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-rw-r--r--data/battle_anim_scripts.s196
1 files changed, 98 insertions, 98 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index ef16a15e8..e7a7e89b6 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1252,12 +1252,12 @@ Move_REVERSAL:
createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 0
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 42
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 84
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 126
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 168
- createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 210
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
+ createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
@@ -1751,7 +1751,7 @@ Frustration_Strong:
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
- createvisualtask sub_815C3A8, 5
+ createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1
@@ -1785,7 +1785,7 @@ Frustration_Medium:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:
- createsprite gUnknown_085CE4D0, ANIM_ATTACKER, 2, 20, -28
+ createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
@@ -1815,26 +1815,26 @@ Move_SAFEGUARD:
Move_PAIN_SPLIT:
loadspritegfx ANIM_TAG_PAIN_SPLIT
- createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, -8, -42, 0
- createsprite gUnknown_085CE590, ANIM_TARGET, 2, -8, -42, 1
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 2, 0, 0
- createvisualtask sub_815CA20, 2, 1, 0
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
waitforvisualfinish
- createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, -24, -42, 0
- createsprite gUnknown_085CE590, ANIM_TARGET, 2, -24, -42, 1
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 2, 0, 1
- createvisualtask sub_815CA20, 2, 1, 1
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
waitforvisualfinish
- createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, 8, -42, 0
- createsprite gUnknown_085CE590, ANIM_TARGET, 2, 8, -42, 1
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
+ createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 2, 0, 2
- createvisualtask sub_815CA20, 2, 1, 2
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
+ createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
end
Move_VICE_GRIP:
@@ -2888,7 +2888,7 @@ Move_KINESIS:
Move_GLARE:
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createvisualtask sub_815E114, 5, 0
+ createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK
@@ -2905,7 +2905,7 @@ Move_GLARE:
Move_BARRAGE:
loadspritegfx ANIM_TAG_RED_BALL
- createvisualtask sub_815E47C, 3
+ createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 8, 1, 40, 1
@@ -2996,7 +2996,7 @@ Move_SPLASH:
Move_ACID_ARMOR:
monbg ANIM_ATTACKER
setalpha 15, 0
- createvisualtask sub_815D240, 2, 0
+ createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
@@ -3096,7 +3096,7 @@ Move_FLAIL:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- createvisualtask sub_815C770, 2, 0
+ createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3
@@ -3219,7 +3219,7 @@ EndureEffect:
Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
- createvisualtask sub_815C478, 5, 0, 2, 0
+ createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
@@ -3529,18 +3529,18 @@ Move_MEMENTO:
Move_FACADE:
loadspritegfx ANIM_TAG_SWEAT_DROP
- createvisualtask sub_815DCA4, 2, 0, 3
- createvisualtask sub_815DF0C, 2, 0, 72
+ createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
+ createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT:
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
- createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 0, 2
- createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 1, 2
+ createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
+ createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
delay 32
- createvisualtask AnimTask_SmellingSaltSquish, 3, ANIM_TARGET, 2
+ createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
@@ -3633,18 +3633,18 @@ Move_HELPING_HAND:
Move_ASSIST:
loadspritegfx ANIM_TAG_PAW_PRINT
- createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
+ createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
- createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
+ createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
+ createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
+ createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
+ createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3764,24 +3764,24 @@ BrickBreakShatteredWall:
Move_YAWN:
loadspritegfx ANIM_TAG_PINK_CLOUD
- createvisualtask sub_815D64C, 2, 0
+ createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 2
+ createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
- createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 1
+ createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
delay 4
- createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 0
+ createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
- createvisualtask sub_815D64C, 2, 1
+ createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
playsewithpan SE_W281, SOUND_PAN_TARGET
end
Move_ENDEAVOR:
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
- createvisualtask sub_815DCA4, 2, 0, 2
+ createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
@@ -4171,7 +4171,7 @@ Move_FAKE_TEARS:
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
waitforvisualfinish
- createvisualtask sub_815C478, 5, 0, 2, 1
+ createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0
@@ -4275,7 +4275,7 @@ Move_TICKLE:
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
delay 12
- createvisualtask sub_815C478, 3, 1, 6, 2
+ createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
@@ -4371,7 +4371,7 @@ Move_BLOCK:
Move_HOWL:
loadspritegfx ANIM_TAG_NOISE_LINE
- createvisualtask sub_815D64C, 2, 0
+ createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
call RoarEffect
createvisualtask sub_8158D8C, 2, 0, 3
@@ -4392,7 +4392,7 @@ Move_BULK_UP:
Move_COVET:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
- createvisualtask sub_815C478, 5, 0, 2, 0
+ createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
@@ -4973,13 +4973,13 @@ Move_ROAR:
end
RoarEffect:
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, -8, 0
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 0, 2
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 8, 1
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
delay 15
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, -8, 0
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 0, 2
- createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 8, 1
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
+ createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
return
Move_GROWL:
@@ -8312,38 +8312,38 @@ MorningSun1:
Move_SWEET_SCENT:
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_W230, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 100
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call SweetScentEffect
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 55, 0
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
end
SweetScentEffect:
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 70, 1, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 60, 0, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
delay 5
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 80, 1, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 58, 0, 120
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 120
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 90, 0, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 48, 0, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 95, 1, 80
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 120
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 75, 1, 64
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
delay 2
- createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 85, 0, 120
+ createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
delay 2
return
@@ -8404,32 +8404,32 @@ Move_FLATTER:
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gUnknown_085CE5C0, ANIM_TARGET, 2, 0, -8, 80
+ createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 0
createvisualtask sub_8159210, 5, 229, SOUND_PAN_ATTACKER
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
- call Flatter1
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
delay 5
createvisualtask sub_8159210, 5, 229, SOUND_PAN_TARGET
waitforvisualfinish
@@ -8437,9 +8437,9 @@ Move_FLATTER:
waitforvisualfinish
createvisualtask sub_815AC8C, 2
end
-Flatter1:
- createsprite gUnknown_085CE5A8, ANIM_ATTACKER, 40, 0
- createsprite gUnknown_085CE5A8, ANIM_ATTACKER, 40, 1
+CreateFlatterConfetti:
+ createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
+ createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET
return
Move_ROLE_PLAY:
@@ -8449,7 +8449,7 @@ Move_ROLE_PLAY:
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
- createvisualtask sub_815CED8, 2
+ createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
@@ -10450,31 +10450,31 @@ General_SmokeballEscape:
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, ANIM_TARGET, 0, 0, 32, 28, 30
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 127, 2, 12, 20, 30
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 126, 2, -28, 4, 30
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 124, 2, 14, -20, 30
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_81136E8, 2, 2
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 123, 3, 4, 4, 30
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 122, 3, -14, 18, 46
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
delay 0
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 121, 3, 14, -14, 46
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
delay 0
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 120, 3, -12, -10, 46
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
delay 0
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 119, 3, 14, 14, 46
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
delay 0
- createsprite gUnknown_085CE734, ANIM_ATTACKER, 118, 3, 0, 0, 46
+ createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER