .string "I must ask you to briefly wait.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E497: @ 824E497
- .string "To achieve a 7-win streak…\p"
- .string "The bonds that bind your heart with\n"
- .string "your POKéMON seem firm and true.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E4F7: @ 824E4F7
- .string "Your feat will be recorded.\n"
- .string "I must ask you to briefly wait.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E533: @ 824E5333
- .string "For the feat of your 7-win streak,\n"
- .string "we present you with Battle Point(s).$"
-
-VerdanturfTown_BattleTentLobby_Text_24E57B: @ 824E57B
- .string "You seem to have no space for\n"
- .string "our prize.\p"
- .string "You should return when you have\n"
- .string "organized your BAG.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E5D8: @ 824E5D8
-VerdanturfTown_BattleTentLobby_Text_24E5D8: @ 824E5D8
- .string "We have been waiting for you…$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E5F6: @ 824E5F6
-VerdanturfTown_BattleTentLobby_Text_24E5F6: @ 824E5F6
- .string "I must save before I show you to\n"
- .string "the BATTLE HALL. Is that okay?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E636: @ 824E636
-VerdanturfTown_BattleTentLobby_Text_24E636: @ 824E636
- .string "Sigh…\p"
- .string "You failed to save before you ended\n"
- .string "your challenge the last time.\p"
- .string "As a result, your challenge has been\n"
- .string "disqualified. It is most unfortunate.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E6C9: @ 824E6C9
- .string "{PLAYER} received the prize\n"
- .string "{STR_VAR_1}.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E6E3: @ 824E6E3
- .string "For a hardy fellow like me,\n"
- .string "hardy POKéMON are the best.\p"
- .string "Offense is the best defense!\n"
- .string "A relentless attack is the ultimate!\p"
- .string "But that’s not what I wanted to chat\n"
- .string "about.\p"
- .string "Every so often a really cute lady\n"
- .string "swings by here.\p"
- .string "She says that she can tell what\n"
- .string "POKéMON are thinking.\p"
- .string "I don’t know about that part,\n"
- .string "but she is really cute.\p"
- .string "Huh?\n"
- .string "Why are you looking at me like that?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E851: @ 824E851
- .string "Hmm…\p"
- .string "It appears that the nature of POKéMON\n"
- .string "and the moves that they have been\l"
- .string "taught are the keys to battle here.\p"
- .string "To be more precise, it’s how well\n"
- .string "the moves match the nature of\l"
- .string "the POKéMON.\p"
- .string "If your POKéMON is in trouble and\n"
- .string "unable to live up to its potential,\l"
- .string "you may need to examine how well\l"
- .string "its moves match its nature.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24E992: @ 824E992
- .string "My POKéMON is usually very docile.\p"
- .string "But when it’s in a BATTLE HALL,\n"
- .string "it sometimes seems to become\l"
- .string "transformed into something wicked!\p"
- .string "It becomes totally intimidating.\n"
- .string "It’s shocking, even.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EA4B: @ 824EA4B
- .string "I wonder what sort of nature a POKéMON\n"
- .string "would have if it favored enfeebling its\l"
- .string "opponents and chipping away slowly.\p"
- .string "I’d be surprised if it was a LAX nature.\p"
- .string "But, nah, that can’t be right.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EB06: @ 824EB06
- .string "Where the hearts of TRAINERS\n"
- .string "are put to the test.\p"
- .string "I welcome you to the BATTLE PALACE.\p"
- .string "I accept challenges to the DOUBLE\n"
- .string "BATTLE HALLS.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EB8C: @ 824EB8C
- .string "Do you wish to take\n"
- .string "the DOUBLE BATTLE HALL challenge?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EBC2: @ 824EBC2
- .string "In the BATTLE PALACE, there are\n"
- .string "several auditoriums for DOUBLE BATTLES\l"
- .string "that are named DOUBLE BATTLE HALLS.\p"
- .string "The DOUBLE BATTLES are conducted in\n"
- .string "the usual way, except with one crucial\l"
- .string "rule that must be obeyed.\p"
- .string "TRAINERS are permitted only to switch\n"
- .string "their POKéMON in and out.\p"
- .string "TRAINERS are otherwise forbidden to\n"
- .string "command their POKéMON.\p"
- .string "The POKéMON are to behave according\n"
- .string "to their nature and battle on their own.\p"
- .string "You must put your trust in your\n"
- .string "POKéMON and watch over them.\p"
- .string "If you achieve the honor of beating\n"
- .string "seven TRAINERS in succession,\l"
- .string "we will present you with Battle Points.\p"
- .string "If you want to interrupt your\n"
- .string "challenge, please save the game.\p"
- .string "If you don’t save before interrupting,\n"
- .string "you will be disqualified.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EE81: @ 824EE81
- .string "To defeat the PALACE MAVEN\n"
- .string "and seven TRAINERS in a row…$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EEB9: @ 824EEB9
- .string "In honor of the bond you share with\n"
- .string "your POKéMON, we present you with\l"
- .string "these Battle Point(s).$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EF16: @ 824EF16
- .string "Would you like to record your latest\n"
- .string "BATTLE PALACE match on your\l"
- .string "FRONTIER PASS?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EF66: @ 824EF66
- .string "The BATTLE HALL rules are listed.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EF88: @ 824EF88
-VerdanturfTown_BattleTentLobby_Text_24EF88: @ 824EF88
- .string "Which heading do you want to read?$"
-
-BattleFrontier_BattlePalaceLobby_Text_24EFAB: @ 824EFAB
-VerdanturfTown_BattleTentLobby_Text_24EFAB: @ 824EFAB
- .string "Here, POKéMON are required to think\n"
- .string "and battle by themselves.\p"
- .string "Unlike in the wild, POKéMON that live\n"
- .string "with people behave differently\l"
- .string "depending on their nature.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24F049: @ 824F049
-VerdanturfTown_BattleTentLobby_Text_24F049: @ 824F049
- .string "Depending on its nature, a POKéMON\n"
- .string "may prefer to attack no matter what.\p"
- .string "Another POKéMON may prefer to protect\n"
- .string "itself from any harm.\p"
- .string "Yet another may enjoy vexing or\n"
- .string "confounding its foes.\p"
- .string "Due to its nature, a POKéMON\n"
- .string "will have favorite moves that it is good\l"
- .string "at using.\p"
- .string "It may also dislike certain moves that\n"
- .string "it has trouble using.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24F190: @ 824F190
-VerdanturfTown_BattleTentLobby_Text_24F190: @ 824F190
- .string "There are offensive moves that inflict\n"
- .string "direct damage on the foe.\p"
- .string "There are defensive moves that are\n"
- .string "used to prepare for enemy attacks or\l"
- .string "used to heal HP and so on.\p"
- .string "There are also other somewhat-odd\n"
- .string "moves that may enfeeble the foes with\l"
- .string "stat problems including poison and \l"
- .string "paralysis.\p"
- .string "POKéMON will consider using moves in\n"
- .string "these three categories.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24F2E8: @ 824F2E8
-VerdanturfTown_BattleTentLobby_Text_24F2E8: @ 824F2E8
- .string "When not under command by its TRAINER,\n"
- .string "a POKéMON may be unable to effectively\l"
- .string "use certain moves.\p"
- .string "A POKéMON is not good at using any\n"
- .string "move that it dislikes.\p"
- .string "If a POKéMON only knows moves that\n"
- .string "do not match its nature, it will often\l"
- .string "be unable to live up to its potential.$"
-
-BattleFrontier_BattlePalaceLobby_Text_24F3F4: @ 824F3F4
-VerdanturfTown_BattleTentLobby_Text_24F3F4: @ 824F3F4
- .string "Depending on its nature, a POKéMON may\n"
- .string "start using moves that don’t match its\l"
- .string "nature when it is in trouble.\p"
- .string "If a POKéMON begins behaving oddly\n"
- .string "in a pinch, watch it carefully.$"
-