summaryrefslogtreecommitdiff
path: root/data/scripts/maps/SlateportCity_Harbor.inc
diff options
context:
space:
mode:
Diffstat (limited to 'data/scripts/maps/SlateportCity_Harbor.inc')
-rw-r--r--data/scripts/maps/SlateportCity_Harbor.inc567
1 files changed, 0 insertions, 567 deletions
diff --git a/data/scripts/maps/SlateportCity_Harbor.inc b/data/scripts/maps/SlateportCity_Harbor.inc
deleted file mode 100644
index f6bfe736e..000000000
--- a/data/scripts/maps/SlateportCity_Harbor.inc
+++ /dev/null
@@ -1,567 +0,0 @@
-SlateportCity_Harbor_MapScripts:: @ 820C97D
- map_script 3, SlateportCity_Harbor_MapScript1_20C983
- .byte 0
-
-SlateportCity_Harbor_MapScript1_20C983: @ 820C983
- setescapewarp SLATEPORT_CITY, 255, 28, 13
- setvar VAR_0x4001, 0
- compare_var_to_value VAR_0x40A0, 1
- call_if 1, SlateportCity_Harbor_EventScript_20C9A9
- checkflag FLAG_SYS_GAME_CLEAR
- call_if 1, SlateportCity_Harbor_EventScript_20C9A5
- end
-
-SlateportCity_Harbor_EventScript_20C9A5:: @ 820C9A5
- clearflag FLAG_0x35C
- return
-
-SlateportCity_Harbor_EventScript_20C9A9:: @ 820C9A9
- savebgm BGM_AQA_0
- setobjectxyperm 4, 12, 13
- setobjectmovementtype 4, 9
- setflag FLAG_0x389
- return
-
-SlateportCity_Harbor_EventScript_20C9BB:: @ 820C9BB
- lockall
- setvar VAR_0x8008, 0
- goto SlateportCity_Harbor_EventScript_20C9F5
- end
-
-SlateportCity_Harbor_EventScript_20C9C7:: @ 820C9C7
- lockall
- setvar VAR_0x8008, 1
- goto SlateportCity_Harbor_EventScript_20C9F5
- end
-
-SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3
- lockall
- setvar VAR_0x8008, 2
- goto SlateportCity_Harbor_EventScript_20C9F5
- end
-
-SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF
- lockall
- setvar VAR_0x8008, 3
- applymovement 255, SlateportCity_Harbor_Movement_20CAEF
- waitmovement 0
- goto SlateportCity_Harbor_EventScript_20C9F5
- end
-
-SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
- applymovement 7, SlateportCity_Harbor_Movement_2725AA
- waitmovement 0
- applymovement 6, SlateportCity_Harbor_Movement_2725AA
- applymovement 255, SlateportCity_Harbor_Movement_2725A6
- waitmovement 0
- msgbox SlateportCity_Harbor_Text_20D291, 4
- closemessage
- applymovement 6, SlateportCity_Harbor_Movement_20CAC8
- applymovement 7, SlateportCity_Harbor_Movement_20CAC8
- applymovement 8, SlateportCity_Harbor_Movement_20CAD2
- waitmovement 0
- removeobject 6
- removeobject 7
- removeobject 8
- setvar VAR_0x40A0, 2
- setflag FLAG_0x061
- setflag FLAG_0x313
- compare_var_to_value VAR_0x8008, 0
- call_if 1, SlateportCity_Harbor_EventScript_20CA89
- compare_var_to_value VAR_0x8008, 1
- call_if 1, SlateportCity_Harbor_EventScript_20CA9E
- compare_var_to_value VAR_0x8008, 2
- call_if 1, SlateportCity_Harbor_EventScript_20CAB3
- compare_var_to_value VAR_0x8008, 3
- call_if 1, SlateportCity_Harbor_EventScript_20CAB3
- msgbox SlateportCity_Harbor_Text_20D35A, 4
- closemessage
- setflag FLAG_0x335
- setflag FLAG_0x336
- moveobjectoffscreen 4
- setobjectmovementtype 4, 10
- releaseall
- end
-
-SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89
- applymovement 4, SlateportCity_Harbor_Movement_20CAE0
- waitmovement 0
- applymovement 255, SlateportCity_Harbor_Movement_2725AA
- waitmovement 0
- return
-
-SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E
- applymovement 4, SlateportCity_Harbor_Movement_20CAE6
- waitmovement 0
- applymovement 255, SlateportCity_Harbor_Movement_2725A8
- waitmovement 0
- return
-
-SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3
- applymovement 4, SlateportCity_Harbor_Movement_20CAEB
- waitmovement 0
- applymovement 255, SlateportCity_Harbor_Movement_2725A8
- waitmovement 0
- return
-
-SlateportCity_Harbor_Movement_20CAC8: @ 820CAC8
- step_14
- step_14
- step_43
- step_54
- step_end
-
-SlateportCity_Harbor_Movement_20CACD: @ 820CACD
- step_14
- step_14
- step_43
- step_54
- step_end
-
-SlateportCity_Harbor_Movement_20CAD2: @ 820CAD2
- step_14
- step_14
- step_14
- step_14
- step_right
- step_right
- step_right
- step_18
- step_18
- step_18
- step_18
- step_18
- step_18
- step_end
-
-SlateportCity_Harbor_Movement_20CAE0: @ 820CAE0
- step_left
- step_left
- step_left
- step_left
- step_up
- step_end
-
-SlateportCity_Harbor_Movement_20CAE6: @ 820CAE6
- step_left
- step_left
- step_up
- step_left
- step_end
-
-SlateportCity_Harbor_Movement_20CAEB: @ 820CAEB
- step_left
- step_left
- step_left
- step_end
-
-SlateportCity_Harbor_Movement_20CAEF: @ 820CAEF
- step_up
- step_end
-
-SlateportCity_Harbor_EventScript_20CAF1:: @ 820CAF1
- lock
- faceplayer
- checkflag FLAG_SYS_GAME_CLEAR
- goto_eq SlateportCity_Harbor_EventScript_20CB06
- msgbox SlateportCity_Harbor_Text_20CE20, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CB06:: @ 820CB06
- msgbox SlateportCity_Harbor_Text_20CE87, 4
- message SlateportCity_Harbor_Text_20CF1C
- waitmessage
- goto SlateportCity_Harbor_EventScript_20CB1A
- end
-
-SlateportCity_Harbor_EventScript_20CB1A:: @ 820CB1A
- checkflag FLAG_0x1D0
- goto_eq SlateportCity_Harbor_EventScript_20CB50
- multichoicedefault 18, 8, 56, 2, 0
- switch VAR_RESULT
- case 0, SlateportCity_Harbor_EventScript_20CB92
- case 1, SlateportCity_Harbor_EventScript_20CC2D
- case 127, SlateportCity_Harbor_EventScript_20CC2D
- end
-
-SlateportCity_Harbor_EventScript_20CB50:: @ 820CB50
- multichoicedefault 17, 6, 52, 2, 0
- switch VAR_RESULT
- case 0, SlateportCity_Harbor_EventScript_20CB92
- case 1, SlateportCity_Harbor_EventScript_20CBBA
- case 2, SlateportCity_Harbor_EventScript_20CC2D
- case 127, SlateportCity_Harbor_EventScript_20CC2D
- end
-
-SlateportCity_Harbor_EventScript_20CB88:: @ 820CB88
- msgbox SlateportCity_Harbor_Text_20CEC1, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92
- msgbox SlateportCity_Harbor_Text_20CF93, 5
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_20CBDD
- setvar VAR_PORTHOLE, 1
- call SlateportCity_Harbor_EventScript_20CBE9
- warp SS_TIDAL_CORRIDOR, 255, 1, 10
- waitstate
- release
- end
-
-SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA
- msgbox SlateportCity_Harbor_Text_20CFAE, 5
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_20CBDD
- call SlateportCity_Harbor_EventScript_20CBE9
- warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
- waitstate
- release
- end
-
-SlateportCity_Harbor_EventScript_20CBDD:: @ 820CBDD
- message SlateportCity_Harbor_Text_20CFFA
- waitmessage
- goto SlateportCity_Harbor_EventScript_20CB1A
- end
-
-SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9
- msgbox SlateportCity_Harbor_Text_20CFCB, 4
- closemessage
- applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A6
- waitmovement 0
- delay 30
- hideobjectat VAR_LAST_TALKED, SLATEPORT_CITY_HARBOR
- compare_var_to_value VAR_FACING, 2
- call_if 1, SlateportCity_Harbor_EventScript_20CC42
- compare_var_to_value VAR_FACING, 4
- call_if 1, SlateportCity_Harbor_EventScript_20CC37
- delay 30
- hideobjectat 255, PETALBURG_CITY
- setvar VAR_0x8004, 5
- call SlateportCity_Harbor_EventScript_2721E2
- return
-
-SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D
- msgbox SlateportCity_Harbor_Text_20CF71, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37
- applymovement 255, SlateportCity_Harbor_Movement_20CC4D
- waitmovement 0
- return
-
-SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42
- applymovement 255, SlateportCity_Harbor_Movement_20CC50
- waitmovement 0
- return
-
-SlateportCity_Harbor_Movement_20CC4D: @ 820CC4D
- step_right
- step_26
- step_end
-
-SlateportCity_Harbor_Movement_20CC50: @ 820CC50
- step_up
- step_end
-
-SlateportCity_Harbor_EventScript_20CC52:: @ 820CC52
- lock
- faceplayer
- checkflag FLAG_SYS_GAME_CLEAR
- goto_if 0, SlateportCity_Harbor_EventScript_20CC89
- setvar VAR_0x8004, 0
- checkflag FLAG_0x1BE
- call_if 1, SlateportCity_Harbor_EventScript_20CC93
- checkflag FLAG_0x1BF
- call_if 1, SlateportCity_Harbor_EventScript_20CC93
- compare_var_to_value VAR_0x8004, 2
- goto_eq SlateportCity_Harbor_EventScript_20CC89
- msgbox SlateportCity_Harbor_Text_20D08E, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CC89:: @ 820CC89
- msgbox SlateportCity_Harbor_Text_20D01C, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CC93:: @ 820CC93
- addvar VAR_0x8004, 1
- return
-
-SlateportCity_Harbor_EventScript_20CC99:: @ 820CC99
- msgbox SlateportCity_Harbor_Text_20D194, 2
- end
-
-SlateportCity_Harbor_EventScript_20CCA2:: @ 820CCA2
- lock
- faceplayer
- checkflag FLAG_BADGE07_GET
- goto_eq SlateportCity_Harbor_EventScript_20CD00
- checkflag FLAG_0x10F
- goto_eq SlateportCity_Harbor_EventScript_20CCF6
- checkflag FLAG_0x070
- goto_eq SlateportCity_Harbor_EventScript_20CCE9
- compare_var_to_value VAR_0x40A0, 2
- goto_eq SlateportCity_Harbor_EventScript_20CCDF
- msgbox SlateportCity_Harbor_Text_20D232, 4
- closemessage
- applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A2
- waitmovement 0
- release
- end
-
-SlateportCity_Harbor_EventScript_20CCDF:: @ 820CCDF
- msgbox SlateportCity_Harbor_Text_20D35A, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CCE9:: @ 820CCE9
- setflag FLAG_0x10F
- msgbox SlateportCity_Harbor_Text_20D42B, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CCF6:: @ 820CCF6
- msgbox SlateportCity_Harbor_Text_20D58A, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CD00:: @ 820CD00
- compare_var_to_value VAR_0x4001, 1
- goto_eq SlateportCity_Harbor_EventScript_20CE11
- checkitem ITEM_SCANNER, 1
- compare_var_to_value VAR_RESULT, 1
- goto_eq SlateportCity_Harbor_EventScript_20CD38
- checkflag FLAG_SYS_GAME_CLEAR
- goto_eq SlateportCity_Harbor_EventScript_20CD2E
- msgbox SlateportCity_Harbor_Text_20D65C, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CD2E:: @ 820CD2E
- msgbox SlateportCity_Harbor_Text_20D6CB, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CD38:: @ 820CD38
- message SlateportCity_Harbor_Text_20D76C
- waitmessage
- goto SlateportCity_Harbor_EventScript_20CD44
- end
-
-SlateportCity_Harbor_EventScript_20CD44:: @ 820CD44
- multichoice 0, 0, 46, 0
- switch VAR_RESULT
- case 0, SlateportCity_Harbor_EventScript_20CD7B
- case 1, SlateportCity_Harbor_EventScript_20CDBB
- case 2, SlateportCity_Harbor_EventScript_20CDFB
- case 127, SlateportCity_Harbor_EventScript_20CDFB
- end
-
-SlateportCity_Harbor_EventScript_20CD7B:: @ 820CD7B
- msgbox SlateportCity_Harbor_Text_20D8BC, 5
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_20CE05
- giveitem_std ITEM_DEEP_SEA_TOOTH
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_272054
- takeitem ITEM_SCANNER, 1
- msgbox SlateportCity_Harbor_Text_20D94A, 4
- setflag FLAG_0x126
- goto SlateportCity_Harbor_EventScript_20CE11
- end
-
-SlateportCity_Harbor_EventScript_20CDBB:: @ 820CDBB
- msgbox SlateportCity_Harbor_Text_20D8F1, 5
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_20CE05
- giveitem_std ITEM_DEEP_SEA_SCALE
- compare_var_to_value VAR_RESULT, 0
- goto_eq SlateportCity_Harbor_EventScript_272054
- takeitem ITEM_SCANNER, 1
- msgbox SlateportCity_Harbor_Text_20D94A, 4
- setflag FLAG_0x126
- goto SlateportCity_Harbor_EventScript_20CE11
- end
-
-SlateportCity_Harbor_EventScript_20CDFB:: @ 820CDFB
- msgbox SlateportCity_Harbor_Text_20D841, 4
- release
- end
-
-SlateportCity_Harbor_EventScript_20CE05:: @ 820CE05
- message SlateportCity_Harbor_Text_20D926
- waitmessage
- goto SlateportCity_Harbor_EventScript_20CD44
- end
-
-SlateportCity_Harbor_EventScript_20CE11:: @ 820CE11
- setvar VAR_0x4001, 1
- msgbox SlateportCity_Harbor_Text_20D970, 4
- release
- end
-
-SlateportCity_Harbor_Text_20CE20: @ 820CE20
- .string "I beg your pardon?\n"
- .string "You’re looking for a ship?\p"
- .string "I’m sorry, the ferry service isn’t\n"
- .string "available at present…$"
-
-SlateportCity_Harbor_Text_20CE87: @ 820CE87
- .string "Hello, are you here for the ferry?\n"
- .string "May I see your TICKET?$"
-
-
-SlateportCity_Harbor_Text_20CEC1: @ 820CEC1
- .string "{PLAYER} doesn’t have the TICKET…\p"
- .string "I’m terribly sorry.\p"
- .string "You must have a TICKET to board\n"
- .string "the ferry.$"
-
-SlateportCity_Harbor_Text_20CF1C: @ 820CF1C
- .string "{PLAYER} flashed the TICKET.\p"
- .string "Perfect! That’s all you need!\p"
- .string "And where would you like to go?$"
-
-SlateportCity_Harbor_Text_20CF71: @ 820CF71
- .string "Please sail with us another time!$"
-
-SlateportCity_Harbor_Text_20CF93: @ 820CF93
- .string "LILYCOVE CITY it is, then!$"
-
-SlateportCity_Harbor_Text_20CFAE: @ 820CFAE
- .string "BATTLE FRONTIER it is, then!$"
-
-SlateportCity_Harbor_Text_20CFCB: @ 820CFCB
- .string "Please board the ferry and wait for\n"
- .string "departure.$"
-
-SlateportCity_Harbor_Text_20CFFA: @ 820CFFA
- .string "Then, where would you like to go?$"
-
-SlateportCity_Harbor_Text_20D01C: @ 820D01C
- .string "A journey to the bottom of the sea…\n"
- .string "I wonder what it’d be like?\p"
- .string "I’d love to go deep underwater like\n"
- .string "that someday.$"
-
-SlateportCity_Harbor_Text_20D08E: @ 820D08E
- .string "For a ship to sail safely, we need to\n"
- .string "know about the weather!\p"
- .string "Speaking of weather, I heard something\n"
- .string "from a guy at the WEATHER INSTITUTE.\p"
- .string "He was saying abnormal weather has\n"
- .string "been reported all over the place!\p"
- .string "You should visit the WEATHER INSTITUTE\n"
- .string "and ask around!$"
-
-SlateportCity_Harbor_Text_20D194: @ 820D194
- .string "I wanted to go with CAPT. STERN on\n"
- .string "the ocean floor exploration.\p"
- .string "But the sub’s too small for me.\p"
- .string "If I squeezed in, there wouldn’t be\n"
- .string "any room for the CAPTAIN…$"
-
-SlateportCity_Harbor_Text_20D232: @ 820D232
- .string "CAPT. STERN: Those thugs…\p"
- .string "They’re the same lot who tried to rob\n"
- .string "the DEVON GOODS at the MUSEUM.$"
-
-SlateportCity_Harbor_Text_20D291: @ 820D291
- .string "ARCHIE: Oh?\n"
- .string "Not you again…\p"
- .string "You are tenacious to track us here,\n"
- .string "that much I will give you.\p"
- .string "But now…\n"
- .string "No one can stop us! No one!\p"
- .string "Or, will you follow us back to our\n"
- .string "HIDEOUT in LILYCOVE CITY?\p"
- .string "Fwahahahaha…$"
-
-SlateportCity_Harbor_Text_20D35A: @ 820D35A
- .string "CAPT. STERN: Why…\p"
- .string "Why would TEAM AQUA steal my\n"
- .string "SUBMARINE EXPLORER 1?\p"
- .string "They can’t be after the slumbering\n"
- .string "POKéMON at the bottom of the sea…\p"
- .string "But even if I were to chase them,\n"
- .string "I don’t stand a chance against them…$"
-
-SlateportCity_Harbor_Text_20D42B: @ 820D42B
- .string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
- .string "Okay… So TEAM AQUA left before you\n"
- .string "could stop them…\p"
- .string "Oh, no, don’t blame yourself.\n"
- .string "You’re not responsible for this.\p"
- .string "Trying to catch a submarine…\n"
- .string "It’s impossible for most people.\p"
- .string "You would need a POKéMON that knows\n"
- .string "how to DIVE…\p"
- .string "Perhaps if you went out to\n"
- .string "MOSSDEEP CITY…\p"
- .string "A lot of divers live out there, so\n"
- .string "someone might teach you…$"
-
-SlateportCity_Harbor_Text_20D58A: @ 820D58A
- .string "CAPT. STERN: Trying to catch a\n"
- .string "submarine… It’s impossible.\p"
- .string "You would need a POKéMON that knows\n"
- .string "how to DIVE…\p"
- .string "Perhaps if you went out to\n"
- .string "MOSSDEEP CITY…\p"
- .string "A lot of divers live out there, so\n"
- .string "someone might teach you…$"
-
-SlateportCity_Harbor_Text_20D65C: @ 820D65C
- .string "CAPT. STERN: Oh, yes.\n"
- .string "MR. BRINEY came to our SHIPYARD.\p"
- .string "It won’t be long now before we finish\n"
- .string "making the ferry!$"
-
-SlateportCity_Harbor_Text_20D6CB: @ 820D6CB
- .string "CAPT. STERN: {PLAYER}{KUN}!\p"
- .string "We finally finished making the ferry\n"
- .string "S.S. TIDAL!\p"
- .string "We couldn’t have done it without\n"
- .string "your friend MR. BRINEY.\p"
- .string "Please go for a short cruise on it!$"
-
-SlateportCity_Harbor_Text_20D76C: @ 820D76C
- .string "CAPT. STERN: Oh?\n"
- .string "{PLAYER}{KUN}, that item you have…\p"
- .string "That’s a SCANNER! That would sure\n"
- .string "help us on our explorations.\p"
- .string "{PLAYER}{KUN}, would you trade your\n"
- .string "SCANNER for something?\p"
- .string "Like, say, a DEEPSEATOOTH or\n"
- .string "a DEEPSEASCALE that I have?$"
-
-SlateportCity_Harbor_Text_20D841: @ 820D841
- .string "CAPT. STERN: Are you certain?\n"
- .string "It’s useless to you, {PLAYER}{KUN}…\p"
- .string "Well, okay, then. If you want to trade\n"
- .string "your SCANNER, let me know.$"
-
-SlateportCity_Harbor_Text_20D8BC: @ 820D8BC
- .string "CAPT. STERN: So you’ll trade it for\n"
- .string "my DEEPSEATOOTH?$"
-
-SlateportCity_Harbor_Text_20D8F1: @ 820D8F1
- .string "CAPT. STERN: So you’ll trade it for\n"
- .string "my DEEPSEASCALE?$"
-
-SlateportCity_Harbor_Text_20D926: @ 820D926
- .string "CAPT. STERN: Which one do you want?$"
-
-SlateportCity_Harbor_Text_20D94A: @ 820D94A
- .string "{PLAYER} handed the SCANNER to\n"
- .string "CAPT. STERN.$"
-
-SlateportCity_Harbor_Text_20D970: @ 820D970
- .string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
- .string "This will help our research a lot!$"
-