diff options
Diffstat (limited to 'data/scripts/maps/MauvilleCity_GameCorner.inc')
-rw-r--r-- | data/scripts/maps/MauvilleCity_GameCorner.inc | 821 |
1 files changed, 0 insertions, 821 deletions
diff --git a/data/scripts/maps/MauvilleCity_GameCorner.inc b/data/scripts/maps/MauvilleCity_GameCorner.inc deleted file mode 100644 index 6d3e0c317..000000000 --- a/data/scripts/maps/MauvilleCity_GameCorner.inc +++ /dev/null @@ -1,821 +0,0 @@ -MauvilleCity_GameCorner_MapScripts:: @ 820FBB8 - .byte 0 - -MauvilleCity_GameCorner_EventScript_20FBB9:: @ 820FBB9 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_210460, 4 - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FCB7 - message MauvilleCity_GameCorner_Text_2104DF - waitmessage - showmoneybox 0, 0, 0 - showcoinsbox 1, 6 - goto MauvilleCity_GameCorner_EventScript_20FBE5 - -MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5 - multichoicedefault 15, 0, 49, 0, 0 - switch VAR_RESULT - case 0, MauvilleCity_GameCorner_EventScript_20FC33 - case 1, MauvilleCity_GameCorner_EventScript_20FC75 - goto MauvilleCity_GameCorner_EventScript_20FCD1 - end - -MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C - multichoicedefault 15, 0, 49, 1, 0 - switch VAR_RESULT - case 0, MauvilleCity_GameCorner_EventScript_20FC33 - case 1, MauvilleCity_GameCorner_EventScript_20FC75 - goto MauvilleCity_GameCorner_EventScript_20FCD1 - end - -MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33 - checkcoins VAR_0x4001 - compare VAR_0x4001, 9950 - goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1 - checkmoney 0x3e8, 0 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FCC1 - givecoins 50 - takemoney 0x3e8, 0 - updatemoneybox 0, 0 - nop - updatecoinsbox 1, 6 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_210529, 4 - hidemoneybox - nop - nop - hidecoinsbox 0, 5 - release - end - -MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75 - checkcoins VAR_0x4001 - compare VAR_0x4001, 9500 - goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1 - checkmoney 0x2710, 0 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FCC1 - givecoins 500 - takemoney 0x2710, 0 - updatemoneybox 0, 0 - nop - updatecoinsbox 1, 6 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_210529, 4 - hidemoneybox - nop - nop - hidecoinsbox 0, 5 - release - end - -MauvilleCity_GameCorner_EventScript_20FCB7:: @ 820FCB7 - msgbox MauvilleCity_GameCorner_Text_21047E, 4 - release - end - -MauvilleCity_GameCorner_EventScript_20FCC1:: @ 820FCC1 - msgbox MauvilleCity_GameCorner_Text_210553, 4 - hidemoneybox - nop - nop - hidecoinsbox 0, 5 - release - end - -MauvilleCity_GameCorner_EventScript_20FCD1:: @ 820FCD1 - msgbox MauvilleCity_GameCorner_Text_21059A, 4 - hidemoneybox - nop - nop - hidecoinsbox 0, 5 - release - end - -MauvilleCity_GameCorner_EventScript_20FCE1:: @ 820FCE1 - msgbox MauvilleCity_GameCorner_Text_21057E, 4 - hidemoneybox - nop - nop - hidecoinsbox 0, 5 - release - end - -MauvilleCity_GameCorner_EventScript_20FCF1:: @ 820FCF1 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_2105D7, 4 - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 1 - goto_eq MauvilleCity_GameCorner_EventScript_20FD0D - release - end - -MauvilleCity_GameCorner_EventScript_20FD0D:: @ 820FD0D - message MauvilleCity_GameCorner_Text_21060D - waitmessage - setvar VAR_0x4001, 0 - showcoinsbox 1, 1 - goto MauvilleCity_GameCorner_EventScript_20FD2B - -MauvilleCity_GameCorner_EventScript_20FD20:: @ 820FD20 - message MauvilleCity_GameCorner_Text_21060D - waitmessage - goto MauvilleCity_GameCorner_EventScript_20FD2B - -MauvilleCity_GameCorner_EventScript_20FD2B:: @ 820FD2B - multichoice 12, 0, 48, 0 - switch VAR_RESULT - case 0, MauvilleCity_GameCorner_EventScript_20FD67 - case 1, MauvilleCity_GameCorner_EventScript_20FD75 - case 2, MauvilleCity_GameCorner_EventScript_20FD83 - case 3, MauvilleCity_GameCorner_EventScript_20FE92 - goto MauvilleCity_GameCorner_EventScript_20FE92 - end - -MauvilleCity_GameCorner_EventScript_20FD67:: @ 820FD67 - setvar VAR_0x4001, 1 - bufferdecorationname 0, 88 - goto MauvilleCity_GameCorner_EventScript_20FD91 - -MauvilleCity_GameCorner_EventScript_20FD75:: @ 820FD75 - setvar VAR_0x4001, 2 - bufferdecorationname 0, 89 - goto MauvilleCity_GameCorner_EventScript_20FD91 - -MauvilleCity_GameCorner_EventScript_20FD83:: @ 820FD83 - setvar VAR_0x4001, 3 - bufferdecorationname 0, 90 - goto MauvilleCity_GameCorner_EventScript_20FD91 - -MauvilleCity_GameCorner_EventScript_20FD91:: @ 820FD91 - msgbox MauvilleCity_GameCorner_Text_210705, 5 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FE92 - switch VAR_0x4001 - case 1, MauvilleCity_GameCorner_EventScript_20FDCB - case 2, MauvilleCity_GameCorner_EventScript_20FE05 - case 3, MauvilleCity_GameCorner_EventScript_20FE3F - end - -MauvilleCity_GameCorner_EventScript_20FDCB:: @ 820FDCB - checkcoins VAR_0x4002 - compare VAR_0x4002, 1000 - goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 - bufferdecorationname 1, 88 - checkdecorspace 88 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FE87 - takecoins 1000 - givedecoration 88 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_210646, 4 - goto MauvilleCity_GameCorner_EventScript_20FD20 - end - -MauvilleCity_GameCorner_EventScript_20FE05:: @ 820FE05 - checkcoins VAR_0x4002 - compare VAR_0x4002, 1000 - goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 - bufferdecorationname 1, 89 - checkdecorspace 89 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FE87 - takecoins 1000 - givedecoration 89 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_210646, 4 - goto MauvilleCity_GameCorner_EventScript_20FD20 - end - -MauvilleCity_GameCorner_EventScript_20FE3F:: @ 820FE3F - checkcoins VAR_0x4002 - compare VAR_0x4002, 1000 - goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 - bufferdecorationname 1, 90 - checkdecorspace 90 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_20FE87 - takecoins 1000 - givedecoration 90 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_210646, 4 - goto MauvilleCity_GameCorner_EventScript_20FD20 - end - -MauvilleCity_GameCorner_EventScript_20FE79:: @ 820FE79 - msgbox MauvilleCity_GameCorner_Text_210673, 4 - goto MauvilleCity_GameCorner_EventScript_20FD20 - end - -MauvilleCity_GameCorner_EventScript_20FE87:: @ 820FE87 - call MauvilleCity_GameCorner_EventScript_272071 - goto MauvilleCity_GameCorner_EventScript_20FD20 - end - -MauvilleCity_GameCorner_EventScript_20FE92:: @ 820FE92 - msgbox MauvilleCity_GameCorner_Text_2106BF, 4 - hidecoinsbox 0, 0 - release - end - -MauvilleCity_GameCorner_EventScript_20FE9F:: @ 820FE9F - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_2105D7, 4 - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 1 - goto_eq MauvilleCity_GameCorner_EventScript_20FEBB - release - end - -MauvilleCity_GameCorner_EventScript_20FEBB:: @ 820FEBB - message MauvilleCity_GameCorner_Text_21060D - waitmessage - setvar VAR_0x4001, 0 - showcoinsbox 1, 1 - goto MauvilleCity_GameCorner_EventScript_20FED9 - -MauvilleCity_GameCorner_EventScript_20FECE:: @ 820FECE - message MauvilleCity_GameCorner_Text_21060D - waitmessage - goto MauvilleCity_GameCorner_EventScript_20FED9 - -MauvilleCity_GameCorner_EventScript_20FED9:: @ 820FED9 - multichoice 12, 0, 55, 0 - switch VAR_RESULT - case 0, MauvilleCity_GameCorner_EventScript_20FF2B - case 1, MauvilleCity_GameCorner_EventScript_20FF3E - case 2, MauvilleCity_GameCorner_EventScript_20FF51 - case 3, MauvilleCity_GameCorner_EventScript_20FF64 - case 4, MauvilleCity_GameCorner_EventScript_20FF77 - case 5, MauvilleCity_GameCorner_EventScript_210118 - goto MauvilleCity_GameCorner_EventScript_210118 - end - -MauvilleCity_GameCorner_EventScript_20FF2B:: @ 820FF2B - setvar VAR_0x4001, 1 - bufferitemname 0, ITEM_TM32 - setvar VAR_0x8004, 320 - goto MauvilleCity_GameCorner_EventScript_20FF8A - -MauvilleCity_GameCorner_EventScript_20FF3E:: @ 820FF3E - setvar VAR_0x4001, 2 - bufferitemname 0, ITEM_TM29 - setvar VAR_0x8004, 317 - goto MauvilleCity_GameCorner_EventScript_20FF8A - -MauvilleCity_GameCorner_EventScript_20FF51:: @ 820FF51 - setvar VAR_0x4001, 3 - bufferitemname 0, ITEM_TM35 - setvar VAR_0x8004, 323 - goto MauvilleCity_GameCorner_EventScript_20FF8A - -MauvilleCity_GameCorner_EventScript_20FF64:: @ 820FF64 - setvar VAR_0x4001, 4 - bufferitemname 0, ITEM_TM24 - setvar VAR_0x8004, 312 - goto MauvilleCity_GameCorner_EventScript_20FF8A - -MauvilleCity_GameCorner_EventScript_20FF77:: @ 820FF77 - setvar VAR_0x4001, 5 - bufferitemname 0, ITEM_TM13 - setvar VAR_0x8004, 301 - goto MauvilleCity_GameCorner_EventScript_20FF8A - -MauvilleCity_GameCorner_EventScript_20FF8A:: @ 820FF8A - special sub_81398C0 - msgbox MauvilleCity_GameCorner_Text_210629, 5 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210118 - switch VAR_0x4001 - case 1, MauvilleCity_GameCorner_EventScript_20FFDD - case 2, MauvilleCity_GameCorner_EventScript_210017 - case 3, MauvilleCity_GameCorner_EventScript_210051 - case 4, MauvilleCity_GameCorner_EventScript_21008B - case 5, MauvilleCity_GameCorner_EventScript_2100C5 - end - -MauvilleCity_GameCorner_EventScript_20FFDD:: @ 820FFDD - checkcoins VAR_0x4002 - compare VAR_0x4002, 1500 - goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF - checkitemspace ITEM_TM32, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_21010D - takecoins 1500 - giveitem ITEM_TM32, 1 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_21071B, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_210017:: @ 8210017 - checkcoins VAR_0x4002 - compare VAR_0x4002, 3500 - goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF - checkitemspace ITEM_TM29, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_21010D - takecoins 3500 - giveitem ITEM_TM29, 1 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_21071B, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_210051:: @ 8210051 - checkcoins VAR_0x4002 - compare VAR_0x4002, 4000 - goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF - checkitemspace ITEM_TM35, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_21010D - takecoins 4000 - giveitem ITEM_TM35, 1 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_21071B, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_21008B:: @ 821008B - checkcoins VAR_0x4002 - compare VAR_0x4002, 4000 - goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF - checkitemspace ITEM_TM24, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_21010D - takecoins 4000 - giveitem ITEM_TM24, 1 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_21071B, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_2100C5:: @ 82100C5 - checkcoins VAR_0x4002 - compare VAR_0x4002, 4000 - goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF - checkitemspace ITEM_TM13, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_21010D - takecoins 4000 - giveitem ITEM_TM13, 1 - updatecoinsbox 1, 1 - playse SE_REGI - msgbox MauvilleCity_GameCorner_Text_21071B, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_2100FF:: @ 82100FF - msgbox MauvilleCity_GameCorner_Text_210673, 4 - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_21010D:: @ 821010D - call MauvilleCity_GameCorner_EventScript_27205E - goto MauvilleCity_GameCorner_EventScript_20FECE - end - -MauvilleCity_GameCorner_EventScript_210118:: @ 8210118 - msgbox MauvilleCity_GameCorner_Text_2106BF, 4 - hidecoinsbox 0, 0 - release - end - -MauvilleCity_GameCorner_EventScript_210125:: @ 8210125 - msgbox MauvilleCity_GameCorner_Text_2109D3, 2 - end - -MauvilleCity_GameCorner_EventScript_21012E:: @ 821012E - msgbox MauvilleCity_GameCorner_Text_210A05, 2 - end - -MauvilleCity_GameCorner_EventScript_210137:: @ 8210137 - lock - faceplayer - checkflag FLAG_0x0E2 - goto_eq MauvilleCity_GameCorner_EventScript_210213 - msgbox MauvilleCity_GameCorner_Text_210750, 5 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210209 - switch VAR_FIRST_POKE - case 0, MauvilleCity_GameCorner_EventScript_21017C - case 1, MauvilleCity_GameCorner_EventScript_2101A6 - case 2, MauvilleCity_GameCorner_EventScript_2101D0 - end - -MauvilleCity_GameCorner_EventScript_21017C:: @ 821017C - bufferdecorationname 1, 88 - checkdecorspace 88 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_2101FA - msgbox MauvilleCity_GameCorner_Text_21079C, 4 - givedecoration_std 88 - setflag FLAG_0x0E2 - goto MauvilleCity_GameCorner_EventScript_210213 - end - -MauvilleCity_GameCorner_EventScript_2101A6:: @ 82101A6 - bufferdecorationname 1, 89 - checkdecorspace 89 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_2101FA - msgbox MauvilleCity_GameCorner_Text_21079C, 4 - givedecoration_std 89 - setflag FLAG_0x0E2 - goto MauvilleCity_GameCorner_EventScript_210213 - end - -MauvilleCity_GameCorner_EventScript_2101D0:: @ 82101D0 - bufferdecorationname 1, 90 - checkdecorspace 90 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_2101FA - msgbox MauvilleCity_GameCorner_Text_21079C, 4 - givedecoration_std 90 - setflag FLAG_0x0E2 - goto MauvilleCity_GameCorner_EventScript_210213 - end - -MauvilleCity_GameCorner_EventScript_2101FA:: @ 82101FA - call MauvilleCity_GameCorner_EventScript_272071 - msgbox MauvilleCity_GameCorner_Text_2107A9, 4 - release - end - -MauvilleCity_GameCorner_EventScript_210209:: @ 8210209 - msgbox MauvilleCity_GameCorner_Text_2107CE, 4 - release - end - -MauvilleCity_GameCorner_EventScript_210213:: @ 8210213 - msgbox MauvilleCity_GameCorner_Text_2107FB, 4 - release - end - -MauvilleCity_GameCorner_EventScript_21021D:: @ 821021D - lock - faceplayer - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 1 - goto_eq MauvilleCity_GameCorner_EventScript_21023D - msgbox MauvilleCity_GameCorner_Text_210830, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_21023D:: @ 821023D - checkflag FLAG_0x0E1 - goto_eq MauvilleCity_GameCorner_EventScript_21026B - checkcoins VAR_0x4001 - compare VAR_0x4001, 1 - goto_if 4, MauvilleCity_GameCorner_EventScript_21026B - setflag FLAG_0x0E1 - givecoins 20 - msgbox MauvilleCity_GameCorner_Text_2108A0, 4 - playse SE_REGI - goto MauvilleCity_GameCorner_EventScript_21026B - end - -MauvilleCity_GameCorner_EventScript_21026B:: @ 821026B - msgbox MauvilleCity_GameCorner_Text_2108EF, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_210279:: @ 8210279 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_210932, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_210289:: @ 8210289 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_21098E, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_210299:: @ 8210299 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_210A51, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_2102A9:: @ 82102A9 - closemessage - applymovement VAR_LAST_TALKED, MauvilleCity_GameCorner_Movement_2725A2 - waitmovement 0 - release - end - -MauvilleCity_GameCorner_EventScript_2102B6:: @ 82102B6 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_210A82, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_2102C6:: @ 82102C6 - lock - faceplayer - msgbox MauvilleCity_GameCorner_Text_210B04, 4 - goto MauvilleCity_GameCorner_EventScript_2102A9 - end - -MauvilleCity_GameCorner_EventScript_2102D6:: @ 82102D6 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 0 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_2102F6:: @ 82102F6 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 1 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210316:: @ 8210316 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 2 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210336:: @ 8210336 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 3 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210356:: @ 8210356 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 4 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210376:: @ 8210376 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 5 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210396:: @ 8210396 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 6 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_2103B6:: @ 82103B6 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 7 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_2103D6:: @ 82103D6 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 8 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_2103F6:: @ 82103F6 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 9 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210416:: @ 8210416 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 10 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210436:: @ 8210436 - lockall - checkitem ITEM_COIN_CASE, 1 - compare VAR_RESULT, 0 - goto_eq MauvilleCity_GameCorner_EventScript_210456 - setvar VAR_0x8004, 11 - specialvar VAR_RESULT, sub_8139248 - playslotmachine VAR_RESULT - releaseall - end - -MauvilleCity_GameCorner_EventScript_210456:: @ 8210456 - msgbox MauvilleCity_GameCorner_Text_210C2E, 4 - releaseall - end - -MauvilleCity_GameCorner_Text_210460: @ 8210460 - .string "This is MAUVILLE GAME CORNER.$" - -MauvilleCity_GameCorner_Text_21047E: @ 821047E - .string "Okay, you wanted some COINS for\n" - .string "the games?\p" - .string "But you don’t have a COIN CASE for\n" - .string "stowing the COINS.$" - -MauvilleCity_GameCorner_Text_2104DF: @ 82104DF - .string "Were you looking for COINS?\p" - .string "It’s ¥1000 for 50 COINS.\n" - .string "Would you like some?$" - -MauvilleCity_GameCorner_Text_210529: @ 8210529 - .string "Thank you very much!\n" - .string "Here are your COINS!$" - -MauvilleCity_GameCorner_Text_210553: @ 8210553 - .string "Um… You don’t appear to have\n" - .string "enough money…$" - -MauvilleCity_GameCorner_Text_21057E: @ 821057E - .string "Oh?\n" - .string "Your COIN CASE is full.$" - -MauvilleCity_GameCorner_Text_21059A: @ 821059A - .string "Oh… You don’t need COINS, then?\n" - .string "Good luck on your adventure!$" - -MauvilleCity_GameCorner_Text_2105D7: @ 82105D7 - .string "Welcome.\p" - .string "You can exchange your COINS for\n" - .string "prizes here.$" - -MauvilleCity_GameCorner_Text_21060D: @ 821060D - .string "Which prize would you like?$" - -MauvilleCity_GameCorner_Text_210629: @ 8210629 - .string "So your choice is\n" - .string "the {STR_VAR_1} {STR_VAR_2}?$" - -MauvilleCity_GameCorner_Text_210646: @ 8210646 - .string "Thank you!\n" - .string "We’ll send it to your PC at home.$" - -MauvilleCity_GameCorner_Text_210673: @ 8210673 - .string "You don’t have enough COINS.$" - -MauvilleCity_GameCorner_Text_210690: @ 8210690 - .string "There isn’t any room available for\n" - .string "placing {STR_VAR_1}.$" - -MauvilleCity_GameCorner_Text_2106BF: @ 82106BF - .string "Oh, is that so? \n" - .string "You need to save some COINS before\l" - .string "coming back here.$" - -MauvilleCity_GameCorner_Text_210705: @ 8210705 - .string "So your choice is {STR_VAR_1}?$" - -MauvilleCity_GameCorner_Text_21071B: @ 821071B - .string "Here you go!$" - -MauvilleCity_GameCorner_Text_210728: @ 8210728 - .string "Oh, you can’t carry any more than that.$" - -MauvilleCity_GameCorner_Text_210750: @ 8210750 - .string "I made a mistake and got two of\n" - .string "the same DOLLS.\p" - .string "Would you like one of them?$" - -MauvilleCity_GameCorner_Text_21079C: @ 821079C - .string "Here you go!$" - -MauvilleCity_GameCorner_Text_2107A9: @ 82107A9 - .string "Huh?\n" - .string "You want it, but not right now?$" - -MauvilleCity_GameCorner_Text_2107CE: @ 82107CE - .string "Oh, don’t be so negative!\n" - .string "You can have this!$" - -MauvilleCity_GameCorner_Text_2107FB: @ 82107FB - .string "There’s a prize I want, but I can’t win\n" - .string "the jackpot.$" - -MauvilleCity_GameCorner_Text_210830: @ 8210830 - .string "Hey, kid, if you want to play here,\n" - .string "you need a COIN CASE.\p" - .string "I think the young lady next door\n" - .string "had one. Go see her!$" - -MauvilleCity_GameCorner_Text_2108A0: @ 82108A0 - .string "My luck can only last so long.\n" - .string "This is too much for me.\l" - .string "Here, take some COINS!$" - -MauvilleCity_GameCorner_Text_2108EF: @ 82108EF - .string "MAUVILLE has something for\n" - .string "everyone.\p" - .string "For me, it’s the GAME CORNER.$" - -MauvilleCity_GameCorner_Text_210932: @ 8210932 - .string "The ROULETTE tables have different\n" - .string "rates.\p" - .string "Check your COINS if you’re going to\n" - .string "pick a table.$" - -MauvilleCity_GameCorner_Text_21098E: @ 821098E - .string "It’s easy to lose track of time in here. \n" - .string "I should get back to work.$" - -MauvilleCity_GameCorner_Text_2109D3: @ 82109D3 - .string "COINS are needed to play here\n" - .string "in the GAME CORNER.$" - -MauvilleCity_GameCorner_Text_210A05: @ 8210A05 - .string "This ROULETTE thing…\n" - .string "It’s rather demanding.\p" - .string "Win or lose, it’s only by luck.$" - -MauvilleCity_GameCorner_Text_210A51: @ 8210A51 - .string "Up to three COINS can be used to play\n" - .string "the SLOTS.$" - -MauvilleCity_GameCorner_Text_210A82: @ 8210A82 - .string "It’s very difficult to make it stop\n" - .string "right on “7.”\p" - .string "If it stops on “7” during the REEL TIME\n" - .string "bonus game, you’ll receive extra COINS.$" - -MauvilleCity_GameCorner_Text_210B04: @ 8210B04 - .string "Here’s some information for you\n" - .string "about the SLOTS.\p" - .string "The more lightning bolts you stock,\n" - .string "the more REEL TIME chances you get.\p" - .string "In a game with the maximum five\n" - .string "REEL TIME chances…\p" - .string "It is possible to receive four regular\n" - .string "bonuses, then a big bonus.\p" - .string "That would total 660 COINS, but it’s\n" - .string "very difficult to get.$" - -MauvilleCity_GameCorner_Text_210C2E: @ 8210C2E - .string "You can’t play if you don’t have\n" - .string "a COIN CASE.$" - |