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Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/include/battle.h b/include/battle.h
index 81c1d341d..85f21a4ff 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -476,8 +476,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
- /* field_C */ u8 physicalBank;
- /* field_D */ u8 specialBank;
+ /* field_C */ u8 physicalBattlerId;
+ /* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
@@ -494,11 +494,11 @@ struct SpecialStatus
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
- s32 moveturnLostHP;
- s32 moveturnLostHP_physical;
- s32 moveturnLostHP_special;
- u8 moveturnPhysicalBank;
- u8 moveturnSpecialBank;
+ s32 dmg;
+ s32 physicalDmg;
+ s32 specialDmg;
+ u8 physicalBattlerId;
+ u8 specialBattlerId;
u8 field12;
u8 field13;
};
@@ -508,13 +508,13 @@ extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
- /*0x01*/ u8 reflectBank;
+ /*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
- /*0x03*/ u8 lightscreenBank;
+ /*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
- /*0x05*/ u8 mistBank;
+ /*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
- /*0x07*/ u8 safeguardBank;
+ /*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -530,7 +530,7 @@ struct WishFutureKnock
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
- u8 wishUserID[MAX_BATTLERS_COUNT];
+ u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
@@ -625,7 +625,7 @@ struct BattleResults
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
- u8 filler34[2];
+ u8 filler34[2]; // 0x34
u8 catchAttempts[11]; // 0x36
};
@@ -634,12 +634,12 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
- u8 turnEffectsBank;
+ u8 turnEffectsBattlerId;
u8 filler2;
- u8 turncountersTracker;
+ u8 turnCountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
- u8 expGetterId;
+ u8 expGetterMonId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
@@ -653,13 +653,13 @@ struct BattleStruct
u8 field_45;
u8 field_46;
u8 field_47;
- u8 focusPunchBank;
+ u8 focusPunchBattlerId;
u8 field_49;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
- u8 faintedActionsBank;
+ u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
@@ -687,7 +687,7 @@ struct BattleStruct
u8 field_8C;
u8 field_8D;
u8 stringMoveType;
- u8 expGetterBank;
+ u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
u8 field_92;
@@ -732,7 +732,7 @@ struct BattleStruct
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
- u8 wishPerishSongBank;
+ u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];