diff options
Diffstat (limited to 'data/scripts/maps/SlateportCity_Harbor.inc')
-rw-r--r-- | data/scripts/maps/SlateportCity_Harbor.inc | 567 |
1 files changed, 0 insertions, 567 deletions
diff --git a/data/scripts/maps/SlateportCity_Harbor.inc b/data/scripts/maps/SlateportCity_Harbor.inc deleted file mode 100644 index f6bfe736e..000000000 --- a/data/scripts/maps/SlateportCity_Harbor.inc +++ /dev/null @@ -1,567 +0,0 @@ -SlateportCity_Harbor_MapScripts:: @ 820C97D - map_script 3, SlateportCity_Harbor_MapScript1_20C983 - .byte 0 - -SlateportCity_Harbor_MapScript1_20C983: @ 820C983 - setescapewarp SLATEPORT_CITY, 255, 28, 13 - setvar VAR_0x4001, 0 - compare_var_to_value VAR_0x40A0, 1 - call_if 1, SlateportCity_Harbor_EventScript_20C9A9 - checkflag FLAG_SYS_GAME_CLEAR - call_if 1, SlateportCity_Harbor_EventScript_20C9A5 - end - -SlateportCity_Harbor_EventScript_20C9A5:: @ 820C9A5 - clearflag FLAG_0x35C - return - -SlateportCity_Harbor_EventScript_20C9A9:: @ 820C9A9 - savebgm BGM_AQA_0 - setobjectxyperm 4, 12, 13 - setobjectmovementtype 4, 9 - setflag FLAG_0x389 - return - -SlateportCity_Harbor_EventScript_20C9BB:: @ 820C9BB - lockall - setvar VAR_0x8008, 0 - goto SlateportCity_Harbor_EventScript_20C9F5 - end - -SlateportCity_Harbor_EventScript_20C9C7:: @ 820C9C7 - lockall - setvar VAR_0x8008, 1 - goto SlateportCity_Harbor_EventScript_20C9F5 - end - -SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3 - lockall - setvar VAR_0x8008, 2 - goto SlateportCity_Harbor_EventScript_20C9F5 - end - -SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF - lockall - setvar VAR_0x8008, 3 - applymovement 255, SlateportCity_Harbor_Movement_20CAEF - waitmovement 0 - goto SlateportCity_Harbor_EventScript_20C9F5 - end - -SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5 - applymovement 7, SlateportCity_Harbor_Movement_2725AA - waitmovement 0 - applymovement 6, SlateportCity_Harbor_Movement_2725AA - applymovement 255, SlateportCity_Harbor_Movement_2725A6 - waitmovement 0 - msgbox SlateportCity_Harbor_Text_20D291, 4 - closemessage - applymovement 6, SlateportCity_Harbor_Movement_20CAC8 - applymovement 7, SlateportCity_Harbor_Movement_20CAC8 - applymovement 8, SlateportCity_Harbor_Movement_20CAD2 - waitmovement 0 - removeobject 6 - removeobject 7 - removeobject 8 - setvar VAR_0x40A0, 2 - setflag FLAG_0x061 - setflag FLAG_0x313 - compare_var_to_value VAR_0x8008, 0 - call_if 1, SlateportCity_Harbor_EventScript_20CA89 - compare_var_to_value VAR_0x8008, 1 - call_if 1, SlateportCity_Harbor_EventScript_20CA9E - compare_var_to_value VAR_0x8008, 2 - call_if 1, SlateportCity_Harbor_EventScript_20CAB3 - compare_var_to_value VAR_0x8008, 3 - call_if 1, SlateportCity_Harbor_EventScript_20CAB3 - msgbox SlateportCity_Harbor_Text_20D35A, 4 - closemessage - setflag FLAG_0x335 - setflag FLAG_0x336 - moveobjectoffscreen 4 - setobjectmovementtype 4, 10 - releaseall - end - -SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89 - applymovement 4, SlateportCity_Harbor_Movement_20CAE0 - waitmovement 0 - applymovement 255, SlateportCity_Harbor_Movement_2725AA - waitmovement 0 - return - -SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E - applymovement 4, SlateportCity_Harbor_Movement_20CAE6 - waitmovement 0 - applymovement 255, SlateportCity_Harbor_Movement_2725A8 - waitmovement 0 - return - -SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3 - applymovement 4, SlateportCity_Harbor_Movement_20CAEB - waitmovement 0 - applymovement 255, SlateportCity_Harbor_Movement_2725A8 - waitmovement 0 - return - -SlateportCity_Harbor_Movement_20CAC8: @ 820CAC8 - step_14 - step_14 - step_43 - step_54 - step_end - -SlateportCity_Harbor_Movement_20CACD: @ 820CACD - step_14 - step_14 - step_43 - step_54 - step_end - -SlateportCity_Harbor_Movement_20CAD2: @ 820CAD2 - step_14 - step_14 - step_14 - step_14 - step_right - step_right - step_right - step_18 - step_18 - step_18 - step_18 - step_18 - step_18 - step_end - -SlateportCity_Harbor_Movement_20CAE0: @ 820CAE0 - step_left - step_left - step_left - step_left - step_up - step_end - -SlateportCity_Harbor_Movement_20CAE6: @ 820CAE6 - step_left - step_left - step_up - step_left - step_end - -SlateportCity_Harbor_Movement_20CAEB: @ 820CAEB - step_left - step_left - step_left - step_end - -SlateportCity_Harbor_Movement_20CAEF: @ 820CAEF - step_up - step_end - -SlateportCity_Harbor_EventScript_20CAF1:: @ 820CAF1 - lock - faceplayer - checkflag FLAG_SYS_GAME_CLEAR - goto_eq SlateportCity_Harbor_EventScript_20CB06 - msgbox SlateportCity_Harbor_Text_20CE20, 4 - release - end - -SlateportCity_Harbor_EventScript_20CB06:: @ 820CB06 - msgbox SlateportCity_Harbor_Text_20CE87, 4 - message SlateportCity_Harbor_Text_20CF1C - waitmessage - goto SlateportCity_Harbor_EventScript_20CB1A - end - -SlateportCity_Harbor_EventScript_20CB1A:: @ 820CB1A - checkflag FLAG_0x1D0 - goto_eq SlateportCity_Harbor_EventScript_20CB50 - multichoicedefault 18, 8, 56, 2, 0 - switch VAR_RESULT - case 0, SlateportCity_Harbor_EventScript_20CB92 - case 1, SlateportCity_Harbor_EventScript_20CC2D - case 127, SlateportCity_Harbor_EventScript_20CC2D - end - -SlateportCity_Harbor_EventScript_20CB50:: @ 820CB50 - multichoicedefault 17, 6, 52, 2, 0 - switch VAR_RESULT - case 0, SlateportCity_Harbor_EventScript_20CB92 - case 1, SlateportCity_Harbor_EventScript_20CBBA - case 2, SlateportCity_Harbor_EventScript_20CC2D - case 127, SlateportCity_Harbor_EventScript_20CC2D - end - -SlateportCity_Harbor_EventScript_20CB88:: @ 820CB88 - msgbox SlateportCity_Harbor_Text_20CEC1, 4 - release - end - -SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92 - msgbox SlateportCity_Harbor_Text_20CF93, 5 - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_20CBDD - setvar VAR_PORTHOLE, 1 - call SlateportCity_Harbor_EventScript_20CBE9 - warp SS_TIDAL_CORRIDOR, 255, 1, 10 - waitstate - release - end - -SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA - msgbox SlateportCity_Harbor_Text_20CFAE, 5 - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_20CBDD - call SlateportCity_Harbor_EventScript_20CBE9 - warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67 - waitstate - release - end - -SlateportCity_Harbor_EventScript_20CBDD:: @ 820CBDD - message SlateportCity_Harbor_Text_20CFFA - waitmessage - goto SlateportCity_Harbor_EventScript_20CB1A - end - -SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9 - msgbox SlateportCity_Harbor_Text_20CFCB, 4 - closemessage - applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A6 - waitmovement 0 - delay 30 - hideobjectat VAR_LAST_TALKED, SLATEPORT_CITY_HARBOR - compare_var_to_value VAR_FACING, 2 - call_if 1, SlateportCity_Harbor_EventScript_20CC42 - compare_var_to_value VAR_FACING, 4 - call_if 1, SlateportCity_Harbor_EventScript_20CC37 - delay 30 - hideobjectat 255, PETALBURG_CITY - setvar VAR_0x8004, 5 - call SlateportCity_Harbor_EventScript_2721E2 - return - -SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D - msgbox SlateportCity_Harbor_Text_20CF71, 4 - release - end - -SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37 - applymovement 255, SlateportCity_Harbor_Movement_20CC4D - waitmovement 0 - return - -SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42 - applymovement 255, SlateportCity_Harbor_Movement_20CC50 - waitmovement 0 - return - -SlateportCity_Harbor_Movement_20CC4D: @ 820CC4D - step_right - step_26 - step_end - -SlateportCity_Harbor_Movement_20CC50: @ 820CC50 - step_up - step_end - -SlateportCity_Harbor_EventScript_20CC52:: @ 820CC52 - lock - faceplayer - checkflag FLAG_SYS_GAME_CLEAR - goto_if 0, SlateportCity_Harbor_EventScript_20CC89 - setvar VAR_0x8004, 0 - checkflag FLAG_0x1BE - call_if 1, SlateportCity_Harbor_EventScript_20CC93 - checkflag FLAG_0x1BF - call_if 1, SlateportCity_Harbor_EventScript_20CC93 - compare_var_to_value VAR_0x8004, 2 - goto_eq SlateportCity_Harbor_EventScript_20CC89 - msgbox SlateportCity_Harbor_Text_20D08E, 4 - release - end - -SlateportCity_Harbor_EventScript_20CC89:: @ 820CC89 - msgbox SlateportCity_Harbor_Text_20D01C, 4 - release - end - -SlateportCity_Harbor_EventScript_20CC93:: @ 820CC93 - addvar VAR_0x8004, 1 - return - -SlateportCity_Harbor_EventScript_20CC99:: @ 820CC99 - msgbox SlateportCity_Harbor_Text_20D194, 2 - end - -SlateportCity_Harbor_EventScript_20CCA2:: @ 820CCA2 - lock - faceplayer - checkflag FLAG_BADGE07_GET - goto_eq SlateportCity_Harbor_EventScript_20CD00 - checkflag FLAG_0x10F - goto_eq SlateportCity_Harbor_EventScript_20CCF6 - checkflag FLAG_0x070 - goto_eq SlateportCity_Harbor_EventScript_20CCE9 - compare_var_to_value VAR_0x40A0, 2 - goto_eq SlateportCity_Harbor_EventScript_20CCDF - msgbox SlateportCity_Harbor_Text_20D232, 4 - closemessage - applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A2 - waitmovement 0 - release - end - -SlateportCity_Harbor_EventScript_20CCDF:: @ 820CCDF - msgbox SlateportCity_Harbor_Text_20D35A, 4 - release - end - -SlateportCity_Harbor_EventScript_20CCE9:: @ 820CCE9 - setflag FLAG_0x10F - msgbox SlateportCity_Harbor_Text_20D42B, 4 - release - end - -SlateportCity_Harbor_EventScript_20CCF6:: @ 820CCF6 - msgbox SlateportCity_Harbor_Text_20D58A, 4 - release - end - -SlateportCity_Harbor_EventScript_20CD00:: @ 820CD00 - compare_var_to_value VAR_0x4001, 1 - goto_eq SlateportCity_Harbor_EventScript_20CE11 - checkitem ITEM_SCANNER, 1 - compare_var_to_value VAR_RESULT, 1 - goto_eq SlateportCity_Harbor_EventScript_20CD38 - checkflag FLAG_SYS_GAME_CLEAR - goto_eq SlateportCity_Harbor_EventScript_20CD2E - msgbox SlateportCity_Harbor_Text_20D65C, 4 - release - end - -SlateportCity_Harbor_EventScript_20CD2E:: @ 820CD2E - msgbox SlateportCity_Harbor_Text_20D6CB, 4 - release - end - -SlateportCity_Harbor_EventScript_20CD38:: @ 820CD38 - message SlateportCity_Harbor_Text_20D76C - waitmessage - goto SlateportCity_Harbor_EventScript_20CD44 - end - -SlateportCity_Harbor_EventScript_20CD44:: @ 820CD44 - multichoice 0, 0, 46, 0 - switch VAR_RESULT - case 0, SlateportCity_Harbor_EventScript_20CD7B - case 1, SlateportCity_Harbor_EventScript_20CDBB - case 2, SlateportCity_Harbor_EventScript_20CDFB - case 127, SlateportCity_Harbor_EventScript_20CDFB - end - -SlateportCity_Harbor_EventScript_20CD7B:: @ 820CD7B - msgbox SlateportCity_Harbor_Text_20D8BC, 5 - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_20CE05 - giveitem_std ITEM_DEEP_SEA_TOOTH - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_272054 - takeitem ITEM_SCANNER, 1 - msgbox SlateportCity_Harbor_Text_20D94A, 4 - setflag FLAG_0x126 - goto SlateportCity_Harbor_EventScript_20CE11 - end - -SlateportCity_Harbor_EventScript_20CDBB:: @ 820CDBB - msgbox SlateportCity_Harbor_Text_20D8F1, 5 - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_20CE05 - giveitem_std ITEM_DEEP_SEA_SCALE - compare_var_to_value VAR_RESULT, 0 - goto_eq SlateportCity_Harbor_EventScript_272054 - takeitem ITEM_SCANNER, 1 - msgbox SlateportCity_Harbor_Text_20D94A, 4 - setflag FLAG_0x126 - goto SlateportCity_Harbor_EventScript_20CE11 - end - -SlateportCity_Harbor_EventScript_20CDFB:: @ 820CDFB - msgbox SlateportCity_Harbor_Text_20D841, 4 - release - end - -SlateportCity_Harbor_EventScript_20CE05:: @ 820CE05 - message SlateportCity_Harbor_Text_20D926 - waitmessage - goto SlateportCity_Harbor_EventScript_20CD44 - end - -SlateportCity_Harbor_EventScript_20CE11:: @ 820CE11 - setvar VAR_0x4001, 1 - msgbox SlateportCity_Harbor_Text_20D970, 4 - release - end - -SlateportCity_Harbor_Text_20CE20: @ 820CE20 - .string "I beg your pardon?\n" - .string "You’re looking for a ship?\p" - .string "I’m sorry, the ferry service isn’t\n" - .string "available at present…$" - -SlateportCity_Harbor_Text_20CE87: @ 820CE87 - .string "Hello, are you here for the ferry?\n" - .string "May I see your TICKET?$" - - -SlateportCity_Harbor_Text_20CEC1: @ 820CEC1 - .string "{PLAYER} doesn’t have the TICKET…\p" - .string "I’m terribly sorry.\p" - .string "You must have a TICKET to board\n" - .string "the ferry.$" - -SlateportCity_Harbor_Text_20CF1C: @ 820CF1C - .string "{PLAYER} flashed the TICKET.\p" - .string "Perfect! That’s all you need!\p" - .string "And where would you like to go?$" - -SlateportCity_Harbor_Text_20CF71: @ 820CF71 - .string "Please sail with us another time!$" - -SlateportCity_Harbor_Text_20CF93: @ 820CF93 - .string "LILYCOVE CITY it is, then!$" - -SlateportCity_Harbor_Text_20CFAE: @ 820CFAE - .string "BATTLE FRONTIER it is, then!$" - -SlateportCity_Harbor_Text_20CFCB: @ 820CFCB - .string "Please board the ferry and wait for\n" - .string "departure.$" - -SlateportCity_Harbor_Text_20CFFA: @ 820CFFA - .string "Then, where would you like to go?$" - -SlateportCity_Harbor_Text_20D01C: @ 820D01C - .string "A journey to the bottom of the sea…\n" - .string "I wonder what it’d be like?\p" - .string "I’d love to go deep underwater like\n" - .string "that someday.$" - -SlateportCity_Harbor_Text_20D08E: @ 820D08E - .string "For a ship to sail safely, we need to\n" - .string "know about the weather!\p" - .string "Speaking of weather, I heard something\n" - .string "from a guy at the WEATHER INSTITUTE.\p" - .string "He was saying abnormal weather has\n" - .string "been reported all over the place!\p" - .string "You should visit the WEATHER INSTITUTE\n" - .string "and ask around!$" - -SlateportCity_Harbor_Text_20D194: @ 820D194 - .string "I wanted to go with CAPT. STERN on\n" - .string "the ocean floor exploration.\p" - .string "But the sub’s too small for me.\p" - .string "If I squeezed in, there wouldn’t be\n" - .string "any room for the CAPTAIN…$" - -SlateportCity_Harbor_Text_20D232: @ 820D232 - .string "CAPT. STERN: Those thugs…\p" - .string "They’re the same lot who tried to rob\n" - .string "the DEVON GOODS at the MUSEUM.$" - -SlateportCity_Harbor_Text_20D291: @ 820D291 - .string "ARCHIE: Oh?\n" - .string "Not you again…\p" - .string "You are tenacious to track us here,\n" - .string "that much I will give you.\p" - .string "But now…\n" - .string "No one can stop us! No one!\p" - .string "Or, will you follow us back to our\n" - .string "HIDEOUT in LILYCOVE CITY?\p" - .string "Fwahahahaha…$" - -SlateportCity_Harbor_Text_20D35A: @ 820D35A - .string "CAPT. STERN: Why…\p" - .string "Why would TEAM AQUA steal my\n" - .string "SUBMARINE EXPLORER 1?\p" - .string "They can’t be after the slumbering\n" - .string "POKéMON at the bottom of the sea…\p" - .string "But even if I were to chase them,\n" - .string "I don’t stand a chance against them…$" - -SlateportCity_Harbor_Text_20D42B: @ 820D42B - .string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p" - .string "Okay… So TEAM AQUA left before you\n" - .string "could stop them…\p" - .string "Oh, no, don’t blame yourself.\n" - .string "You’re not responsible for this.\p" - .string "Trying to catch a submarine…\n" - .string "It’s impossible for most people.\p" - .string "You would need a POKéMON that knows\n" - .string "how to DIVE…\p" - .string "Perhaps if you went out to\n" - .string "MOSSDEEP CITY…\p" - .string "A lot of divers live out there, so\n" - .string "someone might teach you…$" - -SlateportCity_Harbor_Text_20D58A: @ 820D58A - .string "CAPT. STERN: Trying to catch a\n" - .string "submarine… It’s impossible.\p" - .string "You would need a POKéMON that knows\n" - .string "how to DIVE…\p" - .string "Perhaps if you went out to\n" - .string "MOSSDEEP CITY…\p" - .string "A lot of divers live out there, so\n" - .string "someone might teach you…$" - -SlateportCity_Harbor_Text_20D65C: @ 820D65C - .string "CAPT. STERN: Oh, yes.\n" - .string "MR. BRINEY came to our SHIPYARD.\p" - .string "It won’t be long now before we finish\n" - .string "making the ferry!$" - -SlateportCity_Harbor_Text_20D6CB: @ 820D6CB - .string "CAPT. STERN: {PLAYER}{KUN}!\p" - .string "We finally finished making the ferry\n" - .string "S.S. TIDAL!\p" - .string "We couldn’t have done it without\n" - .string "your friend MR. BRINEY.\p" - .string "Please go for a short cruise on it!$" - -SlateportCity_Harbor_Text_20D76C: @ 820D76C - .string "CAPT. STERN: Oh?\n" - .string "{PLAYER}{KUN}, that item you have…\p" - .string "That’s a SCANNER! That would sure\n" - .string "help us on our explorations.\p" - .string "{PLAYER}{KUN}, would you trade your\n" - .string "SCANNER for something?\p" - .string "Like, say, a DEEPSEATOOTH or\n" - .string "a DEEPSEASCALE that I have?$" - -SlateportCity_Harbor_Text_20D841: @ 820D841 - .string "CAPT. STERN: Are you certain?\n" - .string "It’s useless to you, {PLAYER}{KUN}…\p" - .string "Well, okay, then. If you want to trade\n" - .string "your SCANNER, let me know.$" - -SlateportCity_Harbor_Text_20D8BC: @ 820D8BC - .string "CAPT. STERN: So you’ll trade it for\n" - .string "my DEEPSEATOOTH?$" - -SlateportCity_Harbor_Text_20D8F1: @ 820D8F1 - .string "CAPT. STERN: So you’ll trade it for\n" - .string "my DEEPSEASCALE?$" - -SlateportCity_Harbor_Text_20D926: @ 820D926 - .string "CAPT. STERN: Which one do you want?$" - -SlateportCity_Harbor_Text_20D94A: @ 820D94A - .string "{PLAYER} handed the SCANNER to\n" - .string "CAPT. STERN.$" - -SlateportCity_Harbor_Text_20D970: @ 820D970 - .string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n" - .string "This will help our research a lot!$" - |