diff options
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc')
-rw-r--r-- | data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc | 658 |
1 files changed, 658 insertions, 0 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc b/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc new file mode 100644 index 000000000..85fd5e417 --- /dev/null +++ b/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc @@ -0,0 +1,658 @@ +BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33 + map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2 + map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43 + map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA + .byte 0 + +BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43 + map_script_2 VAR_0x400D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D + map_script_2 VAR_0x400E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98 + map_script_2 VAR_0x400F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F + .2byte 0 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D + lockall + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 4 + setvar VAR_0x8006, 1 + setvar VAR_0x8007, 55 + setvar VAR_RESULT, 0 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77 + special sub_81A8E7C + delay 2 + compare_var_to_value VAR_RESULT, 2 + goto_if 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77 + setvar VAR_0x400D, 0 + releaseall + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F + special AddMapNamePopUpWindowTask + setvar VAR_0x400F, 0 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98 + playbgm BGM_BATTLE_PYRAMID, 0 + setvar VAR_0x400E, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2 + setvar VAR_0x8004, 15 + special sub_81A8E7C + setvar VAR_0x8004, 0 + special sub_81A1780 + switch VAR_0x4000 + case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D + case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66 + case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 5 + special sub_81A1780 + compare_var_to_value VAR_RESULT, 4 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare_var_to_value VAR_RESULT, 5 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare_var_to_value VAR_RESULT, 0 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 + compare_var_to_value VAR_RESULT, 2 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + compare_var_to_value VAR_RESULT, 3 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + compare_var_to_value VAR_RESULT, 9 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 + setvar VAR_0x8004, 14 + setvar VAR_0x8005, 8 + special sub_81A1780 + setvar VAR_0x400D, 1 + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39 + setvar VAR_0x8004, 17 + special sub_81A8E7C + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42 +BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 4 + special sub_81A1780 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 7 + setvar VAR_0x8006, 255 + special sub_81A8E7C + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66 +BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66 + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A8E7C + setvar VAR_0x8004, 14 + special sub_81A8E7C + special sp000_heal_pokemon + warpsilent BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 1 + special sub_81A8E7C + special copy_player_party_to_sav1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A1780 + setvar VAR_0x8004, 9 + special sub_81A8E7C + setvar VAR_0x8004, 3 + setvar VAR_0x8005, 3 + special sub_81A1780 + setvar VAR_0x400F, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA + call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5 + setvar VAR_0x400F, 1 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5 + setvar VAR_0x8004, 13 + setvar VAR_0x8005, 32 + setvar VAR_0x8006, 0 + special sub_81A8E7C + return + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8 + call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA + setvar VAR_0x8004, 1 + setvar VAR_0x8005, 2 + special sub_81A1780 + addvar VAR_RESULT, 1 + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 2 + copyvar VAR_0x8006, VAR_RESULT + special sub_81A1780 + compare_var_to_value VAR_RESULT, 7 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45 + setvar VAR_0x8004, 6 + special sub_81A8E7C + setvar VAR_0x8004, 2 + setvar VAR_0x8005, 0 + setvar VAR_0x8006, 0 + special sub_81A1780 + setvar VAR_RESULT, 0 + warp BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45 + warp BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 + waitstate + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F + trainerbattle 9, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D + setvar VAR_0x8004, 10 + special sub_81A8E7C + waitmessage + waitbuttonpress + closemessage + releaseall + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A + setvar VAR_0x8004, 7 + special sub_81A8E7C + callstd 1 + compare_var_to_value VAR_0x8007, 0 + goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87 + setvar VAR_0x8004, 8 + special sub_81A8E7C + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87 + end + +BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88 + goto BattleFrontier_BattlePyramidTop_EventScript_252B42 + +BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D + .string "This is a sample message.$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252CA7:: @ 8252CA7 + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +BattleFrontier_BattlePyramidEmptySquare_Text_252CFB:: @ 8252CFB + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + + .string "This floor’s exit is in\n" + .string "that direction: {UP_ARROW}$" + + .string "This floor’s exit is in\n" + .string "that direction: {LEFT_ARROW}$" + + .string "This floor’s exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + + .string "This floor’s exit is in\n" + .string "that direction: {DOWN_ARROW}$" + + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + + .string "The exit?\n" + .string "It’s that {UP_ARROW} way.$" + + .string "The exit?\n" + .string "It’s that {LEFT_ARROW} way.$" + + .string "The exit?\n" + .string "It’s that {RIGHT_ARROW} way.$" + + .string "The exit?\n" + .string "It’s that {DOWN_ARROW} way.$" + + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + + .string "Are you looking for items?\p" + .string "There isn’t anything left to\n" + .string "be found!$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + + .string "Because you won, I’ll tell you\n" + .string "a little secret!\p" + .string "There isn’t anything left\n" + .string "lying around here.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there’s but one item left\n" + .string "waiting to be found on this floor.$" + + .string "How’s your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + + .string "You’re strong, so you’ve earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + + .string "You were really awesome!\p" + .string "But there’s still one tough\n" + .string "TRAINER other than me!$" + + .string "You were really awesome!\p" + .string "There’s no one left that\n" + .string "can beat you!$" + + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + + .string "This is so upsetting!\p" + .string "But there’s one TRAINER left!\n" + .string "I’m sure you will be humbled!$" + + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + + .string "That’s pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + + .string "That’s pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + + .string "That’s pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + + .string "That’s pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + + .string "That’s pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + + .string "That’s pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + + .string "That’s pretty impressive!\p" + .string "But there’s still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + + .string "That’s pretty impressive!\p" + .string "You’ve gone through all the TRAINERS\n" + .string "on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + + .string "There isn’t a single person left who\n" + .string "can defeat you now…$" + + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + + .string "There aren’t any TRAINERS left that\n" + .string "can take you on now…$" + |