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-rw-r--r--data/scripts/maps/BattleFrontier_BattlePyramidTop.inc379
1 files changed, 0 insertions, 379 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattlePyramidTop.inc b/data/scripts/maps/BattleFrontier_BattlePyramidTop.inc
deleted file mode 100644
index 886b3fe01..000000000
--- a/data/scripts/maps/BattleFrontier_BattlePyramidTop.inc
+++ /dev/null
@@ -1,379 +0,0 @@
-BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
- map_script 5, BattleFrontier_BattlePyramidTop_MapScript1_2550F4
- map_script 2, BattleFrontier_BattlePyramidTop_MapScript2_25516E
- map_script 3, BattleFrontier_BattlePyramidTop_MapScript1_2550B6
- map_script 4, BattleFrontier_BattlePyramidTop_MapScript2_2550CE
- .byte 0
-
-BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6
- setvar VAR_0x8004, 13
- setvar VAR_0x8005, 200
- setvar VAR_0x8006, 0
- special sub_81A8E7C
- setvar VAR_TEMP_F, 1
- end
-
-BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8
- .2byte 0
-
-BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8
- setvar VAR_TEMP_1, 1
- turnobject 255, 2
- compare VAR_TEMP_C, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_2550F3
- setobjectxyperm 2, 0, 0
-
-BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3
- end
-
-BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4
- setvar VAR_0x8004, 9
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_25510C
- call BattleFrontier_BattlePyramidTop_EventScript_242170
-
-BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C
- copyvar VAR_TEMP_C, VAR_RESULT
- setvar VAR_0x8004, 0
- special sub_81A1780
- switch VAR_TEMP_0
- case 0, BattleFrontier_BattlePyramidTop_EventScript_255193
- case 1, BattleFrontier_BattlePyramidTop_EventScript_252B66
- case 2, BattleFrontier_BattlePyramidTop_EventScript_255193
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 5
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
- compare VAR_RESULT, 3
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
- compare VAR_RESULT, 9
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42
- end
-
-BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E
- map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180
- map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A
- .2byte 0
-
-BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180
- playbgm MUS_PYRAMID_TOP, 0
- setvar VAR_TEMP_E, 1
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A
- special ShowMapNamePopup
- setvar VAR_TEMP_F, 0
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 1
- special sub_81A8E7C
- special SavePlayerParty
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 0
- special sub_81A1780
- setvar VAR_0x8004, 9
- special sub_81A8E7C
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 3
- special sub_81A1780
- setvar VAR_TEMP_F, 1
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0
- lock
- faceplayer
- compare VAR_TEMP_D, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255236
- compare VAR_TEMP_C, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255240
- msgbox BattleFrontier_BattlePyramidTop_Text_255410, 4
- closemessage
- applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
- waitmovement 0
- applymovement 255, BattleFrontier_BattlePyramidTop_Movement_255403
- waitmovement 0
- applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400
- waitmovement 0
- message BattleFrontier_BattlePyramidTop_Text_2554E8
- waitmessage
- playfanfare MUS_ME_POINTGET
- waitfanfare
- closemessage
-
-BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 3
- special sub_81A1780
- warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
- waitstate
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236
- msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, 4
- closemessage
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240
- msgbox BattleFrontier_BattlePyramidTop_Text_25551F, 4
- applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD
- setvar VAR_TEMP_D, 1
- closemessage
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256
- lockall
- switch VAR_TEMP_C
- case 2, BattleFrontier_BattlePyramidTop_EventScript_255335
- case 3, BattleFrontier_BattlePyramidTop_EventScript_2552D0
- case 4, BattleFrontier_BattlePyramidTop_EventScript_255388
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_2552D0
- special SpawnScriptEventObject
- applymovement 127, BattleFrontier_BattlePyramidTop_Movement_25540C
- waitmovement 0
- msgbox BattleFrontier_BattlePyramidTop_Text_255669, 4
- closemessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
- applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
- waitmovement 0
- msgbox BattleFrontier_BattlePyramidTop_Text_25573E, 4
- goto BattleFrontier_BattlePyramidTop_EventScript_2552DA
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0
- applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
- waitmovement 0
-
-BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA
- msgbox BattleFrontier_BattlePyramidTop_Text_255846, 4
- call BattleFrontier_BattlePyramidTop_EventScript_2553ED
- playbgm MUS_PYRAMID_TOP, 0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB
- goto BattleFrontier_BattlePyramidTop_EventScript_252B42
-
-BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_25521A
- msgbox BattleFrontier_BattlePyramidTop_Text_255873, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePyramidTop_Text_2558E9
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattlePyramidTop_Text_25591D, 4
- goto BattleFrontier_BattlePyramidTop_EventScript_25521A
-
-BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 7
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255388
- special SpawnScriptEventObject
- applymovement 127, BattleFrontier_BattlePyramidTop_Movement_25540C
- waitmovement 0
- msgbox BattleFrontier_BattlePyramidTop_Text_255951, 4
- closemessage
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 7
- special sub_81A1780
- applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
- waitmovement 0
- msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, 4
- goto BattleFrontier_BattlePyramidTop_EventScript_255392
- end
-
-BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388
- applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A
- waitmovement 0
-
-BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392
- msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, 4
- call BattleFrontier_BattlePyramidTop_EventScript_2553ED
- playbgm MUS_PYRAMID_TOP, 0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3
- goto BattleFrontier_BattlePyramidTop_EventScript_252B42
-
-BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
- setvar VAR_0x8004, 12
- special sub_81A1780
- compare VAR_RESULT, 2
- goto_eq BattleFrontier_BattlePyramidTop_EventScript_25521A
- msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, 4
- playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattlePyramidTop_Text_255B59
- waitmessage
- waitfanfare
- setvar VAR_0x8004, 13
- special sub_81A1780
- msgbox BattleFrontier_BattlePyramidTop_Text_255B82, 4
- goto BattleFrontier_BattlePyramidTop_EventScript_25521A
-
-BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
- closemessage
- setvar VAR_0x8004, 10
- setvar VAR_0x8005, 0
- special sub_8163AC4
- waitstate
- return
-
-BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD
- walk_right
- walk_in_place_fastest_left
- step_end
-
-BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400
- walk_left
- walk_in_place_fastest_up
- step_end
-
-BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403
- walk_up
- walk_up
- walk_up
- walk_up
- walk_up
- walk_in_place_fastest_down
- step_end
-
-BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A
- walk_fast_down
- step_end
-
-BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C
- walk_slow_up
- walk_slow_up
- delay_16
- step_end
-
-BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410
- .string "It is a delight to see you here!\n"
- .string "You have reached the summit of\l"
- .string "the BATTLE PYRAMID!\p"
- .string "Above here is the PYRAMID’s\n"
- .string "lookout point.\p"
- .string "It is a place open only to those\n"
- .string "who have conquered the PYRAMID.\p"
- .string "Now, please!\n"
- .string "Up you go!$"
-
-BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8
- .string "The PYRAMID’s new conqueror!\n"
- .string "Let the name {PLAYER} be known!$"
-
-BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F
- .string "It is a delight to see you here!\p"
- .string "Unfortunately, you were second by\n"
- .string "a mere fraction of time!\p"
- .string "Our chief has already conquered\n"
- .string "the PYRAMID ahead of you.\p"
- .string "However, my young explorer…\n"
- .string "You are a TRAINER!\p"
- .string "Assert your power and take the glory\n"
- .string "of the pinnacle from our chief!\p"
- .string "Now, please! When you are ready,\n"
- .string "take one more step of courage!$"
-
-BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669
- .string "Young adventurer…\p"
- .string "Wouldn’t you agree that explorations\n"
- .string "are the grandest of adventures?\p"
- .string "Your own wits!\p"
- .string "Your own strength!\p"
- .string "Your own POKéMON!\p"
- .string "And, above all, only your own courage\n"
- .string "to lead you through unknown worlds…$"
-
-BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E
- .string "Aah, yes, indeed this life is grand!\n"
- .string "Grand, it is! Eh?\p"
- .string "I’m BRANDON!\p"
- .string "I’m the PYRAMID KING, which means\n"
- .string "I’m in charge here.\p"
- .string "Most people call me the chief!\p"
- .string "You coming here means you have\n"
- .string "that much confidence in yourself,\l"
- .string "am I right?\p"
- .string "Hahahah!\n"
- .string "This should be exciting!$"
-
-BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846
- .string "Now, then!\n"
- .string "Bring your courage to our battle!$"
-
-BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873
- .string "BRANDON: Hahahah! Grand it was!\n"
- .string "Grand, yes, indeed!\p"
- .string "Well done! You’ve earned recognition!\n"
- .string "Your FRONTIER PASS, please!$"
-
-BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9
- .string "The Brave Symbol was embossed on\n"
- .string "the FRONTIER PASS!$"
-
-BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D
- .string "Young explorer!\n"
- .string "I look forward to our next meeting!$"
-
-BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951
- .string "BRANDON: …You’ve finally returned,\n"
- .string "young explorer…\p"
- .string "Your love of adventure seems to come\n"
- .string "deep from within your heart…\p"
- .string "Yes… You are exactly as I was in\n"
- .string "my own youth…\p"
- .string "… … …Ah…\p"
- .string "The passionate!\p"
- .string "The dangerous!\p"
- .string "The desperate!\p"
- .string "Those days of death-defying,\n"
- .string "life-affirming adventures are back…$"
-
-BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D
- .string "Now, then!\p"
- .string "I sense my own courage is off\n"
- .string "the meter!$"
-
-BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1
- .string "Everything you have!\n"
- .string "I’m braced for it all!$"
-
-BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD
- .string "BRANDON: Hahahah!\n"
- .string "Remarkable!\l"
- .string "Yes, it’s grand, indeed!\p"
- .string "Young explorer!\p"
- .string "You’ve bested me through and through!\n"
- .string "Here! I want you to have this!$"
-
-BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59
- .string "The Brave Symbol took on\n"
- .string "a golden shine!$"
-
-BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82
- .string "Ah, yes! It just goes to show that\n"
- .string "I have much to learn still!\p"
- .string "May our paths cross again!\n"
- .string "Farewell for now, young explorer!$"
-
-BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE
- .string "Now, when you are ready, take courage\n"
- .string "and step forward.$"
-