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-rw-r--r--data/battle_anim_scripts.s2
-rw-r--r--data/battle_scripts_1.s76
2 files changed, 39 insertions, 39 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 727a62f3d..624a5c69f 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -10484,7 +10484,7 @@ AnimScript_82D7ECA:
end
Anim_StatChange:
- createvisualtask sub_80AA18C, 0x5
+ createvisualtask AnimTask_StatsChange, 0x5
waitforvisualfinish
end
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 0487199b5..959258ea0 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -2240,34 +2240,34 @@ BattleScript_EffectMemento::
setatkhptozero
attackanimation
waitanimation
- jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_TARGET, 0x12, 0x7
- playstatchangeanimation BS_TARGET, 0x2, 0x3
+ jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
+ playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
- statbuffchange 0x1, BattleScript_82DA119
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119
+ statbuffchange 0x1, BattleScript_EffectMementoTrySpAtk
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_82DA119::
- playstatchangeanimation BS_TARGET, 0x10, 0x3
+BattleScript_EffectMementoTrySpAtk:
+ playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
- statbuffchange 0x1, BattleScript_82DA13C
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C
+ statbuffchange 0x1, BattleScript_EffectMementoTryFaint
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_82DA13C::
+BattleScript_EffectMementoTryFaint:
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
-BattleScript_82DA148::
+BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
waitmessage 0x40
- goto BattleScript_82DA13C
-BattleScript_82DA153::
+ goto BattleScript_EffectMementoTryFaint
+BattleScript_82DA153:
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_82DA15A
-BattleScript_82DA15A::
+BattleScript_82DA15A:
setatkhptozero
pause 0x40
effectivenesssound
@@ -2688,16 +2688,16 @@ BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_TARGET, 0x6, 0x5
- playstatchangeanimation BS_TARGET, 0x2, 0x1
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
+ playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange 0x1, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_TickleTryLowerDef::
- playstatchangeanimation BS_TARGET, 0x4, 0x1
+ playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange 0x1, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
@@ -2722,8 +2722,8 @@ BattleScript_EffectCosmicPower::
BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x24, 0x0
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
@@ -2751,8 +2751,8 @@ BattleScript_EffectBulkUp::
BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x6, 0x0
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
@@ -2776,8 +2776,8 @@ BattleScript_EffectCalmMind::
BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x30, 0x0
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
@@ -2808,8 +2808,8 @@ BattleScript_EffectDragonDance::
BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0xA, 0x0
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
@@ -3487,8 +3487,8 @@ BattleScript_AllStatsUp::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x3E, 0x0
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
@@ -3655,16 +3655,16 @@ BattleScript_PrintMonIsRooted::
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x6, 0xD
- playstatchangeanimation BS_ATTACKER, 0x2, 0x9
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
+ playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB144
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_82DB144::
- playstatchangeanimation BS_ATTACKER, 0x4, 0x9
+ playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB167
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
@@ -3729,14 +3729,14 @@ BattleScript_OneHitKOMsg::
return
BattleScript_SAtkDown2::
- setbyte sFIELD_1B, 0x0
- playstatchangeanimation BS_ATTACKER, 0x10, 0xB
+ setbyte sSTAT_ANIM_PLAYED, FALSE
+ playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
- statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB1FE
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE
+ statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_SAtkDown2End
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_82DB1FE::
+BattleScript_SAtkDown2End::
return
BattleScript_FocusPunchSetUp::