diff options
Diffstat (limited to 'gflib')
-rw-r--r-- | gflib/sprite.h | 1 | ||||
-rw-r--r-- | gflib/string_util.c | 12 | ||||
-rw-r--r-- | gflib/string_util.h | 6 |
3 files changed, 9 insertions, 10 deletions
diff --git a/gflib/sprite.h b/gflib/sprite.h index 595ecd7db..e53737981 100644 --- a/gflib/sprite.h +++ b/gflib/sprite.h @@ -281,7 +281,6 @@ void FreeSpriteTiles(struct Sprite *sprite); void FreeSpritePalette(struct Sprite *sprite); void FreeSpriteOamMatrix(struct Sprite *sprite); void DestroySpriteAndFreeResources(struct Sprite *sprite); -void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5); void AnimateSprite(struct Sprite *sprite); void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y); void StartSpriteAnim(struct Sprite *sprite, u8 animNum); diff --git a/gflib/string_util.c b/gflib/string_util.c index 9463b4a7b..bc6f976c7 100644 --- a/gflib/string_util.c +++ b/gflib/string_util.c @@ -25,10 +25,10 @@ static const s32 sPowersOfTen[] = 1000000000, }; -u8 *StringCopy10(u8 *dest, const u8 *src) +u8 *StringCopy_Nickname(u8 *dest, const u8 *src) { u8 i; - u32 limit = 10; + u32 limit = POKEMON_NAME_LENGTH; for (i = 0; i < limit; i++) { @@ -42,10 +42,10 @@ u8 *StringCopy10(u8 *dest, const u8 *src) return &dest[i]; } -u8 *StringGetEnd10(u8 *str) +u8 *StringGet_Nickname(u8 *str) { u8 i; - u32 limit = 10; + u32 limit = POKEMON_NAME_LENGTH; for (i = 0; i < limit; i++) if (str[i] == EOS) @@ -55,10 +55,10 @@ u8 *StringGetEnd10(u8 *str) return &str[i]; } -u8 *StringCopy7(u8 *dest, const u8 *src) +u8 *StringCopy_PlayerName(u8 *dest, const u8 *src) { s32 i; - s32 limit = 7; + s32 limit = PLAYER_NAME_LENGTH; for (i = 0; i < limit; i++) { diff --git a/gflib/string_util.h b/gflib/string_util.h index 7f3b64add..0a8a99fb9 100644 --- a/gflib/string_util.h +++ b/gflib/string_util.h @@ -13,9 +13,9 @@ enum StringConvertMode STR_CONV_MODE_LEADING_ZEROS }; -u8 *StringCopy10(u8 *dest, const u8 *src); -u8 *StringGetEnd10(u8 *str); -u8 *StringCopy7(u8 *dest, const u8 *src); +u8 *StringCopy_Nickname(u8 *dest, const u8 *src); +u8 *StringGet_Nickname(u8 *str); +u8 *StringCopy_PlayerName(u8 *dest, const u8 *src); u8 *StringCopy(u8 *dest, const u8 *src); u8 *StringAppend(u8 *dest, const u8 *src); u8 *StringCopyN(u8 *dest, const u8 *src, u8 n); |