diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc index 558f6e416..459d2adad 100644 --- a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc @@ -189,595 +189,595 @@ gText_BattlePyramidConfirmRetire:: @ 8252CFB .string "Are you sure you want to quit your\n" .string "PYRAMID quest?$" -BattleFrontier_BattlePyramidEmptySquare_Text_252D2D:: @ 8252D2D +BattlePyramid_ExitHintUp_Text1:: @ 8252D2D .string "This floor's exit is in\n" .string "that direction: {UP_ARROW}$" -BattleFrontier_BattlePyramidEmptySquare_Text_252D57:: @ 8252D57 +BattlePyramid_ExitHintLeft_Text1:: @ 8252D57 .string "This floor's exit is in\n" .string "that direction: {LEFT_ARROW}$" -BattleFrontier_BattlePyramidEmptySquare_Text_252D81:: @ 8252D81 +BattlePyramid_ExitHintRight_Text1:: @ 8252D81 .string "This floor's exit is in\n" .string "that direction: {RIGHT_ARROW}$" -BattleFrontier_BattlePyramidEmptySquare_Text_252DAB:: @ 8252DAB +BattlePyramid_ExitHintDown_Text1:: @ 8252DAB .string "This floor's exit is in\n" .string "that direction: {DOWN_ARROW}$" -BattleFrontier_BattlePyramidEmptySquare_Text_252DD5:: @ 8252DD5 +BattlePyramid_ExitHintUp_Text2:: @ 8252DD5 .string "The exit on this floor is in\n" .string "the {UP_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252E03:: @ 8252E03 +BattlePyramid_ExitHintLeft_Text2:: @ 8252E03 .string "The exit on this floor is in\n" .string "the {LEFT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252E31:: @ 8252E31 +BattlePyramid_ExitHintRight_Text2:: @ 8252E31 .string "The exit on this floor is in\n" .string "the {RIGHT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252E5F:: @ 8252E5F +BattlePyramid_ExitHintDown_Text2:: @ 8252E5F .string "The exit on this floor is in\n" .string "the {DOWN_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252E8D:: @ 8252E8D +BattlePyramid_ExitHintUp_Text3:: @ 8252E8D .string "The exit is over\n" .string "that {UP_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252EAA:: @ 8252EAA +BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA .string "The exit is over\n" .string "that {LEFT_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252EC7:: @ 8252EC7 +BattlePyramid_ExitHintRight_Text3:: @ 8252EC7 .string "The exit is over\n" .string "that {RIGHT_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252EE4:: @ 8252EE4 +BattlePyramid_ExitHintDown_Text3:: @ 8252EE4 .string "The exit is over\n" .string "that {DOWN_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252F01:: @ 8252F01 +BattlePyramid_ExitHintUp_Text4:: @ 8252F01 .string "On this floor, the exit is somewhere\n" .string "in the {UP_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252F3A:: @ 8252F3A +BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A .string "On this floor, the exit is somewhere\n" .string "in the {LEFT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252F73:: @ 8252F73 +BattlePyramid_ExitHintRight_Text4:: @ 8252F73 .string "On this floor, the exit is somewhere\n" .string "in the {RIGHT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252FAC:: @ 8252FAC +BattlePyramid_ExitHintDown_Text4:: @ 8252FAC .string "On this floor, the exit is somewhere\n" .string "in the {DOWN_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_252FE5:: @ 8252FE5 +BattlePyramid_ExitHintUp_Text5:: @ 8252FE5 .string "The exit?\n" .string "It's that {UP_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253000:: @ 8253000 +BattlePyramid_ExitHintLeft_Text5:: @ 8253000 .string "The exit?\n" .string "It's that {LEFT_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25301B:: @ 825301B +BattlePyramid_ExitHintRight_Text5:: @ 825301B .string "The exit?\n" .string "It's that {RIGHT_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253036:: @ 8253036 +BattlePyramid_ExitHintDown_Text5:: @ 8253036 .string "The exit?\n" .string "It's that {DOWN_ARROW} way.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253051:: @ 8253051 +BattlePyramid_ExitHintUp_Text6:: @ 8253051 .string "The exit happens to be in\n" .string "the {UP_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25307C:: @ 825307C +BattlePyramid_ExitHintLeft_Text6:: @ 825307C .string "The exit happens to be in\n" .string "the {LEFT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2530A7:: @ 82530A7 +BattlePyramid_ExitHintRight_Text6:: @ 82530A7 .string "The exit happens to be in\n" .string "the {RIGHT_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2530D2:: @ 82530D2 +BattlePyramid_ExitHintDown_Text6:: @ 82530D2 .string "The exit happens to be in\n" .string "the {DOWN_ARROW} direction.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2530FD:: @ 82530FD +BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD .string "Are you looking for items?\p" .string "There are eight items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253140:: @ 8253140 +BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140 .string "Are you looking for items?\p" .string "There are seven items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253183:: @ 8253183 +BattlePyramid_SixItemsRemaining_Text1:: @ 8253183 .string "Are you looking for items?\p" .string "There are six items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2531C4:: @ 82531C4 +BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4 .string "Are you looking for items?\p" .string "There are five items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253206:: @ 8253206 +BattlePyramid_FourItemsRemaining_Text1:: @ 8253206 .string "Are you looking for items?\p" .string "There are four items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253248:: @ 8253248 +BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248 .string "Are you looking for items?\p" .string "There are three items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25328B:: @ 825328B +BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B .string "Are you looking for items?\p" .string "There are two items left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2532CC:: @ 82532CC +BattlePyramid_OneItemRemaining_Text1:: @ 82532CC .string "Are you looking for items?\p" .string "There is one item left to\n" .string "be found.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25330B:: @ 825330B +BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B .string "Are you looking for items?\p" .string "There isn't anything left to\n" .string "be found!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25334D:: @ 825334D +BattlePyramid_EightItemsRemaining_Text2:: @ 825334D .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are eight items\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2533A6:: @ 82533A6 +BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are seven items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253404:: @ 8253404 +BattlePyramid_SixItemsRemaining_Text2:: @ 8253404 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are six items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253460:: @ 8253460 +BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are five items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2534BD:: @ 82534BD +BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are four items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25351A:: @ 825351A +BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are three items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253578:: @ 8253578 +BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are two items left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2535D4:: @ 82535D4 +BattlePyramid_OneItemRemaining_Text2:: @ 82535D4 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There is just one item\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25362E:: @ 825362E +BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There isn't anything left\n" .string "lying around here.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25368B:: @ 825368B +BattlePyramid_EightItemsRemaining_Text3:: @ 825368B .string "How's your stock of items holding up?\p" .string "I reckon there are eight items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2536F8:: @ 82536F8 +BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8 .string "How's your stock of items holding up?\p" .string "I reckon there are seven items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253765:: @ 8253765 +BattlePyramid_SixItemsRemaining_Text3:: @ 8253765 .string "How's your stock of items holding up?\p" .string "I reckon there are six items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2537D0:: @ 82537D0 +BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0 .string "How's your stock of items holding up?\p" .string "I reckon there are five items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25383C:: @ 825383C +BattlePyramid_FourItemsRemaining_Text3:: @ 825383C .string "How's your stock of items holding up?\p" .string "I reckon there are four items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2538A8:: @ 82538A8 +BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8 .string "How's your stock of items holding up?\p" .string "I reckon there are three items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253915:: @ 8253915 +BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915 .string "How's your stock of items holding up?\p" .string "I reckon there are two items left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253980:: @ 8253980 +BattlePyramid_OneItemRemaining_Text3:: @ 8253980 .string "How's your stock of items holding up?\p" .string "I reckon there's but one item left\n" .string "waiting to be found on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2539EC:: @ 82539EC +BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC .string "How's your stock of items holding up?\p" .string "I reckon there are no more items\n" .string "waiting to be found on this floor.\l" .string "You take care now!$" -BattleFrontier_BattlePyramidEmptySquare_Text_253A69:: @ 8253A69 +BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be eight more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253AC4:: @ 8253AC4 +BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be seven more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253B1F:: @ 8253B1F +BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be six more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253B78:: @ 8253B78 +BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be five more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253BD2:: @ 8253BD2 +BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be four more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253C2C:: @ 8253C2C +BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be three more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253C87:: @ 8253C87 +BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be two more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253CE0:: @ 8253CE0 +BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appears to be only one more\n" .string "item on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253D3E:: @ 8253D3E +BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be no more\n" .string "items on the ground.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253D96:: @ 8253D96 +BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96 .string "On this floor of the PYRAMID,\n" .string "I hear there are eight items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253DD2:: @ 8253DD2 +BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2 .string "On this floor of the PYRAMID,\n" .string "I hear there are seven items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253E0E:: @ 8253E0E +BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E .string "On this floor of the PYRAMID,\n" .string "I hear there are six items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253E48:: @ 8253E48 +BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48 .string "On this floor of the PYRAMID,\n" .string "I hear there are five items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253E83:: @ 8253E83 +BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83 .string "On this floor of the PYRAMID,\n" .string "I hear there are four items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253EBE:: @ 8253EBE +BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE .string "On this floor of the PYRAMID,\n" .string "I hear there are three items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253EFA:: @ 8253EFA +BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA .string "On this floor of the PYRAMID,\n" .string "I hear there are two items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253F34:: @ 8253F34 +BattlePyramid_OneItemRemaining_Text5:: @ 8253F34 .string "On this floor of the PYRAMID,\n" .string "I hear there is one item…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253F6C:: @ 8253F6C +BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C .string "On this floor of the PYRAMID,\n" .string "I hear there are no items…$" -BattleFrontier_BattlePyramidEmptySquare_Text_253FA5:: @ 8253FA5 +BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5 .string "Have you collected any items?\p" .string "I believe there are eight more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_253FF7:: @ 8253FF7 +BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7 .string "Have you collected any items?\p" .string "I believe there are seven more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254049:: @ 8254049 +BattlePyramid_SixItemsRemaining_Text6:: @ 8254049 .string "Have you collected any items?\p" .string "I believe there are six more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254099:: @ 8254099 +BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099 .string "Have you collected any items?\p" .string "I believe there are five more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2540EA:: @ 82540EA +BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA .string "Have you collected any items?\p" .string "I believe there are four more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25413B:: @ 825413B +BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B .string "Have you collected any items?\p" .string "I believe there are three more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25418D:: @ 825418D +BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D .string "Have you collected any items?\p" .string "I believe there are two more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_2541DD:: @ 82541DD +BattlePyramid_OneItemRemaining_Text6:: @ 82541DD .string "Have you collected any items?\p" .string "I believe there is one more\n" .string "item on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25422B:: @ 825422B +BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B .string "Have you collected any items?\p" .string "I believe there are no more\n" .string "items on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_25427A:: @ 825427A +BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A .string "You were really awesome!\p" .string "But there are still seven tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2542CB:: @ 82542CB +BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB .string "You were really awesome!\p" .string "But there are still six tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25431A:: @ 825431A +BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A .string "You were really awesome!\p" .string "But there are still five tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25436A:: @ 825436A +BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A .string "You were really awesome!\p" .string "But there are still four tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2543BA:: @ 82543BA +BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA .string "You were really awesome!\p" .string "But there are still three tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25440B:: @ 825440B +BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B .string "You were really awesome!\p" .string "But there are still two tough\n" .string "TRAINERS other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25445A:: @ 825445A +BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A .string "You were really awesome!\p" .string "But there's still one tough\n" .string "TRAINER other than me!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2544A6:: @ 82544A6 +BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6 .string "You were really awesome!\p" .string "There's no one left that\n" .string "can beat you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2544E6:: @ 82544E6 +BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6 .string "This is so upsetting!\p" .string "But there are seven TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_254538:: @ 8254538 +BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538 .string "This is so upsetting!\p" .string "But there are six TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_254588:: @ 8254588 +BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588 .string "This is so upsetting!\p" .string "But there are five TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2545D9:: @ 82545D9 +BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9 .string "This is so upsetting!\p" .string "But there are four TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25462A:: @ 825462A +BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A .string "This is so upsetting!\p" .string "But there are three TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25467C:: @ 825467C +BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C .string "This is so upsetting!\p" .string "But there are two TRAINERS left!\n" .string "Someone will humble you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_2546CC:: @ 82546CC +BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC .string "This is so upsetting!\p" .string "But there's one TRAINER left!\n" .string "I'm sure you will be humbled!$" -BattleFrontier_BattlePyramidEmptySquare_Text_25471E:: @ 825471E +BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E .string "This is so upsetting!\p" .string "But there are no more TRAINERS\n" .string "who can engage you!$" -BattleFrontier_BattlePyramidEmptySquare_Text_254767:: @ 8254767 +BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767 .string "That's pretty impressive!\p" .string "But there are seven more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattleFrontier_BattlePyramidEmptySquare_Text_2547C9:: @ 82547C9 +BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9 .string "That's pretty impressive!\p" .string "But there are six more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254829:: @ 8254829 +BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829 .string "That's pretty impressive!\p" .string "But there are five more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattleFrontier_BattlePyramidEmptySquare_Text_25488A:: @ 825488A +BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A .string "That's pretty impressive!\p" .string "But there are four more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattleFrontier_BattlePyramidEmptySquare_Text_2548EB:: @ 82548EB +BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB .string "That's pretty impressive!\p" .string "But there are three more TRAINERS\n" .string "on this floor. Can you beat them all?$" -BattleFrontier_BattlePyramidEmptySquare_Text_25494D:: @ 825494D +BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D .string "That's pretty impressive!\p" .string "But there are two more TRAINERS\n" .string "on this floor. Can you beat them both?$" -BattleFrontier_BattlePyramidEmptySquare_Text_2549AE:: @ 82549AE +BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE .string "That's pretty impressive!\p" .string "But there's still one more TRAINER\n" .string "on this floor. Can you prevail?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254A0B:: @ 8254A0B +BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B .string "That's pretty impressive!\p" .string "You've gone through all the TRAINERS\n" .string "on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254A59:: @ 8254A59 +BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59 .string "Maybe you could sweep through\n" .string "the seven TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254A9E:: @ 8254A9E +BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E .string "Maybe you could sweep through\n" .string "the six TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254AE1:: @ 8254AE1 +BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1 .string "Maybe you could sweep through\n" .string "the five TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254B25:: @ 8254B25 +BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25 .string "Maybe you could sweep through\n" .string "the four TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254B69:: @ 8254B69 +BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69 .string "Maybe you could sweep through\n" .string "the three TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254BAE:: @ 8254BAE +BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE .string "Maybe you could sweep through\n" .string "the two TRAINERS left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254BF1:: @ 8254BF1 +BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1 .string "Maybe you could complete your sweep\n" .string "with the one TRAINER left on this floor.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254C3E:: @ 8254C3E +BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E .string "There isn't a single person left who\n" .string "can defeat you now…$" -BattleFrontier_BattlePyramidEmptySquare_Text_254C77:: @ 8254C77 +BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77 .string "You may have what it takes to beat\n" .string "the seven expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254CC0:: @ 8254CC0 +BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0 .string "You may have what it takes to beat\n" .string "the six expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254D07:: @ 8254D07 +BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07 .string "You may have what it takes to beat\n" .string "the five expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254D4F:: @ 8254D4F +BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F .string "You may have what it takes to beat\n" .string "the four expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254D97:: @ 8254D97 +BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97 .string "You may have what it takes to beat\n" .string "the three expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254DE0:: @ 8254DE0 +BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0 .string "You may have what it takes to beat\n" .string "the two expert TRAINERS who remain.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254E27:: @ 8254E27 +BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27 .string "You may have what it takes to beat\n" .string "the one expert TRAINER who remains.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254E6E:: @ 8254E6E +BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E .string "Your skills are beyond reproach.\p" .string "There are no more TRAINERS here\n" .string "who have any chance of beating you.$" -BattleFrontier_BattlePyramidEmptySquare_Text_254ED3:: @ 8254ED3 +BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3 .string "Can you keep winning against\n" .string "the seven remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254F0E:: @ 8254F0E +BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E .string "Can you keep winning against\n" .string "the six remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254F47:: @ 8254F47 +BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47 .string "Can you keep winning against\n" .string "the five remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254F81:: @ 8254F81 +BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81 .string "Can you keep winning against\n" .string "the four remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254FBB:: @ 8254FBB +BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB .string "Can you keep winning against\n" .string "the three remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_254FF6:: @ 8254FF6 +BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6 .string "Can you keep winning against\n" .string "the two remaining TRAINERS?$" -BattleFrontier_BattlePyramidEmptySquare_Text_25502F:: @ 825502F +BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F .string "Can you keep winning against\n" .string "the last remaining TRAINER?$" -BattleFrontier_BattlePyramidEmptySquare_Text_255068:: @ 8255068 +BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068 .string "There aren't any TRAINERS left that\n" .string "can take you on now…$" |