diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 948 |
1 files changed, 374 insertions, 574 deletions
diff --git a/include/battle.h b/include/battle.h index 0939c92b6..fae21908b 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,235 +2,51 @@ #define GUARD_BATTLE_H // should they be included here or included individually by every file? +#include "constants/battle.h" +#include "battle_main.h" +#include "battle_message.h" #include "battle_util.h" #include "battle_script_commands.h" -#include "battle_2.h" #include "battle_ai_switch_items.h" #include "battle_gfx_sfx_util.h" #include "battle_util2.h" - -/* - Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. - Each bank has a value consisting of two bits. - 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side. - 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) -*/ - -#define BATTLE_BANKS_COUNT 4 - -#define IDENTITY_PLAYER_MON1 0 -#define IDENTITY_OPPONENT_MON1 1 -#define IDENTITY_PLAYER_MON2 2 -#define IDENTITY_OPPONENT_MON2 3 - -#define SIDE_PLAYER 0x0 -#define SIDE_OPPONENT 0x1 - -#define BIT_SIDE 0x1 -#define BIT_MON 0x2 - -#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank])) -#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) -#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE)) - -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 -#define BATTLE_TYPE_DOME 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_x100000 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYORGE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 - -#define TRAINER_OPPONENT_3FE 0x3FE -#define TRAINER_OPPONENT_C00 0xC00 -#define TRAINER_OPPONENT_800 0x800 -#define STEVEN_PARTNER_ID 0xC03 -#define SECRET_BASE_OPPONENT 0x400 - -#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID) -#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000) - -#define BATTLE_WON 0x1 -#define BATTLE_LOST 0x2 -#define BATTLE_DREW 0x3 -#define BATTLE_RAN 0x4 -#define BATTLE_PLAYER_TELEPORTED 0x5 -#define BATTLE_POKE_FLED 0x6 -#define BATTLE_CAUGHT 0x7 -#define BATTLE_SAFARI_OUT_OF_BALLS 0x8 -#define BATTLE_FORFEITED 0x9 -#define BATTLE_OPPONENT_TELEPORTED 0xA - -#define BATTLE_OUTCOME_BIT_x80 0x80 - -#define STATUS_SLEEP 0x7 -#define STATUS_POISON 0x8 -#define STATUS_BURN 0x10 -#define STATUS_FREEZE 0x20 -#define STATUS_PARALYSIS 0x40 -#define STATUS_TOXIC_POISON 0x80 -#define STATUS_TOXIC_COUNTER 0xF00 - -#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON)) -#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) - -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank -#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16)) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 - -#define STATUS3_LEECHSEED_BANK 0x3 -#define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 // two bits -#define STATUS3_PERISH_SONG 0x20 -#define STATUS3_ON_AIR 0x40 -#define STATUS3_UNDERGROUND 0x80 -#define STATUS3_MINIMIZED 0x100 -#define STATUS3_ROOTED 0x400 -#define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 // two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 -#define STATUS3_GRUDGE 0x4000 -#define STATUS3_CANT_SCORE_A_CRIT 0x8000 -#define STATUS3_MUDSPORT 0x10000 -#define STATUS3_WATERSPORT 0x20000 -#define STATUS3_UNDERWATER 0x40000 -#define STATUS3_INTIMIDATE_POKES 0x80000 -#define STATUS3_TRACE 0x100000 - -#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) - -#define HITMARKER_x10 0x00000010 -#define HITMARKER_x20 0x00000020 -#define HITMARKER_DESTINYBOND 0x00000040 -#define HITMARKER_NO_ANIMATIONS 0x00000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 -#define HITMARKER_NO_ATTACKSTRING 0x00000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 -#define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 -#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_RUN 0x00008000 -#define HITMARKER_IGNORE_ON_AIR 0x00010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 -#define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 -#define HITMARKER_x100000 0x00100000 -#define HITMARKER_x200000 0x00200000 -#define HITMARKER_x400000 0x00400000 -#define HITMARKER_x800000 0x00800000 -#define HITMARKER_GRUDGE 0x01000000 -#define HITMARKER_OBEYS 0x02000000 -#define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 -#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) -#define HITMARKER_UNK(bank) ((0x10000000 << bank)) - -#define SIDE_STATUS_REFLECT (1 << 0) -#define SIDE_STATUS_LIGHTSCREEN (1 << 1) -#define SIDE_STATUS_X4 (1 << 2) -#define SIDE_STATUS_SPIKES (1 << 4) -#define SIDE_STATUS_SAFEGUARD (1 << 5) -#define SIDE_STATUS_FUTUREATTACK (1 << 6) -#define SIDE_STATUS_MIST (1 << 8) -#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) - -#define ACTION_USE_MOVE 0 -#define ACTION_USE_ITEM 1 -#define ACTION_SWITCH 2 -#define ACTION_RUN 3 -#define ACTION_WATCHES_CAREFULLY 4 -#define ACTION_SAFARI_ZONE_BALL 5 -#define ACTION_POKEBLOCK_CASE 6 -#define ACTION_GO_NEAR 7 -#define ACTION_SAFARI_ZONE_RUN 8 -#define ACTION_9 9 -#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action -#define ACTION_CANCEL_PARTNER 12 // when choosing an action -#define ACTION_FINISHED 12 // when executing an action -#define ACTION_NOTHING_FAINTED 13 // when choosing an action -#define ACTION_INIT_VALUE 0xFF - -#define MOVESTATUS_MISSED (1 << 0) -#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) -#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) -#define MOVESTATUS_NOTAFFECTED (1 << 3) -#define MOVESTATUS_ONEHITKO (1 << 4) -#define MOVESTATUS_FAILED (1 << 5) -#define MOVESTATUS_ENDURED (1 << 6) -#define MOVESTATUS_HUNGON (1 << 7) - -#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) +#include "battle_bg.h" + +#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler]) +#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) +#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) + +// Battle Actions +// These determine what each battler will do in a turn +#define B_ACTION_USE_MOVE 0 +#define B_ACTION_USE_ITEM 1 +#define B_ACTION_SWITCH 2 +#define B_ACTION_RUN 3 +#define B_ACTION_SAFARI_WATCH_CAREFULLY 4 +#define B_ACTION_SAFARI_BALL 5 +#define B_ACTION_SAFARI_POKEBLOCK 6 +#define B_ACTION_SAFARI_GO_NEAR 7 +#define B_ACTION_SAFARI_RUN 8 +// The exact purposes of these are unclear +#define B_ACTION_WALLY_THROW 9 +#define B_ACTION_EXEC_SCRIPT 10 // when executing an action +#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action +#define B_ACTION_FINISHED 12 // when executing an action +#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action +#define B_ACTION_NONE 0xFF #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY ((WEATHER_HAIL)) -#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) - #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 #define BATTLE_TERRAIN_SAND 2 #define BATTLE_TERRAIN_UNDERWATER 3 #define BATTLE_TERRAIN_WATER 4 #define BATTLE_TERRAIN_POND 5 -#define BATTLE_TERRAIN_ROCK 6 +#define BATTLE_TERRAIN_MOUNTAIN 6 #define BATTLE_TERRAIN_CAVE 7 -#define BATTLE_TERRAIN_INSIDE 8 +#define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 // array entries for battle communication @@ -245,48 +61,16 @@ #define MSG_DISPLAY 0x7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 -#define MOVE_TARGET_SELECTED 0x0 -#define MOVE_TARGET_DEPENDS 0x1 -#define MOVE_TARGET_USER 0x2 -#define MOVE_TARGET_RANDOM 0x4 -#define MOVE_TARGET_x10 0x10 -#define MOVE_TARGET_BOTH 0x8 -#define MOVE_TARGET_FOES_AND_ALLY 0x20 -#define MOVE_TARGET_OPPONENTS_FIELD 0x40 - -// defines for the u8 array gTypeEffectiveness -#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0])) -#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1])) -#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2])) - -// defines for the gTypeEffectiveness multipliers -#define TYPE_MUL_NO_EFFECT 0 -#define TYPE_MUL_NOT_EFFECTIVE 5 -#define TYPE_MUL_NORMAL 10 -#define TYPE_MUL_SUPER_EFFECTIVE 20 - -// special type table Ids -#define TYPE_FORESIGHT 0xFE -#define TYPE_ENDTABLE 0xFF - -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - -// for battle script commands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER_OR_SELECTED 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_USER 0x10 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 + +#define BATTLE_BUFFER_LINK_SIZE 0x1000 struct TrainerMonNoItemDefaultMoves { @@ -295,9 +79,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -u8 GetBankSide(u8 bank); - struct TrainerMonItemDefaultMoves { u16 iv; @@ -325,10 +106,10 @@ struct TrainerMonItemCustomMoves union TrainerMonPtr { - struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; - struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; - struct TrainerMonItemDefaultMoves* ItemDefaultMoves; - struct TrainerMonItemCustomMoves* ItemCustomMoves; + const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves; + const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves; + const struct TrainerMonItemDefaultMoves *ItemDefaultMoves; + const struct TrainerMonItemCustomMoves *ItemCustomMoves; }; struct Trainer @@ -345,9 +126,6 @@ struct Trainer /*0x24*/ union TrainerMonPtr party; }; -#define PARTY_FLAG_CUSTOM_MOVES 0x1 -#define PARTY_FLAG_HAS_ITEM 0x2 - extern const struct Trainer gTrainers[]; #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) @@ -367,41 +145,39 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer1:4; + /*0x0B*/ u8 disableTimer2:4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer1:4; + /*0x0E*/ u8 encoreTimer2:4; + /*0x0F*/ u8 perishSongTimer1:4; + /*0x0F*/ u8 perishSongTimer2:4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; + /*0x11*/ u8 rolloutCounter1:4; + /*0x11*/ u8 rolloutCounter2:4; + /*0x12*/ u8 chargeTimer1:4; + /*0x12*/ u8 chargeTimer2:4; /*0x13*/ u8 tauntTimer1:4; /*0x13*/ u8 tauntTimer2:4; - /*0x14*/ u8 bankPreventingEscape; - /*0x15*/ u8 bankWithSureHit; + /*0x14*/ u8 battlerPreventingEscape; + /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; - /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; - /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; + /*0x18*/ u8 truantCounter:1; + /*0x18*/ u8 truantUnknownBit:1; + /*0x18*/ u8 unk18_a_2:2; + /*0x18*/ u8 unk18_b:4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT]; - struct ProtectStruct { /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -420,76 +196,68 @@ struct ProtectStruct u32 flag2Unknown:1; // 0x2 u32 flinchImmobility:1; // 0x4 u32 notFirstStrike:1; // 0x8 - u32 flag_x10 : 1; // 0x10 - u32 flag_x20 : 1; // 0x20 - u32 flag_x40 : 1; // 0x40 - u32 flag_x80 : 1; // 0x80 + u32 flag_x10:1; // 0x10 + u32 flag_x20:1; // 0x20 + u32 flag_x40:1; // 0x40 + u32 flag_x80:1; // 0x80 /* field_3 */ - u32 field3 : 8; + u32 field3:8; /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; - struct SpecialStatus { - u8 statLowered : 1; // 0x1 - u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 - u8 traced : 1; // 0x10 - u8 flag20 : 1; - u8 flag40 : 1; - u8 focusBanded : 1; + u8 statLowered:1; // 0x1 + u8 lightningRodRedirected:1; // 0x2 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon:1; // 0x8 + u8 traced:1; // 0x10 + u8 flag20:1; + u8 flag40:1; + u8 focusBanded:1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; - struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; /*0x0B*/ u8 fieldB; }; -extern struct SideTimer gSideTimers[]; - struct WishFutureKnock { - u8 futureSightCounter[BATTLE_BANKS_COUNT]; - u8 futureSightAttacker[BATTLE_BANKS_COUNT]; - s32 futureSightDmg[BATTLE_BANKS_COUNT]; - u16 futureSightMove[BATTLE_BANKS_COUNT]; - u8 wishCounter[BATTLE_BANKS_COUNT]; - u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 futureSightCounter[MAX_BATTLERS_COUNT]; + u8 futureSightAttacker[MAX_BATTLERS_COUNT]; + s32 futureSightDmg[MAX_BATTLERS_COUNT]; + u16 futureSightMove[MAX_BATTLERS_COUNT]; + u8 wishCounter[MAX_BATTLERS_COUNT]; + u8 wishMonId[MAX_BATTLERS_COUNT]; u8 weatherDuration; u8 knockedOffPokes[2]; }; -extern struct WishFutureKnock gWishFutureKnock; - struct AI_ThinkingStruct { u8 aiState; @@ -506,16 +274,16 @@ struct AI_ThinkingStruct struct UsedMoves { - u16 moves[BATTLE_BANKS_COUNT]; - u16 unknown[BATTLE_BANKS_COUNT]; + u16 moves[MAX_BATTLERS_COUNT]; + u16 unknown[MAX_BATTLERS_COUNT]; }; struct BattleHistory { - struct UsedMoves usedMoves[BATTLE_BANKS_COUNT]; - u8 abilities[BATTLE_BANKS_COUNT]; - u8 itemEffects[BATTLE_BANKS_COUNT]; - u16 trainerItems[BATTLE_BANKS_COUNT]; + struct UsedMoves usedMoves[MAX_BATTLERS_COUNT]; + u8 abilities[MAX_BATTLERS_COUNT]; + u8 itemEffects[MAX_BATTLERS_COUNT]; + u16 trainerItems[MAX_BATTLERS_COUNT]; u8 itemsNo; }; @@ -553,12 +321,6 @@ struct BattleResources struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; - -#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) -#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) -#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp) - struct BattleResults { u8 playerFaintCounter; // 0x0 @@ -569,34 +331,117 @@ struct BattleResults u8 unk5_0:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 - u8 playerMon1Name[11]; // 0x8 + u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8 u8 battleTurnCounter; // 0x13 - u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14 + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 - u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; + u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A + u8 filler35[1]; // 0x35 u8 catchAttempts[11]; // 0x36 }; -extern struct BattleResults gBattleResults; +struct BattleTv_Side +{ + u32 spikesMonId:3; + u32 reflectMonId:3; + u32 lightScreenMonId:3; + u32 safeguardMonId:3; + u32 mistMonId:3; + u32 futureSightMonId:3; + u32 doomDesireMonId:3; + u32 perishSongMonId:3; + u32 wishMonId:3; + u32 grudgeMonId:3; + u32 usedMoveSlot:2; + u32 spikesMoveSlot:2; + u32 reflectMoveSlot:2; + u32 lightScreenMoveSlot:2; + u32 safeguardMoveSlot:2; + u32 mistMoveSlot:2; + u32 futureSightMoveSlot:2; + u32 doomDesireMoveSlot:2; + u32 perishSongMoveSlot:2; + u32 wishMoveSlot:2; + u32 grudgeMoveSlot:2; + u32 destinyBondMonId:3; + u32 destinyBondMoveSlot:2; + u32 faintCause:4; + u32 faintCauseMonId:3; + u32 explosion:1; + u32 explosionMoveSlot:2; + u32 explosionMonId:3; + u32 perishSong:1; +}; + +struct BattleTv_Position +{ + u32 curseMonId:3; + u32 leechSeedMonId:3; + u32 nightmareMonId:3; + u32 wrapMonId:3; + u32 attractMonId:3; + u32 confusionMonId:3; + u32 curseMoveSlot:2; + u32 leechSeedMoveSlot:2; + u32 nightmareMoveSlot:2; + u32 wrapMoveSlot:2; + u32 attractMoveSlot:2; + u32 confusionMoveSlot:2; + u32 waterSportMoveSlot:2; + u32 waterSportMonId:3; + u32 mudSportMonId:3; + u32 mudSportMoveSlot:2; + u32 ingrainMonId:3; + u32 ingrainMoveSlot:2; + u32 attackedByMonId:3; + u32 attackedByMoveSlot:2; +}; + +struct BattleTv_Mon +{ + u32 psnMonId:3; + u32 badPsnMonId:3; + u32 brnMonId:3; + u32 prlzMonId:3; + u32 slpMonId:3; + u32 frzMonId:3; + u32 psnMoveSlot:2; + u32 badPsnMoveSlot:2; + u32 brnMoveSlot:2; + u32 prlzMoveSlot:2; + u32 slpMoveSlot:2; + u32 frzMoveSlot:2; +}; + +struct BattleTv +{ + struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId] + struct BattleTv_Position pos[2][2]; // [side][flank] + struct BattleTv_Side side[2]; // [side] +}; + +struct BattleTvMovePoints +{ + s16 points[2][PARTY_SIZE * 4]; +}; struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; + u8 turnCountersTracker; u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 moveTarget[4]; - u8 expGetterId; + u8 expGetterMonId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; @@ -610,33 +455,33 @@ struct BattleStruct u8 field_45; u8 field_46; u8 field_47; - u8 focusPunchBank; - u8 field_49; + u8 focusPunchBattlerId; + u8 battlerPreventingSwitchout; u8 moneyMultiplier; - u8 field_4B; + u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; - u8 field_4D; - u8 field_4E; + u8 faintedActionsState; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; u8 sentInPokes; - bool8 selectionScriptFinished[BATTLE_BANKS_COUNT]; + bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; u8 field_58[4]; - u8 monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_60[4][3]; u8 runTries; u8 caughtMonNick[11]; u8 field_78; - u8 field_79; - u8 field_7A; - u8 field_7B; - u8 field_7C; + u8 safariGoNearCounter; + u8 safariPkblThrowCounter; + u8 safariEscapeFactor; + u8 safariCatchFactor; u8 field_7D; u8 field_7E; u8 formToChangeInto; - u8 chosenMovePositions[BATTLE_BANKS_COUNT]; - u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT]; + u8 chosenMovePositions[MAX_BATTLERS_COUNT]; + u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT]; u8 field_88; u8 field_89; u8 field_8A; @@ -644,7 +489,7 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; u8 field_92; @@ -664,53 +509,44 @@ struct BattleStruct u8 field_A7; u16 hpOnSwitchout[2]; u32 savedBattleTypeFlags; - u8 field_B0; + u8 abilityPreventingSwitchout; u8 hpScale; u8 synchronizeMoveEffect; - u8 field_B3; + bool8 anyMonHasTransformed; void (*savedCallback)(void); - u16 usedHeldItems[BATTLE_BANKS_COUNT]; + u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? u8 AI_itemType[2]; u8 AI_itemFlags[2]; - u16 choicedMove[BATTLE_BANKS_COUNT]; - u16 changedItems[BATTLE_BANKS_COUNT]; - u8 intimidateBank; + u16 choicedMove[MAX_BATTLERS_COUNT]; + u16 changedItems[MAX_BATTLERS_COUNT]; + u8 intimidateBattler; u8 switchInItemsCounter; u8 field_DA; u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; u8 field_DF; u8 mirrorMoveArrays[32]; - u16 castformPalette[BATTLE_BANKS_COUNT][16]; + u16 castformPalette[MAX_BATTLERS_COUNT][16]; u8 field_180; u8 field_181; u8 field_182; u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; - u8 field_1A0; - u8 field_1A1; + u8 wishPerishSongState; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; - u8 field_1A4[96]; - u8 field_204[104]; - u8 field_26C[40]; - u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT]; + struct BattleTvMovePoints tvMovePoints; + struct BattleTv tv; + u8 notSureWhatFieldLol[0x28]; + u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_298[8]; u8 field_2A0; u8 field_2A1; u8 field_2A2; }; -extern struct BattleStruct* gBattleStruct; - -#define MEME_ACCESS_U8(structName, structPtr, arrayId, offsetField, value) \ -{ \ - u8* var2 = (u8*)((u32)(arrayId)); \ - var2 = (u32)(structPtr) + var2; \ - var2[offsetof(struct structName, offsetField)] = value; \ -} - #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -719,124 +555,26 @@ extern struct BattleStruct* gBattleStruct; typeArg = gBattleMoves[move].type; \ } -#define MOVE_EFFECT_SLEEP 0x1 -#define MOVE_EFFECT_POISON 0x2 -#define MOVE_EFFECT_BURN 0x3 -#define MOVE_EFFECT_FREEZE 0x4 -#define MOVE_EFFECT_PARALYSIS 0x5 -#define MOVE_EFFECT_TOXIC 0x6 -#define MOVE_EFFECT_CONFUSION 0x7 -#define MOVE_EFFECT_FLINCH 0x8 -#define MOVE_EFFECT_TRI_ATTACK 0x9 -#define MOVE_EFFECT_UPROAR 0xA -#define MOVE_EFFECT_PAYDAY 0xB -#define MOVE_EFFECT_CHARGING 0xC -#define MOVE_EFFECT_WRAP 0xD -#define MOVE_EFFECT_RECOIL_25 0xE -#define MOVE_EFFECT_ATK_PLUS_1 0xF -#define MOVE_EFFECT_DEF_PLUS_1 0x10 -#define MOVE_EFFECT_SPD_PLUS_1 0x11 -#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 -#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 -#define MOVE_EFFECT_ACC_PLUS_1 0x14 -#define MOVE_EFFECT_EVS_PLUS_1 0x15 -#define MOVE_EFFECT_ATK_MINUS_1 0x16 -#define MOVE_EFFECT_DEF_MINUS_1 0x17 -#define MOVE_EFFECT_SPD_MINUS_1 0x18 -#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 -#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A -#define MOVE_EFFECT_ACC_MINUS_1 0x1B -#define MOVE_EFFECT_EVS_MINUS_1 0x1C -#define MOVE_EFFECT_RECHARGE 0x1D -#define MOVE_EFFECT_RAGE 0x1E -#define MOVE_EFFECT_STEAL_ITEM 0x1F -#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 -#define MOVE_EFFECT_NIGHTMARE 0x21 -#define MOVE_EFFECT_ALL_STATS_UP 0x22 -#define MOVE_EFFECT_RAPIDSPIN 0x23 -#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 -#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 -#define MOVE_EFFECT_ATK_PLUS_2 0x27 -#define MOVE_EFFECT_DEF_PLUS_2 0x28 -#define MOVE_EFFECT_SPD_PLUS_2 0x29 -#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A -#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B -#define MOVE_EFFECT_ACC_PLUS_2 0x2C -#define MOVE_EFFECT_EVS_PLUS_2 0x2D -#define MOVE_EFFECT_ATK_MINUS_2 0x2E -#define MOVE_EFFECT_DEF_MINUS_2 0x2F -#define MOVE_EFFECT_SPD_MINUS_2 0x30 -#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 -#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 -#define MOVE_EFFECT_ACC_MINUS_2 0x33 -#define MOVE_EFFECT_EVS_MINUS_2 0x34 -#define MOVE_EFFECT_THRASH 0x35 -#define MOVE_EFFECT_KNOCK_OFF 0x36 -#define MOVE_EFFECT_NOTHING_37 0x37 -#define MOVE_EFFECT_NOTHING_38 0x38 -#define MOVE_EFFECT_NOTHING_39 0x39 -#define MOVE_EFFECT_NOTHING_3A 0x3A -#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B -#define MOVE_EFFECT_NOTHING_3C 0x3C -#define MOVE_EFFECT_NOTHING_3D 0x3D -#define MOVE_EFFECT_NOTHING_3E 0x3E -#define MOVE_EFFECT_NOTHING_3F 0x3F -#define MOVE_EFFECT_AFFECTS_USER 0x40 -#define MOVE_EFFECT_CERTAIN 0x80 - -// table ids for general animations -#define B_ANIM_CASTFORM_CHANGE 0x0 -#define B_ANIM_STATS_CHANGE 0x1 -#define B_ANIM_SUBSTITUTE_FADE 0x2 -#define B_ANIM_SUBSTITUTE_APPEAR 0x3 -#define B_ANIM_x4 0x4 -#define B_ANIM_ITEM_KNOCKOFF 0x5 -#define B_ANIM_TURN_TRAP 0x6 -#define B_ANIM_ITEM_EFFECT 0x7 -#define B_ANIM_SMOKEBALL_ESCAPE 0x8 -#define B_ANIM_HANGED_ON 0x9 -#define B_ANIM_RAIN_CONTINUES 0xA -#define B_ANIM_SUN_CONTINUES 0xB -#define B_ANIM_SANDSTORM_CONTINUES 0xC -#define B_ANIM_HAIL_CONTINUES 0xD -#define B_ANIM_LEECH_SEED_DRAIN 0xE -#define B_ANIM_MON_HIT 0xF -#define B_ANIM_ITEM_STEAL 0x10 -#define B_ANIM_SNATCH_MOVE 0x11 -#define B_ANIM_FUTURE_SIGHT_HIT 0x12 -#define B_ANIM_x13 0x13 -#define B_ANIM_x14 0x14 -#define B_ANIM_INGRAIN_HEAL 0x15 -#define B_ANIM_WISH_HEAL 0x16 - -// special animations table -#define B_ANIM_LVL_UP 0x0 -#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 -#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 -#define B_ANIM_BALL_THROW 0x3 -#define B_ANIM_SAFARI_BALL_THROW 0x4 -#define B_ANIM_SUBSTITUTE_TO_MON 0x5 -#define B_ANIM_MON_TO_SUBSTITUTE 0x6 - -// status animation table -#define B_ANIM_STATUS_PSN 0x0 -#define B_ANIM_STATUS_CONFUSION 0x1 -#define B_ANIM_STATUS_BRN 0x2 -#define B_ANIM_STATUS_INFATUATION 0x3 -#define B_ANIM_STATUS_SLP 0x4 -#define B_ANIM_STATUS_PRZ 0x5 -#define B_ANIM_STATUS_FRZ 0x6 -#define B_ANIM_STATUS_CURSED 0x7 -#define B_ANIM_STATUS_NIGHTMARE 0x8 -#define B_ANIM_STATUS_WRAPPED 0x9 +#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) + +#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0)) + +#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)) +#define SET_BATTLER_TYPE(battlerId, type) \ +{ \ + gBattleMons[battlerId].type1 = type; \ + gBattleMons[battlerId].type2 = type; \ +} #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0)) #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit -#define SET_STAT_BUFF_ID(n)((n & 0xF)) -#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) +#define SET_STAT_BUFF_VALUE(n)((((n) << 4) & 0xF0)) + +#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7)) struct BattleScripting { @@ -844,19 +582,18 @@ struct BattleScripting s32 bideDmg; u8 multihitString[6]; u8 dmgMultiplier; - u8 field_F; + u8 twoTurnsMoveStringId; u8 animArg1; u8 animArg2; - u8 field_12; - u8 field_13; + u16 tripleKickPower; u8 atk49_state; - u8 field_15; - u8 field_16; - u8 bank; + u8 battlerWithAbility; + u8 multihitMoveEffect; + u8 battler; u8 animTurn; u8 animTargetsHit; u8 statChanger; - u8 field_1B; + bool8 statAnimPlayed; u8 atk23_state; u8 battleStyle; u8 atk6C_state; @@ -865,46 +602,22 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 field_24; + u8 windowsType; // 0 - normal, 1 - battle arena u8 multiplayerId; }; -extern struct BattleScripting gBattleScripting; - -// functions - -// battle_1 -void LoadBattleTextboxAndBackground(void); -void LoadBattleEntryBackground(void); -void ApplyPlayerChosenFrameToBattleMenu(void); -bool8 LoadChosenBattleElement(u8 caseId); -void DrawMainBattleBackground(void); -void task00_0800F6FC(u8 taskId); - -enum -{ - BACK_PIC_BRENDAN, - BACK_PIC_MAY, - BACK_PIC_RED, - BACK_PIC_LEAF, - BACK_PIC_RS_BRENDAN, - BACK_PIC_RS_MAY, - BACK_PIC_WALLY, - BACK_PIC_STEVEN -}; - // rom_80A5C6C -u8 GetBankSide(u8 bank); -u8 GetBankIdentity(u8 bank); -u8 GetBankByIdentity(u8 bank); +u8 GetBattlerSide(u8 battler); +u8 GetBattlerPosition(u8 battler); +u8 GetBattlerAtPosition(u8 battler); struct BattleSpriteInfo { - u16 invisible : 1; // 0x1 - u16 lowHpSong : 1; // 0x2 - u16 behindSubstitute : 1; // 0x4 - u16 flag_x8 : 1; // 0x8 - u16 hpNumbersNoBars : 1; // 0x10 + u16 invisible:1; // 0x1 + u16 lowHpSong:1; // 0x2 + u16 behindSubstitute:1; // 0x4 + u16 flag_x8:1; // 0x8 + u16 hpNumbersNoBars:1; // 0x10 u16 transformSpecies; }; @@ -918,12 +631,12 @@ struct BattleAnimationInfo u8 field_6; u8 field_7; u8 ballThrowCaseId; - u8 field_9_x1 : 1; - u8 field_9_x2 : 1; - u8 field_9_x1C : 3; - u8 field_9_x20 : 1; - u8 field_9_x40 : 1; - u8 field_9_x80 : 1; + u8 field_9_x1:1; + u8 field_9_x2:1; + u8 field_9_x1C:3; + u8 field_9_x20:1; + u8 field_9_x40:1; + u8 field_9_x80:1; u8 field_A; u8 field_B; u8 field_C; @@ -934,21 +647,21 @@ struct BattleAnimationInfo struct BattleHealthboxInfo { - u8 flag_x1 : 1; - u8 flag_x2 : 1; - u8 flag_x4 : 1; - u8 flag_x8 : 1; - u8 statusAnimActive : 1; // x10 - u8 animFromTableActive : 1; // x20 - u8 specialAnimActive : 1; //x40 - u8 flag_x80 : 1; - u8 field_1_x1 : 1; - u8 field_1_x1E : 4; - u8 field_1_x20 : 1; - u8 field_1_x40 : 1; - u8 field_1_x80 : 1; - u8 field_2; - u8 field_3; + u8 partyStatusSummaryShown:1; + u8 healthboxIsBouncing:1; + u8 battlerIsBouncing:1; + u8 ballAnimActive:1; // 0x8 + u8 statusAnimActive:1; // x10 + u8 animFromTableActive:1; // x20 + u8 specialAnimActive:1; // x40 + u8 flag_x80:1; + u8 field_1_x1:1; + u8 field_1_x1E:4; + u8 field_1_x20:1; + u8 field_1_x40:1; + u8 field_1_x80:1; + u8 healthboxBounceSpriteId; + u8 battlerBounceSpriteId; u8 animationState; u8 field_5; u8 field_6; @@ -963,31 +676,19 @@ struct BattleBarInfo { u8 healthboxSpriteId; s32 maxValue; - s32 currentValue; + s32 oldValue; s32 receivedValue; - s32 field_10; + s32 currValue; }; struct BattleSpriteData { - struct BattleSpriteInfo *bankData; + struct BattleSpriteInfo *battlerData; struct BattleHealthboxInfo *healthBoxesData; struct BattleAnimationInfo *animationData; struct BattleBarInfo *battleBars; }; -extern struct BattleSpriteData *gBattleSpritesDataPtr; - -#define BATTLE_BUFFER_LINK_SIZE 0x1000 - -extern u8 *gLinkBattleSendBuffer; -extern u8 *gLinkBattleRecvBuffer; - -extern u8 *gUnknown_0202305C; -extern u8 *gUnknown_02023060; - -// Move this somewhere else - #include "sprite.h" struct MonSpritesGfx @@ -1002,11 +703,110 @@ struct MonSpritesGfx void *field_17C; }; -extern struct BattleSpritesGfx* gMonSpritesGfx; -extern u8 gBattleOutcome; -extern u16 gLastUsedItem; +// All battle variables are declared in battle_main.c +extern u8 gDisplayedStringBattle[300]; +extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; -extern u16 gTrainerBattleOpponent_A; +extern u8 gBattleTerrain; +extern u32 gUnknown_02022FF4; +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActiveBattler; +extern u32 gBattleControllerExecFlags; +extern u8 gBattlersCount; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u8 gCurrentActionFuncId; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gCurrMovePos; +extern u8 gChosenMovePos; +extern u16 gCurrentMove; +extern u16 gChosenMove; +extern u16 gRandomMove; +extern s32 gBattleMoveDamage; +extern s32 gHpDealt; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; +extern u8 gBattlerFainted; +extern u8 gEffectBattler; +extern u8 gPotentialItemEffectBattler; +extern u8 gAbsentBattlerFlags; +extern u8 gCritMultiplier; +extern u8 gMultiHitCounter; +extern const u8 *gBattlescriptCurrInstr; +extern u32 gUnusedBattleMainVar; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; +extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; +extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; +extern u8 gMoveResultFlags; +extern u32 gHitMarker; +extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_0202428C; +extern u16 gSideStatuses[2]; +extern struct SideTimer gSideTimers[2]; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u8 gBattleOutcome; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; +extern u16 gBattleWeather; +extern struct WishFutureKnock gWishFutureKnock; +extern u16 gIntroSlideFlags; +extern u8 gSentPokesToOpponent[2]; +extern u16 gDynamicBasePower; +extern u16 gExpShareExp; +extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; +extern struct BattleScripting gBattleScripting; +extern struct BattleStruct *gBattleStruct; +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; +extern struct BattleResources *gBattleResources; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; +extern u8 gBattlerInMenuId; +extern bool8 gDoingBattleAnim; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; +extern u8 gPlayerDpadHoldFrames; +extern struct BattleSpriteData *gBattleSpritesDataPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; +extern struct BattleHealthboxInfo *gUnknown_020244D8; +extern struct BattleHealthboxInfo *gUnknown_020244DC; +extern u16 gBattleMovePower; +extern u16 gMoveToLearn; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; + +extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); +extern struct BattleResults gBattleResults; +extern u8 gLeveledUpInBattle; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gMultiUsePlayerCursor; +extern u8 gNumberOfMovesToChoose; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; #endif // GUARD_BATTLE_H |