diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/battle_ai_scripts.s | 255 | ||||
-rw-r--r-- | data/battle_scripts_1.s | 454 | ||||
-rw-r--r-- | data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc | 2 | ||||
-rw-r--r-- | data/maps/BattleFrontier_BattleTowerLobby/scripts.inc | 2 | ||||
-rw-r--r-- | data/maps/BirthIsland_Exterior/scripts.inc | 9 | ||||
-rw-r--r-- | data/maps/FarawayIsland_Interior/scripts.inc | 22 | ||||
-rw-r--r-- | data/maps/Route111/scripts.inc | 7 | ||||
-rw-r--r-- | data/maps/UnionRoom/scripts.inc | 25 | ||||
-rw-r--r-- | data/text/tv.inc | 26 |
9 files changed, 288 insertions, 514 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 56be92c5e..4867f4261 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -7,6 +7,7 @@ #include "constants/hold_effects.h" #include "constants/pokemon.h" .include "asm/macros/battle_ai_script.inc" + .include "constants/constants.inc" .section script_data, "aw", %progbits @@ -17,11 +18,11 @@ gBattleAI_ScriptsTable:: @ 82DBEF8 .4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY .4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN .4byte AI_Risky @ AI_SCRIPT_RISKY - .4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE + .4byte AI_PreferPowerExtremes @ AI_SCRIPT_PREFER_POWER_EXTREMES .4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS .4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE .4byte AI_HPAware @ AI_SCRIPT_HP_AWARE - .4byte AI_Unknown @ AI_SCRIPT_UNKNOWN + .4byte AI_TrySunnyDayStart @ AI_SCRIPT_TRY_SUNNY_DAY_START .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret @@ -50,8 +51,7 @@ AI_CheckBadMove: if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType get_how_powerful_move_is - if_equal 0, AI_CheckBadMove_CheckSoundproof - + if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof AI_CBM_CheckIfNegatesType: @ 82DBF92 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET @@ -84,11 +84,9 @@ CheckIfWonderGuardCancelsMove: @ 82DBFE4 CheckIfLevitateCancelsGroundMove: @ 82DBFEF get_curr_move_type if_equal_ TYPE_GROUND, Score_Minus10 - AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7 get_how_powerful_move_is - if_equal 0, AI_CheckBadMove_CheckSoundproof - + if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof @ Pointless check AI_CheckBadMove_CheckSoundproof: @ 82DBFFE get_ability AI_TARGET if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect @@ -101,7 +99,6 @@ AI_CheckBadMove_CheckSoundproof: @ 82DBFFE if_move MOVE_UPROAR, Score_Minus10 if_move MOVE_METAL_SOUND, Score_Minus10 if_move MOVE_GRASS_WHISTLE, Score_Minus10 - AI_CheckBadMove_CheckEffect: @ 82DC045 if_effect EFFECT_SLEEP, AI_CBM_Sleep if_effect EFFECT_EXPLOSION, AI_CBM_Explosion @@ -247,7 +244,6 @@ AI_CBM_DreamEater: @ 82DC330 AI_CBM_BellyDrum: @ 82DC341 if_hp_less_than AI_USER, 51, Score_Minus10 - AI_CBM_AttackUp: @ 82DC348 if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 end @@ -307,7 +303,6 @@ AI_CBM_AccDown: @ 82DC3D9 AI_CBM_EvasionDown: @ 82DC3EE if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10 - CheckIfAbilityBlocksStatChange: @ 82DC3F6 get_ability AI_TARGET if_equal ABILITY_CLEAR_BODY, Score_Minus10 @@ -368,7 +363,6 @@ AI_CBM_OneHitKO: @ 82DC4D0 AI_CBM_Magnitude: @ 82DC4E5 get_ability AI_TARGET if_equal ABILITY_LEVITATE, Score_Minus10 - AI_CBM_HighRiskForDamage: @ 82DC4ED if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET @@ -486,7 +480,6 @@ AI_CBM_Safeguard: @ 82DC635 AI_CBM_Memento: @ 82DC640 if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8 - AI_CBM_BatonPass: @ 82DC650 count_usable_party_mons AI_USER if_equal 0, Score_Minus10 @@ -510,7 +503,7 @@ AI_CBM_FutureSight: @ 82DC669 AI_CBM_FakeOut: @ 82DC680 is_first_turn_for AI_USER - if_equal 0, Score_Minus10 + if_equal FALSE, Score_Minus10 end AI_CBM_Stockpile: @ 82DC689 @@ -558,7 +551,7 @@ AI_CBM_Ingrain: @ 82DC6F4 AI_CBM_Recycle: @ 82DC6FF get_used_held_item AI_USER - if_equal 0, Score_Minus10 + if_equal ITEM_NONE, Score_Minus10 end AI_CBM_Imprison: @ 82DC708 @@ -788,7 +781,6 @@ AI_CV_Sleep: @ 82DCA92 AI_CV_SleepEncourageSlpDamage: @ 82DCAA5 if_random_less_than 128, AI_CV_Sleep_End score +1 - AI_CV_Sleep_End: @ 82DCAAD end @@ -800,7 +792,6 @@ AI_CV_Absorb: @ 82DCAAE AI_CV_AbsorbEncourageMaybe: @ 82DCABF if_random_less_than 50, AI_CV_Absorb_End score -3 - AI_CV_Absorb_End: @ 82DCAC7 end @@ -810,7 +801,6 @@ AI_CV_SelfKO: @ 82DCAC8 if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, AI_CV_SelfKO_Encourage1 if_random_less_than 128, AI_CV_SelfKO_Encourage1 score -1 - AI_CV_SelfKO_Encourage1: @ 82DCAE2 if_hp_less_than AI_USER, 80, AI_CV_SelfKO_Encourage2 if_target_faster AI_CV_SelfKO_Encourage2 @@ -821,7 +811,6 @@ AI_CV_SelfKO_Encourage2: @ 82DCAFA if_hp_more_than AI_USER, 50, AI_CV_SelfKO_Encourage4 if_random_less_than 128, AI_CV_SelfKO_Encourage3 score +1 - AI_CV_SelfKO_Encourage3: @ 82DCB09 if_hp_more_than AI_USER, 30, AI_CV_SelfKO_End if_random_less_than 50, AI_CV_SelfKO_End @@ -831,7 +820,6 @@ AI_CV_SelfKO_Encourage3: @ 82DCB09 AI_CV_SelfKO_Encourage4: @ 82DCB1D if_random_less_than 50, AI_CV_SelfKO_End score -1 - AI_CV_SelfKO_End: @ 82DCB25 end @@ -842,7 +830,6 @@ AI_CV_DreamEater: @ 82DCB26 AI_CV_DreamEater_ScoreDown1: @ 82DCB37 score -1 - AI_CV_DreamEater_End: @ 82DCB39 end @@ -859,7 +846,6 @@ AI_CV_MirrorMove2: @ 82DCB58 if_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove_End if_random_less_than 80, AI_CV_MirrorMove_End score -1 - AI_CV_MirrorMove_End: @ 82DCB6B end @@ -915,15 +901,12 @@ AI_CV_AttackUp2: @ 82DCBD1 if_hp_not_equal AI_USER, 100, AI_CV_AttackUp3 if_random_less_than 128, AI_CV_AttackUp3 score +2 - AI_CV_AttackUp3: @ 82DCBE0 if_hp_more_than AI_USER, 70, AI_CV_AttackUp_End if_hp_less_than AI_USER, 40, AI_CV_AttackUp_ScoreDown2 if_random_less_than 40, AI_CV_AttackUp_End - AI_CV_AttackUp_ScoreDown2: @ 82DCBF4 score -2 - AI_CV_AttackUp_End: @ 82DCBF6 end @@ -937,11 +920,9 @@ AI_CV_DefenseUp2: @ 82DCC0C if_hp_not_equal AI_USER, 100, AI_CV_DefenseUp3 if_random_less_than 128, AI_CV_DefenseUp3 score +2 - AI_CV_DefenseUp3: @ 82DCC1B if_hp_less_than AI_USER, 70, AI_CV_DefenseUp4 if_random_less_than 200, AI_CV_DefenseUp_End - AI_CV_DefenseUp4: @ 82DCC28 if_hp_less_than AI_USER, 40, AI_CV_DefenseUp_ScoreDown2 get_last_used_bank_move AI_TARGET @@ -951,13 +932,10 @@ AI_CV_DefenseUp4: @ 82DCC28 get_move_type_from_result if_not_in_bytes AI_CV_DefenseUp_PhysicalTypes, AI_CV_DefenseUp_ScoreDown2 if_random_less_than 60, AI_CV_DefenseUp_End - AI_CV_DefenseUp5: @ 82DCC4A if_random_less_than 60, AI_CV_DefenseUp_End - AI_CV_DefenseUp_ScoreDown2: @ 82DCC50 score -2 - AI_CV_DefenseUp_End: @ 82DCC52 end @@ -981,7 +959,6 @@ AI_CV_SpeedUp: @ 82DCC5D AI_CV_SpeedUp2: @ 82DCC6A if_random_less_than 70, AI_CV_SpeedUp_End score +3 - AI_CV_SpeedUp_End: @ 82DCC72 end @@ -995,15 +972,12 @@ AI_CV_SpAtkUp2: @ 82DCC88 if_hp_not_equal AI_USER, 100, AI_CV_SpAtkUp3 if_random_less_than 128, AI_CV_SpAtkUp3 score +2 - AI_CV_SpAtkUp3: @ 82DCC97 if_hp_more_than AI_USER, 70, AI_CV_SpAtkUp_End if_hp_less_than AI_USER, 40, AI_CV_SpAtkUp_ScoreDown2 if_random_less_than 70, AI_CV_SpAtkUp_End - AI_CV_SpAtkUp_ScoreDown2: @ 82DCCAB score -2 - AI_CV_SpAtkUp_End: @ 82DCCAD end @@ -1017,11 +991,9 @@ AI_CV_SpDefUp2: @ 82DCCC3 if_hp_not_equal AI_USER, 100, AI_CV_SpDefUp3 if_random_less_than 128, AI_CV_SpDefUp3 score +2 - AI_CV_SpDefUp3: @ 82DCCD2 if_hp_less_than AI_USER, 70, AI_CV_SpDefUp4 if_random_less_than 200, AI_CV_SpDefUp_End - AI_CV_SpDefUp4: @ 82DCCDF if_hp_less_than AI_USER, 40, AI_CV_SpDefUp_ScoreDown2 get_last_used_bank_move AI_TARGET @@ -1031,13 +1003,10 @@ AI_CV_SpDefUp4: @ 82DCCDF get_move_type_from_result if_in_bytes AI_CV_SpDefUp_PhysicalTypes, AI_CV_SpDefUp_ScoreDown2 if_random_less_than 60, AI_CV_SpDefUp_End - AI_CV_SpDefUp5: @ 82DCD01 if_random_less_than 60, AI_CV_SpDefUp_End - AI_CV_SpDefUp_ScoreDown2: @ 82DCD07 score -2 - AI_CV_SpDefUp_End: @ 82DCD09 end @@ -1057,11 +1026,9 @@ AI_CV_AccuracyUp: if_stat_level_less_than AI_USER, STAT_ACC, 9, AI_CV_AccuracyUp2 if_random_less_than 50, AI_CV_AccuracyUp2 score -2 - AI_CV_AccuracyUp2: if_hp_more_than AI_USER, 70, AI_CV_AccuracyUp_End score -2 - AI_CV_AccuracyUp_End: end @@ -1069,46 +1036,37 @@ AI_CV_EvasionUp: if_hp_less_than AI_USER, 90, AI_CV_EvasionUp2 if_random_less_than 100, AI_CV_EvasionUp2 score +3 - AI_CV_EvasionUp2: if_stat_level_less_than AI_USER, STAT_EVASION, 9, AI_CV_EvasionUp3 if_random_less_than 128, AI_CV_EvasionUp3 score -1 - AI_CV_EvasionUp3: if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_EvasionUp5 if_hp_more_than AI_USER, 50, AI_CV_EvasionUp4 if_random_less_than 80, AI_CV_EvasionUp5 - AI_CV_EvasionUp4: if_random_less_than 50, AI_CV_EvasionUp5 score +3 - AI_CV_EvasionUp5: if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_EvasionUp6 if_random_less_than 70, AI_CV_EvasionUp6 score +3 - AI_CV_EvasionUp6: if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_EvasionUp7 if_random_less_than 128, AI_CV_EvasionUp7 score +2 - AI_CV_EvasionUp7: if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_EvasionUp8 if_random_less_than 70, AI_CV_EvasionUp8 score +3 - AI_CV_EvasionUp8: if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2 if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2 if_random_less_than 70, AI_CV_EvasionUp_End - AI_CV_EvasionUp_ScoreDown2: score -2 - AI_CV_EvasionUp_End: end @@ -1121,11 +1079,9 @@ AI_CV_AlwaysHit: AI_CV_AlwaysHit_ScoreUp1: score +1 - AI_CV_AlwaysHit2: if_random_less_than 100, AI_CV_AlwaysHit_End score +1 - AI_CV_AlwaysHit_End: end @@ -1134,16 +1090,13 @@ AI_CV_AttackDown: @ 82DCDF8 score -1 if_hp_more_than AI_USER, 90, AI_CV_AttackDown2 score -1 - AI_CV_AttackDown2: @ 82DCE0B if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_AttackDown3 if_random_less_than 50, AI_CV_AttackDown3 score -2 - AI_CV_AttackDown3: @ 82DCE1B if_hp_more_than AI_TARGET, 70, AI_CV_AttackDown4 score -2 - AI_CV_AttackDown4: @ 82DCE24 get_target_type1 if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End @@ -1151,7 +1104,6 @@ AI_CV_AttackDown4: @ 82DCE24 if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End if_random_less_than 50, AI_CV_AttackDown_End score -2 - AI_CV_AttackDown_End: @ 82DCE42 end @@ -1167,15 +1119,12 @@ AI_CV_AttackDown_UnknownTypeList: AI_CV_DefenseDown: if_hp_less_than AI_USER, 70, AI_CV_DefenseDown2 if_stat_level_more_than AI_TARGET, STAT_DEF, 3, AI_CV_DefenseDown3 - AI_CV_DefenseDown2: if_random_less_than 50, AI_CV_DefenseDown3 score -2 - AI_CV_DefenseDown3: if_hp_more_than AI_TARGET, 70, AI_CV_DefenseDown_End score -2 - AI_CV_DefenseDown_End: end @@ -1193,7 +1142,6 @@ AI_CV_SpeedDown: @ 82DCE81 AI_CV_SpeedDown2: @ 82DCE8E if_random_less_than 70, AI_CV_SpeedDown_End score +2 - AI_CV_SpeedDown_End: @ 82DCE96 end @@ -1202,16 +1150,13 @@ AI_CV_SpAtkDown: score -1 if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2 score -1 - AI_CV_SpAtkDown2: if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, AI_CV_SpAtkDown3 if_random_less_than 50, AI_CV_SpAtkDown3 score -2 - AI_CV_SpAtkDown3: if_hp_more_than AI_TARGET, 70, AI_CV_SpAtkDown4 score -2 - AI_CV_SpAtkDown4: get_target_type1 if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End @@ -1219,7 +1164,6 @@ AI_CV_SpAtkDown4: if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End if_random_less_than 50, AI_CV_SpAtkDown_End score -2 - AI_CV_SpAtkDown_End: @ 82DCEE1 end @@ -1237,76 +1181,61 @@ AI_CV_SpAtkDown_SpecialTypeList: @ 82DCEE2 AI_CV_SpDefDown: @ 82DCEEB if_hp_less_than AI_USER, 70, AI_CV_SpDefDown2 if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, AI_CV_SpDefDown3 - AI_CV_SpDefDown2: @ 82DCEFA if_random_less_than 50, AI_CV_SpDefDown3 score -2 - AI_CV_SpDefDown3: @ 82DCF02 if_hp_more_than AI_TARGET, 70, AI_CV_SpDefDown_End score -2 - AI_CV_SpDefDown_End: @ 82DCF0B end AI_CV_AccuracyDown: @ 82DCF0C if_hp_less_than AI_USER, 70, AI_CV_AccuracyDown2 if_hp_more_than AI_TARGET, 70, AI_CV_AccuracyDown3 - AI_CV_AccuracyDown2: if_random_less_than 100, AI_CV_AccuracyDown3 score -1 - AI_CV_AccuracyDown3: if_stat_level_more_than AI_USER, STAT_ACC, 4, AI_CV_AccuracyDown4 if_random_less_than 80, AI_CV_AccuracyDown4 score -2 - AI_CV_AccuracyDown4: if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_AccuracyDown5 if_random_less_than 70, AI_CV_AccuracyDown5 score +2 - AI_CV_AccuracyDown5: if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_AccuracyDown6 if_random_less_than 70, AI_CV_AccuracyDown6 score +2 - AI_CV_AccuracyDown6: if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_AccuracyDown7 if_random_less_than 128, AI_CV_AccuracyDown7 score +1 - AI_CV_AccuracyDown7: if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_AccuracyDown8 if_random_less_than 70, AI_CV_AccuracyDown8 score +2 - AI_CV_AccuracyDown8: if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2 if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2 if_random_less_than 70, AI_CV_AccuracyDown_End - AI_CV_AccuracyDown_ScoreDown2: score -2 - AI_CV_AccuracyDown_End: end AI_CV_EvasionDown: if_hp_less_than AI_USER, 70, AI_CV_EvasionDown2 if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, AI_CV_EvasionDown3 - AI_CV_EvasionDown2: if_random_less_than 50, AI_CV_EvasionDown3 score -2 - AI_CV_EvasionDown3: if_hp_more_than AI_TARGET, 70, AI_CV_EvasionDown_End score -2 - AI_CV_EvasionDown_End: end @@ -1326,7 +1255,6 @@ AI_CV_Haze: AI_CV_Haze2: if_random_less_than 50, AI_CV_Haze3 score -3 - AI_CV_Haze3: if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Haze4 if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Haze4 @@ -1345,14 +1273,12 @@ AI_CV_Haze3: AI_CV_Haze4: if_random_less_than 50, AI_CV_Haze_End score +3 - AI_CV_Haze_End: end AI_CV_Bide: if_hp_more_than AI_USER, 90, AI_CV_Bide_End score -2 - AI_CV_Bide_End: end @@ -1368,19 +1294,16 @@ AI_CV_Roar: AI_CV_Roar2: if_random_less_than 128, AI_CV_Roar_End score +2 - AI_CV_Roar_End: end AI_CV_Conversion: if_hp_more_than AI_USER, 90, AI_CV_Conversion2 score -2 - AI_CV_Conversion2: get_turn_count if_equal 0, AI_CV_Conversion_End if_random_less_than 200, Score_Minus2 - AI_CV_Conversion_End: end @@ -1393,7 +1316,6 @@ AI_CV_HealWeather: AI_CV_HealWeather_ScoreDown2: score -2 - AI_CV_Heal: if_hp_equal AI_USER, 100, AI_CV_Heal3 if_target_faster AI_CV_Heal4 @@ -1404,7 +1326,6 @@ AI_CV_Heal2: if_hp_less_than AI_USER, 50, AI_CV_Heal5 if_hp_more_than AI_USER, 80, AI_CV_Heal3 if_random_less_than 70, AI_CV_Heal5 - AI_CV_Heal3: score -3 goto AI_CV_Heal_End @@ -1418,11 +1339,9 @@ AI_CV_Heal4: AI_CV_Heal5: if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Heal6 if_random_less_than 100, AI_CV_Heal_End - AI_CV_Heal6: if_random_less_than 20, AI_CV_Heal_End score +2 - AI_CV_Heal_End: end @@ -1431,12 +1350,10 @@ AI_CV_Toxic: if_hp_more_than AI_USER, 50, AI_CV_Toxic2 if_random_less_than 50, AI_CV_Toxic2 score -3 - AI_CV_Toxic2: if_hp_more_than AI_TARGET, 50, AI_CV_Toxic3 if_random_less_than 50, AI_CV_Toxic3 score -3 - AI_CV_Toxic3: if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, AI_CV_Toxic4 if_has_move_with_effect AI_USER, EFFECT_PROTECT, AI_CV_Toxic4 @@ -1445,7 +1362,6 @@ AI_CV_Toxic3: AI_CV_Toxic4: if_random_less_than 60, AI_CV_Toxic_End score +2 - AI_CV_Toxic_End: end @@ -1456,10 +1372,8 @@ AI_CV_LightScreen: get_target_type2 if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End if_random_less_than 50, AI_CV_LightScreen_End - AI_CV_LightScreen_ScoreDown2: score -2 - AI_CV_LightScreen_End: end @@ -1484,7 +1398,6 @@ AI_CV_Rest2: if_hp_less_than AI_USER, 40, AI_CV_Rest6 if_hp_more_than AI_USER, 50, AI_CV_Rest3 if_random_less_than 70, AI_CV_Rest6 - AI_CV_Rest3: score -3 goto AI_CV_Rest_End @@ -1493,7 +1406,6 @@ AI_CV_Rest4: if_hp_less_than AI_USER, 60, AI_CV_Rest6 if_hp_more_than AI_USER, 70, AI_CV_Rest5 if_random_less_than 50, AI_CV_Rest6 - AI_CV_Rest5: score -3 goto AI_CV_Rest_End @@ -1501,11 +1413,9 @@ AI_CV_Rest5: AI_CV_Rest6: if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Rest7 if_random_less_than 50, AI_CV_Rest_End - AI_CV_Rest7: if_random_less_than 10, AI_CV_Rest_End score +3 - AI_CV_Rest_End: end @@ -1515,7 +1425,6 @@ AI_CV_OneHitKO: AI_CV_SuperFang: if_hp_more_than AI_TARGET, 50, AI_CV_SuperFang_End score -1 - AI_CV_SuperFang_End: end @@ -1529,7 +1438,6 @@ AI_CV_Trap: AI_CV_Trap2: if_random_less_than 128, AI_CV_Trap_End score +1 - AI_CV_Trap_End: end @@ -1543,28 +1451,23 @@ AI_CV_HighCrit: AI_CV_HighCrit2: if_random_less_than 128, AI_CV_HighCrit_End score +1 - AI_CV_HighCrit_End: end AI_CV_Swagger: if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp - AI_CV_Flatter: if_random_less_than 128, AI_CV_Confuse score +1 - AI_CV_Confuse: if_hp_more_than AI_TARGET, 70, AI_CV_Confuse_End if_random_less_than 128, AI_CV_Confuse2 score -1 - AI_CV_Confuse2: if_hp_more_than AI_TARGET, 50, AI_CV_Confuse_End score -1 if_hp_more_than AI_TARGET, 30, AI_CV_Confuse_End score -1 - AI_CV_Confuse_End: end @@ -1578,7 +1481,6 @@ AI_CV_SwaggerHasPsychUp: AI_CV_SwaggerHasPsychUp_Minus5: score -5 - AI_CV_SwaggerHasPsychUp_End: end @@ -1589,10 +1491,8 @@ AI_CV_Reflect: get_target_type2 if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End if_random_less_than 50, AI_CV_Reflect_End - AI_CV_Reflect_ScoreDown2: score -2 - AI_CV_Reflect_End: end @@ -1611,10 +1511,8 @@ AI_CV_Reflect_PhysicalTypeList: AI_CV_Poison: if_hp_less_than AI_USER, 50, AI_CV_Poison_ScoreDown1 if_hp_more_than AI_TARGET, 50, AI_CV_Poison_End - AI_CV_Poison_ScoreDown1: score -1 - AI_CV_Poison_End: end @@ -1627,7 +1525,6 @@ AI_CV_Paralyze: AI_CV_Paralyze2: if_random_less_than 20, AI_CV_Paralyze_End score +3 - AI_CV_Paralyze_End: end @@ -1636,11 +1533,9 @@ AI_CV_VitalThrow: if_hp_more_than AI_USER, 60, AI_CV_VitalThrow_End if_hp_less_than AI_USER, 40, AI_CV_VitalThrow2 if_random_less_than 180, AI_CV_VitalThrow_End - AI_CV_VitalThrow2: if_random_less_than 50, AI_CV_VitalThrow_End score -1 - AI_CV_VitalThrow_End: end @@ -1650,15 +1545,12 @@ AI_CV_Substitute: if_hp_more_than AI_USER, 50, AI_CV_Substitute2 if_random_less_than 100, AI_CV_Substitute2 score -1 - AI_CV_Substitute2: if_random_less_than 100, AI_CV_Substitute3 score -1 - AI_CV_Substitute3: if_random_less_than 100, AI_CV_Substitute4 score -1 - AI_CV_Substitute4: if_target_faster AI_CV_Substitute_End get_last_used_bank_move AI_TARGET @@ -1682,11 +1574,9 @@ AI_CV_Substitute6: AI_CV_Substitute7: if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Substitute_End - AI_CV_Substitute8: if_random_less_than 100, AI_CV_Substitute_End score +1 - AI_CV_Substitute_End: end @@ -1699,10 +1589,8 @@ AI_CV_Recharge: AI_CV_Recharge2: if_hp_less_than AI_USER, 60, AI_CV_Recharge_End - AI_CV_Recharge_ScoreDown1: score -1 - AI_CV_Recharge_End: end @@ -1717,7 +1605,6 @@ AI_CV_Disable: AI_CV_Disable2: if_random_less_than 100, AI_CV_Disable_End score -1 - AI_CV_Disable_End: end @@ -1728,12 +1615,10 @@ AI_CV_Counter: if_hp_more_than AI_USER, 30, AI_CV_Counter2 if_random_less_than 10, AI_CV_Counter2 score -1 - AI_CV_Counter2: if_hp_more_than AI_USER, 50, AI_CV_Counter3 if_random_less_than 100, AI_CV_Counter3 score -1 - AI_CV_Counter3: if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7 get_last_used_bank_move AI_TARGET @@ -1742,7 +1627,6 @@ AI_CV_Counter3: if_target_not_taunted AI_CV_Counter4 if_random_less_than 100, AI_CV_Counter4 score +1 - AI_CV_Counter4: get_last_used_bank_move AI_TARGET get_move_type_from_result @@ -1755,24 +1639,20 @@ AI_CV_Counter5: if_target_not_taunted AI_CV_Counter6 if_random_less_than 100, AI_CV_Counter6 score +1 - AI_CV_Counter6: get_target_type1 if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End get_target_type2 if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End if_random_less_than 50, AI_CV_Counter_End - AI_CV_Counter7: if_random_less_than 100, AI_CV_Counter8 score +4 - AI_CV_Counter8: end AI_CV_Counter_ScoreDown1: score -1 - AI_CV_Counter_End: end @@ -1794,7 +1674,6 @@ AI_CV_Encore: get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_in_bytes AI_CV_Encore_EncouragedMovesToEncore, AI_CV_Encore_ScoreDown2 - AI_CV_Encore2: if_random_less_than 30, AI_CV_Encore_End score +3 @@ -1802,7 +1681,6 @@ AI_CV_Encore2: AI_CV_Encore_ScoreDown2: score -2 - AI_CV_Encore_End: end @@ -1885,7 +1763,6 @@ AI_CV_PainSplit2: AI_CV_PainSplit_ScoreDown1: score -1 - AI_CV_PainSplit_End: end @@ -1896,7 +1773,6 @@ AI_CV_Snore: AI_CV_LockOn: if_random_less_than 128, AI_CV_LockOn_End score +2 - AI_CV_LockOn_End: end @@ -1911,17 +1787,14 @@ AI_CV_DestinyBond: if_hp_more_than AI_USER, 70, AI_CV_DestinyBond_End if_random_less_than 128, AI_CV_DestinyBond2 score +1 - AI_CV_DestinyBond2: if_hp_more_than AI_USER, 50, AI_CV_DestinyBond_End if_random_less_than 128, AI_CV_DestinyBond3 score +1 - AI_CV_DestinyBond3: if_hp_more_than AI_USER, 30, AI_CV_DestinyBond_End if_random_less_than 100, AI_CV_DestinyBond_End score +2 - AI_CV_DestinyBond_End: end @@ -1939,7 +1812,6 @@ AI_CV_Flail2: AI_CV_Flail_ScoreUp1: score +1 - AI_CV_Flail3: if_random_less_than 100, AI_CV_Flail_End score +1 @@ -1947,7 +1819,6 @@ AI_CV_Flail3: AI_CV_Flail_ScoreDown1: score -1 - AI_CV_Flail_End: end @@ -1955,7 +1826,6 @@ AI_CV_HealBell: if_status AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End if_status_in_party AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End score -5 - AI_CV_HealBell_End: end @@ -1968,7 +1838,6 @@ AI_CV_Thief: AI_CV_Thief_ScoreDown2: score -2 - AI_CV_Thief_End: end @@ -1990,12 +1859,10 @@ AI_CV_Curse: if_stat_level_more_than AI_USER, STAT_DEF, 9, AI_CV_Curse_End if_random_less_than 128, AI_CV_Curse2 score +1 - AI_CV_Curse2: if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_Curse_End if_random_less_than 128, AI_CV_Curse3 score +1 - AI_CV_Curse3: if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End if_random_less_than 128, AI_CV_Curse_End @@ -2005,7 +1872,6 @@ AI_CV_Curse3: AI_CV_Curse4: if_hp_more_than AI_USER, 80, AI_CV_Curse_End score -1 - AI_CV_Curse_End: end @@ -2033,11 +1899,9 @@ AI_CV_Protect: AI_CV_Protect_ScoreUp2: score +2 - AI_CV_Protect2: if_random_less_than 128, AI_CV_Protect4 score -1 - AI_CV_Protect4: get_protect_count AI_USER if_equal 0, AI_CV_Protect_End @@ -2050,10 +1914,8 @@ AI_CV_Protect3: get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_End - AI_CV_Protect_ScoreDown2: score -2 - AI_CV_Protect_End: end @@ -2078,18 +1940,15 @@ AI_CV_Foresight: AI_CV_Foresight2: if_random_less_than 80, AI_CV_Foresight_End - AI_CV_Foresight3: if_random_less_than 80, AI_CV_Foresight_End score +2 - AI_CV_Foresight_End: end AI_CV_Endure: if_hp_less_than AI_USER, 4, AI_CV_Endure2 if_hp_less_than AI_USER, 35, AI_CV_Endure3 - AI_CV_Endure2: score -1 goto AI_CV_Endure_End @@ -2097,7 +1956,6 @@ AI_CV_Endure2: AI_CV_Endure3: if_random_less_than 70, AI_CV_Endure_End score +1 - AI_CV_Endure_End: end @@ -2116,7 +1974,6 @@ AI_CV_BatonPass2: AI_CV_BatonPass3: if_hp_more_than AI_USER, 70, AI_CV_BatonPass_End - AI_CV_BatonPass4: if_random_less_than 80, AI_CV_BatonPass_End score +2 @@ -2137,10 +1994,8 @@ AI_CV_BatonPass7: AI_CV_BatonPass8: if_hp_less_than AI_USER, 70, AI_CV_BatonPass_End - AI_CV_BatonPass_ScoreDown2: score -2 - AI_CV_BatonPass_End: end @@ -2160,7 +2015,6 @@ AI_CV_Pursuit: AI_CV_Pursuit2: if_random_less_than 128, AI_CV_Pursuit_End score +1 - AI_CV_Pursuit_End: end @@ -2168,7 +2022,6 @@ AI_CV_RainDance: if_user_faster AI_CV_RainDance2 get_ability AI_USER if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3 - AI_CV_RainDance2: if_hp_less_than AI_USER, 40, AI_CV_RainDance_ScoreDown1 get_weather @@ -2185,7 +2038,6 @@ AI_CV_RainDance3: AI_CV_RainDance_ScoreDown1: score -1 - AI_CV_RainDance_End: end @@ -2203,7 +2055,6 @@ AI_CV_SunnyDay2: AI_CV_SunnyDay_ScoreDown1: score -1 - AI_CV_SunnyDay_End: end @@ -2213,7 +2064,6 @@ AI_CV_BellyDrum: AI_CV_BellyDrum_ScoreDown2: score -2 - AI_CV_BellyDrum_End: end @@ -2236,14 +2086,12 @@ AI_CV_PsychUp2: AI_CV_PsychUp_ScoreUp1: score +1 - AI_CV_PsychUp3: score +1 end AI_CV_PsychUp_ScoreDown2: score -2 - AI_CV_PsychUp_End: end @@ -2254,12 +2102,10 @@ AI_CV_MirrorCoat: if_hp_more_than AI_USER, 30, AI_CV_MirrorCoat2 if_random_less_than 10, AI_CV_MirrorCoat2 score -1 - AI_CV_MirrorCoat2: if_hp_more_than AI_USER, 50, AI_CV_MirrorCoat3 if_random_less_than 100, AI_CV_MirrorCoat3 score -1 - AI_CV_MirrorCoat3: if_has_move AI_USER, MOVE_COUNTER, AI_CV_MirrorCoat_ScoreUp4 get_last_used_bank_move AI_TARGET @@ -2268,7 +2114,6 @@ AI_CV_MirrorCoat3: if_target_not_taunted AI_CV_MirrorCoat4 if_random_less_than 100, AI_CV_MirrorCoat4 score +1 - AI_CV_MirrorCoat4: get_last_used_bank_move AI_TARGET get_move_type_from_result @@ -2281,24 +2126,20 @@ AI_CV_MirrorCoat5: if_target_not_taunted AI_CV_MirrorCoat6 if_random_less_than 100, AI_CV_MirrorCoat6 score +1 - AI_CV_MirrorCoat6: get_target_type1 if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End get_target_type2 if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End if_random_less_than 50, AI_CV_MirrorCoat_End - AI_CV_MirrorCoat_ScoreUp4: if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End score +4 - AI_CV_MirrorCoat_ScoreUp4_End: end AI_CV_MirrorCoat_ScoreDown1: score -1 - AI_CV_MirrorCoat_End: end @@ -2323,7 +2164,6 @@ AI_CV_ChargeUpMove: AI_CV_ChargeUpMove_ScoreDown2: score -2 - AI_CV_ChargeUpMove_End: end @@ -2360,7 +2200,6 @@ AI_CV_SemiInvulnerable_CheckIceType: if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage get_user_type2 if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage - AI_CV_SemiInvulnerable5: if_target_faster AI_CV_SemiInvulnerable_End get_last_used_bank_move AI_TARGET @@ -2371,7 +2210,6 @@ AI_CV_SemiInvulnerable5: AI_CV_SemiInvulnerable_TryEncourage: if_random_less_than 80, AI_CV_SemiInvulnerable_End score +1 - AI_CV_SemiInvulnerable_End: end @@ -2390,7 +2228,6 @@ AI_CV_SpitUp: if_less_than 2, AI_CV_SpitUp_End if_random_less_than 80, AI_CV_SpitUp_End score +2 - AI_CV_SpitUp_End: end @@ -2408,7 +2245,6 @@ AI_CV_Hail2: AI_CV_Hail_ScoreDown1: score -1 - AI_CV_Hail_End: end @@ -2442,10 +2278,8 @@ AI_CV_FocusPunch2: AI_CV_FocusPunch3: if_random_less_than 100, AI_CV_FocusPunch_End if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5 - AI_CV_FocusPunch_ScoreUp1: score +1 - AI_CV_FocusPunch_End: end @@ -2455,7 +2289,6 @@ AI_CV_SmellingSalt: AI_CV_SmellingSalt_ScoreUp1: score +1 - AI_CV_SmellingSalt_End: end @@ -2463,7 +2296,6 @@ AI_CV_Trick: get_hold_effect AI_USER if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick3 if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick4 - AI_CV_Trick2: score -3 goto AI_CV_Trick_End @@ -2479,7 +2311,6 @@ AI_CV_Trick4: if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick2 if_random_less_than 50, AI_CV_Trick_End score +2 - AI_CV_Trick_End: end @@ -2502,7 +2333,6 @@ AI_CV_ChangeSelfAbility: if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility2 get_ability AI_TARGET if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility3 - AI_CV_ChangeSelfAbility2: score -1 goto AI_CV_ChangeSelfAbility_End @@ -2510,7 +2340,6 @@ AI_CV_ChangeSelfAbility2: AI_CV_ChangeSelfAbility3: if_random_less_than 50, AI_CV_ChangeSelfAbility_End score +2 - AI_CV_ChangeSelfAbility_End: end @@ -2543,10 +2372,8 @@ AI_CV_Superpower: AI_CV_Superpower2: if_hp_less_than AI_USER, 60, AI_CV_Superpower_End - AI_CV_Superpower_ScoreDown1: score -1 - AI_CV_Superpower_End: end @@ -2554,21 +2381,18 @@ AI_CV_MagicCoat: if_hp_more_than AI_TARGET, 30, AI_CV_MagicCoat2 if_random_less_than 100, AI_CV_MagicCoat2 score -1 - AI_CV_MagicCoat2: is_first_turn_for AI_USER - if_equal 0, AI_CV_MagicCoat4 + if_equal FALSE, AI_CV_MagicCoat4 if_random_less_than 150, AI_CV_MagicCoat_End score +1 goto AI_CV_MagicCoat_End AI_CV_MagicCoat3: if_random_less_than 50, AI_CV_MagicCoat_End - AI_CV_MagicCoat4: if_random_less_than 30, AI_CV_MagicCoat_End score -1 - AI_CV_MagicCoat_End: end @@ -2581,7 +2405,6 @@ AI_CV_Recycle: AI_CV_Recycle_ScoreDown2: score -2 - AI_CV_Recycle_End: end @@ -2601,7 +2424,6 @@ AI_CV_Revenge: AI_CV_Revenge_ScoreDown2: score -2 - AI_CV_Revenge_End: end @@ -2611,7 +2433,6 @@ AI_CV_BrickBreak: AI_CV_BrickBreak_ScoreUp1: score +1 - AI_CV_BrickBreak_End: end @@ -2621,7 +2442,6 @@ AI_CV_KnockOff: if_more_than 0, AI_CV_KnockOff_End if_random_less_than 180, AI_CV_KnockOff_End score +1 - AI_CV_KnockOff_End: end @@ -2639,7 +2459,6 @@ AI_CV_Endeavor2: AI_CV_Endeavor_ScoreDown1: score -1 - AI_CV_Endeavor_End: end @@ -2652,10 +2471,8 @@ AI_CV_Eruption: AI_CV_Eruption2: if_hp_more_than AI_TARGET, 70, AI_CV_Eruption_End - AI_CV_Eruption_ScoreDown1: score -1 - AI_CV_Eruption_End: end @@ -2664,7 +2481,6 @@ AI_CV_Imprison: if_more_than 0, AI_CV_Imprison_End if_random_less_than 100, AI_CV_Imprison_End score +2 - AI_CV_Imprison_End: end @@ -2674,13 +2490,12 @@ AI_CV_Refresh: AI_CV_Refresh_ScoreDown1: score -1 - AI_CV_Refresh_End: end AI_CV_Snatch: is_first_turn_for AI_USER - if_equal 1, AI_CV_Snatch3 + if_equal TRUE, AI_CV_Snatch3 if_random_less_than 30, AI_CV_Snatch_End if_target_faster AI_CV_Snatch2 if_hp_not_equal AI_USER, 100, AI_CV_Snatch5 @@ -2707,7 +2522,6 @@ AI_CV_Snatch4: AI_CV_Snatch5: if_random_less_than 30, AI_CV_Snatch_End score -2 - AI_CV_Snatch_End: end @@ -2725,7 +2539,6 @@ AI_CV_MudSport2: AI_CV_MudSport_ScoreDown1: score -1 - AI_CV_MudSport_End: end @@ -2738,10 +2551,8 @@ AI_CV_Overheat: AI_CV_Overheat2: if_hp_more_than AI_USER, 80, AI_CV_Overheat_End - AI_CV_Overheat_ScoreDown1: score -1 - AI_CV_Overheat_End: end @@ -2759,7 +2570,6 @@ AI_CV_WaterSport2: AI_CV_WaterSport_ScoreDown1: score -1 - AI_CV_WaterSport_End: end @@ -2773,7 +2583,6 @@ AI_CV_DragonDance: AI_CV_DragonDance2: if_random_less_than 128, AI_CV_DragonDance_End score +1 - AI_CV_DragonDance_End: end @@ -2794,10 +2603,8 @@ AI_TryToFaint_TryToEncourageQuickAttack: if_effect EFFECT_EXPLOSION, AI_TryToFaint_End if_not_effect EFFECT_QUICK_ATTACK, AI_TryToFaint_ScoreUp4 score +2 - AI_TryToFaint_ScoreUp4: score +4 - AI_TryToFaint_End: end @@ -2809,7 +2616,6 @@ AI_SetupFirstTurn: if_not_in_bytes AI_SetupFirstTurn_SetupEffectsToEncourage, AI_SetupFirstTurn_End if_random_less_than 80, AI_SetupFirstTurn_End score +2 - AI_SetupFirstTurn_End: end @@ -2871,14 +2677,15 @@ AI_SetupFirstTurn_SetupEffectsToEncourage: .byte EFFECT_CAMOUFLAGE .byte -1 -AI_PreferStrongestMove: +@ ~60% chance to prefer moves that do 0 or 1 damage, or are in sIgnoredPowerfulMoveEffects +@ Oddly this group includes moves like Explosion and Eruption, so the AI strategy isn't very coherent +AI_PreferPowerExtremes: if_target_is_ally AI_Ret get_how_powerful_move_is - if_not_equal 0, AI_PreferStrongestMove_End - if_random_less_than 100, AI_PreferStrongestMove_End + if_not_equal MOVE_POWER_OTHER, AI_PreferPowerExtremes_End + if_random_less_than 100, AI_PreferPowerExtremes_End score +2 - -AI_PreferStrongestMove_End: +AI_PreferPowerExtremes_End: end AI_Risky: @@ -2887,7 +2694,6 @@ AI_Risky: if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End if_random_less_than 128, AI_Risky_End score +2 - AI_Risky_End: end @@ -2918,10 +2724,9 @@ AI_PreferBatonPass: count_usable_party_mons AI_USER if_equal 0, AI_PreferBatonPassEnd get_how_powerful_move_is - if_not_equal 0, AI_PreferBatonPassEnd + if_not_equal MOVE_POWER_OTHER, AI_PreferBatonPassEnd if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass if_random_less_than 80, AI_Risky_End - AI_PreferBatonPass_GoForBatonPass: if_move MOVE_SWORDS_DANCE, AI_PreferBatonPass2 if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2 @@ -2930,7 +2735,6 @@ AI_PreferBatonPass_GoForBatonPass: if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats if_random_less_than 20, AI_Risky_End score +3 - AI_PreferBatonPass2: get_turn_count if_equal 0, Score_Plus5 @@ -2977,7 +2781,7 @@ AI_DoubleBattle: AI_DoubleBattlePartnerHasHelpingHand: get_how_powerful_move_is - if_not_equal 0, Score_Plus1 + if_not_equal MOVE_POWER_OTHER, Score_Plus1 end AI_DoubleBattleCheckUserStatus: @@ -2986,7 +2790,7 @@ AI_DoubleBattleCheckUserStatus: AI_DoubleBattleCheckUserStatus2: get_how_powerful_move_is - if_equal MOVE_POWER_DISCOURAGED, Score_Minus5 + if_equal MOVE_POWER_OTHER, Score_Minus5 score +1 if_equal MOVE_MOST_POWERFUL, Score_Plus2 end @@ -3013,7 +2817,6 @@ AI_DoubleBattleElectricMove: score -2 if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd score -8 - AI_DoubleBattleElectricMoveEnd: end @@ -3026,10 +2829,9 @@ AI_DoubleBattleFireMove2: AI_TryOnAlly: get_how_powerful_move_is - if_equal 0, AI_TryStatusMoveOnAlly + if_equal MOVE_POWER_OTHER, AI_TryStatusMoveOnAlly get_curr_move_type if_equal TYPE_FIRE, AI_TryFireMoveOnAlly - AI_DiscourageOnAlly: goto Score_Minus30 @@ -3096,7 +2898,6 @@ AI_TrySwaggerOnAlly: AI_TrySwaggerOnAlly2: if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End score +3 - AI_TrySwaggerOnAlly_End: end @@ -3125,7 +2926,6 @@ AI_HPAware_UserHasMediumHP: AI_HPAware_TryToDiscourage: if_random_less_than 50, AI_HPAware_ConsiderTarget score -2 - AI_HPAware_ConsiderTarget: if_hp_more_than AI_TARGET, 70, AI_HPAware_TargetHasHighHP if_hp_more_than AI_TARGET, 30, AI_HPAware_TargetHasMediumHP @@ -3146,7 +2946,6 @@ AI_HPAware_TargetHasMediumHP: AI_HPAware_TargetTryToDiscourage: if_random_less_than 50, AI_HPAware_End score -2 - AI_HPAware_End: end @@ -3368,15 +3167,18 @@ AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1 .byte EFFECT_DRAGON_DANCE .byte -1 -AI_Unknown: +@ Given the AI_TryOnAlly at the beginning it's possible that this was the start of a more +@ comprehensive double battle AI script +AI_TrySunnyDayStart: if_target_is_ally AI_TryOnAlly - if_not_effect EFFECT_SUNNY_DAY, AI_Unknown_End - if_equal 0, AI_Unknown_End + if_not_effect EFFECT_SUNNY_DAY, AI_TrySunnyDayStart_End +.ifndef BUGFIX @ funcResult has not been set in this script yet, below call is nonsense + if_equal FALSE, AI_TrySunnyDayStart_End +.endif is_first_turn_for AI_USER - if_equal 0, AI_Unknown_End + if_equal FALSE, AI_TrySunnyDayStart_End score +5 - -AI_Unknown_End: @ 82DE308 +AI_TrySunnyDayStart_End: @ 82DE308 end AI_Roaming: @@ -3388,7 +3190,6 @@ AI_Roaming: if_equal ABILITY_LEVITATE, AI_Roaming_Flee get_ability AI_TARGET if_equal ABILITY_ARENA_TRAP, AI_Roaming_End - AI_Roaming_Flee: @ 82DE335 flee diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index b15c29cfe..1577765cd 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -17,243 +17,221 @@ .align 2 gBattleScriptsForMoveEffects:: @ 82D86A8 - .4byte BattleScript_EffectHit - .4byte BattleScript_EffectSleep - .4byte BattleScript_EffectPoisonHit - .4byte BattleScript_EffectAbsorb - .4byte BattleScript_EffectBurnHit - .4byte BattleScript_EffectFreezeHit - .4byte BattleScript_EffectParalyzeHit - .4byte BattleScript_EffectExplosion - .4byte BattleScript_EffectDreamEater - .4byte BattleScript_EffectMirrorMove - .4byte BattleScript_EffectAttackUp - .4byte BattleScript_EffectDefenseUp - .4byte BattleScript_EffectSpeedUp - .4byte BattleScript_EffectSpecialAttackUp - .4byte BattleScript_EffectSpecialDefenseUp - .4byte BattleScript_EffectAccuracyUp - .4byte BattleScript_EffectEvasionUp - .4byte BattleScript_EffectAlwaysHit - .4byte BattleScript_EffectAttackDown - .4byte BattleScript_EffectDefenseDown - .4byte BattleScript_EffectSpeedDown - .4byte BattleScript_EffectSpecialAttackDown - .4byte BattleScript_EffectSpecialDefenseDown - .4byte BattleScript_EffectAccuracyDown - .4byte BattleScript_EffectEvasionDown - .4byte BattleScript_EffectHaze - .4byte BattleScript_EffectBide - .4byte BattleScript_EffectRampage - .4byte BattleScript_EffectRoar - .4byte BattleScript_EffectMultiHit - .4byte BattleScript_EffectConversion - .4byte BattleScript_EffectFlinchHit - .4byte BattleScript_EffectRestoreHp - .4byte BattleScript_EffectToxic - .4byte BattleScript_EffectPayDay - .4byte BattleScript_EffectLightScreen - .4byte BattleScript_EffectTriAttack - .4byte BattleScript_EffectRest - .4byte BattleScript_EffectOHKO - .4byte BattleScript_EffectRazorWind - .4byte BattleScript_EffectSuperFang - .4byte BattleScript_EffectDragonRage - .4byte BattleScript_EffectTrap - .4byte BattleScript_EffectHighCritical - .4byte BattleScript_EffectDoubleHit - .4byte BattleScript_EffectRecoilIfMiss - .4byte BattleScript_EffectMist - .4byte BattleScript_EffectFocusEnergy - .4byte BattleScript_EffectRecoil - .4byte BattleScript_EffectConfuse - .4byte BattleScript_EffectAttackUp2 - .4byte BattleScript_EffectDefenseUp2 - .4byte BattleScript_EffectSpeedUp2 - .4byte BattleScript_EffectSpecialAttackUp2 - .4byte BattleScript_EffectSpecialDefenseUp2 - .4byte BattleScript_EffectAccuracyUp2 - .4byte BattleScript_EffectEvasionUp2 - .4byte BattleScript_EffectTransform - .4byte BattleScript_EffectAttackDown2 - .4byte BattleScript_EffectDefenseDown2 - .4byte BattleScript_EffectSpeedDown2 - .4byte BattleScript_EffectSpecialAttackDown2 - .4byte BattleScript_EffectSpecialDefenseDown2 - .4byte BattleScript_EffectAccuracyDown2 - .4byte BattleScript_EffectEvasionDown2 - .4byte BattleScript_EffectReflect - .4byte BattleScript_EffectPoison - .4byte BattleScript_EffectParalyze - .4byte BattleScript_EffectAttackDownHit - .4byte BattleScript_EffectDefenseDownHit - .4byte BattleScript_EffectSpeedDownHit - .4byte BattleScript_EffectSpecialAttackDownHit - .4byte BattleScript_EffectSpecialDefenseDownHit - .4byte BattleScript_EffectAccuracyDownHit - .4byte BattleScript_EffectEvasionDownHit - .4byte BattleScript_EffectSkyAttack - .4byte BattleScript_EffectConfuseHit - .4byte BattleScript_EffectTwineedle - .4byte BattleScript_EffectVitalThrow - .4byte BattleScript_EffectSubstitute - .4byte BattleScript_EffectRecharge - .4byte BattleScript_EffectRage - .4byte BattleScript_EffectMimic - .4byte BattleScript_EffectMetronome - .4byte BattleScript_EffectLeechSeed - .4byte BattleScript_EffectSplash - .4byte BattleScript_EffectDisable - .4byte BattleScript_EffectLevelDamage - .4byte BattleScript_EffectPsywave - .4byte BattleScript_EffectCounter - .4byte BattleScript_EffectEncore - .4byte BattleScript_EffectPainSplit - .4byte BattleScript_EffectSnore - .4byte BattleScript_EffectConversion2 - .4byte BattleScript_EffectLockOn - .4byte BattleScript_EffectSketch - .4byte BattleScript_EffectUnused60//Thaw - .4byte BattleScript_EffectSleepTalk - .4byte BattleScript_EffectDestinyBond - .4byte BattleScript_EffectFlail - .4byte BattleScript_EffectSpite - .4byte BattleScript_EffectFalseSwipe - .4byte BattleScript_EffectHealBell - .4byte BattleScript_EffectQuickAttack - .4byte BattleScript_EffectTripleKick - .4byte BattleScript_EffectThief - .4byte BattleScript_EffectMeanLook - .4byte BattleScript_EffectNightmare - .4byte BattleScript_EffectMinimize - .4byte BattleScript_EffectCurse - .4byte BattleScript_EffectUnused6e - .4byte BattleScript_EffectProtect - .4byte BattleScript_EffectSpikes - .4byte BattleScript_EffectForesight - .4byte BattleScript_EffectPerishSong - .4byte BattleScript_EffectSandstorm - .4byte BattleScript_EffectEndure - .4byte BattleScript_EffectRollout - .4byte BattleScript_EffectSwagger - .4byte BattleScript_EffectFuryCutter - .4byte BattleScript_EffectAttract - .4byte BattleScript_EffectReturn - .4byte BattleScript_EffectPresent - .4byte BattleScript_EffectFrustration - .4byte BattleScript_EffectSafeguard - .4byte BattleScript_EffectThawHit - .4byte BattleScript_EffectMagnitude - .4byte BattleScript_EffectBatonPass - .4byte BattleScript_EffectPursuit - .4byte BattleScript_EffectRapidSpin - .4byte BattleScript_EffectSonicboom - .4byte BattleScript_EffectUnused83 - .4byte BattleScript_EffectMorningSun - .4byte BattleScript_EffectSynthesis - .4byte BattleScript_EffectMoonlight - .4byte BattleScript_EffectHiddenPower - .4byte BattleScript_EffectRainDance - .4byte BattleScript_EffectSunnyDay - .4byte BattleScript_EffectDefenseUpHit - .4byte BattleScript_EffectAttackUpHit - .4byte BattleScript_EffectAllStatsUpHit - .4byte BattleScript_EffectUnused8d - .4byte BattleScript_EffectBellyDrum - .4byte BattleScript_EffectPsychUp - .4byte BattleScript_EffectMirrorCoat - .4byte BattleScript_EffectSkullBash - .4byte BattleScript_EffectTwister - .4byte BattleScript_EffectEarthquake - .4byte BattleScript_EffectFutureSight - .4byte BattleScript_EffectGust - .4byte BattleScript_EffectStomp - .4byte BattleScript_EffectSolarbeam - .4byte BattleScript_EffectThunder - .4byte BattleScript_EffectTeleport - .4byte BattleScript_EffectBeatUp - .4byte BattleScript_EffectSemiInvulnerable - .4byte BattleScript_EffectDefenseCurl - .4byte BattleScript_EffectSoftboiled - .4byte BattleScript_EffectFakeOut - .4byte BattleScript_EffectUproar - .4byte BattleScript_EffectStockpile - .4byte BattleScript_EffectSpitUp - .4byte BattleScript_EffectSwallow - .4byte BattleScript_EffectUnusedA3 - .4byte BattleScript_EffectHail - .4byte BattleScript_EffectTorment - .4byte BattleScript_EffectFlatter - .4byte BattleScript_EffectWillOWisp - .4byte BattleScript_EffectMemento - .4byte BattleScript_EffectFacade - .4byte BattleScript_EffectFocusPunch - .4byte BattleScript_EffectSmellingsalt - .4byte BattleScript_EffectFollowMe - .4byte BattleScript_EffectNaturePower - .4byte BattleScript_EffectCharge - .4byte BattleScript_EffectTaunt - .4byte BattleScript_EffectHelpingHand - .4byte BattleScript_EffectTrick - .4byte BattleScript_EffectRolePlay - .4byte BattleScript_EffectWish - .4byte BattleScript_EffectAssist - .4byte BattleScript_EffectIngrain - .4byte BattleScript_EffectSuperpower - .4byte BattleScript_EffectMagicCoat - .4byte BattleScript_EffectRecycle - .4byte BattleScript_EffectRevenge - .4byte BattleScript_EffectBrickBreak - .4byte BattleScript_EffectYawn - .4byte BattleScript_EffectKnockOff - .4byte BattleScript_EffectEndeavor - .4byte BattleScript_EffectEruption - .4byte BattleScript_EffectSkillSwap - .4byte BattleScript_EffectImprison - .4byte BattleScript_EffectRefresh - .4byte BattleScript_EffectGrudge - .4byte BattleScript_EffectSnatch - .4byte BattleScript_EffectLowKick - .4byte BattleScript_EffectSecretPower - .4byte BattleScript_EffectDoubleEdge - .4byte BattleScript_EffectTeeterDance - .4byte BattleScript_EffectBlazeKick - .4byte BattleScript_EffectMudSport - .4byte BattleScript_EffectPoisonFang - .4byte BattleScript_EffectWeatherBall - .4byte BattleScript_EffectOverheat - .4byte BattleScript_EffectTickle - .4byte BattleScript_EffectCosmicPower - .4byte BattleScript_EffectSkyUppercut - .4byte BattleScript_EffectBulkUp - .4byte BattleScript_EffectPoisonTail - .4byte BattleScript_EffectWaterSport - .4byte BattleScript_EffectCalmMind - .4byte BattleScript_EffectDragonDance - .4byte BattleScript_EffectCamouflage - -BattleScript_EffectSpeedUp:: -BattleScript_EffectSpecialDefenseUp:: -BattleScript_EffectAccuracyUp:: -BattleScript_EffectAlwaysHit:: -BattleScript_EffectSpecialAttackDown:: -BattleScript_EffectSpecialDefenseDown:: -BattleScript_EffectHighCritical:: -BattleScript_EffectAccuracyUp2:: -BattleScript_EffectEvasionUp2:: -BattleScript_EffectSpecialAttackDown2:: -BattleScript_EffectAccuracyDown2:: -BattleScript_EffectEvasionDown2:: -BattleScript_EffectEvasionDownHit:: -BattleScript_EffectVitalThrow:: -BattleScript_EffectUnused60:: -BattleScript_EffectFalseSwipe:: -BattleScript_EffectQuickAttack:: -BattleScript_EffectUnused6e:: -BattleScript_EffectPursuit:: -BattleScript_EffectUnused83:: -BattleScript_EffectUnused8d:: -BattleScript_EffectUnusedA3:: + .4byte BattleScript_EffectHit @ EFFECT_HIT + .4byte BattleScript_EffectSleep @ EFFECT_SLEEP + .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_HIT + .4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB + .4byte BattleScript_EffectBurnHit @ EFFECT_BURN_HIT + .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_HIT + .4byte BattleScript_EffectParalyzeHit @ EFFECT_PARALYZE_HIT + .4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION + .4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER + .4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE + .4byte BattleScript_EffectAttackUp @ EFFECT_ATTACK_UP + .4byte BattleScript_EffectDefenseUp @ EFFECT_DEFENSE_UP + .4byte BattleScript_EffectHit @ EFFECT_SPEED_UP + .4byte BattleScript_EffectSpecialAttackUp @ EFFECT_SPECIAL_ATTACK_UP + .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_DEFENSE_UP + .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_UP + .4byte BattleScript_EffectEvasionUp @ EFFECT_EVASION_UP + .4byte BattleScript_EffectHit @ EFFECT_ALWAYS_HIT + .4byte BattleScript_EffectAttackDown @ EFFECT_ATTACK_DOWN + .4byte BattleScript_EffectDefenseDown @ EFFECT_DEFENSE_DOWN + .4byte BattleScript_EffectSpeedDown @ EFFECT_SPEED_DOWN + .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_ATTACK_DOWN + .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_DEFENSE_DOWN + .4byte BattleScript_EffectAccuracyDown @ EFFECT_ACCURACY_DOWN + .4byte BattleScript_EffectEvasionDown @ EFFECT_EVASION_DOWN + .4byte BattleScript_EffectHaze @ EFFECT_HAZE + .4byte BattleScript_EffectBide @ EFFECT_BIDE + .4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE + .4byte BattleScript_EffectRoar @ EFFECT_ROAR + .4byte BattleScript_EffectMultiHit @ EFFECT_MULTI_HIT + .4byte BattleScript_EffectConversion @ EFFECT_CONVERSION + .4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT + .4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP + .4byte BattleScript_EffectToxic @ EFFECT_TOXIC + .4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY + .4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN + .4byte BattleScript_EffectTriAttack @ EFFECT_TRI_ATTACK + .4byte BattleScript_EffectRest @ EFFECT_REST + .4byte BattleScript_EffectOHKO @ EFFECT_OHKO + .4byte BattleScript_EffectRazorWind @ EFFECT_RAZOR_WIND + .4byte BattleScript_EffectSuperFang @ EFFECT_SUPER_FANG + .4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE + .4byte BattleScript_EffectTrap @ EFFECT_TRAP + .4byte BattleScript_EffectHit @ EFFECT_HIGH_CRITICAL + .4byte BattleScript_EffectDoubleHit @ EFFECT_DOUBLE_HIT + .4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS + .4byte BattleScript_EffectMist @ EFFECT_MIST + .4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY + .4byte BattleScript_EffectRecoil @ EFFECT_RECOIL + .4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE + .4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2 + .4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2 + .4byte BattleScript_EffectSpeedUp2 @ EFFECT_SPEED_UP_2 + .4byte BattleScript_EffectSpecialAttackUp2 @ EFFECT_SPECIAL_ATTACK_UP_2 + .4byte BattleScript_EffectSpecialDefenseUp2 @ EFFECT_SPECIAL_DEFENSE_UP_2 + .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_UP_2 + .4byte BattleScript_EffectHit @ EFFECT_EVASION_UP_2 + .4byte BattleScript_EffectTransform @ EFFECT_TRANSFORM + .4byte BattleScript_EffectAttackDown2 @ EFFECT_ATTACK_DOWN_2 + .4byte BattleScript_EffectDefenseDown2 @ EFFECT_DEFENSE_DOWN_2 + .4byte BattleScript_EffectSpeedDown2 @ EFFECT_SPEED_DOWN_2 + .4byte BattleScript_EffectHit @ EFFECT_SPECIAL_ATTACK_DOWN_2 + .4byte BattleScript_EffectSpecialDefenseDown2 @ EFFECT_SPECIAL_DEFENSE_DOWN_2 + .4byte BattleScript_EffectHit @ EFFECT_ACCURACY_DOWN_2 + .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_2 + .4byte BattleScript_EffectReflect @ EFFECT_REFLECT + .4byte BattleScript_EffectPoison @ EFFECT_POISON + .4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE + .4byte BattleScript_EffectAttackDownHit @ EFFECT_ATTACK_DOWN_HIT + .4byte BattleScript_EffectDefenseDownHit @ EFFECT_DEFENSE_DOWN_HIT + .4byte BattleScript_EffectSpeedDownHit @ EFFECT_SPEED_DOWN_HIT + .4byte BattleScript_EffectSpecialAttackDownHit @ EFFECT_SPECIAL_ATTACK_DOWN_HIT + .4byte BattleScript_EffectSpecialDefenseDownHit @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT + .4byte BattleScript_EffectAccuracyDownHit @ EFFECT_ACCURACY_DOWN_HIT + .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT + .4byte BattleScript_EffectSkyAttack @ EFFECT_SKY_ATTACK + .4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT + .4byte BattleScript_EffectTwineedle @ EFFECT_TWINEEDLE + .4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW + .4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE + .4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE + .4byte BattleScript_EffectRage @ EFFECT_RAGE + .4byte BattleScript_EffectMimic @ EFFECT_MIMIC + .4byte BattleScript_EffectMetronome @ EFFECT_METRONOME + .4byte BattleScript_EffectLeechSeed @ EFFECT_LEECH_SEED + .4byte BattleScript_EffectSplash @ EFFECT_SPLASH + .4byte BattleScript_EffectDisable @ EFFECT_DISABLE + .4byte BattleScript_EffectLevelDamage @ EFFECT_LEVEL_DAMAGE + .4byte BattleScript_EffectPsywave @ EFFECT_PSYWAVE + .4byte BattleScript_EffectCounter @ EFFECT_COUNTER + .4byte BattleScript_EffectEncore @ EFFECT_ENCORE + .4byte BattleScript_EffectPainSplit @ EFFECT_PAIN_SPLIT + .4byte BattleScript_EffectSnore @ EFFECT_SNORE + .4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2 + .4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON + .4byte BattleScript_EffectSketch @ EFFECT_SKETCH + .4byte BattleScript_EffectHit @ EFFECT_UNUSED_60 + .4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK + .4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND + .4byte BattleScript_EffectFlail @ EFFECT_FLAIL + .4byte BattleScript_EffectSpite @ EFFECT_SPITE + .4byte BattleScript_EffectHit @ EFFECT_FALSE_SWIPE + .4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL + .4byte BattleScript_EffectHit @ EFFECT_QUICK_ATTACK + .4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK + .4byte BattleScript_EffectThief @ EFFECT_THIEF + .4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK + .4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE + .4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE + .4byte BattleScript_EffectCurse @ EFFECT_CURSE + .4byte BattleScript_EffectHit @ EFFECT_UNUSED_6E + .4byte BattleScript_EffectProtect @ EFFECT_PROTECT + .4byte BattleScript_EffectSpikes @ EFFECT_SPIKES + .4byte BattleScript_EffectForesight @ EFFECT_FORESIGHT + .4byte BattleScript_EffectPerishSong @ EFFECT_PERISH_SONG + .4byte BattleScript_EffectSandstorm @ EFFECT_SANDSTORM + .4byte BattleScript_EffectEndure @ EFFECT_ENDURE + .4byte BattleScript_EffectRollout @ EFFECT_ROLLOUT + .4byte BattleScript_EffectSwagger @ EFFECT_SWAGGER + .4byte BattleScript_EffectFuryCutter @ EFFECT_FURY_CUTTER + .4byte BattleScript_EffectAttract @ EFFECT_ATTRACT + .4byte BattleScript_EffectReturn @ EFFECT_RETURN + .4byte BattleScript_EffectPresent @ EFFECT_PRESENT + .4byte BattleScript_EffectFrustration @ EFFECT_FRUSTRATION + .4byte BattleScript_EffectSafeguard @ EFFECT_SAFEGUARD + .4byte BattleScript_EffectThawHit @ EFFECT_THAW_HIT + .4byte BattleScript_EffectMagnitude @ EFFECT_MAGNITUDE + .4byte BattleScript_EffectBatonPass @ EFFECT_BATON_PASS + .4byte BattleScript_EffectHit @ EFFECT_PURSUIT + .4byte BattleScript_EffectRapidSpin @ EFFECT_RAPID_SPIN + .4byte BattleScript_EffectSonicboom @ EFFECT_SONICBOOM + .4byte BattleScript_EffectHit @ EFFECT_UNUSED_83 + .4byte BattleScript_EffectMorningSun @ EFFECT_MORNING_SUN + .4byte BattleScript_EffectSynthesis @ EFFECT_SYNTHESIS + .4byte BattleScript_EffectMoonlight @ EFFECT_MOONLIGHT + .4byte BattleScript_EffectHiddenPower @ EFFECT_HIDDEN_POWER + .4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE + .4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY + .4byte BattleScript_EffectDefenseUpHit @ EFFECT_DEFENSE_UP_HIT + .4byte BattleScript_EffectAttackUpHit @ EFFECT_ATTACK_UP_HIT + .4byte BattleScript_EffectAllStatsUpHit @ EFFECT_ALL_STATS_UP_HIT + .4byte BattleScript_EffectHit @ EFFECT_UNUSED_8D + .4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM + .4byte BattleScript_EffectPsychUp @ EFFECT_PSYCH_UP + .4byte BattleScript_EffectMirrorCoat @ EFFECT_MIRROR_COAT + .4byte BattleScript_EffectSkullBash @ EFFECT_SKULL_BASH + .4byte BattleScript_EffectTwister @ EFFECT_TWISTER + .4byte BattleScript_EffectEarthquake @ EFFECT_EARTHQUAKE + .4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT + .4byte BattleScript_EffectGust @ EFFECT_GUST + .4byte BattleScript_EffectStomp @ EFFECT_FLINCH_MINIMIZE_HIT + .4byte BattleScript_EffectSolarbeam @ EFFECT_SOLARBEAM + .4byte BattleScript_EffectThunder @ EFFECT_THUNDER + .4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT + .4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP + .4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE + .4byte BattleScript_EffectDefenseCurl @ EFFECT_DEFENSE_CURL + .4byte BattleScript_EffectSoftboiled @ EFFECT_SOFTBOILED + .4byte BattleScript_EffectFakeOut @ EFFECT_FAKE_OUT + .4byte BattleScript_EffectUproar @ EFFECT_UPROAR + .4byte BattleScript_EffectStockpile @ EFFECT_STOCKPILE + .4byte BattleScript_EffectSpitUp @ EFFECT_SPIT_UP + .4byte BattleScript_EffectSwallow @ EFFECT_SWALLOW + .4byte BattleScript_EffectHit @ EFFECT_UNUSED_A3 + .4byte BattleScript_EffectHail @ EFFECT_HAIL + .4byte BattleScript_EffectTorment @ EFFECT_TORMENT + .4byte BattleScript_EffectFlatter @ EFFECT_FLATTER + .4byte BattleScript_EffectWillOWisp @ EFFECT_WILL_O_WISP + .4byte BattleScript_EffectMemento @ EFFECT_MEMENTO + .4byte BattleScript_EffectFacade @ EFFECT_FACADE + .4byte BattleScript_EffectFocusPunch @ EFFECT_FOCUS_PUNCH + .4byte BattleScript_EffectSmellingsalt @ EFFECT_SMELLINGSALT + .4byte BattleScript_EffectFollowMe @ EFFECT_FOLLOW_ME + .4byte BattleScript_EffectNaturePower @ EFFECT_NATURE_POWER + .4byte BattleScript_EffectCharge @ EFFECT_CHARGE + .4byte BattleScript_EffectTaunt @ EFFECT_TAUNT + .4byte BattleScript_EffectHelpingHand @ EFFECT_HELPING_HAND + .4byte BattleScript_EffectTrick @ EFFECT_TRICK + .4byte BattleScript_EffectRolePlay @ EFFECT_ROLE_PLAY + .4byte BattleScript_EffectWish @ EFFECT_WISH + .4byte BattleScript_EffectAssist @ EFFECT_ASSIST + .4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN + .4byte BattleScript_EffectSuperpower @ EFFECT_SUPERPOWER + .4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT + .4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE + .4byte BattleScript_EffectRevenge @ EFFECT_REVENGE + .4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK + .4byte BattleScript_EffectYawn @ EFFECT_YAWN + .4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF + .4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR + .4byte BattleScript_EffectEruption @ EFFECT_ERUPTION + .4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP + .4byte BattleScript_EffectImprison @ EFFECT_IMPRISON + .4byte BattleScript_EffectRefresh @ EFFECT_REFRESH + .4byte BattleScript_EffectGrudge @ EFFECT_GRUDGE + .4byte BattleScript_EffectSnatch @ EFFECT_SNATCH + .4byte BattleScript_EffectLowKick @ EFFECT_LOW_KICK + .4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER + .4byte BattleScript_EffectDoubleEdge @ EFFECT_DOUBLE_EDGE + .4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE + .4byte BattleScript_EffectBurnHit @ EFFECT_BLAZE_KICK + .4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT + .4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG + .4byte BattleScript_EffectWeatherBall @ EFFECT_WEATHER_BALL + .4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT + .4byte BattleScript_EffectTickle @ EFFECT_TICKLE + .4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER + .4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT + .4byte BattleScript_EffectBulkUp @ EFFECT_BULK_UP + .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_TAIL + .4byte BattleScript_EffectWaterSport @ EFFECT_WATER_SPORT + .4byte BattleScript_EffectCalmMind @ EFFECT_CALM_MIND + .4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE + .4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE + BattleScript_EffectHit:: jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler @@ -338,7 +316,6 @@ BattleScript_CantMakeAsleep:: goto BattleScript_MoveEnd BattleScript_EffectPoisonHit:: -BattleScript_EffectPoisonTail:: setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit @@ -382,7 +359,6 @@ BattleScript_AbsorbTryFainting:: goto BattleScript_MoveEnd BattleScript_EffectBurnHit:: -BattleScript_EffectBlazeKick:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index b01d5314b..f9cc466a2 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -563,7 +563,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594 createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH - createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, 1 + createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH return BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652 diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index 465b04f78..5bc18e000 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -3,6 +3,8 @@ .set LOCALID_ATTENDANT_MULTIS, 8 .set LOCALID_ATTENDANT_LINK_MULTIS, 9 +@ Note: LOCALID_BATTLE_TOWER_LOBBY_REPORTER is a local id for this map used elsewhere. It's defined in event_objects.h + BattleFrontier_BattleTowerLobby_MapScripts:: @ 823E67B map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition diff --git a/data/maps/BirthIsland_Exterior/scripts.inc b/data/maps/BirthIsland_Exterior/scripts.inc index 5871709ac..58a74f8c4 100644 --- a/data/maps/BirthIsland_Exterior/scripts.inc +++ b/data/maps/BirthIsland_Exterior/scripts.inc @@ -1,6 +1,7 @@ -.set LOCALID_DEOXYS_ROCK, 1 .set LOCALID_DEOXYS, 2 +@ Note: LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK is a local id for this map used elsewhere. It's defined in event_objects.h + BirthIsland_Exterior_MapScripts:: @ 8267F15 map_script MAP_SCRIPT_ON_TRANSITION, BirthIsland_Exterior_OnTransition map_script MAP_SCRIPT_ON_RESUME, BirthIsland_Exterior_OnResume @@ -68,9 +69,9 @@ BirthIsland_Exterior_EventScript_NotSolved3:: @ 8267FBF BirthIsland_Exterior_EventScript_Deoxys:: @ 8267FC1 waitse - setfieldeffectargument 0, LOCALID_DEOXYS_ROCK - setfieldeffectargument 1, 58 - setfieldeffectargument 2, 26 + setfieldeffectargument 0, LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK + setfieldeffectargument 1, MAP_NUM(BIRTH_ISLAND_EXTERIOR) + setfieldeffectargument 2, MAP_GROUP(BIRTH_ISLAND_EXTERIOR) dofieldeffect FLDEFF_DESTROY_DEOXYS_ROCK playbgm MUS_RG_ENCOUNTER_DEOXYS, FALSE waitfieldeffect FLDEFF_DESTROY_DEOXYS_ROCK diff --git a/data/maps/FarawayIsland_Interior/scripts.inc b/data/maps/FarawayIsland_Interior/scripts.inc index 108bc12e6..59a90e357 100644 --- a/data/maps/FarawayIsland_Interior/scripts.inc +++ b/data/maps/FarawayIsland_Interior/scripts.inc @@ -1,4 +1,4 @@ -.set LOCALID_MEW, 1 +@ Note: LOCALID_FARAWAY_ISLAND_MEW is a local id for this map used elsewhere. It's defined in event_objects.h FarawayIsland_Interior_MapScripts:: @ 8267CFA map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume @@ -58,13 +58,13 @@ FarawayIsland_Interior_OnFrame: @ 8267D98 FarawayIsland_Interior_EventScript_FindMew:: @ 8267DA2 lockall playse SE_PIN - applymovement LOCALID_MEW, Common_Movement_ExclamationMark + applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_ExclamationMark waitmovement 0 - applymovement LOCALID_MEW, Common_Movement_Delay48 + applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_Delay48 waitmovement 0 - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide waitmovement 0 - copyobjectxytoperm LOCALID_MEW + copyobjectxytoperm LOCALID_FARAWAY_ISLAND_MEW setvar VAR_TEMP_1, 1 releaseall end @@ -120,7 +120,7 @@ FarawayIsland_Interior_Movement_MewFloatUpEast: @ 8267DEB FarawayIsland_Interior_EventScript_Mew:: @ 8267DF2 lock faceplayer - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewAppear + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewAppear waitmovement 0 setvar VAR_0x8004, 0 special SetMewAboveGrass @@ -171,22 +171,22 @@ FarawayIsland_Interior_EventScript_PlayerOrMewRan:: @ 8267EA4 end FarawayIsland_Interior_EventScript_FoundMewNorth:: @ 8267EAF - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewSouth:: @ 8267EBA - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewWest:: @ 8267EC5 - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewEast:: @ 8267ED0 - applymovement LOCALID_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast + applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast waitmovement 0 return @@ -194,7 +194,7 @@ FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB lockall fadescreenswapbuffers FADE_TO_BLACK setflag FLAG_HIDE_MEW - removeobject LOCALID_MEW + removeobject LOCALID_FARAWAY_ISLAND_MEW fadescreenswapbuffers FADE_FROM_BLACK msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT closemessage diff --git a/data/maps/Route111/scripts.inc b/data/maps/Route111/scripts.inc index 322c9a2b7..428011645 100644 --- a/data/maps/Route111/scripts.inc +++ b/data/maps/Route111/scripts.inc @@ -2,9 +2,10 @@ .set LOCALID_VICTORIA, 2 .set LOCALID_VIVI, 3 .set LOCALID_VICKY, 4 -.set LOCALID_PLAYER_FALLING, 45 .set LOCALID_ROCK_SMASH_MAN, 46 +@ Note: LOCALID_ROUTE111_PLAYER_FALLING is a local id for this map used elsewhere. It's defined in event_objects.h + Route111_MapScripts:: @ 81F0CA7 map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition @@ -127,11 +128,11 @@ Route111_EventScript_MirageTowerDisappear:: @ 81F0E60 waitstate delay 24 playse SE_FALL - addobject LOCALID_PLAYER_FALLING + addobject LOCALID_ROUTE111_PLAYER_FALLING special StartPlayerDescendMirageTower waitstate showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN - removeobject LOCALID_PLAYER_FALLING + removeobject LOCALID_ROUTE111_PLAYER_FALLING delay 16 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH delay 16 diff --git a/data/maps/UnionRoom/scripts.inc b/data/maps/UnionRoom/scripts.inc index f25e7acb6..13d7e1007 100644 --- a/data/maps/UnionRoom/scripts.inc +++ b/data/maps/UnionRoom/scripts.inc @@ -1,11 +1,4 @@ -.set LOCALID_UR_PLAYER_4, 2 -.set LOCALID_UR_PLAYER_8, 3 -.set LOCALID_UR_PLAYER_7, 4 -.set LOCALID_UR_PLAYER_6, 5 -.set LOCALID_UR_PLAYER_5, 6 -.set LOCALID_UR_PLAYER_3, 7 -.set LOCALID_UR_PLAYER_2, 8 -.set LOCALID_UR_PLAYER_1, 9 +@ Note: LOCALID_UNION_ROOM_PLAYER_# are local ids for this map used elsewhere. They're defined in event_objects.h UnionRoom_MapScripts:: @ 823D1A6 map_script MAP_SCRIPT_ON_RESUME, UnionRoom_OnResume @@ -21,14 +14,14 @@ UnionRoom_OnResume: @ 823D1B1 setflag FLAG_HIDE_UNION_ROOM_PLAYER_6 setflag FLAG_HIDE_UNION_ROOM_PLAYER_7 setflag FLAG_HIDE_UNION_ROOM_PLAYER_8 - removeobject LOCALID_UR_PLAYER_1 - removeobject LOCALID_UR_PLAYER_2 - removeobject LOCALID_UR_PLAYER_3 - removeobject LOCALID_UR_PLAYER_4 - removeobject LOCALID_UR_PLAYER_5 - removeobject LOCALID_UR_PLAYER_6 - removeobject LOCALID_UR_PLAYER_7 - removeobject LOCALID_UR_PLAYER_8 + removeobject LOCALID_UNION_ROOM_PLAYER_1 + removeobject LOCALID_UNION_ROOM_PLAYER_2 + removeobject LOCALID_UNION_ROOM_PLAYER_3 + removeobject LOCALID_UNION_ROOM_PLAYER_4 + removeobject LOCALID_UNION_ROOM_PLAYER_5 + removeobject LOCALID_UNION_ROOM_PLAYER_6 + removeobject LOCALID_UNION_ROOM_PLAYER_7 + removeobject LOCALID_UNION_ROOM_PLAYER_8 special RunUnionRoom end diff --git a/data/text/tv.inc b/data/text/tv.inc index 287ce7f00..311f2ddd2 100644 --- a/data/text/tv.inc +++ b/data/text/tv.inc @@ -1027,7 +1027,7 @@ gTVPokemonTodaySuccessfulText11:: @ 08283A5F .string "BIG BRO: Remember, it could be your\n" .string "POKéMON in the spotlight next time!$" -gTVTodaysSmartShopperText00:: @ 08283B05 +SmartShopper_Text_Intro:: @ 08283B05 .string "Hello!\p" .string "It's time for TODAY'S SMART SHOPPER.\p" .string "INTERVIEWER: How are you, viewers?\p" @@ -1036,7 +1036,7 @@ gTVTodaysSmartShopperText00:: @ 08283B05 .string "Let's check on what the hot sellers\n" .string "have been recently.$" -gTVTodaysSmartShopperText01:: @ 08283BAF +SmartShopper_Text_ClerkNormal:: @ 08283BAF .string "Let's interview the clerk to get the\n" .string "lowdown.\p" .string "Hi, how's your business?\p" @@ -1046,7 +1046,7 @@ gTVTodaysSmartShopperText01:: @ 08283BAF .string "Why, just the other day a TRAINER\n" .string "named {STR_VAR_1} bought {STR_VAR_3}.$" -gTVTodaysSmartShopperText02:: @ 08283C81 +SmartShopper_Text_RandomComment1:: @ 08283C81 .string "INTERVIEWER: The TRAINER bought\n" .string "{STR_VAR_3} {STR_VAR_2}S? That's a haul!\p" .string "If I may say so, {STR_VAR_1} must have\n" @@ -1055,13 +1055,13 @@ gTVTodaysSmartShopperText02:: @ 08283C81 .string "For traveling, {STR_VAR_2}S are so\n" .string "important!$" -gTVTodaysSmartShopperText03:: @ 08283D32 +SmartShopper_Text_RandomComment2:: @ 08283D32 .string "INTERVIEWER: Speaking of the item\n" .string "{STR_VAR_2}, I just bought {STR_VAR_3} of\l" .string "them recently.\p" .string "After all, {STR_VAR_2}'s a great item!$" -gTVTodaysSmartShopperText04:: @ 08283D99 +SmartShopper_Text_RandomComment3:: @ 08283D99 .string "INTERVIEWER: {STR_VAR_2}?!\n" .string "But {STR_VAR_3} of them?!\p" .string "I didn't think there would be anyone\n" @@ -1069,7 +1069,7 @@ gTVTodaysSmartShopperText04:: @ 08283D99 .string "My goodness, I can only afford one or\n" .string "two at a time…$" -gTVTodaysSmartShopperText05:: @ 08283E28 +SmartShopper_Text_RandomComment4:: @ 08283E28 .string "INTERVIEWER: One time, I bought\n" .string "a whole lot of the item {STR_VAR_2}.\p" .string "But it turned out to be too many.\n" @@ -1079,21 +1079,21 @@ gTVTodaysSmartShopperText05:: @ 08283E28 .string "Oops!\p" .string "There's no point talking about me!$" -gTVTodaysSmartShopperText06:: @ 08283F01 +SmartShopper_Text_SecondItem:: @ 08283F01 .string "CLERK: {STR_VAR_1} also bought the item\n" .string "{STR_VAR_2} in bulk, taking {STR_VAR_3}.\p" .string "INTERVIEWER: Oh, that's smart.\n" .string "{STR_VAR_2}'s a very good item, too.$" -gTVTodaysSmartShopperText07:: @ 08283F72 +SmartShopper_Text_ThirdItem:: @ 08283F72 .string "CLERK: And, the TRAINER also bought\n" .string "{STR_VAR_3} of the item {STR_VAR_2}.$" -gTVTodaysSmartShopperText08:: @ 08283FA9 +SmartShopper_Text_DuringSale:: @ 08283FA9 .string "CLERK: Plus, it was during a big sale.\n" .string "That's smart shopping.$" -gTVTodaysSmartShopperText09:: @ 08283FE7 +SmartShopper_Text_OutroNormal:: @ 08283FE7 .string "INTERVIEWER: Hmm… {STR_VAR_1} sounds like\n" .string "quite the shrewd bargain hunter!\p" .string "In total, {STR_VAR_1}'s purchases came to…\p" @@ -1102,11 +1102,11 @@ gTVTodaysSmartShopperText09:: @ 08283FE7 .string "Oops! We're out of time!\n" .string "See you on our next broadcast!$" -gTVTodaysSmartShopperText10:: @ 0828409E +SmartShopper_Text_IsVIP:: @ 0828409E .string "CLERK: {STR_VAR_1} is a VIP customer,\n" .string "no doubt about it.$" -gTVTodaysSmartShopperText11:: @ 082840CE +SmartShopper_Text_ClerkMax:: @ 082840CE .string "Let's interview the clerk to get the\n" .string "lowdown.\p" .string "Hi, how's your business?\p" @@ -1127,7 +1127,7 @@ gTVTodaysSmartShopperText11:: @ 082840CE .string "CLERK: {STR_VAR_1} is a VIP customer,\n" .string "no doubt about it.$" -gTVTodaysSmartShopperText12:: @ 082842E6 +SmartShopper_Text_OutroMax:: @ 082842E6 .string "INTERVIEWER: Hmm…\n" .string "That is amazing.\p" .string "But why would the TRAINER need to buy\n" |