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-rw-r--r--data/maps/BattleFrontier_BattleTowerLobby/scripts.inc42
-rw-r--r--data/scripts/apprentice.inc334
-rw-r--r--data/text/apprentice.inc96
3 files changed, 200 insertions, 272 deletions
diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
index 791901b1f..3767db315 100644
--- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
+++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
@@ -1,44 +1,40 @@
BattleFrontier_BattleTowerLobby_MapScripts:: @ 823E67B
- map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_MapScript1_23E690
- map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_MapScript1_23E694
- map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerLobby_MapScript2_23E6DD
- map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerLobby_MapScript2_23E6C9
+ map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume
+ map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerLobby_OnFrame
+ map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerLobby_OnWarp
.byte 0
-BattleFrontier_BattleTowerLobby_MapScript1_23E690: @ 823E690
+BattleFrontier_BattleTowerLobby_OnResume: @ 823E690
special sub_81653CC
end
-BattleFrontier_BattleTowerLobby_MapScript1_23E694: @ 823E694
+BattleFrontier_BattleTowerLobby_OnTransition: @ 823E694
call BattleFrontier_BattleTowerLobby_EventScript_ShowOrHideReporter
- setvar VAR_0x8004, APPRENTICE_FUNC_10
- special CallApprenticeFunction
- compare VAR_0x8004, 0
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_23E6B5
- goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, BattleFrontier_BattleTowerLobby_EventScript_23E6C1
-
-BattleFrontier_BattleTowerLobby_EventScript_23E6B5:: @ 823E6B5
+ apprentice_shouldcheckgone
+ compare VAR_0x8004, FALSE @ Always TRUE here
+ goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice
+ goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, BattleFrontier_BattleTowerLobby_EventScript_HideApprentice
+BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice:: @ 823E6B5
clearflag FLAG_HIDE_APPRENTICE
- setvar VAR_0x8004, APPRENTICE_FUNC_23
- special CallApprenticeFunction
-
-BattleFrontier_BattleTowerLobby_EventScript_23E6C0:: @ 823E6C0
+ apprentice_setgfx
+BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice:: @ 823E6C0
end
-BattleFrontier_BattleTowerLobby_EventScript_23E6C1:: @ 823E6C1
+BattleFrontier_BattleTowerLobby_EventScript_HideApprentice:: @ 823E6C1
setflag FLAG_HIDE_APPRENTICE
- goto BattleFrontier_BattleTowerLobby_EventScript_23E6C0
+ goto BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice
-BattleFrontier_BattleTowerLobby_MapScript2_23E6C9: @ 823E6C9
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerLobby_EventScript_23E6D3
+BattleFrontier_BattleTowerLobby_OnWarp: @ 823E6C9
+ map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth
.2byte 0
-BattleFrontier_BattleTowerLobby_EventScript_23E6D3:: @ 823E6D3
+BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth:: @ 823E6D3
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
-BattleFrontier_BattleTowerLobby_MapScript2_23E6DD: @ 823E6DD
+BattleFrontier_BattleTowerLobby_OnFrame: @ 823E6DD
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerLobby_EventScript_23E707
map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattleTowerLobby_EventScript_23E710
map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattleTowerLobby_EventScript_23E8EE
diff --git a/data/scripts/apprentice.inc b/data/scripts/apprentice.inc
index 337899496..dfb9f5727 100644
--- a/data/scripts/apprentice.inc
+++ b/data/scripts/apprentice.inc
@@ -1,269 +1,204 @@
-.macro apprentice_msg waitbuttonpress:req, which:req
-setvar VAR_0x8004, APPRENTICE_FUNC_PRINT_MSG
-setvar VAR_0x8005, \waitbuttonpress
-setvar VAR_0x8006, \which
-special CallApprenticeFunction
-waitstate
-.endm
-
-.macro apprentice_buff whichstringvar:req, tobuff:req
-setvar VAR_0x8004, APPRENTICE_FUNC_16
-setvar VAR_0x8005, \whichstringvar
-setvar VAR_0x8006, \tobuff
-special CallApprenticeFunction
-.endm
-
-.macro apprentice_menu which:req
-setvar VAR_0x8004, APPRENTICE_FUNC_MENU
-setvar VAR_0x8005, \which
-special CallApprenticeFunction
-waitstate
-.endm
-
BattleFrontier_BattleTowerLobby_EventScript_Apprentice:: @ 82B688D
lock
faceplayer
- setvar VAR_0x8004, APPRENTICE_FUNC_0
- special CallApprenticeFunction
- compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6900
- setvar VAR_0x8004, APPRENTICE_FUNC_SET_TRUE_1
- special CallApprenticeFunction
+ apprentice_gavelvlmode
+ compare VAR_RESULT, FALSE
+ goto_if_eq Apprentice_EventScript_FirstMeeting
+ apprentice_shouldcheckgone
compare VAR_0x8004, FALSE @ Always TRUE here
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE
- goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, BattleFrontier_BattleTowerLobby_EventScript_2B6E90
-
-BattleFrontier_BattleTowerLobby_EventScript_2B68BE: @ 82B68BE
- setvar VAR_0x8004, APPRENTICE_FUNC_11
- special CallApprenticeFunction
- compare VAR_RESULT, 2
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3
- compare VAR_RESULT, 4
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF
- compare VAR_RESULT, 3
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77
- compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C
- compare VAR_RESULT, 5
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4
+ goto_if_eq Apprentice_EventScript_AskQuestion
+ goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, Apprentice_EventScript_Gone
+Apprentice_EventScript_AskQuestion: @ 82B68BE
+ apprentice_getquestion
+ compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_MON
+ goto_if_eq Apprentice_EventScript_UseWhichMon
+ compare VAR_RESULT, APPRENTICE_QUESTION_WHAT_ITEM
+ goto_if_eq Apprentice_EventScript_UseWhatHeldItem
+ compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_MOVE
+ goto_if_eq Apprentice_EventScript_UseWhichMove
+ compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_FIRST
+ goto_if_eq Apprentice_EventScript_PutWhichMonFirst
+ compare VAR_RESULT, APPRENTICE_QUESTION_WIN_SPEECH
+ goto_if_eq Apprentice_EventScript_PickWinSpeech
release
releaseall
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6900: @ 82B6900
+Apprentice_EventScript_FirstMeeting: @ 82B6900
apprentice_buff 0, APPRENTICE_BUFF_NAME
- apprentice_msg FALSE, 0
-BattleFrontier_BattleTowerLobby_EventScript_2B6925: @ 82B6925
+ apprentice_msg FALSE, APPRENTICE_MSG_PLEASE_TEACH
+Apprentice_EventScript_WhichLvlMode: @ 82B6925
apprentice_menu APPRENTICE_ASK_YES_NO
compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B69BB
- apprentice_msg FALSE, 2
+ goto_if_eq Apprentice_EventScript_RejectTeach
+ apprentice_msg FALSE, APPRENTICE_MSG_WHICH_LVL_MODE
apprentice_menu APPRENTICE_ASK_WHICH_LEVEL
- setvar VAR_0x8004, APPRENTICE_FUNC_1
- setorcopyvar VAR_0x8005, VAR_RESULT
- addvar VAR_0x8005, 1
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_3
- special CallApprenticeFunction
+ apprentice_setlvlmode VAR_RESULT
+ apprentice_3
apprentice_buff 0, APPRENTICE_BUFF_LEVEL
- apprentice_msg TRUE, 3
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_LVL_MODE
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B69BB: @ 82B69BB
- apprentice_msg FALSE, 1
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6925
+@ Its impossible to fully reject an Apprentice, they just keep asking for you to teach them
+Apprentice_EventScript_RejectTeach: @ 82B69BB
+ apprentice_msg FALSE, APPRENTICE_MSG_REJECT
+ goto Apprentice_EventScript_WhichLvlMode
-BattleFrontier_BattleTowerLobby_EventScript_2B69D3: @ 82B69D3
- setvar VAR_0x8004, APPRENTICE_FUNC_14
- setvar VAR_0x8005, 2
- special CallApprenticeFunction
+Apprentice_EventScript_UseWhichMon: @ 82B69D3
+ apprentice_initquestion APPRENTICE_QUESTION_WHICH_MON
apprentice_buff 0, APPRENTICE_BUFF_SPECIES1
apprentice_buff 1, APPRENTICE_BUFF_SPECIES2
- apprentice_msg FALSE, 6
+ apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MON
apprentice_menu APPRENTICE_ASK_2SPECIES
copyvar VAR_0x8005, VAR_RESULT
compare VAR_0x8005, 0
- call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ABA
+ call_if_eq Apprentice_EventScript_ChoseFirstMon
compare VAR_0x8005, 1
- call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6AC0
- setvar VAR_0x8004, APPRENTICE_FUNC_12
- special CallApprenticeFunction
- copyvar VAR_0x8006, VAR_RESULT
- setvar VAR_0x8004, APPRENTICE_FUNC_13
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_5
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_12
- special CallApprenticeFunction
- compare VAR_RESULT, 3
- call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6AC6
- setvar VAR_0x8004, APPRENTICE_FUNC_16
- setvar VAR_0x8005, 0
- copyvar VAR_0x8006, VAR_0x8007
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_15
- special CallApprenticeFunction
- apprentice_msg TRUE, 7
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ call_if_eq Apprentice_EventScript_ChoseSecondMon
+ apprentice_getnumpartymons
+ apprentice_setpartymon VAR_RESULT
+ apprentice_answeredquestion
+ apprentice_getnumpartymons
+ compare VAR_RESULT, MULTI_PARTY_SIZE
+ call_if_eq Apprentice_EventScript_LastMonSelected
+ apprentice_buffv 0, VAR_0x8007
+ apprentice_freequestion
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MON
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6ABA: @ 82B6ABA
- setvar VAR_0x8007, 0
+Apprentice_EventScript_ChoseFirstMon: @ 82B6ABA
+ setvar VAR_0x8007, APPRENTICE_BUFF_SPECIES1
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6AC0: @ 82B6AC0
- setvar VAR_0x8007, 1
+Apprentice_EventScript_ChoseSecondMon: @ 82B6AC0
+ setvar VAR_0x8007, APPRENTICE_BUFF_SPECIES2
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6AC6: @ 82B6AC6
+Apprentice_EventScript_LastMonSelected: @ 82B6AC6
setvar VAR_0x8004, APPRENTICE_FUNC_4
special CallApprenticeFunction
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6ACF: @ 82B6ACF
- setvar VAR_0x8004, APPRENTICE_FUNC_14
- setvar VAR_0x8005, 4
- special CallApprenticeFunction
+Apprentice_EventScript_UseWhatHeldItem: @ 82B6ACF
+ apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM
apprentice_buff 0, APPRENTICE_BUFF_SPECIES3
- apprentice_msg TRUE, 10
- setvar VAR_0x8004, APPRENTICE_FUNC_15
- special CallApprenticeFunction
-
-BattleFrontier_BattleTowerLobby_EventScript_2B6B09: @ 82B6B09
+ apprentice_msg TRUE, APPRENTICE_MSG_WHAT_HELD_ITEM
+ apprentice_freequestion
+Apprentice_EventScript_ChooseHoldItem: @ 82B6B09
fadescreen 1
setvar VAR_RESULT, 0
- setvar VAR_0x8004, APPRENTICE_FUNC_19
- special CallApprenticeFunction
- waitstate
+ apprentice_openbag
compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81
+ goto_if_eq Apprentice_EventScript_ConfirmHoldNothing
setvar VAR_0x8004, APPRENTICE_FUNC_20
special CallApprenticeFunction
compare VAR_RESULT, FALSE
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C
+ goto_if_eq Apprentice_EventScript_AlreadySuggestedItem
apprentice_buff 0, APPRENTICE_BUFF_ITEM
- apprentice_msg TRUE, 12
- setvar VAR_0x8004, APPRENTICE_FUNC_5
- special CallApprenticeFunction
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_HELD_ITEM
+ apprentice_answeredquestion
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6B81: @ 82B6B81
- setvar VAR_0x8004, APPRENTICE_FUNC_14
- setvar VAR_0x8005, 4
- special CallApprenticeFunction
+Apprentice_EventScript_ConfirmHoldNothing: @ 82B6B81
+ apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM
apprentice_buff 0, APPRENTICE_BUFF_SPECIES3
- apprentice_msg FALSE, 13
+ apprentice_msg FALSE, APPRENTICE_MSG_HOLD_NOTHING
apprentice_menu APPRENTICE_ASK_GIVE
- setvar VAR_0x8004, 15
- special CallApprenticeFunction
+ apprentice_freequestion
compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09
-
-BattleFrontier_BattleTowerLobby_EventScript_2B6BD4: @ 82B6BD4
- apprentice_msg TRUE, 14
- setvar VAR_0x8004, APPRENTICE_FUNC_5
- special CallApprenticeFunction
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ goto_if_eq Apprentice_EventScript_ChooseHoldItem
+Apprentice_EventScript_HoldNothing: @ 82B6BD4
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_NO_HELD_ITEM
+ apprentice_answeredquestion
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6C0C: @ 82B6C0C
- setvar VAR_0x8004, APPRENTICE_FUNC_14
- setvar VAR_0x8005, 4
- special CallApprenticeFunction
+Apprentice_EventScript_AlreadySuggestedItem: @ 82B6C0C
+ apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM
apprentice_buff 0, APPRENTICE_BUFF_ITEM
apprentice_buff 1, APPRENTICE_BUFF_SPECIES3
- apprentice_msg FALSE, 16
+ apprentice_msg FALSE, APPRENTICE_MSG_ITEM_ALREADY_SUGGESTED
apprentice_menu APPRENTICE_ASK_GIVE
- setvar VAR_0x8004, 15
- special CallApprenticeFunction
+ apprentice_freequestion
compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4
+ goto_if_eq Apprentice_EventScript_ChooseHoldItem
+ goto Apprentice_EventScript_HoldNothing
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6C77: @ 82B6C77
- setvar VAR_0x8004, APPRENTICE_FUNC_14
- setvar VAR_0x8005, 3
- special CallApprenticeFunction
+Apprentice_EventScript_UseWhichMove: @ 82B6C77
+ apprentice_initquestion APPRENTICE_QUESTION_WHICH_MOVE
apprentice_buff 0, APPRENTICE_BUFF_SPECIES3
apprentice_buff 1, APPRENTICE_BUFF_MOVE1
apprentice_buff 2, APPRENTICE_BUFF_MOVE2
- apprentice_msg FALSE, 8
+ apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MOVE
apprentice_menu APPRENTICE_ASK_MOVES
copyvar VAR_0x8005, VAR_RESULT
compare VAR_0x8005, 0
- call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D50
+ call_if_eq Apprentice_EventScript_ChoseFirstMove
compare VAR_0x8005, 1
- call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D56
- setvar VAR_0x8004, APPRENTICE_FUNC_17
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_5
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_16
- setvar VAR_0x8005, 0
- copyvar VAR_0x8006, VAR_0x8007
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_15
- special CallApprenticeFunction
- apprentice_msg TRUE, 9
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ call_if_eq Apprentice_EventScript_ChoseSecondMove
+ apprentice_setmove
+ apprentice_answeredquestion
+ apprentice_buffv 0, VAR_0x8007
+ apprentice_freequestion
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MOVE
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6D50: @ 82B6D50
- setvar VAR_0x8007, 3
+Apprentice_EventScript_ChoseFirstMove: @ 82B6D50
+ setvar VAR_0x8007, APPRENTICE_BUFF_MOVE1
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6D56: @ 82B6D56
- setvar VAR_0x8007, 4
+Apprentice_EventScript_ChoseSecondMove: @ 82B6D56
+ setvar VAR_0x8007, APPRENTICE_BUFF_MOVE2
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6D5C: @ 82B6D5C
- apprentice_msg FALSE, 4
+Apprentice_EventScript_PutWhichMonFirst: @ 82B6D5C
+ apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MON_FIRST
apprentice_menu APPRENTICE_ASK_3SPECIES
- copyvar VAR_0x8005, VAR_RESULT
- setvar VAR_0x8004, APPRENTICE_FUNC_18
- special CallApprenticeFunction
- setvar VAR_0x8004, APPRENTICE_FUNC_5
- special CallApprenticeFunction
- apprentice_buff 0, APPRENTICE_BUFF_SPECIES4
- apprentice_msg TRUE, 5
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ apprentice_setfirstmon VAR_RESULT
+ apprentice_answeredquestion
+ apprentice_buff 0, APPRENTICE_BUFF_FIRST_MON_SPECIES
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MON_FIRST
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6DD4: @ 82B6DD4
- apprentice_msg TRUE, 11
+@ Last question, after which the Apprentice leaves (and is saved) to be replaced by another
+Apprentice_EventScript_PickWinSpeech: @ 82B6DD4
+ apprentice_msg TRUE, APPRENTICE_MSG_PICK_WIN_SPEECH
setvar VAR_0x8004, APPRENTICE_FUNC_25
special CallApprenticeFunction
setvar VAR_0x8004, EASY_CHAT_TYPE_APPRENTICE
@@ -272,52 +207,49 @@ BattleFrontier_BattleTowerLobby_EventScript_2B6DD4: @ 82B6DD4
faceplayer
setvar VAR_0x8004, APPRENTICE_FUNC_21
special CallApprenticeFunction
- apprentice_buff 0, APPRENTICE_BUFF_EASY_CHAT
- apprentice_msg TRUE, 15
- setvar VAR_0x8004, APPRENTICE_FUNC_9
- special CallApprenticeFunction
- call BattleFrontier_BattleTowerLobby_EventScript_2B6E4D
+ apprentice_buff 0, APPRENTICE_BUFF_WIN_SPEECH
+ apprentice_msg TRUE, APPRENTICE_MSG_THANKS_WIN_SPEECH
+ apprentice_reset
+ call Apprentice_EventScript_Hide
release
releaseall
switch VAR_FACING
- case DIR_NORTH, BattleFrontier_BattleTowerLobby_EventScript_2B6E54
- goto BattleFrontier_BattleTowerLobby_EventScript_2B6E72
+ case DIR_NORTH, Apprentice_EventScript_LeaveNorth
+ goto Apprentice_EventScript_Leave
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6E4D: @ 82B6E4D
+Apprentice_EventScript_Hide: @ 82B6E4D
setflag FLAG_HIDE_APPRENTICE
setflag FLAG_DAILY_APPRENTICE_LEAVES
return
-BattleFrontier_BattleTowerLobby_EventScript_2B6E54: @ 82B6E54
- setvar VAR_0x8004, APPRENTICE_FUNC_SHOULD_LEAVE
- special CallApprenticeFunction
+Apprentice_EventScript_LeaveNorth: @ 82B6E54
+ apprentice_shouldleave
compare VAR_0x8004, FALSE @ Always TRUE here
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_ApprenticeDontMove
- applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94
+ goto_if_eq Apprentice_EventScript_DontMove
+ applymovement 6, Apprentice_Movement_LeaveNorth
waitmovement 0
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6E72: @ 82B6E72
- setvar VAR_0x8004, APPRENTICE_FUNC_SHOULD_LEAVE
- special CallApprenticeFunction
+Apprentice_EventScript_Leave: @ 82B6E72
+ apprentice_shouldleave
compare VAR_0x8004, FALSE @ Always TRUE here
- goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_ApprenticeDontMove
- applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95
+ goto_if_eq Apprentice_EventScript_DontMove
+ applymovement 6, Apprentice_Movement_Leave
waitmovement 0
end
-BattleFrontier_BattleTowerLobby_EventScript_2B6E90: @ 82B6E90
+Apprentice_EventScript_Gone: @ 82B6E90
release
releaseall
end
-BattleFrontier_BattleTowerLobby_EventScript_ApprenticeDontMove: @ 82B6E93
+Apprentice_EventScript_DontMove: @ 82B6E93
end
-BattleFrontier_BattleTowerLobby_Movement_2B6E94: @ 82B6E94
+Apprentice_Movement_LeaveNorth: @ 82B6E94
walk_fast_right
-BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95
+Apprentice_Movement_Leave: @ 82B6E95
walk_fast_down
walk_fast_down
walk_fast_right
diff --git a/data/text/apprentice.inc b/data/text/apprentice.inc
index 8ef0d4f2f..7d5bab198 100644
--- a/data/text/apprentice.inc
+++ b/data/text/apprentice.inc
@@ -62,7 +62,7 @@ gText_ApprenticeChallenge15:: @ 82B71F9
.string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice,\n"
.string "and that's no lie.$"
-gText_ApprenticeIntro0:: @ 82B7229
+gText_ApprenticePleaseTeach0:: @ 82B7229
.string "Are you… {PLAYER}?\n"
.string "Oh! Sniff…sob…\p"
.string "Oh! S-sorry…\n"
@@ -100,7 +100,7 @@ gText_ApprenticeLevelModeThanks0:: @ 82B7423
.string "Thank you so much!\l"
.string "Please talk with me again!$"
-gText_ApprenticeIntro1:: @ 82B74C1
+gText_ApprenticePleaseTeach1:: @ 82B74C1
.string "Wowee! You're {PLAYER}, aren't you?\n"
.string "You're awesomely strong, aren't you?\p"
.string "I'm {STR_VAR_1}!\n"
@@ -127,7 +127,7 @@ gText_ApprenticeLevelModeThanks1:: @ 82B763F
.string "If we meet here again, please teach\n"
.string "me something else, teacher!$"
-gText_ApprenticeIntro2:: @ 82B76AC
+gText_ApprenticePleaseTeach2:: @ 82B76AC
.string "Um… Are you {PLAYER}?\n"
.string "My name is {STR_VAR_1}.\p"
.string "I want to become a POKéMON TRAINER,\n"
@@ -156,7 +156,7 @@ gText_ApprenticeLevelModeThanks2:: @ 82B7871
.string "If I have another question, I'll come\n"
.string "back here for your advice!$"
-gText_ApprenticeIntro3:: @ 82B78D4
+gText_ApprenticePleaseTeach3:: @ 82B78D4
.string "Oh? Huh? You're…\n"
.string "No, that can't be true.\p"
.string "There isn't any way that someone\n"
@@ -211,7 +211,7 @@ gText_ApprenticeLevelModeThanks3:: @ 82B7D18
.string "Thank you very much for spending\n"
.string "time with someone like me.$"
-gText_ApprenticeIntro4:: @ 82B7DD4
+gText_ApprenticePleaseTeach4:: @ 82B7DD4
.string "Oh! You're {PLAYER}{KUN}, aren't you?\p"
.string "I've heard that you're tough at\n"
.string "POKéMON!\p"
@@ -246,7 +246,7 @@ gText_ApprenticeLevelModeThanks4:: @ 82B7FE8
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
-gText_ApprenticeIntro5:: @ 82B8087
+gText_ApprenticePleaseTeach5:: @ 82B8087
.string "Oh, hi, there! {PLAYER}{KUN}!\n"
.string "I know you because you're famous!\l"
.string "Call me {STR_VAR_1}! Glad to meet you!\p"
@@ -282,7 +282,7 @@ gText_ApprenticeLevelModeThanks5:: @ 82B8356
.string "…Whoops, I'd better go to work!\n"
.string "Thanks! See you around!$"
-gText_ApprenticeIntro6:: @ 82B83CE
+gText_ApprenticePleaseTeach6:: @ 82B83CE
.string "No way! Uh-uh!\n"
.string "Are you maybe the real {PLAYER}?\p"
.string "A-hah! Awesome! I'm {STR_VAR_1},\n"
@@ -322,7 +322,7 @@ gText_ApprenticeLevelModeThanks6:: @ 82B8656
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
-gText_ApprenticeIntro7:: @ 82B86EA
+gText_ApprenticePleaseTeach7:: @ 82B86EA
.string "I beg your pardon, but…\n"
.string "Are you {PLAYER}?\p"
.string "I'm {STR_VAR_1}, and I am delighted to\n"
@@ -361,7 +361,7 @@ gText_ApprenticeLevelModeThanks7:: @ 82B8957
.string "I hope I can count on you again.\l"
.string "Please take care!$"
-gText_ApprenticeIntro8:: @ 82B89C6
+gText_ApprenticePleaseTeach8:: @ 82B89C6
.string "Eek! Eek! {PLAYER}!\n"
.string "You spoke to me!\l"
.string "I… I'm overjoyed!\p"
@@ -398,7 +398,7 @@ gText_ApprenticeLevelModeThanks8:: @ 82B8C20
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
-gText_ApprenticeIntro9:: @ 82B8CAA
+gText_ApprenticePleaseTeach9:: @ 82B8CAA
.string "Whoa! Could you be…\n"
.string "Might you be… {PLAYER}{KUN}?!\l"
.string "That strong and famous TRAINER?\l"
@@ -432,7 +432,7 @@ gText_ApprenticeLevelModeThanks9:: @ 82B8ED5
.string "All right, I'll look to you as my mentor!\n"
.string "Adios!$"
-gText_ApprenticeIntro10:: @ 82B8F45
+gText_ApprenticePleaseTeach10:: @ 82B8F45
.string "Oh, hey, {PLAYER}{KUN}, right?\n"
.string "The police were looking for you!\p"
.string "… … …\n"
@@ -473,7 +473,7 @@ gText_ApprenticeLevelModeThanks10:: @ 82B9204
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
-gText_ApprenticeIntro11:: @ 82B929C
+gText_ApprenticePleaseTeach11:: @ 82B929C
.string "A-H-O-Y!\n"
.string "And that spells ahoy, and it means hi!\p"
.string "I'm {STR_VAR_1}, the rappin' SAILOR\n"
@@ -513,7 +513,7 @@ gText_ApprenticeLevelModeThanks11:: @ 82B9564
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
-gText_ApprenticeIntro12:: @ 82B95D8
+gText_ApprenticePleaseTeach12:: @ 82B95D8
.string "Say, hey, aren't you {PLAYER}?\n"
.string "What should I do? Talk to you?\l"
.string "Why not? I'm already talking to you!\p"
@@ -550,7 +550,7 @@ gText_ApprenticeLevelModeThanks12:: @ 82B989A
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
-gText_ApprenticeIntro13:: @ 82B992D
+gText_ApprenticePleaseTeach13:: @ 82B992D
.string "Oh, hi! You there!\n"
.string "Can I get you to massage my shoulder?\p"
.string "…Yes, there! That's it!\n"
@@ -584,7 +584,7 @@ gText_ApprenticeLevelModeThanks13:: @ 82B9B76
.string "I hope I can keep hitting you up for\n"
.string "help--after all, you're my mentor!$"
-gText_ApprenticeIntro14:: @ 82B9BF2
+gText_ApprenticePleaseTeach14:: @ 82B9BF2
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
@@ -625,7 +625,7 @@ gText_ApprenticeLevelModeThanks14:: @ 82B9EAA
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
-gText_ApprenticeIntro15:: @ 82B9F55
+gText_ApprenticePleaseTeach15:: @ 82B9F55
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "You may call me {STR_VAR_1}.\p"
@@ -677,12 +677,12 @@ gText_ApprenticeHoldNothing0:: @ 82BA34E
.string "Oh, really? I shouldn't make\n"
.string "my {STR_VAR_1} hold anything?$"
-gText_ApprenticeThanksHeldItem0:: @ 82BA380
+gText_ApprenticeThanksNoHeldItem0:: @ 82BA380
.string "Oh, okay! I'm delighted it's settled!\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Thank you so much!$"
-gText_ApprenticeThanksHaveHeldItem0:: @ 82BA3D2
+gText_ApprenticeThanksHeldItem0:: @ 82BA3D2
.string "Oh, I'm so glad…\n"
.string "I think I have that {STR_VAR_1}, too.\p"
.string "I'm delighted it's settled!\n"
@@ -709,11 +709,11 @@ gText_ApprenticeHoldNothing1:: @ 82BA58C
.string "Huh? You mean my {STR_VAR_1} doesn't\n"
.string "have to hold anything?$"
-gText_ApprenticeThanksHeldItem1:: @ 82BA5BF
+gText_ApprenticeThanksNoHeldItem1:: @ 82BA5BF
.string "Oh, I get it! I'll do that!\n"
.string "Thanks for teaching me!$"
-gText_ApprenticeThanksHaveHeldItem1:: @ 82BA5F3
+gText_ApprenticeThanksHeldItem1:: @ 82BA5F3
.string "Oh, wow! One {STR_VAR_1}, huh?\n"
.string "Okay, I'll do that!\p"
.string "Thanks for teaching me!$"
@@ -735,11 +735,11 @@ gText_ApprenticeHoldNothing2:: @ 82BA742
.string "Oh, then my {STR_VAR_1} doesn't have\n"
.string "to hold anything?$"
-gText_ApprenticeThanksHeldItem2:: @ 82BA770
+gText_ApprenticeThanksNoHeldItem2:: @ 82BA770
.string "Okay, I got it!\n"
.string "See you again!$"
-gText_ApprenticeThanksHaveHeldItem2:: @ 82BA78F
+gText_ApprenticeThanksHeldItem2:: @ 82BA78F
.string "Oh, the item {STR_VAR_1}?\n"
.string "Understood!\p"
.string "I'll do my best to find one!\n"
@@ -768,13 +768,13 @@ gText_ApprenticeHoldNothing3:: @ 82BA96B
.string "A POKéMON belonging to someone like me\n"
.string "would be better off without an item?$"
-gText_ApprenticeThanksHeldItem3:: @ 82BA9B7
+gText_ApprenticeThanksNoHeldItem3:: @ 82BA9B7
.string "I understand…\n"
.string "You're saying I shouldn't rely on items.\l"
.string "I'll do my best not to!\p"
.string "Thank you very much!$"
-gText_ApprenticeThanksHaveHeldItem3:: @ 82BAA1B
+gText_ApprenticeThanksHeldItem3:: @ 82BAA1B
.string "The item {STR_VAR_1}, okay.\n"
.string "I'm not sure if I can get one…\l"
.string "No! I'll do my best to get it.\p"
@@ -804,7 +804,7 @@ gText_ApprenticeHoldNothing4:: @ 82BAC43
.string "Oh! So my {STR_VAR_1} should do\n"
.string "the best it can empty-handed?$"
-gText_ApprenticeThanksHeldItem4:: @ 82BAC78
+gText_ApprenticeThanksNoHeldItem4:: @ 82BAC78
.string "If you think that's best, I'll do that.\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
@@ -812,7 +812,7 @@ gText_ApprenticeThanksHeldItem4:: @ 82BAC78
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
-gText_ApprenticeThanksHaveHeldItem4:: @ 82BAD17
+gText_ApprenticeThanksHeldItem4:: @ 82BAD17
.string "The item {STR_VAR_1}, huh?\n"
.string "Not bad. I'll use it!\p"
.string "Knowing that you made the decision,\n"
@@ -844,13 +844,13 @@ gText_ApprenticeHoldNothing5:: @ 82BAF4E
.string "Oh, so me being a busy guy, you say\n"
.string "my {STR_VAR_1} doesn't need anything?$"
-gText_ApprenticeThanksHeldItem5:: @ 82BAF8F
+gText_ApprenticeThanksNoHeldItem5:: @ 82BAF8F
.string "Okay, gotcha.\n"
.string "I won't need any time for that.\p"
.string "Thanks today!\n"
.string "See you around!$"
-gText_ApprenticeThanksHaveHeldItem5:: @ 82BAFDB
+gText_ApprenticeThanksHeldItem5:: @ 82BAFDB
.string "Okay, gotcha.\n"
.string "I'll find time somehow and find\l"
.string "that {STR_VAR_1} you recommended.\p"
@@ -877,14 +877,14 @@ gText_ApprenticeHoldNothing6:: @ 82BB18C
.string "Is that right? My {STR_VAR_1} doesn't\n"
.string "need to hold an item, you're saying.$"
-gText_ApprenticeThanksHeldItem6:: @ 82BB1CE
+gText_ApprenticeThanksNoHeldItem6:: @ 82BB1CE
.string "Okay, that's what I'll do!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
-gText_ApprenticeThanksHaveHeldItem6:: @ 82BB242
+gText_ApprenticeThanksHeldItem6:: @ 82BB242
.string "Uh-huh! One {STR_VAR_1}.\n"
.string "What a cool choice!\l"
.string "I'll definitely try that!\p"
@@ -919,14 +919,14 @@ gText_ApprenticeHoldNothing7:: @ 82BB4C3
.string "In other words… My POKéMON has\n"
.string "no need to hold an item?$"
-gText_ApprenticeThanksHeldItem7:: @ 82BB4FB
+gText_ApprenticeThanksNoHeldItem7:: @ 82BB4FB
.string "I understand clearly now!\n"
.string "I will keep trying like this.\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
-gText_ApprenticeThanksHaveHeldItem7:: @ 82BB575
+gText_ApprenticeThanksHeldItem7:: @ 82BB575
.string "One {STR_VAR_1} it is!\n"
.string "I will order it right away.\p"
.string "Thank you, {PLAYER}.\n"
@@ -951,13 +951,13 @@ gText_ApprenticeHoldNothing8:: @ 82BB6E5
.string "Oh, wow! I didn't expect that answer!\n"
.string "So, a hold item isn't necessary?$"
-gText_ApprenticeThanksHeldItem8:: @ 82BB72C
+gText_ApprenticeThanksNoHeldItem8:: @ 82BB72C
.string "Perfectly understood!\n"
.string "I'll keep at this without an item!\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
-gText_ApprenticeThanksHaveHeldItem8:: @ 82BB7A2
+gText_ApprenticeThanksHeldItem8:: @ 82BB7A2
.string "{STR_VAR_1}! I'll use that!\p"
.string "Um… Could it be, {PLAYER}, you also\n"
.string "make your POKéMON hold that item?\p"
@@ -986,13 +986,13 @@ gText_ApprenticeHoldNothing9:: @ 82BB970
.string "Oh? So, you're saying my {STR_VAR_1}\n"
.string "can win without holding any item?$"
-gText_ApprenticeThanksHeldItem9:: @ 82BB9AE
+gText_ApprenticeThanksNoHeldItem9:: @ 82BB9AE
.string "Si, bueno!\n"
.string "I'll give it my best shot, like, slam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
-gText_ApprenticeThanksHaveHeldItem9:: @ 82BBA05
+gText_ApprenticeThanksHeldItem9:: @ 82BBA05
.string "Uh-huh, that's one {STR_VAR_1}?\n"
.string "Si, bueno!\l"
.string "I'll go find me one, like, bam!\p"
@@ -1023,7 +1023,7 @@ gText_ApprenticeHoldNothing10:: @ 82BBC1C
.string "What's that mean?\n"
.string "Don't make it hold anything?$"
-gText_ApprenticeThanksHeldItem10:: @ 82BBC4B
+gText_ApprenticeThanksNoHeldItem10:: @ 82BBC4B
.string "Okay, so it shouldn't hold anything.\n"
.string "Then, I'd better get something for it!\p"
.string "Just kidding!\n"
@@ -1031,7 +1031,7 @@ gText_ApprenticeThanksHeldItem10:: @ 82BBC4B
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
-gText_ApprenticeThanksHaveHeldItem10:: @ 82BBCF6
+gText_ApprenticeThanksHeldItem10:: @ 82BBCF6
.string "Okay, so it's one {STR_VAR_1}!\n"
.string "I'll make it hold anything but that!\p"
.string "Just kidding!\n"
@@ -1062,13 +1062,13 @@ gText_ApprenticeHoldNothing11:: @ 82BBEE5
.string "My {STR_VAR_1} doesn't need to be\l"
.string "holding anything tight?$"
-gText_ApprenticeThanksHeldItem11:: @ 82BBF25
+gText_ApprenticeThanksNoHeldItem11:: @ 82BBF25
.string "Okay, I hear you, sure I do!\n"
.string "My POKéMON will go empty-handed, too!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
-gText_ApprenticeThanksHaveHeldItem11:: @ 82BBFA4
+gText_ApprenticeThanksHeldItem11:: @ 82BBFA4
.string "Okay, one {STR_VAR_1},\n"
.string "that's what I'll use.\l"
.string "I was right to make you choose!\p"
@@ -1101,14 +1101,14 @@ gText_ApprenticeHoldNothing12:: @ 82BC213
.string "My {STR_VAR_1} needs nothing?\n"
.string "Doesn't need to hold anything?$"
-gText_ApprenticeThanksHeldItem12:: @ 82BC247
+gText_ApprenticeThanksNoHeldItem12:: @ 82BC247
.string "If holding nothing is the best,\n"
.string "I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
-gText_ApprenticeThanksHaveHeldItem12:: @ 82BC2DD
+gText_ApprenticeThanksHeldItem12:: @ 82BC2DD
.string "If holding that {STR_VAR_1} is\n"
.string "the best, I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
@@ -1139,13 +1139,13 @@ gText_ApprenticeHoldNothing13:: @ 82BC514
.string "So your suggestion is my {STR_VAR_1}\n"
.string "doesn't have to hold anything?$"
-gText_ApprenticeThanksHeldItem13:: @ 82BC555
+gText_ApprenticeThanksNoHeldItem13:: @ 82BC555
.string "Hm, all right. That would be easier\n"
.string "for me, the way things are now.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
-gText_ApprenticeThanksHaveHeldItem13:: @ 82BC5CE
+gText_ApprenticeThanksHeldItem13:: @ 82BC5CE
.string "Hm, all right. That's one {STR_VAR_1}.\n"
.string "My POKéMON's arm is fine, so I'll make\l"
.string "it hold that item right away.\p"
@@ -1177,7 +1177,7 @@ gText_ApprenticeHoldNothing14:: @ 82BC808
.string "Oh… Then, you think it would be better\n"
.string "if my {STR_VAR_1} didn't have an item?$"
-gText_ApprenticeThanksHeldItem14:: @ 82BC84D
+gText_ApprenticeThanksNoHeldItem14:: @ 82BC84D
.string "Oh… Okay!\n"
.string "I'll go without an item.\p"
.string "This is nerve-racking, though.\n"
@@ -1186,7 +1186,7 @@ gText_ApprenticeThanksHeldItem14:: @ 82BC84D
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
-gText_ApprenticeThanksHaveHeldItem14:: @ 82BC8EA
+gText_ApprenticeThanksHeldItem14:: @ 82BC8EA
.string "Oh… Okay!\n"
.string "I'll go with that {STR_VAR_1}.\p"
.string "This is nerve-racking, though.\n"
@@ -1220,12 +1220,12 @@ gText_ApprenticeHoldNothing15:: @ 82BCB75
.string "It's better if it held nothing?\n"
.string "Are you certain?$"
-gText_ApprenticeThanksHeldItem15:: @ 82BCBA6
+gText_ApprenticeThanksNoHeldItem15:: @ 82BCBA6
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "Let us meet again!$"
-gText_ApprenticeThanksHaveHeldItem15:: @ 82BCBFC
+gText_ApprenticeThanksHeldItem15:: @ 82BCBFC
.string "One {STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that's the case, that's fine.\n"