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-rw-r--r--data/scripts/maps/BattleFrontier_BattlePikeRandomRoom1.inc895
1 files changed, 0 insertions, 895 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePikeRandomRoom1.inc b/data/scripts/maps/BattleFrontier_BattlePikeRandomRoom1.inc
deleted file mode 100644
index 509806531..000000000
--- a/data/scripts/maps/BattleFrontier_BattlePikeRandomRoom1.inc
+++ /dev/null
@@ -1,895 +0,0 @@
-BattleFrontier_BattlePikeRandomRoom1_MapScripts:: @ 825D152
- map_script 5, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C423E
- map_script 3, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25
- map_script 2, BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167
- map_script 4, BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE
- .byte 0
-
-BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167: @ 825D167
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171
- .2byte 0
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171:: @ 825D171
- setvar VAR_TEMP_0, 1
- setvar VAR_0x8004, 5
- special sub_81A703C
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6
- case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E
- case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605
- case 6, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231
- case 7, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E
- case 8, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6:: @ 825D1C6
- lockall
- delay 16
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
- waitmovement 0
- setvar VAR_0x8004, 21
- setvar VAR_0x8005, 0
- special sub_81A703C
- msgbox 0x2021fc4, 4
- waitmessage
- closemessage
- releaseall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A:: @ 825D20A
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 4
- special sub_81A1780
- warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
- waitstate
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226:: @ 825D226
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
- waitmovement 0
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231:: @ 825D231
- lockall
- delay 16
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE, 4
- waitmessage
- closemessage
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
- waitmovement 0
- setvar VAR_0x8004, 21
- setvar VAR_0x8005, 0
- special sub_81A703C
- msgbox 0x2021fc4, 4
- waitmessage
- closemessage
- releaseall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285:: @ 825D285
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
- waitmovement 0
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6
- waitmovement 0
- lock
- faceplayer
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F, 4
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE94, 4
- closemessage
- release
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
- waitmovement 0
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF:: @ 825D2BF
- delay 22
- lockall
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF
- waitmovement 0
- setvar VAR_0x8004, 23
- special sub_81A703C
- switch VAR_RESULT
- case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC
- case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA
- case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB:: @ 825D2FB
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E311, 4
- closemessage
- special SpawnScriptEventObject
- applymovement 127, BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2
- waitmovement 0
- playse 267
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
- delay 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
- delay 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D
- delay 4
- waitse
- delay 60
- playse 268
- delay 65
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
- showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
- delay 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
- delay 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A
- waitse
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7
- waitmovement 0
- setvar VAR_0x8004, 22
- special sub_81A703C
- switch VAR_RESULT
- case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416
- case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
- case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DED2, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD:: @ 825D3BD
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DF71, 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA:: @ 825D3DA
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2, 4
- waitmessage
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E003, 4
- closemessage
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416:: @ 825D416
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E02C, 4
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443:: @ 825D443
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8, 4
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460:: @ 825D460
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6, 4
- waitmessage
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePikeRandomRoom1_Text_25E118
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E140, 4
- closemessage
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D:: @ 825D49D
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA
- waitmovement 0
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
- waitmovement 0
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 1
- special sub_81A703C
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A703C
- call BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144
- waitstate
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC:: @ 825D4DC
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E15D, 4
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA:: @ 825D4EA
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD, 4
- playfanfare MUS_ME_ASA
- waitfanfare
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC:: @ 825D4FC
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E238, 4
- playfanfare MUS_ME_ASA
- waitfanfare
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E:: @ 825D50E
- lockall
- delay 16
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
- waitmovement 0
- message BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6
- waitmessage
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA13, 4
- closemessage
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
- waitmovement 0
- releaseall
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E
- lockall
- delay 16
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA
- waitmovement 0
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB
- waitmovement 0
- setvar VAR_0x8004, 21
- setvar VAR_0x8005, 0
- special sub_81A703C
- msgbox 0x2021fc4, 4
- closemessage
- delay 16
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
- waitmovement 0
- setvar VAR_0x8004, 21
- setvar VAR_0x8005, 1
- special sub_81A703C
- msgbox 0x2021fc4, 4
- closemessage
- setvar VAR_0x8004, 9
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- switch VAR_RESULT
- case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC
- goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC:: @ 825D5DC
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC
- waitmovement 0
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4
- waitmovement 0
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF
- waitmovement 0
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605:: @ 825D605
- lockall
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA
- waitmovement 0
- setvar VAR_0x8004, 12
- special sub_81A703C
- copyvar VAR_0x8004, VAR_RESULT
- compare VAR_0x8004, 0
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643
- compare VAR_0x8004, 1
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F, 4
- closemessage
- releaseall
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643:: @ 825D643
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4, 4
- closemessage
- waitse
- playmoncry SPECIES_KIRLIA, 0
- waitmoncry
- setvar VAR_0x8004, 11
- special sub_81A703C
- compare VAR_RESULT, 2
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758
- compare VAR_RESULT, 3
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F
- compare VAR_RESULT, 4
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766
- setvar VAR_0x8004, 15
- special sub_81A703C
- waitstate
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
- waitmovement 0
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
- waitmovement 0
- waitse
- playmoncry SPECIES_KIRLIA, 0
- waitmoncry
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
- waitse
- playmoncry SPECIES_KIRLIA, 0
- waitmoncry
- closemessage
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
- waitmovement 0
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF, 4
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5:: @ 825D6D5
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DC01, 4
- closemessage
- waitse
- playmoncry SPECIES_DUSCLOPS, 0
- waitmoncry
- setvar VAR_0x8004, 11
- special sub_81A703C
- compare VAR_RESULT, 0
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774
- setvar VAR_0x8004, 15
- special sub_81A703C
- waitstate
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
- waitmovement 0
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
- waitmovement 0
- waitse
- playmoncry SPECIES_DUSCLOPS, 0
- waitmoncry
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
- waitse
- playmoncry SPECIES_DUSCLOPS, 0
- waitmoncry
- closemessage
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
- waitmovement 0
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD06, 4
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751:: @ 825D751
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC20
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758:: @ 825D758
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC63
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F:: @ 825D75F
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC49
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766:: @ 825D766
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC33
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D:: @ 825D76D
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC97
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774:: @ 825D774
- message BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C
- waitmessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B:: @ 825D77B
- closemessage
- applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
- waitmovement 0
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- return
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D795: @ 825D795
- walk_down
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D798: @ 825D798
- walk_up
- walk_up
- walk_up
- set_invisible
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E: @ 825D79E
- walk_up
- set_invisible
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2: @ 825D7A2
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4: @ 825D7A4
- walk_down
- face_left
- delay_16
- delay_16
- face_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA: @ 825D7AA
- walk_fast_down
- walk_fast_right
- walk_fast_right
- walk_fast_down
- walk_fast_left
- face_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1: @ 825D7B1
- face_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3: @ 825D7B3
- walk_left
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4: @ 825D7B4
- face_right
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6: @ 825D7B6
- walk_down
- walk_down
- walk_right
- face_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB: @ 825D7BB
- face_left
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD: @ 825D7BD
- face_right
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF: @ 825D7BF
- face_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1: @ 825D7C1
- walk_right
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3: @ 825D7C3
- walk_left
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5: @ 825D7C5
- walk_down
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8: @ 825D7C8
- face_right
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA: @ 825D7CA
- face_left
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC: @ 825D7CC
- walk_up
- walk_up
- walk_up
- walk_right
- walk_up
- set_invisible
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4: @ 825D7D4
- walk_up
- walk_up
- walk_up
- walk_left
- walk_up
- set_invisible
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC: @ 825D7DC
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF: @ 825D7DF
- walk_down
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2: @ 825D7E2
- walk_up
- walk_up
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7: @ 825D7E7
- set_visible
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA: @ 825D7EA
- walk_left
- face_right
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED:: @ 825D7ED
- setvar VAR_0x8004, 5
- special sub_81A703C
- switch VAR_RESULT
- case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B
- case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831
- case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B:: @ 825D81B
- lock
- faceplayer
- setvar VAR_0x8004, 14
- special sub_81A703C
- msgbox 0x2021fc4, 4
- waitmessage
- closemessage
- release
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831:: @ 825D831
- lock
- faceplayer
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3, 4
- closemessage
- release
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E:: @ 825D83E
- setvar VAR_0x8004, 13
- special sub_81A703C
- compare VAR_RESULT, 2
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881
- compare VAR_RESULT, 1
- call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875
- playfanfare MUS_ME_ASA
- waitfanfare
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DABE, 4
- closemessage
- release
- applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E
- waitmovement 0
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875:: @ 825D875
- lock
- faceplayer
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA51, 4
- closemessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881:: @ 825D881
- lock
- faceplayer
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E32E, 4
- closemessage
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D:: @ 825D88D
- lock
- faceplayer
- msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6, 4
- closemessage
- release
- applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4
- waitmovement 0
- end
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4:: @ 825D8A4
- setmetatile 4, 1, 554, 1
- setmetatile 3, 2, 561, 1
- setmetatile 4, 2, 562, 1
- setmetatile 5, 2, 563, 1
- setmetatile 3, 3, 569, 1
- setmetatile 4, 3, 570, 0
- setmetatile 5, 3, 571, 1
- special DrawWholeMapView
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7:: @ 825D8E7
- setmetatile 4, 1, 522, 1
- setmetatile 3, 2, 529, 1
- setmetatile 4, 2, 530, 1
- setmetatile 5, 2, 531, 1
- setmetatile 3, 3, 537, 1
- setmetatile 4, 3, 538, 0
- setmetatile 5, 3, 539, 1
- special DrawWholeMapView
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A:: @ 825D92A
- setmetatile 4, 1, 683, 1
- setmetatile 3, 2, 690, 1
- setmetatile 4, 2, 691, 1
- setmetatile 5, 2, 692, 1
- setmetatile 3, 3, 698, 1
- setmetatile 4, 3, 699, 0
- setmetatile 5, 3, 700, 1
- special DrawWholeMapView
- return
-
-BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D:: @ 825D96D
- setmetatile 4, 1, 586, 1
- setmetatile 3, 2, 593, 1
- setmetatile 4, 2, 594, 1
- setmetatile 5, 2, 595, 1
- setmetatile 3, 3, 601, 1
- setmetatile 4, 3, 602, 0
- setmetatile 5, 3, 603, 1
- special DrawWholeMapView
- return
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0: @ 825D9B0
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B3: @ 825D9B3
- walk_down
- walk_down
- step_end
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6: @ 825D9B6
- .string "Welcome…\n"
- .string "You must be commended for your luck…\p"
- .string "Your POKéMON shall be restored\n"
- .string "to full health…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DA13: @ 825DA13
- .string "I urge you to enjoy the rest of your\n"
- .string "Battle Choice challenge…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DA51: @ 825DA51
- .string "Ah, you’re a lucky one.\n"
- .string "I’m in somewhat-good spirits now.\p"
- .string "I will restore one of your POKéMON\n"
- .string "to full health.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DABE: @ 825DABE
- .string "The best of luck to you.\n"
- .string "Farewell.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DAE1: @ 825DAE1
- .string "Excuse me…\p"
- .string "Would you care for a battle?\n"
- .string "I’ll restore your POKéMON if you win.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DB2F: @ 825DB2F
- .string "Very well…\n"
- .string "Now, shall we?$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DB49: @ 825DB49
- .string "I see…\n"
- .string "How unsporting of you…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DB67: @ 825DB67
- .string "Magnificent…\p"
- .string "As promised, I shall restore your\n"
- .string "POKéMON to full health.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DBAE: @ 825DBAE
- .string "The best of luck to you.\n"
- .string "Farewell.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1: @ 825DBD1
- .string "Oh, my!\p"
- .string "Watch out!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4: @ 825DBE4
- .string "Now, now!\n"
- .string "KIRLIA, stop that!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC01: @ 825DC01
- .string "Now, now!\n"
- .string "DUSCLOPS, stop that!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC20: @ 825DC20
- .string "KIRLIA used TOXIC!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC33: @ 825DC33
- .string "KIRLIA used HYPNOSIS!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC49: @ 825DC49
- .string "KIRLIA used THUNDER WAVE!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC63: @ 825DC63
- .string "KIRLIA used WILL-O-WISP!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C: @ 825DC7C
- .string "DUSCLOPS used WILL-O-WISP!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DC97: @ 825DC97
- .string "DUSCLOPS used ICE BEAM!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF: @ 825DCAF
- .string "Look here!\n"
- .string "That’s quite enough!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF: @ 825DCCF
- .string "I must apologize to you…\p"
- .string "My KIRLIA has a TIMID nature…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DD06: @ 825DD06
- .string "I must apologize to you…\p"
- .string "My DUSCLOPS has a TIMID nature…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F: @ 825DD3F
- .string "It attacks without warning if it is\n"
- .string "startled by another person…\p"
- .string "Are you and your POKéMON all right?$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3: @ 825DDA3
- .string "I do apologize for what happened…\n"
- .string "I do hope your POKéMON are fine.$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6: @ 825DDE6
- .string "… … … … … …\n"
- .string "… … … … … …$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE: @ 825DDFE
- .string "Welcome…\p"
- .string "Here, we will have you battle\n"
- .string "a somewhat-tough TRAINER…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F: @ 825DE3F
- .string "How wonderful…\p"
- .string "To honor your victory, your POKéMON\n"
- .string "shall be restored to full health…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DE94: @ 825DE94
- .string "I urge you to enjoy the rest of your\n"
- .string "Battle Choice challenge…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DED2: @ 825DED2
- .string "I am LUCY…\n"
- .string "I am the law here…\l"
- .string "For I am the PIKE QUEEN…\p"
- .string "You already know it, but to advance,\n"
- .string "you must defeat me…\p"
- .string "…I’m not one for idle chatter.\n"
- .string "Hurry. Come on…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DF71: @ 825DF71
- .string "Your luck…\n"
- .string "I hope you didn’t use it all up here…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2: @ 825DFA2
- .string "LUCY: … … … … … …\n"
- .string "Show me your FRONTIER PASS…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0: @ 825DFD0
- .string "The Luck Symbol was embossed on\n"
- .string "the FRONTIER PASS!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E003: @ 825E003
- .string "…That’s all there is…\n"
- .string "Disappear already…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E02C: @ 825E02C
- .string "LUCY: …You again…\p"
- .string "… … … … … …\p"
- .string "…I’ve trampled flowers and braved\n"
- .string "storms to get to where I am…\p"
- .string "I don’t feel any compulsion to keep\n"
- .string "losing to the same opponent…\p"
- .string "… … … … … …\n"
- .string "Fine… I’ll do it…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8: @ 825E0E8
- .string "Now!\n"
- .string "Come on!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6: @ 825E0F6
- .string "LUCY: … … … … … …\p"
- .string "…FRONTIER PASS…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E118: @ 825E118
- .string "The Luck Symbol took on\n"
- .string "a golden shine!$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E140: @ 825E140
- .string "…You, I won’t forget…\n"
- .string "…Ever…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E15D: @ 825E15D
- .string "I welcome you…\p"
- .string "Giggle…\n"
- .string "You seem to be bereft of luck…\p"
- .string "If only you hadn’t chosen this room,\n"
- .string "your POKéMON could have been healed…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD: @ 825E1DD
- .string "I welcome you…\p"
- .string "Since you have chosen this room, I will\n"
- .string "restore one POKéMON to full health…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E238: @ 825E238
- .string "I welcome you…\p"
- .string "Since you have chosen this room, I will\n"
- .string "restore two POKéMON to full health…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E293: @ 825E293
- .string "I welcome you…\p"
- .string "Giggle…\n"
- .string "You should thank your lucky stars…\p"
- .string "Since you have chosen this room,\n"
- .string "all your POKéMON will be restored…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E311: @ 825E311
- .string "I shall go fetch our master…$"
-
-BattleFrontier_BattlePikeRandomRoom1_Text_25E32E: @ 825E32E
- .string "Ah, you’re a lucky one!\n"
- .string "I’m in good spirits now.\p"
- .string "I will restore two of your POKéMON\n"
- .string "to full health!$"
-