diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/include/battle.h b/include/battle.h index e32e621cc..5ccff8ce3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -32,7 +32,6 @@ #define B_ACTION_EXEC_SCRIPT 10 #define B_ACTION_TRY_FINISH 11 #define B_ACTION_FINISHED 12 - #define B_ACTION_CANCEL_PARTNER 12 // when choosing an action #define B_ACTION_NOTHING_FAINTED 13 // when choosing an action #define B_ACTION_NONE 0xFF @@ -50,14 +49,17 @@ #define MSG_DISPLAY 7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 8 -#define MOVE_TARGET_SELECTED 0x0 -#define MOVE_TARGET_DEPENDS 0x1 -#define MOVE_TARGET_USER_OR_SELECTED 0x2 -#define MOVE_TARGET_RANDOM 0x4 -#define MOVE_TARGET_BOTH 0x8 -#define MOVE_TARGET_USER 0x10 -#define MOVE_TARGET_FOES_AND_ALLY 0x20 -#define MOVE_TARGET_OPPONENTS_FIELD 0x40 +#define MOVE_TARGET_SELECTED 0 +#define MOVE_TARGET_DEPENDS (1 << 0) +#define MOVE_TARGET_USER_OR_SELECTED (1 << 1) +#define MOVE_TARGET_RANDOM (1 << 2) +#define MOVE_TARGET_BOTH (1 << 3) +#define MOVE_TARGET_USER (1 << 4) +#define MOVE_TARGET_FOES_AND_ALLY (1 << 5) +#define MOVE_TARGET_OPPONENTS_FIELD (1 << 6) + +// For the second argument of GetMoveTarget, when no target override is needed +#define NO_TARGET_OVERRIDE 0 #define BATTLE_BUFFER_LINK_SIZE 0x1000 @@ -115,7 +117,7 @@ struct ProtectStruct u32 confusionSelfDmg:1; u32 targetNotAffected:1; u32 chargingTurn:1; - u32 fleeFlag:2; // For RunAway and Smoke Ball. + u32 fleeType:2; // 0: Normal, 1: FLEE_ITEM, 2: FLEE_ABILITY u32 usedImprisonedMove:1; u32 loveImmobility:1; u32 usedDisabledMove:1; @@ -426,7 +428,7 @@ struct BattleStruct u8 unused_6[3]; u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party. u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte] - u16 castformPalette[MAX_BATTLERS_COUNT][16]; + u16 castformPalette[NUM_CASTFORM_FORMS][16]; union { struct LinkBattlerHeader linkBattlerHeader; u32 battleVideo[2]; @@ -447,12 +449,16 @@ struct BattleStruct u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon. }; -#define GET_MOVE_TYPE(move, typeArg) \ -{ \ - if (gBattleStruct->dynamicMoveType) \ - typeArg = gBattleStruct->dynamicMoveType & 0x3F; \ - else \ - typeArg = gBattleMoves[move].type; \ +#define F_DYNAMIC_TYPE_1 (1 << 6) +#define F_DYNAMIC_TYPE_2 (1 << 7) +#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1) + +#define GET_MOVE_TYPE(move, typeArg) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \ + else \ + typeArg = gBattleMoves[move].type; \ } #define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) @@ -502,7 +508,7 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 levelUpHP; - u8 windowsType; // 0 - normal, 1 - battle arena + u8 windowsType; // B_WIN_TYPE_* u8 multiplayerId; u8 specialTrainerBattleType; }; @@ -624,8 +630,8 @@ extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; extern u32 gBattleTypeFlags; extern u8 gBattleTerrain; extern u32 gUnusedFirstBattleVar1; -extern u8 *gUnknown_0202305C; -extern u8 *gUnknown_02023060; +extern u8 *gBattleAnimBgTileBuffer; +extern u8 *gBattleAnimBgTilemapBuffer; extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern u8 gActiveBattler; |