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-rw-r--r--data/battle_ai_scripts.s255
-rw-r--r--data/battle_scripts_1.s454
-rw-r--r--data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc2
-rw-r--r--data/maps/BattleFrontier_BattleTowerLobby/scripts.inc2
-rw-r--r--data/maps/BirthIsland_Exterior/scripts.inc9
-rw-r--r--data/maps/FarawayIsland_Interior/scripts.inc22
-rw-r--r--data/maps/Route111/scripts.inc7
-rw-r--r--data/maps/UnionRoom/scripts.inc25
-rw-r--r--data/text/tv.inc26
9 files changed, 288 insertions, 514 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 56be92c5e..4867f4261 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -7,6 +7,7 @@
#include "constants/hold_effects.h"
#include "constants/pokemon.h"
.include "asm/macros/battle_ai_script.inc"
+ .include "constants/constants.inc"
.section script_data, "aw", %progbits
@@ -17,11 +18,11 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
.4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY
.4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN
.4byte AI_Risky @ AI_SCRIPT_RISKY
- .4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE
+ .4byte AI_PreferPowerExtremes @ AI_SCRIPT_PREFER_POWER_EXTREMES
.4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS
.4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE
.4byte AI_HPAware @ AI_SCRIPT_HP_AWARE
- .4byte AI_Unknown @ AI_SCRIPT_UNKNOWN
+ .4byte AI_TrySunnyDayStart @ AI_SCRIPT_TRY_SUNNY_DAY_START
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
@@ -50,8 +51,7 @@ AI_CheckBadMove:
if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType
if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType
get_how_powerful_move_is
- if_equal 0, AI_CheckBadMove_CheckSoundproof
-
+ if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof
AI_CBM_CheckIfNegatesType: @ 82DBF92
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
@@ -84,11 +84,9 @@ CheckIfWonderGuardCancelsMove: @ 82DBFE4
CheckIfLevitateCancelsGroundMove: @ 82DBFEF
get_curr_move_type
if_equal_ TYPE_GROUND, Score_Minus10
-
AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7
get_how_powerful_move_is
- if_equal 0, AI_CheckBadMove_CheckSoundproof
-
+ if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof @ Pointless check
AI_CheckBadMove_CheckSoundproof: @ 82DBFFE
get_ability AI_TARGET
if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect
@@ -101,7 +99,6 @@ AI_CheckBadMove_CheckSoundproof: @ 82DBFFE
if_move MOVE_UPROAR, Score_Minus10
if_move MOVE_METAL_SOUND, Score_Minus10
if_move MOVE_GRASS_WHISTLE, Score_Minus10
-
AI_CheckBadMove_CheckEffect: @ 82DC045
if_effect EFFECT_SLEEP, AI_CBM_Sleep
if_effect EFFECT_EXPLOSION, AI_CBM_Explosion
@@ -247,7 +244,6 @@ AI_CBM_DreamEater: @ 82DC330
AI_CBM_BellyDrum: @ 82DC341
if_hp_less_than AI_USER, 51, Score_Minus10
-
AI_CBM_AttackUp: @ 82DC348
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
end
@@ -307,7 +303,6 @@ AI_CBM_AccDown: @ 82DC3D9
AI_CBM_EvasionDown: @ 82DC3EE
if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
-
CheckIfAbilityBlocksStatChange: @ 82DC3F6
get_ability AI_TARGET
if_equal ABILITY_CLEAR_BODY, Score_Minus10
@@ -368,7 +363,6 @@ AI_CBM_OneHitKO: @ 82DC4D0
AI_CBM_Magnitude: @ 82DC4E5
get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus10
-
AI_CBM_HighRiskForDamage: @ 82DC4ED
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
@@ -486,7 +480,6 @@ AI_CBM_Safeguard: @ 82DC635
AI_CBM_Memento: @ 82DC640
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
-
AI_CBM_BatonPass: @ 82DC650
count_usable_party_mons AI_USER
if_equal 0, Score_Minus10
@@ -510,7 +503,7 @@ AI_CBM_FutureSight: @ 82DC669
AI_CBM_FakeOut: @ 82DC680
is_first_turn_for AI_USER
- if_equal 0, Score_Minus10
+ if_equal FALSE, Score_Minus10
end
AI_CBM_Stockpile: @ 82DC689
@@ -558,7 +551,7 @@ AI_CBM_Ingrain: @ 82DC6F4
AI_CBM_Recycle: @ 82DC6FF
get_used_held_item AI_USER
- if_equal 0, Score_Minus10
+ if_equal ITEM_NONE, Score_Minus10
end
AI_CBM_Imprison: @ 82DC708
@@ -788,7 +781,6 @@ AI_CV_Sleep: @ 82DCA92
AI_CV_SleepEncourageSlpDamage: @ 82DCAA5
if_random_less_than 128, AI_CV_Sleep_End
score +1
-
AI_CV_Sleep_End: @ 82DCAAD
end
@@ -800,7 +792,6 @@ AI_CV_Absorb: @ 82DCAAE
AI_CV_AbsorbEncourageMaybe: @ 82DCABF
if_random_less_than 50, AI_CV_Absorb_End
score -3
-
AI_CV_Absorb_End: @ 82DCAC7
end
@@ -810,7 +801,6 @@ AI_CV_SelfKO: @ 82DCAC8
if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, AI_CV_SelfKO_Encourage1
if_random_less_than 128, AI_CV_SelfKO_Encourage1
score -1
-
AI_CV_SelfKO_Encourage1: @ 82DCAE2
if_hp_less_than AI_USER, 80, AI_CV_SelfKO_Encourage2
if_target_faster AI_CV_SelfKO_Encourage2
@@ -821,7 +811,6 @@ AI_CV_SelfKO_Encourage2: @ 82DCAFA
if_hp_more_than AI_USER, 50, AI_CV_SelfKO_Encourage4
if_random_less_than 128, AI_CV_SelfKO_Encourage3
score +1
-
AI_CV_SelfKO_Encourage3: @ 82DCB09
if_hp_more_than AI_USER, 30, AI_CV_SelfKO_End
if_random_less_than 50, AI_CV_SelfKO_End
@@ -831,7 +820,6 @@ AI_CV_SelfKO_Encourage3: @ 82DCB09
AI_CV_SelfKO_Encourage4: @ 82DCB1D
if_random_less_than 50, AI_CV_SelfKO_End
score -1
-
AI_CV_SelfKO_End: @ 82DCB25
end
@@ -842,7 +830,6 @@ AI_CV_DreamEater: @ 82DCB26
AI_CV_DreamEater_ScoreDown1: @ 82DCB37
score -1
-
AI_CV_DreamEater_End: @ 82DCB39
end
@@ -859,7 +846,6 @@ AI_CV_MirrorMove2: @ 82DCB58
if_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove_End
if_random_less_than 80, AI_CV_MirrorMove_End
score -1
-
AI_CV_MirrorMove_End: @ 82DCB6B
end
@@ -915,15 +901,12 @@ AI_CV_AttackUp2: @ 82DCBD1
if_hp_not_equal AI_USER, 100, AI_CV_AttackUp3
if_random_less_than 128, AI_CV_AttackUp3
score +2
-
AI_CV_AttackUp3: @ 82DCBE0
if_hp_more_than AI_USER, 70, AI_CV_AttackUp_End
if_hp_less_than AI_USER, 40, AI_CV_AttackUp_ScoreDown2
if_random_less_than 40, AI_CV_AttackUp_End
-
AI_CV_AttackUp_ScoreDown2: @ 82DCBF4
score -2
-
AI_CV_AttackUp_End: @ 82DCBF6
end
@@ -937,11 +920,9 @@ AI_CV_DefenseUp2: @ 82DCC0C
if_hp_not_equal AI_USER, 100, AI_CV_DefenseUp3
if_random_less_than 128, AI_CV_DefenseUp3
score +2
-
AI_CV_DefenseUp3: @ 82DCC1B
if_hp_less_than AI_USER, 70, AI_CV_DefenseUp4
if_random_less_than 200, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp4: @ 82DCC28
if_hp_less_than AI_USER, 40, AI_CV_DefenseUp_ScoreDown2
get_last_used_bank_move AI_TARGET
@@ -951,13 +932,10 @@ AI_CV_DefenseUp4: @ 82DCC28
get_move_type_from_result
if_not_in_bytes AI_CV_DefenseUp_PhysicalTypes, AI_CV_DefenseUp_ScoreDown2
if_random_less_than 60, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp5: @ 82DCC4A
if_random_less_than 60, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp_ScoreDown2: @ 82DCC50
score -2
-
AI_CV_DefenseUp_End: @ 82DCC52
end
@@ -981,7 +959,6 @@ AI_CV_SpeedUp: @ 82DCC5D
AI_CV_SpeedUp2: @ 82DCC6A
if_random_less_than 70, AI_CV_SpeedUp_End
score +3
-
AI_CV_SpeedUp_End: @ 82DCC72
end
@@ -995,15 +972,12 @@ AI_CV_SpAtkUp2: @ 82DCC88
if_hp_not_equal AI_USER, 100, AI_CV_SpAtkUp3
if_random_less_than 128, AI_CV_SpAtkUp3
score +2
-
AI_CV_SpAtkUp3: @ 82DCC97
if_hp_more_than AI_USER, 70, AI_CV_SpAtkUp_End
if_hp_less_than AI_USER, 40, AI_CV_SpAtkUp_ScoreDown2
if_random_less_than 70, AI_CV_SpAtkUp_End
-
AI_CV_SpAtkUp_ScoreDown2: @ 82DCCAB
score -2
-
AI_CV_SpAtkUp_End: @ 82DCCAD
end
@@ -1017,11 +991,9 @@ AI_CV_SpDefUp2: @ 82DCCC3
if_hp_not_equal AI_USER, 100, AI_CV_SpDefUp3
if_random_less_than 128, AI_CV_SpDefUp3
score +2
-
AI_CV_SpDefUp3: @ 82DCCD2
if_hp_less_than AI_USER, 70, AI_CV_SpDefUp4
if_random_less_than 200, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp4: @ 82DCCDF
if_hp_less_than AI_USER, 40, AI_CV_SpDefUp_ScoreDown2
get_last_used_bank_move AI_TARGET
@@ -1031,13 +1003,10 @@ AI_CV_SpDefUp4: @ 82DCCDF
get_move_type_from_result
if_in_bytes AI_CV_SpDefUp_PhysicalTypes, AI_CV_SpDefUp_ScoreDown2
if_random_less_than 60, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp5: @ 82DCD01
if_random_less_than 60, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp_ScoreDown2: @ 82DCD07
score -2
-
AI_CV_SpDefUp_End: @ 82DCD09
end
@@ -1057,11 +1026,9 @@ AI_CV_AccuracyUp:
if_stat_level_less_than AI_USER, STAT_ACC, 9, AI_CV_AccuracyUp2
if_random_less_than 50, AI_CV_AccuracyUp2
score -2
-
AI_CV_AccuracyUp2:
if_hp_more_than AI_USER, 70, AI_CV_AccuracyUp_End
score -2
-
AI_CV_AccuracyUp_End:
end
@@ -1069,46 +1036,37 @@ AI_CV_EvasionUp:
if_hp_less_than AI_USER, 90, AI_CV_EvasionUp2
if_random_less_than 100, AI_CV_EvasionUp2
score +3
-
AI_CV_EvasionUp2:
if_stat_level_less_than AI_USER, STAT_EVASION, 9, AI_CV_EvasionUp3
if_random_less_than 128, AI_CV_EvasionUp3
score -1
-
AI_CV_EvasionUp3:
if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_EvasionUp5
if_hp_more_than AI_USER, 50, AI_CV_EvasionUp4
if_random_less_than 80, AI_CV_EvasionUp5
-
AI_CV_EvasionUp4:
if_random_less_than 50, AI_CV_EvasionUp5
score +3
-
AI_CV_EvasionUp5:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_EvasionUp6
if_random_less_than 70, AI_CV_EvasionUp6
score +3
-
AI_CV_EvasionUp6:
if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_EvasionUp7
if_random_less_than 128, AI_CV_EvasionUp7
score +2
-
AI_CV_EvasionUp7:
if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_EvasionUp8
if_random_less_than 70, AI_CV_EvasionUp8
score +3
-
AI_CV_EvasionUp8:
if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
if_random_less_than 70, AI_CV_EvasionUp_End
-
AI_CV_EvasionUp_ScoreDown2:
score -2
-
AI_CV_EvasionUp_End:
end
@@ -1121,11 +1079,9 @@ AI_CV_AlwaysHit:
AI_CV_AlwaysHit_ScoreUp1:
score +1
-
AI_CV_AlwaysHit2:
if_random_less_than 100, AI_CV_AlwaysHit_End
score +1
-
AI_CV_AlwaysHit_End:
end
@@ -1134,16 +1090,13 @@ AI_CV_AttackDown: @ 82DCDF8
score -1
if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
score -1
-
AI_CV_AttackDown2: @ 82DCE0B
if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_AttackDown3
if_random_less_than 50, AI_CV_AttackDown3
score -2
-
AI_CV_AttackDown3: @ 82DCE1B
if_hp_more_than AI_TARGET, 70, AI_CV_AttackDown4
score -2
-
AI_CV_AttackDown4: @ 82DCE24
get_target_type1
if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
@@ -1151,7 +1104,6 @@ AI_CV_AttackDown4: @ 82DCE24
if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
if_random_less_than 50, AI_CV_AttackDown_End
score -2
-
AI_CV_AttackDown_End: @ 82DCE42
end
@@ -1167,15 +1119,12 @@ AI_CV_AttackDown_UnknownTypeList:
AI_CV_DefenseDown:
if_hp_less_than AI_USER, 70, AI_CV_DefenseDown2
if_stat_level_more_than AI_TARGET, STAT_DEF, 3, AI_CV_DefenseDown3
-
AI_CV_DefenseDown2:
if_random_less_than 50, AI_CV_DefenseDown3
score -2
-
AI_CV_DefenseDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_DefenseDown_End
score -2
-
AI_CV_DefenseDown_End:
end
@@ -1193,7 +1142,6 @@ AI_CV_SpeedDown: @ 82DCE81
AI_CV_SpeedDown2: @ 82DCE8E
if_random_less_than 70, AI_CV_SpeedDown_End
score +2
-
AI_CV_SpeedDown_End: @ 82DCE96
end
@@ -1202,16 +1150,13 @@ AI_CV_SpAtkDown:
score -1
if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
score -1
-
AI_CV_SpAtkDown2:
if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, AI_CV_SpAtkDown3
if_random_less_than 50, AI_CV_SpAtkDown3
score -2
-
AI_CV_SpAtkDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_SpAtkDown4
score -2
-
AI_CV_SpAtkDown4:
get_target_type1
if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
@@ -1219,7 +1164,6 @@ AI_CV_SpAtkDown4:
if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
if_random_less_than 50, AI_CV_SpAtkDown_End
score -2
-
AI_CV_SpAtkDown_End: @ 82DCEE1
end
@@ -1237,76 +1181,61 @@ AI_CV_SpAtkDown_SpecialTypeList: @ 82DCEE2
AI_CV_SpDefDown: @ 82DCEEB
if_hp_less_than AI_USER, 70, AI_CV_SpDefDown2
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, AI_CV_SpDefDown3
-
AI_CV_SpDefDown2: @ 82DCEFA
if_random_less_than 50, AI_CV_SpDefDown3
score -2
-
AI_CV_SpDefDown3: @ 82DCF02
if_hp_more_than AI_TARGET, 70, AI_CV_SpDefDown_End
score -2
-
AI_CV_SpDefDown_End: @ 82DCF0B
end
AI_CV_AccuracyDown: @ 82DCF0C
if_hp_less_than AI_USER, 70, AI_CV_AccuracyDown2
if_hp_more_than AI_TARGET, 70, AI_CV_AccuracyDown3
-
AI_CV_AccuracyDown2:
if_random_less_than 100, AI_CV_AccuracyDown3
score -1
-
AI_CV_AccuracyDown3:
if_stat_level_more_than AI_USER, STAT_ACC, 4, AI_CV_AccuracyDown4
if_random_less_than 80, AI_CV_AccuracyDown4
score -2
-
AI_CV_AccuracyDown4:
if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_AccuracyDown5
if_random_less_than 70, AI_CV_AccuracyDown5
score +2
-
AI_CV_AccuracyDown5:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_AccuracyDown6
if_random_less_than 70, AI_CV_AccuracyDown6
score +2
-
AI_CV_AccuracyDown6:
if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_AccuracyDown7
if_random_less_than 128, AI_CV_AccuracyDown7
score +1
-
AI_CV_AccuracyDown7:
if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_AccuracyDown8
if_random_less_than 70, AI_CV_AccuracyDown8
score +2
-
AI_CV_AccuracyDown8:
if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
if_random_less_than 70, AI_CV_AccuracyDown_End
-
AI_CV_AccuracyDown_ScoreDown2:
score -2
-
AI_CV_AccuracyDown_End:
end
AI_CV_EvasionDown:
if_hp_less_than AI_USER, 70, AI_CV_EvasionDown2
if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, AI_CV_EvasionDown3
-
AI_CV_EvasionDown2:
if_random_less_than 50, AI_CV_EvasionDown3
score -2
-
AI_CV_EvasionDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_EvasionDown_End
score -2
-
AI_CV_EvasionDown_End:
end
@@ -1326,7 +1255,6 @@ AI_CV_Haze:
AI_CV_Haze2:
if_random_less_than 50, AI_CV_Haze3
score -3
-
AI_CV_Haze3:
if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Haze4
if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Haze4
@@ -1345,14 +1273,12 @@ AI_CV_Haze3:
AI_CV_Haze4:
if_random_less_than 50, AI_CV_Haze_End
score +3
-
AI_CV_Haze_End:
end
AI_CV_Bide:
if_hp_more_than AI_USER, 90, AI_CV_Bide_End
score -2
-
AI_CV_Bide_End:
end
@@ -1368,19 +1294,16 @@ AI_CV_Roar:
AI_CV_Roar2:
if_random_less_than 128, AI_CV_Roar_End
score +2
-
AI_CV_Roar_End:
end
AI_CV_Conversion:
if_hp_more_than AI_USER, 90, AI_CV_Conversion2
score -2
-
AI_CV_Conversion2:
get_turn_count
if_equal 0, AI_CV_Conversion_End
if_random_less_than 200, Score_Minus2
-
AI_CV_Conversion_End:
end
@@ -1393,7 +1316,6 @@ AI_CV_HealWeather:
AI_CV_HealWeather_ScoreDown2:
score -2
-
AI_CV_Heal:
if_hp_equal AI_USER, 100, AI_CV_Heal3
if_target_faster AI_CV_Heal4
@@ -1404,7 +1326,6 @@ AI_CV_Heal2:
if_hp_less_than AI_USER, 50, AI_CV_Heal5
if_hp_more_than AI_USER, 80, AI_CV_Heal3
if_random_less_than 70, AI_CV_Heal5
-
AI_CV_Heal3:
score -3
goto AI_CV_Heal_End
@@ -1418,11 +1339,9 @@ AI_CV_Heal4:
AI_CV_Heal5:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Heal6
if_random_less_than 100, AI_CV_Heal_End
-
AI_CV_Heal6:
if_random_less_than 20, AI_CV_Heal_End
score +2
-
AI_CV_Heal_End:
end
@@ -1431,12 +1350,10 @@ AI_CV_Toxic:
if_hp_more_than AI_USER, 50, AI_CV_Toxic2
if_random_less_than 50, AI_CV_Toxic2
score -3
-
AI_CV_Toxic2:
if_hp_more_than AI_TARGET, 50, AI_CV_Toxic3
if_random_less_than 50, AI_CV_Toxic3
score -3
-
AI_CV_Toxic3:
if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, AI_CV_Toxic4
if_has_move_with_effect AI_USER, EFFECT_PROTECT, AI_CV_Toxic4
@@ -1445,7 +1362,6 @@ AI_CV_Toxic3:
AI_CV_Toxic4:
if_random_less_than 60, AI_CV_Toxic_End
score +2
-
AI_CV_Toxic_End:
end
@@ -1456,10 +1372,8 @@ AI_CV_LightScreen:
get_target_type2
if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End
if_random_less_than 50, AI_CV_LightScreen_End
-
AI_CV_LightScreen_ScoreDown2:
score -2
-
AI_CV_LightScreen_End:
end
@@ -1484,7 +1398,6 @@ AI_CV_Rest2:
if_hp_less_than AI_USER, 40, AI_CV_Rest6
if_hp_more_than AI_USER, 50, AI_CV_Rest3
if_random_less_than 70, AI_CV_Rest6
-
AI_CV_Rest3:
score -3
goto AI_CV_Rest_End
@@ -1493,7 +1406,6 @@ AI_CV_Rest4:
if_hp_less_than AI_USER, 60, AI_CV_Rest6
if_hp_more_than AI_USER, 70, AI_CV_Rest5
if_random_less_than 50, AI_CV_Rest6
-
AI_CV_Rest5:
score -3
goto AI_CV_Rest_End
@@ -1501,11 +1413,9 @@ AI_CV_Rest5:
AI_CV_Rest6:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Rest7
if_random_less_than 50, AI_CV_Rest_End
-
AI_CV_Rest7:
if_random_less_than 10, AI_CV_Rest_End
score +3
-
AI_CV_Rest_End:
end
@@ -1515,7 +1425,6 @@ AI_CV_OneHitKO:
AI_CV_SuperFang:
if_hp_more_than AI_TARGET, 50, AI_CV_SuperFang_End
score -1
-
AI_CV_SuperFang_End:
end
@@ -1529,7 +1438,6 @@ AI_CV_Trap:
AI_CV_Trap2:
if_random_less_than 128, AI_CV_Trap_End
score +1
-
AI_CV_Trap_End:
end
@@ -1543,28 +1451,23 @@ AI_CV_HighCrit:
AI_CV_HighCrit2:
if_random_less_than 128, AI_CV_HighCrit_End
score +1
-
AI_CV_HighCrit_End:
end
AI_CV_Swagger:
if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
-
AI_CV_Flatter:
if_random_less_than 128, AI_CV_Confuse
score +1
-
AI_CV_Confuse:
if_hp_more_than AI_TARGET, 70, AI_CV_Confuse_End
if_random_less_than 128, AI_CV_Confuse2
score -1
-
AI_CV_Confuse2:
if_hp_more_than AI_TARGET, 50, AI_CV_Confuse_End
score -1
if_hp_more_than AI_TARGET, 30, AI_CV_Confuse_End
score -1
-
AI_CV_Confuse_End:
end
@@ -1578,7 +1481,6 @@ AI_CV_SwaggerHasPsychUp:
AI_CV_SwaggerHasPsychUp_Minus5:
score -5
-
AI_CV_SwaggerHasPsychUp_End:
end
@@ -1589,10 +1491,8 @@ AI_CV_Reflect:
get_target_type2
if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End
if_random_less_than 50, AI_CV_Reflect_End
-
AI_CV_Reflect_ScoreDown2:
score -2
-
AI_CV_Reflect_End:
end
@@ -1611,10 +1511,8 @@ AI_CV_Reflect_PhysicalTypeList:
AI_CV_Poison:
if_hp_less_than AI_USER, 50, AI_CV_Poison_ScoreDown1
if_hp_more_than AI_TARGET, 50, AI_CV_Poison_End
-
AI_CV_Poison_ScoreDown1:
score -1
-
AI_CV_Poison_End:
end
@@ -1627,7 +1525,6 @@ AI_CV_Paralyze:
AI_CV_Paralyze2:
if_random_less_than 20, AI_CV_Paralyze_End
score +3
-
AI_CV_Paralyze_End:
end
@@ -1636,11 +1533,9 @@ AI_CV_VitalThrow:
if_hp_more_than AI_USER, 60, AI_CV_VitalThrow_End
if_hp_less_than AI_USER, 40, AI_CV_VitalThrow2
if_random_less_than 180, AI_CV_VitalThrow_End
-
AI_CV_VitalThrow2:
if_random_less_than 50, AI_CV_VitalThrow_End
score -1
-
AI_CV_VitalThrow_End:
end
@@ -1650,15 +1545,12 @@ AI_CV_Substitute:
if_hp_more_than AI_USER, 50, AI_CV_Substitute2
if_random_less_than 100, AI_CV_Substitute2
score -1
-
AI_CV_Substitute2:
if_random_less_than 100, AI_CV_Substitute3
score -1
-
AI_CV_Substitute3:
if_random_less_than 100, AI_CV_Substitute4
score -1
-
AI_CV_Substitute4:
if_target_faster AI_CV_Substitute_End
get_last_used_bank_move AI_TARGET
@@ -1682,11 +1574,9 @@ AI_CV_Substitute6:
AI_CV_Substitute7:
if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Substitute_End
-
AI_CV_Substitute8:
if_random_less_than 100, AI_CV_Substitute_End
score +1
-
AI_CV_Substitute_End:
end
@@ -1699,10 +1589,8 @@ AI_CV_Recharge:
AI_CV_Recharge2:
if_hp_less_than AI_USER, 60, AI_CV_Recharge_End
-
AI_CV_Recharge_ScoreDown1:
score -1
-
AI_CV_Recharge_End:
end
@@ -1717,7 +1605,6 @@ AI_CV_Disable:
AI_CV_Disable2:
if_random_less_than 100, AI_CV_Disable_End
score -1
-
AI_CV_Disable_End:
end
@@ -1728,12 +1615,10 @@ AI_CV_Counter:
if_hp_more_than AI_USER, 30, AI_CV_Counter2
if_random_less_than 10, AI_CV_Counter2
score -1
-
AI_CV_Counter2:
if_hp_more_than AI_USER, 50, AI_CV_Counter3
if_random_less_than 100, AI_CV_Counter3
score -1
-
AI_CV_Counter3:
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
get_last_used_bank_move AI_TARGET
@@ -1742,7 +1627,6 @@ AI_CV_Counter3:
if_target_not_taunted AI_CV_Counter4
if_random_less_than 100, AI_CV_Counter4
score +1
-
AI_CV_Counter4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
@@ -1755,24 +1639,20 @@ AI_CV_Counter5:
if_target_not_taunted AI_CV_Counter6
if_random_less_than 100, AI_CV_Counter6
score +1
-
AI_CV_Counter6:
get_target_type1
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
get_target_type2
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
if_random_less_than 50, AI_CV_Counter_End
-
AI_CV_Counter7:
if_random_less_than 100, AI_CV_Counter8
score +4
-
AI_CV_Counter8:
end
AI_CV_Counter_ScoreDown1:
score -1
-
AI_CV_Counter_End:
end
@@ -1794,7 +1674,6 @@ AI_CV_Encore:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_in_bytes AI_CV_Encore_EncouragedMovesToEncore, AI_CV_Encore_ScoreDown2
-
AI_CV_Encore2:
if_random_less_than 30, AI_CV_Encore_End
score +3
@@ -1802,7 +1681,6 @@ AI_CV_Encore2:
AI_CV_Encore_ScoreDown2:
score -2
-
AI_CV_Encore_End:
end
@@ -1885,7 +1763,6 @@ AI_CV_PainSplit2:
AI_CV_PainSplit_ScoreDown1:
score -1
-
AI_CV_PainSplit_End:
end
@@ -1896,7 +1773,6 @@ AI_CV_Snore:
AI_CV_LockOn:
if_random_less_than 128, AI_CV_LockOn_End
score +2
-
AI_CV_LockOn_End:
end
@@ -1911,17 +1787,14 @@ AI_CV_DestinyBond:
if_hp_more_than AI_USER, 70, AI_CV_DestinyBond_End
if_random_less_than 128, AI_CV_DestinyBond2
score +1
-
AI_CV_DestinyBond2:
if_hp_more_than AI_USER, 50, AI_CV_DestinyBond_End
if_random_less_than 128, AI_CV_DestinyBond3
score +1
-
AI_CV_DestinyBond3:
if_hp_more_than AI_USER, 30, AI_CV_DestinyBond_End
if_random_less_than 100, AI_CV_DestinyBond_End
score +2
-
AI_CV_DestinyBond_End:
end
@@ -1939,7 +1812,6 @@ AI_CV_Flail2:
AI_CV_Flail_ScoreUp1:
score +1
-
AI_CV_Flail3:
if_random_less_than 100, AI_CV_Flail_End
score +1
@@ -1947,7 +1819,6 @@ AI_CV_Flail3:
AI_CV_Flail_ScoreDown1:
score -1
-
AI_CV_Flail_End:
end
@@ -1955,7 +1826,6 @@ AI_CV_HealBell:
if_status AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
if_status_in_party AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
score -5
-
AI_CV_HealBell_End:
end
@@ -1968,7 +1838,6 @@ AI_CV_Thief:
AI_CV_Thief_ScoreDown2:
score -2
-
AI_CV_Thief_End:
end
@@ -1990,12 +1859,10 @@ AI_CV_Curse:
if_stat_level_more_than AI_USER, STAT_DEF, 9, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse2
score +1
-
AI_CV_Curse2:
if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse3
score +1
-
AI_CV_Curse3:
if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse_End
@@ -2005,7 +1872,6 @@ AI_CV_Curse3:
AI_CV_Curse4:
if_hp_more_than AI_USER, 80, AI_CV_Curse_End
score -1
-
AI_CV_Curse_End:
end
@@ -2033,11 +1899,9 @@ AI_CV_Protect:
AI_CV_Protect_ScoreUp2:
score +2
-
AI_CV_Protect2:
if_random_less_than 128, AI_CV_Protect4
score -1
-
AI_CV_Protect4:
get_protect_count AI_USER
if_equal 0, AI_CV_Protect_End
@@ -2050,10 +1914,8 @@ AI_CV_Protect3:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_End
-
AI_CV_Protect_ScoreDown2:
score -2
-
AI_CV_Protect_End:
end
@@ -2078,18 +1940,15 @@ AI_CV_Foresight:
AI_CV_Foresight2:
if_random_less_than 80, AI_CV_Foresight_End
-
AI_CV_Foresight3:
if_random_less_than 80, AI_CV_Foresight_End
score +2
-
AI_CV_Foresight_End:
end
AI_CV_Endure:
if_hp_less_than AI_USER, 4, AI_CV_Endure2
if_hp_less_than AI_USER, 35, AI_CV_Endure3
-
AI_CV_Endure2:
score -1
goto AI_CV_Endure_End
@@ -2097,7 +1956,6 @@ AI_CV_Endure2:
AI_CV_Endure3:
if_random_less_than 70, AI_CV_Endure_End
score +1
-
AI_CV_Endure_End:
end
@@ -2116,7 +1974,6 @@ AI_CV_BatonPass2:
AI_CV_BatonPass3:
if_hp_more_than AI_USER, 70, AI_CV_BatonPass_End
-
AI_CV_BatonPass4:
if_random_less_than 80, AI_CV_BatonPass_End
score +2
@@ -2137,10 +1994,8 @@ AI_CV_BatonPass7:
AI_CV_BatonPass8:
if_hp_less_than AI_USER, 70, AI_CV_BatonPass_End
-
AI_CV_BatonPass_ScoreDown2:
score -2
-
AI_CV_BatonPass_End:
end
@@ -2160,7 +2015,6 @@ AI_CV_Pursuit:
AI_CV_Pursuit2:
if_random_less_than 128, AI_CV_Pursuit_End
score +1
-
AI_CV_Pursuit_End:
end
@@ -2168,7 +2022,6 @@ AI_CV_RainDance:
if_user_faster AI_CV_RainDance2
get_ability AI_USER
if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3
-
AI_CV_RainDance2:
if_hp_less_than AI_USER, 40, AI_CV_RainDance_ScoreDown1
get_weather
@@ -2185,7 +2038,6 @@ AI_CV_RainDance3:
AI_CV_RainDance_ScoreDown1:
score -1
-
AI_CV_RainDance_End:
end
@@ -2203,7 +2055,6 @@ AI_CV_SunnyDay2:
AI_CV_SunnyDay_ScoreDown1:
score -1
-
AI_CV_SunnyDay_End:
end
@@ -2213,7 +2064,6 @@ AI_CV_BellyDrum:
AI_CV_BellyDrum_ScoreDown2:
score -2
-
AI_CV_BellyDrum_End:
end
@@ -2236,14 +2086,12 @@ AI_CV_PsychUp2:
AI_CV_PsychUp_ScoreUp1:
score +1
-
AI_CV_PsychUp3:
score +1
end
AI_CV_PsychUp_ScoreDown2:
score -2
-
AI_CV_PsychUp_End:
end
@@ -2254,12 +2102,10 @@ AI_CV_MirrorCoat:
if_hp_more_than AI_USER, 30, AI_CV_MirrorCoat2
if_random_less_than 10, AI_CV_MirrorCoat2
score -1
-
AI_CV_MirrorCoat2:
if_hp_more_than AI_USER, 50, AI_CV_MirrorCoat3
if_random_less_than 100, AI_CV_MirrorCoat3
score -1
-
AI_CV_MirrorCoat3:
if_has_move AI_USER, MOVE_COUNTER, AI_CV_MirrorCoat_ScoreUp4
get_last_used_bank_move AI_TARGET
@@ -2268,7 +2114,6 @@ AI_CV_MirrorCoat3:
if_target_not_taunted AI_CV_MirrorCoat4
if_random_less_than 100, AI_CV_MirrorCoat4
score +1
-
AI_CV_MirrorCoat4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
@@ -2281,24 +2126,20 @@ AI_CV_MirrorCoat5:
if_target_not_taunted AI_CV_MirrorCoat6
if_random_less_than 100, AI_CV_MirrorCoat6
score +1
-
AI_CV_MirrorCoat6:
get_target_type1
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
get_target_type2
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
if_random_less_than 50, AI_CV_MirrorCoat_End
-
AI_CV_MirrorCoat_ScoreUp4:
if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
score +4
-
AI_CV_MirrorCoat_ScoreUp4_End:
end
AI_CV_MirrorCoat_ScoreDown1:
score -1
-
AI_CV_MirrorCoat_End:
end
@@ -2323,7 +2164,6 @@ AI_CV_ChargeUpMove:
AI_CV_ChargeUpMove_ScoreDown2:
score -2
-
AI_CV_ChargeUpMove_End:
end
@@ -2360,7 +2200,6 @@ AI_CV_SemiInvulnerable_CheckIceType:
if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage
get_user_type2
if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage
-
AI_CV_SemiInvulnerable5:
if_target_faster AI_CV_SemiInvulnerable_End
get_last_used_bank_move AI_TARGET
@@ -2371,7 +2210,6 @@ AI_CV_SemiInvulnerable5:
AI_CV_SemiInvulnerable_TryEncourage:
if_random_less_than 80, AI_CV_SemiInvulnerable_End
score +1
-
AI_CV_SemiInvulnerable_End:
end
@@ -2390,7 +2228,6 @@ AI_CV_SpitUp:
if_less_than 2, AI_CV_SpitUp_End
if_random_less_than 80, AI_CV_SpitUp_End
score +2
-
AI_CV_SpitUp_End:
end
@@ -2408,7 +2245,6 @@ AI_CV_Hail2:
AI_CV_Hail_ScoreDown1:
score -1
-
AI_CV_Hail_End:
end
@@ -2442,10 +2278,8 @@ AI_CV_FocusPunch2:
AI_CV_FocusPunch3:
if_random_less_than 100, AI_CV_FocusPunch_End
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5
-
AI_CV_FocusPunch_ScoreUp1:
score +1
-
AI_CV_FocusPunch_End:
end
@@ -2455,7 +2289,6 @@ AI_CV_SmellingSalt:
AI_CV_SmellingSalt_ScoreUp1:
score +1
-
AI_CV_SmellingSalt_End:
end
@@ -2463,7 +2296,6 @@ AI_CV_Trick:
get_hold_effect AI_USER
if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick3
if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick4
-
AI_CV_Trick2:
score -3
goto AI_CV_Trick_End
@@ -2479,7 +2311,6 @@ AI_CV_Trick4:
if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick2
if_random_less_than 50, AI_CV_Trick_End
score +2
-
AI_CV_Trick_End:
end
@@ -2502,7 +2333,6 @@ AI_CV_ChangeSelfAbility:
if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility2
get_ability AI_TARGET
if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility3
-
AI_CV_ChangeSelfAbility2:
score -1
goto AI_CV_ChangeSelfAbility_End
@@ -2510,7 +2340,6 @@ AI_CV_ChangeSelfAbility2:
AI_CV_ChangeSelfAbility3:
if_random_less_than 50, AI_CV_ChangeSelfAbility_End
score +2
-
AI_CV_ChangeSelfAbility_End:
end
@@ -2543,10 +2372,8 @@ AI_CV_Superpower:
AI_CV_Superpower2:
if_hp_less_than AI_USER, 60, AI_CV_Superpower_End
-
AI_CV_Superpower_ScoreDown1:
score -1
-
AI_CV_Superpower_End:
end
@@ -2554,21 +2381,18 @@ AI_CV_MagicCoat:
if_hp_more_than AI_TARGET, 30, AI_CV_MagicCoat2
if_random_less_than 100, AI_CV_MagicCoat2
score -1
-
AI_CV_MagicCoat2:
is_first_turn_for AI_USER
- if_equal 0, AI_CV_MagicCoat4
+ if_equal FALSE, AI_CV_MagicCoat4
if_random_less_than 150, AI_CV_MagicCoat_End
score +1
goto AI_CV_MagicCoat_End
AI_CV_MagicCoat3:
if_random_less_than 50, AI_CV_MagicCoat_End
-
AI_CV_MagicCoat4:
if_random_less_than 30, AI_CV_MagicCoat_End
score -1
-
AI_CV_MagicCoat_End:
end
@@ -2581,7 +2405,6 @@ AI_CV_Recycle:
AI_CV_Recycle_ScoreDown2:
score -2
-
AI_CV_Recycle_End:
end
@@ -2601,7 +2424,6 @@ AI_CV_Revenge:
AI_CV_Revenge_ScoreDown2:
score -2
-
AI_CV_Revenge_End:
end
@@ -2611,7 +2433,6 @@ AI_CV_BrickBreak:
AI_CV_BrickBreak_ScoreUp1:
score +1
-
AI_CV_BrickBreak_End:
end
@@ -2621,7 +2442,6 @@ AI_CV_KnockOff:
if_more_than 0, AI_CV_KnockOff_End
if_random_less_than 180, AI_CV_KnockOff_End
score +1
-
AI_CV_KnockOff_End:
end
@@ -2639,7 +2459,6 @@ AI_CV_Endeavor2:
AI_CV_Endeavor_ScoreDown1:
score -1
-
AI_CV_Endeavor_End:
end
@@ -2652,10 +2471,8 @@ AI_CV_Eruption:
AI_CV_Eruption2:
if_hp_more_than AI_TARGET, 70, AI_CV_Eruption_End
-
AI_CV_Eruption_ScoreDown1:
score -1
-
AI_CV_Eruption_End:
end
@@ -2664,7 +2481,6 @@ AI_CV_Imprison:
if_more_than 0, AI_CV_Imprison_End
if_random_less_than 100, AI_CV_Imprison_End
score +2
-
AI_CV_Imprison_End:
end
@@ -2674,13 +2490,12 @@ AI_CV_Refresh:
AI_CV_Refresh_ScoreDown1:
score -1
-
AI_CV_Refresh_End:
end
AI_CV_Snatch:
is_first_turn_for AI_USER
- if_equal 1, AI_CV_Snatch3
+ if_equal TRUE, AI_CV_Snatch3
if_random_less_than 30, AI_CV_Snatch_End
if_target_faster AI_CV_Snatch2
if_hp_not_equal AI_USER, 100, AI_CV_Snatch5
@@ -2707,7 +2522,6 @@ AI_CV_Snatch4:
AI_CV_Snatch5:
if_random_less_than 30, AI_CV_Snatch_End
score -2
-
AI_CV_Snatch_End:
end
@@ -2725,7 +2539,6 @@ AI_CV_MudSport2:
AI_CV_MudSport_ScoreDown1:
score -1
-
AI_CV_MudSport_End:
end
@@ -2738,10 +2551,8 @@ AI_CV_Overheat:
AI_CV_Overheat2:
if_hp_more_than AI_USER, 80, AI_CV_Overheat_End
-
AI_CV_Overheat_ScoreDown1:
score -1
-
AI_CV_Overheat_End:
end
@@ -2759,7 +2570,6 @@ AI_CV_WaterSport2:
AI_CV_WaterSport_ScoreDown1:
score -1
-
AI_CV_WaterSport_End:
end
@@ -2773,7 +2583,6 @@ AI_CV_DragonDance:
AI_CV_DragonDance2:
if_random_less_than 128, AI_CV_DragonDance_End
score +1
-
AI_CV_DragonDance_End:
end
@@ -2794,10 +2603,8 @@ AI_TryToFaint_TryToEncourageQuickAttack:
if_effect EFFECT_EXPLOSION, AI_TryToFaint_End
if_not_effect EFFECT_QUICK_ATTACK, AI_TryToFaint_ScoreUp4
score +2
-
AI_TryToFaint_ScoreUp4:
score +4
-
AI_TryToFaint_End:
end
@@ -2809,7 +2616,6 @@ AI_SetupFirstTurn:
if_not_in_bytes AI_SetupFirstTurn_SetupEffectsToEncourage, AI_SetupFirstTurn_End
if_random_less_than 80, AI_SetupFirstTurn_End
score +2
-
AI_SetupFirstTurn_End:
end
@@ -2871,14 +2677,15 @@ AI_SetupFirstTurn_SetupEffectsToEncourage:
.byte EFFECT_CAMOUFLAGE
.byte -1
-AI_PreferStrongestMove:
+@ ~60% chance to prefer moves that do 0 or 1 damage, or are in sIgnoredPowerfulMoveEffects
+@ Oddly this group includes moves like Explosion and Eruption, so the AI strategy isn't very coherent
+AI_PreferPowerExtremes:
if_target_is_ally AI_Ret
get_how_powerful_move_is
- if_not_equal 0, AI_PreferStrongestMove_End
- if_random_less_than 100, AI_PreferStrongestMove_End
+ if_not_equal MOVE_POWER_OTHER, AI_PreferPowerExtremes_End
+ if_random_less_than 100, AI_PreferPowerExtremes_End
score +2
-
-AI_PreferStrongestMove_End:
+AI_PreferPowerExtremes_End:
end
AI_Risky:
@@ -2887,7 +2694,6 @@ AI_Risky:
if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End
if_random_less_than 128, AI_Risky_End
score +2
-
AI_Risky_End:
end
@@ -2918,10 +2724,9 @@ AI_PreferBatonPass:
count_usable_party_mons AI_USER
if_equal 0, AI_PreferBatonPassEnd
get_how_powerful_move_is
- if_not_equal 0, AI_PreferBatonPassEnd
+ if_not_equal MOVE_POWER_OTHER, AI_PreferBatonPassEnd
if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass
if_random_less_than 80, AI_Risky_End
-
AI_PreferBatonPass_GoForBatonPass:
if_move MOVE_SWORDS_DANCE, AI_PreferBatonPass2
if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2
@@ -2930,7 +2735,6 @@ AI_PreferBatonPass_GoForBatonPass:
if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats
if_random_less_than 20, AI_Risky_End
score +3
-
AI_PreferBatonPass2:
get_turn_count
if_equal 0, Score_Plus5
@@ -2977,7 +2781,7 @@ AI_DoubleBattle:
AI_DoubleBattlePartnerHasHelpingHand:
get_how_powerful_move_is
- if_not_equal 0, Score_Plus1
+ if_not_equal MOVE_POWER_OTHER, Score_Plus1
end
AI_DoubleBattleCheckUserStatus:
@@ -2986,7 +2790,7 @@ AI_DoubleBattleCheckUserStatus:
AI_DoubleBattleCheckUserStatus2:
get_how_powerful_move_is
- if_equal MOVE_POWER_DISCOURAGED, Score_Minus5
+ if_equal MOVE_POWER_OTHER, Score_Minus5
score +1
if_equal MOVE_MOST_POWERFUL, Score_Plus2
end
@@ -3013,7 +2817,6 @@ AI_DoubleBattleElectricMove:
score -2
if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd
score -8
-
AI_DoubleBattleElectricMoveEnd:
end
@@ -3026,10 +2829,9 @@ AI_DoubleBattleFireMove2:
AI_TryOnAlly:
get_how_powerful_move_is
- if_equal 0, AI_TryStatusMoveOnAlly
+ if_equal MOVE_POWER_OTHER, AI_TryStatusMoveOnAlly
get_curr_move_type
if_equal TYPE_FIRE, AI_TryFireMoveOnAlly
-
AI_DiscourageOnAlly:
goto Score_Minus30
@@ -3096,7 +2898,6 @@ AI_TrySwaggerOnAlly:
AI_TrySwaggerOnAlly2:
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End
score +3
-
AI_TrySwaggerOnAlly_End:
end
@@ -3125,7 +2926,6 @@ AI_HPAware_UserHasMediumHP:
AI_HPAware_TryToDiscourage:
if_random_less_than 50, AI_HPAware_ConsiderTarget
score -2
-
AI_HPAware_ConsiderTarget:
if_hp_more_than AI_TARGET, 70, AI_HPAware_TargetHasHighHP
if_hp_more_than AI_TARGET, 30, AI_HPAware_TargetHasMediumHP
@@ -3146,7 +2946,6 @@ AI_HPAware_TargetHasMediumHP:
AI_HPAware_TargetTryToDiscourage:
if_random_less_than 50, AI_HPAware_End
score -2
-
AI_HPAware_End:
end
@@ -3368,15 +3167,18 @@ AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1
.byte EFFECT_DRAGON_DANCE
.byte -1
-AI_Unknown:
+@ Given the AI_TryOnAlly at the beginning it's possible that this was the start of a more
+@ comprehensive double battle AI script
+AI_TrySunnyDayStart:
if_target_is_ally AI_TryOnAlly
- if_not_effect EFFECT_SUNNY_DAY, AI_Unknown_End
- if_equal 0, AI_Unknown_End
+ if_not_effect EFFECT_SUNNY_DAY, AI_TrySunnyDayStart_End
+.ifndef BUGFIX @ funcResult has not been set in this script yet, below call is nonsense
+ if_equal FALSE, AI_TrySunnyDayStart_End
+.endif
is_first_turn_for AI_USER
- if_equal 0, AI_Unknown_End
+ if_equal FALSE, AI_TrySunnyDayStart_End
score +5
-
-AI_Unknown_End: @ 82DE308
+AI_TrySunnyDayStart_End: @ 82DE308
end
AI_Roaming:
@@ -3388,7 +3190,6 @@ AI_Roaming:
if_equal ABILITY_LEVITATE, AI_Roaming_Flee
get_ability AI_TARGET
if_equal ABILITY_ARENA_TRAP, AI_Roaming_End
-
AI_Roaming_Flee: @ 82DE335
flee
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index b15c29cfe..1577765cd 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -17,243 +17,221 @@
.align 2
gBattleScriptsForMoveEffects:: @ 82D86A8
- .4byte BattleScript_EffectHit
- .4byte BattleScript_EffectSleep
- .4byte BattleScript_EffectPoisonHit
- .4byte BattleScript_EffectAbsorb
- .4byte BattleScript_EffectBurnHit
- .4byte BattleScript_EffectFreezeHit
- .4byte BattleScript_EffectParalyzeHit
- .4byte BattleScript_EffectExplosion
- .4byte BattleScript_EffectDreamEater
- .4byte BattleScript_EffectMirrorMove
- .4byte BattleScript_EffectAttackUp
- .4byte BattleScript_EffectDefenseUp
- .4byte BattleScript_EffectSpeedUp
- .4byte BattleScript_EffectSpecialAttackUp
- .4byte BattleScript_EffectSpecialDefenseUp
- .4byte BattleScript_EffectAccuracyUp
- .4byte BattleScript_EffectEvasionUp
- .4byte BattleScript_EffectAlwaysHit
- .4byte BattleScript_EffectAttackDown
- .4byte BattleScript_EffectDefenseDown
- .4byte BattleScript_EffectSpeedDown
- .4byte BattleScript_EffectSpecialAttackDown
- .4byte BattleScript_EffectSpecialDefenseDown
- .4byte BattleScript_EffectAccuracyDown
- .4byte BattleScript_EffectEvasionDown
- .4byte BattleScript_EffectHaze
- .4byte BattleScript_EffectBide
- .4byte BattleScript_EffectRampage
- .4byte BattleScript_EffectRoar
- .4byte BattleScript_EffectMultiHit
- .4byte BattleScript_EffectConversion
- .4byte BattleScript_EffectFlinchHit
- .4byte BattleScript_EffectRestoreHp
- .4byte BattleScript_EffectToxic
- .4byte BattleScript_EffectPayDay
- .4byte BattleScript_EffectLightScreen
- .4byte BattleScript_EffectTriAttack
- .4byte BattleScript_EffectRest
- .4byte BattleScript_EffectOHKO
- .4byte BattleScript_EffectRazorWind
- .4byte BattleScript_EffectSuperFang
- .4byte BattleScript_EffectDragonRage
- .4byte BattleScript_EffectTrap
- .4byte BattleScript_EffectHighCritical
- .4byte BattleScript_EffectDoubleHit
- .4byte BattleScript_EffectRecoilIfMiss
- .4byte BattleScript_EffectMist
- .4byte BattleScript_EffectFocusEnergy
- .4byte BattleScript_EffectRecoil
- .4byte BattleScript_EffectConfuse
- .4byte BattleScript_EffectAttackUp2
- .4byte BattleScript_EffectDefenseUp2
- .4byte BattleScript_EffectSpeedUp2
- .4byte BattleScript_EffectSpecialAttackUp2
- .4byte BattleScript_EffectSpecialDefenseUp2
- .4byte BattleScript_EffectAccuracyUp2
- .4byte BattleScript_EffectEvasionUp2
- .4byte BattleScript_EffectTransform
- .4byte BattleScript_EffectAttackDown2
- .4byte BattleScript_EffectDefenseDown2
- .4byte BattleScript_EffectSpeedDown2
- .4byte BattleScript_EffectSpecialAttackDown2
- .4byte BattleScript_EffectSpecialDefenseDown2
- .4byte BattleScript_EffectAccuracyDown2
- .4byte BattleScript_EffectEvasionDown2
- .4byte BattleScript_EffectReflect
- .4byte BattleScript_EffectPoison
- .4byte BattleScript_EffectParalyze
- .4byte BattleScript_EffectAttackDownHit
- .4byte BattleScript_EffectDefenseDownHit
- .4byte BattleScript_EffectSpeedDownHit
- .4byte BattleScript_EffectSpecialAttackDownHit
- .4byte BattleScript_EffectSpecialDefenseDownHit
- .4byte BattleScript_EffectAccuracyDownHit
- .4byte BattleScript_EffectEvasionDownHit
- .4byte BattleScript_EffectSkyAttack
- .4byte BattleScript_EffectConfuseHit
- .4byte BattleScript_EffectTwineedle
- .4byte BattleScript_EffectVitalThrow
- .4byte BattleScript_EffectSubstitute
- .4byte BattleScript_EffectRecharge
- .4byte BattleScript_EffectRage
- .4byte BattleScript_EffectMimic
- .4byte BattleScript_EffectMetronome
- .4byte BattleScript_EffectLeechSeed
- .4byte BattleScript_EffectSplash
- .4byte BattleScript_EffectDisable
- .4byte BattleScript_EffectLevelDamage
- .4byte BattleScript_EffectPsywave
- .4byte BattleScript_EffectCounter
- .4byte BattleScript_EffectEncore
- .4byte BattleScript_EffectPainSplit
- .4byte BattleScript_EffectSnore
- .4byte BattleScript_EffectConversion2
- .4byte BattleScript_EffectLockOn
- .4byte BattleScript_EffectSketch
- .4byte BattleScript_EffectUnused60//Thaw
- .4byte BattleScript_EffectSleepTalk
- .4byte BattleScript_EffectDestinyBond
- .4byte BattleScript_EffectFlail
- .4byte BattleScript_EffectSpite
- .4byte BattleScript_EffectFalseSwipe
- .4byte BattleScript_EffectHealBell
- .4byte BattleScript_EffectQuickAttack
- .4byte BattleScript_EffectTripleKick
- .4byte BattleScript_EffectThief
- .4byte BattleScript_EffectMeanLook
- .4byte BattleScript_EffectNightmare
- .4byte BattleScript_EffectMinimize
- .4byte BattleScript_EffectCurse
- .4byte BattleScript_EffectUnused6e
- .4byte BattleScript_EffectProtect
- .4byte BattleScript_EffectSpikes
- .4byte BattleScript_EffectForesight
- .4byte BattleScript_EffectPerishSong
- .4byte BattleScript_EffectSandstorm
- .4byte BattleScript_EffectEndure
- .4byte BattleScript_EffectRollout
- .4byte BattleScript_EffectSwagger
- .4byte BattleScript_EffectFuryCutter
- .4byte BattleScript_EffectAttract
- .4byte BattleScript_EffectReturn
- .4byte BattleScript_EffectPresent
- .4byte BattleScript_EffectFrustration
- .4byte BattleScript_EffectSafeguard
- .4byte BattleScript_EffectThawHit
- .4byte BattleScript_EffectMagnitude
- .4byte BattleScript_EffectBatonPass
- .4byte BattleScript_EffectPursuit
- .4byte BattleScript_EffectRapidSpin
- .4byte BattleScript_EffectSonicboom
- .4byte BattleScript_EffectUnused83
- .4byte BattleScript_EffectMorningSun
- .4byte BattleScript_EffectSynthesis
- .4byte BattleScript_EffectMoonlight
- .4byte BattleScript_EffectHiddenPower
- .4byte BattleScript_EffectRainDance
- .4byte BattleScript_EffectSunnyDay
- .4byte BattleScript_EffectDefenseUpHit
- .4byte BattleScript_EffectAttackUpHit
- .4byte BattleScript_EffectAllStatsUpHit
- .4byte BattleScript_EffectUnused8d
- .4byte BattleScript_EffectBellyDrum
- .4byte BattleScript_EffectPsychUp
- .4byte BattleScript_EffectMirrorCoat
- .4byte BattleScript_EffectSkullBash
- .4byte BattleScript_EffectTwister
- .4byte BattleScript_EffectEarthquake
- .4byte BattleScript_EffectFutureSight
- .4byte BattleScript_EffectGust
- .4byte BattleScript_EffectStomp
- .4byte BattleScript_EffectSolarbeam
- .4byte BattleScript_EffectThunder
- .4byte BattleScript_EffectTeleport
- .4byte BattleScript_EffectBeatUp
- .4byte BattleScript_EffectSemiInvulnerable
- .4byte BattleScript_EffectDefenseCurl
- .4byte BattleScript_EffectSoftboiled
- .4byte BattleScript_EffectFakeOut
- .4byte BattleScript_EffectUproar
- .4byte BattleScript_EffectStockpile
- .4byte BattleScript_EffectSpitUp
- .4byte BattleScript_EffectSwallow
- .4byte BattleScript_EffectUnusedA3
- .4byte BattleScript_EffectHail
- .4byte BattleScript_EffectTorment
- .4byte BattleScript_EffectFlatter
- .4byte BattleScript_EffectWillOWisp
- .4byte BattleScript_EffectMemento
- .4byte BattleScript_EffectFacade
- .4byte BattleScript_EffectFocusPunch
- .4byte BattleScript_EffectSmellingsalt
- .4byte BattleScript_EffectFollowMe
- .4byte BattleScript_EffectNaturePower
- .4byte BattleScript_EffectCharge
- .4byte BattleScript_EffectTaunt
- .4byte BattleScript_EffectHelpingHand
- .4byte BattleScript_EffectTrick
- .4byte BattleScript_EffectRolePlay
- .4byte BattleScript_EffectWish
- .4byte BattleScript_EffectAssist
- .4byte BattleScript_EffectIngrain
- .4byte BattleScript_EffectSuperpower
- .4byte BattleScript_EffectMagicCoat
- .4byte BattleScript_EffectRecycle
- .4byte BattleScript_EffectRevenge
- .4byte BattleScript_EffectBrickBreak
- .4byte BattleScript_EffectYawn
- .4byte BattleScript_EffectKnockOff
- .4byte BattleScript_EffectEndeavor
- .4byte BattleScript_EffectEruption
- .4byte BattleScript_EffectSkillSwap
- .4byte BattleScript_EffectImprison
- .4byte BattleScript_EffectRefresh
- .4byte BattleScript_EffectGrudge
- .4byte BattleScript_EffectSnatch
- .4byte BattleScript_EffectLowKick
- .4byte BattleScript_EffectSecretPower
- .4byte BattleScript_EffectDoubleEdge
- .4byte BattleScript_EffectTeeterDance
- .4byte BattleScript_EffectBlazeKick
- .4byte BattleScript_EffectMudSport
- .4byte BattleScript_EffectPoisonFang
- .4byte BattleScript_EffectWeatherBall
- .4byte BattleScript_EffectOverheat
- .4byte BattleScript_EffectTickle
- .4byte BattleScript_EffectCosmicPower
- .4byte BattleScript_EffectSkyUppercut
- .4byte BattleScript_EffectBulkUp
- .4byte BattleScript_EffectPoisonTail
- .4byte BattleScript_EffectWaterSport
- .4byte BattleScript_EffectCalmMind
- .4byte BattleScript_EffectDragonDance
- .4byte BattleScript_EffectCamouflage
-
-BattleScript_EffectSpeedUp::
-BattleScript_EffectSpecialDefenseUp::
-BattleScript_EffectAccuracyUp::
-BattleScript_EffectAlwaysHit::
-BattleScript_EffectSpecialAttackDown::
-BattleScript_EffectSpecialDefenseDown::
-BattleScript_EffectHighCritical::
-BattleScript_EffectAccuracyUp2::
-BattleScript_EffectEvasionUp2::
-BattleScript_EffectSpecialAttackDown2::
-BattleScript_EffectAccuracyDown2::
-BattleScript_EffectEvasionDown2::
-BattleScript_EffectEvasionDownHit::
-BattleScript_EffectVitalThrow::
-BattleScript_EffectUnused60::
-BattleScript_EffectFalseSwipe::
-BattleScript_EffectQuickAttack::
-BattleScript_EffectUnused6e::
-BattleScript_EffectPursuit::
-BattleScript_EffectUnused83::
-BattleScript_EffectUnused8d::
-BattleScript_EffectUnusedA3::
+ .4byte BattleScript_EffectHit @ EFFECT_HIT
+ .4byte BattleScript_EffectSleep @ EFFECT_SLEEP
+ .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_HIT
+ .4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB
+ .4byte BattleScript_EffectBurnHit @ EFFECT_BURN_HIT
+ .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_HIT
+ .4byte BattleScript_EffectParalyzeHit @ EFFECT_PARALYZE_HIT
+ .4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION
+ .4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER
+ .4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE
+ .4byte BattleScript_EffectAttackUp @ EFFECT_ATTACK_UP
+ .4byte BattleScript_EffectDefenseUp @ EFFECT_DEFENSE_UP
+ .4byte BattleScript_EffectHit @ EFFECT_SPEED_UP
+ .4byte BattleScript_EffectSpecialAttackUp @ EFFECT_SPECIAL_ATTACK_UP
+ .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_DEFENSE_UP
+ .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_UP
+ .4byte BattleScript_EffectEvasionUp @ EFFECT_EVASION_UP
+ .4byte BattleScript_EffectHit @ EFFECT_ALWAYS_HIT
+ .4byte BattleScript_EffectAttackDown @ EFFECT_ATTACK_DOWN
+ .4byte BattleScript_EffectDefenseDown @ EFFECT_DEFENSE_DOWN
+ .4byte BattleScript_EffectSpeedDown @ EFFECT_SPEED_DOWN
+ .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_ATTACK_DOWN
+ .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_DEFENSE_DOWN
+ .4byte BattleScript_EffectAccuracyDown @ EFFECT_ACCURACY_DOWN
+ .4byte BattleScript_EffectEvasionDown @ EFFECT_EVASION_DOWN
+ .4byte BattleScript_EffectHaze @ EFFECT_HAZE
+ .4byte BattleScript_EffectBide @ EFFECT_BIDE
+ .4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE
+ .4byte BattleScript_EffectRoar @ EFFECT_ROAR
+ .4byte BattleScript_EffectMultiHit @ EFFECT_MULTI_HIT
+ .4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
+ .4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT
+ .4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
+ .4byte BattleScript_EffectToxic @ EFFECT_TOXIC
+ .4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY
+ .4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN
+ .4byte BattleScript_EffectTriAttack @ EFFECT_TRI_ATTACK
+ .4byte BattleScript_EffectRest @ EFFECT_REST
+ .4byte BattleScript_EffectOHKO @ EFFECT_OHKO
+ .4byte BattleScript_EffectRazorWind @ EFFECT_RAZOR_WIND
+ .4byte BattleScript_EffectSuperFang @ EFFECT_SUPER_FANG
+ .4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE
+ .4byte BattleScript_EffectTrap @ EFFECT_TRAP
+ .4byte BattleScript_EffectHit @ EFFECT_HIGH_CRITICAL
+ .4byte BattleScript_EffectDoubleHit @ EFFECT_DOUBLE_HIT
+ .4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS
+ .4byte BattleScript_EffectMist @ EFFECT_MIST
+ .4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY
+ .4byte BattleScript_EffectRecoil @ EFFECT_RECOIL
+ .4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE
+ .4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2
+ .4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2
+ .4byte BattleScript_EffectSpeedUp2 @ EFFECT_SPEED_UP_2
+ .4byte BattleScript_EffectSpecialAttackUp2 @ EFFECT_SPECIAL_ATTACK_UP_2
+ .4byte BattleScript_EffectSpecialDefenseUp2 @ EFFECT_SPECIAL_DEFENSE_UP_2
+ .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_UP_2
+ .4byte BattleScript_EffectHit @ EFFECT_EVASION_UP_2
+ .4byte BattleScript_EffectTransform @ EFFECT_TRANSFORM
+ .4byte BattleScript_EffectAttackDown2 @ EFFECT_ATTACK_DOWN_2
+ .4byte BattleScript_EffectDefenseDown2 @ EFFECT_DEFENSE_DOWN_2
+ .4byte BattleScript_EffectSpeedDown2 @ EFFECT_SPEED_DOWN_2
+ .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_ATTACK_DOWN_2
+ .4byte BattleScript_EffectSpecialDefenseDown2 @ EFFECT_SPECIAL_DEFENSE_DOWN_2
+ .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_DOWN_2
+ .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_2
+ .4byte BattleScript_EffectReflect @ EFFECT_REFLECT
+ .4byte BattleScript_EffectPoison @ EFFECT_POISON
+ .4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE
+ .4byte BattleScript_EffectAttackDownHit @ EFFECT_ATTACK_DOWN_HIT
+ .4byte BattleScript_EffectDefenseDownHit @ EFFECT_DEFENSE_DOWN_HIT
+ .4byte BattleScript_EffectSpeedDownHit @ EFFECT_SPEED_DOWN_HIT
+ .4byte BattleScript_EffectSpecialAttackDownHit @ EFFECT_SPECIAL_ATTACK_DOWN_HIT
+ .4byte BattleScript_EffectSpecialDefenseDownHit @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT
+ .4byte BattleScript_EffectAccuracyDownHit @ EFFECT_ACCURACY_DOWN_HIT
+ .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT
+ .4byte BattleScript_EffectSkyAttack @ EFFECT_SKY_ATTACK
+ .4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT
+ .4byte BattleScript_EffectTwineedle @ EFFECT_TWINEEDLE
+ .4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
+ .4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
+ .4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE
+ .4byte BattleScript_EffectRage @ EFFECT_RAGE
+ .4byte BattleScript_EffectMimic @ EFFECT_MIMIC
+ .4byte BattleScript_EffectMetronome @ EFFECT_METRONOME
+ .4byte BattleScript_EffectLeechSeed @ EFFECT_LEECH_SEED
+ .4byte BattleScript_EffectSplash @ EFFECT_SPLASH
+ .4byte BattleScript_EffectDisable @ EFFECT_DISABLE
+ .4byte BattleScript_EffectLevelDamage @ EFFECT_LEVEL_DAMAGE
+ .4byte BattleScript_EffectPsywave @ EFFECT_PSYWAVE
+ .4byte BattleScript_EffectCounter @ EFFECT_COUNTER
+ .4byte BattleScript_EffectEncore @ EFFECT_ENCORE
+ .4byte BattleScript_EffectPainSplit @ EFFECT_PAIN_SPLIT
+ .4byte BattleScript_EffectSnore @ EFFECT_SNORE
+ .4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2
+ .4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON
+ .4byte BattleScript_EffectSketch @ EFFECT_SKETCH
+ .4byte BattleScript_EffectHit @ EFFECT_UNUSED_60
+ .4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK
+ .4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND
+ .4byte BattleScript_EffectFlail @ EFFECT_FLAIL
+ .4byte BattleScript_EffectSpite @ EFFECT_SPITE
+ .4byte BattleScript_EffectHit @ EFFECT_FALSE_SWIPE
+ .4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL
+ .4byte BattleScript_EffectHit @ EFFECT_QUICK_ATTACK
+ .4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK
+ .4byte BattleScript_EffectThief @ EFFECT_THIEF
+ .4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK
+ .4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE
+ .4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE
+ .4byte BattleScript_EffectCurse @ EFFECT_CURSE
+ .4byte BattleScript_EffectHit @ EFFECT_UNUSED_6E
+ .4byte BattleScript_EffectProtect @ EFFECT_PROTECT
+ .4byte BattleScript_EffectSpikes @ EFFECT_SPIKES
+ .4byte BattleScript_EffectForesight @ EFFECT_FORESIGHT
+ .4byte BattleScript_EffectPerishSong @ EFFECT_PERISH_SONG
+ .4byte BattleScript_EffectSandstorm @ EFFECT_SANDSTORM
+ .4byte BattleScript_EffectEndure @ EFFECT_ENDURE
+ .4byte BattleScript_EffectRollout @ EFFECT_ROLLOUT
+ .4byte BattleScript_EffectSwagger @ EFFECT_SWAGGER
+ .4byte BattleScript_EffectFuryCutter @ EFFECT_FURY_CUTTER
+ .4byte BattleScript_EffectAttract @ EFFECT_ATTRACT
+ .4byte BattleScript_EffectReturn @ EFFECT_RETURN
+ .4byte BattleScript_EffectPresent @ EFFECT_PRESENT
+ .4byte BattleScript_EffectFrustration @ EFFECT_FRUSTRATION
+ .4byte BattleScript_EffectSafeguard @ EFFECT_SAFEGUARD
+ .4byte BattleScript_EffectThawHit @ EFFECT_THAW_HIT
+ .4byte BattleScript_EffectMagnitude @ EFFECT_MAGNITUDE
+ .4byte BattleScript_EffectBatonPass @ EFFECT_BATON_PASS
+ .4byte BattleScript_EffectHit @ EFFECT_PURSUIT
+ .4byte BattleScript_EffectRapidSpin @ EFFECT_RAPID_SPIN
+ .4byte BattleScript_EffectSonicboom @ EFFECT_SONICBOOM
+ .4byte BattleScript_EffectHit @ EFFECT_UNUSED_83
+ .4byte BattleScript_EffectMorningSun @ EFFECT_MORNING_SUN
+ .4byte BattleScript_EffectSynthesis @ EFFECT_SYNTHESIS
+ .4byte BattleScript_EffectMoonlight @ EFFECT_MOONLIGHT
+ .4byte BattleScript_EffectHiddenPower @ EFFECT_HIDDEN_POWER
+ .4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE
+ .4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY
+ .4byte BattleScript_EffectDefenseUpHit @ EFFECT_DEFENSE_UP_HIT
+ .4byte BattleScript_EffectAttackUpHit @ EFFECT_ATTACK_UP_HIT
+ .4byte BattleScript_EffectAllStatsUpHit @ EFFECT_ALL_STATS_UP_HIT
+ .4byte BattleScript_EffectHit @ EFFECT_UNUSED_8D
+ .4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM
+ .4byte BattleScript_EffectPsychUp @ EFFECT_PSYCH_UP
+ .4byte BattleScript_EffectMirrorCoat @ EFFECT_MIRROR_COAT
+ .4byte BattleScript_EffectSkullBash @ EFFECT_SKULL_BASH
+ .4byte BattleScript_EffectTwister @ EFFECT_TWISTER
+ .4byte BattleScript_EffectEarthquake @ EFFECT_EARTHQUAKE
+ .4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT
+ .4byte BattleScript_EffectGust @ EFFECT_GUST
+ .4byte BattleScript_EffectStomp @ EFFECT_FLINCH_MINIMIZE_HIT
+ .4byte BattleScript_EffectSolarbeam @ EFFECT_SOLARBEAM
+ .4byte BattleScript_EffectThunder @ EFFECT_THUNDER
+ .4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT
+ .4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP
+ .4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE
+ .4byte BattleScript_EffectDefenseCurl @ EFFECT_DEFENSE_CURL
+ .4byte BattleScript_EffectSoftboiled @ EFFECT_SOFTBOILED
+ .4byte BattleScript_EffectFakeOut @ EFFECT_FAKE_OUT
+ .4byte BattleScript_EffectUproar @ EFFECT_UPROAR
+ .4byte BattleScript_EffectStockpile @ EFFECT_STOCKPILE
+ .4byte BattleScript_EffectSpitUp @ EFFECT_SPIT_UP
+ .4byte BattleScript_EffectSwallow @ EFFECT_SWALLOW
+ .4byte BattleScript_EffectHit @ EFFECT_UNUSED_A3
+ .4byte BattleScript_EffectHail @ EFFECT_HAIL
+ .4byte BattleScript_EffectTorment @ EFFECT_TORMENT
+ .4byte BattleScript_EffectFlatter @ EFFECT_FLATTER
+ .4byte BattleScript_EffectWillOWisp @ EFFECT_WILL_O_WISP
+ .4byte BattleScript_EffectMemento @ EFFECT_MEMENTO
+ .4byte BattleScript_EffectFacade @ EFFECT_FACADE
+ .4byte BattleScript_EffectFocusPunch @ EFFECT_FOCUS_PUNCH
+ .4byte BattleScript_EffectSmellingsalt @ EFFECT_SMELLINGSALT
+ .4byte BattleScript_EffectFollowMe @ EFFECT_FOLLOW_ME
+ .4byte BattleScript_EffectNaturePower @ EFFECT_NATURE_POWER
+ .4byte BattleScript_EffectCharge @ EFFECT_CHARGE
+ .4byte BattleScript_EffectTaunt @ EFFECT_TAUNT
+ .4byte BattleScript_EffectHelpingHand @ EFFECT_HELPING_HAND
+ .4byte BattleScript_EffectTrick @ EFFECT_TRICK
+ .4byte BattleScript_EffectRolePlay @ EFFECT_ROLE_PLAY
+ .4byte BattleScript_EffectWish @ EFFECT_WISH
+ .4byte BattleScript_EffectAssist @ EFFECT_ASSIST
+ .4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN
+ .4byte BattleScript_EffectSuperpower @ EFFECT_SUPERPOWER
+ .4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT
+ .4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE
+ .4byte BattleScript_EffectRevenge @ EFFECT_REVENGE
+ .4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK
+ .4byte BattleScript_EffectYawn @ EFFECT_YAWN
+ .4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF
+ .4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR
+ .4byte BattleScript_EffectEruption @ EFFECT_ERUPTION
+ .4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP
+ .4byte BattleScript_EffectImprison @ EFFECT_IMPRISON
+ .4byte BattleScript_EffectRefresh @ EFFECT_REFRESH
+ .4byte BattleScript_EffectGrudge @ EFFECT_GRUDGE
+ .4byte BattleScript_EffectSnatch @ EFFECT_SNATCH
+ .4byte BattleScript_EffectLowKick @ EFFECT_LOW_KICK
+ .4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER
+ .4byte BattleScript_EffectDoubleEdge @ EFFECT_DOUBLE_EDGE
+ .4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
+ .4byte BattleScript_EffectBurnHit @ EFFECT_BLAZE_KICK
+ .4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
+ .4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG
+ .4byte BattleScript_EffectWeatherBall @ EFFECT_WEATHER_BALL
+ .4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT
+ .4byte BattleScript_EffectTickle @ EFFECT_TICKLE
+ .4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER
+ .4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT
+ .4byte BattleScript_EffectBulkUp @ EFFECT_BULK_UP
+ .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_TAIL
+ .4byte BattleScript_EffectWaterSport @ EFFECT_WATER_SPORT
+ .4byte BattleScript_EffectCalmMind @ EFFECT_CALM_MIND
+ .4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE
+ .4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE
+
BattleScript_EffectHit::
jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
@@ -338,7 +316,6 @@ BattleScript_CantMakeAsleep::
goto BattleScript_MoveEnd
BattleScript_EffectPoisonHit::
-BattleScript_EffectPoisonTail::
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
@@ -382,7 +359,6 @@ BattleScript_AbsorbTryFainting::
goto BattleScript_MoveEnd
BattleScript_EffectBurnHit::
-BattleScript_EffectBlazeKick::
setmoveeffect MOVE_EFFECT_BURN
goto BattleScript_EffectHit
diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
index b01d5314b..f9cc466a2 100644
--- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
@@ -563,7 +563,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594
createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH
- createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, 1
+ createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652
diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
index 465b04f78..5bc18e000 100644
--- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
+++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
@@ -3,6 +3,8 @@
.set LOCALID_ATTENDANT_MULTIS, 8
.set LOCALID_ATTENDANT_LINK_MULTIS, 9
+@ Note: LOCALID_BATTLE_TOWER_LOBBY_REPORTER is a local id for this map used elsewhere. It's defined in event_objects.h
+
BattleFrontier_BattleTowerLobby_MapScripts:: @ 823E67B
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition
diff --git a/data/maps/BirthIsland_Exterior/scripts.inc b/data/maps/BirthIsland_Exterior/scripts.inc
index 5871709ac..58a74f8c4 100644
--- a/data/maps/BirthIsland_Exterior/scripts.inc
+++ b/data/maps/BirthIsland_Exterior/scripts.inc
@@ -1,6 +1,7 @@
-.set LOCALID_DEOXYS_ROCK, 1
.set LOCALID_DEOXYS, 2
+@ Note: LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK is a local id for this map used elsewhere. It's defined in event_objects.h
+
BirthIsland_Exterior_MapScripts:: @ 8267F15
map_script MAP_SCRIPT_ON_TRANSITION, BirthIsland_Exterior_OnTransition
map_script MAP_SCRIPT_ON_RESUME, BirthIsland_Exterior_OnResume
@@ -68,9 +69,9 @@ BirthIsland_Exterior_EventScript_NotSolved3:: @ 8267FBF
BirthIsland_Exterior_EventScript_Deoxys:: @ 8267FC1
waitse
- setfieldeffectargument 0, LOCALID_DEOXYS_ROCK
- setfieldeffectargument 1, 58
- setfieldeffectargument 2, 26
+ setfieldeffectargument 0, LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK
+ setfieldeffectargument 1, MAP_NUM(BIRTH_ISLAND_EXTERIOR)
+ setfieldeffectargument 2, MAP_GROUP(BIRTH_ISLAND_EXTERIOR)
dofieldeffect FLDEFF_DESTROY_DEOXYS_ROCK
playbgm MUS_RG_ENCOUNTER_DEOXYS, FALSE
waitfieldeffect FLDEFF_DESTROY_DEOXYS_ROCK
diff --git a/data/maps/FarawayIsland_Interior/scripts.inc b/data/maps/FarawayIsland_Interior/scripts.inc
index 108bc12e6..59a90e357 100644
--- a/data/maps/FarawayIsland_Interior/scripts.inc
+++ b/data/maps/FarawayIsland_Interior/scripts.inc
@@ -1,4 +1,4 @@
-.set LOCALID_MEW, 1
+@ Note: LOCALID_FARAWAY_ISLAND_MEW is a local id for this map used elsewhere. It's defined in event_objects.h
FarawayIsland_Interior_MapScripts:: @ 8267CFA
map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume
@@ -58,13 +58,13 @@ FarawayIsland_Interior_OnFrame: @ 8267D98
FarawayIsland_Interior_EventScript_FindMew:: @ 8267DA2
lockall
playse SE_PIN
- applymovement LOCALID_MEW, Common_Movement_ExclamationMark
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_ExclamationMark
waitmovement 0
- applymovement LOCALID_MEW, Common_Movement_Delay48
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_Delay48
waitmovement 0
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide
waitmovement 0
- copyobjectxytoperm LOCALID_MEW
+ copyobjectxytoperm LOCALID_FARAWAY_ISLAND_MEW
setvar VAR_TEMP_1, 1
releaseall
end
@@ -120,7 +120,7 @@ FarawayIsland_Interior_Movement_MewFloatUpEast: @ 8267DEB
FarawayIsland_Interior_EventScript_Mew:: @ 8267DF2
lock
faceplayer
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewAppear
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewAppear
waitmovement 0
setvar VAR_0x8004, 0
special SetMewAboveGrass
@@ -171,22 +171,22 @@ FarawayIsland_Interior_EventScript_PlayerOrMewRan:: @ 8267EA4
end
FarawayIsland_Interior_EventScript_FoundMewNorth:: @ 8267EAF
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewSouth:: @ 8267EBA
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewWest:: @ 8267EC5
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewEast:: @ 8267ED0
- applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast
+ applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast
waitmovement 0
return
@@ -194,7 +194,7 @@ FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB
lockall
fadescreenswapbuffers FADE_TO_BLACK
setflag FLAG_HIDE_MEW
- removeobject LOCALID_MEW
+ removeobject LOCALID_FARAWAY_ISLAND_MEW
fadescreenswapbuffers FADE_FROM_BLACK
msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT
closemessage
diff --git a/data/maps/Route111/scripts.inc b/data/maps/Route111/scripts.inc
index 322c9a2b7..428011645 100644
--- a/data/maps/Route111/scripts.inc
+++ b/data/maps/Route111/scripts.inc
@@ -2,9 +2,10 @@
.set LOCALID_VICTORIA, 2
.set LOCALID_VIVI, 3
.set LOCALID_VICKY, 4
-.set LOCALID_PLAYER_FALLING, 45
.set LOCALID_ROCK_SMASH_MAN, 46
+@ Note: LOCALID_ROUTE111_PLAYER_FALLING is a local id for this map used elsewhere. It's defined in event_objects.h
+
Route111_MapScripts:: @ 81F0CA7
map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition
@@ -127,11 +128,11 @@ Route111_EventScript_MirageTowerDisappear:: @ 81F0E60
waitstate
delay 24
playse SE_FALL
- addobject LOCALID_PLAYER_FALLING
+ addobject LOCALID_ROUTE111_PLAYER_FALLING
special StartPlayerDescendMirageTower
waitstate
showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
- removeobject LOCALID_PLAYER_FALLING
+ removeobject LOCALID_ROUTE111_PLAYER_FALLING
delay 16
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
delay 16
diff --git a/data/maps/UnionRoom/scripts.inc b/data/maps/UnionRoom/scripts.inc
index f25e7acb6..13d7e1007 100644
--- a/data/maps/UnionRoom/scripts.inc
+++ b/data/maps/UnionRoom/scripts.inc
@@ -1,11 +1,4 @@
-.set LOCALID_UR_PLAYER_4, 2
-.set LOCALID_UR_PLAYER_8, 3
-.set LOCALID_UR_PLAYER_7, 4
-.set LOCALID_UR_PLAYER_6, 5
-.set LOCALID_UR_PLAYER_5, 6
-.set LOCALID_UR_PLAYER_3, 7
-.set LOCALID_UR_PLAYER_2, 8
-.set LOCALID_UR_PLAYER_1, 9
+@ Note: LOCALID_UNION_ROOM_PLAYER_# are local ids for this map used elsewhere. They're defined in event_objects.h
UnionRoom_MapScripts:: @ 823D1A6
map_script MAP_SCRIPT_ON_RESUME, UnionRoom_OnResume
@@ -21,14 +14,14 @@ UnionRoom_OnResume: @ 823D1B1
setflag FLAG_HIDE_UNION_ROOM_PLAYER_6
setflag FLAG_HIDE_UNION_ROOM_PLAYER_7
setflag FLAG_HIDE_UNION_ROOM_PLAYER_8
- removeobject LOCALID_UR_PLAYER_1
- removeobject LOCALID_UR_PLAYER_2
- removeobject LOCALID_UR_PLAYER_3
- removeobject LOCALID_UR_PLAYER_4
- removeobject LOCALID_UR_PLAYER_5
- removeobject LOCALID_UR_PLAYER_6
- removeobject LOCALID_UR_PLAYER_7
- removeobject LOCALID_UR_PLAYER_8
+ removeobject LOCALID_UNION_ROOM_PLAYER_1
+ removeobject LOCALID_UNION_ROOM_PLAYER_2
+ removeobject LOCALID_UNION_ROOM_PLAYER_3
+ removeobject LOCALID_UNION_ROOM_PLAYER_4
+ removeobject LOCALID_UNION_ROOM_PLAYER_5
+ removeobject LOCALID_UNION_ROOM_PLAYER_6
+ removeobject LOCALID_UNION_ROOM_PLAYER_7
+ removeobject LOCALID_UNION_ROOM_PLAYER_8
special RunUnionRoom
end
diff --git a/data/text/tv.inc b/data/text/tv.inc
index 287ce7f00..311f2ddd2 100644
--- a/data/text/tv.inc
+++ b/data/text/tv.inc
@@ -1027,7 +1027,7 @@ gTVPokemonTodaySuccessfulText11:: @ 08283A5F
.string "BIG BRO: Remember, it could be your\n"
.string "POKéMON in the spotlight next time!$"
-gTVTodaysSmartShopperText00:: @ 08283B05
+SmartShopper_Text_Intro:: @ 08283B05
.string "Hello!\p"
.string "It's time for TODAY'S SMART SHOPPER.\p"
.string "INTERVIEWER: How are you, viewers?\p"
@@ -1036,7 +1036,7 @@ gTVTodaysSmartShopperText00:: @ 08283B05
.string "Let's check on what the hot sellers\n"
.string "have been recently.$"
-gTVTodaysSmartShopperText01:: @ 08283BAF
+SmartShopper_Text_ClerkNormal:: @ 08283BAF
.string "Let's interview the clerk to get the\n"
.string "lowdown.\p"
.string "Hi, how's your business?\p"
@@ -1046,7 +1046,7 @@ gTVTodaysSmartShopperText01:: @ 08283BAF
.string "Why, just the other day a TRAINER\n"
.string "named {STR_VAR_1} bought {STR_VAR_3}.$"
-gTVTodaysSmartShopperText02:: @ 08283C81
+SmartShopper_Text_RandomComment1:: @ 08283C81
.string "INTERVIEWER: The TRAINER bought\n"
.string "{STR_VAR_3} {STR_VAR_2}S? That's a haul!\p"
.string "If I may say so, {STR_VAR_1} must have\n"
@@ -1055,13 +1055,13 @@ gTVTodaysSmartShopperText02:: @ 08283C81
.string "For traveling, {STR_VAR_2}S are so\n"
.string "important!$"
-gTVTodaysSmartShopperText03:: @ 08283D32
+SmartShopper_Text_RandomComment2:: @ 08283D32
.string "INTERVIEWER: Speaking of the item\n"
.string "{STR_VAR_2}, I just bought {STR_VAR_3} of\l"
.string "them recently.\p"
.string "After all, {STR_VAR_2}'s a great item!$"
-gTVTodaysSmartShopperText04:: @ 08283D99
+SmartShopper_Text_RandomComment3:: @ 08283D99
.string "INTERVIEWER: {STR_VAR_2}?!\n"
.string "But {STR_VAR_3} of them?!\p"
.string "I didn't think there would be anyone\n"
@@ -1069,7 +1069,7 @@ gTVTodaysSmartShopperText04:: @ 08283D99
.string "My goodness, I can only afford one or\n"
.string "two at a time…$"
-gTVTodaysSmartShopperText05:: @ 08283E28
+SmartShopper_Text_RandomComment4:: @ 08283E28
.string "INTERVIEWER: One time, I bought\n"
.string "a whole lot of the item {STR_VAR_2}.\p"
.string "But it turned out to be too many.\n"
@@ -1079,21 +1079,21 @@ gTVTodaysSmartShopperText05:: @ 08283E28
.string "Oops!\p"
.string "There's no point talking about me!$"
-gTVTodaysSmartShopperText06:: @ 08283F01
+SmartShopper_Text_SecondItem:: @ 08283F01
.string "CLERK: {STR_VAR_1} also bought the item\n"
.string "{STR_VAR_2} in bulk, taking {STR_VAR_3}.\p"
.string "INTERVIEWER: Oh, that's smart.\n"
.string "{STR_VAR_2}'s a very good item, too.$"
-gTVTodaysSmartShopperText07:: @ 08283F72
+SmartShopper_Text_ThirdItem:: @ 08283F72
.string "CLERK: And, the TRAINER also bought\n"
.string "{STR_VAR_3} of the item {STR_VAR_2}.$"
-gTVTodaysSmartShopperText08:: @ 08283FA9
+SmartShopper_Text_DuringSale:: @ 08283FA9
.string "CLERK: Plus, it was during a big sale.\n"
.string "That's smart shopping.$"
-gTVTodaysSmartShopperText09:: @ 08283FE7
+SmartShopper_Text_OutroNormal:: @ 08283FE7
.string "INTERVIEWER: Hmm… {STR_VAR_1} sounds like\n"
.string "quite the shrewd bargain hunter!\p"
.string "In total, {STR_VAR_1}'s purchases came to…\p"
@@ -1102,11 +1102,11 @@ gTVTodaysSmartShopperText09:: @ 08283FE7
.string "Oops! We're out of time!\n"
.string "See you on our next broadcast!$"
-gTVTodaysSmartShopperText10:: @ 0828409E
+SmartShopper_Text_IsVIP:: @ 0828409E
.string "CLERK: {STR_VAR_1} is a VIP customer,\n"
.string "no doubt about it.$"
-gTVTodaysSmartShopperText11:: @ 082840CE
+SmartShopper_Text_ClerkMax:: @ 082840CE
.string "Let's interview the clerk to get the\n"
.string "lowdown.\p"
.string "Hi, how's your business?\p"
@@ -1127,7 +1127,7 @@ gTVTodaysSmartShopperText11:: @ 082840CE
.string "CLERK: {STR_VAR_1} is a VIP customer,\n"
.string "no doubt about it.$"
-gTVTodaysSmartShopperText12:: @ 082842E6
+SmartShopper_Text_OutroMax:: @ 082842E6
.string "INTERVIEWER: Hmm…\n"
.string "That is amazing.\p"
.string "But why would the TRAINER need to buy\n"